LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-227697900) SRandInit(-227697898). LogTaskGraph: Started task graph with 4 named threads and 9 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.126667 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3039270 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 6 2016 09:09:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: YASSER-PC LogInit: User: YASSER LogInit: CPU Page size=65536, Cores=6 LogInit: High frequency timer resolution =3.410166 MHz LogMemory: Memory total: Physical=31.9GB (32GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 196.07 MB used, 196.07 MB peak LogMemory: Process Virtual Memory: 198.34 MB used, 198.34 MB peak LogMemory: Physical Memory: 7486.50 MB used, 32665.71 MB total LogMemory: Virtual Memory: 524.61 MB used, 8388608.00 MB total LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1060 6GB' (Feature Level 11_0) LogD3D11RHI: 6045/0/16076 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: Chosen D3D11 Adapter: 0 LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1c03 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 1060 6GB' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 1060 6GB' (P:0 D:0) LogWindows: 4. 'RDPDD Chained DD' (P:0 D:0) LogWindows: 5. 'RDP Encoder Mirror Driver' (P:0 D:0) LogWindows: 6. 'RDP Reflector Display Driver' (P:0 D:0) LogWindows: DebugString: GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter GetVideoDriverDetailsInvalid PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1060 6GB LogD3D11RHI: Driver Version: 378.66 (internal:21.21.13.7866, unified:378.66) LogD3D11RHI: Driver Date: 2-9-2017 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -25 characters bigger than the processId version (../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Intermediate/Shaders/WorkingDirectory/8608/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/YASSER/AppData/Local/Temp/UnrealShaderWorkingDir/437C93D94FB8B1CC75109796EB6510C6/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.05s 53MB C:/Users/YASSER/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/YASSER/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/YASSER/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0273 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.070383 seconds LogUObjectArray: 28739 objects as part of root set at end of initial load. LogUObjectAllocator: 5855632 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.04s 53MB C:/Users/YASSER/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/' took 0.10s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/LEVELS/MAIN.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world MAIN LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 73.464ms to complete. LogFileHelpers: Loading map 'MAIN' took 0.151 LogCollectionManager: Loaded 1 collections in 0.002681 seconds LogFileCache: Scanning file cache for directory 'C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Collections/' took 0.02s LogFileCache: Scanning file cache for directory 'C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Developers/YASSER/Collections/' took 0.02s LogFileCache: Scanning file cache for directory 'C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000008 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds LogContentBrowser: Native class hierarchy populated in 0.0126 seconds. Added 2064 classes and 377 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0010 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0006 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0014 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 14.19 seconds (BP compile: 0.02 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x588 (Frame:2). LogAssetRegistry: Asset discovery search completed in 8.0709 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000010 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000225 seconds (updated 0 objects) MainFrameActions: Cooking (Windows): Running AutomationTool... MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Sheep_simulator.uproject -cook -ue4exe=UE4Editor-Cmd.exe -targetplatform=Win64 MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment. MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability. MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2017.03.04-14.19.27.txt MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned MainFrameActions: Cooking (Windows): -abslog="C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2017.03.04-14.19.27.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit:Display: Running engine for game: Sheep_simulator MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit:Display: RandInit(49674915) SRandInit(49674916). MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.29:534][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.29:966][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:019][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/YASSER/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:034][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:707][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:720][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:731][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:742][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:752][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:762][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:770][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:779][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:787][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:797][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:806][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:824][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:824][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:825][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:853][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:861][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:870][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:878][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:887][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.30:887][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.32:442][ 0]LogCook:Display: Max memory allowance for cook 8192mb MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.32:442][ 0]LogCook:Display: Mobile HDR setting 1 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.33:410][ 0]LogCook:Display: Done creating registry. It took 0.97s. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.34:684][ 0]LogCook:Display: Invalidating cooked content because Editor:EditorLayouts:WidgetBlueprintEditor_Graph_Layout_v1:( "Type": "Layout", "Name": "WidgetBlueprintEditor_Graph_Layout_v1", "PrimaryAreaIndex": 0, "Ar MainFrameActions: Cooking (Windows): eas": [ ( "SizeCoefficient": 1, "Type": "Area", "Orientation": "Orient_Vertical", "WindowPlacement": "Placement_NoWindow", "Nodes": [ ( "SizeCoefficient": 0.18672099709510803, "Type": "Stack", "H ideTabWell": true, "ForegroundTab": "AssetEditorToolkit_Toolbar", "Tabs": [ ( "TabId": "AssetEditorToolkit_Toolbar", "TabState": "OpenedTab" ) ] ), ( "SizeCoefficie nt": 1, "Type": "Splitter", "Orientation": "Orient_Horizontal", "Nodes": [ ( "SizeCoefficient": 0.15000000596046448, "Type": "Splitter", "Orientation": "Orient_Vertical", "N odes": [ ( "SizeCoefficient": 0.5, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "MyBlueprint", "Tabs": [ ( "TabId": "MyBlueprint", "TabState": "OpenedTab" ) ] ), ( "SizeCoefficient": 0.5, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "Inspector", "Tabs": [ ( "TabId": "Inspector", "TabState": "OpenedTab " ) ] ) ] ), ( "SizeCoefficient": 0.69999998807907104, "Type": "Splitter", "Orientation": "Orient_Vertica l", "Nodes": [ ( "SizeCoefficient": 0.80000001192092896, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "Document : 0", "T abs": [ ( "TabId": "Document", "TabState": "ClosedTab" ) ] ), ( "SizeC oefficient": 0.20000000298023224, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "CompilerResults", "Tabs": [ ( "TabId": "Compiler Results", "TabState": "OpenedTab" ), ( "TabId": "FindResults", "TabState": "ClosedTab" ) ] ) ] ), ( "SizeCoefficient": 0.15000000596046448, "Type": "Stack", "HideTabWell": false, "ForegroundTab": "None", "T abs": [ ( "TabId": "PaletteList", "TabState": "ClosedTab" ) ] ) ] ) ] ) ] ) ini setting was out of date MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:669][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:670][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:677][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:716][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DP MainFrameActions: Cooking (Windows): assThrough_Translucent.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:718][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:719][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:723][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions MainFrameActions: Cooking (Windows): /Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:725][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Fun MainFrameActions: Cooking (Windows): ctions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:726][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Compo MainFrameActions: Cooking (Windows): nents.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:727][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Ma MainFrameActions: Cooking (Windows): terialFunctions02/ScreenResolution.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:728][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:730][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:730][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/E MainFrameActions: Cooking (Windows): ngine_MaterialFunctions01/Shading/PowerToRoughness.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:731][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/YASSER/Documents/Unreal 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UE4Editor-Cmd: [2017.03.04-11.19.41:885][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:887][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:887][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:889][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:890][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslationHandle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Transla MainFrameActions: Cooking (Windows): tionHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:891][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslationHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:892][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/PlaneTranslationHandle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:894][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/PlaneTranslationHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:894][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/RotationHandle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/RotationHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:897][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/StretchingHandle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Stretchi MainFrameActions: Cooking (Windows): ngHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:898][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/StretchingHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:899][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxCorner -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/Boundin MainFrameActions: Cooking (Windows): gBoxCorner.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:900][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxCorner.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:901][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/BoundingBoxEdge -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingB MainFrameActions: Cooking (Windows): oxEdge.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:902][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/BoundingBoxEdge.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:903][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/UniformScaleHandle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:904][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/UniformScaleHandle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:905][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRTextMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:907][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRTextMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:908][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:910][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:910][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:911][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:912][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/JointSphere -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:914][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/JointSphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:914][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/TranslucentVRTextMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRText MainFrameActions: Cooking (Windows): Material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:916][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/TranslucentVRTextMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:917][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:919][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:924][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:925][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:926][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:927][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:929][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:929][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorAttract.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:930][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:930][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorOverview -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/LevelEditorOverview.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:931][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorOverview. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:932][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimEditorWalkThrough -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/Pers MainFrameActions: Cooking (Windows): onaAnimEditorWalkThrough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:933][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimEditorWalkThrough. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:933][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/InstallingiTunesTutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/InstallingiTunes MainFrameActions: Cooking (Windows): Tutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:934][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for InstallingiTunesTutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:934][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:936][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:937][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:937][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:940][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:940][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:941][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:943][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:943][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMateri MainFrameActions: Cooking (Windows): al.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:945][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:945][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:947][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMateri MainFrameActions: Cooking (Windows): al.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:949][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMate MainFrameActions: Cooking (Windows): rial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:951][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:952][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightm MainFrameActions: Cooking (Windows): apSettings.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:956][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:957][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:959][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:961][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMa MainFrameActions: Cooking (Windows): terial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:962][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:962][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:971][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:971][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/Co MainFrameActions: Cooking (Windows): mpileStart_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:972][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:973][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/Comp MainFrameActions: Cooking (Windows): ileSuccess.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:974][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:975][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/ MainFrameActions: Cooking (Windows): CompileSuccess_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:976][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:978][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:978][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:980][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:980][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:982][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:982][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:984][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:984][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cylinder -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:987][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:989][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Humanoid -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Humanoid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:992][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Humanoid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.41:992][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:018][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:020][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:021][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMa MainFrameActions: Cooking (Windows): terial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:030][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:032][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:033][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewSha MainFrameActions: Cooking (Windows): dowIndicatorMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:035][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:036][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:045][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibra MainFrameActions: Cooking (Windows): tor/SM_ColorCalibrator.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:051][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:052][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ MainFrameActions: Cooking (Windows): ChromeBall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:055][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:056][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_C MainFrameActions: Cooking (Windows): learCoat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:059][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:062][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:062][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_C MainFrameActions: Cooking (Windows): olorGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:067][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:067][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:071][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:073][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/StaticMeshEditorTutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/StaticMe MainFrameActions: Cooking (Windows): shEditorTutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:074][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for StaticMeshEditorTutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:075][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cube -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:076][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintEditorTutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintEditorTutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:077][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintEditorTutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:078][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutoria MainFrameActions: Cooking (Windows): l/BlueprintTutorials/BlueprintMacroLibrariesEditorOverview.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:079][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintMacroLibrariesEditorOverview. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:079][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ MainFrameActions: Cooking (Windows): BlueprintTutorials/TutorialAssets/Tutorial_BP_MacroLib.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:082][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Tutorial_BP_MacroLib. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:083][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/BlueprintInterfacesEditorOverview.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:084][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BlueprintInterfacesEditorOverview. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:084][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial MainFrameActions: Cooking (Windows): /BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:085][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:086][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Bluepri MainFrameActions: Cooking (Windows): ntTutorials/LevelBlueprintEditorOverview.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:087][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:087][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/DestructibleMeshEditorTutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/De MainFrameActions: Cooking (Windows): structibleMeshEditorTutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:089][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DestructibleMeshEditorTutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:089][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Tutorial_DM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/Tutori MainFrameActions: Cooking (Windows): alAssets/Tutorial_DM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Tutorial_DM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:099][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorCube -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:100][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorCube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:100][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/MaterialEd MainFrameActions: Cooking (Windows): itorTutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:102][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:102][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/T MainFrameActions: Cooking (Windows): utorialAssets/TutorialMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:105][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:105][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/Part MainFrameActions: Cooking (Windows): icleSystemEditorTutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:106][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:107][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEd MainFrameActions: Cooking (Windows): itors/TutorialAssets/M_smoke_subUV_blackbody.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:110][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/M_smoke_subUV_blackbody.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:111][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/SpriteEditorTutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/SpriteEditorTutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:112][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SpriteEditorTutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:113][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/FlipbookEditorTutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/FlipbookEditorTutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:113][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for FlipbookEditorTutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:114][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Manage_Mode -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Man MainFrameActions: Cooking (Windows): age_Mode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:115][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Manage_Mode. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:115][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:120][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Sculpt_Mode. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:121][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:125][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Landscape_Painting_Mode. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:125][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/LandscapeWalkThrough -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/LandscapeWalkThrough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:126][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LandscapeWalkThrough. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:126][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tu MainFrameActions: Cooking (Windows): torial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:127][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:128][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage MainFrameActions: Cooking (Windows): _Using_The_Tool_Tutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:129][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:129][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:130][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:131][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/PersonaAnimBlueprintEditorWalkthrough -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEdi MainFrameActions: Cooking (Windows): tors/PersonaAnimBlueprintEditorWalkthrough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:132][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for PersonaAnimBlueprintEditorWalkthrough. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:132][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlueprin t.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:139][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_AnimBlu MainFrameActions: Cooking (Windows): eprint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:139][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Sub MainFrameActions: Cooking (Windows): Editors/TutorialAssets/Character/NewBlendSpace1D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:141][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/NewBlendSpace1D.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:141][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEd MainFrameActions: Cooking (Windows): itors/TutorialAssets/Character/Tutorial_Idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:144][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutoria MainFrameActions: Cooking (Windows): l/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:145][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:145][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/S MainFrameActions: Cooking (Windows): ubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/Tutorial_Walk_Fwd.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:148][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/S MainFrameActions: Cooking (Windows): ubEditors/TutorialAssets/Character/TutorialCharacter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:155][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialCharacter.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:155][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEdit MainFrameActions: Cooking (Windows): ors/TutorialAssets/Character/TutorialTPP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:158][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Sub MainFrameActions: Cooking (Windows): Editors/TutorialAssets/Character/TutorialTPP_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Mat.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:164][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_PhysicsAsset. uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:166][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/Character/TutorialTPP_Physics MainFrameActions: Cooking (Windows): Asset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:167][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:168][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:168][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:169][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:170][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Mater MainFrameActions: Cooking (Windows): ial_Grid_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:172][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Mater MainFrameActions: Cooking (Windows): ial_Grid_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:173][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:173][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:176][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:176][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:177][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:178][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:179][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Red.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:179][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Green -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:181][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/AICON-Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:181][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:183][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/VR-Basic -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:184][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/VR-Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:185][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Par MainFrameActions: Cooking (Windows): ticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:186][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:186][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Particl MainFrameActions: Cooking (Windows): eSystems/PSysThumbnail_OOD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:188][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:188][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:189][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:190][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:191][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:192][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:193][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:194][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:195][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:195][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGro MainFrameActions: Cooking (Windows): ups/MAT_Groups_Float.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:196][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:196][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee MainFrameActions: Cooking (Windows): Groups/MAT_Groups_Director.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:198][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:198][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:199][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:199][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGrou MainFrameActions: Cooking (Windows): ps/MAT_Groups_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:200][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:201][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGrou MainFrameActions: Cooking (Windows): ps/MAT_Groups_Fade.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:203][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGrou MainFrameActions: Cooking (Windows): ps/MAT_Groups_Move.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:204][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:204][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGro MainFrameActions: Cooking (Windows): ups/MAT_Groups_Slomo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:205][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:206][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroup MainFrameActions: Cooking (Windows): s/MAT_ColorTrack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:207][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:207][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:209][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:209][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:211][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:211][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:212][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:213][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGr MainFrameActions: Cooking (Windows): oups/MAT_Groups_Vector.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:214][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:216][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:218][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:219][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:219][ 0]LogCook:Display: Cooking /Engine/VREditor/Fonts/VRText_RobotoLarge -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:221][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Fonts/VRText_RobotoLarge.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:221][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:223][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:223][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/Tutori MainFrameActions: Cooking (Windows): alAssets/icon_tab_Levels_40x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Basics/TutorialAssets/icon_tab_Levels_40x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:225][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/S MainFrameActions: Cooking (Windows): ubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:226][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:227][ 0]LogCook:Display: Cooking /Engine/Tutorial/Mobile/TutorialAssets/IOS -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:228][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Mobile/TutorialAssets/IOS.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:228][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTex MainFrameActions: Cooking (Windows): tures/DummySpriteTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:229][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:230][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSe MainFrameActions: Cooking (Windows): ttings.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:231][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:231][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64Til MainFrameActions: Cooking (Windows): ingNoiseHighFreq.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:233][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:235][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:235][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBR MainFrameActions: Cooking (Windows): DF.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:236][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:237][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:238][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:239][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlac MainFrameActions: Cooking (Windows): eholderTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:240][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:242][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:246][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:246][ 0]LogCook:Display: Cooking /Engine/EditorResources/BSPVertex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:247][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/BSPVertex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:248][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:249][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:249][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndic MainFrameActions: Cooking (Windows): ator.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:253][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_C MainFrameActions: Cooking (Windows): olorGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:254][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:255][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Bluepri MainFrameActions: Cooking (Windows): ntTutorials/TutorialAssets/Blueprint_64x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Blueprint_64x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:256][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tu MainFrameActions: Cooking (Windows): torial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:258][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:258][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper MainFrameActions: Cooking (Windows): 2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:260][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/TutorialAssets/Landscape -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAs MainFrameActions: Cooking (Windows): sets/Landscape.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:261][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:261][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/TutorialAssets/Foliage -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/F MainFrameActions: Cooking (Windows): oliage.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:262][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:263][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tuto MainFrameActions: Cooking (Windows): rial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:264][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary MainFrameActions: Cooking (Windows): _64x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:265][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutoria MainFrameActions: Cooking (Windows): l/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64 MainFrameActions: Cooking (Windows): x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:266][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEdi MainFrameActions: Cooking (Windows): tors/TutorialAssets/TutorialParticleSystem.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:269][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:270][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/T MainFrameActions: Cooking (Windows): utorialAssets/T_SmokeSubUV_8X8.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:272][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:272][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/Tutor MainFrameActions: Cooking (Windows): ialAssets/T_soft_smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:273][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_soft_smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:274][ 0]LogCook:Display: Cooking /Engine/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:275][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DFlipbook_TutorialIcon.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:276][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:341][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:368][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Wood_planksC/T_Wood_PlanksC_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:375][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:380][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:457][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/brebis_1D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/brebis_1D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:459][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/brebis_1D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.42:523][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:972][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/brebisBP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/brebisBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/brebisBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:987][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Simple -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:988][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Mate MainFrameActions: Cooking (Windows): rialLayerFunctions/MatLayerBlend_NormalBlend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:991][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/F MainFrameActions: Cooking (Windows): unctions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:992][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:993][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_NavP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.43:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_NavP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:076][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Bolt_Right_90_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Bolt_Right_90_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:078][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Bolt_Right_90_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:085][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Bolt_Left_90_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Bolt_Left_90_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:088][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Bolt_Left_90_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:095][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Bolt_Left_180_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Bolt_Left_180_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Bolt_Left_180_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:119][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Bolt_Fwd_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Bolt_Fwd_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:122][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Bolt_Fwd_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:125][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/begin-yarda -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/begin-yarda.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:126][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/begin-yarda.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:126][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/bebe-sheep_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/bebe-sheep_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/bebe-sheep_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:128][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/bebe-sheep_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/bebe-sheep_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:131][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/bebe-sheep_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:132][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/bebe-sheep -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/bebe-sheep.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/bebe-sheep.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:162][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Textures/T_Water_HM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Water_HM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:204][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Water_HM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:365][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Pole_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structur MainFrameActions: Cooking (Windows): e/BP_Pole_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:398][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Pole_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:398][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Funct MainFrameActions: Cooking (Windows): ions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:399][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for World_Aligned_Blend. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:400][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:402][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:403][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:404][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:404][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.ua sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:406][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:533][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:534][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:534][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:534][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:535][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:535][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:535][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:535][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:536][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:536][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:536][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:536][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:537][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:537][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:537][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:537][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 01.MI_Door_Exterior_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:538][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:538][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:538][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:539][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 01.MI_Door_Exterior_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:539][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Fence_Gate -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Fence_Gate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:550][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Fence_Gate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:807][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Fence -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:871][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:963][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Chimney -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Chimney.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.44:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Chimney.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:163][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:163][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:164][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:164][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:164][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:164][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_dirty.MI_Decorative_Stones_001_dirty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:165][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:165][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:166][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:166][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorativ MainFrameActions: Cooking (Windows): e_Stones_001_dirty.MI_Decorative_Stones_001_dirty:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:168][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Big_Fireplace -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Str MainFrameActions: Cooking (Windows): ucture/BP_Big_Fireplace.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Big_Fireplace.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:278][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Stall_Cloth_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Stall_Cloth_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:280][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Stall_Cloth_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:286][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Stall_Cloth_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Stall_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:288][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Stall_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:320][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Stall_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Stall_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:322][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Stall_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:338][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:338][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:338][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:339][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:339][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:339][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_001.MI_Fire MainFrameActions: Cooking (Windows): place_guard_grid_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:339][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:340][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:340][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:340][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_001.MI_Fireplace_guard_grid_001:SceneThumbnailInfoWithPrimitive_1:PreviewMesh' ) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:341][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Fireplace_guard_wing_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldV MainFrameActions: Cooking (Windows): illage/Meshes/Mesh_Components/SM_Fireplace_guard_wing_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Fireplace_guard_wi MainFrameActions: Cooking (Windows): ng_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:350][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Fireplace_guard_body_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Fireplace_guard_body_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:352][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Fireplace_guard_body_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:377][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:377][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:377][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:377][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:378][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:378][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Caul MainFrameActions: Cooking (Windows): dron_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:378][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:379][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:379][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Cauldron_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:379][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:380][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:380][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:380][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:380][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:380][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.MI_Cauldron_001_Rusty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:381][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:381][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:381][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:381][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron MainFrameActions: Cooking (Windows): _001_Rusty.MI_Cauldron_001_Rusty:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:383][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_handle_rusty -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_handle_rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:385][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_handle_rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:391][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_handle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Mesh_Components/SM_Cauldron_001_handle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:393][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_handle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:402][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:404][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_body_ MainFrameActions: Cooking (Windows): rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:412][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_body -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/ MainFrameActions: Cooking (Windows): Meshes/Mesh_Components/SM_Cauldron_001_body.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Mesh_Components/SM_Cauldron_001_body. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:433][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Background/SM_Distant_Mountan_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mes MainFrameActions: Cooking (Windows): hes/Background/SM_Distant_Mountan_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:435][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Background/SM_Distant_Mountan_002.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:452][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Background/SM_Distant_Mountan_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mes MainFrameActions: Cooking (Windows): hes/Background/SM_Distant_Mountan_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:454][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Background/SM_Distant_Mountan_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:531][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Background/BP_Village_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Background/BP_Village_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:541][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Background/BP_Village_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:565][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Background/BP_Village_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Background/BP_Village_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:575][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Background/BP_Village_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:583][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:583][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:583][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:583][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001.MI_Fireplace_tools_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:584][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:584][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:584][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:584][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001.MI_Fireplace MainFrameActions: Cooking (Windows): _tools_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:585][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/SM_Fire_holder_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Fire_holder_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Fire_holder_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:594][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/SM_Fireplace_tools_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Fireplace_tools_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:596][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Fireplace_tools_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:602][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/SM_Cauldron_001_lid -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Cauldron_001_lid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:604][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Cauldron_001_lid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:613][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/SM_Cauldron_001_hook_rusty -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_ MainFrameActions: Cooking (Windows): Cauldron_001_hook_rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:615][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Cauldron_001_hook_rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:625][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/SM_Cauldron_001_hook -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Cauldr MainFrameActions: Cooking (Windows): on_001_hook.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:627][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Cauldron_001_hook.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:641][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/SM_Bench_Light_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Bench_Light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:643][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/SM_Bench_Light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:662][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/BP_Stall -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/BP_Stall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/BP_Stall.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:690][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/BP_Fireplace_guard_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/BP_Fireplace_guard_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/BP_Fireplace_guard_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:711][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/BP_Cauldron_001_rusty -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/BP_Cauld MainFrameActions: Cooking (Windows): ron_001_rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/BP_Cauldron_001_rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:730][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/BP_Cauldron_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/BP_Cauldron_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:736][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/BP_Cauldron_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:737][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Wood_Table_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Table_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Table_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:760][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Wood_Planks_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Planks_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:761][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Planks_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:766][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Wood_Planks_001_floor -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/ MainFrameActions: Cooking (Windows): Materials/Tileable/MI_Wood_Planks_001_floor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:767][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Planks_001_floor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:768][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Wood_Planks_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materi MainFrameActions: Cooking (Windows): als/Tileable/MI_Wood_Planks_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Planks_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:770][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Wood_Ends_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Material MainFrameActions: Cooking (Windows): s/Tileable/MI_Wood_Ends_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Ends_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:771][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Wood_Board_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Board_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Board_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:793][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Stucco_fine_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materi MainFrameActions: Cooking (Windows): als/Tileable/MI_Stucco_fine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Stucco_fine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:797][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Roof_Tiles_Parallax_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Roof_Tiles_Parallax_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:798][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Roof_Tiles_Parallax_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:798][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Roof_Tiles_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Roof_Tiles_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:800][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Roof_Tiles_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:810][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Mud_Soil_Stretch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Mud_Soil_Stretch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:811][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Mud_Soil_Stretch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:819][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Glass_Window_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Glass_Window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:821][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Glass_Window_001.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:827][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Blend_Stones_Interior_001_to_Stucco_fine_001_parallax -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_ Interior_001_to_Stucco_fine_001_parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:828][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Interior_ MainFrameActions: Cooking (Windows): 001_to_Stucco_fine_001_parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:835][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Blend_Stones_Exterior_001_to_Stucco_fine_001_parallax -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/She MainFrameActions: Cooking (Windows): ep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Exterior_001_to_Stucco_fine_001_parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:837][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Exterior_001_to_Stucco_fine_001_parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:876][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:876][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:877][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:877][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:878][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:878][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' was not found! (Referencer '/Game/OldVillage/Materials/Master/MAT_Bark.MAT_Bark:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:879][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Bark_Pine_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Bark_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Bark_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:881][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Background_Village_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage MainFrameActions: Cooking (Windows): /Materials/Tileable/MI_Background_Village_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:883][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Background_Village_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:883][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Tileable/MI_Background_Village_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Background_Village_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Background_Village_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:895][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:895][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:895][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:896][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:896][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:896][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002_broken.MI_Windows_002_broken:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:897][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:897][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:897][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:897][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002_broken.MI_Windows_002_broken:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:898][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Windows_002_broken -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage MainFrameActions: Cooking (Windows): /Materials/Meshspecific/MI_Windows_002_broken.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:899][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_002_broken MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:911][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:911][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:912][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:912][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:912][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:912][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:913][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:913][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:913][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Windows_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:915][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:925][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:925][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:926][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:926][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:926][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:927][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows_001_broken:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:927][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:927][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:927][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:927][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows_001_broken:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:928][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:940][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:940][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:940][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:940][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:941][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:941][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:941][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:941][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:942][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Windows_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:943][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:986][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Tree_Pine_003_Billboard2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_003_Billboard2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:987][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_003_Bill MainFrameActions: Cooking (Windows): board2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:991][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Tree_Pine_003_Billboard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_003_Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.45:992][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_003_Bill MainFrameActions: Cooking (Windows): board.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:004][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Tree_Pine_002_Billboard2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_002_Billboard2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:005][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_002_Bill MainFrameActions: Cooking (Windows): board2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:009][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Tree_Pine_002_Billboard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: Cooking (Windows): llage/Materials/Meshspecific/MI_Tree_Pine_002_Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:010][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_002_Bill MainFrameActions: Cooking (Windows): board.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:013][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Tree_Pine_001_Billboard2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_001_Billboard2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:015][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_001_Billboard2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:018][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Tree_Pine_001_Billboard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_001_Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:019][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_001_Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:020][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Stall_Cloth_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Stall_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:021][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Stall_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:021][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:200][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Signs_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Material MainFrameActions: Cooking (Windows): s/Meshspecific/MI_Signs_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:201][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Signs_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:202][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Sign -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Materi MainFrameActions: Cooking (Windows): alFunctions02/Utility/Sign.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:203][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:203][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Round -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Mater MainFrameActions: Cooking (Windows): ialFunctions02/Utility/Round.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:204][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:205][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/FlipBook -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_ MainFrameActions: Cooking (Windows): MaterialFunctions02/Texturing/FlipBook.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:206][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:207][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Fun MainFrameActions: Cooking (Windows): ctions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:208][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:220][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Moon -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Moon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:221][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Moon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:255][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Grass_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Material MainFrameActions: Cooking (Windows): s/Meshspecific/MI_Grass_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Grass_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:256][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/FuzzyShadingGrass -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/ MainFrameActions: Cooking (Windows): Engine_MaterialFunctions01/Shading/FuzzyShadingGrass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:258][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/FuzzyShadingGrass.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:298][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Flower_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materia MainFrameActions: Cooking (Windows): ls/Meshspecific/MI_Flower_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:299][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Flower_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:335][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:335][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:335][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:335][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:335][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:336][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Cauldron_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:336][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:336][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:337][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:337][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Cauldron_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:337][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:337][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001_rusty': Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:338][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:338][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001_rusty': Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:338][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001_rusty.SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:338][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001_rusty.SM_Fireplace_tools_001_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001_ MainFrameActions: Cooking (Windows): Rusty.MI_Fireplace_tools_001_Rusty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:339][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:339][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001_rusty': Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:339][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001_rusty.SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:340][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001_rusty.SM_Fireplace_tools_001_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001_ MainFrameActions: Cooking (Windows): Rusty.MI_Fireplace_tools_001_Rusty:SceneThumbnailInfoWithPrimitive_2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:340][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:340][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:341][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:341][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:341][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:341][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001.MI_Fireplace_tools_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:341][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:342][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:342][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:342][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001.MI_Fireplace MainFrameActions: Cooking (Windows): _tools_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:342][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001_Rusty -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001_Rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:344][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_00 MainFrameActions: Cooking (Windows): 1_Rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:344][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:346][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:363][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:363][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:363][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:363][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_001.MI_Fire MainFrameActions: Cooking (Windows): place_guard_grid_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:364][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:364][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:364][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:364][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_001.MI_Fire MainFrameActions: Cooking (Windows): place_guard_grid_001:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:365][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:365][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001_rusty': Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:365][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001_rusty.SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:365][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001_rusty.SM_Fireplace_tools_001_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_002.MI_Fireplace_guard_grid_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:366][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:366][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001_rusty': Can't find file '/Game/Meshes/SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:367][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001_rusty.SM_Fireplace_tools_001_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:367][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001_rusty.SM_Fireplace_tools_001_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid MainFrameActions: Cooking (Windows): _002.MI_Fireplace_guard_grid_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:367][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldV MainFrameActions: Cooking (Windows): illage/Materials/Meshspecific/MI_Fireplace_guard_grid_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:369][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_gr MainFrameActions: Cooking (Windows): id_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:369][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldV MainFrameActions: Cooking (Windows): illage/Materials/Meshspecific/MI_Fireplace_guard_grid_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:370][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:375][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:375][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:375][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:376][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:376][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:376][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:376][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:377][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:377][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:377][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fenc MainFrameActions: Cooking (Windows): e_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:378][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Fence_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Material MainFrameActions: Cooking (Windows): s/Meshspecific/MI_Fence_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:379][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fence_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:402][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:402][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:402][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:402][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:403][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:403][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.MI_Door_Interior_001_:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:403][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:404][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:404][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:404][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_0 MainFrameActions: Cooking (Windows): 01_.MI_Door_Interior_001_:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:405][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage MainFrameActions: Cooking (Windows): /Materials/Meshspecific/MI_Door_Interior_001_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:406][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:416][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:416][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:417][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:417][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 02_Abbandoned.MI_Door_Exterior_002_Abbandoned:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:417][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:418][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:418][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:418][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 02_Abbandoned.MI_Door_Exterior_002_Abbandoned:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:419][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_002_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): OldVillage/Materials/Meshspecific/MI_Door_Exterior_002_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:420][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Exterior_002_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:430][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:430][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:430][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:431][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_002.MI_Door_Exterior_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:431][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:431][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:431][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:432][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 02.MI_Door_Exterior_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:432][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/ MainFrameActions: Cooking (Windows): Materials/Meshspecific/MI_Door_Exterior_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Exterior_002. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:444][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:445][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:445][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:445][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:445][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:446][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 01_Abbandoned.MI_Door_Exterior_001_Abbandoned:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:446][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:446][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:447][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:447][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 01_Abbandoned.MI_Door_Exterior_001_Abbandoned:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:447][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001_Abbandoned.u asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:449][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:453][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:453][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:453][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:454][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 01.MI_Door_Exterior_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:454][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:454][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:455][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:455][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001.MI_Door_Exterior_001:SceneThumbnailInfoWithPrimitive_0:PreviewMe sh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:455][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/ MainFrameActions: Cooking (Windows): Materials/Meshspecific/MI_Door_Exterior_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:457][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:460][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Distant_Mountain_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVilla MainFrameActions: Cooking (Windows): ge/Materials/Meshspecific/MI_Distant_Mountain_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:462][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Distant_Mountain_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:466][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Distant_Mountain_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVilla MainFrameActions: Cooking (Windows): ge/Materials/Meshspecific/MI_Distant_Mountain_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Distant_Mountain_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:472][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:472][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:473][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:473][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:473][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:474][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorativ MainFrameActions: Cooking (Windows): e_Stones_001_ground.MI_Decorative_Stones_001_ground:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:474][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:474][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:474][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:475][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorativ MainFrameActions: Cooking (Windows): e_Stones_001_ground.MI_Decorative_Stones_001_ground:SceneThumbnailInfoWithPrimitive_2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:475][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_ground -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_ground.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:477][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_ground.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:480][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:481][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:496][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:496][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:496][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:496][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorativ MainFrameActions: Cooking (Windows): e_Stones_001_dirty.MI_Decorative_Stones_001_dirty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:497][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:497][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:497][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:497][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorativ MainFrameActions: Cooking (Windows): e_Stones_001_dirty.MI_Decorative_Stones_001_dirty:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:498][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_dirty -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/O MainFrameActions: Cooking (Windows): ldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_dirty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:500][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_ MainFrameActions: Cooking (Windows): 001_dirty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:503][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:504][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:504][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:504][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorativ MainFrameActions: Cooking (Windows): e_Stones_001.MI_Decorative_Stones_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:505][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:505][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:505][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:505][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001.MI_Decorative_Stones_001:SceneThumbnailInfoWithPrimiti ve_2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:506][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:507][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:512][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:512][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:512][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:512][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:513][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:513][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.MI_Cauldron_001_Rusty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:513][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:513][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:514][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:514][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron MainFrameActions: Cooking (Windows): _001_Rusty.MI_Cauldron_001_Rusty:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:514][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage MainFrameActions: Cooking (Windows): /Materials/Meshspecific/MI_Cauldron_001_Rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:516][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:516][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mater MainFrameActions: Cooking (Windows): ials/Meshspecific/MI_Cauldron_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:517][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Cauldron_001.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:520][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Branch_Pine_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Branch_Pine_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:522][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Branch_Pine_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:524][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Branch_Pine_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Ma MainFrameActions: Cooking (Windows): terials/Meshspecific/MI_Branch_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Branch_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:536][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Branch_Ivy_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mat MainFrameActions: Cooking (Windows): erials/Meshspecific/MI_Branch_Ivy_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Branch_Ivy_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:540][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Branch_Ivy_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mat MainFrameActions: Cooking (Windows): erials/Meshspecific/MI_Branch_Ivy_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:542][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Branch_Ivy_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:546][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Meshspecific/MI_Bolt_Head_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Bolt_Head_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:547][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Bolt_Head_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:550][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:551][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:571][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Wood -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/M MainFrameActions: Cooking (Windows): AT_Wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:579][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:597][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Tree_Billboards -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materia MainFrameActions: Cooking (Windows): ls/Master/MAT_Tree_Billboards.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Tree_Billboards.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:629][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Still_Water -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Still_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:635][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Still_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:656][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Smoke -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:665][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Signs -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Signs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:672][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Signs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:724][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Roof_Parallax -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials MainFrameActions: Cooking (Windows): /Master/MAT_Roof_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:739][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVector -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functi MainFrameActions: Cooking (Windows): ons/Engine_MaterialFunctions02/Utility/CameraDirectionVector.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:740][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVect MainFrameActions: Cooking (Windows): or.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:741][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ParallaxOcclusionMapping -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ParallaxOcclusionMapp ing.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ParallaxOcclusionMapping.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:744][ 0]LogCook:Display: Cooking /Engine/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics MainFrameActions: Cooking (Windows): /Fogsheet/Materials/T_EV_BlankWhite_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:745][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:757][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Roof -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/M MainFrameActions: Cooking (Windows): AT_Roof.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:762][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:784][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Plane_Decal_Masked -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mate MainFrameActions: Cooking (Windows): rials/Master/MAT_Plane_Decal_Masked.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:790][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Plane_Decal_Masked.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:791][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Moon -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Moon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:793][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Moon.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:882][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Landscape_Parallax -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Landscape_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Landscape_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:931][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/SplitComponents -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Mat MainFrameActions: Cooking (Windows): erialFunctions02/SplitComponents.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:932][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:959][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Landscape_Bump -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Material MainFrameActions: Cooking (Windows): s/Master/MAT_Landscape_Bump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Landscape_Bump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.46:993][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Landscape -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Mas MainFrameActions: Cooking (Windows): ter/MAT_Landscape.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:004][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Landscape.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:016][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Heat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Heat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:020][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Heat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:020][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Grass -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/ MainFrameActions: Cooking (Windows): MAT_Grass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:032][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Grass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:053][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Glass_Simple -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Glass_Simple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:060][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Glass_Simple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:060][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Fresnel_Function -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:061][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:077][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Fire -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Fire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Fire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:103][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Fabbric -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Fabbric.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:119][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Fabbric.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:130][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Embers -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master MainFrameActions: Cooking (Windows): /MAT_Embers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:134][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Embers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:134][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:135][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:147][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Distant_village -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materia MainFrameActions: Cooking (Windows): ls/Master/MAT_Distant_village.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:150][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Distant_village.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:160][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Cloud_Shadows_Light_Function -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: Cooking (Windows): llage/Materials/Master/MAT_Cloud_Shadows_Light_Function.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Cloud_Shadows_Light_Fun MainFrameActions: Cooking (Windows): ction.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:164][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Branch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master MainFrameActions: Cooking (Windows): /MAT_Branch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Branch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:225][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Blend_2_Parallax -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:243][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:264][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Blend_2_Bump -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2_Bump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:271][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2_Bump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:271][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:286][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:288][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:308][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Blend_2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Maste MainFrameActions: Cooking (Windows): r/MAT_Blend_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:313][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:326][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Basic_Subsurface -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materi MainFrameActions: Cooking (Windows): als/Master/MAT_Basic_Subsurface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:333][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Subsurface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:335][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:336][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:348][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Basic_Stretch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials MainFrameActions: Cooking (Windows): /Master/MAT_Basic_Stretch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:353][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Stretch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:367][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Basic_Soot -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Soot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:372][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Soot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:384][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Basic_Alpha -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/M MainFrameActions: Cooking (Windows): aster/MAT_Basic_Alpha.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:390][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Alpha.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:404][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Basic -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:413][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:434][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:434][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:434][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:434][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:435][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:435][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' was not found! (Referencer '/Game/OldVillage/Materials/Master/MAT_Bark.MAT_Bark:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:435][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Master/MAT_Bark -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Bark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:452][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Bark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:457][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Shading/FuzzyShadingGrass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:460][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVector.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:461][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:462][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ParallaxOcclusionMapping.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:465][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:475][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Landscape_Parallax.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:522][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Landscape/MI_Landscape_Parallax -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Ma MainFrameActions: Cooking (Windows): terials/Landscape/MI_Landscape_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:524][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Landscape/MI_Landscape_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:530][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Landscape_Bump.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:545][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Landscape/MI_Landscape_Bump -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Landscape/MI_Landscape_Bump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:547][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Landscape/MI_Landscape_Bump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:553][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Landscape.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:567][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Landscape/MI_Landscape -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/L MainFrameActions: Cooking (Windows): andscape/MI_Landscape.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:569][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Landscape/MI_Landscape.