[URL] GameName=Creation_Viewer [/Script/Engine.CollisionProfile] +Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True) +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False) [/Script/Engine.Engine] +ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/Creation_Viewer") +ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/Creation_Viewer") [PhysicalMaterial.SurfaceTypes] SurfaceType1=Glass SurfaceType2=Metal SurfaceType3=Wood SurfaceType4=Concrete ... SurfaceType30=CollapsedStar [/Script/Engine.PhysicsSettings] DefaultTerminalVelocity=4000.000000 DefaultFluidFriction=0.300000 bEnableAsyncScene=False LockedAxis=None FrictionCombineMode=Average MaxDepenetrationVelocity=0.000000 bSimulateSkeletalMeshOnDedicatedServer=True MaxPhysicsDeltaTime=0.033333 bSubstepping=False bSubsteppingAsync=False MaxSubstepDeltaTime=0.016667 MaxSubsteps=6 SyncSceneSmoothingFactor=0.000000 AsyncSceneSmoothingFactor=0.990000 InitialAverageFrameRate=0.016667 +PhysicalSurfaces=(Type=SurfaceType1,Name="Rock") +PhysicalSurfaces=(Type=SurfaceType2,Name="Snow") +PhysicalSurfaces=(Type=SurfaceType3,Name="Water") +PhysicalSurfaces=(Type=SurfaceType4,Name="Ice") +PhysicalSurfaces=(Type=SurfaceType5,Name="Metal") +PhysicalSurfaces=(Type=SurfaceType6,Name="Concrete") [/Script/EngineSettings.GameMapsSettings] EditorStartupMap=/Engine/Maps/Templates/Template_Default EditorStartupMap=/Game/Maps/Example_Map TransitionMap= bUseSplitscreen=True TwoPlayerSplitscreenLayout=Horizontal ThreePlayerSplitscreenLayout=FavorTop GameDefaultMap=/Engine/Maps/Entry GameDefaultMap=/Game/Maps/MenuLevel GlobalDefaultGameMode=/Script/Engine.GameMode GlobalDefaultGameMode=/Game/Character/MyGame.MyGame_C GlobalDefaultServerGameMode=None [/Script/WindowsTargetPlatform.WindowsTargetSettings] -TargetedRHIs=PCD3D_SM5 -TargetedRHIs=PCD3D_SM4 +TargetedRHIs=PCD3D_SM5 +TargetedRHIs=PCD3D_SM4 +TargetedRHIs=GLSL_150 +TargetedRHIs=GLSL_430 MinimumOSVersion=MSOS_Vista [/Script/Engine.UserInterfaceSettings] RenderFocusRule=NavigationOnly DefaultCursor=None TextEditBeamCursor=None CrosshairsCursor=None GrabHandCursor=None GrabHandClosedCursor=None SlashedCircleCursor=None UIScaleRule=ShortestSide UIScaleCurve=(EditorCurveData=(Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000))),ExternalCurve=None) [/Script/Engine.RendererSettings] r.MobileHDR=True r.AllowOcclusionQueries=True r.MinScreenRadiusForLights=0.030000 r.MinScreenRadiusForDepthPrepass=0.030000 r.PrecomputedVisibilityWarning=False r.TextureStreaming=True Compat.UseDXT5NormalMaps=False r.AllowStaticLighting=True r.NormalMapsForStaticLighting=False r.GBuffer=True r.GenerateMeshDistanceFields=False r.Shadow.DistanceFieldPenumbraSize=0.050000 r.TessellationAdaptivePixelsPerTriangle=48.000000 r.SeparateTranslucency=True r.TranslucentSortPolicy=0 TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000) r.CustomDepth=1 r.DefaultFeature.Bloom=True r.DefaultFeature.AmbientOcclusion=True r.DefaultFeature.AmbientOcclusionStaticFraction=True r.DefaultFeature.AutoExposure=True r.DefaultFeature.MotionBlur=True r.DefaultFeature.LensFlare=True r.DefaultFeature.AntiAliasing=2 r.EarlyZPass=3 r.EarlyZPassMovable=False r.DBuffer=False r.ClearSceneMethod=1 r.WireframeCullThreshold=5.000000 UIScaleRule=ShortestSide UIScaleCurve=(EditorCurveData=(Keys=),ExternalCurve=None) [/Script/HardwareTargeting.HardwareTargetingSettings] TargetedHardwareClass=Desktop AppliedTargetedHardwareClass=Desktop DefaultGraphicsPerformance=Maximum AppliedDefaultGraphicsPerformance=Maximum