Log file open, 05/30/16 15:37:28 LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 1.3.2 LogInit: Version: 4.12.0-0+UE4 LogInit: API Version: 0 LogInit: Net Version: 0 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): May 30 2016 15:07:57 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: "C:\Users\GeorgeDev\Documents\Unreal Projects\DaysOfWar\DaysOfWar.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Users\GeorgeDev\Documents\Unreal Projects\UnrealEngine\Engine\Programs\AutomationTool\Saved\Cook-2016.05.30-15.37.28.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output LogInit: Base directory: C:/Users/GeorgeDev/Documents/Unreal Projects/UnrealEngine/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.05.30-19.37.28:669][ 0]LogInit: Selected Device Profile: [Windows] [2016.05.30-19.37.28:669][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.05.30-19.37.28:675][ 0]LogInit: Computer: GEORGEDEV-PC [2016.05.30-19.37.28:675][ 0]LogInit: User: GeorgeDev [2016.05.30-19.37.28:675][ 0]LogInit: CPU Page size=65536, Cores=4 [2016.05.30-19.37.28:675][ 0]LogInit: High frequency timer resolution =3.906289 MHz [2016.05.30-19.37.28:676][ 0]LogMemory: Memory total: Physical=31.8GB (32GB approx) [2016.05.30-19.37.28:676][ 0]LogMemory: Platform Memory Stats for Windows [2016.05.30-19.37.28:676][ 0]LogMemory: Process Physical Memory: 188.38 MB used, 188.38 MB peak [2016.05.30-19.37.28:676][ 0]LogMemory: Process Virtual Memory: 199.86 MB used, 199.86 MB peak [2016.05.30-19.37.28:676][ 0]LogMemory: Physical Memory: 7288.55 MB used, 32604.30 MB total [2016.05.30-19.37.28:676][ 0]LogMemory: Virtual Memory: 519.57 MB used, 8388608.00 MB total [2016.05.30-19.37.28:706][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. [2016.05.30-19.37.29:018][ 0]LogShaderCompilers: Guid format shader working directory is 28 characters bigger than the processId version (../../../../DaysOfWar/Intermediate/Shaders/WorkingDirectory/3604/). [2016.05.30-19.37.29:018][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/GEORGE~1/AppData/Local/Temp/UnrealShaderWorkingDir/3BF9E3E9482F085B680EFE9D0DCB228D/'. [2016.05.30-19.37.29:018][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2016.05.30-19.37.29:353][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.05.30-19.37.29:766][ 0]LogDerivedDataCache: Loaded boot cache 0.41s 511MB ../../../../DaysOfWar/DerivedDataCache/Boot.ddc. [2016.05.30-19.37.29:766][ 0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../../DaysOfWar/DerivedDataCache/Boot.ddc [2016.05.30-19.37.29:767][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../DaysOfWar/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.05.30-19.37.29:767][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.05.30-19.37.29:767][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.05.30-19.37.29:767][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2016.05.30-19.37.29:778][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2016.05.30-19.37.29:778][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2016.05.30-19.37.29:778][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2016.05.30-19.37.30:108][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2016.05.30-19.37.30:115][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2016.05.30-19.37.30:122][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2016.05.30-19.37.30:129][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2016.05.30-19.37.30:136][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2016.05.30-19.37.30:141][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2016.05.30-19.37.30:146][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2016.05.30-19.37.30:150][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2016.05.30-19.37.30:156][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2016.05.30-19.37.30:161][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2016.05.30-19.37.30:166][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2016.05.30-19.37.30:176][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2016.05.30-19.37.30:176][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2016.05.30-19.37.30:176][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2016.05.30-19.37.30:194][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2016.05.30-19.37.30:198][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform [2016.05.30-19.37.30:198][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.05.30-19.37.30:254][ 0]LogInit: Selected Device Profile: [Windows] [2016.05.30-19.37.30:323][ 0]LogMaterial: Missing cached shader map for material WorldGridMaterial, compiling. Is special engine material. [2016.05.30-19.38.08:352][ 0]LogDerivedDataCache:Warning: Failed to cache data. Maximum cache size reached. CurrentSize 524089 kb / MaxSize: 524288 kb [2016.05.30-19.38.08:352][ 0]LogMaterial: Missing cached shader map for material DefaultDeferredDecalMaterial, compiling. [2016.05.30-19.38.11:888][ 0]LogMaterial: Missing cached shader map for material DefaultLightFunctionMaterial, compiling. [2016.05.30-19.38.12:670][ 0]LogMaterial: Missing cached shader map for material DefaultPostProcessMaterial, compiling. [2016.05.30-19.38.13:383][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.05.30-19.38.13:391][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.05.30-19.38.13:403][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.05.30-19.38.13:413][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.05.30-19.38.13:433][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.05.30-19.38.13:448][ 0]LogMaterial: Missing cached shader map for material Widget3DPassThrough, compiling. [2016.05.30-19.38.13:668][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.05.30-19.38.13:668][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.05.30-19.38.13:668][ 0]LogMeshUtilities: No distributed automatic mesh merging module available [2016.05.30-19.38.13:694][ 0]LogMaterial: Missing cached shader map for material DefaultTextMaterialOpaque, compiling. [2016.05.30-19.38.13:748][ 0]LogMaterial: Missing cached shader map for material DefaultMaterial, compiling. [2016.05.30-19.38.13:793][ 0]LogAssetRegistry: FAssetRegistry took 0.0001 seconds to start up [2016.05.30-19.38.13:812][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.018724 seconds [2016.05.30-19.38.13:823][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.05.30-19.38.13:903][ 0]LogMaterial: Missing cached shader map for material CineMat, compiling. [2016.05.30-19.38.14:002][ 0]LogMaterial: Missing cached shader map for material TransformGizmoMaterial, compiling. [2016.05.30-19.38.14:013][ 0]LogMaterial: Missing cached shader map for material TranslucentTransformGizmoMaterial, compiling. [2016.05.30-19.38.14:037][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. [2016.05.30-19.38.14:051][ 0]LogMaterial: Missing cached shader map for material LineMaterial, compiling. [2016.05.30-19.38.14:059][ 0]LogMaterial: Missing cached shader map for material VRTextMaterial, compiling. [2016.05.30-19.38.14:073][ 0]LogMaterial: Missing cached shader map for material M_ContentWindow, compiling. [2016.05.30-19.38.14:181][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2016.05.30-19.38.14:195][ 0]LogMaterial: Missing cached shader map for material DefaultSpriteMaterial, compiling. [2016.05.30-19.38.14:364][ 0]LogMaterial: Missing cached shader map for material M_MuzzleGlow, compiling. [2016.05.30-19.38.14:386][ 0]LogMaterial: Missing cached shader map for material M_muzzle_flash_subUV, compiling. [2016.05.30-19.38.14:403][ 0]LogMaterial: Missing cached shader map for material M_SmokeBall, compiling. [2016.05.30-19.38.14:426][ 0]LogMaterial: Missing cached shader map for material M_ImpactSmoke, compiling. [2016.05.30-19.38.14:479][ 0]LogMaterial: Missing cached shader map for material M_SoftGradient_Muzzle, compiling. [2016.05.30-19.38.14:494][ 0]LogMaterial: Missing cached shader map for material M_Lensflare_01, compiling. [2016.05.30-19.38.14:565][ 0]LogMaterial: Missing cached shader map for material M_Single_Master, compiling. [2016.05.30-19.38.14:587][ 0]LogMaterial: Missing cached shader map for material M_Smoke_t1, compiling. [2016.05.30-19.38.14:664][ 0]LogMaterial: Missing cached shader map for material M_Rocket_Flair2, compiling. [2016.05.30-19.38.14:687][ 