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:569][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Functions/MF_Texture_Distance_Switch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Functions/MF_Texture_Distance_Switch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:570][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Functions/MF_Texture_Distance_Swit MainFrameActions: Cooking (Windows): ch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:571][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Functions/MF_Extract_RGB_A_fromTextureObject -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): OldVillage/Materials/Functions/MF_Extract_RGB_A_fromTextureObject.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:572][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Functions/MF_Extract_RGB_A_fromTextureObject.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:576][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Plane_Decal_Masked.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:587][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Decal/MI_Decal_Hole_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/ MainFrameActions: Cooking (Windows): Decal/MI_Decal_Hole_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Decal/MI_Decal_Hole_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:590][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Decal/MI_Decal_Hole_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Decal/MI_Decal_Hole_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Decal/MI_Decal_Hole_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:594][ 0]LogCook:Display: Cooking /Game/OldVillage/Materials/Decal/MI_Decal_Hole_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Decal/MI_Decal_Hole_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:596][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Materials/Decal/MI_Decal_Hole_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:606][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Wood -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:608][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:619][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Signs -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Signs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:621][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Signs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:631][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Roof_Parallax -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Roof_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Roof_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:644][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Plane_Decal_Masked -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Plane_Decal_Masked.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:647][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Plane_Decal_Masked.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:657][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Glass_Simple -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Glass_Simple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:660][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Glass_Simple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:669][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Branch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Branch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:672][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Branch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:682][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Blend_2_Parallax -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Blend_2_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:685][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Blend_2_Parallax.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:695][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Basic_Subsurface -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Bas MainFrameActions: Cooking (Windows): ic_Subsurface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:697][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Basic_Subsurface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:707][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Basic_Stretch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Basic_ MainFrameActions: Cooking (Windows): Stretch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:710][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Basic_Stretch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:720][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Basic_Soot -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Basic_Soot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:723][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Basic_Soot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:733][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/MAT_Basic -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:735][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/MAT_Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:743][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2_Bump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:748][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:752][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:753][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:754][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:755][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:758][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Signs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:766][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:772][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:829][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:829][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:830][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:830][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:830][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:830][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:831][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:831][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:831][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:831][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:833][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_09 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_09.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:838][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_09.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:863][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_08 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:875][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:908][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:909][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:909][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:909][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:910][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:910][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:Pr MainFrameActions: Cooking (Windows): eviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:910][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:910][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:911][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:911][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:913][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_07 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:923][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:939][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_06 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:942][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:948][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:985][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_05 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.47:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:012][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:034][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:057][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:061][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:115][ 0]LogCook:Display: Cooking /Game/OldVillage/house01/dar_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/house01/dar_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:130][ 0]LogCook:Display: Cooking /Game/OldVillage/Audio/SC_Main -> C:/Users/YASSER/Documents/Unreal 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(Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:134][ 0]LogCook:Display: Cooking /Game/OldVillage/Audio/RE_Main -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Audio/RE_Main.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:136][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Audio/RE_Main.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:140][ 0]LogCook:Display: Cooking /Game/OldVillage/Audio/A_Fireplace_Loop_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Audio/A_Fireplace_Loop_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:142][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Audio/A_Fireplace_Loop_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:149][ 0]LogCook:Display: Cooking /Game/OldVillage/Audio/A_Birds_Singing_Loop_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Audio/A_Birds_Singing_Loop_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Audio/A_Birds_Singing_Loop_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:213][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Planks_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:216][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:233][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Embers -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Embers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:236][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Embers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:237][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/F MainFrameActions: Cooking (Windows): unctions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:238][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:239][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions MainFrameActions: Cooking (Windows): /Engine_MaterialFunctions01/Density/ExponentialDensity.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:244][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:275][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Cobble -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Cobble.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:282][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Cobble.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:283][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engin MainFrameActions: Cooking (Windows): e_MaterialFunctions03/Blends/Blend_Overlay.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:285][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:286][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:287][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:305][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_BranchBig -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_BranchBig.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:309][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_BranchBig.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:339][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_BoxWood_Leaves -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Leaves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:350][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Leaves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:350][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariatio n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:352][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVar MainFrameActions: Cooking (Windows): iation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:373][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_BoxWood_Fronds -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Fronds.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:384][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Fronds.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:409][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_BoxWood_Billboard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:418][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:443][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Bark -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Bark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:453][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Bark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:497][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/MI_Water3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/MI_Water3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:498][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/MI_Water3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:525][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/MI_Smoke -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/MI_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/MI_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:551][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/MI_Log_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/MI_Log_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:552][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/MI_Log_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:555][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/MI_Bark -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/MI_Bark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:556][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/MI_Bark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:634][ 0]LogCook:Display: Cooking /Game/Encampment/Blueprints/BP_FireC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Blueprints/BP_FireC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:641][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Blueprints/BP_FireC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:666][ 0]LogCook:Display: Cooking /Game/Encampment/Blueprints/BP_FireB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Blueprints/BP_FireB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:671][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Blueprints/BP_FireB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:693][ 0]LogCook:Display: Cooking /Game/Encampment/Blueprints/BP_Cauldron -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Blueprints/BP_Cauldron.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Blueprints/BP_Cauldron.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:720][ 0]LogCook:Display: Cooking /Game/Encampment/Blueprints/BP_CartA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Blueprints/BP_CartA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Blueprints/BP_CartA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:732][ 0]LogCook:Display: Cooking /Game/Effects/Textures/Water/T_FallingWater_02_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_02_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:733][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_02_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:759][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Beet_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Beet_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:760][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Beet_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:787][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Beet -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Beet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:788][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Beet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:803][ 0]LogCook:Display: Cooking /Game/DmS/Materials/Planter -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/Planter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:808][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/Planter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:832][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_Strawberry -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_Strawberry.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:841][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_Strawberry.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:864][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Yellow_Pepper_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Yellow_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:874][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Yellow_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:896][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Yellow_Pepper2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Yellow_Pepper2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:905][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Yellow_Pepper2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:922][ 0]LogMaterial:Warning: Failed to compile Material /Game/DmS/Materials/M_DmS_Wheat_Green.M_DmS_Wheat_Green for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:923][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/DmS/Textures/T_DmS_Wheat_N.T_DmS_Wheat_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:926][ 0]LogMaterial:Warning: Failed to compile Material /Game/DmS/Materials/M_DmS_Wheat_Green.M_DmS_Wheat_Green for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:926][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/DmS/Textures/T_DmS_Wheat_N.T_DmS_Wheat_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:926][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Wheat_Green -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Wheat_Green.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:928][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Wheat_Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:928][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/ MainFrameActions: Cooking (Windows): Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:940][ 0]LogMaterial:Warning: Failed to compile Material /Game/DmS/Materials/M_DmS_Wheat_Gold.M_DmS_Wheat_Gold for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:940][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/DmS/Textures/T_DmS_Wheat_N.T_DmS_Wheat_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:943][ 0]LogMaterial:Warning: Failed to compile Material /Game/DmS/Materials/M_DmS_Wheat_Gold.M_DmS_Wheat_Gold for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:943][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/DmS/Textures/T_DmS_Wheat_N.T_DmS_Wheat_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:944][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Wheat_Gold -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Wheat_Gold.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:946][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Wheat_Gold.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:973][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Tomato_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Tomato_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.48:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Tomato_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:009][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Tomato -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Tomato.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Tomato.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:041][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Strawberry -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Strawberry.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Strawberry.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:083][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Red_Cabbage -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Red_Cabbage.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:092][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Red_Cabbage.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:107][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Post -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Post.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:110][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Post.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:130][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Pepper_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:139][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:159][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Pepper -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Pepper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:167][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Pepper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:194][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_GrapeVines_Red -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines_Red.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:203][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines_Red.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:225][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_GrapeVines_Green -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVine MainFrameActions: Cooking (Windows): s_Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:234][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines_Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:261][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_GrapeVines_Bare -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines MainFrameActions: Cooking (Windows): _Bare.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:269][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines_Bare.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:292][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Corn_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Corn_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Corn_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:326][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Corn -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Corn.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:335][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Corn.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:352][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Chili_Pepper_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Chili_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:357][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Chili_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:377][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Chili_Pepper -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Chili_Pepper. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:386][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Chili_Pepper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:411][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Cauliflower -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Cauliflower.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:420][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Cauliflower.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:441][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Cabbage_Green -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Cabbage_Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Cabbage_Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:451][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Beet_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Beet_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:460][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Beet_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:460][ 0]LogCook:Display: Cooking /Game/DmS/Materials/M_DmS_Beet -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Beet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/M_DmS_Beet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:470][ 0]LogCook:Display: Cooking /Game/DmS/Materials/MF_DmS_TextureScaling -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/MF_DmS_TextureScaling.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:471][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Materials/MF_DmS_TextureScaling.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:473][ 0]LogCook:Display: Cooking /Game/DmS/Blueprints/Grape -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Blueprints/Grape.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:474][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Blueprints/Grape.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:474][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:505][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:540][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/MF_DmS_TextureScaling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:544][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines_Bare.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:547][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines_Green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:550][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines_Red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:551][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/Planter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:552][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Blueprints/Grape.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:556][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Post.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:760][ 0]LogCook:Display: Cooking /Game/DmS/Blueprints/BP_DmS_Vineyard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Blueprints/BP_DmS_Vineyard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:836][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Blueprints/BP_DmS_Vineyard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:848][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:852][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Wheat_Gold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:977][ 0]LogMaterial:Warning: Failed to compile Material /Game/DmS/Materials/M_DmS_Wheat_Gold.M_DmS_Wheat_Gold for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:977][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/DmS/Textures/T_DmS_Wheat_N.T_DmS_Wheat_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:980][ 0]LogMaterial:Warning: Failed to compile Material /Game/DmS/Materials/M_DmS_Wheat_Gold.M_DmS_Wheat_Gold for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:980][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/DmS/Textures/T_DmS_Wheat_N.T_DmS_Wheat_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.49:981][ 0]LogCook:Display: Cooking /Game/DmS/Blueprints/BP_DmS_GrainField -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Blueprints/BP_DmS_GrainField. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:045][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Blueprints/BP_DmS_GrainField.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:128][ 0]LogCook:Display: Cooking /Game/DmS/Blueprints/BP_DmS_Crop -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Blueprints/BP_DmS_Crop.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:172][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Blueprints/BP_DmS_Crop.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:208][ 0]LogCook:Display: Cooking /Game/Desert_Environment/Textures/Wood_rough_01_n -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Tex MainFrameActions: Cooking (Windows): tures/Wood_rough_01_n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:209][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Textures/Wood_rough_01_n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:219][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:268][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Graze_Bolt_180_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_Bolt_180_FEMAL MainFrameActions: Cooking (Windows): E.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:273][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_Bolt_180_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:292][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/GrazeWalk_LookLeft_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/GrazeWalk_LookLe MainFrameActions: Cooking (Windows): ft_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/GrazeWalk_LookLeft_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:317][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/GrazeWalk_Bolt_Right_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/GrazeWalk_Bolt_Right_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:325][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/GrazeWalk_Bolt_Right_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:329][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Ear_Twitch_A_FEMALE_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Ear_Twitch_A_FEMALE_. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Ear_Twitch_A_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:365][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Bolt_Right_90_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Bolt_Right_90_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:368][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Bolt_Right_90_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:378][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Bolt_Left_90_FEMALE_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Bolt_Left_90_FEMALE_. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Bolt_Left_90_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:387][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Bolt_Left_180_FEMALE_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Bolt_Left_180_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:390][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Bolt_Left_180_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:402][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Bolt_Fwd_FEMALE_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Bolt_Fwd_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:404][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Bolt_Fwd_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:428][ 0]LogCook:Display: Cooking /Game/sheep/MALE/yok3ed-anim_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yok3ed-anim_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yok3ed-anim_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:429][ 0]LogCook:Display: Cooking /Game/sheep/MALE/yok3ed-anim_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yok3ed-anim_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yok3ed-anim_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:439][ 0]LogCook:Display: Cooking /Game/sheep/MALE/yok3ed-anim_Anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yok3ed-anim_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yok3ed-anim_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:443][ 0]LogCook:Display: Cooking /Game/sheep/MALE/yok3ed-anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yok3ed-anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:444][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yok3ed-anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:448][ 0]LogCook:Display: Cooking /Game/sheep/MALE/ykoum-anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/ykoum-anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:449][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/ykoum-anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:452][ 0]LogCook:Display: Cooking /Game/sheep/MALE/yajtar-anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yajtar-anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:453][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/yajtar-anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:462][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Walk_Bolt_Forward_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Walk_Bolt_Forward_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:466][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Walk_Bolt_Forward_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:472][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Walk_A_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Walk_A_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Walk_A_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:482][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Trot_Bolt_Forward_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Trot_Bolt_Forward_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Trot_Bolt_Forward_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:490][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Trot_A_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Trot_A_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:492][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Trot_A_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:515][ 0]LogCook:Display: Cooking /Game/sheep/MALE/sheep_male_dif -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/sheep_male_dif.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:536][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/sheep_male_dif.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:543][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:547][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fence_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:562][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:562][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:562][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:563][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:563][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:563][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:563][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:563][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:564][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:564][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:565][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Bars_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:567][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:573][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Bars_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mesh MainFrameActions: Cooking (Windows): es/Structure_Components/SM_Bars_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:575][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:580][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Bars_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mesh MainFrameActions: Cooking (Windows): es/Structure_Components/SM_Bars_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:582][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:586][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Distant_village.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:587][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Background_Village_001.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:596][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Background_village_002_dress -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/OldVillage/Meshes/Structure_Components/SM_Background_village_002_dress.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:598][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Background_village_002_dress.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:602][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:604][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:608][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:613][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Background_Village_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:617][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:619][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Roof_Tiles_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:641][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Background_village_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Background_village_002.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:643][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Background_vi MainFrameActions: Cooking (Windows): llage_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:646][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Background_village_001_dress -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/OldVillage/Meshes/Structure_Components/SM_Background_village_001_dress.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Background_vi MainFrameActions: Cooking (Windows): llage_001_dress.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:651][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Background_village_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Background_village_001.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:653][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Background_vi MainFrameActions: Cooking (Windows): llage_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:654][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/PB_Stairs_Enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/PB_Stairs_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:655][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/PB_Stairs_Enum. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:657][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_Roof_Enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Me MainFrameActions: Cooking (Windows): shes/Structure/Enumerators/BP_Roof_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:658][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Roof_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:659][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_Pole_Enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Pole_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:660][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Pole_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:661][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_Fence_Enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Fence_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Fence_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:663][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_Chimney_Enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Chimney_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Chimney_Enum MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:666][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_3mx3m_Enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/M MainFrameActions: Cooking (Windows): eshes/Structure/Enumerators/BP_3mx3m_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_3mx3m_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:669][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_3mx2m_Enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_3mx2m_Enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:669][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_3mx2m_Enum.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:671][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_2mx3m_enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/M MainFrameActions: Cooking (Windows): eshes/Structure/Enumerators/BP_2mx3m_enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:672][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx3m_enum.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:673][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_2mx2m_enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx2m_enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx2m_enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:675][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_2mx1m_enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/M MainFrameActions: Cooking (Windows): eshes/Structure/Enumerators/BP_2mx1m_enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:676][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx1m_enum.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:677][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_1mx2m_enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/M MainFrameActions: Cooking (Windows): eshes/Structure/Enumerators/BP_1mx2m_enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_1mx2m_enum.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:680][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Enumerators/BP_1mx1m_enum -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/M MainFrameActions: Cooking (Windows): eshes/Structure/Enumerators/BP_1mx1m_enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_1mx1m_enum.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:683][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Decal/MI_Decal_Hole_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:687][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Quad_Decal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes MainFrameActions: Cooking (Windows): /Structure/Decore/SM_Quad_Decal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Quad_Decal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:695][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Soot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:709][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_017 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_017.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:711][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_017.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:715][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_dirty.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:719][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:719][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:719][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:719][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:719][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:720][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorativ MainFrameActions: Cooking (Windows): e_Stones_001_dirty.MI_Decorative_Stones_001_dirty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:720][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:720][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:720][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:721][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_dirty.MI_Decorative_Stones_001_dirty:SceneThumbnailInf oWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:722][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_016 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_016.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_ MainFrameActions: Cooking (Windows): 016.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:730][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_015 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_015.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:732][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_ MainFrameActions: Cooking (Windows): 015.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:737][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_013 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_013.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_ MainFrameActions: Cooking (Windows): 013.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:744][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_012 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_012.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:745][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_012.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:750][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_011 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_011.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:752][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_ MainFrameActions: Cooking (Windows): 011.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:756][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_010 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_010.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:757][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_010.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:761][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_009 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_009.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_009.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:768][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_008 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_008.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:770][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_ MainFrameActions: Cooking (Windows): 008.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:770][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:814][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:816][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:820][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Soot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:835][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_007 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_007.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:837][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_007.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:841][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_006 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_006.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:842][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_006.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:845][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_005 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_005.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:847][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_005.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:851][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:853][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_ MainFrameActions: Cooking (Windows): 004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:857][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_dirty.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:859][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:859][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:860][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:860][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:860][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:860][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_dirty.MI_Decorative_Stones_001_dirty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:861][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:861][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:861][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:861][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorativ MainFrameActions: Cooking (Windows): e_Stones_001_dirty.MI_Decorative_Stones_001_dirty:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:862][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:864][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_ MainFrameActions: Cooking (Windows): 003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:867][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_ MainFrameActions: Cooking (Windows): 002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:873][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure/Decore/SM_Decorative_Stone_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:875][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:883][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Board_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:887][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Planks_001.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:891][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Planks_003.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:895][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_roof_2mx2m_corner_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Me MainFrameActions: Cooking (Windows): shes/Structure/SM_roof_2mx2m_corner_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_roof_2mx2m_corner_001.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:901][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_roof_2mx2m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/St MainFrameActions: Cooking (Windows): ructure/SM_roof_2mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:903][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_roof_2mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:908][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_roof_1mx2m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_roof_1mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:910][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_roof_1mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:915][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_roof_1mx1m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/St MainFrameActions: Cooking (Windows): ructure/SM_roof_1mx1m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:917][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_roof_1mx1m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:922][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_multipurpose_triangle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_multipurpose_triangle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:924][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_multipurpose_triangle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:929][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_multipurpose_plane -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshe MainFrameActions: Cooking (Windows): s/Structure/SM_multipurpose_plane.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_multipurpose_plane.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:936][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_multipurpose_hollow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mesh MainFrameActions: Cooking (Windows): es/Structure/SM_multipurpose_hollow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:937][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_multipurpose_hollow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:941][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Planks_001_floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:945][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_Floor_2mx2m_corner_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/M MainFrameActions: Cooking (Windows): eshes/Structure/SM_Floor_2mx2m_corner_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_Floor_2mx2m_corner_001.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:952][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:953][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:957][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:974][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/SM_Floor_2mx2m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_Floor_2mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/SM_Floor_2mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:983][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVector.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:984][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:985][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ParallaxOcclusionMapping.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.50:994][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2_Parallax.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:002][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof_Parallax.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:005][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Still_Water.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:007][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Decal/MI_Decal_Hole_002.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Cooking (Windows): owsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:008][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Quad_Decal.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:015][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Ends_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:021][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:120][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Well -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP MainFrameActions: Cooking (Windows): _Well.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:129][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Well.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:155][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Exterior_001_to_Stucco_fine_001_parallax.uasset as reloading for cooker be MainFrameActions: Cooking (Windows): cause it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:157][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_008.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:159][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_011.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:160][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_3mx3m_Enum.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:190][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:193][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Glass_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:197][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Subsurface.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:201][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:225][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:606][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:606][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:607][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:607][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:607][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:607][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:608][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:608][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:608][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:608][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:609][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:609][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:609][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:609][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows MainFrameActions: Cooking (Windows): _001_broken:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:610][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:610][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:610][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:611][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows MainFrameActions: Cooking (Windows): _001_broken:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:613][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Wall_3mx3m -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Struct MainFrameActions: Cooking (Windows): ure/BP_Wall_3mx3m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:753][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_3mx3m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:768][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_3mx2m_Enum.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.51:970][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Wall_3mx2m -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Struct MainFrameActions: Cooking (Windows): ure/BP_Wall_3mx2m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:052][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_3mx2m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:075][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Interior_001_to_Stucco_fine_001_parallax.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:077][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_009.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:078][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_012.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:079][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_013.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:080][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx3m_enum.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:086][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:095][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:152][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:154][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Glass_Window_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:918][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:918][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:918][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:919][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:919][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:920][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001.MI_Door_Exterior_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:920][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:920][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:921][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:921][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 01.MI_Door_Exterior_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:922][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:922][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:922][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:923][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:923][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:923][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_0 MainFrameActions: Cooking (Windows): 01_.MI_Door_Interior_001_:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:924][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:924][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:924][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:925][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.MI_Door_Interior_001_:SceneThumbnailInfoWithPrimitive_0:Preview Mesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:925][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:925][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:926][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:926][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:926][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:926][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:Pr MainFrameActions: Cooking (Windows): eviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:927][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:927][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:927][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:927][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.52:933][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Wall_2mx3m -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_2mx3m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:184][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_2mx3m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:199][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx2m_enum.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:540][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Wall_2mx2m -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Struct MainFrameActions: Cooking (Windows): ure/BP_Wall_2mx2m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:650][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_2mx2m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:660][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx1m_enum.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:663][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:667][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fence_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:668][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:670][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:671][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_003.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:894][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:894][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:894][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:894][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:895][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:895][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fenc MainFrameActions: Cooking (Windows): e_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:895][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:895][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:895][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:896][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fenc MainFrameActions: Cooking (Windows): e_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:898][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Wall_2mx1m2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_2mx1m2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:961][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_2mx1m2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.53:966][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_1mx2m_enum.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:051][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Wall_1mx2m -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_1mx2m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_1mx2m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:086][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_010.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:087][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_1mx1m_enum.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:281][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Wall_1mx1m -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Struct MainFrameActions: Cooking (Windows): ure/BP_Wall_1mx1m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:351][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_1mx1m.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:358][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Stretch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:361][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Stucco_fine_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:362][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/PB_Stairs_Enum.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:403][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Stairs -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/ MainFrameActions: Cooking (Windows): BP_Stairs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Stairs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:421][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:421][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:423][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:423][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:427][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Signs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:428][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Signs_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:434][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Cauldron_001.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:437][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:473][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:473][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:474][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:474][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:474][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:474][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Cauldron_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:475][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:475][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:475][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:475][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Cauldron_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:476][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:476][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:477][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:477][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:477][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:477][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.MI_Cauldron_001_Rusty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:478][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:478][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:478][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:478][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron MainFrameActions: Cooking (Windows): _001_Rusty.MI_Cauldron_001_Rusty:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:479][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Sign -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Sign.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:492][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Sign.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:508][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Roof_Support_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Roof_Support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:515][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Roof_Support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:521][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Roof_Enum.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:526][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:529][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Roof_Tiles_Parallax_001.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:714][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure/BP_Roof -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Roof.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Roof.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:797][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Planks_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:831][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/FirBranch_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/FirBranch_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/FirBranch_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:861][ 0]LogCook:Display: Cooking /Game/GoodFood/Materials/M_Food -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Materials/M_Food.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Materials/M_Food.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:882][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/TemplateFloor -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Geometry/Meshes/TemplateFloor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Geometry/Meshes/TemplateFloor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:885][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/CubeMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Geometry/Meshes/CubeMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:891][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Geometry/Meshes/CubeMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:894][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube_Chamfer -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Geometry/Meshes/1M_Cube_Chamfer.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:900][ 0]LogCook:Display: Cooking /Game/Geometry/Meshes/1M_Cube -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:902][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Geometry/Meshes/1M_Cube.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:909][ 0]LogCook:Display: Cooking /Game/Environment/Textures/T_Cave_Water_Fluid01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Environment/Textures/T_Cave_Water_Fluid01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:911][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Environment/Textures/T_Cave_Water_Fluid01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:940][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Mountain -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Mountain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:944][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Mountain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:957][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Items -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Items.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:963][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Items.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:965][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:967][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:980][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_HeatHaze -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_HeatHaze.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_HeatHaze.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:995][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_FireB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_FireB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.54:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_FireB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:008][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_FireA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_FireA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:013][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_FireA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:018][ 0]LogCook:Display: Cooking /Game/Effects/Textures/Water/T_FallingWater_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:020][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:026][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Beets_LR_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Beets_LR_BC.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:027][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Beets_LR_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:068][ 0]LogCook:Display: Cooking /Game/character/charachter_01/idle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:070][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:075][ 0]LogCook:Display: Cooking /Game/character/charachter_01/holding_walk -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/holding_walk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/holding_walk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:080][ 0]LogCook:Display: Cooking /Game/character/charachter_01/harvesting -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/harvest MainFrameActions: Cooking (Windows): ing.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:082][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/harvesting.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:088][ 0]LogCook:Display: Cooking /Game/character/charachter_01/FuseModel_Top_specular -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:089][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:093][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.55:197][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/S_NavP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:016][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/BP_AIC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:023][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:031][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Textures/T_WoodenShieldAO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolk MainFrameActions: Cooking (Windows): it/Assets/Textures/T_WoodenShieldAO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_WoodenShieldAO.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:162][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:164][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:165][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:583][ 0]LogBlueprint:Warning: Compiler Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:587][ 0]LogBlueprint:Warning: Compiler Warning [0028.60] Compile of BP_Player successful, but with 1 Warning(s) [in 9 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:588][ 0]LogBlueprint:Warning: Compiler Warning [0028.60] Compile of BP_Player successful, but with 2 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:588][ 0]LogBlueprint:Warning: Compiler Warning [0028.60] Compile of BP_Player successful, but with 3 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:596][ 0]LogBlueprint:Warning: Compiler Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:600][ 0]LogBlueprint:Warning: Compiler Warning [0028.61] Compile of BP_Player successful, but with 1 Warning(s) [in 9 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:601][ 0]LogBlueprint:Warning: Compiler Warning [0028.61] Compile of BP_Player successful, but with 2 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:601][ 0]LogBlueprint:Warning: Compiler Warning [0028.61] Compile of BP_Player successful, but with 3 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:802][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleFlying/Example_Flying -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavior MainFrameActions: Cooking (Windows): Toolkit/Examples/ExampleFlying/Example_Flying.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleFlying/Example_Flying.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:840][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:877][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:878][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:879][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:880][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:881][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:882][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:885][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:886][ 0]LogCook:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:890][ 0]LogCook:Display: Cooking /Engine/MapTemplates/SM_Template_Map_Floor -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:893][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:894][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:912][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:912][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:915][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:915][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:916][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:941][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:948][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_mos MainFrameActions: Cooking (Windows): s_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:949][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:951][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:979][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/BP_RaceKitHUD -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitHUD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.56:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitHUD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:423][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/BP_RaceKitComponent -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceK MainFrameActions: Cooking (Windows): itComponent.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitComponent.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:472][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/BP_RaceKitCheckPoint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitCheckPoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:492][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitCheckPoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:497][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:919][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/BP_PLAYER01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_PLAYER01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:938][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_PLAYER01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:947][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:976][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/BP_CountdownLight -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_Countdo MainFrameActions: Cooking (Windows): wnLight.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_CountdownLight.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:987][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/BPI_SortInterface -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BPI_SortIn MainFrameActions: Cooking (Windows): terface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BPI_SortInterface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.57:989][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/BPFL_RaceKitFunctions -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BPFL_R MainFrameActions: Cooking (Windows): aceKitFunctions.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BPFL_RaceKitFunctions.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:013][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/ABP_Sedan_AnimBP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/ABP_Sedan_AnimBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:016][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/ABP_Sedan_AnimBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:200][ 0]LogCook:Display: Cooking /Game/PlantsPack/Textures/Tex_Plants_Normal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Textures/Tex_Plants_Normal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:320][ 0]LogCook:Display: Cooking /Game/Desert_Environment/daralouch/skaf -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/daralouch/ska MainFrameActions: Cooking (Windows): f.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:323][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/daralouch/skaf.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:331][ 0]LogCook:Display: Cooking /Game/Desert_Environment/daralouch/jnab -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/daralouch/jnab.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:332][ 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/daralouch/hit01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:352][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/daralouch/hit01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:356][ 0]LogCook:Display: Cooking /Game/character/charachter_01/wheelbarrow_walk -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/wheelbarrow_walk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:357][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/wheelbarrow_walk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:361][ 0]LogCook:Display: Cooking /Game/character/charachter_01/wheelbarrow_idle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/wheelbarrow_idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/wheelbarrow_idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:368][ 0]LogCook:Display: Cooking /Game/character/charachter_01/watering -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/watering.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:371][ 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C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/walking__1_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:384][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/walking__1_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:390][ 0]LogCook:Display: Cooking /Game/character/charachter_01/walking01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/walking01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:391][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/walking01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:395][ 0]LogCook:Display: Cooking /Game/character/charachter_01/walking -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/walking.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:396][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/walking.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:397][ 0]LogCook:Display: Cooking /Game/character/charachter_01/Topmat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/Topmat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:402][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/Topmat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:406][ 0]LogCook:Display: Cooking /Game/character/charachter_01/stand_to_sit -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/stand_to_sit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/stand_to_sit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:412][ 0]LogCook:Display: Cooking /Game/character/charachter_01/standing_up -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/standi MainFrameActions: Cooking (Windows): ng_up.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/standing_up.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:419][ 0]LogCook:Display: Cooking /Game/character/charachter_01/standing -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/standing.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:420][ 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/sit_to_stand.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:435][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/sit_to_stand.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:436][ 0]LogCook:Display: Cooking /Game/character/charachter_01/sitting -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/sitting.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:437][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/sitting.uasset MainFrameActions: 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C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/running.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:452][ 0]LogCook:Display: Cooking /Game/character/charachter_01/runnig01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/runnig01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:454][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/runnig01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:458][ 0]LogCook:Display: Cooking /Game/character/charachter_01/push_up_to_idle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/pu MainFrameActions: Cooking (Windows): sh_up_to_idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:460][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/push_up_to_idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:466][ 0]LogCook:Display: Cooking /Game/character/charachter_01/pull_plant -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/pull_pl MainFrameActions: Cooking (Windows): ant.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/pull_plant.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:520][ 0]LogCook:Display: Cooking /Game/character/charachter_01/princ_ch_BP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/princ_ch_BP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:530][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/princ_ch_BP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:550][ 0]LogCook:Display: Cooking /Game/character/charachter_01/princ_char -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/princ_c MainFrameActions: Cooking (Windows): har.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:563][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/princ_char.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:564][ 0]LogCook:Display: Cooking /Game/character/charachter_01/princ_blend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/princ_ MainFrameActions: Cooking (Windows): blend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:565][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/princ_blend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:565][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:903][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:904][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Topmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:933][ 0]LogCook:Display: Cooking /Game/character/charachter_01/plant_a_plant -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/plan MainFrameActions: Cooking (Windows): t_a_plant.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:936][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/plant_a_plant.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.58:942][ 0]LogCook:Display: Cooking /Game/character/charachter_01/pick_fruit -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/pick_fruit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:108][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonIdle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBe MainFrameActions: Cooking (Windows): haviorToolkit/Assets/Mannequin/Animations/ThirdPersonIdle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:109][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPers MainFrameActions: Cooking (Windows): onIdle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:113][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing2_End -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavio MainFrameActions: Cooking (Windows): rToolkit/Assets/Mannequin/Animations/Swing2_End.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:115][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing2_End.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:119][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:121][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing2.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:123][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1_End -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1_End.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:125][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1_En MainFrameActions: Cooking (Windows): d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:127][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:129][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:131][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Right -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Right.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:132][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Right MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:135][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Left -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Left.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:136][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Left. 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[2017.03.04-11.19.59:204][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleDefen MainFrameActions: Cooking (Windows): d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:208][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Flinch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToo MainFrameActions: Cooking (Windows): lkit/Assets/Mannequin/Animations/Flinch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:210][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Flinch.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:214][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Fire_Rifle_Ironsights -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/AIBehaviorToolkit/Assets/Mannequin/Animations/Fire_Rifle_Ironsights.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Fire_Rifl MainFrameActions: Cooking (Windows): e_Ironsights.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:220][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Rt_Rifle_Hip -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Rt_R ifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:222][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Rt_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:226][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Lt_Rifle_Hip -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Lt_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:228][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Lt_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:233][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Fwd_Rifle_Hip -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Fwd_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:235][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Wa MainFrameActions: Cooking (Windows): lk_Fwd_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:241][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Bwd_Rifle_Hip -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Bwd_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:243][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Wa MainFrameActions: Cooking (Windows): lk_Bwd_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:249][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Idle_Rifle_Hip -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Idle_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:253][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Id MainFrameActions: Cooking (Windows): le_Rifle_Hip.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:257][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/ButtonPush -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ButtonPush.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ButtonPush.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:267][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_RifleJog -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_RifleJog.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:269][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_RifleJog.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:274][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Player -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Player.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:275][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Player.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:277][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Defend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavior MainFrameActions: Cooking (Windows): Toolkit/Assets/Mannequin/Animations/BS_Defend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:278][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Defend MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:282][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_CrouchWalk -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeha MainFrameActions: Cooking (Windows): viorToolkit/Assets/Mannequin/Animations/BS_CrouchWalk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:283][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_CrouchWalk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:290][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:355][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_Player -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeha MainFrameActions: Cooking (Windows): viorToolkit/Assets/Mannequin/Animations/AnimBP_Player.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:366][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_Pl MainFrameActions: Cooking (Windows): ayer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.19.59:443][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/S_NavP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:294][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:586][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC_Ranged -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC_Ranged.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NP MainFrameActions: Cooking (Windows): C_Ranged.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:608][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavio MainFrameActions: Cooking (Windows): rToolkit/Assets/Mannequin/Animations/AnimBP_NPC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:632][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NP MainFrameActions: Cooking (Windows): C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:635][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:639][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehav MainFrameActions: Cooking (Windows): iorToolkit/Assets/Mannequin/Animations/AM_WorkLoop2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:641][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:644][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehav MainFrameActions: Cooking (Windows): iorToolkit/Assets/Mannequin/Animations/AM_WorkLoop1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:645][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLo MainFrameActions: Cooking (Windows): op1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:656][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Reload -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Reload.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:657][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Reload MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:660][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Flinch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavior MainFrameActions: Cooking (Windows): Toolkit/Assets/Mannequin/Animations/AM_Flinch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:661][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Flinch MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:672][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_FireRifle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehav MainFrameActions: Cooking (Windows): iorToolkit/Assets/Mannequin/Animations/AM_FireRifle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_FireRi MainFrameActions: Cooking (Windows): fle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:677][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack MainFrameActions: Cooking (Windows): 3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:682][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:683][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack MainFrameActions: Cooking (Windows): 2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:685][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavio MainFrameActions: Cooking (Windows): rToolkit/Assets/Mannequin/Animations/AM_Attack1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:686][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:694][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:695][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:705][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/T_Wood_PlanksA_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Wood_PlanksA/T_Wood_PlanksA_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/T_Wood_PlanksA_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:760][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wooden_Palisade/SM_Wooden_Palisade -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Mesh MainFrameActions: Cooking (Windows): es/Wooden_Palisade/SM_Wooden_Palisade.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wooden_Palisade/SM_Wooden_Palisade.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:790][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:790][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:791][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:793][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:793][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:793][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:800][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:801][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:801][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:803][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:803][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:804][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:808][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wooden_logsB/SM_Wooden_logsB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Woo MainFrameActions: Cooking (Windows): den_logsB/SM_Wooden_logsB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wooden_logsB/SM_Wooden_logsB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:851][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wooden_logs/SM_Wooden_logs -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Woode MainFrameActions: Cooking (Windows): n_logs/SM_Wooden_logs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:853][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wooden_logs/SM_Wooden_logs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:885][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.M_Wooden_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:885][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.T_Wooden_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:885][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.T_Wooden_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:888][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.M_Wooden_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:888][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.T_Wooden_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:888][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.T_Wooden_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:895][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.M_Wooden_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:895][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.T_Wooden_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:895][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.T_Wooden_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:898][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.M_Wooden_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:898][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.T_Wooden_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:898][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.T_Wooden_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:899][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wooden_fence/SM_Wooden_Fence -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wooden_fence/SM_Wooden_Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wooden_fence/SM_Wooden_Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:932][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:932][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:933][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:935][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:935][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:935][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:941][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:942][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:942][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:944][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:944][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:944][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:945][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wheel/SM_wheel -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wheel/SM_wheel.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wheel/SM_wheel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:972][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Village_Gate/SM_Village_doorsx -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Village_Gate/SM_Village_doorsx.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:973][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Village_Gate/SM_Village_doorsx.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:979][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Village_Gate/SM_Village_doordx -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/V MainFrameActions: Cooking (Windows): illage_Gate/SM_Village_doordx.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.00:981][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Village_Gate/SM_Village_doordx.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:007][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:008][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:008][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:010][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:010][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fe MainFrameActions: Cooking (Windows): nce_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:011][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_D MainFrameActions: Cooking (Windows): oor_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:018][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:018][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fe MainFrameActions: Cooking (Windows): nce_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:019][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:021][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:021][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:021][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_D MainFrameActions: Cooking (Windows): oor_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:025][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Village_Door_fence/SM_Village_door_fence -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprop MainFrameActions: Cooking (Windows): s/Meshes/Village_Door_fence/SM_Village_door_fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Village_Door_fence/SM_Village_door_fen MainFrameActions: Cooking (Windows): ce.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:053][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:054][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:054][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:056][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:057][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:057][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:064][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:064][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:064][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:067][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:067][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:067][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:071][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Table/SM_Table -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Table/SM_Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:073][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Table/SM_Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:101][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM5, Default Material will be used in g MainFrameActions: Cooking (Windows): ame. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:102][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:102][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:104][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:104][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:105][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater MainFrameActions: Cooking (Windows): _4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:112][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:112][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N. MainFrameActions: Cooking (Windows): T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:112][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater MainFrameActions: Cooking (Windows): _4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:114][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:115][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N. MainFrameActions: Cooking (Windows): T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:115][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:116][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Sword_temper/Sword_temper_nowater/SM_Swordtempernowater -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/Woodprops/Meshes/Sword_temper/Sword_temper_nowater/SM_Swordtempernowater.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Sword_temper/Sword_temper_nowater/SM_Swordtempernowater.