[2015.10.09-22.28.14:903][ 0]Log file open, 10/09/15 23:28:14 [2015.10.09-22.28.14:906][ 0]LogInit:Display: Running engine for game: PixiePlunder12 [2015.10.09-22.28.14:908][ 0]LogInit:Display: Project file not found: ../../../PixiePlunder12/PixiePlunder12.uproject [2015.10.09-22.28.14:910][ 0]LogInit:Display: Attempting to find via project info helper. [2015.10.09-22.28.14:911][ 0]LogUProjectInfo: Found projects: [2015.10.09-22.28.14:911][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2015.10.09-22.28.14:912][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2015.10.09-22.28.14:913][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2015.10.09-22.28.14:914][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2015.10.09-22.28.14:915][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2015.10.09-22.28.14:916][ 0]LogModuleManager:Warning: ModuleManager: Module 'HTTPChunkInstaller' not found - its StaticallyLinkedModuleInitializers function is null. [2015.10.09-22.28.14:917][ 0]LogInit:Display: RandInit(1307571347) SRandInit(1307571713). [2015.10.09-22.28.14:918][ 0]LogTaskGraph: Started task graph with 4 named threads and 5 total threads. [2015.10.09-22.28.14:918][ 0]LogStats: Stats thread started at 0.554888 [2015.10.09-22.28.14:919][ 0]LogInit: Version: 4.9.2-2707645+++depot+UE4-Releases+4.9 [2015.10.09-22.28.14:920][ 0]LogInit: API Version: 2672455 [2015.10.09-22.28.14:921][ 0]LogInit: Compiled (32-bit): Sep 28 2015 12:05:08 [2015.10.09-22.28.14:922][ 0]LogInit: Compiled with Clang: 6.0 (clang-600.0.56) [2015.10.09-22.28.14:922][ 0]LogInit: Build Configuration: Development [2015.10.09-22.28.14:923][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.9 [2015.10.09-22.28.14:924][ 0]LogInit: Command line: [2015.10.09-22.28.14:925][ 0]LogInit: Base directory: [2015.10.09-22.28.14:926][ 0]LogInit: Rocket: 0 [2015.10.09-22.28.14:932][ 0]LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule() [2015.10.09-22.28.14:935][ 0]LogOnline:Display: FOnlineSubsystemIOS::Init() [2015.10.09-22.28.14:937][ 0]LogOnline:Display: FOnlineSessionIOS::FOnlineSessionIOS(FOnlineSubsystemIOS* InSubsystem) [2015.10.09-22.28.14:939][ 0]LogOnline:Display: FOnlineLeaderboardsIOS::FOnlineLeaderboardsIOS() [2015.10.09-22.28.14:940][ 0]LogOnline:Display: FOnlineSubsystemIOS::FOnlineAchievementsIOS() [2015.10.09-22.28.15:053][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.10.09-22.28.15:131][ 0]LogInit: Object subsystem initialized [2015.10.09-22.28.15:160][ 0]LogIOS: Selected Device Profile: [IPad3] [2015.10.09-22.28.15:162][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [IPad3] [2015.10.09-22.28.15:216][ 0]LogInit: Setting Device Profile CVar: [[r.RenderTargetSwitchWorkaround:1]] [2015.10.09-22.28.15:217][ 0]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:1]] [2015.10.09-22.28.15:218][ 0]LogInit: Setting Device Profile CVar: [[sg.TextureQuality:3]] [2015.10.09-22.28.15:220][ 