0]LogMaterial: Missing cached shader map for material M_Rocket_Flair, compiling. [2016.05.30-19.38.17:464][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/TP_Animations_New/garand/actions/tp_garand_sprint_pose.tp_garand_sprint_pose [2016.05.30-19.38.17:467][ 0]LogAnimationCompression: Building Anim DDC data for AnimSequence /Game/Animations/TP_Animations_New/m1919/actions/aim/tp_m1919_prone_deploy_aim_lu.tp_m1919_prone_deploy_aim_lu [2016.05.30-19.38.17:613][ 0]LogMaterial: Missing cached shader map for material MAT_BloodPool, compiling. [2016.05.30-19.38.17:684][ 0]LogMaterial: Missing cached shader map for material M_WaterCloud, compiling. [2016.05.30-19.38.17:730][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2016.05.30-19.38.17:762][ 0]LogMaterial: Missing cached shader map for material M_Smoke1, compiling. [2016.05.30-19.38.17:815][ 0]LogMaterial: Missing cached shader map for material M_Fleks1, compiling. [2016.05.30-19.38.17:855][ 0]LogMaterial: Missing cached shader map for material M_DustBurst, compiling. [2016.05.30-19.38.17:913][ 0]LogMaterial: Missing cached shader map for material M_Fleks3, compiling. [2016.05.30-19.38.17:975][ 0]LogMaterial: Missing cached shader map for material M_MetalSparks, compiling. [2016.05.30-19.38.17:997][ 0]LogMaterial: Missing cached shader map for material M_Fleks2, compiling. [2016.05.30-19.38.18:046][ 0]LogMaterial: Missing cached shader map for material M_DustDebris, compiling. [2016.05.30-19.38.18:104][ 0]LogMaterial: Missing cached shader map for material M_DustCloud, compiling. [2016.05.30-19.38.18:146][ 0]LogMaterial: Missing cached shader map for material M_DirtSplash, compiling. [2016.05.30-19.38.18:234][ 0]LogMaterial: Missing cached shader map for material M_Water_Test_01, compiling. [2016.05.30-19.38.18:278][ 0]LogMaterial: Missing cached shader map for material M_MeshEmitWater_MASTER, compiling. [2016.05.30-19.38.18:341][ 0]LogMaterial: Missing cached shader map for material M_MeshEmitWater_MASTER, compiling. [2016.05.30-19.38.18:398][ 0]LogMaterial: Missing cached shader map for material M_WaterSplash, compiling. [2016.05.30-19.38.18:443][ 0]LogMaterial: Missing cached shader map for material M_WaterRipple, compiling. [2016.05.30-19.38.18:479][ 0]LogMaterial: Missing cached shader map for material M_raindrop, compiling. [2016.05.30-19.38.18:523][ 0]LogMaterial: Missing cached shader map for material M_SmokeRing, compiling. [2016.05.30-19.38.18:563][ 0]LogMaterial: Missing cached shader map for material M_MetalFlare, compiling. [2016.05.30-19.38.18:666][ 0]LogMaterial: Missing cached shader map for material M_Sand, compiling. [2016.05.30-19.38.18:713][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. [2016.05.30-19.38.18:763][ 0]LogMaterial: Missing cached shader map for material MAT_BloodClip_Master, compiling. [2016.05.30-19.38.18:818][ 0]LogMaterial: Missing cached shader map for material MAT_GibChunk_Master, compiling. [2016.05.30-19.38.18:857][ 0]LogMaterial: Missing cached shader map for material MAT_GibChunk_Skull, compiling. [2016.05.30-19.38.18:911][ 0]LogMaterial: Missing cached shader map for material M_Impact_Decal, compiling. [2016.05.30-19.38.18:931][ 0]LogMaterial: Missing cached shader map for material BloodSplat, compiling. [2016.05.30-19.38.18:953][ 0]LogMaterial: Missing cached shader map for material M_ConcreteDecals, compiling. [2016.05.30-19.38.18:986][ 0]LogMaterial: Missing cached shader map for material M_MetalDecals, compiling. [2016.05.30-19.38.19:005][ 0]LogMaterial: Missing cached shader map for material M_WoodDecals, compiling. [2016.05.30-19.38.19:024][ 0]LogMaterial: Missing cached shader map for material M_GlassDecal, compiling. [2016.05.30-19.38.19:124][ 0]LogMaterial: Missing cached shader map for material M_i_flag_aa, compiling. [2016.05.30-19.38.19:202][ 0]LogMaterial: Missing cached shader map for material M_Base, compiling. [2016.05.30-19.38.19:237][ 0]LogMaterial: Missing cached shader map for material M_Base, compiling. [2016.05.30-19.38.19:384][ 0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. [2016.05.30-19.38.19:395][ 0]LogInit: Using libcurl 7.41.0 [2016.05.30-19.38.19:395][ 0]LogInit: - built for x86_64-pc-win32 [2016.05.30-19.38.19:395][ 0]LogInit: - supports SSL with WinSSL [2016.05.30-19.38.19:395][ 0]LogInit: - other features: [2016.05.30-19.38.19:395][ 0]LogInit: CURL_VERSION_SSL [2016.05.30-19.38.19:395][ 0]LogInit: CURL_VERSION_IPV6 [2016.05.30-19.38.19:395][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2016.05.30-19.38.19:395][ 0]LogInit: CURL_VERSION_LARGEFILE [2016.05.30-19.38.19:395][ 0]LogInit: CURL_VERSION_IDN [2016.05.30-19.38.19:395][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2016.05.30-19.38.19:395][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2016.05.30-19.38.19:395][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy[2016.05.30-19.38.19:395][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections[2016.05.30-19.38.19:395][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.[2016.05.30-19.38.19:395][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0) [2016.05.30-19.38.20:730][ 0]LogOutputDevice:Error: begin: stack for UAT [2016.05.30-19.38.20:730][ 0]LogWindows:Error: === Critical error: === Assertion failed: ModuleManager.IsModuleLoaded(ModuleName) [File:C:\Users\GeorgeDev\Documents\Unreal Projects\UnrealEngine\Engine\Source\Runtime\Core\Public\Modules\ModuleManager.h] [Line: 240] Tried to get module interface for unloaded module: 'OnlineSubsystem' KERNELBASE.dll UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:102] UE4Editor-Core.dll!FOutputDevice::Logf__VA() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:154] UE4Editor-Core.dll!FDebug::AssertFailed() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:440] UE4Editor-OnlineSubsystem.dll!FModuleManager::GetModuleChecked() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\core\public\modules\modulemanager.h:240] UE4Editor-OnlineSubsystem.dll!IOnlineSubsystem::Get() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\online\onlinesubsystem\public\onlinesubsystem.h:107] UE4Editor-DaysOfWar.dll UE4Editor-CoreUObject.dll!UClass::CreateDefaultObject() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\coreuobject\private\uobject\class.cpp:3340] UE4Editor-CoreUObject.dll!UObjectLoadAllCompiledInDefaultProperties() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:725] UE4Editor-CoreUObject.dll!ProcessNewlyLoadedUObjects() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectbase.cpp:819] UE4Editor-CoreUObject.dll!TBaseStaticDelegateInstance::ExecuteIfSafe() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:1021] UE4Editor-Core.dll!TBaseMulticastDelegate::Broadcast() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\core\public\delegates\delegatesignatureimpl_variadics.inl:921] UE4Editor-Core.dll!FModuleManager::LoadModuleWithFailureReason() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\core\private\modules\modulemanager.cpp:461] UE4Editor-Projects.dll!FModuleDescriptor::LoadModulesForPhase() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\projects\private\moduledescriptor.cpp:398] UE4Editor-Projects.dll!FProjectManager::LoadModulesForProject() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\projects\private\projectmanager.cpp:53] UE4Editor-Cmd.exe!FEngineLoop::LoadStartupModules() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:2162] UE4Editor-Cmd.exe!FEngineLoop::PreInit() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\launch\private\launchengineloop.cpp:1609] UE4Editor-Cmd.exe!GuardedMain() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\launch\private\launch.cpp:114] UE4Editor-Cmd.exe!GuardedMainWrapper() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] UE4Editor-Cmd.exe!WinMain() [c:\users\georgedev\documents\unreal projects\unrealengine\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] UE4Editor-Cmd.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264] kernel32.dll ntdll.dll ntdll.dll [2016.05.30-19.38.20:730][ 0]LogOutputDevice:Error: end: stack for UAT [2016.05.30-19.38.20:730][ 0]LogExit: Executing StaticShutdownAfterError [2016.05.30-19.38.20:738][ 0]LogWindows: FPlatformMisc::RequestExit(1) [2016.05.30-19.38.20:738][ 0]Log file closed, 05/30/16 15:38:20