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:169][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:170][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:172][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:172][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:179][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:179][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:181][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:182][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:182][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:182][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:183][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:183][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:183][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:183][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/Woodprops/Materials/Sword_temper/M_Water_Ocean.M_Water_Ocean:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:184][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Sword_temper/SM_Swordtemper -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Sword_temper/SM_Swordtemper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:186][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Sword_temper/SM_Swordtemper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:210][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Bucket/Bucketnowater/SM_Bucket_nowater -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Bucket/Bucketnowater/SM_Bucket_nowater.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:212][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Bucket/Bucketnowater/SM_Bucket_nowater.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:248][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:248][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:248][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:248][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/Woodprops/Materials/Bucket/M_Water_Ocean.M_Water_Ocean:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:249][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Bucket/SM_Bucket -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Bucket/SM_Bucke MainFrameActions: Cooking (Windows): t.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:251][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Bucket/SM_Bucket.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:280][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:280][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:281][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:283][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:283][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:284][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:290][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:291][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:291][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:293][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:293][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:294][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:295][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Box/SM_Woodenbox_moss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Box/SM_Woodenbox_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:297][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Box/SM_Woodenbox_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:324][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:325][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:327][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:327][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:334][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:334][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:336][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:336][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:337][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Box/SM_Woodenbox -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Box/SM_Woodenbo MainFrameActions: Cooking (Windows): x.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Box/SM_Woodenbox.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:353][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Bench/M_Bench.M_Bench for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:353][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_N.T_Bench_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:353][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_L.T_Bench_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:356][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Bench/M_Bench.M_Bench for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:356][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_N.T_Bench_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:356][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_L.T_Bench_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:359][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Bench/SM_Bench -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Bench/SM_Bench.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Bench/SM_Bench.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:390][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:390][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:392][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:392][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:399][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:400][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:402][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:402][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:406][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/BarrelB/SM_Barrel_coal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/BarrelB/S MainFrameActions: Cooking (Windows): M_Barrel_coal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/BarrelB/SM_Barrel_coal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:439][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:440][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:442][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:442][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:449][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:449][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:452][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:452][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:453][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/BarrelA/SM_Barrel -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/BarrelA/SM_Bar MainFrameActions: Cooking (Windows): rel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:454][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/BarrelA/SM_Barrel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:460][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_N.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:471][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wood_planksC/Moss/M_Wood_planksC_Moss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprop MainFrameActions: Cooking (Windows): s/Materials/Wood_planksC/Moss/M_Wood_planksC_Moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_planksC/Moss/M_Wood_planksC_Mo MainFrameActions: Cooking (Windows): ss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:481][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:493][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wood_planksC/M_Wood_PlanksC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_planksC/M_Wood_PlanksC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:497][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_planksC/M_Wood_PlanksC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:520][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:521][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:521][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_PlanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:523][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:524][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:524][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:531][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:531][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:531][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_PlanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:533][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:534][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB MainFrameActions: Cooking (Windows): _nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:534][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:535][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:561][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:562][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:562][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:564][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:565][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:565][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:572][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:572][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:572][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:574][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:575][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:575][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:576][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:580][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:604][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:605][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:605][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_PlanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:607][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:608][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:608][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:614][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:615][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA MainFrameActions: Cooking (Windows): _nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:615][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_PlanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:617][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:618][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA MainFrameActions: Cooking (Windows): _nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:618][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_PlanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:619][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:623][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:644][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:645][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:645][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:647][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:648][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:648][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:654][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:655][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:655][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:657][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:658][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:658][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:658][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:686][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:687][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:687][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:690][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:690][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:690][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade MainFrameActions: Cooking (Windows): _moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:698][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:698][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_ MainFrameActions: Cooking (Windows): 4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:699][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:701][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:701][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_ MainFrameActions: Cooking (Windows): 4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:701][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:702][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodpro MainFrameActions: Cooking (Windows): ps/Materials/Wooden_palisade/M_Wooden_palisade_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_m MainFrameActions: Cooking (Windows): oss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:706][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Ma MainFrameActions: Cooking (Windows): terials/Wooden_palisade/M_Wooden_palisade.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:716][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:720][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wooden_logs/M_Wooden_logs -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/ MainFrameActions: Cooking (Windows): Wooden_logs/M_Wooden_logs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wooden_logs/M_Wooden_logs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:729][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Material MainFrameActions: Cooking (Windows): s/Wooden_Fence/M_Wooden_Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:733][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:734][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:837][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:837][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:837][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:840][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:840][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:840][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:845][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:846][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:846][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:848][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:848][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:849][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:849][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Wheel/M_Wheel -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wheel/M_Wheel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:853][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Wheel/M_Wheel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:865][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Gate/M_Village_Gate_norunes.M_Village_Gate_norunes for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:865][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_N.T_Village_Gate_norunes MainFrameActions: Cooking (Windows): _4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:866][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_L.T_Village_Gate_n MainFrameActions: Cooking (Windows): orunes_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:868][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Gate/M_Village_Gate_norunes.M_Village_Gate_norunes for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:868][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_N.T_Village_Gate_norunes_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:869][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_L.T_Village_Gate_n MainFrameActions: Cooking (Windows): orunes_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:869][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Village_Gate/M_Village_Gate_norunes -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Village_Gate/M_Village_Gate_norunes.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:870][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Village_Gate/M_Village_Gate_norunes.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:881][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Village_Gate/M_Village_Gate -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Village_Gate/M_Village_Gate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:885][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Village_Gate/M_Village_Gate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:896][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:896][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fe MainFrameActions: Cooking (Windows): nce_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:897][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:899][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:900][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:900][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_D MainFrameActions: Cooking (Windows): oor_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:905][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:905][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fe MainFrameActions: Cooking (Windows): nce_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:906][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_D MainFrameActions: Cooking (Windows): oor_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:908][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:909][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:909][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:909][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodpr MainFrameActions: Cooking (Windows): ops/Materials/Village_Door_fence/M_Village_Door_Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:913][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:924][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:925][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:925][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:927][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:928][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:928][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:933][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:933][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:934][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:936][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:936][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:936][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:937][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Table/M_Table -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Table/M_Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:941][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Table/M_Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:952][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM5, Default Material will be used in g MainFrameActions: Cooking (Windows): ame. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:952][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N. MainFrameActions: Cooking (Windows): T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:953][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:955][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM5, Default Material will be used in g MainFrameActions: Cooking (Windows): ame. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:956][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:956][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:961][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:962][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:962][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:964][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:965][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:965][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater MainFrameActions: Cooking (Windows): _4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:965][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sw ord_temper_nowater.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_ MainFrameActions: Cooking (Windows): Sword_temper_nowater.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:972][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:985][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:985][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:986][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:986][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:986][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:986][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/Woodprops/Materials/Sword_temper/M_Water_Ocean.M_Water_Ocean:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:987][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Sword_temper/M_Water_Ocean -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials MainFrameActions: Cooking (Windows): /Sword_temper/M_Water_Ocean.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.01:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/M_Water_Ocean.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:002][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:003][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:005][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:005][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:011][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:011][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:013][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:013][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:014][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Sword_temper/M_Sword_temper -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Material MainFrameActions: Cooking (Windows): s/Sword_temper/M_Sword_temper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:018][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/M_Sword_temper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:028][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Bucket/Bucketnowater/M_Bucketnowater -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Bucket/Bucketnowater/M_Bucketnowater.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:032][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Bucket/Bucketnowater/M_Bucketnowater.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:043][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:043][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:043][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:044][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/Woodprops/Materials/Bucket/M_Water_Ocean.M_Water_Ocean:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:044][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Bucket/M_Water_Ocean -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Bucket/M_Water_Ocean.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:049][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Bucket/M_Water_Ocean.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:059][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Bucket/M_Bucket -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Bucket/M_Bucket.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Bucket/M_Bucket.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:074][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:074][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:074][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:077][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:077][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:077][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:083][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:083][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:083][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:085][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:086][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:086][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:087][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Box/Box_moss/M_Box_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:091][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Box/Box_moss/M_Box_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:102][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:102][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:104][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:104][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:110][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:110][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:112][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:112][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:113][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Box/M_Box -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Box/M_Box.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:116][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Box/M_Box.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:122][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Bench/M_Bench.M_Bench for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:122][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_N.T_Bench_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:123][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_L.T_Bench_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:125][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Bench/M_Bench.M_Bench for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:125][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_N.T_Bench_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:125][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_L.T_Bench_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:125][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/Bench/M_Bench -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Bench/M_Bench.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:127][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/Bench/M_Bench.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:138][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:139][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:141][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:141][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:147][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:147][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:149][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:150][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:150][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/BarrelB/M_BarrelB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/BarrelB/M_BarrelB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/BarrelB/M_BarrelB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:166][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:166][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:168][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:169][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:174][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:174][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:176][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:177][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:177][ 0]LogCook:Display: Cooking /Game/Woodprops/Materials/BarrelA/M_BarrelA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/BarrelA/M_BarrelA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:181][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Materials/BarrelA/M_BarrelA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:186][ 0]LogCook:Display: Cooking /Game/vehicles/vehicles_02/NewBlueprint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicles_02/NewBlueprint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:186][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewBlueprint. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:222][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/wood_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wood_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wood_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:269][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Interior_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Interior_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:273][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Interior_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:298][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stall_Cloth_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:305][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:332][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Pine_Branch_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landsca MainFrameActions: Cooking (Windows): peAutoMaterial/Meshes/Trees/Pine-Tree/Pine_Branch_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:340][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Pine_Branc MainFrameActions: Cooking (Windows): h_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:343][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:363][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:412][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BPI_SortInterface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:621][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BPFL_RaceKitFunctions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:684][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitCheckPoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:687][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:704][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/sitting.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:711][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_normal.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Cooking (Windows): owsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:712][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:713][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Topmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.02:716][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/ABP_Sedan_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:064][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_PLAYER01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:202][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/AB_bhimkarita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/AB_bhimk MainFrameActions: Cooking (Windows): arita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:228][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/AB_bhimkarita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:229][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim/AB_bhim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim/AB_bhim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:230][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for AB_bhim. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:241][ 0]LogCook:Display: Cooking /Game/GoodFood/Textures/T_Table_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_Table_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:243][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_Table_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:247][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Corn_BB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:262][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Corn_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Corn_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:263][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Corn_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:267][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Corn.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:282][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Corn -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Corn.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Corn.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:288][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Chili_Pepper_BB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:299][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Chili_Pepper_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Chili_Pepper_B MainFrameActions: Cooking (Windows): B.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:301][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Chili_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:305][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Chili_Pepper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:320][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Chili_Pepper -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Chili_Pepper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:322][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Chili_Pepper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:326][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Cauliflower.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:341][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Cauliflower -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Cauliflower.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:342][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Cauliflower.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:346][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Textures/T_DmS_Red_Cabbage_BC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:347][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Red_Cabbage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:361][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Cabbage_RED -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Cabbage_RED.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:363][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Cabbage_RED.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.03:366][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Cabbage_Green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/M_Blue.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:124][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Materials/Environment/CubeMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeha MainFrameActions: Cooking (Windows): viorToolkit/Assets/Materials/Environment/CubeMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/CubeMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:134][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Materials/Character/M_Weapons_Metal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Weapons_Metal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:144][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Weapons_Metal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:144][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Materials/Character/M_Shield_Metal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Shield_Metal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:150][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Shield_Metal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:175][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin__N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conte MainFrameActions: Cooking (Windows): nt/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin__N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:181][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin__N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:197][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stones_Exterior_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Exterior_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:200][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Exterior_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:227][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stucco_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_ MainFrameActions: Cooking (Windows): C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:235][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:251][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:254][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:254][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_None.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:255][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:328][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass00 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAut MainFrameActions: Cooking (Windows): oMaterial/Meshes/Grass/SmallGrass/Grass00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass00.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:331][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Fun MainFrameActions: Cooking (Windows): ctions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:332][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Compo MainFrameActions: Cooking (Windows): nents.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:334][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:336][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:337][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:338][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector. uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:339][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Coordinates/WorldPosition-XY -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Coordinates/WorldPosition-XY.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:340][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Coordinates/WorldPosition-XY.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:347][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoM MainFrameActions: Cooking (Windows): aterial/Meshes/Grass/BigGrass/Grass01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:348][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:354][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower06 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:356][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:362][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:363][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:371][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lands MainFrameActions: Cooking (Windows): capeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:372][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flo MainFrameActions: Cooking (Windows): wer02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:379][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:380][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:388][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower00 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lands MainFrameActions: Cooking (Windows): capeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:389][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flo MainFrameActions: Cooking (Windows): wer00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:390][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoM MainFrameActions: Cooking (Windows): aterial/Meshes/Grass/BigGrass/Grass00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:391][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:410][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:433][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:434][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:462][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:858][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:858][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:858][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:858][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:859][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:859][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01.M_FieldGrass_Inst_01:SceneThumbnailInfoWithPrimit ive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:859][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:860][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:860][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:860][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01.M_FieldGrass_Inst_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:861][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:861][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:861][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:861][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.M_FieldGrass_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:871][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:871][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:872][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:872][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:873][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:873][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:873][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:873][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:SceneThumbnailInfo WithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:874][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:874][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:874][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:874][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:875][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:875][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:875][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:875][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:SceneThumbnailInfo WithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:876][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/Grass_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:877][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:878][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:880][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engi MainFrameActions: Cooking (Windows): ne/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:882][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_P MainFrameActions: Cooking (Windows): erObjectFoliageData.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:882][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ObjectLocalToWorldData -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalToWorldData.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalToWorldData.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:884][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/E MainFrameActions: Cooking (Windows): ngine_MaterialFunctions02/Utility/DitherTemporalAA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:886][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:887][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Conte MainFrameActions: Cooking (Windows): nt/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixe MainFrameActions: Cooking (Windows): lToPixelUVs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:889][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectData -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_ PerObjectData.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:890][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectData.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:890][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:891][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:892][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:893][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:895][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/Grass_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/ MainFrameActions: Cooking (Windows): Meshes/Grass/Grass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:897][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/Grass00_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial MainFrameActions: Cooking (Windows): /Meshes/Grass/Grass00_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:913][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:913][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/Grass00_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMater MainFrameActions: Cooking (Windows): ial/Meshes/Grass/Grass00_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:924][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:928][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_02_2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateria MainFrameActions: Cooking (Windows): l/Meshes/Bushes/Bush_02_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:934][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_02_1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateria MainFrameActions: Cooking (Windows): l/Meshes/Bushes/Bush_02_1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02_1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:939][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:941][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:946][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_01_2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateria MainFrameActions: Cooking (Windows): l/Meshes/Bushes/Bush_01_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:948][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_01_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.05:948][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:102][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Coordinates/WorldPosition-XY.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:103][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:104][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:105][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:106][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:107][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:109][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:110][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_None.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:110][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:117][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:123][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_Inst.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:158][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:160][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_01_1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_01_1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_01_1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:200][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/ MainFrameActions: Cooking (Windows): Meshes/Bushes/Bush_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:223][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_00_2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_00_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_00_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:232][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_00_1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateria MainFrameActions: Cooking (Windows): l/Meshes/Bushes/Bush_00_1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_00_1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:237][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bush_00 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:239][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:241][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_01_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:243][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:244][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02_1.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:246][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02_2.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:256][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Bushes/Bushes_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateria MainFrameActions: Cooking (Windows): l/Meshes/Bushes/Bushes_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:258][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bushes_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:268][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:340][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/Water/Water_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/Water_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:367][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/Water_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:367][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:368][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:369][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/En MainFrameActions: Cooking (Windows): gine_MaterialFunctions02/Texturing/CustomRotator.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:371][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:371][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/Pi -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Pi.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:373][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/Pi.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:405][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/Water/Water_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMate MainFrameActions: Cooking (Windows): rial/Materials/Water/Water_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:423][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/Water_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:473][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/Water/OceanWater_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAut MainFrameActions: Cooking (Windows): oMaterial/Materials/Water/OceanWater_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:540][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/OceanWater_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:541][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/Water/Legacy_Reflection_RT -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landsca MainFrameActions: Cooking (Windows): peAutoMaterial/Materials/Water/Legacy_Reflection_RT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:542][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/Legacy_Reflection_RT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:555][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/SSS/Sun_Blueprint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/SSS/Sun _Blueprint.uasset MainFrameActions: Cooking (Windows): 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:615][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Slopes -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simu MainFrameActions: Cooking (Windows): lator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Slopes.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Slopes.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:648][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Side -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Side.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:651][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Side.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:652][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/WorldPositionWithScale -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/WorldPositionWithScale. uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:653][ 0]LogSavePackage:Display: 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:681][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMateri al/LandscapeMaterials/Layer_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:684][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:692][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_02 -> C:/Users/YASSER/Documents/Unreal 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(Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:712][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/WavesSet -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/WavesSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/WavesSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:715][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_si MainFrameActions: Cooking (Windows): mulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:717][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_si MainFrameActions: Cooking (Windows): mulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:719][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:720][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_Displace_Mask -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEdi MainFrameActions: Cooking (Windows): tor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_Displace_Mask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_Displace_Mask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:722][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMateri al/Functions/Triplanar_Cliff_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/Triplanar_Cliff_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:730][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:732][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:734][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:735][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:743][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/TriplanarLayer -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/ Functions/TriplanarLayer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/TriplanarLayer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:749][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/TriplanarCoord -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simul MainFrameActions: Cooking (Windows): ator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/TriplanarCoord.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:751][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/TriplanarCoord.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:754][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SlopeMask_HeightVariation_Mask -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEd MainFrameActions: Cooking (Windows): itor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SlopeMask_HeightVariation_Mask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:756][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/SlopeMask_HeightVariation_Mask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:756][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SlopeMask -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SlopeMask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:758][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/SlopeMask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:758][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SeaWave -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functio ns/SeaWave.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:760][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SeaWave.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:764][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/MatLayerBlend_Tesselated -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAut oMaterial/Functions/MatLayerBlend_Tesselated.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/MatLayerBlend_Tesselated.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:774][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Heigh_Slope_Variation -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Shee MainFrameActions: Cooking (Windows): p_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Heigh_Slope_Variation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:776][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/Heigh_Slope_Variation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:776][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/HeightLerp -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engin MainFrameActions: Cooking (Windows): e_MaterialFunctions02/Texturing/HeightLerp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:778][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/HeightLerp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:779][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/GlobalUVScaler -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simul MainFrameActions: Cooking (Windows): ator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/GlobalUVScaler.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:780][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/GlobalUVScaler.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:784][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/GlobalHeightBlend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_si MainFrameActions: Cooking (Windows): mulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/GlobalHeightBlend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:786][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/GlobalHeightBlend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:787][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceTessellation -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep MainFrameActions: Cooking (Windows): _simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceTessellation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:788][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceTessellation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:789][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceBlend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceBlend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:791][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/F MainFrameActions: Cooking (Windows): unctions/DistanceBlend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:792][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Blend_HeightAndSlope -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep MainFrameActions: Cooking (Windows): _simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Blend_HeightAndSlope.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Blend_HeightAndSlope.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:801][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/AutoLayer -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Funct ions/AutoLayer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:803][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/AutoLayer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:815][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:818][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalToWorldData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:821][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:822][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:824][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:826][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:827][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:829][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:837][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass_01.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:844][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.06:887][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass_02.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:242][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:293][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:293][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:293][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:293][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:294][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:294][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01.M_FieldGrass_Inst_01:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:295][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:295][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:295][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:295][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01.M_FieldGrass_Inst_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:296][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:296][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:296][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:297][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:297][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:297][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:298][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:298][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:299][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:299][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:299][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:299][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.M_FieldGrass_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:300][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:300][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:300][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:301][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:301][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:301][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:302][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:302][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:307][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_Ocean_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sh MainFrameActions: Cooking (Windows): eep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_Ocean_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:331][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/L MainFrameActions: Cooking (Windows): andscape_Automaterial_Ocean_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:334][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldAlignedNormals_HighQuality -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldAlignedNormals_HighQuality.ua sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:338][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldAlignedNormals_HighQuality.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:338][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedNormal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functio MainFrameActions: Cooking (Windows): ns/Engine_MaterialFunctions01/Texturing/WorldAlignedNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:340][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:341][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultNormal_Uncompressed -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal_ MainFrameActions: Cooking (Windows): Uncompressed.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:342][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultNormal_Uncompressed.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:343][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderNormalsMap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engi MainFrameActions: Cooking (Windows): ne/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderNormalsMap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:344][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/Sph MainFrameActions: Cooking (Windows): ereRenderNormalsMap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:345][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simul MainFrameActions: Cooking (Windows): ator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:375][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:416][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMateri al/Landscape_Automaterial_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:437][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/L MainFrameActions: Cooking (Windows): andscape_Automaterial_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:439][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Slope_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lan MainFrameActions: Cooking (Windows): dscapeAutoMaterial/Maps/sharedassets/Layer3/Slope_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:439][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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Cooking /Game/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Layer_Sand_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Layer_Sand_LayerIn fo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:445][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Layer_Sa MainFrameActions: Cooking (Windows): nd_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:446][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Layer_Planar_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Layer_Planar_Lay erInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:447][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Layer_Pl MainFrameActions: Cooking (Windows): anar_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:448][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Foliage_Eraser_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Foliage_Eraser_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): scapeAutoMaterial/Maps/sharedassets/Layer3/Auto_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:490][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/sharedassets/Layer3/Auto_Lay MainFrameActions: Cooking (Windows): erInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:491][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/sharedassets/Layer2/Side_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Land MainFrameActions: Cooking (Windows): scapeAutoMaterial/Maps/sharedassets/Layer2/Side_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:492][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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Cooking /Game/LandscapeAutoMaterial/Maps/sharedassets/Layer1/Caustics_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): LandscapeAutoMaterial/Maps/sharedassets/Layer1/Caustics_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:507][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/sharedassets/Layer1/Caustics MainFrameActions: Cooking (Windows): _LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:508][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Slope_Variation_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Slope_Variation_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:509][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Slope_V MainFrameActions: Cooking (Windows): ariation_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:510][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Slope_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/La MainFrameActions: Cooking (Windows): ndscapeAutoMaterial/Maps/Sea-Map_sharedassets/Slope_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Slope_L MainFrameActions: Cooking (Windows): ayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:513][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Side_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lan MainFrameActions: Cooking (Windows): dscapeAutoMaterial/Maps/Sea-Map_sharedassets/Side_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:514][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Side_La MainFrameActions: Cooking (Windows): yerInfo.uasset MainFrameActions: Cooking (Windows): 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_03_LayerInfo .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:518][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_03_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:519][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_02_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_02_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:521][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_02_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:523][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_01_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_01_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:524][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_01_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:525][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Foliage_Eraser_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Foliage_Eraser_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Foliage MainFrameActions: Cooking (Windows): _Eraser_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:527][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Coloring_Dark_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Coloring_Dark _LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:528][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Colorin MainFrameActions: Cooking (Windows): g_Dark_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:530][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Coloring_Bright_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Coloring_Bright_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 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Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:534][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Auto_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lan MainFrameActions: Cooking (Windows): dscapeAutoMaterial/Maps/Sea-Map_sharedassets/Auto_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:535][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Auto_La MainFrameActions: Cooking (Windows): yerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:536][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Slope_Variation_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Slope_Variation_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Slope_Variation_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:538][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Slope_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lan MainFrameActions: Cooking (Windows): dscapeAutoMaterial/Maps/Fly-By_sharedassets/Slope_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Slope_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:540][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Side_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Land MainFrameActions: Cooking (Windows): scapeAutoMaterial/Maps/Fly-By_sharedassets/Side_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:541][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Side_Lay MainFrameActions: Cooking (Windows): erInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:543][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Planar_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/La MainFrameActions: Cooking (Windows): ndscapeAutoMaterial/Maps/Fly-By_sharedassets/Planar_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:544][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Planar_L MainFrameActions: Cooking (Windows): ayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:545][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Layer_03_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Layer_03_LayerInfo.u asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:546][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Layer_03 MainFrameActions: Cooking (Windows): _LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:547][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Layer_02_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Layer_02_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:548][ 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0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Foliage_Eraser_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Foliage_Eraser_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:552][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Foliage_ MainFrameActions: Cooking (Windows): Eraser_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:553][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Coloring_Dark_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Coloring_Dark_L ayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:554][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Coloring_Dark_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:556][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Coloring_Bright_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Coloring_Bright_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:557][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Coloring_Bright_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:558][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Caustics_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Caustics_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Caustics MainFrameActions: Cooking (Windows): _LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:561][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Auto_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Auto_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:562][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Auto_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:576][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/FX/Fly/Fly_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:579][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:586][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/FX/Fly/Fly_Generic_FX -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/ MainFrameActions: Cooking (Windows): FX/Fly/Fly_Generic_FX.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_Generic_FX.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:598][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Textures/T_Water_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:600][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:681][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Normal_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:684][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:695][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:700][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:702][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:748][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/CagesDoor -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/CagesDoor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/CagesDoor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:750][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/HueShift -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFu MainFrameActions: Cooking (Windows): nctions02/HueShift.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 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[2017.03.04-11.20.07:754][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/ImageAdjustment/BlurSampleOffsets -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Fu MainFrameActions: Cooking (Windows): nctions/Engine_MaterialFunctions01/ImageAdjustment/BlurSampleOffsets.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/BlurSampleOffsets.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:769][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Cages -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Cages.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Cages.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:837][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Bonfire03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Bonf MainFrameActions: Cooking (Windows): ire03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Bonfire03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:848][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Bonfire02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Bonfire02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:850][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Bonfire02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:860][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Bonfire01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Bonf MainFrameActions: Cooking (Windows): ire01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:862][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Bellows.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:921][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Anvil -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Anvil.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:923][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Anvil.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:944][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/FX/Fx_Smoke -> C:/Users/YASSER/Documents/Unreal 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/FX/FX_fire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:968][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/BaseMaterial/Fx_Smoke -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPa MainFrameActions: Cooking (Windows): ck2/Materials/BaseMaterial/Fx_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/Fx_Smoke.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:976][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/BaseMaterial/FX_efeects -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalProps MainFrameActions: Cooking (Windows): Pack2/Materials/BaseMaterial/FX_efeects.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.07:980][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/FX_efeects.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:003][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/BaseMaterial/Fur -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/M MainFrameActions: Cooking (Windows): aterials/BaseMaterial/Fur.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:015][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/Fur.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:015][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/BaseMaterial/ember -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2 MainFrameActions: Cooking (Windows): /Materials/BaseMaterial/ember.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/ember.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:050][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/BaseMaterial/bese_material_twoSides -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/bese_material_twoSides.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:062][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/bese_material_twoSides.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:063][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/BaseMaterial/bese_material -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/bese_material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/bese_material MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:082][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/Tools_ember -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Tools_ember.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:094][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Tools_ember.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:094][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/Tools -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/To MainFrameActions: Cooking (Windows): ols.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:096][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Tools.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:096][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/Table -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:121][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/HayStack -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/HayStack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:131][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/HayStack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:141][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/Furnace -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Furnace.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Furnace.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:213][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/Fur -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Fur. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:223][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Fur.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:247][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/Fence -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Fe MainFrameActions: Cooking (Windows): nce.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:262][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Fence.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:263][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/Cages -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Cages.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:264][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Cages.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:265][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Materials/Boat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Boat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:267][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Materials/Boat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:268][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:284][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/FX_efeects.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:285][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/FX/FX_fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:287][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/Fx_Smoke.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:289][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/FX/Fx_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:311][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/FX/Fire1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/FX/Fire1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/FX/Fire1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:321][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:322][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast_RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:323][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/HueShift.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:359][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/chest2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/chest2.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/chest2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:373][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/chest1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/chest1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:375][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/chest1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:406][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/cart -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/cart.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:410][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/cart.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:429][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/bucket2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bucket2. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:431][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bucket2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:440][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/bucket1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bucket1. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bucket1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:462][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/brushwood -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/brushwood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:464][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/brushwood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:483][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/box4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/box4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/box4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:494][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/box3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/box3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/box3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:506][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/box2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/box2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:508][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/box2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:515][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/box1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/box1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:517][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/box1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:535][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/basket2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/basket2. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/basket2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:547][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/basket1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/basket1. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:549][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/basket1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:568][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/barrel3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/barrel3. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:570][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/barrel3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:581][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/barrel2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/barrel2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:583][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/barrel2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:596][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/barrel1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/barrel1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:599][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/barrel1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:619][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/bale3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bale3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:621][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bale3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:632][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/bale2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bale2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bale2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:646][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/bale1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bale1.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bale1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:656][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/bag3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bag3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:658][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bag3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:665][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/bag2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bag2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bag2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:676][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/bag1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bag1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/bag1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:678][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/BaseMaterial/bese_material -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPro MainFrameActions: Cooking (Windows): psPack/Materials/BaseMaterial/bese_material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:686][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/BaseMaterial/bese_material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:686][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/wood -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:688][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/chest -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/ches MainFrameActions: Cooking (Windows): t.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:691][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/chest.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:692][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/cart -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/cart.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:694][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/cart.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:694][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/bucket -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/bucket.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:696][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/bucket.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:697][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/box -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/box.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:698][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/box.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:699][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/barrel -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/barrel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/barrel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:700][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/bale -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/bale.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:701][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/bale.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:702][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Materials/bag -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/bag.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:703][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Materials/bag.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:704][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Slope_Variation_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Slope_ MainFrameActions: Cooking (Windows): Variation_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:705][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Slope_Variation_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:706][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Slope_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Slope_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:707][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Slope_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:708][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Side_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Side_LayerInfo.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:709][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Side_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:711][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Planar_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Planar_LayerInf MainFrameActions: Cooking (Windows): o.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:711][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Planar_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:713][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Layer_03_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Layer_03_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:714][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Layer_03_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:715][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Layer_02_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Layer_02_Laye MainFrameActions: Cooking (Windows): rInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Layer_02_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:717][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Layer_01_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Layer_01_Laye MainFrameActions: Cooking (Windows): rInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:718][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Layer_01_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:719][ 0]LogCook:Display: Cooking /Game/map_sharedassets/GreenGrass_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/GreenGrass_ MainFrameActions: Cooking (Windows): LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/GreenGrass_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:721][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Grass01_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Grass01_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Grass01_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:723][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Foliage_Eraser_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Foliage_Eraser_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Foliage_Eraser_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:725][ 0]LogCook:Display: Cooking /Game/map_sharedassets/EraseFoliage_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/EraseFoli MainFrameActions: Cooking (Windows): age_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:726][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/EraseFoliage_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:728][ 0]LogCook:Display: Cooking /Game/map_sharedassets/DirtLayer_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/DirtLayer_La MainFrameActions: Cooking (Windows): yerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/DirtLayer_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:730][ 0]LogCook:Display: Cooking /Game/map_sharedassets/DirtLayer_Brown_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/DirtLayer_Brown_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/DirtLayer_Brown_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:732][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Coloring_Dark_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Coloring MainFrameActions: Cooking (Windows): _Dark_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:733][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Coloring_Dark_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:734][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Coloring_Bright_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Colori MainFrameActions: Cooking (Windows): ng_Bright_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:735][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Coloring_Bright_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:736][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Caustics_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Caustics_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:737][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Caustics_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:738][ 0]LogCook:Display: Cooking /Game/map_sharedassets/Auto_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Auto_LayerInfo.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map_sharedassets/Auto_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:752][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4_Mannequin__normals -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Char MainFrameActions: Cooking (Windows): acter/Textures/UE4_Mannequin__normals.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:759][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:767][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Coordinates/WorldPosition-XY.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:768][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:769][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:771][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:772][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:773][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:775][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:776][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_None.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:776][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:778][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceBlend.uasset as reloading for cooker because it' MainFrameActions: Cooking (Windows): s been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:785][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_M.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Cooking (Windows): owsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:790][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_Inst.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:833][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:834][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:836][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass01.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:840][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:847][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/FX/Fly/Fly_Generic_C_Yellow_FX -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAuto MainFrameActions: Cooking (Windows): Material/FX/Fly/Fly_Generic_C_Yellow_FX.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:849][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_Generic_C_Yellow_FX.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:852][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/FX/Fly/Fly_Generic_C_Blue_FX -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMa MainFrameActions: Cooking (Windows): terial/FX/Fly/Fly_Generic_C_Blue_FX.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:854][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_Generic_C_Blue_FX.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:857][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/FX/Fly/Fly_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:859][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:863][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:897][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kit MainFrameActions: Cooking (Windows): eDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:914][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Lea MainFrameActions: Cooking (Windows): ves_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:943][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Fronds_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Fronds_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:962][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Fro MainFrameActions: Cooking (Windows): nds_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.08:992][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/K MainFrameActions: Cooking (Windows): iteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:006][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:031][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:069][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Billboard_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Billboard_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Bil MainFrameActions: Cooking (Windows): lboard_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:100][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:125][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:130][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Pepper_BB_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_BB_D.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:131][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_BB_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:142][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:144][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:144][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Topmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:175][ 0]LogCook:Display: Cooking /Game/character/charachter_01/burpee_start -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/burpe MainFrameActions: Cooking (Windows): e_start.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:177][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/burpee_start.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:177][ 0]LogCook:Display: Cooking /Game/character/charachter_01/Bottommat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/Bottommat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:182][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/Bottommat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:183][ 0]LogCook:Display: Cooking /Game/character/charachter_01/Bodymat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/Bodymat.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:191][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/Bodymat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:216][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Path_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_Path_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:223][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_Path_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:228][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Meshes/SM_Box_Centered -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Meshes/SM_Box_C MainFrameActions: Cooking (Windows): entered.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:230][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Meshes/SM_Box_Centered.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:233][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Pi.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:235][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:236][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:274][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Materials/M_Water_Gerstner_Waves -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Mater MainFrameActions: Cooking (Windows): ials/M_Water_Gerstner_Waves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:289][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_Water_Gerstner_Waves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:304][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Materials/M_Water_Collision -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_Water_Collision.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_Water_Collision.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:332][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Materials/M_WaterFoam -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_Wate MainFrameActions: Cooking (Windows): rFoam.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_WaterFoam.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:344][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Textures/T_Water_HM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:360][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Materials/M_Water -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:367][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:389][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Materials/M_Impact_Ripple -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_Impact_Ripple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:397][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/M_Impact_Ripple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:397][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/NormalFromHeightmap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Func MainFrameActions: Cooking (Windows): tions/Engine_MaterialFunctions03/Procedurals/NormalFromHeightmap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:399][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/NormalFromHeightmap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:400][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Materials/CC_Water_Color -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/CC_ MainFrameActions: Cooking (Windows): Water_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:401][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materials/CC_Water_Color.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:402][ 0]LogCook:Display: Cooking /Game/ReactiveWater/MaterialFunctions/GerstnerWaves -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Materi MainFrameActions: Cooking (Windows): alFunctions/GerstnerWaves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:404][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/MaterialFunctions/GerstnerWaves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:405][ 0]LogCook:Display: Cooking /Game/ReactiveWater/MaterialFunctions/GerstnerCluster -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Mate MainFrameActions: Cooking (Windows): rialFunctions/GerstnerCluster.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/MaterialFunctions/GerstnerCluster.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:417][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:549][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Blueprints/BP_Water_Actor -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Blueprints/B MainFrameActions: Cooking (Windows): P_Water_Actor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:591][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Blueprints/BP_Water_Actor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:592][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/EditorPlane -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:594][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/EditorPlane.