Log file open, 10/24/16 18:52:21 LogInit:Display: Running engine for game: TD_ToonWorld LogInit:Display: Project file not found: ../../../TD_ToonWorld/TD_ToonWorld.uproject LogInit:Display: Attempting to find via project info helper. LogUProjectInfo: Found projects: LogInit:Display: RandInit(1892628547) SRandInit(1892628552). LogTaskGraph: Started task graph with 5 named threads and 6 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.202546 LogPluginManager: Loaded Plugin SlateRemote, From ../../../Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin LogPluginManager: Loaded Plugin ProceduralMeshComponent, From ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin LogPluginManager: Loaded Plugin MobilePatchingUtils, From ../../../Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From ../../../Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin LogPluginManager: Loaded Plugin CustomMeshComponent, From ../../../Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin LogPluginManager: Loaded Plugin CableComponent, From ../../../Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin LogPluginManager: Loaded Plugin ArchVisCharacter, From ../../../Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin LogPluginManager: Loaded Plugin AppleMoviePlayer, From ../../../Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From ../../../Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemNull, From ../../../Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin LogPluginManager: Loaded Plugin OnlineSubsystem, From ../../../Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From ../../../Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin LogPluginManager: Loaded Plugin UdpMessaging, From ../../../Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin LogPluginManager: Loaded Plugin AvfMedia, From ../../../Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin LogPluginManager: Loaded Plugin CharacterAI, From ../../../Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin LogPluginManager: Loaded Plugin LightPropagationVolume, From ../../../Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin LogPluginManager: Loaded Plugin Paper2D, From ../../../Engine/Plugins/2D/Paper2D/Paper2D.uplugin LogModuleManager:Warning: ModuleManager: Module 'XMPP' not found - its StaticallyLinkedModuleInitializers function is null. LogModuleManager:Warning: ModuleManager: Module 'OnlineSubsystemMCP' not found - its StaticallyLinkedModuleInitializers function is null. LogOnline:Display: FOnlineSubsystemIOSModule::StartupModule() LogOnline:Display: FOnlineSubsystemIOS::Init() LogOnline:Display: FOnlineSessionIOS::FOnlineSessionIOS(FOnlineSubsystemIOS* InSubsystem) LogOnline:Display: FOnlineLeaderboardsIOS::FOnlineLeaderboardsIOS() LogOnline:Display: FOnlineSubsystemIOS::FOnlineAchievementsIOS() LogInit: Build: ++UE4+Release-4.14-CL-3167010 LogInit: Engine Version: 4.14.0-3167010+++UE4+Release-4.14 LogInit: Compatible Engine Version: 4.14.0-3167010+++UE4+Release-4.14 LogInit: Net CL: 3167010 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (32-bit): Oct 19 2016 03:03:43 LogInit: Compiled with Clang: 8.0.0 (clang-800.0.38) LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.14 LogInit: Command line: LogInit: Base directory: LogInit: Installed Engine Build: 0 LogInit: Presizing for max 131072 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized [2016.10.24-10.52.21:176][ 0]LogIOS: Selected Device Profile: [IPhone6S] [2016.10.24-10.52.21:176][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [IPhone6S] [2016.10.24-10.52.21:215][ 0]LogInit: Setting Device Profile CVar: [[r.MobileContentScaleFactor:0]] [2016.10.24-10.52.21:215][ 0]LogInit: Setting Device Profile CVar: [[r.PostProcessAAQuality:1]] [2016.10.24-10.52.21:215][ 0]LogInit: Setting Device Profile CVar: [[r.ShadowQuality:1]] [2016.10.24-10.52.21:215][ 0]LogInit: Setting Device Profile CVar: [[r.DepthOfFieldQuality:1]] [2016.10.24-10.52.21:216][ 0]LogInit: Setting Device Profile CVar: [[r.BloomQuality:1]] [2016.10.24-10.52.21:216][ 0]LogInit: Setting Device Profile CVar: [[r.LightShaftQuality:1]] [2016.10.24-10.52.21:216][ 0]LogInit: Setting Device Profile CVar: [[r.RefractionQuality:1]] [2016.10.24-10.52.21:216][ 0]LogInit: Setting Device