0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:0]] [2015.10.09-22.28.15:221][ 0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:0]] [2015.10.09-22.28.15:222][ 0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:0]] [2015.10.09-22.28.15:223][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:0]] [2015.10.09-22.28.15:224][ 0]LogInit: Setting Device Profile CVar: [[r.ShadowQuality:2]] [2015.10.09-22.28.15:225][ 0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]] [2015.10.09-22.28.15:226][ 0]LogInit: Setting Device Profile CVar: [[r.EarlyZPass:0]] [2015.10.09-22.28.15:227][ 0]LogInit: Setting Device Profile CVar: [[r.EarlyZPassMovable:0]] [2015.10.09-22.28.15:227][ 0]LogInit: Setting Device Profile CVar: [[r.TranslucentLightingVolume:0]] [2015.10.09-22.28.15:228][ 0]LogInit: Setting Device Profile CVar: [[r.AllowPointLightCubemapShadows:0]] [2015.10.09-22.28.15:229][ 0]LogInit: Setting Device Profile CVar: [[r.PostProcessAAQuality:0]] [2015.10.09-22.28.15:230][ 0]LogInit: Setting Device Profile CVar: [[r.Decal.StencilSizeThreshold:-1]] [2015.10.09-22.28.15:231][ 0]LogInit: Setting Device Profile CVar: [[r.Streaming.PoolSize:160]] [2015.10.09-22.28.15:232][ 0]LogInit: Setting Device Profile CVar: [[r.Streaming.UseFixedPoolSize:1]] [2015.10.09-22.28.15:233][ 0]LogInit:Warning: Failed to find a registered CVar that matches the key: [p.EnableAsyncScene] [2015.10.09-22.28.15:233][ 0]LogInit:Warning: Failed to find a registered CVar that matches the key: [r.Scalability.MaxTextureQualityForLowVirtualMemory] [2015.10.09-22.28.15:234][ 0]LogInit: Setting Device Profile CVar: [[r.MaxAnisotropy:1]] [2015.10.09-22.28.15:235][ 0]LogInit:Warning: Failed to find a registered CVar that matches the key: [r.TextureQuality] [2015.10.09-22.28.15:279][ 0]LogIOS: Setting contentScaleFactor to 1.0000 (optimal = 2.0000) [2015.10.09-22.28.15:280][ 0]LogInit: Computer: Anitas-iPad [2015.10.09-22.28.15:281][ 0]LogInit: User: GenericUser [2015.10.09-22.28.15:282][ 0]LogInit: CPU Page size=4096, Cores=2 [2015.10.09-22.28.15:283][ 0]LogInit: High frequency timer resolution =24.000000 MHz [2015.10.09-22.28.15:284][ 0]LogInit: Free Memory at startup: 200 MB [2015.10.09-22.28.15:284][ 0]LogInit: Memory total: Physical=0.6GB (1GB approx) Pagefile=0.0GB Virtual=0.6GB [2015.10.09-22.28.15:328][ 0]LogTextLocalizationManager: No specific translations for ('en-GB-GB') exist, so ('en') translations will be used. [2015.10.09-22.28.15:660][ 0]LogRHI: Initializing OpenGL RHI [2015.10.09-22.28.15:661][ 0]LogRHI: GL_VENDOR: Imagination Technologies [2015.10.09-22.28.15:662][ 0]LogRHI: GL_RENDERER: PowerVR SGX 543 [2015.10.09-22.28.15:663][ 0]LogRHI: GL_VERSION: OpenGL ES 2.0 IMGSGX543-115.5 [2015.10.09-22.28.15:663][ 0]LogRHI: GL_SHADING_LANGUAGE_VERSION: OpenGL ES GLSL ES 1.00 [2015.10.09-22.28.15:664][ 0]LogRHI: OpenGL Extensions: [2015.10.09-22.28.15:665][ 0]LogRHI: GL_OES_depth_texture [2015.10.09-22.28.15:666][ 0]LogRHI: GL_OES_depth24 [2015.10.09-22.28.15:667][ 0]LogRHI: GL_OES_element_index_uint [2015.10.09-22.28.15:667][ 0]LogRHI: GL_OES_fbo_render_mipmap [2015.10.09-22.28.15:668][ 0]LogRHI: GL_OES_mapbuffer [2015.10.09-22.28.15:669][ 0]LogRHI: GL_OES_packed_depth_stencil [2015.10.09-22.28.15:670][ 0]LogRHI: GL_OES_rgb8_rgba8 [2015.10.09-22.28.15:670][ 0]LogRHI: GL_OES_standard_derivatives [2015.10.09-22.28.15:671][ 0]LogRHI: GL_OES_texture_float [2015.10.09-22.28.15:672][ 0]LogRHI: GL_OES_texture_half_float [2015.10.09-22.28.15:673][ 0]LogRHI: GL_OES_texture_half_float_linear [2015.10.09-22.28.15:674][ 0]LogRHI: GL_OES_vertex_array_object [2015.10.09-22.28.15:675][ 0]LogRHI: GL_EXT_blend_minmax [2015.10.09-22.28.15:675][ 0]LogRHI: GL_EXT_color_buffer_half_float [2015.10.09-22.28.15:676][ 0]LogRHI: GL_EXT_debug_label [2015.10.09-22.28.15:677][ 0]LogRHI: GL_EXT_debug_marker [2015.10.09-22.28.15:678][ 0]LogRHI: GL_EXT_discard_framebuffer [2015.10.09-22.28.15:678][ 0]LogRHI: GL_EXT_draw_instanced [2015.10.09-22.28.15:679][ 0]LogRHI: GL_EXT_instanced_arrays [2015.10.09-22.28.15:680][ 0]LogRHI: GL_EXT_map_buffer_range [2015.10.09-22.28.15:681][ 0]LogRHI: GL_EXT_occlusion_query_boolean [2015.10.09-22.28.15:681][ 0]LogRHI: GL_EXT_pvrtc_sRGB [2015.10.09-22.28.15:682][ 0]LogRHI: GL_EXT_read_format_bgra [2015.10.09-22.28.15:683][ 0]LogRHI: GL_EXT_separate_shader_objects [2015.10.09-22.28.15:684][ 0]LogRHI: GL_EXT_shader_framebuffer_fetch [2015.10.09-22.28.15:684][ 0]LogRHI: GL_EXT_shader_texture_lod [2015.10.09-22.28.15:685][ 0]LogRHI: GL_EXT_shadow_samplers [2015.10.09-22.28.15:686][ 0]LogRHI: GL_EXT_sRGB [2015.10.09-22.28.15:687][ 0]LogRHI: GL_EXT_texture_filter_anisotropic [2015.10.09-22.28.15:687][ 0]LogRHI: GL_EXT_texture_rg [2015.10.09-22.28.15:688][ 0]LogRHI: GL_EXT_texture_storage [2015.10.09-22.28.15:689][ 0]LogRHI: GL_APPLE_clip_distance [2015.10.09-22.28.15:690][ 0]LogRHI: GL_APPLE_color_buffer_packed_float [2015.10.09-22.28.15:691][ 0]LogRHI: GL_APPLE_copy_texture_levels [2015.10.09-22.28.15:691][ 0]LogRHI: GL_APPLE_framebuffer_multisample [2015.10.09-22.28.15:692][ 0]LogRHI: GL_APPLE_rgb_422 [2015.10.09-22.28.15:693][ 0]LogRHI: GL_APPLE_sync [2015.10.09-22.28.15:694][ 0]LogRHI: GL_APPLE_texture_format_BGRA8888 [2015.10.09-22.28.15:694][ 0]LogRHI: GL_APPLE_texture_max_level [2015.10.09-22.28.15:695][ 0]LogRHI: GL_APPLE_texture_packed_float [2015.10.09-22.28.15:696][ 0]LogRHI: GL_IMG_read_format [2015.10.09-22.28.15:697][ 0]LogRHI: GL_IMG_texture_compression_pvrtc [2015.10.09-22.28.15:697][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2015.10.09-22.28.15:698][ 0]LogRHI: GL_MAX_VARYING_VECTORS: 8 [2015.10.09-22.28.15:699][ 0]LogRHI: GL_MAX_VERTEX_UNIFORM_VECTORS: 128 [2015.10.09-22.28.15:700][ 0]LogRHI: GL_MAX_FRAGMENT_UNIFORM_VECTORS: 64 [2015.10.09-22.28.15:701][ 0]LogRHI:Warning: Device reports support for 128 vertex uniform vectors, UE4 requires 256. Rendering artifacts may occur, especially with skeletal meshes. Some