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:595][ 0]LogCook:Display: Cooking /Game/race_game/korrita_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/race_game/korrita_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:595][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for korrita_01. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:610][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/wood_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/wood_ MainFrameActions: Cooking (Windows): D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:613][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/wood_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:620][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Subsurface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:624][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_002.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:640][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:640][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:640][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:641][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:641][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:641][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:642][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:642][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:642][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:642][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:643][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: Cooking (Windows): llage/Meshes/Structure_Components/SM_Window_Shutter_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:645][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:649][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:652][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:652][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:652][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:653][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:653][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:653][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows_001_broken:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:654][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:654][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:654][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:655][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows MainFrameActions: Cooking (Windows): _001_broken:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:656][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_support -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_sup port.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:658][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_support.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:661][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_abbandoned_support -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simu MainFrameActions: Cooking (Windows): lator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_abbandoned_support.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:664][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_abbandoned_support.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:667][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:669][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:673][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: Cooking (Windows): llage/Meshes/Structure_Components/SM_Window_Shutter_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:679][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_support_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simu MainFrameActions: Cooking (Windows): lator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_support_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:682][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutte MainFrameActions: Cooking (Windows): r_001_support_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:687][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_support -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conte MainFrameActions: Cooking (Windows): nt/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_support.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:689][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutte MainFrameActions: Cooking (Windows): r_001_support.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:694][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_ abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:695][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutte MainFrameActions: Cooking (Windows): r_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:699][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:701][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutte MainFrameActions: Cooking (Windows): r_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:704][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:707][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Glass_Simple.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Cooking (Windows): owsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:722][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_glass_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_glass_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_glass_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:727][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_glass_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_003_abband oned_glass_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:729][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_glass_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:733][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_frame -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned _frame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:734][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_frame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:738][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Me MainFrameActions: Cooking (Windows): shes/Structure_Components/SM_Window_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:740][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_003.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:744][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:746][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:747][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:748][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:755][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:773][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_support_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_support_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:775][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_ab MainFrameActions: Cooking (Windows): bandoned_support_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:778][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_support_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:780][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:783][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:785][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:789][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:791][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_ab MainFrameActions: Cooking (Windows): bandoned_glass_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:795][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:797][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:801][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:804][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:805][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:805][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:805][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:805][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:806][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:806][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:806][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:807][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_frame -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned _frame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_frame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:812][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Glass_Window_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:816][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:818][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:822][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_support_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abba ndoned_support_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:823][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_support_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:827][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_support_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_support_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:829][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_ab MainFrameActions: Cooking (Windows): bandoned_support_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:832][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_support_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:834][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:837][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abband oned_glass_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:839][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_ab MainFrameActions: Cooking (Windows): bandoned_glass_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:842][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:844][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_ab MainFrameActions: Cooking (Windows): bandoned_glass_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:848][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:849][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:853][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:855][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_ab MainFrameActions: Cooking (Windows): bandoned_glass_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:859][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_frame -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned _frame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:861][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_frame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:865][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:867][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:901][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:902][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:908][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:914][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/CameraDirectionVector.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:915][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:916][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:917][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ParallaxOcclusionMapping.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:923][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof_Parallax.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:927][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:934][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:990][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Well_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Well_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:992][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Well_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:995][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Window_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Window_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.09:997][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Wi MainFrameActions: Cooking (Windows): ndow_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:001][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Window_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Window_001.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:002][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:006][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:007][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Co MainFrameActions: Cooking (Windows): rner_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:010][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:011][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:015][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_L_001_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_L_001_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:016][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Co MainFrameActions: Cooking (Windows): rner_L_001_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:019][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:021][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Co MainFrameActions: Cooking (Windows): rner_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:024][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_001_abbandon ed.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:029][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_wall_3mx3m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:030][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:034][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_window_001_component_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep MainFrameActions: Cooking (Windows): _simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_window_001_component_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:035][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_window_001_component_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:039][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_window_001_component -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_window _001_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:041][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_wi MainFrameActions: Cooking (Windows): ndow_001_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:044][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:050][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:052][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:055][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_ L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:057][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Ed MainFrameActions: Cooking (Windows): ge_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:060][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:062][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Ed MainFrameActions: Cooking (Windows): ge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:065][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:067][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_00 MainFrameActions: Cooking (Windows): 1_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:070][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Wall_3mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:072][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:076][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_Window_001_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_Window_001_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_Wi MainFrameActions: Cooking (Windows): ndow_001_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:081][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_Window_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_wall_2mx3m_Window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:083][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_Wi MainFrameActions: Cooking (Windows): ndow_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:086][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:087][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:097][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:101][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_L_001.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:102][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Ed MainFrameActions: Cooking (Windows): ge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:106][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Ed ge_45_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:108][ 0]LogSavePackage:Display: Finished 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UE4Editor-Cmd: [2017.03.04-11.20.10:116][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:117][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Ed MainFrameActions: Cooking (Windows): ge_45_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:121][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:123][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:126][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_003_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_00 3_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_003_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:131][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_003_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/O MainFrameActions: Cooking (Windows): ldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_003_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_do MainFrameActions: Cooking (Windows): or_003_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:136][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldV MainFrameActions: Cooking (Windows): illage/Meshes/Structure_Components/SM_wall_2mx3m_door_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:138][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_do MainFrameActions: Cooking (Windows): or_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:142][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_002_component_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_s MainFrameActions: Cooking (Windows): imulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_002_component_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_do MainFrameActions: Cooking (Windows): or_002_component_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:147][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_002_component -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_002 _component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_002_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:152][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_001_component_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_s MainFrameActions: Cooking (Windows): imulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_001_component_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:153][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_do MainFrameActions: Cooking (Windows): or_001_component_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:157][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_001_component -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_001 _component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_001_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:161][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_001_abbandon ed.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_00 MainFrameActions: Cooking (Windows): 1_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:166][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Wall_2mx3m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:168][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_00 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:172][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window_003_component -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window _003_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window_003_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:177][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window_003_abbandoned_component -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2 mx2m_window_003_abbandoned_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:178][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window_003_abbandoned_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:182][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window_002_component_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2 mx2m_window_002_component_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_wi MainFrameActions: Cooking (Windows): ndow_002_component_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:187][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window_002_component -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window_002_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:189][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_wi MainFrameActions: Cooking (Windows): ndow_002_component.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:193][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_R_45_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_R_45_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:194][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:211][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Ed MainFrameActions: Cooking (Windows): ge_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:214][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_45_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Ed ge_L_45_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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/Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:227][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Ed MainFrameActions: Cooking (Windows): ge_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:231][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:232][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:236][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_001_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_001_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:238][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_00 MainFrameActions: Cooking (Windows): 1_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:242][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Wall_2mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:243][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_00 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:246][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_window_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_window_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:248][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_wi MainFrameActions: Cooking (Windows): ndow_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:252][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_window_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_Wall_2mx1m_window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:254][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_wi MainFrameActions: Cooking (Windows): ndow_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:257][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_ R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Ed MainFrameActions: Cooking (Windows): ge_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:262][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:264][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Ed MainFrameActions: Cooking (Windows): ge_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:267][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:268][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:272][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_L_001.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:274][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Ed MainFrameActions: Cooking (Windows): ge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:277][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_si MainFrameActions: Cooking (Windows): mulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:280][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:283][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curv ed_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:285][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Ed MainFrameActions: Cooking (Windows): ge_curved_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:288][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_si MainFrameActions: Cooking (Windows): mulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:290][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Ed MainFrameActions: Cooking (Windows): ge_curved_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:293][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curv ed_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:295][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:295][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:314][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:316][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:322][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:338][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:340][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Ed MainFrameActions: Cooking (Windows): ge_45_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:343][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_R_001 .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:345][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Ed MainFrameActions: Cooking (Windows): ge_45_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:348][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:350][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:353][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_45_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:355][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Ed MainFrameActions: Cooking (Windows): ge_45_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:358][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:359][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:363][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:364][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:366][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Exterior_001_C.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:370][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Exterior_001_to_Stucco_fine_001_parallax.uasset as reloading for cooker be MainFrameActions: Cooking (Windows): cause it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:373][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:375][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Ed MainFrameActions: Cooking (Windows): ge_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:379][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Interior_001_to_Stucco_fine_001_parallax.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:382][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_R_001.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:384][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:387][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_R_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simul MainFrameActions: Cooking (Windows): ator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:389][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_R_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:392][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:393][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Ed MainFrameActions: Cooking (Windows): ge_Out_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:397][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_E dge_Out_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:398][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:401][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_Out_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:403][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Ed MainFrameActions: Cooking (Windows): ge_Out_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:406][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_L_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_ L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_L_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:411][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Edge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:412][ 0]LogSavePackage:Display: Finished 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[2017.03.04-11.20.10:420][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Bend_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldV MainFrameActions: Cooking (Windows): illage/Meshes/Structure_Components/SM_Wall_1mx2m_Bend_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:422][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_Bend_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:425][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Wall_1mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx2m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:429][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_002_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Windo w_002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:431][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:434][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:440][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:441][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Wi MainFrameActions: Cooking (Windows): ndow_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:444][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:446][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Wi MainFrameActions: Cooking (Windows): ndow_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:449][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:454][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_Out_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_Out_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:455][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Ed MainFrameActions: Cooking (Windows): ge_Out_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:458][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_Out_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_Out_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:460][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Ed MainFrameActions: Cooking (Windows): ge_Out_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:463][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ol MainFrameActions: Cooking (Windows): dVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:465][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Ed MainFrameActions: Cooking (Windows): ge_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:468][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Bend_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Bend_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Bend_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:473][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Wall_1mx1m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:474][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:477][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:479][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:480][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Stretch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:482][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Stucco_fine_001.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:487][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Planks_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:501][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Stairs_Step_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Stairs_Step_001_abband oned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Stairs_Step_0 MainFrameActions: Cooking (Windows): 01_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:506][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Stairs_Step_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Stairs_Step_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:508][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Stairs_Step_0 MainFrameActions: Cooking (Windows): 01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:515][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Board_001.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:518][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Stairs_001_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Stairs_001_Abbandoned.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:520][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Stairs_001_Ab MainFrameActions: Cooking (Windows): bandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:524][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Stairs_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Me MainFrameActions: Cooking (Windows): shes/Structure_Components/SM_Stairs_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:526][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Stairs_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:530][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:534][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Cauldron_001.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:536][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:540][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:541][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:542][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:543][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:546][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Signs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:547][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Signs_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:572][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:572][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:573][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:573][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:573][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:573][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Caul MainFrameActions: Cooking (Windows): dron_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:574][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:574][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:574][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:575][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Caul MainFrameActions: Cooking (Windows): dron_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:575][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:575][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:575][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:576][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:576][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:576][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.MI_Cauldron_001_Rusty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:577][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:577][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:577][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:578][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.MI_Cauldron_001_Rusty:SceneThumbnailInfoWithPrimitive_1: PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:579][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Sign_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mesh MainFrameActions: Cooking (Windows): es/Structure_Components/SM_Sign_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:581][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Sign_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:585][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:591][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:616][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_Turn_90_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_Turn_90_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_Turn_90_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:621][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_Turn_90_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure_Components/SM_Roof_Turn_90_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:623][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_Turn_90_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:626][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_Turn_45_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure_Components/SM_Roof_Turn_45_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_Turn_45_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:631][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_Support_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure_Components/SM_Roof_Support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_Support_ MainFrameActions: Cooking (Windows): 001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:636][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_R_Top_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Roof_R_Top_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:638][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_Top_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:641][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_R_002_Cap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_002_Cap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:643][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_002_Cap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:646][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_R_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Me MainFrameActions: Cooking (Windows): shes/Structure_Components/SM_Roof_R_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:647][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_002.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:651][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_R_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Me MainFrameActions: Cooking (Windows): shes/Structure_Components/SM_Roof_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:652][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:656][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_M_Top_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Roof_M_Top_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:657][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_M_Top_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:660][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_M_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Me MainFrameActions: Cooking (Windows): shes/Structure_Components/SM_Roof_M_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_M_002.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:665][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_M_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_M_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:666][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_M_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:670][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_L_Top_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_Top_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:671][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_Top_00 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:675][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_L_002_Cap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_002_Cap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:676][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_002_Cap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:680][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_L_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Me MainFrameActions: Cooking (Windows): shes/Structure_Components/SM_Roof_L_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_002.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:685][ 0]LogCook:Display: Cooking 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0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Roof_Tiles_Parallax_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:702][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Roof_End_L_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Roof_End_L_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_End_L_00 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:708][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Wood_Ends_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:712][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Pole_003_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_003_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:713][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_003_abba MainFrameActions: Cooking (Windows): ndoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:717][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Pole_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mesh MainFrameActions: Cooking (Windows): es/Structure_Components/SM_Pole_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:718][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:722][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Pole_002_simple_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_002_simple_abband oned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:723][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:776][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:778][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:784][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:799][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_006 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: Cooking (Windows): llage/Meshes/Structure_Components/SM_Fireplace_step_006.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:800][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_ste MainFrameActions: Cooking (Windows): p_006.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:803][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_005 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_005.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_005.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:808][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: Cooking (Windows): llage/Meshes/Structure_Components/SM_Fireplace_step_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:810][ 0]LogSavePackage:Display: Finished SavePackage 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0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_002_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:819][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_ste MainFrameActions: Cooking (Windows): p_002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:823][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:833][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_back_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: Cooking (Windows): llage/Meshes/Structure_Components/SM_Fireplace_back_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_bac MainFrameActions: Cooking (Windows): k_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:839][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_back_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVi MainFrameActions: Cooking (Windows): llage/Meshes/Structure_Components/SM_Fireplace_back_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_bac MainFrameActions: Cooking (Windows): k_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:843][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:845][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:851][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:867][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_002_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /OldVillage/Meshes/Structure_Components/SM_Fireplace_002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_002 MainFrameActions: Cooking (Windows): _abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:872][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:874][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_002 MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:877][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fireplace_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:883][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Subsurface.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:887][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:890][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:893][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fence_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:916][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:916][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:917][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:917][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:917][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:917][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 01.MI_Door_Exterior_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:918][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:918][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:918][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:919][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_0 MainFrameActions: Cooking (Windows): 01.MI_Door_Exterior_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:919][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:919][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:920][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:920][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:920][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:920][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:921][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:921][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:921][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:921][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:922][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_Gate_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_Gate_001.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:924][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_ MainFrameActions: Cooking (Windows): Gate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:928][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_ MainFrameActions: Cooking (Windows): 004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:934][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure_Components/SM_Fence_Sloped_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_ MainFrameActions: Cooking (Windows): 003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:939][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure_Components/SM_Fence_Sloped_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:941][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_ MainFrameActions: Cooking (Windows): 002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:945][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVill MainFrameActions: Cooking (Windows): age/Meshes/Structure_Components/SM_Fence_Sloped_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Sloped_ MainFrameActions: Cooking (Windows): 001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:951][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_Gate_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/O MainFrameActions: Cooking (Windows): ldVillage/Meshes/Structure_Components/SM_Fence_Rounded_Gate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:953][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_Gate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:956][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Structure_Components/SM_Fence_Rounded_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:958][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:962][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Structure_Components/SM_Fence_Rounded_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:964][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:968][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:974][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Structure_Components/SM_Fence_Rounded_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Rounded_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:979][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Pole_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Pole_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:981][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Pole_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:984][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Pole_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Fence_Pole_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Pole_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:989][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_gate_pole_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldV MainFrameActions: Cooking (Windows): illage/Meshes/Structure_Components/SM_Fence_gate_pole_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_gate_po MainFrameActions: Cooking (Windows): le_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:995][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_gate_pole_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldV MainFrameActions: Cooking (Windows): illage/Meshes/Structure_Components/SM_Fence_gate_pole_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.10:997][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_gate_pole_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:001][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_Gate_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_Gate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:002][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_Gate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:006][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Fence_Flat_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:008][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:012][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillag MainFrameActions: Cooking (Windows): e/Meshes/Structure_Components/SM_Fence_Flat_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:013][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_00 MainFrameActions: Cooking (Windows): 3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:017][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:019][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:023][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:025][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fence_Flat_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:029][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Textures/T_Door_Interior_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:031][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:035][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:035][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:036][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:036][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:036][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:036][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.MI_Door_Interior_001_:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:037][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:037][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:037][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:037][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_0 MainFrameActions: Cooking (Windows): 01_.MI_Door_Interior_001_:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:038][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Door_Interior_Frame_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): OldVillage/Meshes/Structure_Components/SM_Door_Interior_Frame_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:040][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Interior_Frame_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:046][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Door_Interior_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Interior_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:048][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Interior_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:052][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_Frame_001_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_Frame_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:053][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_Frame_001_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:057][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_Frame_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): OldVillage/Meshes/Structure_Components/SM_Door_Exterior_Frame_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_Frame_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:063][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_002_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:065][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior MainFrameActions: Cooking (Windows): _002_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:068][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:070][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Glass_Simple.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Cooking (Windows): owsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:085][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Structure_Components/SM_Door_Exterior_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:087][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:091][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_001_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_001_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:093][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_001_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:096][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Structure_Components/SM_Door_Exterior_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior MainFrameActions: Cooking (Windows): _001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:103][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Soot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:117][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Decorative_Stone_014 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Old MainFrameActions: Cooking (Windows): Village/Meshes/Structure_Components/SM_Decorative_Stone_014.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Decorative_St MainFrameActions: Cooking (Windows): one_014.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:122][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Chimney_Inclined_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Chimney_Inclined_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:123][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Chimney_Inclined_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:127][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Chimney_flat_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Chimney_flat_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Chimney_flat_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:144][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Planks_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_P MainFrameActions: Cooking (Windows): lanks_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:147][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:152][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/BlurSampleOffsets.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:154][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:154][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast_RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:155][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/HueShift.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:157][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:159][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:162][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/bese_material.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:165][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/Tools.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:187][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Tongs01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Tongs0 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:189][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Tongs01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:194][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/Fence.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:198][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/Fur.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:200][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/Fur.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:251][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Tannery -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Tannery.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:254][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Tannery.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:258][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/Table.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:263][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Table -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Table.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:264][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:270][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Stool -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Stool.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:271][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Stool.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:279][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Shovel -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Shovel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:281][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Shovel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:293][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Rope02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Rope02. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:296][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Rope02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:307][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Rope01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Rope01. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Rope01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:320][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Rake -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Rake.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:322][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Rake.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:332][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Pot -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Pot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:334][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Pot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:341][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Pitchfork -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Pitc MainFrameActions: Cooking (Windows): hfork.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Pitchfork.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:348][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/Boat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:352][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Oar -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Oar.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:354][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Oar.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:360][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Nail -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Nail.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Nail.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:367][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/bese_material_twoSides.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:370][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/HayStack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:477][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Furnace -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Furnac MainFrameActions: Cooking (Windows): e.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:479][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Furnace.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:485][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Fence04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Fence04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:487][ 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Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:535][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Fence01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Fence0 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Fence01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:539][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/BaseTextures/base_gray_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/BaseTextures/base_gray_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 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UE4Editor-Cmd: [2017.03.04-11.20.11:624][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/Hoof_Step_Soft_Cue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footste MainFrameActions: Cooking (Windows): ps/Hoof_Step_Soft_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:626][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Soft_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:638][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/Hoof_Step_Hard_Cue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footste MainFrameActions: Cooking (Windows): ps/Hoof_Step_Hard_Cue.uasset MainFrameActions: Cooking 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps MainFrameActions: Cooking (Windows): /Hoof_Step_Hard04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:650][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:651][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/Hoof_Step_Hard03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:652][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:653][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/Hoof_Step_Hard02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps MainFrameActions: Cooking (Windows): /Hoof_Step_Hard02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:654][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:655][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/Hoof_Step_Hard01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:657][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/deer_step_new_07 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:658][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:659][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/deer_step_new_06 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps MainFrameActions: Cooking (Windows): /deer_step_new_06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:660][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:660][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/deer_step_new_05 -> C:/Users/YASSER/Documents/Unreal 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:664][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/deer_step_new_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:666][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/deer_step_new_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps MainFrameActions: Cooking (Windows): /deer_step_new_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:667][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Footsteps/deer_step_new_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:669][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:677][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Ambient_Random/Deer_Call_Cue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/Deer_Call_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/Deer_Call_Cue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:679][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Ambient_Random/deer_call_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_ MainFrameActions: Cooking (Windows): Random/deer_call_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:680][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/deer_call_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:680][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Ambient_Random/deer_call_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/deer_call_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:682][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/deer_call_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:682][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Ambient_Random/deer_call_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_ MainFrameActions: Cooking (Windows): Random/deer_call_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:684][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/deer_call_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:684][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Ambient_Random/deer_call_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_ MainFrameActions: Cooking (Windows): Random/deer_call_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:686][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/deer_call_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:686][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/Ambient_Random/12_seconds_silence_11k -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audi MainFrameActions: Cooking (Windows): o/Ambient_Random/12_seconds_silence_11k.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:687][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/12_seconds_silence_11k.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:734][ 0]LogCook:Display: Cooking /Game/horse/Mini_Animal_Pack/Textures/Horse_D_diff -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Textures/Horse_D_diff.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:747][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Textures/Horse_D_diff.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:762][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stones_Interior_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): Stones_Interior_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Interior_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:776][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:802][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:802][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:803][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:803][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:803][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:803][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pillow_001.MI_Pillow_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:804][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:804][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:804][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:804][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pillow_001.MI_Pillow_ MainFrameActions: Cooking (Windows): 001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:805][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Pillow_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Pillow_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Pillow_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:827][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:828][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_S.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:859][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Ladder_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Ladder_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:860][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Ladder_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:874][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:874][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:875][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:875][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Hook_001.MI_Hook_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:875][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:876][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:876][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:876][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Hook_001.MI_Hook_001: MainFrameActions: Cooking (Windows): SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:877][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Hook_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Hook_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Hook_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:893][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:893][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:893][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:893][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Funnel_001.MI_Funnel_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:894][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:894][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:894][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:894][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Funnel_001.MI_Funnel_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:895][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Funnel_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Funnel_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Funnel_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:912][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:912][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:912][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:912][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Silver_002.MI_Coin_Silver_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:913][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:913][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:913][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:913][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Silver_002.MI_Coin_Silver_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:914][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Coin_Silver_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Coin_Silve MainFrameActions: Cooking (Windows): r_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:916][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Coin_Silver_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:930][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:930][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:931][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:931][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Gold_001.MI_Coin_Gold_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:931][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:931][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:932][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:932][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Gold_001.MI_Coin_Gold_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:933][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Coin_Gold_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Coin_Gold_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:934][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Coin_Gold_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:950][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:950][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:951][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:951][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Copper_001.MI_Co MainFrameActions: Cooking (Windows): in_Copper_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:951][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:951][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:952][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:952][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Copper_001.MI_Coin_Copper_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:953][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Coin_Copper_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Coin_Copper_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:954][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Coin_Copper_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.11:998][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Broom_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Broom_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Broom_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:027][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:027][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Skull_Dragon_001': Can't find file '/Game/Meshes/SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:027][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:027][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Skull_Dragon_001': Can't find file '/Game/Meshes/SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:027][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Skull_Dragon_001.SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:028][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Skull_Dragon_001.SM_Skull_Dragon_001' was not found! (Referencer '/Game/OldTavern/Materials/Master/MAT_Subsurface.MAT_Subsurface:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:029][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bread_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bread_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:030][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bread_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:044][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bench_Light_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bench_Ligh MainFrameActions: Cooking (Windows): t_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:045][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bench_Light_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:051][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bench_Light_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bench_Light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:053][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bench_Light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:064][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bench_Dark_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bench_Dark_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:066][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bench_Dark_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:074][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bench_Dark_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bench_Dark_ MainFrameActions: Cooking (Windows): 001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bench_Dark_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:093][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:094][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:094][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:094][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bed_001.MI_Bed_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:095][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:095][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:095][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:095][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bed_001.MI_Bed_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:096][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bed_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bed_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bed_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:114][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:115][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:115][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:115][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bar_Stool_001.MI_Bar_ MainFrameActions: Cooking (Windows): Stool_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:116][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:116][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:116][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:116][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bar_Stool_001.MI_Bar_Stool_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:117][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bar_Stool_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Stool_00 MainFrameActions: Cooking (Windows): 2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:119][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Stool_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:127][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bar_Stool_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Stool_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:129][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Stool_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:147][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bar_Light_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Light_00 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:170][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bar_Dark_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Dark_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:172][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Dark_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:220][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:282][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Bar_Cloth_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Cloth_00 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Bar_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:302][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Barrel_002_Cloth_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Barre MainFrameActions: Cooking (Windows): l_002_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Barrel_002_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:323][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:323][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:323][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:324][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_002.MI_Barrel_ MainFrameActions: Cooking (Windows): 002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:324][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:324][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:324][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:325][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_002.MI_Barrel_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:327][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Barrel_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Barrel_002.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:329][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Barrel_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:348][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:348][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:348][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:348][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Apple_002.MI_Apple_00 MainFrameActions: Cooking (Windows): 2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:349][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:349][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:349][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:350][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Apple_002.MI_Apple_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:350][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:350][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:350][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:351][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Apple_001.MI_Apple_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:351][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:351][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:352][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:352][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Apple_001.MI_Apple_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:353][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Apple_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Apple_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:355][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Apple_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:361][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Apple_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Apple_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Apple_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:401][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:487][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:487][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:487][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:487][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:488][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:488][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.MI_Wall_Lights_00 MainFrameActions: Cooking (Windows): 1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:488][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:488][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:489][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:489][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.MI_Wall_Lights_00 MainFrameActions: Cooking (Windows): 1:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:490][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Wall_Light_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Wall_Light_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Wall_Light_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:533][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Wall_Light_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Wall_Light_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:546][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Wall_Light_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:547][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Wall_Light_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Wall_Light_ MainFrameActions: Cooking (Windows): 002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:562][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Wall_Light_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:583][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Wall_Light_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Wall_Light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Wall_Light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:646][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:646][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:646][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:646][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Stein_001.MI_Stein_00 MainFrameActions: Cooking (Windows): 1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:647][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:647][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:647][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:648][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Stein_001.MI_Stein_00 MainFrameActions: Cooking (Windows): 1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:648][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Stein_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Stein_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:657][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Stein_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:688][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:688][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:689][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:689][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pewter_001.MI_Pewter_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:689][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:689][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:690][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:690][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pewter_001.MI_Pewter_ MainFrameActions: Cooking (Windows): 001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:690][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Pewter_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Pewter_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:699][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Pewter_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:700][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:746][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:783][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:802][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:863][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Flags_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Flags_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Flags_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:918][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:918][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:918][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:919][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:919][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:919][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chest_001.MI_Chest_00 MainFrameActions: Cooking (Windows): 1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:920][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:920][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:920][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:920][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chest_001.MI_Chest_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:921][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Chest_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Chest_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:929][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Chest_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.12:954][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:010][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:011][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:011][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:011][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:012][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:012][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chandelier_001.MI_Chandelier_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:012][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:012][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:013][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:013][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chandelier_001.MI_Chandelier_001:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:013][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Chandelier_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Chandelier_ MainFrameActions: Cooking (Windows): 003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Chandelier_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:061][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Chandelier_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Chandelier_ MainFrameActions: Cooking (Windows): 002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Chandelier_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:117][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Chandelier_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Chandelier_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:138][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Chandelier_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:175][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Candle_008 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_008.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_008.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:201][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Candle_007 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_007.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:210][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_007.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:230][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Candle_006 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_006.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:239][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_006.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:259][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Candle_005 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_005.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:268][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_005.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:288][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Candle_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_004.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:297][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:317][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Candle_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:326][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:345][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Candle_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:354][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:355][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Candle_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:364][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Candle_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:387][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:388][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:390][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:391][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:395][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:396][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:397][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_S.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:435][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:435][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:435][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:435][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_001.MI_Barrel_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:436][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:436][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:436][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:436][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_001.MI_Barrel_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:437][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/BP_Barrel_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Barrel_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/BP_Barrel_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:442][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Tileable/MI_Wood_Table_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials MainFrameActions: Cooking (Windows): /Tileable/MI_Wood_Table_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:444][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Table_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:447][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Tileable/MI_Wood_Table_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials MainFrameActions: Cooking (Windows): /Tileable/MI_Wood_Table_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:449][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Table_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:461][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Tileable/MI_Wood_Ends_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/ MainFrameActions: Cooking (Windows): Tileable/MI_Wood_Ends_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:463][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Ends_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:467][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Tileable/MI_Wood_Board_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Board_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Board_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:472][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Tileable/MI_Wood_Board_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Board_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:474][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Board_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:487][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Tileable/MI_Stout_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tile MainFrameActions: Cooking (Windows): able/MI_Stout_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:488][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Stout_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:489][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Tileable/MI_Rope -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/ MainFrameActions: Cooking (Windows): MI_Rope.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:490][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Rope.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:520][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:520][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:520][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:521][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:521][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:521][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' was not found! (Referencer '/Game/OldTavern/Materials/Master/MAT_Bark.MAT_Bark:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:522][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Tileable/MI_Bark_Pine_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Bark_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:523][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Bark_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:527][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Wood_Table_Details_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTave MainFrameActions: Cooking (Windows): rn/Materials/Meshspecific/MI_Wood_Table_Details_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:528][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Wood_Table_Details_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:530][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Wood_Table_Details_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTave MainFrameActions: Cooking (Windows): rn/Materials/Meshspecific/MI_Wood_Table_Details_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:531][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Wood_Table_Details_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:537][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:537][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:537][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:538][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.MI_Wall_Lights_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:538][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:538][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:538][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:539][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.MI_Wall_Lights_00 MainFrameActions: Cooking (Windows): 1:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:539][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:540][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:544][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:544][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:545][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:545][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Stein_001.MI_Stein_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:545][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:545][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:546][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:546][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Stein_001.MI_Stein_00 MainFrameActions: Cooking (Windows): 1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:546][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Stein_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/ MainFrameActions: Cooking (Windows): Meshspecific/MI_Stein_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:547][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Stein_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:573][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Sheepskin_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materi MainFrameActions: Cooking (Windows): als/Meshspecific/MI_Sheepskin_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Sheepskin_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:576][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Sheepskin_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Sheepskin_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:578][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Sheepskin_001.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:588][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Pouch_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pouch_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:589][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pouch_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:600][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Pouch_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pouch_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:601][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pouch_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:611][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:611][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:611][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:612][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Plate_001.MI_Plate_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:612][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:612][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:612][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:613][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Plate_001.MI_Plate_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:613][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Plate_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/ MainFrameActions: Cooking (Windows): Meshspecific/MI_Plate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:615][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Plate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:619][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:619][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:619][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:619][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pillow_001.MI_Pillow_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:620][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:620][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:620][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:621][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pillow_001.MI_Pillow_ MainFrameActions: Cooking (Windows): 001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:621][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Pillow_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pillow_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:622][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pillow_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:626][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:627][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:627][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:627][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pewter_001.MI_Pewter_ MainFrameActions: Cooking (Windows): 001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:628][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:628][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:628][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:628][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pewter_001.MI_Pewter_ MainFrameActions: Cooking (Windows): 001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:629][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Pewter_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials MainFrameActions: Cooking (Windows): /Meshspecific/MI_Pewter_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:630][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pewter_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:634][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:634][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:635][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:635][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Hook_001.MI_Hook_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:635][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:635][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:636][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:636][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Hook_001.MI_Hook_001: MainFrameActions: Cooking (Windows): SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:636][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Hook_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Hook_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:638][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Hook_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:641][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:642][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:642][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:642][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Funnel_001.MI_Funnel_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:643][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:643][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:643][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:644][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Funnel_001.MI_Funnel_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:644][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Funnel_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials MainFrameActions: Cooking (Windows): /Meshspecific/MI_Funnel_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:645][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Funnel_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:647][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Flags_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/ MainFrameActions: Cooking (Windows): Meshspecific/MI_Flags_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Flags_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:652][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:652][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:653][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:653][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Silver_002.MI_Coin_Silver_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:653][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:653][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:654][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:654][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Silver_002.MI_Coin_Silver_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:654][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Coin_Silver_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Coin_Silver_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Coin_Silver_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:660][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:660][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:661][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:661][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Gold_001.MI_Coin_Gold_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:661][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:662][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:662][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:662][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Gold_001.MI_Coin_Gold_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:663][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Coin_Gold_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Coin_Gold_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:664][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Coin_Gold_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:669][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:669][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:670][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:670][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Copper_001.MI_Coin_Copper_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:670][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:670][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:671][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:671][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Coin_Copper_001.MI_Coin_Copper_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:671][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Coin_Copper_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Coin_Copper_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:673][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Coin_Copper_001.