Profile CVar: [[r.HZBOcclusion:0]] [2016.10.24-10.52.21:217][ 0]LogInit: Setting Device Profile CVar: [[r.EarlyZPass:0]] [2016.10.24-10.52.21:217][ 0]LogInit: Setting Device Profile CVar: [[r.EarlyZPassMovable:0]] [2016.10.24-10.52.21:217][ 0]LogInit: Setting Device Profile CVar: [[r.TranslucentLightingVolume:0]] [2016.10.24-10.52.21:217][ 0]LogInit: Setting Device Profile CVar: [[r.AllowPointLightCubemapShadows:0]] [2016.10.24-10.52.21:217][ 0]LogInit: Setting Device Profile CVar: [[r.Decal.StencilSizeThreshold:-1]] [2016.10.24-10.52.21:218][ 0]LogInit: Setting Device Profile CVar: [[r.MetalVertexParameterSize:50]] [2016.10.24-10.52.21:218][ 0]LogInit: Setting Device Profile CVar: [[r.MetalPixelParameterSize:50]] [2016.10.24-10.52.21:218][ 0]LogInit: Setting Device Profile CVar: [[r.MetalComputeParameterSize:0]] [2016.10.24-10.52.21:218][ 0]LogInit: Setting Device Profile CVar: [[r.Streaming.PoolSize:200]] [2016.10.24-10.52.21:218][ 0]LogInit: Setting Device Profile CVar: [[r.Streaming.UseFixedPoolSize:1]] [2016.10.24-10.52.21:219][ 0]LogInit: Setting Device Profile CVar: [[r.MaxAnisotropy:1]] [2016.10.24-10.52.21:243][ 0]LogIOS: Setting contentScaleFactor to nativeScale which is = 2.000000 [2016.10.24-10.52.21:243][ 0]LogInit: Computer: zuozijidetaiyang [2016.10.24-10.52.21:243][ 0]LogInit: User: GenericUser [2016.10.24-10.52.21:244][ 0]LogInit: CPU Page size=16384, Cores=2 [2016.10.24-10.52.21:244][ 0]LogInit: High frequency timer resolution =24.000000 MHz [2016.10.24-10.52.21:244][ 0]LogInit: Free Memory at startup: 530 MB [2016.10.24-10.52.21:246][ 0]LogInit: Memory total: Physical=1.8GB (2GB approx) Pagefile=0.0GB Virtual=1.8GB [2016.10.24-10.52.21:249][ 0]LogTextLocalizationManager: No specific translations for ('zh-Hans-CN-CN') exist, so ('en') translations will be used. [2016.10.24-10.52.21:456][ 0]LogMetal:Display: Adapter Name: Metal [2016.10.24-10.52.21:456][ 0]LogMetal:Display: Driver Version: (internal:, unified:) [2016.10.24-10.52.21:456][ 0]LogMetal:Display: Driver Date: [2016.10.24-10.52.21:456][ 0]LogMetal:Display: Vendor: [2016.10.24-10.52.21:461][ 0]LogIOS:Display: Got a bulk data texture, with 1 mips [2016.10.24-10.52.22:179][ 0]LogAssetRegistry: FAssetRegistry took 0.2275 seconds to start up [2016.10.24-10.52.22:187][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.007748 seconds [2016.10.24-10.52.22:224][ 0]LogContentStreaming: Texture pool size is 200.00 MB [2016.10.24-10.52.22:225][ 0]LogIOS: Selected Device Profile: [IPhone6S] [2016.10.24-10.52.22:468][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3167010, ProjectName: td_toonworld, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1805509805 [2016.10.24-10.52.22:666][ 0]LogEnum:Warning: In asset 'None', there is an enum property of type 'EIOSVersion' with an invalid value of 'IOS_7' [2016.10.24-10.52.22:666][ 0]LogObj:Error: LoadConfig (/Script/IOSRuntimeSettings.Default__IOSRuntimeSettings): import failed for MinimumiOSVersion in: IOS_7 [2016.10.24-10.52.22:668][ 0]LogSlate: Using Freetype 2.4.12 [2016.10.24-10.52.22:671][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.10.24-10.52.22:671][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 [2016.10.24-10.52.22:797][ 0]LogMoviePlayer: FAVMoviePlayer ctor... [2016.10.24-10.52.22:798][ 0]LogMoviePlayer: Initializing movie player [2016.10.24-10.52.22:800][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1... [2016.10.24-10.52.22:800][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup [2016.10.24-10.52.22:842][ 0]LogUObjectArray: 29243 objects as part of root set at end of initial load. [2016.10.24-10.52.22:843][ 0]LogUObjectAllocator: 4016256 out of 0 bytes used by permanent object pool. [2016.10.24-10.52.22:843][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool [2016.10.24-10.52.22:844][ 0]LogEngine: Initializing Engine... [2016.10.24-10.52.22:885][ 0]LogLinker:Warning: Can't find file '/Engine/EditorMaterials/GizmoMaterial' [2016.10.24-10.52.22:885][ 0]LogUObjectGlobals:Warning: Failed to load '/Engine/EditorMaterials/GizmoMaterial': Can't find file '/Engine/EditorMaterials/GizmoMaterial' [2016.10.24-10.52.22:886][ 0]LogLinker:Warning: Can't find file '/Engine/EditorMaterials/GizmoMaterial' [2016.10.24-10.52.22:886][ 0]LogUObjectGlobals:Warning: Failed to load '/Engine/EditorMaterials/GizmoMaterial': Can't find file '/Engine/EditorMaterials/GizmoMaterial' [2016.10.24-10.52.22:887][ 0]LogUObjectGlobals:Warning: Failed to find object 'Material /Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' [2016.10.24-10.52.22:887][ 0]LogEngine: ERROR: Failed to load special material '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial'. This will probably have bad consequences (depending on its use) [2016.10.24-10.52.23:174][ 0]LogInit: FAudioDevice initialized. [2016.10.24-10.52.23:176][ 0]LogInit: Texture streaming: Enabled [2016.10.24-10.52.30:372][ 0]LogInit:Display: Game Engine Initialized. [2016.10.24-10.52.30:373][ 0]LogInit:Display: Starting Game. [2016.10.24-10.52.30:373][ 0]LogNet: Browse: /Game/Maps/Startup?Name=Player [2016.10.24-10.52.30:373][ 0]LogMoviePlayer:Warning: FAVMoviePlayer init. Path count = 1... [2016.10.24-10.52.30:374][ 0]LogMoviePlayer:Warning: Couldn't find movie: Default_Startup [2016.10.24-10.52.30:374][ 0]LogLoad: LoadMap: /Game/Maps/Startup?Name=Player [2016.10.24-10.52.30:542][ 0]LogMemory: Platform Memory Stats for IOS [2016.10.24-10.52.30:542][ 0]LogMemory: Process Physical Memory: 267.84 MB used, 0.00 MB peak [2016.10.24-10.52.30:542][ 0]LogMemory: Process Virtual Memory: 1081.55 MB used, 0.00 MB peak [2016.10.24-10.52.30:542][ 0]LogMemory: Physical Memory: 1576.19 MB used, 253.14 MB free, 1829.33 MB total [2016.10.24-10.52.30:543][ 0]LogMemory: Virtual Memory: 1829.33 MB used, 253.14 MB free, 1829.33 MB total [2016.10.24-10.52.30:543][ 0]LogMemory: [2016.10.24-10.52.30:550][ 0]LogMemory: Allocator Stats for binned: [2016.10.24-10.52.30:550][ 0]LogMemory: Current Memory 121.66 MB used, plus 32.22 MB waste [2016.10.24-10.52.30:550][ 0]LogMemory: Peak Memory 153.83 MB used, plus 5.21 MB waste [2016.10.24-10.52.30:550][ 0]LogMemory: Current OS Memory 153.88 MB, peak 159.05 MB [2016.10.24-10.52.30:550][ 0]LogMemory: Current Waste 1.50 MB, peak 1.55 MB [2016.10.24-10.52.30:551][ 0]LogMemory: Current Used 121.66 MB, peak 153.83 MB [2016.10.24-10.52.30:551][ 0]LogMemory: Current Slack 25.85 MB [2016.10.24-10.52.30:551][ 0]LogMemory: Allocs 345131 Current / 1799691 Total [2016.10.24-10.52.30:551][ 0]LogMemory: [2016.10.24-10.52.30:551][ 0]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency [2016.10.24-10.52.30:551][ 0]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ---------- [2016.10.24-10.52.30:551][ 0]LogMemory: 8 8 8 57103 83268 8 8 446K 66K 0K 100.00% [2016.10.24-10.52.30:552][ 0]LogMemory: 16 14 14 54701 263882 9 16 854K 42K 11K 98.77% [2016.10.24-10.52.30:552][ 0]LogMemory: 32 14 14 27045 92818 17 32 845K 51K 185K 79.35% [2016.10.24-10.52.30:552][ 0]LogMemory: 48 24 24 31295 101049 33 48 1466K 70K 151K 90.17% [2016.10.24-10.52.30:552][ 0]LogMemory: 64 32 32 29693 97919 49 64 1855K 193K 130K 93.65% [2016.10.24-10.52.30:552][ 0]LogMemory: 80 14 14 10982 103408 65 80 857K 39K 28K 96.88% [2016.10.24-10.52.30:552][ 0]LogMemory: 96 56 56 38160 112067 81 96 3577K 4K 105K 97.07% [2016.10.24-10.52.30:552][ 0]LogMemory: 112 32 32 12376 124597 97 112 1353K 695K 99K 95.17% [2016.10.24-10.52.30:553][ 0]LogMemory: 128 32 32 12579 105465 113 128 1572K 476K 74K 96.39% [2016.10.24-10.52.30:553][ 0]LogMemory: 160 28 28 7736 169270 129 160 1208K 582K 101K 94.36% [2016.10.24-10.52.30:553][ 0]LogMemory: 192 13 13 4000 209263 161 192 750K 82K 68K 91.83% [2016.10.24-10.52.30:553][ 0]LogMemory: 224 14 14 3621 54753 193 224 792K 103K 60K 93.30% [2016.10.24-10.52.30:553][ 0]LogMemory: 256 49 50 12266 65936 225 256 3066K 70K 154K 95.09% [2016.10.24-10.52.30:553][ 0]LogMemory: 288 28 28 6087 38357 257 288 1711K 77K 94K 94.75% [2016.10.24-10.52.30:553][ 0]LogMemory: 320 16 16 3079 26204 290 320 962K 58K 51K 95.02% [2016.10.24-10.52.30:554][ 0]LogMemory: 384 32 32 4973 45659 322 384 1864K 176K 174K 91.50% [2016.10.24-10.52.30:554][ 0]LogMemory: 448 34 34 3907 27277 385 448 1709K 463K 134K 93.84% [2016.10.24-10.52.30:554][ 0]LogMemory: 512 35 36 3609 17289 449 512 1804K 436K 119K 94.69% [2016.10.24-10.52.30:554][ 0]LogMemory: 576 28 28 2767 10347 513 576 1556K 224K 111K 93.81% [2016.10.24-10.52.30:554][ 0]LogMemory: 640 80 80 7888 11032 577 640 4930K 170K 233K 95.45% [2016.10.24-10.52.30:555][ 0]LogMemory: 704 17 17 1154 3326 