drivers, e.g. iOS, report a smaller number than is actually supported. [2015.10.09-22.28.15:703][ 0]LogRHI: Fragment shader lowp precision: 8 [2015.10.09-22.28.15:704][ 0]LogRHI: Fragment shader mediump precision: 10 [2015.10.09-22.28.15:705][ 0]LogRHI: Fragment shader highp precision: 23 [2015.10.09-22.28.15:706][ 0]LogRHI: GL_MAX_TEXTURE_SIZE: 4096 [2015.10.09-22.28.15:707][ 0]LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 4096 [2015.10.09-22.28.15:707][ 0]LogRHI: GL_MAX_RENDERBUFFER_SIZE: 4096 [2015.10.09-22.28.15:708][ 0]LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 8 [2015.10.09-22.28.15:709][ 0]LogRHI: GL_MAX_COLOR_ATTACHMENTS: 1 [2015.10.09-22.28.15:710][ 0]LogRHI: GL_MAX_SAMPLES: 1 [2015.10.09-22.28.15:710][ 0]LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 1 [2015.10.09-22.28.15:711][ 0]LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 1 [2015.10.09-22.28.15:712][ 0]LogRHI: GL_MAX_INTEGER_SAMPLES: 1 [2015.10.09-22.28.15:713][ 0]LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 8 [2015.10.09-22.28.15:713][ 0]LogRHI: GL_MAX_VERTEX_ATTRIBS: 16 [2015.10.09-22.28.15:714][ 0]LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 2 [2015.10.09-22.28.15:715][ 0]LogRHI: OpenGL MajorVersion = 2, MinorVersion = 0, ShaderPlatform = GLSL_ES2_IOS, FeatureLevel = ES2 [2015.10.09-22.28.17:037][ 0]LogContentStreaming: Texture pool size is 160.000000MB [2015.10.09-22.28.17:038][ 0]LogIOS: Selected Device Profile: [IPad3] [2015.10.09-22.28.18:285][ 0]LogMoviePlayer: FAVMoviePlayer ctor... [2015.10.09-22.28.18:314][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1... [2015.10.09-22.28.18:317][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup [2015.10.09-22.28.18:393][ 0]LogObj: 23111 objects as part of root set at end of initial load. [2015.10.09-22.28.18:394][ 0]LogUObjectAllocator: 3245208 out of 0 bytes used by permanent object pool. [2015.10.09-22.28.18:400][ 0]LogEngine: Initializing Engine... [2015.10.09-22.28.18:660][ 0]LogInit: FAudioDevice initialized. [2015.10.09-22.28.18:662][ 0]LogInit: Texture streaming: Enabled [2015.10.09-22.28.18:664][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.10.09-22.28.18:666][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|40E2EB4842390DB73BE598B6D0B915E9|UE4Game] APIServer = http://etsource.epicgames.com/ET2/. AppVersion = 4.9.2-2707645+++depot+UE4-Releases+4.9 [2015.10.09-22.28.18:667][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|40E2EB4842390DB73BE598B6D0B915E9|UE4Game] SetUserId 0003090c1f0a1709001400fabb9a8e5d|| [2015.10.09-22.28.18:668][ 0]LogAnalytics: [UEGame.UnrealEngine.Release|40E2EB4842390DB73BE598B6D0B915E9|UE4Game] AnalyticsET::StartSession [2015.10.09-22.28.18:738][ 0]LogNet: Browse: /Game/Maps/PixiePlunder?Name=Player [2015.10.09-22.28.18:740][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1... [2015.10.09-22.28.18:741][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup [2015.10.09-22.28.18:743][ 0]LogLoad: LoadMap: /Game/Maps/PixiePlunder?Name=Player [2015.10.09-22.28.18:859][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x1068f320 [2015.10.09-22.28.18:967][ 0]LogMemory: Platform Memory Stats for IOS [2015.10.09-22.28.18:968][ 0]LogMemory: Process Physical Memory: 101.63 MB used, 0.00 MB peak [2015.10.09-22.28.18:969][ 0]LogMemory: Process Virtual Memory: 795.88 MB used, 0.00 MB peak [2015.10.09-22.28.18:970][ 0]LogMemory: Physical Memory: 452.86 MB used, 597.46 MB total [2015.10.09-22.28.18:971][ 0]LogMemory: Virtual Memory: 597.46 MB used, 597.46 MB total [2015.10.09-22.28.18:972][ 0]LogMemory: [2015.10.09-22.28.18:976][ 0]LogMemory: Allocator Stats for binned: [2015.10.09-22.28.18:977][ 0]LogMemory: Current Memory 30.82 MB used, plus 2.03 MB waste [2015.10.09-22.28.18:978][ 0]LogMemory: Peak Memory 32.38 MB used, plus 1.94 MB waste [2015.10.09-22.28.18:978][ 0]LogMemory: Current OS Memory 32.85 MB, peak 34.32 MB [2015.10.09-22.28.18:979][ 0]LogMemory: Current Waste 0.42 MB, peak 0.75 MB [2015.10.09-22.28.18:980][ 0]LogMemory: Current Used 30.82 MB, peak 32.38 MB [2015.10.09-22.28.18:981][ 0]LogMemory: Current Slack 0.56 MB [2015.10.09-22.28.18:981][ 0]LogMemory: Allocs 108932 Current / 1232326 Total [2015.10.09-22.28.18:982][ 0]LogMemory: [2015.10.09-22.28.18:983][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency [2015.10.09-22.28.18:984][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ---------- [2015.10.09-22.28.18:985][ 0]LogMemory: 8 1 1 1677 8763 8 8 13K 51K 0K 100.00% [2015.10.09-22.28.18:986][ 0]LogMemory: 16 5 5 20088 151225 9 16 313K 7K 8K 97.50% [2015.10.09-22.28.18:987][ 0]LogMemory: 32 3 3 4530 27718 17 32 141K 51K 33K 82.81% [2015.10.09-22.28.18:988][ 0]LogMemory: 48 11 11 14061 33356 33 48 659K 45K 47K 93.32% [2015.10.09-22.28.18:988][ 0]LogMemory: 64 10 10 9801 20782 49 64 612K 28K 46K 92.81% [2015.10.09-22.28.18:989][ 0]LogMemory: 80 7 7 5352 15730 65 80 418K 30K 24K 94.64% [2015.10.09-22.28.18:990][ 0]LogMemory: 96 29 29 19539 41746 81 96 1831K 24K 82K 95.58% [2015.10.09-22.28.18:991][ 0]LogMemory: 112 7 12 3907 35502 97 112 427K 21K 27K 93.97% [2015.10.09-22.28.18:992][ 0]LogMemory: 128 11 11 5313 31093 116 128 664K 40K 32K 95.45% [2015.10.09-22.28.18:993][ 0]LogMemory: 160 10 11 3885 44139 129 160 607K 33K 52K 91.88% [2015.10.09-22.28.18:994][ 0]LogMemory: 192 8 8 2448 42768 161 192 459K 53K 28K 94.53% [2015.10.09-22.28.18:995][ 0]LogMemory: 224 5 7 1257 26660 193 224 274K 46K 19K 94.06% [2015.10.09-22.28.18:996][ 0]LogMemory: 256 23 43 5668 44302 225 256 1417K 55K 78K 94.70% [2015.10.09-22.28.18:996][ 0]LogMemory: 288 17 17 3672 38887 257 288 1032K 54K 50K 95.40% [2015.10.09-22.28.18:997][ 0]LogMemory: 320 4 4 757 31895 290 320 236K 19K 10K 96.09% [2015.10.09-22.28.18:998][ 0]LogMemory: 384 8 8 1314 152202 322 384 492K 18K 37K 92.77% [2015.10.09-22.28.18:999][ 0]LogMemory: 448 8 8 1009 172673 386 448 441K 70K 35K 