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:673][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Chest_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Chest_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Chest_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:675][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Chandelier_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Chandelier_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:676][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Chandelier_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:677][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Candle_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Candle_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Candle_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:699][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Broom_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/ MainFrameActions: Cooking (Windows): Meshspecific/MI_Broom_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Broom_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:713][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:714][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Skull_Dragon_001': Can't find file '/Game/Meshes/SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:714][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:714][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Skull_Dragon_001': Can't find file '/Game/Meshes/SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:714][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Skull_Dragon_001.SM_Skull_Dragon_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:714][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Skull_Dragon_001.SM_Skull_Dragon_001' was not found! (Referencer '/Game/OldTavern/Materials/Master/MAT_Subsurface.MAT_Subsurface:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:715][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Bread_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/ MainFrameActions: Cooking (Windows): Meshspecific/MI_Bread_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:716][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Bread_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:720][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:720][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:720][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:721][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bed_001.MI_Bed_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:721][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:721][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:722][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:722][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bed_001.MI_Bed_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:722][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Bed_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Bed_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Bed_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:727][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:728][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:728][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:728][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bar_Stool_001.MI_Bar_Stool_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:729][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:729][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:729][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:729][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bar_Stool_001.MI_Bar_Stool_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:730][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Bar_Stool_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Bar_Stool_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Bar_Stool_001.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:735][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Bar_Cloth_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materi MainFrameActions: Cooking (Windows): als/Meshspecific/MI_Bar_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:736][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Bar_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:740][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Barrel_002_Cloth_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern MainFrameActions: Cooking (Windows): /Materials/Meshspecific/MI_Barrel_002_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:741][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Barrel_002_Cloth_00 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:745][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:745][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:745][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:745][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_002.MI_Barrel_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:746][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:746][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:746][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:747][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_002.MI_Barrel_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:747][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Barrel_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Barrel_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:748][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Barrel_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:749][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Barrel_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Barrel_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Barrel_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:754][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:754][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:754][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:755][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Apple_002.MI_Apple_00 MainFrameActions: Cooking (Windows): 2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:755][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:755][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:755][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:756][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Apple_002.MI_Apple_00 MainFrameActions: Cooking (Windows): 2:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:756][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Apple_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/ MainFrameActions: Cooking (Windows): Meshspecific/MI_Apple_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:757][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Apple_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:760][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:761][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:761][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:761][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Apple_001.MI_Apple_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:761][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:762][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:762][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:762][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Apple_001.MI_Apple_00 MainFrameActions: Cooking (Windows): 1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:763][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Meshspecific/MI_Apple_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/ MainFrameActions: Cooking (Windows): Meshspecific/MI_Apple_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:764][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Apple_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:764][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Wood -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:773][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Subsurface -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Mast MainFrameActions: Cooking (Windows): er/MAT_Subsurface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:777][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Subsurface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:777][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Still_Water -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Mas MainFrameActions: Cooking (Windows): ter/MAT_Still_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:782][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Still_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:800][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_SpiderWeb -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Maste MainFrameActions: Cooking (Windows): r/MAT_SpiderWeb.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_SpiderWeb.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:805][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Rug -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_ MainFrameActions: Cooking (Windows): Rug.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Rug.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:812][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Fabbric -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/ MainFrameActions: Cooking (Windows): MAT_Fabbric.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:828][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Fabbric.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:829][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Embers -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Embers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:832][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Embers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:833][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Candle_Flame -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Ma MainFrameActions: Cooking (Windows): ster/MAT_Candle_Flame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Candle_Flame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:841][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:889][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Branch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/M MainFrameActions: Cooking (Windows): AT_Branch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:899][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Branch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:910][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Basic_Subsurface_without_albedo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic_Subsurface_without_albedo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:914][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic_Subsurface_without_albedo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:916][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:929][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Basic_Alpha -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic_Alpha.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:934][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic_Alpha.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:950][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Basic -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MA MainFrameActions: Cooking (Windows): T_Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:961][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:979][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:979][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:979][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:979][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:980][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:980][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' was not found! (Referencer '/Game/OldTavern/Materials/Master/MAT_Bark.MAT_Bark:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:980][ 0]LogCook:Display: Cooking /Game/OldTavern/Materials/Master/MAT_Bark -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Bark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Bark.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:991][ 0]LogCook:Display: Cooking /Game/NotificationKit/UMG/Textures/1465842007_sign-info -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/ MainFrameActions: Cooking (Windows): UMG/Textures/1465842007_sign-info.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.13:992][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/UMG/Textures/1465842007_sign-info.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:002][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:004][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:005][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:075][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_End -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_End.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_End.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:081][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPersonIdle -> C:/Users/YASSER/Documents/Unreal 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/Game/NotificationKit/Resources/ExampleLevel/Follower6 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/Follower6.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:144][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/Follower6.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:155][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/ExampleLevel/Floor -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/Floor.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:398][ 0]LogCook:Display: Cooking /Game/NotificationKit/Example/OverlapTrigger -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Example/Ove MainFrameActions: Cooking (Windows): rlapTrigger.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Example/OverlapTrigger.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:408][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/ActorMacros -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/ActorMacros MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/ActorMacros.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:442][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitHUD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:453][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:491][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BPI_SortInterface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:694][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BPFL_RaceKitFunctions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:760][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitCheckPoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:762][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:781][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/sitting.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:784][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Bodymat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:787][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Bottommat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:789][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:790][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:791][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Topmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:795][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/ABP_Sedan_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.14:813][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/wood_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:162][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_PLAYER01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:165][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/AB_bhimkarita.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:172][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/jump_start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:174][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:175][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/runnig01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:176][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/walking01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:177][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/princ_blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:180][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/princ_ch_BP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:627][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:664][ 0]LogCook:Display: Cooking /Game/NotificationKit/Example/ExampleGameMode -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Example/Ex MainFrameActions: Cooking (Windows): ampleGameMode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Example/ExampleGameMode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:668][ 0]LogCook:Display: Cooking /Game/NotificationKit/Example/ExampleController -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Example/ExampleController.uasset MainFrameActions: Cooking (Windows): 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:945][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_BarrelA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_BarrelA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:946][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_BarrelA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:953][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Axe -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Axe.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:955][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Axe.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:957][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:958][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_None.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:959][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:980][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Water -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.15:994][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:018][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_TreeALeaves -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_TreeALeaves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_TreeALeaves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:049][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_TreeAFronds -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_TreeAFro MainFrameActions: Cooking (Windows): nds.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_TreeAFronds.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:082][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_TreeABillboard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_TreeA MainFrameActions: Cooking (Windows): Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:091][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_TreeABillboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:112][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Straw -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Straw.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:116][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Straw.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:142][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Splash -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Splash.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Splash.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:165][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Smoke -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:173][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Smoke.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:184][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:259][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Ripple -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Ripple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:269][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Ripple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:289][ 0]LogCook:Display: Cooking /Game/Encampment/Materials/M_Mushroom -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Mushroom.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:293][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Materials/M_Mushroom.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:301][ 0]LogCook:Display: Cooking /Game/Effects/Textures/Water/T_FallingWater_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.16:312][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:506][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:507][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Weapons_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:508][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:510][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:663][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_WoodenShieldAO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:664][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Shield_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:687][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleShooter/BP_NPC_ShooterEnemy -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBe MainFrameActions: Cooking (Windows): haviorToolkit/Examples/ExampleShooter/BP_NPC_ShooterEnemy.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BP_NPC_ShooterEnemy.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:734][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleShooter/BP_NPC_ShooterAlly -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeh MainFrameActions: Cooking (Windows): aviorToolkit/Examples/ExampleShooter/BP_NPC_ShooterAlly.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:751][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BP_NPC_Shoote MainFrameActions: Cooking (Windows): rAlly.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:755][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIStorageComponent.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:774][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleShooter/BP_Camp -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BP_Camp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:779][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BP_Camp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:782][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:784][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1_End.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:785][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack1.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:789][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack2.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:791][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Punch1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:792][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Punch2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:794][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Punch2_End.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:795][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Punch_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:796][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:834][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_MonsterNeutral -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeha MainFrameActions: Cooking (Windows): viorToolkit/Examples/ExampleRPG/BP_NPC_MonsterNeutral.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:849][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_MonsterNeu MainFrameActions: Cooking (Windows): tral.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:864][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_MonsterAggro -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavi MainFrameActions: Cooking (Windows): orToolkit/Examples/ExampleRPG/BP_NPC_MonsterAggro.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_MonsterAggro.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.17:883][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Flinch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:297][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/BP_Projectile -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Example MainFrameActions: Cooking (Windows): s/BP_Projectile.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/BP_Projectile.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:308][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Structs/Struct_TagTrigger -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_TagTrigger.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:309][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_TagTrigger. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:309][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Structs/Struct_NumberTrigger -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavi MainFrameActions: Cooking (Windows): orToolkit/Blueprints/Structs/Struct_NumberTrigger.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:311][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_NumberTrigger.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:312][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Structs/Struct_DelayTrigger -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:358][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_GetStartLocationContext -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeh MainFrameActions: Cooking (Windows): aviorToolkit/Blueprints/EQS/EQS_GetStartLocationContext.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetStartLocationContext.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:363][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_GetPlayerContext -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:583][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:585][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:586][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetActorsSameClassContext.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:592][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/EQS/EQS_FindCover -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/B MainFrameActions: Cooking (Windows): lueprints/EQS/EQS_FindCover.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:594][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindCover.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:595][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolk MainFrameActions: Cooking (Windows): it/Blueprints/Enums/Enum_PatrolType.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:596][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:597][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorTo MainFrameActions: Cooking (Windows): olkit/Blueprints/Enums/Enum_OperationType.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:598][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:600][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolk MainFrameActions: Cooking (Windows): it/Blueprints/Enums/Enum_MessageTag.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:601][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:602][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit MainFrameActions: Cooking (Windows): /Blueprints/Enums/Enum_IdleType.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:604][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToo MainFrameActions: Cooking (Windows): lkit/Blueprints/Enums/Enum_BehaviorType.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:604][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:606][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/Enums/Enum_ActorTag -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_ActorTag.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_ActorTag.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:612][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:660][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIStorage.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:672][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_ActorDistanceTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:674][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_ActorTrigger.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:675][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_DelayTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:676][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_NumberTrigger.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:678][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_TagTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.18:679][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_BasicBehavior.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.19:606][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_TakeCover -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBe MainFrameActions: Cooking (Windows): haviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_TakeCover.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.19:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_Tak MainFrameActions: Cooking (Windows): eCover.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.19:619][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_SetSeekTarget -> C:/Users/YASSER/Documents/Unreal 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UE4Editor-Cmd: [2017.03.04-11.20.19:803][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_FlyTowardsBlackboard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_FlyTowardsBlackboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.19:848][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_Fly MainFrameActions: Cooking (Windows): TowardsBlackboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.19:938][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_FlyTowards -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): cleStrafe.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:020][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_BehaviorTransition -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_BehaviorTransition.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_Beh MainFrameActions: Cooking (Windows): aviorTransition.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:033][ 0]LogCook:Display: Cooking 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0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Stab01.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:077][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorTool MainFrameActions: Cooking (Windows): kit/Assets/Sounds/Sword/S_Sword_Hit03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:098][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit03.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:099][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:101][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit02.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:104][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorTool MainFrameActions: Cooking (Windows): kit/Assets/Sounds/Sword/S_Sword_Hit01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:105][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit01.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:107][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Sword/SC_Sword_Swing -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToo MainFrameActions: Cooking (Windows): lkit/Assets/Sounds/Sword/SC_Sword_Swing.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:108][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/SC_Sword_Swing.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:111][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Sword/SC_Sword_Hit -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolk MainFrameActions: Cooking (Windows): it/Assets/Sounds/Sword/SC_Sword_Hit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:112][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/SC_Sword_Hit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:114][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeha MainFrameActions: Cooking (Windows): viorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:115][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:117][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:120][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:121][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:123][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Reload02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Reload02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:124][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Reload02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:125][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Reload01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBe MainFrameActions: Cooking (Windows): haviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Reload01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:126][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Re MainFrameActions: Cooking (Windows): load01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:128][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Shot -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Shot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:130][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_S MainFrameActions: Cooking (Windows): hot.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:131][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Reload02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Reload02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:162][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Reload02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:163][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Reload01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Reload01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:165][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Reload01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:282][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/CubeMaterial.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:410][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Pillar_50x500 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeh MainFrameActions: Cooking (Windows): aviorToolkit/Assets/Meshes/Environment/SM_Pillar_50x500.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Pillar_50x500.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:414][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M_Chamfer -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIB MainFrameActions: Cooking (Windows): ehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M_Chamfer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:416][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M_Chamfer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:418][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorT MainFrameActions: Cooking (Windows): oolkit/Assets/Meshes/Environment/SM_Cube_1M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:420][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:422][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:424][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Weapons_Metal.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:441][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Character/SM_Sword_Basic -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SM_Sword_Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:443][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SM_Sword_Basic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:446][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_WoodenShieldAO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:447][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Shield_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:449][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/M_Shield_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:469][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Character/SM_Shield_Buckler_Wood -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/A MainFrameActions: Cooking (Windows): IBehaviorToolkit/Assets/Meshes/Character/SM_Shield_Buckler_Wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:478][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SM_Shield_Buckler_Wood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:481][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:483][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:484][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:493][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin__N.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:510][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Character/SK_UFO_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavi MainFrameActions: Cooking (Windows): orToolkit/Assets/Meshes/Character/SK_UFO_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:511][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_UFO_Skelet MainFrameActions: Cooking (Windows): on.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:511][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Character/SK_UFO_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBe MainFrameActions: Cooking (Windows): haviorToolkit/Assets/Meshes/Character/SK_UFO_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_UFO_Physic MainFrameActions: Cooking (Windows): sAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:512][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Character/SK_UFO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_UFO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:514][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_UFO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:516][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault_Physics.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:518][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:521][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault_Skeleton .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:522][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:643][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin _M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:646][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:673][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:673][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:854][ 0]LogCook:Display: Cooking /Game/KiteDemo/Material/M_Photoscan_Master -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Material/M_Photoscan_Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Material/M_Photoscan_Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:879][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/FlatNormal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/FlatNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:900][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/FlatNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:934][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/T_Vegetation_Debris_002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/T_Vegetation_Debris_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.20:966][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/T_Veg MainFrameActions: Cooking (Windows): etation_Debris_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:020][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Leaves/T_DeadLeavesAtlas_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDe MainFrameActions: Cooking (Windows): mo/Environments/Foliage/Leaves/T_DeadLeavesAtlas_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:022][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Leaves/T_DeadLeavesAtlas_ MainFrameActions: Cooking (Windows): 01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:050][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_01.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:051][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_02.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:052][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_03.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:053][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:054][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:055][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:056][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:057][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:057][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:058][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:059][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:060][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:061][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:062][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:062][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard09.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:064][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Loops.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:065][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Random_Sounds.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:078][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Master.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:082][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard_Cue.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:086][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:087][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/MALE/yok3ed-anim_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:106][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/MALE/sheep_male_dif.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:107][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/MALE/yok3ed-anim_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:109][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/MALE/yok3ed-anim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:120][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Run_C_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_C_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:123][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_C_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:161][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Run_Center_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_Center_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:162][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_Center_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:192][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Run_B-MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_B-MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:194][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_B-MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:275][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Run_A_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_A_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:277][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_A_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:285][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Soft_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:316][ 0]LogCook:Display: Cooking /Game/sheep/MALE/male_BS -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/male_BS.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:317][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/male_BS.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:318][ 0]LogCook:Display: Cooking /Game/sheep/MALE/lambert2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:323][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:367][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleRifle.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:369][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Bwd.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:370][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Fwd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:372][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Left.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:374][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Right.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:379][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_RifleJog.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:381][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleDefend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:384][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Defend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:385][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:387][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Player.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:393][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_BehaviorTriggerComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:411][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_Player.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:439][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/M_Projectile.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:489][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/BP_Projectile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:520][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:677][ 0]LogCook:Display: Cooking /Game/sheep/MALE/kabch_AB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/kabch_AB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:690][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/kabch_AB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:691][ 0]LogCook:Display: Cooking /Game/sheep/MALE/kabchBP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/kabchBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:705][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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[2017.03.04-11.20.21:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Incline_CR_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:906][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Incline_CL_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Incline_CL_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:907][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Incline_CL_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.21:911][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Incline_CD_MALE -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:261][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/12_seconds_silence_11k.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:262][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/deer_call_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:263][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Ambient_Random/deer_call_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:295][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard05.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:296][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:297][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:357][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Bolt_Fwd_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Bolt_Fwd_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:359][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Bolt_Fwd_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:363][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/bebe-sheep_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:385][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/yok3ed-anim_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/yok3ed-anim_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:389][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/yok3ed-anim_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:394][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/ykoum-anim_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/ykoum-anim_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:395][ 0]LogSavePackage:Display: Finished SavePackage 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UE4Editor-Cmd: [2017.03.04-11.20.22:406][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/yajtar-anim-BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:419][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Walk_Bolt_Forward_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Walk_Bolt_Forward_BEB MainFrameActions: Cooking (Windows): E.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:423][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Walk_Bolt_Forward_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:426][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Walk_A_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Walk_A_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:429][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Walk_A_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:436][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Trot_Bolt_Forward_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Trot_Bolt_Forward_BEB MainFrameActions: Cooking (Windows): E.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:439][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:504][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Table_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:508][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/K MainFrameActions: Cooking (Windows): iteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:520][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/T_Fern_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environme MainFrameActions: Cooking (Windows): nts/Foliage/Ferns/T_Fern_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/T_Fern_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:532][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Mountain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:561][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Mountain -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Mountain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:566][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Mountain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:572][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Items.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:586][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_LogH -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_LogH.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:589][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_LogH.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:592][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_LogG -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_LogG.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:594][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_LogG.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:601][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Crate -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Crate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Crate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:605][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:607][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:608][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_None.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:609][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:628][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_CobbleG -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_CobbleG.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:630][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_CobbleG.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:650][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_CobbleD -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_CobbleD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_CobbleD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:660][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Cauldron -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Cauldron.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Cauldron.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:666][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Cart -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Cart.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Cart.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:673][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_BranchBig.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:688][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_BranchBig -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_BranchBig.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:690][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_BranchBig.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:694][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:697][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Billboard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:700][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Fronds.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:702][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_BoxWood_Leaves.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:705][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Bark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:705][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/MI_Bark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:767][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Boxwood -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Boxwood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:770][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Boxwood.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:775][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Barrel_Cap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Barrel_Cap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:777][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Barrel_Cap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:787][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_BarrelC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_BarrelC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:789][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_BarrelC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:798][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_BarrelB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_BarrelB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:800][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_BarrelB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:807][ 0]LogCook:Display: Cooking /Game/Effects/Textures/Water/T_FallingWater_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Water/T_ MainFrameActions: Cooking (Windows): FallingWater_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:815][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Beet_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Beet_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:816][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Beet_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:821][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:823][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:832][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin__N.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:833][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:870][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:871][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Weapons_Metal.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:873][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SM_Sword_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:888][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_WoodenShieldAO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:889][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Shield_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:920][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPerson_Jump -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPerson_Jump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:921][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPerson_Jump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.22:924][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonWalk -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:089][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:090][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:092][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceBlend.uasset as reloading for cooker because it' MainFrameActions: Cooking (Windows): s been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:099][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_M.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Cooking (Windows): owsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:104][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_Inst.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:128][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:131][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalToWorldData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:134][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:139][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:141][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:143][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:231][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Coloring_Bright_LayerInfo.uasset as reloading for cooker because it's be MainFrameActions: Cooking (Windows): en cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:232][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Coloring_Dark_LayerInfo.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:234][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_02_LayerInfo.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:236][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Layer_03_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:240][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Slope_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:241][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map_sharedassets/Slope_Variation_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:249][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:263][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/GlobalUVScaler.uasset as reloading for cooker because it MainFrameActions: Cooking (Windows): 's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:265][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Stones01/Stones01_D_H.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:271][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/AutoLayer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:274][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceTessellation.uasset as reloading for cooker beca MainFrameActions: Cooking (Windows): use it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:279][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SlopeMask_HeightVariation_Mask.uasset as reloading for c MainFrameActions: Cooking (Windows): ooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:280][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Heigh_Slope_Variation.uasset as reloading for cooker bec MainFrameActions: Cooking (Windows): ause it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:282][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/MatLayerBlend_Tesselated.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:285][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_D.uasset as reloading for cooker because MainFrameActions: Cooking (Windows): it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:288][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_Displace_Mask.uasset as reloading for co MainFrameActions: Cooking (Windows): oker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:291][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:294][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_R.uasset as reloading for cooker because MainFrameActions: Cooking (Windows): it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:296][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/WorldCoords-XY.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:301][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_01.uasset as reloading for cooker because MainFrameActions: Cooking (Windows): it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:307][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_02.uasset as reloading for cooker because MainFrameActions: Cooking (Windows): it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:313][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:317][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Planar.uasset as reloading for cooker because i MainFrameActions: Cooking (Windows): t's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:322][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Side.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:327][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Slopes.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:332][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Slopes_HeightVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:338][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Water_Caustics.uasset as reloading for cooker b MainFrameActions: Cooking (Windows): ecause it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:345][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_M.uasset as reloading for cooker because it MainFrameActions: Cooking (Windows): 's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:358][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_Inst.uasset as reloading for cooker because MainFrameActions: Cooking (Windows): it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:363][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Pi.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:364][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:367][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SeaWave.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:371][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/WavesSet.uasset as reloading for cooker because it's bee MainFrameActions: Cooking (Windows): n cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:376][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/Water_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:385][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/OceanWater_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:395][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:396][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:397][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_Generic_C_Blue_FX.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:399][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_Generic_C_Yellow_FX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:402][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_Generic_FX.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:405][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/Legacy_Reflection_RT.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:407][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:408][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower00.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:410][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower01.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:411][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower02.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:413][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:414][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:434][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/TriplanarCoord.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:476][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/FirBranch_D.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:562][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Pine_Branch_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:601][ 0]LogBlueprint:Warning: Compiler Warning Node Unknown is not referencing a valid level actor MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:601][ 0]LogBlueprint:Warning: Compiler Warning Node Unknown is not referencing a valid level actor MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:602][ 0]LogBlueprint:Warning: Compiler Warning [0055.68] Compile of PersistentLevel.Sea-Map successful, but with 2 Warning(s) [in 3 ms] (/Game/LandscapeAutoMaterial/Maps/Sea-Map.Sea-Map:PersistentLevel.Sea-Map) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:603][ 0]LogBlueprint:Warning: Compiler Warning [0055.68] Compile of PersistentLevel.Sea-Map successful, but with 3 Warning(s) [in 0 ms] (/Game/LandscapeAutoMaterial/Maps/Sea-Map.Sea-Map:PersistentLevel.Sea-Map) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:603][ 0]LogBlueprint:Warning: Compiler Warning [0055.68] Compile of PersistentLevel.Sea-Map successful, but with 4 Warning(s) [in 0 ms] (/Game/LandscapeAutoMaterial/Maps/Sea-Map.Sea-Map:PersistentLevel.Sea-Map) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:606][ 0]LogBlueprint:Warning: Compiler Warning Node Unknown is not referencing a valid level actor MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:606][ 0]LogBlueprint:Warning: Compiler Warning Node Unknown is not referencing a valid level actor MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:607][ 0]LogBlueprint:Warning: Compiler Warning [0055.68] Compile of PersistentLevel.Sea-Map successful, but with 2 Warning(s) [in 3 ms] (/Game/LandscapeAutoMaterial/Maps/Sea-Map.Sea-Map:PersistentLevel.Sea-Map) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:608][ 0]LogBlueprint:Warning: Compiler Warning [0055.68] Compile of PersistentLevel.Sea-Map successful, but with 3 Warning(s) [in 0 ms] (/Game/LandscapeAutoMaterial/Maps/Sea-Map.Sea-Map:PersistentLevel.Sea-Map) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.23:608][ 0]LogBlueprint:Warning: Compiler Warning [0055.69] Compile of PersistentLevel.Sea-Map successful, but with 4 Warning(s) [in 0 ms] (/Game/LandscapeAutoMaterial/Maps/Sea-Map.Sea-Map:PersistentLevel.Sea-Map) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.24:954][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.24:966][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:010][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:010][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:011][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:011][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:011][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:012][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_01.M_FieldGrass_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:012][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:012][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:013][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:014][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:SceneThumbnailInfo WithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:015][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:015][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:015][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:015][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:016][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:016][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:016][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:017][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:017][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:017][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:018][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:018][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:018][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:018][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:019][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:019][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01.M_FieldGrass_Inst_01:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:019][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:020][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:020][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:020][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01.M_FieldGrass_Inst_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:039][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Sea-Map -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:040][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:523][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Sea-Map.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:525][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeCam_mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:528][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeCam_mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:529][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/MatineeCam_SM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:532][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/MatineeCam_SM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:532][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectPivotPoint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectPiv otPoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:535][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectPivotPoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:536][ 0]LogCook:Display: Cooking /Engine/MapTemplates/daylight -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/daylight.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:555][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/daylight.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:556][ 0]LogCook:Display: Cooking /Engine/EditorResources/MatineeCam_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatineeCam_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:557][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/MatineeCam_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:562][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/JumpingJacks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:564][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:569][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ButtonPush.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:570][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop2.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:587][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIStorage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:599][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:601][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_ActorDistanceTrigger.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:602][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_ActorTrigger.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:603][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_DelayTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:605][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:605][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_NumberTrigger.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:607][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:608][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_TagTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:609][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_BasicBehavior.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:612][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:613][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/BB_GenericAI.uasset as reloading for cooker because it's been cooked for platf MainFrameActions: Cooking (Windows): orms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:616][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Decorators/BTD_CheckDistance.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:637][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:645][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/S_NavP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:645][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_PatrolRoute.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:653][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_Workspace.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:780][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_MatchSpeed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:801][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_AttackTarget.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:808][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_AttackTargetRanged.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:815][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_BehaviorTransition.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:826][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_CircleStrafe.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:839][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoInvestigate.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:848][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:861][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoWork.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:868][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_FinishWork.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:879][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetTargetActorContext.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:885][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:887][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_MoveToBlackboard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:922][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_NextPatrolLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:928][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_PlayBehaviorAnim.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:935][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomWorkspace.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:944][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_SetAttackTarget.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.25:951][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_SetSeekTarget.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:426][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:427][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_CheckDistance.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:428][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:431][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetStartLocationContext.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:439][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:441][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:443][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:446][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/BT_GenericAI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:451][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_BehaviorComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:457][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleRifle.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:458][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Bwd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:460][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Fwd.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:461][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Left.uasset as reloading for cooker because it's been cooked for platf MainFrameActions: Cooking (Windows): orms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:463][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Right.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:468][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_RifleJog.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:469][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleDefend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:471][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Defend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:473][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:474][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Player.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:480][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_BehaviorTriggerComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:501][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_Player.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:528][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/CubeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:529][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M_Chamfer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:530][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/M_Projectile.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:578][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/BP_Projectile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:659][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:666][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_NPC_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:694][ 0]LogCook:Display: Marking ../../../Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:696][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:815][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleSocial/Example_Social -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavior MainFrameActions: Cooking (Windows): Toolkit/Examples/ExampleSocial/Example_Social.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:863][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleSocial/Example_Social.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:880][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:883][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:893][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/PlantsPack/Textures/Tex_Plants_Normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:916][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerF -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Squa MainFrameActions: Cooking (Windows): re_Small/SM_S_FlowerF.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:917][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerF.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:925][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:927][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:935][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerD -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Squa MainFrameActions: Cooking (Windows): re_Small/SM_S_FlowerD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:936][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:944][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Squa MainFrameActions: Cooking (Windows): re_Small/SM_S_FlowerC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:946][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:953][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Squa MainFrameActions: Cooking (Windows): re_Small/SM_S_FlowerB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:954][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:962][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:964][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:972][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_Flowers -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Roun MainFrameActions: Cooking (Windows): d_Medium/SM_M_Flowers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:973][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_Flowers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:982][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerJ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Roun MainFrameActions: Cooking (Windows): d_Medium/SM_M_FlowerJ.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:984][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerJ.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:993][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerI -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Roun MainFrameActions: Cooking (Windows): d_Medium/SM_M_FlowerI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.26:995][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:003][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerH -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Roun MainFrameActions: Cooking (Windows): d_Medium/SM_M_FlowerH.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:004][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerH.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:013][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerG -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerG.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:014][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerG.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:022][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerF -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerF.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerF.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:032][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:041][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerD -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:043][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:051][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Roun MainFrameActions: Cooking (Windows): d_Medium/SM_M_FlowerC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:053][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:062][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Roun MainFrameActions: Cooking (Windows): d_Medium/SM_M_FlowerB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:064][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:072][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Round_Medium/SM_M_FlowerA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:074][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Round_Medium/SM_M_FlowerA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:074][ 0]LogCook:Display: Cooking /Game/PlantsPack/Materials/Mat_Flowers_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Materials/Mat_Flo MainFrameActions: Cooking (Windows): wers_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:075][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Materials/Mat_Flowers_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:076][ 0]LogCook:Display: Cooking /Game/PlantsPack/Materials/Mat_Flowers -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Materials/Mat_Flowers. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:086][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Materials/Mat_Flowers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:100][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Planks_002_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:104][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:113][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Sheepskin_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Sheepskin_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:114][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Sheepskin_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:119][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:119][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast_RGB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:121][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/HueShift.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:123][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack/Textures/BaseTextures/base_gray_d.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:123][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack/Materials/BaseMaterial/bese_material.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:127][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack/Materials/wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:143][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/firewood1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/firewo MainFrameActions: Cooking (Windows): od1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:145][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/firewood1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:150][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack/Materials/chest.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:161][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/chestCap2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/chestCap2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/chestCap2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:172][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/chestCap1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/chestCap1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:174][ 0]LogSavePackage:Display: Finished 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:263][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Damaged_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:276][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_01_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landsc MainFrameActions: Cooking (Windows): apeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_01_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:280][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_01_S.uasset MainFrameActions: 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Wheat_Gold_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:316][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Blueprints/Enums/IndentPosition.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:322][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Blueprints/Enums/MessageType.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:324][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Blueprints/Enums/NotifyType.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:341][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/UMG/Textures/1465842007_sign-info.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:444][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Blueprints/NotificationHUDComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:451][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Example/ExampleController.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:469][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitHUD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:516][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BPI_SortInterface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:715][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BPFL_RaceKitFunctions.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:778][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitCheckPoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:780][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:797][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/sitting.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:801][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Bodymat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:804][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Bottommat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:805][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:807][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:808][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Topmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:811][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/ABP_Sedan_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.27:827][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/wood_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:182][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_PLAYER01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:185][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/AB_bhimkarita.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:191][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/jump_start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:193][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:194][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/runnig01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:195][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/walking01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:197][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/princ_blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:199][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/princ_ch_BP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:455][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Example/ExampleGameMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:460][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:464][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Blueprints/NotificationComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:481][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Example/OverlapTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:497][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:498][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/GreenDEcal.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:499][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/OrangeDecal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:500][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/RedDecal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:502][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/Follower6_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:647][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Resources/ExampleLevel/Follower6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:721][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:724][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:768][ 0]LogCook:Display: Cooking /Game/NotificationKit/Maps/Demonstration -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Maps/Demonstrat MainFrameActions: Cooking (Windows): ion.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:786][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Maps/Demonstration.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:793][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/Water/Water_Inst.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:876][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Plane-Map -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Plane-Map.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:989][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Plane-Map.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:991][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_Ligh MainFrameActions: Cooking (Windows): tError.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.28:994][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:020][ 0]LogCook:Display: Cooking /Game/TopDownCity/Deco/Shed5 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Shed5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:022][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Shed5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:028][ 0]LogCook:Display: Cooking /Game/TopDownCity/Deco/Lamp2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Lamp2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:030][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Lamp2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:036][ 0]LogCook:Display: Cooking /Game/TopDownCity/Deco/Lamp1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Lamp1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Lamp1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:045][ 0]LogCook:Display: Cooking /Game/TopDownCity/Deco/Ladder -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Ladder.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Ladder.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:053][ 0]LogCook:Display: Cooking /Game/TopDownCity/Deco/Cart -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Cart.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:055][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Cart.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:078][ 0]LogCook:Display: Cooking /Game/TopDownCity/Deco/Bridge1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Bridge1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:080][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Deco/Bridge1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:084][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:086][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1_End.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:088][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:093][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/SC_Sword_Hit.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:119][ 0]LogBlueprint:Warning: Compiler Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:123][ 0]LogBlueprint:Warning: Compiler Warning [0061.21] Compile of BP_Player successful, but with 1 Warning(s) [in 9 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:123][ 0]LogBlueprint:Warning: Compiler Warning [0061.21] Compile of BP_Player successful, but with 2 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:124][ 0]LogBlueprint:Warning: Compiler Warning [0061.21] Compile of BP_Player successful, but with 3 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:132][ 0]LogBlueprint:Warning: Compiler Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:136][ 0]LogBlueprint:Warning: Compiler Warning [0061.22] Compile of BP_Player successful, but with 1 Warning(s) [in 9 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:136][ 0]LogBlueprint:Warning: Compiler Warning [0061.23] Compile of BP_Player successful, but with 2 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:136][ 0]LogBlueprint:Warning: Compiler Warning [0061.23] Compile of BP_Player successful, but with 3 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:141][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit01.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:142][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit02.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:143][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:144][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Stab01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:146][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Stab02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:146][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Stab03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:150][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:181][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:197][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:198][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/PLAYER -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPersonBP/Blueprints/PLAYER.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:220][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPersonBP/Blueprints/PLAYER.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:223][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ThirdPersonOverview -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPersonBP/ThirdPersonOverview.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:224][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ThirdPersonOverview. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:235][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/RightArm_StaticMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/RightArm MainFrameActions: Cooking (Windows): _StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:237][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:240][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/Ramp_StaticMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:243][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/RampMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/RampMaterial.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:246][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/RampMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:250][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/Linear_Stair_StaticMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/Line MainFrameActions: Cooking (Windows): ar_Stair_StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:251][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:255][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/LeftArm_StaticMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/LeftArm_S MainFrameActions: Cooking (Windows): taticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:256][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:258][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/CubeMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/CubeMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:258][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for CubeMaterial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:262][ 0]LogCook:Display: Cooking /Game/ThirdPerson/Meshes/Bump_StaticMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:263][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:274][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Water_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Textures/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Textures/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:300][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stones_Interior_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): Stones_Interior_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:308][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Interior_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:336][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:341][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_B MainFrameActions: Cooking (Windows): ranches_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:357][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conte MainFrameActions: Cooking (Windows): nt/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:381][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:386][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_B MainFrameActions: Cooking (Windows): illboard_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:476][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Tex.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_A MainFrameActions: Cooking (Windows): tlas_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:512][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:532][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:532][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:532][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:532][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:533][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2.S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:533][ 0]LogRedirectors:Warning: String Asset Reference '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2.S_Survival_CA_Chicken__2' was not found! (Referencer '/Game/AIBehaviorToolkit/Assets/Enemy_Chicken/S_Survival_CA_Chicken__2_Skeleton.S_Survival_CA_Chicken__2_Skelet on:PreviewSkeletalMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:534][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Enemy_Chicken/S_Survival_CA_Chicken -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBeh MainFrameActions: Cooking (Windows): aviorToolkit/Assets/Enemy_Chicken/S_Survival_CA_Chicken.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:535][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/S_Survival_CA_Ch MainFrameActions: Cooking (Windows): icken.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:538][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/TutorialBlueprint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/TutorialBlue MainFrameActions: Cooking (Windows): print.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:539][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for TutorialBlueprint. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:540][ 0]LogCook:Display: Cooking /Game/advanced_path/waypoint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/waypoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/waypoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:543][ 0]LogCook:Display: Cooking /Game/advanced_path/target4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/target4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:548][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/target4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:548][ 0]LogCook:Display: Cooking /Game/advanced_path/target3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/target3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:552][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/target3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:553][ 0]LogCook:Display: Cooking /Game/advanced_path/target2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/target2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:557][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/target2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:558][ 0]LogCook:Display: Cooking /Game/advanced_path/target -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/target.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:562][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/target.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:563][ 0]LogCook:Display: Cooking /Game/advanced_path/korrita_02_AI -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/korrita_02_AI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/korrita_02_AI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:589][ 0]LogCook:Display: Cooking /Game/advanced_path/korrita_01_AI -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/korrita_01_AI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:613][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/korrita_01_AI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:614][ 0]LogCook:Display: Cooking /Game/advanced_path/korrita_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/advanced_path/korrita_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:615][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for korrita_01. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:621][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/GoodFood/Materials/M_Food.