641 704 793K 294K 31K 97.15% [2016.10.24-10.52.30:555][ 0]LogMemory: 768 6 6 411 1191 708 768 308K 75K 11K 97.14% [2016.10.24-10.52.30:555][ 0]LogMemory: 896 9 10 591 2344 769 896 517K 58K 44K 92.36% [2016.10.24-10.52.30:555][ 0]LogMemory: 1024 83 83 1694 7891 898 1024 1694K 3618K 78K 98.53% [2016.10.24-10.52.30:555][ 0]LogMemory: 1168 23 28 366 2265 1025 1168 417K 1053K 16K 98.91% [2016.10.24-10.52.30:555][ 0]LogMemory: 1360 9 9 364 585 1171 1360 483K 91K 26K 95.49% [2016.10.24-10.52.30:555][ 0]LogMemory: 1632 16 16 553 1035 1364 1632 881K 139K 70K 93.16% [2016.10.24-10.52.30:556][ 0]LogMemory: 2048 63 72 516 2766 1640 2048 1032K 3000K 126K 96.88% [2016.10.24-10.52.30:556][ 0]LogMemory: 2336 27 27 347 1067 2051 2336 791K 934K 50K 97.11% [2016.10.24-10.52.30:556][ 0]LogMemory: 2720 36 38 317 1457 2337 2720 842K 1453K 67K 97.09% [2016.10.24-10.52.30:556][ 0]LogMemory: 3264 74 77 535 3043 2728 3264 1705K 3013K 124K 97.38% [2016.10.24-10.52.30:556][ 0]LogMemory: 4096 164 183 1174 3519 3266 4096 4696K 5800K 467K 95.55% [2016.10.24-10.52.30:556][ 0]LogMemory: 4672 120 124 1018 3905 4097 4668 4644K 3021K 435K 94.34% [2016.10.24-10.52.30:556][ 0]LogMemory: 5456 131 131 1106 1907 4673 5456 5892K 2484K 471K 94.38% [2016.10.24-10.52.30:557][ 0]LogMemory: 6544 80 80 587 983 5459 6528 3751K 1362K 424K 91.72% [2016.10.24-10.52.30:557][ 0]LogMemory: 8192 19 28 117 1059 6552 8192 936K 280K 71K 94.16% [2016.10.24-10.52.30:557][ 0]LogMemory: 9360 7 7 39 88 8200 9360 356K 92K 28K 93.75% [2016.10.24-10.52.30:557][ 0]LogMemory: 10912 5 5 19 72 9408 10856 202K 118K 14K 95.62% [2016.10.24-10.52.30:557][ 0]LogMemory: 13104 17 19 81 131 10920 13104 1036K 52K 71K 93.47% [2016.10.24-10.52.30:557][ 0]LogMemory: 16384 13 26 35 295 13120 16384 560K 272K 22K 97.36% [2016.10.24-10.52.30:557][ 0]LogMemory: 21840 12 15 29 103 16392 21790 618K 150K 88K 88.54% [2016.10.24-10.52.30:558][ 0]LogMemory: 32768 14 19 27 130 21904 32640 864K 32K 142K 84.15% [2016.10.24-10.52.30:558][ 0]LogMemory: [2016.10.24-10.52.30:558][ 0]LogMemory: 97792K allocated in pools (with 31468K slack and 4958K waste). Efficiency 94.93% [2016.10.24-10.52.30:558][ 0]LogMemory: Allocations 344948 Current / 1799023 Total (in 1528 pools) [2016.10.24-10.52.30:558][ 0]LogMemory: [2016.10.24-10.52.31:911][ 0]LogAIModule: Creating AISystem for world Startup [2016.10.24-10.52.31:912][ 0]LogLoad: Game class is 'TopDownGameMode_C' [2016.10.24-10.52.32:044][ 0]LogWorld: Bringing World /Game/Maps/Startup.Startup up for play (max tick rate 0) at 2016.10.24-18.52.32 [2016.10.24-10.52.32:071][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:071][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:071][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:071][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:071][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:072][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:072][ 0]LogWorld: Bringing up level for play took: 0.156381 [2016.10.24-10.52.32:075][ 0]LogLevel:Warning: EnableInput on a LevelScript actor can not be specified for only one PlayerController. Enabling for all PlayerControllers. [2016.10.24-10.52.32:087][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:088][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:088][ 0]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart [2016.10.24-10.52.32:089][ 0]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2016.10.24-10.52.32:089][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:089][ 0]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress [2016.10.24-10.52.32:215][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:215][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:215][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:216][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:216][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:216][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:216][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:216][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:216][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:216][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:216][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:217][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