93.16% [2015.10.09-22.28.19:000][ 0]LogMemory: 512 6 6 651 87192 452 512 325K 59K 22K 94.27% [2015.10.09-22.28.19:001][ 0]LogMemory: 576 11 11 1173 85164 516 576 659K 41K 35K 95.03% [2015.10.09-22.28.19:002][ 0]LogMemory: 640 7 7 671 69986 580 640 419K 28K 19K 95.76% [2015.10.09-22.28.19:003][ 0]LogMemory: 704 5 5 353 33221 644 704 242K 78K 12K 96.25% [2015.10.09-22.28.19:003][ 0]LogMemory: 768 2 2 140 9010 708 768 105K 23K 4K 96.88% [2015.10.09-22.28.19:004][ 0]LogMemory: 896 4 4 247 5748 769 896 216K 40K 13K 94.92% [2015.10.09-22.28.19:005][ 0]LogMemory: 1024 4 5 198 10893 900 1024 198K 58K 16K 93.75% [2015.10.09-22.28.19:006][ 0]LogMemory: 1168 7 7 335 944 1025 1168 382K 66K 18K 95.98% [2015.10.09-22.28.19:007][ 0]LogMemory: 1360 3 3 112 291 1169 1360 148K 44K 9K 95.31% [2015.10.09-22.28.19:008][ 0]LogMemory: 1632 4 4 91 1445 1368 1632 145K 110K 9K 96.48% [2015.10.09-22.28.19:009][ 0]LogMemory: 2048 6 6 162 390 1633 2048 324K 60K 30K 92.19% [2015.10.09-22.28.19:010][ 0]LogMemory: 2336 3 3 51 286 2052 2336 116K 76K 5K 97.40% [2015.10.09-22.28.19:010][ 0]LogMemory: 2720 2 3 46 1039 2343 2712 122K 6K 12K 90.62% [2015.10.09-22.28.19:011][ 0]LogMemory: 3264 3 4 56 879 2729 3264 178K 14K 9K 95.31% [2015.10.09-22.28.19:012][ 0]LogMemory: 4096 4 5 54 1496 3267 4096 216K 40K 16K 93.75% [2015.10.09-22.28.19:013][ 0]LogMemory: 4672 1 2 14 1437 4100 4666 63K 1K 7K 89.06% [2015.10.09-22.28.19:014][ 0]LogMemory: 5456 3 3 34 463 4677 5452 181K 11K 16K 91.67% [2015.10.09-22.28.19:015][ 0]LogMemory: 6544 5 5 43 196 5488 6528 274K 46K 26K 91.88% [2015.10.09-22.28.19:016][ 0]LogMemory: 8192 8 9 59 1120 6560 8192 472K 40K 41K 91.99% [2015.10.09-22.28.19:016][ 0]LogMemory: 9360 7 8 48 94 8193 9360 438K 10K 29K 93.53% [2015.10.09-22.28.19:017][ 0]LogMemory: 10912 6 6 36 103 9402 10862 383K 1K 29K 92.45% [2015.10.09-22.28.19:018][ 0]LogMemory: 13104 3 3 11 42 10913 13056 140K 52K 14K 92.71% [2015.10.09-22.28.19:019][ 0]LogMemory: 16384 4 6 13 121 13120 16384 208K 48K 11K 95.70% [2015.10.09-22.28.19:020][ 0]LogMemory: 21840 4 6 10 320 16392 21840 213K 43K 7K 97.27% [2015.10.09-22.28.19:021][ 0]LogMemory: 32768 3 5 5 353 21868 32640 160K 32K 34K 82.29% [2015.10.09-22.28.19:022][ 0]LogMemory: [2015.10.09-22.28.19:023][ 0]LogMemory: 18048K allocated in pools (with 1672K slack and 1051K waste). Efficiency 94.18% [2015.10.09-22.28.19:024][ 0]LogMemory: Allocations 108892 Current / 1231675 Total (in 282 pools) [2015.10.09-22.28.19:024][ 0]LogMemory: [2015.10.09-22.28.26:401][ 0]LogMaterial: Can't compile M_Wood_Floor_Walnut_Polished with cooked content, will use default material instead [2015.10.09-22.28.26:402][ 0]LogMaterial:Warning: Failed to compile Material /Game/Materials/Prelaoded_Materials/M_Wood_Floor_Walnut_Polished.M_Wood_Floor_Walnut_Polished for platform GLSL_ES2_IOS, Default Material will be used in game. [2015.10.09-22.28.27:485][ 0]LogModuleManager:Warning: ModuleManager: Module 'GameplayDebugger' not found - its