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:662][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/GoodFood/Textures/T_Table_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:739][ 0]LogCook:Display: Cooking /Game/SM_Table_Blueprint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/SM_Table_Blueprint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/SM_Table_Blueprint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:746][ 0]LogCook:Display: Cooking /Game/Horse_Run_anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Horse_Run_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:746][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Horse_Run_anim. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:748][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:750][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:778][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/vehicles_ui_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_04.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:786][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_04.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:812][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/vehicles_ui_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_03.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:820][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_03.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:848][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/vehicles_ui_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_02.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_02.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:882][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/vehicles_ui_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_01.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:890][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_01.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:906][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.29:907][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_CountdownLight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.30:665][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/level_06 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_06.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:696][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_06.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:698][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Math/TransformNormals_Tangent_to_Vertex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Cont MainFrameActions: Cooking (Windows): ent/Functions/Engine_MaterialFunctions02/Math/TransformNormals_Tangent_to_Vertex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Math/TransformNormals_Tangent_to_Vertex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:700][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/HeightLerpWithTwoHeightMaps -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/HeightLerpWithTwoH eightMaps.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:702][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/HeightLerpWithTwoHeightMaps.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:702][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/WorldAlignedTextures_Complex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Conte MainFrameActions: Cooking (Windows): nt/Functions/Engine_MaterialFunctions02/Texturing/WorldAlignedTextures_Complex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/WorldAlignedTextu MainFrameActions: Cooking (Windows): res_Complex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:706][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/Swizzle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Mat MainFrameActions: Cooking (Windows): erialFunctions02/Utility/Swizzle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:707][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Swizzle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:708][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_SeparateNormalandColorClamps -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Conte MainFrameActions: Cooking (Windows): nt/Functions/MaterialLayerFunctions/MatLayerBlend_SeparateNormalandColorClamps.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:710][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_SeparateNormaland MainFrameActions: Cooking (Windows): ColorClamps.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:711][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_Standard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Materia MainFrameActions: Cooking (Windows): lLayerFunctions/MatLayerBlend_Standard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:712][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:713][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_StandardWithDisplacement -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/F MainFrameActions: Cooking (Windows): unctions/MaterialLayerFunctions/MatLayerBlend_StandardWithDisplacement.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:716][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_StandardWithDispl MainFrameActions: Cooking (Windows): acement.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:716][ 0]LogCook:Display: Cooking /Engine/Functions/MaterialLayerFunctions/MatLayerBlend_StandardWithMaskEdgeTint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/F MainFrameActions: Cooking (Windows): unctions/MaterialLayerFunctions/MatLayerBlend_StandardWithMaskEdgeTint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:718][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_StandardWithMaskE MainFrameActions: Cooking (Windows): dgeTint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:719][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_MacroVariation -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_MacroV MainFrameActions: Cooking (Windows): ariation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:730][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_MacroVariation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:743][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodpro MainFrameActions: Cooking (Windows): ps/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:746][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:747][ 0]LogCook:Display: Cooking /Game/RaceKit/Materials/M_Vehicle_Sedan_Inst_Glass -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Glass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:753][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Glass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:753][ 0]LogCook:Display: Cooking /Game/RaceKit/Materials/M_Vehicle_Sedan -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:759][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:760][ 0]LogCook:Display: Cooking /Game/RaceKit/Materials/M_RaceKitLighBulb_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_RaceKitLighBulb_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:761][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_RaceKitLighBulb_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.31:762][ 0]LogCook:Display: Cooking /Game/RaceKit/Materials/M_RaceKitLighBulb -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:456][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Bwd_Rifle_Hip.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:457][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:467][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC_Ranged.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:532][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Fire_Rifle_Ironsights.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:534][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Shot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:536][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_FireRifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:543][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Reload_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:547][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Reload.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:554][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_TakeCover.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:583][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetActorsSameClassContext.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:809][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot03.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:822][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Reload02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:831][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleShooter/Example_Shooter -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavi MainFrameActions: Cooking (Windows): orToolkit/Examples/ExampleShooter/Example_Shooter.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:883][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/Example_Shoot MainFrameActions: Cooking (Windows): er.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.32:973][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/brebis_1D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:033][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/brebisBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:036][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/MALE/Ear_Twitch_A_MALE.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:038][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/MALE/Grazing_A_MALE.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:475][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Barrel_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:485][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:486][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:627][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_002_abbandoned.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:628][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_002_simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:630][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_002_simple_abbandoned.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:632][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_003.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:634][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Pole_003_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:636][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Pole_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:670][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_Roof_Enum.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:676][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:678][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Exterior_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:682][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Exterior_001_to_Stucco_fine_001_parallax.uasset as reloading for cooker be MainFrameActions: Cooking (Windows): cause it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:685][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Blend_Stones_Interior_001_to_Stucco_fine_001_parallax.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:687][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Roof_Tiles_Parallax_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:690][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_End_L_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:693][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_End_M_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:695][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_End_R_001.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:697][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:700][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_002.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:702][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_002_Cap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:704][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_L_Top_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:706][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_M_001.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:707][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_M_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:709][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_M_Top_001.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:711][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:712][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:714][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_002_Cap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:716][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Roof_R_Top_001.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:841][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_010.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:842][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_1mx1m_enum.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:846][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:851][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Fence_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:852][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:853][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:854][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Bars_003.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:856][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_001.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:858][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Bend_001.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:859][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_L_001.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:861][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_Out_L_001.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:863][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_Out_R_001.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:864][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_1mx1m_Edge_R_001.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:866][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_001.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:867][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_001_abbandoned.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:868][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_002.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:870][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_1mx1m_Window_002_abbandoned.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:873][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Fresnel_Function.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:875][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Glass_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:881][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Subsurface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:885][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_002.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:889][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_glass_001.uasset as reloading for cooker because it's be MainFrameActions: Cooking (Windows): en cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:891][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_003_abbandoned_glass_002.uasset as reloading for cooker because it's be MainFrameActions: Cooking (Windows): en cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:893][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.33:901][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_1mx1m.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:057][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_006.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:073][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_L_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:074][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_R_001.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:075][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_curved_R_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:077][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_L_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:078][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_L_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:080][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_R_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:081][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_Edge_R_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:083][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_window_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:084][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx1m_window_001_abbandoned.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:089][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_2mx1m2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:221][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_004.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:223][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_011.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:224][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_012.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:225][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_013.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:226][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx2m_enum.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:228][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_001.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:230][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_001_Abbandoned.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:231][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_001.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:233][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_001_abbandoned.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:234][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_45_001.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:235][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_L_45_001_abbandoned.uasset as reloading for cooker because it' MainFrameActions: Cooking (Windows): s been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:237][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_Edge_R_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:248][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx2m_window_003_component.uasset as reloading for cooker because it's be MainFrameActions: Cooking (Windows): en cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:253][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:255][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Glass_Window_001.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:256][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:261][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_002.uasset as reloading for cooker because it's be MainFrameActions: Cooking (Windows): en cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:263][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_002_abbandoned_glass_003.uasset as reloading for cooker because it's be MainFrameActions: Cooking (Windows): en cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:271][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:272][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:274][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_abbandoned.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:275][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_abbandoned_support.uasset as reloading for cooker because i MainFrameActions: Cooking (Windows): t's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:277][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_002_support.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:286][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_2mx2m.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:535][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_001.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:537][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_2mx3m_enum.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:539][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Decorative_Stone_014.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:543][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:544][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:546][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_001_Abbandoned.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:548][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Textures/T_Door_Interior_001_C.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:551][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:552][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:554][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_002_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:556][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_Frame_001.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:557][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Door_Exterior_Frame_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:559][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:561][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:562][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_001_component.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:565][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_001_component_abbandoned.uasset as reloading for cooker becaus MainFrameActions: Cooking (Windows): e it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:566][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_002_component.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:568][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_door_002_component_abbandoned.uasset as reloading for cooker becaus MainFrameActions: Cooking (Windows): e it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:569][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_003.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:571][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_003_01.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:572][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_door_003_abbandoned.uasset as reloading for cooker because it's bee MainFrameActions: Cooking (Windows): n cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:574][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_L_001.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:575][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_L_001_abbandoned.uasset as reloading for cooker because it' MainFrameActions: Cooking (Windows): s been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:576][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_R_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:578][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_45_R_001_abbandoned.uasset as reloading for cooker because it' MainFrameActions: Cooking (Windows): s been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:579][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_L_001.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:581][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_L_001_abbandoned.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:583][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_R_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:586][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_2mx3m_Edge_R_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:587][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_Window_001.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:589][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_2mx3m_Window_001_Abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.34:598][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_2mx3m.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:216][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_3mx2m_Enum.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:218][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_001.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:220][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:221][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_L_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:223][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_L_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:224][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_R_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:225][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_Edge_R_001_abbandoned.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:227][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_window_001_component.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:228][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Wall_3mx2m_window_001_component_abbandoned.uasset as reloading for cooker beca MainFrameActions: Cooking (Windows): use it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:230][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:239][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_glass_004.uasset as reloading for cooker because it's be MainFrameActions: Cooking (Windows): en cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:240][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_001_abbandoned_support_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:246][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:248][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_abbandoned.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:249][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_support.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:251][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_001_support_abbandoned.uasset as reloading for cooker because i MainFrameActions: Cooking (Windows): t's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:255][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_3mx2m.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:425][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Decorative_Stone_002.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:427][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Enumerators/BP_3mx3m_Enum.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:428][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_001.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:433][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_003.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:435][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Fireplace_step_004.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:436][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_001.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:437][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_001_abbandoned.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:439][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_L_001.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:440][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_L_001_Abbandoned.uasset as reloading for cooker because it's MainFrameActions: Cooking (Windows): been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:442][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_R_001.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:443][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Corner_R_001_abbandoned.uasset as reloading for cooker because it's MainFrameActions: Cooking (Windows): been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:444][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Window_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:446][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_wall_3mx3m_Window_001_abbandoned.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:452][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Wall_3mx3m.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:753][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineVolumetrics/Fogsheet/Materials/T_EV_BlankWhite_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:753][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ParallaxOcclusionMapping.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:760][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Blend_2_Parallax.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:766][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Roof_Parallax.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:769][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Still_Water.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:772][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Decal/MI_Decal_Hole_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:773][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/Decore/SM_Quad_Decal.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:775][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Well_001.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:778][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Meshes/Structure/BP_Well.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:795][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/CC_Water_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:799][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/NormalFromHeightmap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:801][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/M_Impact_Ripple.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:805][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Textures/T_Water_HM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:805][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/M_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:809][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/M_Water_Collision.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:922][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/map_sharedassets/Auto_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:923][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/map_sharedassets/Caustics_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:924][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/map_sharedassets/Coloring_Bright_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Cooking (Windows): sNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:932][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/map_sharedassets/Side_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:932][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/map_sharedassets/Slope_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:933][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/map_sharedassets/Slope_Variation_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Cooking (Windows): sNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:950][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/M_Sword_temper.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:955][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:962][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Desert_Environment/daralouch/hit01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:963][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Desert_Environment/daralouch/hit02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:965][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Desert_Environment/daralouch/Wood_End_Mat.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:966][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Desert_Environment/daralouch/Wood_rough_01_Mat.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:967][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Desert_Environment/daralouch/jnab.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:968][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Desert_Environment/daralouch/skaf.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:998][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.35:999][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_02.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:000][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_02_N.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Cooking (Windows): sNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:006][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Meshes/SM_Axe.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:016][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Straw.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:020][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/MI_Water3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:098][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:102][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_Mat.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:104][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Fronds_Mat.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:106][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:121][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:670][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Box/SM_Woodenbox.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:676][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Box/Box_moss/M_Box_moss.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:677][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Box/SM_Woodenbox_moss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:681][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Bucket/Bucketnowater/M_Bucketnowater.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:682][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Bucket/Bucketnowater/SM_Bucket_nowater.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:686][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Bucket/M_Bucket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:689][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Bucket/M_Water_Ocean.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:692][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Bucket/SM_Bucket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:695][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/M_Water_Ocean.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:697][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Sword_temper/SM_Swordtemper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:703][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:704][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Sword_temper/Sword_temper_nowater/SM_Swordtempernowater.uasset as reloading for cooker because it's bee MainFrameActions: Cooking (Windows): n cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:709][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Table/M_Table.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:710][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Table/SM_Table.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:716][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:717][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Village_Door_fence/SM_Village_door_fence.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:721][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Village_Gate/M_Village_Gate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:722][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Village_Gate/SM_Village_doordx.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:724][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Village_Gate/SM_Village_doorsx.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:729][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wheel/M_Wheel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:730][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wheel/SM_wheel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:737][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:742][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/T_Wood_PlanksA_L.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:745][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:753][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:760][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:765][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:765][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_planksC/M_Wood_PlanksC.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:769][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_N.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:770][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_planksC/Moss/M_Wood_planksC_Moss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:775][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_logs/M_Wooden_logs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:776][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wooden_logs/SM_Wooden_logs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:782][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:782][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wooden_logsB/SM_Wooden_logsB.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:784][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wooden_Palisade/SM_Wooden_Palisade.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.36:791][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:009][ 0]LogMaterial:Warning: Failed to compile Material /Game/DmS/Materials/M_DmS_Wheat_Gold.M_DmS_Wheat_Gold for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:010][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/DmS/Textures/T_DmS_Wheat_N.T_DmS_Wheat_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:013][ 0]LogMaterial:Warning: Failed to compile Material /Game/DmS/Materials/M_DmS_Wheat_Gold.M_DmS_Wheat_Gold for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:013][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/DmS/Textures/T_DmS_Wheat_N.T_DmS_Wheat_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:304][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:304][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:306][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:307][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:312][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:312][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:315][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:315][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:466][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard.M_CustomDepthBillboard for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:466][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_N.T_HillTreeBillboard_01_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:467][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_S_R.T_HillTreeBillboard_01_S_R MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:467][ 0]LogMaterial:Warning: (Node TransformPosition) input must be a vector (0.00000000: float) or a scalar (if source is Tangent) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:467][ 0]LogMaterial:Warning: (Node TransformPosition) input must be a vector (1.00000000: float) or a scalar (if source is Tangent) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:471][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard.M_CustomDepthBillboard for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:471][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_N.T_HillTreeBillboard_01_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:471][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_S_R.T_HillTreeBillboard_01_S_R MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:471][ 0]LogMaterial:Warning: (Node TransformPosition) input must be a vector (0.00000000: float) or a scalar (if source is Tangent) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:472][ 0]LogMaterial:Warning: (Node TransformPosition) input must be a vector (1.00000000: float) or a scalar (if source is Tangent) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:740][ 0]LogMaterial:Warning: Failed to compile Material /Game/LowPolyRainforest/Materials/00_Parent_Alpha_Mat.00_Parent_Alpha_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:740][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Thatch_Edge_01_SPEC.Thatch_Edge_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:743][ 0]LogMaterial:Warning: Failed to compile Material /Game/LowPolyRainforest/Materials/00_Parent_Alpha_Mat.00_Parent_Alpha_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:743][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Thatch_Edge_01_SPEC.Thatch_Edge_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:746][ 0]LogMaterial:Warning: Failed to compile Material /Game/LowPolyRainforest/Materials/00_Parent_Mat.00_Parent_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:746][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Shack_Wood_01_SPEC.Shack_Wood_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:748][ 0]LogMaterial:Warning: Failed to compile Material /Game/LowPolyRainforest/Materials/00_Parent_Mat.00_Parent_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:749][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Shack_Wood_01_SPEC.Shack_Wood_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:949][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:949][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:949][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater MainFrameActions: Cooking (Windows): _4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:952][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:952][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:953][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:958][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM4, Default Material will be used in g MainFrameActions: Cooking (Windows): ame. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:959][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:959][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:961][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:961][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N. MainFrameActions: Cooking (Windows): T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.42:962][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:001][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:001][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:001][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:004][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:004][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:004][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:010][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:010][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:010][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:013][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:013][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:013][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:020][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:020][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:023][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:023][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:030][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:030][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:032][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:032][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:036][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Bench/M_Bench.M_Bench for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:036][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_N.T_Bench_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:036][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_L.T_Bench_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:038][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Bench/M_Bench.M_Bench for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:039][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_N.T_Bench_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:039][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_L.T_Bench_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:046][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:046][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:048][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:049][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:054][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:054][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:057][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:057][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:064][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:064][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:067][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:067][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:072][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:073][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:075][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:075][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:123][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:124][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:124][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:126][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:126][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:127][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:132][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:132][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:132][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:135][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:135][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:135][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:152][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:152][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:152][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_D MainFrameActions: Cooking (Windows): oor_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:155][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:155][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:155][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_D MainFrameActions: Cooking (Windows): oor_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:161][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:161][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:162][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:164][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:164][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fe MainFrameActions: Cooking (Windows): nce_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:164][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_D MainFrameActions: Cooking (Windows): oor_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:171][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:171][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:172][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:174][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:174][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:175][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:180][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:181][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:181][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:183][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:183][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:183][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:191][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:191][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_ MainFrameActions: Cooking (Windows): 4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:191][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:194][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:194][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:194][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:200][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:200][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_ MainFrameActions: Cooking (Windows): 4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:201][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:203][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:203][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:204][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:216][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:216][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:216][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:219][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:219][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:220][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:226][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:226][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:226][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:229][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:229][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:229][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:274][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:275][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:275][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:277][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:278][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:278][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:284][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:284][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:285][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:287][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:288][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:288][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:296][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:296][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:296][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:299][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:299][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB MainFrameActions: Cooking (Windows): _nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:299][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:305][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:305][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:306][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:308][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:308][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB MainFrameActions: Cooking (Windows): _nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:309][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_PlanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:317][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:317][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:318][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:320][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:321][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:321][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:327][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:327][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:327][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:329][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:330][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:330][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:338][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:338][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:339][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:342][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:343][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:343][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:348][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:349][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA MainFrameActions: Cooking (Windows): _nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:349][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_PlanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:351][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:352][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:352][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_PlanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:360][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:360][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:360][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:360][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:361][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:361][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:Pr MainFrameActions: Cooking (Windows): eviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:361][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:362][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:362][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:362][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:362][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:363][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:363][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:363][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:364][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:364][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chest_001.MI_Chest_00 MainFrameActions: Cooking (Windows): 1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:364][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:364][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:365][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:365][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chest_001.MI_Chest_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:365][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:365][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:366][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:366][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_001.MI_Barrel_ MainFrameActions: Cooking (Windows): 001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:366][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:366][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:367][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:367][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_001.MI_Barrel_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:367][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:367][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:368][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:368][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:368][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:368][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.MI_Wall_Lights_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:369][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:369][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:369][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:369][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.MI_Wall_Lights_001:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:370][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:371][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:371][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:371][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:371][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:372][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:372][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:372][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:372][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:373][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:373][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:373][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:374][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:374][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:374][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:374][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:375][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:375][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:375][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:375][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:376][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:376][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:376][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:376][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows_001_broken:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:377][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:377][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:377][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:377][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows_001_broken:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:378][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:378][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:378][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:379][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:379][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.MI_Door_Interior_001_:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:379][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_002': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:380][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:380][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_002.SM_Door_Exterior_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Interior_001_.MI_Door_Interior_001_:SceneThumbnailInfoWithPrimitive_0:Preview Mesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:380][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:380][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:381][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:381][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:381][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:381][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001.MI_Door_Exterior_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:382][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:382][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:382][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:382][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001.MI_Door_Exterior_001:SceneThumbnailInfoWithPrimitive_0:PreviewMe sh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:383][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:383][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed': Can't find file '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:383][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:384][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed': Can't find file '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:384][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed.SM_HadriansWall_RockFace_002_Closed' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:384][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed.SM_HadriansWall_RockFace_002_Closed' was not found! (Referencer '/Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/MI_MountainRock_Closed .MI_MountainRock_Closed:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:385][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:385][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed': Can't find file '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:385][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed.SM_HadriansWall_RockFace_002_Closed' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:385][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Rocks/HadriansWall_RockFace_002/SM_HadriansWall_RockFace_002_Closed.SM_HadriansWall_RockFace_002_Closed' was not found! (Referencer '/Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/MI_MountainRock_Closed .MI_MountainRock_Closed:SceneThumbnailInfoWithPrimitive_8:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:386][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:386][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:386][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:387][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:387][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:387][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' was not found! (Referencer '/Game/OldTavern/Materials/Master/MAT_Bark.MAT_Bark:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:387][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:388][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:388][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:388][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pillow_001.MI_Pillow_ MainFrameActions: Cooking (Windows): 001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:389][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:389][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:389][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:389][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pillow_001.MI_Pillow_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:390][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:390][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:390][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:390][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bed_001.MI_Bed_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:391][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:391][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:391][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:391][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Bed_001.MI_Bed_001:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:392][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:392][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:392][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:392][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:393][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:393][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/Woodprops/Materials/Sword_temper/M_Water_Ocean.M_Water_Ocean:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:393][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:393][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:394][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.43:394][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/Woodprops/Materials/Bucket/M_Water_Ocean.M_Water_Ocean:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.44:110][ 0]LogCook:Display: Cooking /Game/map -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:911][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:911][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:912][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:912][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:912][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:912][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:913][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:913][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:913][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:913][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:914][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:915][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:915][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:915][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:916][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:916][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:916][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:917][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:917][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:917][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:918][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:918][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:918][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:918][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:919][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:919][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:919][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:920][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:920][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:920][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:920][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:921][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:921][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:921][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:921][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:922][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:922][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:922][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:923][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:923][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:923][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:923][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:924][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:924][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:924][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:924][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:925][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:925][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:925][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:926][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:926][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:926][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:926][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:927][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:927][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:927][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:927][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:928][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:928][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:928][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:929][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:929][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:929][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:929][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:930][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:930][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:930][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:931][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:931][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:931][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:932][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:932][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:932][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:932][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:933][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:934][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:935][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:935][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:935][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:936][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:936][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:936][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:936][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:937][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:937][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:937][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:937][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:938][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:938][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:938][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:938][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:938][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:939][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:939][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:939][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:939][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:940][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:940][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:940][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:941][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:941][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:941][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:941][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:942][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:942][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:942][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:943][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:943][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:943][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:943][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:944][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:944][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:944][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:945][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:945][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:945][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:946][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:946][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:946][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:947][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:947][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:947][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:947][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:948][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:948][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:948][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:949][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:949][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:949][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:949][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:950][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:950][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:950][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:950][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:951][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:951][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:951][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:951][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:952][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:952][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:952][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:952][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:952][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:952][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:953][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:953][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:954][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:954][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:954][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:955][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:955][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:955][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:955][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:956][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:956][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:956][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:956][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:957][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:957][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:957][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:957][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:958][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:958][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:958][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:959][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:959][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:959][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapd MainFrameActions: Cooking (Windows): hase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:959][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:960][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:960][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:960][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:961][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:961][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:961][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:961][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:962][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:962][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:962][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:962][ 0]LogPhysics:Warning: PHYSX: (..\..\LowLevel\software\src\PxsAABBManager.cpp 540) eINTERNAL_ERROR : A PxAggregate has exceeded the limit of 128 PxShapes. Not all shapes of the aggregate will be added to the broapdhase MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.47:963][ 0]LogPhysics:Warning: PHYSX: (..\..\SimulationController\src\framework\ScElement.cpp 107) eINTERNAL_ERROR : Unable to create broadphase entity because only 32768 shapes are supported MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.20.58:660][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/map.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:596][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:598][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:598][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/SplineEditorMeshMat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:601][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/SplineEditorMeshMat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:601][ 0]LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/MaterialFunctions/ImposterUVs -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToT MainFrameActions: Cooking (Windows): exture/MaterialFunctions/ImposterUVs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:605][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/ImposterUVs.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:605][ 0]LogCook:Display: Cooking /Engine/ArtTools/RenderToTexture/MaterialFunctions/FoliageZRotation -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FoliageZRotation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:606][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FoliageZRotation.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:607][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorToRadialValue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorToRadialValue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:609][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorToRadialValue MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:611][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderMask -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Con MainFrameActions: Cooking (Windows): tent/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderMask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:615][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderMask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:628][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:641][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_D. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:642][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/ MainFrameActions: Cooking (Windows): AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:644][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:645][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_06 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_06. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:660][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:661][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_05 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:675][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_04. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:689][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:690][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_03. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:703][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:705][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_02. 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[2017.03.04-11.21.04:765][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Damaged_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Damaged_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Damaged_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:779][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/Tree_Stump_01/D_Tree_Stump_01_D_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Tree_Stump_01/D_Tree_Stump_01_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.04:787][ 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): KiteDemo/Environments/Rocks/Mountain_RockFace_002/MI_MountainRock.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:155][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/MI_MountainRock.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:171][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Medium_Boulder_002/MI_MediumBoulder_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Medium_Boulder_002/MI_MediumBoulder_0 02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:192][ 0]LogSavePackage:Display: Finished SavePackage 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavio MainFrameActions: Cooking (Windows): rToolkit/Assets/Mannequin/Animations/Walk_Right.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:253][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Righ MainFrameActions: Cooking (Windows): t.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:254][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Left -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehavior MainFrameActions: Cooking (Windows): Toolkit/Assets/Mannequin/Animations/Walk_Left.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:256][ 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Cooking /Game/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:264][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survi MainFrameActions: Cooking (Windows): val_CA_Chicken_02_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:272][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/T_Wood_PlanksA_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/T_Wood_PlanksA_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:274][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/T_Wood_PlanksA_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:281][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/Outhouse4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/Outhouse4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:282][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/Outhouse4.uasset 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/Lighthouse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:318][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/Lighthouse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:327][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/House2_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House2_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:329][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House2_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:337][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/House2_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House2_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House2_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:350][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/House2_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House2_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:352][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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UE4Editor-Cmd: [2017.03.04-11.21.05:415][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/House1_15 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House1_15.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:417][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House1_15.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:428][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/House1_14 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House1_14.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:430][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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UE4Editor-Cmd: [2017.03.04-11.21.05:501][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/House1_08 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House1_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House1_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:512][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/House1_07 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House1_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:514][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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UE4Editor-Cmd: [2017.03.04-11.21.05:590][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/House1_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House1_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/House1_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:595][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Smoke_Tiled_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Textures/T_ MainFrameActions: Cooking (Windows): Smoke_Tiled_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:596][ 0]LogSavePackage:Display: Finished 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UE4Editor-Cmd: [2017.03.04-11.21.05:646][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Idle_to_Grazing_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Idle_to_Grazing_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Idle_to_Grazing_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:661][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Idle_Bolt_Left_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Idle_Bolt_Left_FEMAL MainFrameActions: Cooking (Windows): E.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Idle_Bolt_Left_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:669][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Idle_A-FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Idle_A-FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Idle_A-FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:675][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Grazing_to_Idle_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Grazing_to_Idle_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Grazing_to_Idle_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:678][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Grazing_A_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Grazing_A_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:685][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Grazing_A_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:701][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Graze_LookStraight_Bolt_180_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_L MainFrameActions: Cooking (Windows): ookStraight_Bolt_180_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:710][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_LookStraight_Bolt_180_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:725][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Graze_LookRight_Bolt_Left_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_Loo MainFrameActions: Cooking (Windows): kRight_Bolt_Left_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:734][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_LookRight_Bolt_Left_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:751][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Graze_LookLeft_Bolt_Right_FEMALE_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_LookLeft_Bolt_Right_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:760][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_LookLeft_Bolt_Right_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:771][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Graze_Bolt_Left_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_Bolt_Left_FEM MainFrameActions: Cooking (Windows): ALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:777][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Graze_Bolt_Left_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:781][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Run_Rt_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_Rt_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:782][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_Rt_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:786][ 0]LogCook:Display: Cooking /Game/sheep/MALE/Run_Lft_MALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_Lft_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:787][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/MALE/Run_Lft_MALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:792][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Run_Rt_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_Rt_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:793][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_Rt_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:797][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Run_Lft_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_Lft_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:798][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_Lft_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:803][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Run_C_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_C_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_C_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:809][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Run_Center_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_Center_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:811][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_Center_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:816][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Run_B-BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_B-BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:818][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_B-BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:824][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Run_A_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_A_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:827][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Run_A_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:828][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/lambert4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/lambert4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:833][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/lambert4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:837][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Incline_CU_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CU_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:838][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CU_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.05:838][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:038][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:039][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/bebe-sheep_Skeleton.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:043][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/sheep_bebe_dif.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:043][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/lambert4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:045][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/bebe-sheep_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:046][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/bebe-sheep.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:056][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Incline_CR_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CR_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:058][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CR_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:062][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Incline_CL_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CL_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CL_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:066][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Incline_CD_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CD_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:067][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CD_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:071][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Incline_CC_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CC_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:072][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Incline_CC_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:074][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Idle_to_Grazing_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Idle_to_Grazing_BEBE.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Idle_to_Grazing_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:112][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Idle_Bolt_Left_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Idle_Bolt_Left_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:119][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Idle_Bolt_Left_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:123][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Idle_A-BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Idle_A-BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:125][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Idle_A-BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:128][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Grazing_to_Idle_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Grazing_to_Idle_BEBE.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:129][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Grazing_to_Idle_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:134][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Grazing_A_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Grazing_A_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:141][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Grazing_A_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:155][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Graze_LookStraight_Bolt_180_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_LookS MainFrameActions: Cooking (Windows): traight_Bolt_180_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:164][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_LookStraight_Bolt_180_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:187][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Graze_LookRight_Bolt_Left_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_LookRig MainFrameActions: Cooking (Windows): ht_Bolt_Left_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:195][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_LookRight_Bolt_Left_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:210][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Graze_LookLeft_Bolt_Right_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_LookLef MainFrameActions: Cooking (Windows): t_Bolt_Right_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:219][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_LookLeft_Bolt_Right_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:229][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Graze_Bolt_Left_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_Bolt_Left_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:234][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_Bolt_Left_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:244][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Graze_Bolt_180_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_Bolt_180_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:249][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Graze_Bolt_180_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:268][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/GrazeWalk_LookLeft_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/GrazeWalk_LookLeft_B MainFrameActions: Cooking (Windows): EBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:280][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/GrazeWalk_LookLeft_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:293][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/GrazeWalk_Bolt_Right_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/GrazeWalk_Bolt_Right_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:302][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/GrazeWalk_Bolt_Right_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:305][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/finish-yarda -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/finish-yarda.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:306][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/finish-yarda.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:308][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/Ear_Twitch_A_BEBE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Ear_Twitch_A_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/Ear_Twitch_A_BEBE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:314][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:315][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:316][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:317][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:318][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:319][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard07.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:320][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard09.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:322][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Loops.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:323][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Random_Sounds.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:335][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Master.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:337][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Soft_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:338][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/Walk_A_BEBE.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:339][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/brebis_1D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:347][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPerson_Jump.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:349][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:350][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:352][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleRifle.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:354][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Bwd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:355][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Fwd.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:357][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Left.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:358][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Right.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:359][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Bwd.uasset as reloading for cooker because it's been cooked for platf MainFrameActions: Cooking (Windows): orms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:361][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Fwd.uasset as reloading for cooker because it's been cooked for platf MainFrameActions: Cooking (Windows): orms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:362][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Left.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:363][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Right.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:365][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_RifleJog.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:367][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleDefend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:369][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonRun.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:370][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonWalk.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:371][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Defend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:373][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:374][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_Player.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:377][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:425][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIStorage.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:434][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_BehaviorType.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:435][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_ActorDistanceTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:436][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_ActorTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:437][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_DelayTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:439][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_OperationType.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:440][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_NumberTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:441][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:442][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_TagTrigger.uasset as reloading for cooker because it's been cooked for platf MainFrameActions: Cooking (Windows): orms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:443][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_BasicBehavior.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:447][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:448][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/BB_GenericAI.uasset as reloading for cooker because it's been cooked for platf MainFrameActions: Cooking (Windows): orms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:451][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Decorators/BTD_CheckDistance.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:470][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:478][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/S_NavP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:479][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_PatrolRoute.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:487][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_Workspace.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:611][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_MatchSpeed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:633][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_AttackTarget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:640][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_AttackTargetRanged.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:647][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_BehaviorTransition.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:658][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_CircleStrafe.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:670][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoInvestigate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:679][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:692][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoWork.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:699][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_FinishWork.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:710][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetTargetActorContext.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:715][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:717][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_MoveToBlackboard.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:751][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_NextPatrolLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:757][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_PlayBehaviorAnim.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:763][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomWorkspace.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:772][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_SetAttackTarget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.07:778][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_SetSeekTarget.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:060][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_AIC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:061][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_CheckDistance.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:063][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindHidingSpot.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:065][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetStartLocationContext.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:069][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindRandomLocation.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:071][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_InvestigateArea.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:073][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_RandLocationAroundTarget.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:076][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/BT_GenericAI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:082][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_BehaviorComponent.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:087][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_BehaviorTriggerComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:105][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_Player.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:133][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/CubeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:134][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M_Chamfer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:135][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/M_Projectile.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:179][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:180][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:182][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:191][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin__N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:192][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:198][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/BP_Projectile.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:228][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:232][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_NPC_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:511][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/BEBE/brebisBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:611][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:612][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Weapons_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:613][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SM_Sword_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:628][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_WoodenShieldAO.