:217][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:217][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:217][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:217][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:217][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:217][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:218][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:218][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:218][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:218][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:218][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:218][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:219][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:219][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:219][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:219][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:219][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:219][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:219][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:220][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:220][ 0]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0! [2016.10.24-10.52.32:221][ 0]LogScriptCore:Warning: Script Msg: External UI not supported by the current online subsystem [2016.10.24-10.52.32:221][ 0]LogBlueprintUserMessages: [TopDownController_C_0] fail [2016.10.24-10.52.32:228][ 0]LogBlueprintUserMessages: [TopDownController_C_0] From startup [2016.10.24-10.52.32:251][ 0]LogGameState: Match State Changed from WaitingToStart to InProgress [2016.10.24-10.52.32:252][ 0]LogLoad: Took 1.877811 seconds to LoadMap(/Game/Maps/Startup) [2016.10.24-10.52.32:253][ 0]LogExternalProfiler: No external profilers were discovered. External profiling features will not be available. [2016.10.24-10.52.32:403][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:403][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:873][ 0]LogRenderer: Reallocating scene render targets to support 128x128 NumSamples 1 (Frame:1). [2016.10.24-10.52.32:874][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:874][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:874][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:874][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:874][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:874][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:874][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:875][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:875][ 0]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:899][ 1]LogRenderer: Reallocating scene render targets to support 1336x752 NumSamples 1 (Frame:2). [2016.10.24-10.52.32:970][ 1]LogMetal:Warning: Reallocating ring-buffer from 65536 to 131072 to avoid wrapping write at offset 27136 into outstanding buffer region 28864 at frame 1] [2016.10.24-10.52.32:970][ 1]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:971][ 1]LogMetal:Warning: Reallocating ring-buffer from 131072 to 262144 to avoid wrapping write at offset 0 into outstanding buffer region 2720 at frame 1] [2016.10.24-10.52.32:971][ 1]LogMetal:Warning: Reallocating ring-buffer from 262144 to 524288 to avoid wrapping write at offset 0 into outstanding buffer region 2720 at frame 1] [2016.10.24-10.52.32:971][ 1]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:971][ 1]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:971][ 1]LogMetal:Warning: Reallocating ring-buffer from 524288 to 1048576 to avoid wrapping write at offset 0 into outstanding buffer region 2720 at frame 1] [2016.10.24-10.52.32:971][ 1]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:971][ 1]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:972][ 1]LogMetal:Warning: Reallocating ring-buffer from 1048576 to 2097152 to avoid wrapping write at offset 0 into outstanding buffer region 2720 at frame 1] [2016.10.24-10.52.32:972][ 