StaticallyLinkedModuleInitializers function is null. [2015.10.09-22.28.27:486][ 0]LogAIModule: Creating AISystem for world PixiePlunder [2015.10.09-22.28.27:489][ 0]LogWorld: Game class is 'MyGame_C' [2015.10.09-22.28.27:613][ 0]LogWorld: Bringing World /Game/Maps/PixiePlunder.PixiePlunder up for play (max tick rate 0) at 2015.10.09-23.28.27 [2015.10.09-22.28.27:666][ 0]LogWorld: Bringing up level for play took: 0.172309 [2015.10.09-22.28.27:671][ 0]LogGameMode: Warning - PATHS NOT DEFINED or NO PLAYERSTART with positive rating [2015.10.09-22.28.27:677][ 0]LogOnline:Display: FOnlineSessionIOS::StartSession [2015.10.09-22.28.27:679][ 0]LogOnline:Warning: Failed to create session delegate [2015.10.09-22.28.27:693][ 0]Command not recognized: NoVerifyGC [2015.10.09-22.28.27:697][ 0]LogInit:Display: Game Engine Initialized. [2015.10.09-22.28.27:992][ 0]LoadErrors:Error: Error ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_SkeletalControlBase [2015.10.09-22.28.27:994][ 0]LoadErrors:Error: Error ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_TwoBoneIK [2015.10.09-22.28.27:995][ 0]LoadErrors:Error: Error ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_RotationMultiplier [2015.10.09-22.28.27:997][ 0]LoadErrors:Error: Error ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_ModifyBone [2015.10.09-22.28.27:998][ 0]LoadErrors:Error: Error ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_CopyBone [2015.10.09-22.28.27:999][ 0]LoadErrors:Error: Error ActiveClassRedirects contains a collision with multiple redirectors for old class named AnimNode_SpringBone [2015.10.09-22.28.28:001][ 0]LoadErrors:Error: Error ActiveClassRedirects contains a collision with multiple redirectors for old class named ESlateCheckBoxState [2015.10.09-22.28.28:103][ 1]LogRenderer: Reallocating scene render targets to support 1024x768 (Frame:2). [2015.10.09-22.28.28:147][ 1]LogScript:Warning: WriteLeaderboardObject - Cannot map local player to unique net ID [2015.10.09-22.28.28:224][ 2]LogRHI:Warning: Texture Home_icon (Index 0, Resource 61) has a non-clamp mode; switching to clamp to avoid driver problems [2015.10.09-22.28.28:440][ 3]Collecting garbage and resetting GC timers on all worlds. [2015.10.09-22.28.35:619][314]Collecting garbage and resetting GC timers on all worlds. [2015.10.09-22.28.35:798][315]Collecting garbage and resetting GC timers on all worlds. [2015.10.09-22.28.36:007][318]Collecting garbage and resetting GC timers on all worlds. [2015.10.09-22.28.36:190][319]Collecting garbage and resetting GC timers on all worlds. [2015.10.09-22.28.36:474][326]Collecting garbage and resetting GC timers on all worlds. [2015.10.09-22.28.36:660][327]Collecting garbage and resetting GC timers on all worlds. [2015.10.09-22.28.36:990][329]LogRHI:Warning: Texture Glass_attempt (Index 1, Resource 62) has a non-clamp mode; switching to clamp to avoid driver problems [2015.10.09-22.28.37:054][330]Collecting garbage and rese