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:629][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Shield_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:632][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/M_Shield_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:634][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SM_Shield_Buckler_Wood.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:655][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault_Physics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:656][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault_Skeleton.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:657][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SK_ProtoAssault.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:661][ 0]LogCook:Display: Cooking /Game/sheep/BEBE/brebis_AB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/brebis_AB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/BEBE/brebis_AB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:685][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Textures/T_Water_Foam_Sprites -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Water_Foam_Sprites.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:688][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Water_Foam_Sprites.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:695][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Tree_Billboards.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:699][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_003_Billboard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:715][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:716][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard MainFrameActions: Cooking (Windows): _003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:721][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:723][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:729][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:738][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Branch.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:740][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Branch_Pine_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:744][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Bark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:746][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Tileable/MI_Bark_Pine_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:796][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:796][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:797][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:797][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:797][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:797][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' was not found! (Referencer '/Game/OldVillage/Materials/Master/MAT_Bark.MAT_Bark:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:799][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:803][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:808][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_002_Billboard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:812][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:814][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:819][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:821][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:826][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:828][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard MainFrameActions: Cooking (Windows): _002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:833][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002_billboard_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:860][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Ve MainFrameActions: Cooking (Windows): getation/SM_Tree_Pine_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:869][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_001_Billboard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:872][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:874][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard MainFrameActions: Cooking (Windows): _004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:879][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:881][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:885][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:887][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:892][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:894][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001_billboard MainFrameActions: Cooking (Windows): _001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:913][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:917][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:923][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Shrub_Pine_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Shrub_Pine_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:925][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Shrub_Pine_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:931][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Shrub_Pine_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/V MainFrameActions: Cooking (Windows): egetation/SM_Shrub_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:933][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Shrub_Pine_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:936][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Ivy_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetati MainFrameActions: Cooking (Windows): on/SM_Ivy_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:937][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Ivy_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:942][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Branch_Ivy_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:947][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Ivy_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Ivy_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:948][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Ivy_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:954][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Ivy_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Ivy_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:955][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Ivy_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:960][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Ivy_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetati MainFrameActions: Cooking (Windows): on/SM_Ivy_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:962][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Ivy_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:966][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Shading/FuzzyShadingGrass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:969][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Grass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:972][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Grass_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:989][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_grass_patch_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_grass_patch_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_grass_patch_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:994][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Flower__Window_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mesh MainFrameActions: Cooking (Windows): es/Vegetation/SM_Flower__Window_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.08:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Flower__Window_004.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:000][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Flower__Window_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mesh MainFrameActions: Cooking (Windows): es/Vegetation/SM_Flower__Window_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Flower__Window_003.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:006][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Flower__Window_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Flower__Window_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:007][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Flower__Window_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:010][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Flower__Window_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Mesh MainFrameActions: Cooking (Windows): es/Vegetation/SM_Flower__Window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Flower__Window_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:018][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Flower_001.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:022][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Flower_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Veget MainFrameActions: Cooking (Windows): ation/SM_Flower_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Flower_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:031][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Flower_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Flower_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:032][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Flower_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:038][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Basic_Subsurface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:042][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Windows_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:054][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:054][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:054][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:055][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:055][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:055][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:Pr MainFrameActions: Cooking (Windows): eviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:055][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:056][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:056][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:056][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:Sc MainFrameActions: Cooking (Windows): eneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:057][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003_support_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simu MainFrameActions: Cooking (Windows): lator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003_support_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003_support_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:063][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003_support -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conte MainFrameActions: Cooking (Windows): nt/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003_support.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:065][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutte MainFrameActions: Cooking (Windows): r_003_support.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:069][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003_abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutter_003_ abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:071][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Structure_Components/SM_Window_Shutte MainFrameActions: Cooking (Windows): r_003_abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:094][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Ends_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_End MainFrameActions: Cooking (Windows): s_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:100][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Ends_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:106][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Leaves/T_DeadLeavesAtlas_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDe MainFrameActions: Cooking (Windows): mo/Environments/Foliage/Leaves/T_DeadLeavesAtlas_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Leaves/T_DeadLeavesAtlas_ MainFrameActions: Cooking (Windows): 01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:111][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Coordinates/WorldPosition-XY.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:114][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:116][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:118][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:129][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/StarterContent/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:164][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalToWorldData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:166][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:167][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:168][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:171][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:172][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:185][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:238][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:238][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:238][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:239][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:239][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:239][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_Heathe MainFrameActions: Cooking (Windows): rNew_Master.M_HeatherNew_Master:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:240][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M_HeatherNew_MasterWorldColorVarience -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEdito MainFrameActions: Cooking (Windows): r/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M_HeatherNew_MasterWorldColorVarience.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M_HeatherNew_MasterWorldColorVarience.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:258][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_Ice_Noise -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Ice_Noise.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Ice_Noise.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:267][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:303][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/go_back_bhim_kar -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/go_back_bhim_kar.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:305][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/go_back_bhim_kar.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:305][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_Walk_korita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_Walk_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:308][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_Walk_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:308][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_walk_back_korita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_walk_back_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_walk_back_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:314][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_run_stop_korita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/b MainFrameActions: Cooking (Windows): him_run_stop_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:316][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_run_stop_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:317][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/Bhim_Run_korita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/Bhim_R MainFrameActions: Cooking (Windows): un_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:320][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/Bhim_Run_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:322][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_kar_back -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_kar_back.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:324][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_kar_back.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:324][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_karita_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/b MainFrameActions: Cooking (Windows): him_karita_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:325][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karita_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:326][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_karita_PA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karita_PA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:329][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karita_PA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:335][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_karitaBS1D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karitaBS1D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:336][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karitaBS1D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:337][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_karita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:340][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:340][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_idle_dhilkarita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/b MainFrameActions: Cooking (Windows): him_idle_dhilkarita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:342][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_idle_dhilkarita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:349][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhim_idle_2_karita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_idle_2_karita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:353][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_idle_2_karita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:358][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/Bhim_idle_1_karita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/Bhi MainFrameActions: Cooking (Windows): m_idle_1_karita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/Bhim_idle_1_karita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:402][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/bhhhim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhhhim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/bhhhim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:417][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:419][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:420][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:436][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Billboard_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Billboard_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:446][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_T MainFrameActions: Cooking (Windows): all_01_Billboard_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:469][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Atlas_Billboards_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_s MainFrameActions: Cooking (Windows): imulator/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:477][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:481][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_LOGO_CARD -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_LOGO_CARD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:483][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T MainFrameActions: Cooking (Windows): _LOGO_CARD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:495][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T_Wooden_Palisade_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T_Wooden_Palisade_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:505][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T_Wooden_Palisade_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:528][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Grass_Plane_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Gras MainFrameActions: Cooking (Windows): s_Plane_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:534][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_Plane_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:548][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rivers/Textures/T_GDC_TilingRocks_02_Disp -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ki MainFrameActions: Cooking (Windows): teDemo/Environments/Rivers/Textures/T_GDC_TilingRocks_02_Disp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:549][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rivers/Textures/T_GDC_TilingRocks_02_Disp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:553][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Pepper_MR_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_MR_R.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:554][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_MR_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:564][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Bodymat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:566][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Bottom_normal.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:567][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Bottommat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:569][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:570][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:571][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Topmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:600][ 0]LogCook:Display: Cooking /Game/character/charachter_01/fishing_cast -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/fishing_cast.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:604][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/fishing_cast.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:606][ 0]LogCook:Display: Cooking /Game/character/charachter_01/falling_idle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/falli MainFrameActions: Cooking (Windows): ng_idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/falling_idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:612][ 0]LogCook:Display: Cooking /Game/character/charachter_01/falling_down -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/falli MainFrameActions: Cooking (Windows): ng_down.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:614][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/falling_down.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:619][ 0]LogCook:Display: Cooking /Game/character/charachter_01/end_plank -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/end_plank.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:621][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/end_plank.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:623][ 0]LogCook:Display: Cooking /Game/character/charachter_01/end_jumping -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/end_jumping.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:625][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/end_jumping.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:630][ 0]LogCook:Display: Cooking /Game/character/charachter_01/dig_and_plant_seeds -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/dig_and_plant_seeds.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/dig_and_plant_seeds.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:638][ 0]LogCook:Display: Cooking /Game/character/charachter_01/digging -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/digging.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:640][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/digging.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:656][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_LS_Grass_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_LS_Grass_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:657][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_LS_Grass_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:681][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/sheep_female_dif -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/sheep_female_dif.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/sheep_female_dif.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:753][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_N_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_N_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_N_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:770][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:773][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:778][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Chest_001.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:796][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:796][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:796][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:797][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:797][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:797][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chest_001.MI_Chest_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:798][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:798][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:799][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:799][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chest_001.MI_Chest_00 MainFrameActions: Cooking (Windows): 1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:800][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Chest_Base_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshe MainFrameActions: Cooking (Windows): s/Mesh_Components/SM_Chest_Base_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Chest_Base_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:806][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic_Subsurface_without_albedo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:807][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Candle_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:809][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic_Alpha.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Cooking (Windows): sNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:813][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Chandelier_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:837][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:837][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:838][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:838][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:839][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:839][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chandelier_001.MI_Chandelier_001: MainFrameActions: Cooking (Windows): PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:839][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:839][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:840][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:840][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chandelier_001.MI_Chandelier_001:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:841][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Chandelier_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshe MainFrameActions: Cooking (Windows): s/Mesh_Components/SM_Chandelier_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:844][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Chandelier_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:849][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Chandelier_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshe MainFrameActions: Cooking (Windows): s/Mesh_Components/SM_Chandelier_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:852][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Chandelier_002.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:859][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Chandelier_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshe MainFrameActions: Cooking (Windows): s/Mesh_Components/SM_Chandelier_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:862][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Chandelier_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:865][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Candle_08 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mes MainFrameActions: Cooking (Windows): h_Components/SM_Candle_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:868][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:872][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Candle_07 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mes MainFrameActions: Cooking (Windows): h_Components/SM_Candle_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:874][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:878][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Candle_06 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:880][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_06.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:884][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Candle_05 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mes MainFrameActions: Cooking (Windows): h_Components/SM_Candle_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:886][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:890][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Candle_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mes MainFrameActions: Cooking (Windows): h_Components/SM_Candle_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:892][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:896][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Candle_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:898][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:903][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Candle_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mes MainFrameActions: Cooking (Windows): h_Components/SM_Candle_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:904][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:909][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Candle_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mes MainFrameActions: Cooking (Windows): h_Components/SM_Candle_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:912][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Candle_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:916][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:918][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:922][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:923][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:924][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_S.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:926][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:933][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Table_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:948][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Barrel_Support_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/M MainFrameActions: Cooking (Windows): eshes/Mesh_Components/SM_Barrel_Support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:950][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Barrel_Support_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:954][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Barrel_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:957][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:957][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:957][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:957][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_001.MI_Barrel_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:958][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:958][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:958][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:959][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Barrel_001.MI_Barrel_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:959][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Barrel_Faucet_valve_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTav MainFrameActions: Cooking (Windows): ern/Meshes/Mesh_Components/SM_Barrel_Faucet_valve_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:961][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Barrel_Faucet_valve_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:965][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Barrel_Faucet_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Barrel_Faucet_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:967][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Barrel_Faucet_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:971][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Barrel_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Me MainFrameActions: Cooking (Windows): sh_Components/SM_Barrel_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:973][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Barrel_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:978][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Bark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:980][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Bark_Pine_001.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:984][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Ends_001.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:998][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:998][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:999][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.09:999][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' was not found! (Referencer '/Game/OldTavern/Materials/Master/MAT_Bark.MAT_Bark:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:000][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Woodpile_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Woodpile_001. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Woodpile_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:006][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Table_001_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:008][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Wood_Table_Details_002.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:015][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Table_Light_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Light_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Light_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:024][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Table_Light_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Ligh MainFrameActions: Cooking (Windows): t_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Light_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:035][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Table_Light_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Ligh MainFrameActions: Cooking (Windows): t_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Light_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:046][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Table_Light_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Ligh MainFrameActions: Cooking (Windows): t_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:048][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:053][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Wood_Table_Details_001.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:057][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Table_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:061][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Table_Dark_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Dark_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Dark_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:067][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Table_Dark_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Dark_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:070][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Dark_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:079][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Table_Dark_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Dark_ MainFrameActions: Cooking (Windows): 002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Dark_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:086][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Table_Dark_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Dark_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:088][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Table_Dark_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:092][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_SpiderWeb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:105][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_SpiderWeb_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_SpiderWeb_00 MainFrameActions: Cooking (Windows): 1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:107][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_SpiderWeb_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:112][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Sheepskin_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:114][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Rug.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:116][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Sheepskin_002.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:132][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Sheepskin_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Sheepskin_00 MainFrameActions: Cooking (Windows): 2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:134][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Sheepskin_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:137][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Sheepskin_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:142][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Sheepskin_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Sheepskin_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Sheepskin_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:147][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pouch_002.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:151][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Pouch_Leather_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Pouch_Leather_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:153][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Pouch_Leather_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:153][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:271][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:274][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Fabbric.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:278][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pouch_001.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:297][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Pouch_Cloth_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Pouch_Clot MainFrameActions: Cooking (Windows): h_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:299][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Pouch_Cloth_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:304][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:306][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:310][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Plate_001.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:325][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:325][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:325][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:325][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:326][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:326][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Plate_001.MI_Plate_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:326][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:326][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:327][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:327][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Plate_001.MI_Plate_00 MainFrameActions: Cooking (Windows): 1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:328][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/SM_Plate_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Plate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:330][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/SM_Plate_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:333][ 0]LogCook:Display: Cooking /Game/NotificationKit/UMG/Textures/1465841984_shield-warning -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Notificatio MainFrameActions: Cooking (Windows): nKit/UMG/Textures/1465841984_shield-warning.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:334][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/UMG/Textures/1465841984_shield-warning.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:338][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:341][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:342][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:391][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPersonRun -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Noti MainFrameActions: Cooking (Windows): ficationKit/Resources/Mannequin/Animations/ThirdPersonRun.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:393][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPer MainFrameActions: Cooking (Windows): sonRun.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:395][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_Start -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conte MainFrameActions: Cooking (Windows): nt/NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_Start.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:396][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_Start.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:398][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_Loop -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_Loop.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:400][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPersonJump_Loop.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:404][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/FX/fx_fire_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textur MainFrameActions: Cooking (Windows): es/FX/fx_fire_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/FX/fx_fire_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:429][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/bale_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bale_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:458][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bale_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:464][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Grapevine_MT -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_MT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:466][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_MT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:467][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:468][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:469][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtu MainFrameActions: Cooking (Windows): alJoystickOnly.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:471][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:472][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:474][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:489][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:556][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/SFinishedRacer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:559][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/ERaceMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:561][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BPI_SortInterface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:589][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/PAUSE.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:596][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/EPlacement.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:598][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/WB_RaceKitUIPlacement.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:625][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/WB_RaceKitUI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:824][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BPFL_RaceKitFunctions.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:827][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitManager.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:973][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:975][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitCheckPoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:979][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Humanoid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:980][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karita_Skeleton.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Cooking (Windows): sNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:981][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_idle_dhilkarita.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:982][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_walk_back_korita.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:986][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/StarterContent/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.10:990][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karitaBS1D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:009][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/bhhhim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:011][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karita_PA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:013][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_karita.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:014][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/sitting.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:018][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Bodymat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:020][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Bottom_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:021][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Bottommat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:023][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_normal.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Cooking (Windows): owsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:024][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/FuseModel_Top_specular.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:025][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/Topmat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:028][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/ABP_Sedan_AnimBP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:046][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/wood_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:059][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:067][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:074][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_04.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:083][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:309][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:316][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:317][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:318][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:322][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:323][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:323][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:324][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:327][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:328][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:386][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Materials/M_RaceKitLighBulb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:387][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Materials/M_RaceKitLighBulb_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:389][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:390][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_CountdownLight.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:407][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/MAIN_MENU.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:414][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitHUD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:429][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Normal_Tex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:434][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:441][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:442][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:446][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:447][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:448][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:450][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedPixelToPixelUVs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:452][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/DitherTemporalAA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:462][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/WorldPositionOffset/SimpleGrassWind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:464][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalToWorldData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:468][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/Wind.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:469][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/PivotPainter/PivotPainter_PerObjectFoliageData.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:480][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Coordinates/WorldPosition-XY.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:481][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/CreateThirdOrthogonalVector.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:483][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat3Components.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:484][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Transform3x3Matrix.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:487][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/StarterContent/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:513][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Landscape/GrassTypes/BrownGrass_Type_01.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:514][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Landscape/GrassTypes/GreenGrass_Type_01.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:522][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:523][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderNormalsMap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:524][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldAlignedNormals_HighQuality.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:527][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/DefaultNormal_Uncompressed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:527][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:539][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Landscape/GrassTypes/RiverRocks_Type_01.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:542][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TransformNormals_Tangent_to_Vertex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:544][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/HeightLerp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:546][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/HeightLerpWithTwoHeightMaps.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:550][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/WorldAlignedTextures_Complex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:554][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Swizzle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:556][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_SeparateNormalandColorClamps.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:558][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Standard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:559][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_StandardWithDisplacement.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:561][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_StandardWithMaskEdgeTint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:575][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/T_Default_MacroVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:596][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Rivers/Textures/T_GDC_TilingRocks_02_Disp.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:610][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Materials/M_Grass_Landscape_01_INST.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:616][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Mountain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.11:617][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Meshes/SM_Mountain.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:268][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:269][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Glass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:304][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_01_D.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:305][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:350][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:350][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:350][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:351][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:351][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:351][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01.M_FieldGrass_Inst_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:351][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:352][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:352][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:352][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:353][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:353][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:353][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:353][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.M_FieldGrass_Inst_01_LOD1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:354][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:354][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:354][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:354][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:SceneThumbnailInfo WithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:355][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:355][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:356][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:356][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_F MainFrameActions: Cooking (Windows): ieldGrass_Inst_01_LOD2.M_FieldGrass_Inst_01_LOD2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:366][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:366][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:367][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:367][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01.M_FieldGrass_Inst_01:SceneThumbnailInfoWithPrimit ive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:368][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:368][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01': Can't find file '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:368][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:368][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.SM_FieldGrass_01' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.M_FieldGrass_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:454][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/level_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_03.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.12:456][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:164][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_03.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:337][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint10.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Pe MainFrameActions: Cooking (Windows): rsistentLevel.TargetPoint10.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:337][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint11.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Pe MainFrameActions: Cooking (Windows): rsistentLevel.TargetPoint11.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:338][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint2.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint2.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:338][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint3.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint3.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:339][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint4.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint4.Arrow, which should never happen in the e ditor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:339][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint5.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint5.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:340][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint6.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint6.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:340][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint7.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint7.Arrow, which should never happen in the e ditor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:340][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint8.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint8.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:341][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint9.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint9.Arrow, which should never happen in the e ditor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:341][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint_1.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint_1.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:342][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.racing_waypoint2_8.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.racing_waypoint2_8.Billboard, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:343][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.racing_waypoint3.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.racing_waypoint3.Billboard, which shou ld never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:343][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.racing_waypoint4.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.racing_waypoint4.Billboard, which shou ld never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:344][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.racing_waypoint5.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.racing_waypoint5.Billboard, which shou ld never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:344][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.racing_waypoint_2.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/leve MainFrameActions: Cooking (Windows): l_03.level_03:PersistentLevel.racing_waypoint_2.Billboard, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:345][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint10.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint10.Sprite, which should never hap pen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:345][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint11.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.le MainFrameActions: Cooking (Windows): vel_03:PersistentLevel.TargetPoint11.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:346][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint2.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.lev MainFrameActions: Cooking (Windows): el_03:PersistentLevel.TargetPoint2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:347][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint3.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint3.Sprite, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:347][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint4.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint4.Sprite, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:348][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint5.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.lev MainFrameActions: Cooking (Windows): el_03:PersistentLevel.TargetPoint5.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:348][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint6.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint6.Sprite, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:349][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint7.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint7.Sprite, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:349][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint8.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint8.Sprite, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:349][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint9.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint9.Sprite, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:350][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint_1.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.le MainFrameActions: Cooking (Windows): vel_03:PersistentLevel.TargetPoint_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:354][ 0]LogUObjectGlobals:Warning: Guid referenced by Landscape /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0 is already used by Landscape /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0, which should never happen in the editor but could happen a t runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:354][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_0 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:358][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_1 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:363][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_10 is already used by LandscapeComponent /Game/RaceKit/LEVEL MainFrameActions: Cooking (Windows): S/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_10, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:366][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_11 is already used by LandscapeComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_ 11, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:370][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_12 is already used by LandscapeComponent /Game/RaceKit/LEVEL MainFrameActions: Cooking (Windows): S/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_12, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:373][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_13 is already used by LandscapeComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_ 13, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:376][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_14 is already used by LandscapeComponent /Game/RaceKit/LEVEL MainFrameActions: Cooking (Windows): S/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_14, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:380][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_15 is already used by LandscapeComponent /Game/RaceKit/LEVEL MainFrameActions: Cooking (Windows): S/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_15, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:383][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_2 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:386][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_3 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_3, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:390][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_4 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_4, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:393][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_5 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_5, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:396][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_6 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_6, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:400][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_7 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_7, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:402][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_8 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_8, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:407][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeComponent_9 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_9, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:413][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_0 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:413][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_1 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:414][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_10 is already used b MainFrameActions: Cooking (Windows): y LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_10, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:415][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_11 is already used b MainFrameActions: Cooking (Windows): y LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_11, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:416][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_12 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level _03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_12, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:416][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_13 is already used b MainFrameActions: Cooking (Windows): y LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_13, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:417][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_14 is already used b MainFrameActions: Cooking (Windows): y LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_14, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:417][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_15 is already used b MainFrameActions: Cooking (Windows): y LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_15, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:418][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_2 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:419][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_3 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_3, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:419][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_4 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_4, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:420][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_5 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_ 03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_5, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:421][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_6 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_ 03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_6, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:421][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_7 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_ 03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_7, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:422][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_8 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_ 03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_8, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:422][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_9 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_9, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:440][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint10.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint10.SceneComp, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:441][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint11.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint11.SceneComp, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:442][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint2.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint2.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:442][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint3.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint3.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:443][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint4.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint4.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:443][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint5.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint5.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:444][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint6.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint6.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:444][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint7.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint7.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:445][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint8.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint8.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:445][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint9.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint9.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:446][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.TargetPoint_1.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_0 MainFrameActions: Cooking (Windows): 3:PersistentLevel.TargetPoint_1.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:449][ 0]LogUObjectGlobals:Warning: Guid referenced by SkeletalMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.race_korrita_04_182.VehicleMesh is already used by SkeletalMeshComponent /Game/RaceKit/L MainFrameActions: Cooking (Windows): EVELS/level_03.level_03:PersistentLevel.race_korrita_04_182.VehicleMesh, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:451][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain10.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain10.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:451][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain11.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain11.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:452][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain12.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain12.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:452][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain13.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain13.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:453][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain14.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain14.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:453][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain15.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain15.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:454][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain16.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain16.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:454][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain17.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain17.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:455][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain18.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain18.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:456][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain19.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain19.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:456][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain20.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain20.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:457][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain21.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain21.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:457][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain22.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain22.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:458][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain23.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain23.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:458][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain24.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain24.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:459][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain25.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain25.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:459][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain26.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain26.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:460][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain27.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain27.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:461][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain28.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain28.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:461][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain29.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain29.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:462][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain2_5.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/L MainFrameActions: Cooking (Windows): EVELS/level_03.level_03:PersistentLevel.SM_Mountain2_5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:462][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain3.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain3.StaticMeshCompon ent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:463][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain30.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain30.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:463][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain31.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain31.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:464][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain32.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain32.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:464][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain33.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain33.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:465][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain34.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain34.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:465][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain35.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain35.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:466][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain36.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain36.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:466][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain37.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain37.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:467][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain38.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain38.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:467][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain39.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain39.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:468][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain4.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain4.StaticMeshCompon ent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:468][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain40.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain40.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:469][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain41.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain41.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:469][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain42.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain42.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:470][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain43.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain43.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:470][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain5.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEV MainFrameActions: Cooking (Windows): ELS/level_03.level_03:PersistentLevel.SM_Mountain5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:471][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain6.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain6.StaticMeshCompon ent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:471][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain7.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain7.StaticMeshCompon ent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:472][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain8.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEV MainFrameActions: Cooking (Windows): ELS/level_03.level_03:PersistentLevel.SM_Mountain8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:472][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain9.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEV MainFrameActions: Cooking (Windows): ELS/level_03.level_03:PersistentLevel.SM_Mountain9.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:473][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.SM_Mountain_2.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain_2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:476][ 0]LogUObjectGlobals:Warning: Guid referenced by WheeledVehicleMovementComponent4W /Game/RaceKit/LEVELS/level_01.level_01:PersistentLevel.race_korrita_04_182.MovementComp is already used by WheeledVehicleMovementCo MainFrameActions: Cooking (Windows): mponent4W /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.race_korrita_04_182.MovementComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.13:570][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/level_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_01.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:110][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_01.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:126][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/TimeWithSpeedVariable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:128][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/SplitComponents.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:130][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:132][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/Cascade/CASC_None.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:133][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Overlay.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:135][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:142][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:148][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass00_Inst.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:148][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_00.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:150][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_00_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:151][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_00_2.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:153][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:154][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_01_1.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:155][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_01_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:157][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:158][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02_1.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:160][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bush_02_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:163][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Bushes/Bushes_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:164][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass_01.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:166][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Grass_02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:172][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/WorldAlignedBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:174][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/AlphaBlend/World_Aligned_Blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:176][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/WorldPositionWithScale.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:178][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:181][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Blend_HeightAndSlope.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:183][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/GlobalUVScaler.uasset as reloading for cooker because it MainFrameActions: Cooking (Windows): 's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:185][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Stones01/Stones01_D_H.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:186][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SlopeMask.uasset as reloading for cooker because it's be MainFrameActions: Cooking (Windows): en cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:188][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/TriplanarLayer.uasset as reloading for cooker because it MainFrameActions: Cooking (Windows): 's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:190][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Grass01/Grass0072_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:191][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/AutoLayer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:194][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/DistanceTessellation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:200][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/SlopeMask_HeightVariation_Mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:201][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Heigh_Slope_Variation.uasset as reloading for cooker bec MainFrameActions: Cooking (Windows): ause it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:203][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/MatLayerBlend_Tesselated.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:207][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:210][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_Displace_Mask.uasset as reloading for co MainFrameActions: Cooking (Windows): oker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:213][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:216][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/Triplanar_Cliff_R.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:218][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/WorldCoords-XY.uasset as reloading for cooker because it MainFrameActions: Cooking (Windows): 's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:223][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_01.uasset as reloading for cooker because MainFrameActions: Cooking (Windows): it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:232][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_02.uasset as reloading for cooker because MainFrameActions: Cooking (Windows): it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:238][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Layer_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:243][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Planar.uasset as reloading for cooker because i MainFrameActions: Cooking (Windows): t's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:247][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Side.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:252][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Slopes.uasset as reloading for cooker because i MainFrameActions: Cooking (Windows): t's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:258][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Slopes_HeightVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:262][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/LandscapeMaterials/Water_Caustics.uasset as reloading for cooker b MainFrameActions: Cooking (Windows): ecause it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:269][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_M.uasset as reloading for cooker because it MainFrameActions: Cooking (Windows): 's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:278][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_01_S.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:282][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_Ocean_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:284][ 0]LogCook:Display: Marking ../../../Engine/Content/MapTemplates/SM_Template_Map_Floor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:287][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:288][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower00.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:290][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:291][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower02.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:292][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower04.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:294][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/BigGrass/Grass00_Flower06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:296][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass00.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:297][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:323][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Functions/TriplanarCoord.uasset as reloading for cooker because it MainFrameActions: Cooking (Windows): 's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:346][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/WorldPositionOffset/ObjectPivotPoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:347][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/FirBranch_D.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:384][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Pine_Branch_D.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:758][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:762][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Overview-Map -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps MainFrameActions: Cooking (Windows): /Overview-Map.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:784][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Overview-Map.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:793][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/T_Wood_PlanksB_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Wood_PlanksB/T_Wood_PlanksB_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:795][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/T_Wood_PlanksB_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:800][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Textures/T_Ring -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Ring.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Ring.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:816][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stones_Exterior_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): Stones_Exterior_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:819][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Exterior_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:836][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:839][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:840][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:867][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/T MainFrameActions: Cooking (Windows): hirdPerson_IdleRun_2D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:868][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:905][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_AnimBP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:916][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:916][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonWalk -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPer MainFrameActions: Cooking (Windows): sonWalk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonWalk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:919][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonRun -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonRun.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:921][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonRun.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:921][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Start -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:923][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:924][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Loop -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:926][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:929][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonJump_End.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:932][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonJump_End.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:932][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonIdle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPer MainFrameActions: Cooking (Windows): sonIdle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:934][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Animations/ThirdPersonIdle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:966][ 0]LogMaterial:Warning: Failed to compile Material /Game/LowPolyRainforest/Materials/00_Parent_Mat.00_Parent_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:966][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Shack_Wood_01_SPEC.Shack_Wood_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:969][ 0]LogMaterial:Warning: Failed to compile Material /Game/LowPolyRainforest/Materials/00_Parent_Mat.00_Parent_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:969][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Shack_Wood_01_SPEC.Shack_Wood_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:976][ 0]LogMaterial:Warning: Failed to compile Material /Game/LowPolyRainforest/Materials/00_Parent_Alpha_Mat.00_Parent_Alpha_Mat for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:976][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Thatch_Edge_01_SPEC.Thatch_Edge_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:978][ 0]LogMaterial:Warning: Failed to compile Material /Game/LowPolyRainforest/Materials/00_Parent_Alpha_Mat.00_Parent_Alpha_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:979][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Thatch_Edge_01_SPEC.Thatch_Edge_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:982][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/LowPolyRainforest/Materials/Leaves_01_Inst.Leaves_01_Inst with Base 00_Parent_Alpha_Mat for platform PCD3D_SM5, Default Material will be used in gam MainFrameActions: Cooking (Windows): e. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:982][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Thatch_Edge_01_SPEC.Thatch_Edge_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:985][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/LowPolyRainforest/Materials/Leaves_01_Inst.Leaves_01_Inst with Base 00_Parent_Alpha_Mat for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:985][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Color for /Game/LowPolyRainforest/Textures/Thatch_Edge_01_SPEC.Thatch_Edge_01_SPEC MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:986][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Trees/Large_Tree_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Trees/Larg MainFrameActions: Cooking (Windows): e_Tree_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Trees/Large_Tree_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:996][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Trees/Bamboo_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Trees/Bamboo_0 MainFrameActions: Cooking (Windows): 3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.14:998][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Trees/Bamboo_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:009][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Water_Reflexion_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainfores MainFrameActions: Cooking (Windows): t/Textures/Water_Reflexion_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:011][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Water_Reflexion_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:012][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02d_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ki MainFrameActions: Cooking (Windows): teDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02d_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:013][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02d_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:015][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02b -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02b.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02b.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:017][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/SmallRocks_02d/M_SmallRocks_02d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDe MainFrameActions: Cooking (Windows): mo/Environments/Rocks/SmallRocks_02d/M_SmallRocks_02d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_02d/M_SmallRocks_02d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:037][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/SmallRocks_01/T_CliffRockTile_03_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kit MainFrameActions: Cooking (Windows): eDemo/Environments/Rocks/SmallRocks_01/T_CliffRockTile_03_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:039][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_01/T_CliffRockTi MainFrameActions: Cooking (Windows): le_03_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:041][ 0]LogCook:Display: Cooking /Game/Encampment/Sounds/S_Fire -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Sounds/S_Fire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:043][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Sounds/S_Fire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:045][ 0]LogCook:Display: Cooking /Game/Encampment/Sounds/SC_Fire -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Sounds/SC_Fire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:046][ 0]LogSavePackage:Display: Finished SavePackage 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:116][ 0]LogCook:Display: Cooking /Game/Encampment/Particles/PS_Ripple -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Particles/PS_Ripple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Particles/PS_Ripple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:121][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Embers.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:161][ 0]LogCook:Display: Cooking /Game/Encampment/Particles/PS_FlameB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Particles/PS_FlameB.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:166][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Particles/PS_FlameB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:173][ 0]LogCook:Display: Cooking /Game/Encampment/Particles/PS_FlameA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Particles/PS_FlameA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:178][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Particles/PS_FlameA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:181][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Items.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:195][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_WinchB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_WinchB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:197][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_WinchB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:202][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_WinchA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_WinchA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:204][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_WinchA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:209][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:238][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_TreeAFronds.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:239][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_TreeALeaves.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:242][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Bark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:326][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_StrawPillow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:330][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Stool -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Stool.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:332][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Stool.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:336][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Rack -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Rack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:337][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Rack.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:341][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Encampment/Materials/M_Mushroom.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:354][ 0]LogCook:Display: Cooking /Game/Encampment/Meshes/SM_Mushroom -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Mushroom.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:355][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Meshes/SM_Mushroom.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:370][ 0]LogCook:Display: Cooking /Game/Effects/Textures/Noise/T_TilingNoise03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Noise/T_Ti MainFrameActions: Cooking (Windows): lingNoise03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:372][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Textures/Noise/T_TilingNoise03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:373][ 0]LogCook:Display: Cooking /Game/RaceKit/Materials/M_Vehicle_Sedan_Inst_Tires -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Tires.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:374][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Tires.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:375][ 0]LogCook:Display: Cooking /Game/RaceKit/Materials/M_Vehicle_Sedan_Inst_TailLights -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_TailLights.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:376][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_TailLights.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:376][ 0]LogCook:Display: Cooking /Game/RaceKit/Materials/M_Vehicle_Sedan_Inst_Plastic -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Plastic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:378][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Plastic.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:379][ 0]LogCook:Display: Cooking /Game/RaceKit/Materials/M_Vehicle_Sedan_Inst_Headlights -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Headlights.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:380][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Materials/M_Vehicle_Sedan_Inst_Headlights.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:385][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/PlantsPack/Textures/Tex_Plants_Diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:386][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/PlantsPack/Textures/Tex_Plants_Normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:387][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/PlantsPack/Materials/Mat_Flowers.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:388][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/PlantsPack/Materials/Mat_Flowers_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:405][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_Flowers -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Squa MainFrameActions: Cooking (Windows): re_Small/SM_S_Flowers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_Flowers.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:415][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerJ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerJ.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:417][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerJ.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:425][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerI -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Squa MainFrameActions: Cooking (Windows): re_Small/SM_S_FlowerI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:427][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:435][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerH -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Squa MainFrameActions: Cooking (Windows): re_Small/SM_S_FlowerH.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:437][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerH.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:445][ 0]LogCook:Display: Cooking /Game/PlantsPack/Meshes/Square_Small/SM_S_FlowerG -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerG.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:447][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/PlantsPack/Meshes/Square_Small/SM_S_FlowerG.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:471][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Planks_002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:477][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:490][ 0]LogCook:Display: Cooking /Game/KiteDemo/Textures/T_CliffRockTile_03_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Textures/T_CliffRo MainFrameActions: Cooking (Windows): ckTile_03_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:492][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Textures/T_CliffRockTile_03_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:497][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/GoodFood/Materials/M_Food.