1]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:973][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:976][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:978][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:980][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:982][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:984][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:984][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:986][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:989][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:993][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:996][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:996][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.32:998][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:000][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:004][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:004][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:008][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:008][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:012][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:014][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:017][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:017][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:023][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:023][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:027][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:027][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:029][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:029][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:031][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:070][ 2]LogMetal:Warning: Reallocating ring-buffer from 2097152 to 4194304 to avoid wrapping write at offset 1612288 into outstanding buffer region 1614880 at frame 2] [2016.10.24-10.52.33:077][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:077][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:081][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.33:158][ 4]LogMetal:Warning: Reallocating ring-buffer from 4194304 to 8388608 to avoid wrapping write at offset 1398528 into outstanding buffer region 1399840 at frame 4] [2016.10.24-10.52.35:520][ 78]LogMetal:Warning: Reallocating ring-buffer from 8388608 to 16777216 to avoid wrapping write at offset 4035584 into outstanding buffer region 4036384 at frame 78] [2016.10.24-10.52.40:531][253]LogBlueprintUserMessages: [TopDownGameInstance_C_0] TDGameInstance---ShowLoadingUI [2016.10.24-10.52.42:506][322]LogGameMode:Display: Match State Changed from InProgress to LeavingMap [2016.10.24-10.52.42:507][322]LogGameState: Match State Changed from InProgress to LeavingMap [2016.10.24-10.52.42:508][322]LogNet: Browse: /Game/Maps/Desert [2016.10.24-10.52.42:508][322]LogLoad: LoadMap: /Game/Maps/Desert [2016.10.24-10.52.42:704][322]LogAudio:Warning: Audio Component is being destroyed without stopping looping sound 'None' [2016.10.24-10.52.42:844][322]LogMemory: Platform Memory Stats for IOS [2016.10.24-10.52.42:844][322]LogMemory: Process Physical Memory: 397.09 MB used, 0.00 MB peak [2016.10.24-10.52.42:844][322]LogMemory: Process Virtual Memory: 1350.70 MB used, 0.00 MB peak [2016.10.24-10.52.42:844][322]LogMemory: Physical Memory: 1789.34 MB used, 39.98 MB free, 1829.33 MB total [2016.10.24-10.52.42:844][322]LogMemory: Virtual Memory: 1829.33 MB used, 39.98 MB free, 1829.33 MB total [2016.10.24-10.52.42:845][322]LogMemory: [2016.10.24-10.52.42:853][322]LogMemory: Allocator Stats for binned: [2016.10.24-10.52.42:853][322]LogMemory: Current Memory 167.61 MB used, plus 28.72 MB waste [2016.10.24-10.52.42:854][322]LogMemory: Peak Memory 196.10 MB used, plus 9.52 MB waste [2016.10.24-10.52.42:854][322]LogMemory: Current OS Memory 196.33 MB, peak 205.62 MB [2016.10.24-10.52.42:854][322]LogMemory: Current Waste 1.99 MB, peak 2.16 MB [2016.10.24-10.52.42:854][322]LogMemory: Current Used 167.61 MB, peak 196.10 MB [2016.10.24-10.52.42:854][322]LogMemory: Current Slack 20.73 MB [2016.10.24-10.52.42:854][322]LogMemory: Allocs 363907 Current / 2306777 Total [2016.10.24-10.52.42:854][322]LogMemory: [2016.10.24-10.52.42:855][322]LogMemory: Block Size Num Pools Max Pools Cur Allocs Total Allocs Min Req Max Req Mem Used Mem Slack Mem Waste Efficiency [2016.10.24-10.52.42:855][322]LogMemory: ---------- --------- --------- ---------- ------------ ------- ------- -------- --------- --------- ---------- [2016.10.24-10.52.42:855][322]LogMemory: 8 9 9 57809 121964 8 8 451K 125K 0K 100.00% [2016.10.24-10.52.42:855][322]LogMemory: 16 17 17 61741 336969 9 16 964K 124K 12K 98.90% [2016.10.24-10.52.42:855][322]LogMemory: 32 16 16 28117 116693 17 32 878K 146K 192K 81.25% [2016.10.24-10.52.42:855][322]LogMemory: 48 27 27 31926 129255 33 48 1496K 232K 149K 91.38% [2016.10.24-10.52.42:855][322]LogMemory: 64 35 35 30369 165650 49 64 1898K 342K 185K 91.74% [2016.10.24-10.52.42:856][322]LogMemory: 80 16 16 11488 126435 65 80 897K 127K 27K 97.36% [2016.10.24-10.52.42:856][322]LogMemory: 96 62 62 38574 138283 81 96 3616K 349K 123K 96.90% [2016.10.24-10.52.42:856][322]LogMemory: 112 32 32 13837 150043 97 112 1513K 535K 111K 94.58% [2016.10.24-10.52.42:856][322]LogMemory: 128 32 32 13582 120302 113 128 1697K 351K 80K 96.09% [2016.10.24-10.52.42:856][322]LogMemory: 160 28 28 8521 207739 129 160 1331K 459K 109K 93.92% [2016.10.24-10.52.42:856][322]LogMemory: 192 18 20 4184 246707 161 192 784K 367K 72K 93.75% [2016.10.24-10.52.42:856][322]LogMemory: 224 15 15 3715 63272 193 224 812K 147K 60K 93.75% [2016.10.24-10.52.42:857][322]LogMemory: 256 52 52 12424 71928 225 256 3106K 222K 156K 95.31% [2016.10.24-10.52.42:857][322]LogMemory: 288 32 32 6430 45285 257 288 1808K 235K 102K 95.02% [2016.10.24-10.52.42:857][322]LogMemory: 320 20 22 3212 33711 289 320 1003K 272K 49K 96.17% [2016.10.24-10.52.42:857][322]LogMemory: 384 39 40 5121 62264 322 384 1920K 567K 172K 93.11% [2016.10.24-10.52.42:857][322]LogMemory: 448 34 34 4029 35576 385 448 1762K 410K 139K 93.61% [2016.10.24-10.52.42:857][322]LogMemory: 512 35 36 3724 26721 449 512 1862K 378K 122K 94.55% [2016.10.24-10.52.42:857][322]LogMemory: 576 29 29 2822 15039 513 576 1587K 257K 111K 94.02% [2016.10.24-10.52.42:858][322]LogMemory: 640 84 95 8021 15905 577 640 5013K 342K 240K 95.54% [2016.10.24-10.52.42:858][322]LogMemory: 704 21 23 1209 6665 641 704 831K 512K 32K 97.62% [2016.10.24-10.52.42:858][322]LogMemory: 768 6 7 451 3008 708 768 338K 45K 13K 96.61% [2016.10.24-10.52.42:858][322]LogMemory: 896 15 15 840 4699 769 896 735K 224K 59K 93.85% [2016.10.24-10.52.42:858][322]LogMemory: 1024 83 83 2048 16646 898 1024 2048K 3264K 70K 98.68% [2016.10.24-10.52.42:858][322]LogMemory: 1168 23 28 525 3176 1025 1168 598K 872K 24K 98.37% [2016.10.24-10.52.42:859][322]LogMemory: 1360 10 10 412 1563 1171 1360 547K 91K 29K 95.47% [2016.10.24-10.52.42:859][322]LogMemory: 1632 22 35 603 3379 1364 1632 961K 442K 59K 95.81% [2016.10.24-10.52.42:859][322]LogMemory: 2048 63 72 679 4189 1640 2048 1358K 2674K 165K 95.91% [2016.10.24-10.52.42:859][322]LogMemory: 2336 27 27 375 1652 2051 2336 855K 870K 61K 96.47% [2016.10.24-10.52.42:859][322]LogMemory: 2720 36 38 369 1870 2337 2720 980K 1315K 78K 96.61% [2016.10.24-10.52.42:859][322]LogMemory: 3264 74 77 582 4931 2724 3264 1855K 2863K 161K 96.60% [2016.10.24-10.52.42:859][322]LogMemory: 4096 164 183 1441 5101 3266 4096 5764K 4732K 561K 94.66% [2016.10.24-10.52.42:860][322]LogMemory: 4672 120 124 1471 4640 4097 4672 6711K 954K 608K 92.08% [2016.10.24-10.52.42:860][322]LogMemory: 5456 138 139 1541 2763 4673 5456 8210K 614K 635K 92.81% [2016.10.24-10.52.42:860][322]LogMemory: 6544 90 90 838 1540 5459 6539 5355K 397K 572K 90.07% [2016.10.24-10.52.42:860][322]LogMemory: 8192 25 28 169 2091 6550 8192 1352K 248K 95K 94.06% [2016.10.24-10.52.42:860][322]LogMemory: 9360 14 18 54 1839 8200 9360 493K 403K 9K 99.00% [2016.10.24-10.52.42:860][322]LogMemory: 10912 6 9 24 856 9408 10912 255K 129K 16K 95.83% [2016.10.24-10.52.42:860][322]LogMemory: 13104 30 31 134 334 10920 13104 1714K 206K 111K 94.22% [2016.10.24-10.52.42:861][322]LogMemory: 16384 14 33 41 1041 13120 16384 656K 240K 20K 97.77% [2016.10.24-10.52.42:861][322]LogMemory: 21840 36 44 97 554 16392 21840 2068K 236K 349K 84.85% [2016.10.24-10.52.42:861][322]LogMemory: 32768 17 53 32 323 21889 32640 1024K 64K 176K 83.82% [2016.10.24-10.52.42:861][322]LogMemory: [2016.10.24-10.52.42:861][322]LogMemory: 106624K allocated in pools (with 27382K slack and 6114K waste). Efficiency 94.27% [2016.10.24-10.52.42:861][322]LogMemory: Allocations 363582 Current / 2302602 Total (in 1666 pools) [2016.10.24-10.52.42:861][322]LogMemory: [2016.10.24-10.52.43:908][322]LogAIModule: Creating AISystem for world Desert [2016.10.24-10.52.43:909][322]LogLoad: Game class is 'TopDownGameMode_C' [2016.10.24-10.52.43:954][322]LogWorld: Bringing World /Game/Maps/Desert.Desert up for play (max tick rate 0) at 2016.10.24-18.52.43 [2016.10.24-10.52.43:965][322]LogWorld: Bringing up level for play took: 0.051313 [2016.10.24-10.52.43:979][322]LogGameMode:Display: Match State Changed from EnteringMap to WaitingToStart [2016.10.24-10.52.43:980][322]LogGameState: Match State Changed from EnteringMap to WaitingToStart [2016.10.24-10.52.43:980][322]LogGameMode:Display: Match State Changed from WaitingToStart to InProgress [2016.10.24-10.52.44:078][322]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.44:080][322]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.44:080][322]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load) [2016.10.24-10.52.44:080][322]LogScriptCore:Warning: Script Msg: Attempted to access index 0 from array CallFunc_GetAllActorsOfClass_OutActors of length 0! [2016.10.24-10.52.44:081][322]LogScriptCore:Warning: Script Msg: External UI not supported by the current online subsystem [2016.10.24-10.52.44:081][322]LogBlueprintUserMessages: [TopDownController_C_0] fail [2016.10.24-10.52.44:083][322]LogBlueprintUserMessages: [TopDownController_C_0] From stageUI [2016.10.24-10.52.44:085][322]r.TonemapperFilm = "1" [2016.10.24-10.52.44:088][322]LogBlueprintUserMessages: [TopDownGameInstance_C_0] TDGameInstance---ShowLoadingUI [2016.10.24-10.52.44:284][322]LogEngine:Error: FGenericPlatformStackWalk::StackWalkAndDump(char*, unsigned long, int, void*) Address = 0x555e81 (filename not found) [in UE4Game] _sigtramp() Address = 0x1e41726d (filename not found) [in libsystem_platform.dylib] FLinearDriveConstraint::UpdatePhysXLinearDrive_AssumesLocked(physx::PxD6Joint*) const Address = 0x147e60f (filename not found) [in UE4Game] FConstraintInstance::InitConstraintPhysX_AssumesLocked(physx::PxRigidActor*, physx::PxRigidActor*, physx::PxScene*, float, TBaseDelegate) Address = 0x148278b (filename not found) [in UE4Game] FBodyInstance::CreateDOFLock() Address = 0x1442c35 (filename not found) [in UE4Game] FInitBodiesHelper::AddActorsToScene_PhysX_AssumesLocked(TArray&, TArray&, TArray&, physx::PxScene*) const Address = 0x1462e81 (filename not found) [in UE4Game] FBodyInstance::InitBody(UBodySetup*, FTransform const&, UPrimitiveComponent*, FPhysScene*, physx::PxAggregate*) Address = 0x1444151 (filename not found) [in UE4Game] UActorComponent::CreatePhysicsState() Address = 0xdeb1a7 (filename not found) [in UE4Game] UActorComponent::RegisterComponentWithWorld(UWorld*) Address = 0xde73d3 (filename not found) [in UE4Game] AActor::RegisterAllComponents() Address = 0xb75a33 (filename not found) [in UE4Game] USimpleConstructionScript::ExecuteScriptOnActor(AActor*, TInlineComponentArray const&, FTransform const&, bool) Address = 0x15c047f (filename not found) [in UE4Game] AActor::FinishSpawning(FTransform const&, bool, FComponentInstanceDataCache const*) Address = 0xb6e33d (filename not found) [in UE4Game] UGameplayStatics::execFinishSpawningActor(FFrame&, void*) Address = 0x1a9d415 (filename not found) [in UE4Game] UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0xa7671d (filename not found) [in UE4Game] UObject::execLetObj(FFrame&, void*) Address = 0xa827a3 (filename not found) [in UE4Game] UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0xa75c6b (filename not found) [in UE4Game] UObject::CallFunction(FFrame&, void*, UFunction*) Address = 0xa75c6b (filename not found) [in UE4Game] UFunction::Invoke(UObject*, FFrame&, void*) Address = 0x9716d7 (filename not found) [in UE4Game] AActor::BeginPlay() Address = 0xb72609 (filename not found) [in UE4Game] AGameMode::HandleMatchHasStarted() Address = 0x1022ee1 (filename not found) [in UE4Game] UWorld::BeginPlay() Address = 0x19a6cf3 (filename not found) [in UE4Game] UEngine::Browse(FWorldContext&, FURL, FString&) Address = 0x189cdb1 (filename not found) [in UE4Game] UGameEngine::Tick(float, bool) Address = 0x100c2c9 (filename not found) [in UE4Game] -[IOSAppDelegate MainAppThread:] Address = 0x649a57 (filename not found) [in UE4Game] () Address = 0x1e41ba27 (filename not found) [in libsystem_pthread.dylib] thread_start() Address = 0x1e4194a8 (filename not found) [in libsystem_pthread.dylib]