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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/Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:620][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:621][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Lat ex_UE4.uasset 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/ MainFrameActions: Cooking (Windows): T_BarrelA_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/T_BarrelA_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:788][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Flower_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Flower_00 MainFrameActions: Cooking (Windows): 1_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:794][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Flower_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:893][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPath_D_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPath_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:917][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tilin MainFrameActions: Cooking (Windows): g_LeafPath_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:932][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stein_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stein_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:934][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stein_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:946][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Leaves_01_SPEC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Leaves_01_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:963][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Leaves_01_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.15:986][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/T_Grass_Blobby_Height_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simu MainFrameActions: Cooking (Windows): lator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/T_Grass_Blobby_Height_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:011][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/ MainFrameActions: Cooking (Windows): T_Grass_Blobby_Height_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:012][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Damaged_001_N.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:026][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Damaged_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Woo MainFrameActions: Cooking (Windows): d_Damaged_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Damaged_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:043][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Cages_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Ca MainFrameActions: Cooking (Windows): ges_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:063][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Cages_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:064][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/ParameterCollections/MPC_Terrain -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/En MainFrameActions: Cooking (Windows): vironments/ParameterCollections/MPC_Terrain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:065][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/ParameterCollections/MPC_Terrain. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:065][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/ParameterCollections/MPC_MacroVariation -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kite MainFrameActions: Cooking (Windows): Demo/Environments/ParameterCollections/MPC_MacroVariation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:066][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/ParameterCollections/MPC_MacroVariation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:067][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/MaterialLayers/ML_TilingClifF_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/En MainFrameActions: Cooking (Windows): vironments/MaterialLayers/ML_TilingClifF_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:069][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_TilingClifF_01. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:070][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/MaterialLayers/ML_RiverRocks_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Env MainFrameActions: Cooking (Windows): ironments/MaterialLayers/ML_RiverRocks_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:072][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_RiverRocks_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:073][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/MaterialLayers/ML_MossyGround_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_MossyGround_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:078][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_MossyGround_01. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:079][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/MaterialLayers/ML_MacroVariation -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_MacroVariation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_MacroVariation. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:081][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/MaterialLayers/ML_Grass_MacroMasks -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/ MainFrameActions: Cooking (Windows): Environments/MaterialLayers/ML_Grass_MacroMasks.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:083][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_Grass_MacroMask MainFrameActions: Cooking (Windows): s.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:084][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/MaterialLayers/ML_ForestFloor_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_ForestFloor_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:086][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_ForestFloor_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:086][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/MaterialLayers/ML_DirtLayer_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_DirtLayer_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:088][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialLayers/ML_DirtLayer_02.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:089][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/MaterialFunctions/WorldCoords-XY -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/En MainFrameActions: Cooking (Windows): vironments/MaterialFunctions/WorldCoords-XY.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:090][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/MaterialFunctions/WorldCoords-XY. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:097][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Textures/T_RB_LS_Dirt_01_DispAlpha03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_RB_LS_Dirt_01_DispAlp ha03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:106][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_RB_LS_Dirt_01_DispAlpha03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:114][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:115][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_02/MI_BogMyrtleBush_02_Billboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:124][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02_Atlas_Billboards_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep MainFrameActions: Cooking (Windows): _simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:131][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtl MainFrameActions: Cooking (Windows): eBush_02_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:139][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Cornstalk_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cornstalk_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:142][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cornstalk_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:158][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_logs_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/W MainFrameActions: Cooking (Windows): oodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_logs_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_ MainFrameActions: Cooking (Windows): logs_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:297][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wall_lights_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wall_lights_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:300][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wall_lights_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:378][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pouch_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_001_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:384][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:384][ 0]LogCook:Display: Cooking /Game/RaceKit/Meshes/SKEL_Sedan_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Meshes/SKEL_Sedan_Skele MainFrameActions: Cooking (Windows): ton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:385][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Meshes/SKEL_Sedan_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:386][ 0]LogCook:Display: Cooking /Game/RaceKit/Meshes/PA_Sedan_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Meshes/PA_Sedan_Physi MainFrameActions: Cooking (Windows): csAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:388][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Meshes/PA_Sedan_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:402][ 0]LogCook:Display: Cooking /Game/RaceKit/menu_image/vehicles_ui -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/menu_image/vehicles_ui.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/menu_image/vehicles_ui.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:414][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Textures/UE4Man_Logo_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Tex MainFrameActions: Cooking (Windows): tures/UE4Man_Logo_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:422][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Water/Textures/Foam_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Textures/Foam_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:423][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Textures/Foam_D.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:430][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/FlatNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:432][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Material/M_Photoscan_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdi MainFrameActions: Cooking (Windows): tor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:518][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:518][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001': Can't find file '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:519][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:519][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001': Can't find file '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:519][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001.Scree_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:519][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001.Scree_001' was not found! (Referencer '/Game/KiteDemo/Environments/Rocks/Scree001/MI_Scree_001_CC.MI_Scree_ MainFrameActions: Cooking (Windows): 001_CC:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:520][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:520][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001': Can't find file '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:520][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001.Scree_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:520][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Rocks/EVAL_ASSETS/Scree001/Scree_001.Scree_001' was not found! (Referencer '/Game/KiteDemo/Environments/Rocks/Scree001/MI_Scree_001_CC.MI_Scree_001_CC:SceneThumbnailInfoWithPrimitive_6:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:522][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_B -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environm MainFrameActions: Cooking (Windows): ents/Rocks/Scree001/Scree_001_B.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree001/Scree_001_B.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:557][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001_A -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environm MainFrameActions: Cooking (Windows): ents/Rocks/Scree001/Scree_001_A.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree001/Scree_001_A.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:615][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree001/Scree_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environmen MainFrameActions: Cooking (Windows): ts/Rocks/Scree001/Scree_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:619][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree001/Scree_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:619][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree001/MI_Scree_001_CC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Envi MainFrameActions: Cooking (Windows): ronments/Rocks/Scree001/MI_Scree_001_CC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:641][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree001/MI_Scree_001_CC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:667][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/River_Rock_01/T_River_Rock_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/River_Rock_01/T_River_Rock_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:694][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/River_Rock_01/T_River_Rock_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:707][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logsB/T_Wooden_logsB_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/T_Wooden_logsB_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:710][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/T_Wooden_logsB_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:724][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Do MainFrameActions: Cooking (Windows): or_Exterior_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:727][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:728][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/00_Parent_Alpha_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/00_Parent_Alpha_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:730][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/00_Parent_Alpha_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:752][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Tree_Tall_05 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Tree_Tall_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:753][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Tree_Tall_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:758][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Tree_Tall_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Tree_Tall_04. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:760][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Tree_Tall_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:764][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Tree_Tall_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Tree_Tall_02. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Tree_Tall_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:769][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Tree_Tall_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Tree_Tall_01. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Tree_Tall_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:775][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Spruce_Tall_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Spruce_Tall_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:777][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Spruce_Tall_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:781][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Spruce_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Spruce_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:784][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Spruce_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:787][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Fir_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Fir_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:789][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Fir_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:796][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Birch_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Birch_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:797][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Birch_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:803][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Trees/Birch_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Birch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Trees/Birch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:844][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Textures/Tree_Atlas_01_Rough -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/ MainFrameActions: Cooking (Windows): Tree_Atlas_01_Rough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:954][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Tree_Atlas_01_Rough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:972][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Coin_Copper_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Copper_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:975][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Copper_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:976][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Branch_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Branch_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Branch_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:985][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Branch_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAu MainFrameActions: Cooking (Windows): toMaterial/Meshes/Trees/Leave-Tree/Branch_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:987][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Branch_D. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:994][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/River_Rock_01/MI_River_Rock_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDem MainFrameActions: Cooking (Windows): o/Environments/Rocks/River_Rock_01/MI_River_Rock_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.16:995][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/River_Rock_01/MI_River_Rock_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:018][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:047][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_Mou MainFrameActions: Cooking (Windows): ntainRock_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:060][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/Win MainFrameActions: Cooking (Windows): dowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swo MainFrameActions: Cooking (Windows): rdtemper_nowater_4k/T_Sword_temper_nowater_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:082][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Detailmap_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:087][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_0_Tech_Clouds_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_0_Tech_Clouds_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:088][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_0_Tech_Clouds_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:101][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/wood_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/wood_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:128][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/wood_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:150][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/T_GDC_LargeVolcanicRock_001_D2_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_ 001/T_GDC_LargeVolcanicRock_001_D2_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:186][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/T_GDC_LargeVolcanicRock_001_D2_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:202][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_logs_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/W MainFrameActions: Cooking (Windows): oodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_logs_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:216][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_logs_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:230][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Bark_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bark_001_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:232][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bark_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:237][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Generic/SplatterMask_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAut MainFrameActions: Cooking (Windows): oMaterial/Textures/Generic/SplatterMask_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:238][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Generic/SplatterMask_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:246][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Tex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:261][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Leaves_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Leaves_Mat.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_L MainFrameActions: Cooking (Windows): eaves_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:281][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Fronds_Mat.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_F MainFrameActions: Cooking (Windows): ronds_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:333][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Specular_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Specular_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:346][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Specular_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:349][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Leave-Tree-01a -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lands MainFrameActions: Cooking (Windows): capeAutoMaterial/Meshes/Trees/Leave-Tree/Leave-Tree-01a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:352][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Leave-Tree-01a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:359][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Branch_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAu MainFrameActions: Cooking (Windows): toMaterial/Meshes/Trees/Leave-Tree/Branch_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Branch_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:384][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001_N_4096 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001_N_4096.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:403][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001_N_4096.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:417][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:471][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pouch_002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_002_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:476][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:479][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Random_Sounds.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:491][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Master.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:491][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Loops.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:493][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Duck_Biome_Ambience_HighAlt_Mix -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/KiteDemo/Audio/SoundClassesAndMixes/Duck_Biome_Ambience_HighAlt_Mix.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:494][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Duck_Biome_Ambience_HighAlt_Mix.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:494][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Duck_All_Ingame -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio MainFrameActions: Cooking (Windows): /SoundClassesAndMixes/Duck_All_Ingame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:495][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Duck_All_Ingame.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:497][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Deer_att -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundC MainFrameActions: Cooking (Windows): lassesAndMixes/Deer_att.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:498][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Deer_att.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:498][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Cinematic_Tracks_PSM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/ MainFrameActions: Cooking (Windows): Audio/SoundClassesAndMixes/Cinematic_Tracks_PSM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:499][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Cinematic_Tracks_PSM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:500][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Characters -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Characters.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:501][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Characters.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:501][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Wind_Medium -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Wind_Medium.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Wind_Medium MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:503][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Wind_High -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Wind_High.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:504][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Wind_High.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:505][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Water -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/S MainFrameActions: Cooking (Windows): oundClassesAndMixes/Ambient_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:506][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ambient_Water.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:555][ 0]LogCook:Display: Cooking /Game/horse/Mini_Animal_Pack/Textures/Horse_B_diff -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pac MainFrameActions: Cooking (Windows): k/Textures/Horse_B_diff.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:569][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Textures/Horse_B_diff.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:740][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_PebblyRiverbank_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_PebblyRiverbank_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:753][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_PebblyRiverbank_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:760][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Bench/T_Bench_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bench/T_Benc MainFrameActions: Cooking (Windows): h_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bench/T_Bench_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:779][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_002_Billboard_Subsurface -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_002_Billboard_Subsurface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:785][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_002_Billboard_Subsurfac MainFrameActions: Cooking (Windows): e.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:789][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Man MainFrameActions: Cooking (Windows): nequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:793][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:794][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Fir-Tree-03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeA MainFrameActions: Cooking (Windows): utoMaterial/Meshes/Trees/Fir-Tree/Fir-Tree-03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:796][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Fir-Tree-03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:797][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Fir-Tree-02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeA MainFrameActions: Cooking (Windows): utoMaterial/Meshes/Trees/Fir-Tree/Fir-Tree-02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:799][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Fir-Tree-02 MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:799][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Branch_Fir-Tree_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Branch_Fir-Tree_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:810][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Branch_Fir-Tree_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:810][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Branch_Fir-Tree_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/L MainFrameActions: Cooking (Windows): andscapeAutoMaterial/Meshes/Trees/Fir-Tree/Branch_Fir-Tree_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Branch_Fir-Tree_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:812][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Bushes/Trunk_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Trunk_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:821][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Trunk_Inst.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:829][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Bushes/Tree_Bush_Leaves_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Tree_Bush_Leaves_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Tree_Bush_Lea MainFrameActions: Cooking (Windows): ves_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:856][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/K MainFrameActions: Cooking (Windows): iteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:862][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Heather MainFrameActions: Cooking (Windows): Branch4_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:864][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/Hoof_Step_Hard01.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:893][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Walk_A_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Walk_A_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Walk_A_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:930][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Trot_Bolt_Forward_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Trot_Bolt_Forward_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:933][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Trot_Bolt_Forward_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:937][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:938][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_02.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:939][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:940][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Audio/Footsteps/deer_step_new_04.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:952][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Trot_A_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Trot_A_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:954][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Trot_A_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:960][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Run_Rt_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_Rt_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:962][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_Rt_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:965][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Run_Lft_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_Lft_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:967][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_Lft_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:972][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Run_C_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_C_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:974][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_C_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:974][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Run_Center_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_Center_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_Center_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:980][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Run_B-FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_B-FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:982][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_B-FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:988][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Run_A_FEMALE_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_A_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Run_A_FEMALE_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.17:994][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/sheep/NAJJA/Ear_Twitch_A_FEMALE_.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:008][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:009][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonJump_Start.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:011][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleRifle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:012][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Bwd.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:013][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Fwd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:015][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Left.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:016][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Run_Right.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:017][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Bwd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:018][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Fwd.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:020][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Left.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:021][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Walk_Right.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:023][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_RifleJog.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:024][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleDefend.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:026][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ThirdPersonRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:063][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_ActorDistanceTrigger.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:064][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_ActorTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:066][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_DelayTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:070][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_MessageTag.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:070][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_TagTrigger.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:072][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Structs/Struct_BasicBehavior.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:075][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_IdleType.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:105][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/Enums/Enum_PatrolType.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:113][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/S_NavP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:114][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_PatrolRoute.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:122][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_Workspace.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:252][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Services/BTS_MatchSpeed.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:292][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_BehaviorTransition.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:308][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_CircleStrafe.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:321][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoInvestigate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:332][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoTalking.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:346][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_DoWork.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:356][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_FinishWork.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:369][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetTargetActorContext.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:375][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindLineOfSight.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:377][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_MoveToBlackboard.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:413][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_NextPatrolLocation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:419][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_PlayBehaviorAnim.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:426][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_RandomWorkspace.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:952][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/BT_GenericAI.uasset as reloading for cooker because it's been cooked for platf MainFrameActions: Cooking (Windows): orms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:957][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_BehaviorComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.18:962][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_BehaviorTriggerComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:022][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M_Chamfer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:023][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/M_Projectile.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:072][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_LOGO_CARD.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:080][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin__N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:081][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Mannequin_M.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:089][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/BP_Projectile.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:168][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:172][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_NPC_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:333][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:334][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Weapons_Metal.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:336][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SM_Sword_Basic.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:352][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Textures/T_WoodenShieldAO.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:352][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Character/M_Shield_Metal.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:356][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Materials/Environment/M_Shield_Wood.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:358][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Character/SM_Shield_Buckler_Wood.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:384][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/naaja_BP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/naaja_BP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:397][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/naaja_BP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:398][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/naaja_AB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/naaja_AB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:412][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/naaja_AB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:438][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Textures/T_Noises -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Noises.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:472][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Noises.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:513][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/T_BogMyrtleBtm_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/T_BogMyrtleBtm_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:515][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/T_BogMyrtleBtm_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:532][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Leaves/T_DeadLeavesAtlas_01_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:601][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Leaves/M_DeadLeaves -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Leaves/M_DeadLeaves.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:611][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Leaves/M_DeadLeaves.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:653][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/T_GrassCard_Yellow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/T_GrassCard_Yell ow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:689][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/T_Gras MainFrameActions: Cooking (Windows): sCard_Yellow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:691][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02d_08 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ki MainFrameActions: Cooking (Windows): teDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02d_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:693][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRock MainFrameActions: Cooking (Windows): s_02d_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:694][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02d_05 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ki MainFrameActions: Cooking (Windows): teDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRocks_02d_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:696][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_02d/SM_SmallRock MainFrameActions: Cooking (Windows): s_02d_05.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:799][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree002/T_Scree002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/T_Scree002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:831][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/T_Scree002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:848][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Table_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Ta MainFrameActions: Cooking (Windows): ble_D.uasset 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UE4Editor-Cmd: [2017.03.04-11.21.19:982][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/BaseTextures/base_flat_n -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalProps MainFrameActions: Cooking (Windows): Pack2/Textures/BaseTextures/base_flat_n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.19:983][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/BaseTextures/base_flat_n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:023][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Cages_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/ MainFrameActions: Cooking (Windows): Cages_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:064][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Cages_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:069][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bark_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bark_001_N.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:072][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bark_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:075][ 0]LogCook:Display: Marking 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:098][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/log1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/log1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:100][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/log1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:122][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack/Materials/chest.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:150][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/lock -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/lock.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:152][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/lock.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:156][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/firewood4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/firewood4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:158][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/firewood4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:161][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/firewood3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/firewo MainFrameActions: Cooking (Windows): od3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/firewood3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.20:167][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/firewood2 -> C:/Users/YASSER/Documents/Unreal 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:603][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Textures/Tree_Atlas_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Tr MainFrameActions: Cooking (Windows): ee_Atlas_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Tree_Atlas_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:721][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/korita_01 -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:750][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/cart_front_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/cart_front_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:756][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/cart_front_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:763][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Textures/T_LS_Dirt_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/E MainFrameActions: Cooking (Windows): nvironments/Landscape/Textures/T_LS_Dirt_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_LS_Dirt_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:774][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_karita/lambert2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:779][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_karita/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:787][ 0]LogCook:Display: Cooking /Game/GoodFood/Textures/T_Table_MT -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_Table_MT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:789][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_Table_MT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:804][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_Body_Blue -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE 4Man_Body_Blue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:814][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/ MainFrameActions: Cooking (Windows): M_UE4Man_Body_Blue.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:831][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_Body_Black -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_U E4Man_Body_Black.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:842][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/ MainFrameActions: Cooking (Windows): M_UE4Man_Body_Black.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:843][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_Body -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_ Body.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:852][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_Body.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:854][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_D.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:855][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_M.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:856][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_Mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:857][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Textures/T_Survival_CA_Chicken_02_N.uasset as reloading for cooker because it's b MainFrameActions: Cooking (Windows): een cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:869][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Enemy_Chicken/Materials/M_EnemyChicken -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AI MainFrameActions: Cooking (Windows): BehaviorToolkit/Assets/Enemy_Chicken/Materials/M_EnemyChicken.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/Materials/M_EnemyChicken.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:879][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:879][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:879][ 0]LogLinker:Warning: Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:880][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2': Can't find file '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:880][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2.S_Survival_CA_Chicken__2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:880][ 0]LogRedirectors:Warning: String Asset Reference '/Game/DungeonEnemies/Enemy/Enemy_Chicken/S_Survival_CA_Chicken__2.S_Survival_CA_Chicken__2' was not found! (Referencer '/Game/AIBehaviorToolkit/Assets/Enemy_Chicke MainFrameActions: Cooking (Windows): n/S_Survival_CA_Chicken__2_Skeleton.S_Survival_CA_Chicken__2_Skeleton:PreviewSkeletalMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:882][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Enemy_Chicken/S_Survival_CA_Chicken__2_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/AIBehaviorToolkit/Assets/Enemy_Chicken/S_Survival_CA_Chicken__2_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Enemy_Chicken/S_Survival_CA_Ch MainFrameActions: Cooking (Windows): icken__2_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:887][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castl MainFrameActions: Cooking (Windows): e_ThumbstickOutter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:897][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/MAIN -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/MAIN.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:904][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/MAIN.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:911][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Bucket/M_Water_Ocean.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:915][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/M_Water_Ocean.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:919][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Village_Gate/M_Village_Gate_norunes.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:928][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/BarrelA/M_BarrelA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:929][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/BarrelA/SM_Barrel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:935][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/BarrelB/M_BarrelB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:936][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/BarrelB/SM_Barrel_coal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:939][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Bench/M_Bench.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:940][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Bench/SM_Bench.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:945][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Box/M_Box.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:946][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Box/SM_Woodenbox.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:951][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Box/Box_moss/M_Box_moss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:953][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Box/SM_Woodenbox_moss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:956][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Bucket/Bucketnowater/M_Bucketnowater.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:957][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Bucket/Bucketnowater/SM_Bucket_nowater.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:960][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Bucket/M_Bucket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:962][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Bucket/SM_Bucket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:967][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/M_Sword_temper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:968][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Sword_temper/SM_Swordtemper.uasset as reloading for cooker because it's been cooked for platforms Wind MainFrameActions: Cooking (Windows): owsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:973][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.uasset as reloading for cooker because it's MainFrameActions: Cooking (Windows): been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:974][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Sword_temper/Sword_temper_nowater/SM_Swordtempernowater.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:979][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Table/M_Table.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor MainFrameActions: Cooking (Windows): . MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:980][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Table/SM_Table.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:987][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:988][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Village_Door_fence/SM_Village_door_fence.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:991][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Village_Gate/M_Village_Gate.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:992][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Village_Gate/SM_Village_doordx.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.21:993][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Village_Gate/SM_Village_doorsx.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:000][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wheel/M_Wheel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:001][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wheel/SM_wheel.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:007][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:010][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/T_Wood_PlanksA_L.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:011][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/T_Wood_PlanksA_N.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:014][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:021][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:026][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:029][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:030][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:031][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_planksC/M_Wood_PlanksC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:034][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_D.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:035][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:036][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wood_planksC/Moss/M_Wood_planksC_Moss.uasset as reloading for cooker because it's been cooked for pl MainFrameActions: Cooking (Windows): atforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:042][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:043][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wooden_fence/SM_Wooden_Fence.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:047][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_logs/M_Wooden_logs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:048][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wooden_logs/SM_Wooden_logs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:050][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:053][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:054][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wooden_logsB/SM_Wooden_logsB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:058][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T_Wooden_Palisade_4k_L.uasset as reloading for cooker because it's MainFrameActions: Cooking (Windows): been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:060][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:061][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Meshes/Wooden_Palisade/SM_Wooden_Palisade.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:066][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:127][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:127][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:127][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:130][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:130][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:131][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:136][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:137][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:137][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:139][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/Box_moss/M_Box_moss.M_Box_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:139][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.T_Box_moss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:140][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.T_Box_moss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:143][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Gate/M_Village_Gate_norunes.M_Village_Gate_norunes for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:144][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_N.T_Village_Gate_norunes MainFrameActions: Cooking (Windows): _4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:144][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_L.T_Village_Gate_norunes_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:146][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Gate/M_Village_Gate_norunes.M_Village_Gate_norunes for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:147][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_N.T_Village_Gate_norunes_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:147][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_L.T_Village_Gate_norunes_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:153][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:153][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:156][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:156][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:162][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:162][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:164][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Box/M_Box.M_Box for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:164][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.T_Box_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:168][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Bench/M_Bench.M_Bench for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:168][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_N.T_Bench_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:169][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_L.T_Bench_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:171][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Bench/M_Bench.M_Bench for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:171][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_N.T_Bench_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:171][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Bench/T_Bench_L.T_Bench_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:179][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:179][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:181][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:182][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:187][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:187][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:189][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelA/M_BarrelA.M_BarrelA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:190][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.T_BarrelA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:207][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:207][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:210][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:210][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:216][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:216][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:218][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/BarrelB/M_BarrelB.M_BarrelB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:218][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.T_BarrelB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:271][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:271][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:272][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:274][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM5, Default Material will be used in g MainFrameActions: Cooking (Windows): ame. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:274][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N. MainFrameActions: Cooking (Windows): T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:275][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater MainFrameActions: Cooking (Windows): _4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:280][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:281][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:281][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:283][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/Swordtemper_nowater/M_Sword_temper_nowater.M_Sword_temper_nowater for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:283][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.T_Sword_temper_nowater_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:284][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.T_Sword_temper_nowater_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:291][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:291][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:294][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:294][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:300][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:300][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:302][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Sword_temper/M_Sword_temper.M_Sword_temper for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:302][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L.T_Sword_temper_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:325][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:325][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:325][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:328][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:328][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:328][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:334][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:334][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:335][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:337][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Village_Door_fence/M_Village_Door_Fence.M_Village_Door_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:337][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.T_Village_Door_Fe MainFrameActions: Cooking (Windows): nce_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:338][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.T_Village_Door_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:345][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:345][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:345][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:348][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:348][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:348][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:354][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:354][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:354][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:356][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Table/M_Table.M_Table for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:357][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_N.T_Table_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:357][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.T_Table_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:363][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:363][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA MainFrameActions: Cooking (Windows): _nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:364][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_PlanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:366][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:366][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:367][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:372][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:373][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:373][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_PlanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:375][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/nomoss/M_Wood_planksA_nomoss.M_Wood_planksA_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:375][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.T_Wood_PlanksA_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:376][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksA_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:383][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:383][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:383][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:386][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:386][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:386][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:392][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:392][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:392][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:394][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wheel/M_Wheel.M_Wheel for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:395][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.T_Wheel_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:395][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_L.T_Wheel_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:403][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:403][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:403][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:406][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:406][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:406][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:413][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:413][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:413][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:416][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksA/M_Wood_PlanksA.M_Wood_PlanksA for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:416][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.T_Wood_PlanksA_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:417][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.T_Wood_PlanksA_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:424][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:424][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:424][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:426][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:427][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:427][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:433][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:433][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:433][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:436][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/M_Wood_planksB.M_Wood_planksB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:436][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.T_Wood_PlanksB_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:436][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.T_Wood_PlanksB_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:452][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:452][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:452][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_PlanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:455][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:455][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB MainFrameActions: Cooking (Windows): _nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:456][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_PlanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:461][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:462][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:462][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_PlanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:466][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wood_PlanksB/nomoss/M_Wooden_planksB_nomoss.M_Wooden_planksB_nomoss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:466][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.T_Wood_PlanksB_nomoss_2k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:467][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.T_Wood_P MainFrameActions: Cooking (Windows): lanksB_nomoss_2k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:474][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.M_Wooden_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:474][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.T_Wooden_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:474][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.T_Wooden_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:477][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.M_Wooden_Fence for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:477][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.T_Wooden_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:478][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.T_Wooden_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:484][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.M_Wooden_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:484][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.T_Wooden_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:485][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.T_Wooden_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:487][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_Fence/M_Wooden_Fence.M_Wooden_Fence for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:487][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.T_Wooden_Fence_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:487][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.T_Wooden_Fence_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:502][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:503][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:503][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:505][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:505][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:506][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:511][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:511][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:512][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:514][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_logsB/M_Wooden_logsB.M_Wooden_logsB for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:514][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.T_Wooden_logsB_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:514][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.T_Wooden_logsB_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:564][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:564][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_ MainFrameActions: Cooking (Windows): 4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:565][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:567][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:568][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_ MainFrameActions: Cooking (Windows): 4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:568][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:573][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:574][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:574][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:576][ 0]LogMaterial:Warning: Failed to compile Material /Game/Woodprops/Materials/Wooden_palisade/M_Wooden_palisade_moss.M_Wooden_palisade_moss for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:576][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Normal, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N.T_Wooden_Palisade_moss_4k_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:577][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_L.T_Wooden_Palisade_moss_4k_L MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:587][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:587][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:587][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:587][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:588][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:588][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/Woodprops/Materials/Bucket/M_Water_Ocean.M_Water_Ocean:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:588][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:588][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:589][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:589][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' was not found! (Referencer '/Game/Woodprops/Materials/Sword_temper/M_Water_Ocean.M_Water_Ocean:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:642][ 0]LogCook:Display: Cooking /Game/Woodprops/Maps/Overview -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Maps/Overview.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:696][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Maps/Overview.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:697][ 0]LogCook:Display: Cooking /Engine/TemplateResources/M_Template_Master -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:705][ 0]LogCook:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Temp MainFrameActions: Cooking (Windows): late_BaseGray_03_Metal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:715][ 0]LogCook:Display: Cooking /Game/Desert_Environment/Textures/Boulder_01_n -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Textures/Boulder_01_n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Textures/Boulder_01_n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:723][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelA/T_BarrelA_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/T_BarrelA_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/T_BarrelA_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:749][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_001_Billboard_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_001_Billboard_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:756][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_001_Billboard_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:780][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_01/T_Grass_Blobby_Height_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_01/T_Grass_Blobby_Height_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:782][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_01/T_Gra MainFrameActions: Cooking (Windows): ss_Blobby_Height_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:788][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Decal_Hole_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decal_Hole_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:790][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decal_Hole_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:803][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_0_Tech_Clouds_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_0_Tech_Clouds_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_0_Tech_Clouds_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:841][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVo lcanicRock_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:844][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:861][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:863][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/Lar MainFrameActions: Cooking (Windows): geVolcanicRock_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:886][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/LargePlainsBoulder002/T_LargePlainsBoulder002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/KiteDemo/Environments/Rocks/LargePlainsBoulder002/T_LargePlainsBoulder002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:915][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/LargePlainsBoulder002/T_LargePlainsBoulder002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:921][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/Box01_moss/T_Box_moss_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box01_moss/T_Box_moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:923][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box01_moss/T_Box_moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:938][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stones_Exterior_Stain_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textu MainFrameActions: Cooking (Windows): res/T_Stones_Exterior_Stain_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Exterior_Stain_001_C.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:941][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/Bark_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Ba MainFrameActions: Cooking (Windows): rk_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:942][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Bark_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:943][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/00_Parent_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materi MainFrameActions: Cooking (Windows): als/00_Parent_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.22:945][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/00_Parent_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:026][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Textures/Tree_Atlas_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Tree_A MainFrameActions: Cooking (Windows): tlas_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Tree_Atlas_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:121][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Textures/UE4_Mannequin_MAT_MASKA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Textures /UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:123][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Textures/ MainFrameActions: Cooking (Windows): UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:129][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Fence_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/ MainFrameActions: Cooking (Windows): Fence_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:131][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Fence_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:132][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic MainFrameActions: Cooking (Windows): _Shiny_Beige_LOGO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:146][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Thatch_Edge_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Te MainFrameActions: Cooking (Windows): xtures/Thatch_Edge_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_Edge_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:162][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_FieldScabious_01_Inst01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_F ieldScabious_01_Inst01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:163][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_FieldScabious_01_Inst01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:164][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_FieldScabious_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_FieldScabious_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_F MainFrameActions: Cooking (Windows): ieldScabious_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:186][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/T_Buttercup_Patch_01_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Buttercup/T_Buttercup_Pa tch_01_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:187][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Buttercup/T_Butte MainFrameActions: Cooking (Windows): rcup_Patch_01_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:190][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:191][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:197][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woo MainFrameActions: Cooking (Windows): dprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:199][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:200][ 0]LogCook:Display: Cooking /Game/Sounds/tap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Sounds/tap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:201][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Sounds/tap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:209][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/yok3ed-ani_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/yok3ed-ani_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:213][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/yok3ed-ani_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:217][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/ykoum-anim-FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/ykoum-anim-FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:218][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/ykoum-anim-FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:222][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/yajtar-anim-FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/yajtar-anim-FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/yajtar-anim-FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:233][ 0]LogCook:Display: Cooking /Game/sheep/NAJJA/Walk_Bolt_Forward_FEMALE -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Walk_Bolt_Forward_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:237][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/sheep/NAJJA/Walk_Bolt_Forward_FEMALE.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:244][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Textures/T_Alphas -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Alphas.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:248][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Textures/T_Alphas.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:262][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_003_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Do MainFrameActions: Cooking (Windows): or_Exterior_003_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:265][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_003_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:347][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateri MainFrameActions: Cooking (Windows): al/Meshes/Stones/Stone_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:375][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:383][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Textures/UE4_Mannequin__normals -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/NotificationKit/Resources/Mannequin/Character/Textures/UE4_Mannequin__normals.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:390][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Textures/ MainFrameActions: Cooking (Windows): UE4_Mannequin__normals.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:399][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Sky/SkySphere -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Sky/SkySphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:401][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Sky/SkySphere.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:406][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/Textures/Noize_Wave_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Textures/Noize_Wave_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Textures/Noize_Wave_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:439][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:440][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002': Can't find file '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:440][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:440][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002': Can't find file '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:441][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:441][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002' was not found! (Referencer '/Game/KiteDemo/Environments/Rocks/GroundRevealRock002/MI_GroundRevealRock002.MI_GroundRevealRock002:PreviewMes h') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:442][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:442][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002': Can't find file '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:442][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:443][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.SM_GroundRevealRock002' was not found! (Referencer '/Game/KiteDemo/Environments/Rocks/GroundRev MainFrameActions: Cooking (Windows): ealRock002/MI_GroundRevealRock002.MI_GroundRevealRock002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:444][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:447][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock002/SM_GroundRevealRock002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:448][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/MI_GroundRevealRock002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock002/MI_GroundRevea lRock002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:467][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock002/MI_GroundRevealRock002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:491][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/GroundRevealRock001/T_GroundRevealRock001a_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock001/T_GroundReve alRock001a_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:518][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock001/T_Groun MainFrameActions: Cooking (Windows): dRevealRock001a_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:532][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooke MainFrameActions: Cooking (Windows): d/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:569][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:574][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Plate_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Plate_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:575][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Plate_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:596][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Tools_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Tools_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:624][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Tools_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:628][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Tomato_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:629][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:630][ 0]LogCook:Display: Cooking /Game/character/charachter_01/FuseModel -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:637][ 0]LogCook:Display: Cooking /Game/character/charachter_01/fishing_idle -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/fishing_idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:639][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/fishing_idle.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:647][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_IceSurface_ComplexNormal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_IceSu MainFrameActions: Cooking (Windows): rface_ComplexNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:649][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_IceSurface_ComplexNormal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:654][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wheel/ MainFrameActions: Cooking (Windows): 2k/T_Wheel_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wheel/2k/T_Wheel_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:665][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Textures/T_Water_Foam_Sprites.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:666][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/M_WaterFoam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:682][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Particles/P_Water_Foam -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Particles/P_Wat MainFrameActions: Cooking (Windows): er_Foam.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:685][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Particles/P_Water_Foam.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:708][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_windows_003_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_003_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.23:714][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_003_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:034][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_PebblyRiverbank_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_P ebblyRiverbank_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:065][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Til MainFrameActions: Cooking (Windows): e_PebblyRiverbank_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:081][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Mud_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Mud_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Mud_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:091][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Ice_Noise.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:140][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:140][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:140][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:140][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv': Can't find file '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:141][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:141][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/Meshes/SM_Yarrow_newUv.SM_Yarrow_newUv' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.M_HeatherNew_Master:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:141][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:141][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:142][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:142][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:142][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:142][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst: MainFrameActions: Cooking (Windows): PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:143][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:143][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:143][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:143][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.M_Yarrow_Inst:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:144][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDem MainFrameActions: Cooking (Windows): o/Environments/Foliage/Flowers/Yarrow/M_Yarrow_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_I MainFrameActions: Cooking (Windows): nst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:302][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T_HeatherBranch4_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T_HeatherBranch4_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T MainFrameActions: Cooking (Windows): _HeatherBranch4_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:398][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/DeadLeaves_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Tex MainFrameActions: Cooking (Windows): tures/DeadLeaves_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:404][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/DeadLeaves_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:409][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/vehicles/vehicle01/wood_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:426][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/wheel_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wheel_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wheel_04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:440][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/wheel_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wheel_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wheel_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:453][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/wheel_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wheel_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wheel_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:466][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/wheel_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wheel_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:469][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/wheel_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:482][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/lambert6 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/lambert6.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/lambert6.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:499][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/lambert5 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/lambert5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/lambert5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:516][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/lambert4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/lambert4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:519][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/lambert4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:522][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/hayawanet/bhim_karita/bhim_Walk_korita.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:526][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:557][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/karta -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/karta.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:566][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/karta.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:566][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:570][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:590][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/cart_front_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/cart_front_D.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:606][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/cart_front_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:609][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Water/Plane_Small -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Plane_Small.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:611][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Plane_Small.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:666][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Water/Plane_Ocean_200x200 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAu MainFrameActions: Cooking (Windows): toMaterial/Meshes/Water/Plane_Ocean_200x200.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:698][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Plane_Ocean_200x200. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:706][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Water/Plane -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Mes MainFrameActions: Cooking (Windows): hes/Water/Plane.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:708][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Plane.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:733][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/PineBranch_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/PineBranch_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/PineBranch MainFrameActions: Cooking (Windows): _N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:745][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/S MainFrameActions: Cooking (Windows): heep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:752][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nom MainFrameActions: Cooking (Windows): oss_2k/T_Wood_PlanksA_nomoss_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:753][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/korita_01_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/korita_01_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/korita_01_PhysicsAsset.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:778][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/cart_all_D_u1_v1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/cart_all_D_u1_v1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:783][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/cart_all_D_u1_v1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:833][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:833][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW': Can't find file '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:834][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:834][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW': Can't find file '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:834][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Rocks/Scree002/SM_Scree002_NEW.SM_Scree002_NEW' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:834][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW.SM_Scree002_NEW' was not found! (Referencer '/Game/KiteDemo/Environments/Rocks/Scree002/MI_Scree002_NEW.MI_Scree0 MainFrameActions: Cooking (Windows): 02_NEW:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:835][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:835][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW': Can't find file '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:836][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Rocks/Scree002/SM_Scree002_NEW.SM_Scree002_NEW' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:837][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Rocks/Scree002/SM_Scree002_NEW.SM_Scree002_NEW' was not found! (Referencer '/Game/KiteDemo/Environments/Rocks/Scree002/MI_Scree002_NEW.MI_Scree002_NEW:SceneThumbnailInfoWithPrimitive_6:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:839][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree002/SM_Scree002_Bend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Env MainFrameActions: Cooking (Windows): ironments/Rocks/Scree002/SM_Scree002_Bend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:842][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/SM_Scree002_Bend.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:870][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree002/SM_Scree002b -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/SM_Scree002b.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:872][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/SM_Scree002b.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:903][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree002/SM_Scree002a -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environ MainFrameActions: Cooking (Windows): ments/Rocks/Scree002/SM_Scree002a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:906][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/SM_Scree002a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:906][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree002/MI_Scree002_NEW -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Envi MainFrameActions: Cooking (Windows): ronments/Rocks/Scree002/MI_Scree002_NEW.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:929][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/MI_Scree002_NEW.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.24:960][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree001/T_Scree_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Enviro MainFrameActions: Cooking (Windows): nments/Rocks/Scree001/T_Scree_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree001/T_Scree_001_N.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:030][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Coin_Gold_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Gold_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Gold_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:118][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Normal_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_No rmal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:145][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:159][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pouch_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:162][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:164][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush-02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMat MainFrameActions: Cooking (Windows): erial/Meshes/Trees/Bushes/Bush-02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:166][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush-02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:167][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush-01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMat MainFrameActions: Cooking (Windows): erial/Meshes/Trees/Bushes/Bush-01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:169][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush-01.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:170][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Bushes/Branch_Fir-Tree_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Branch_Fir-Tree_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Branch_Fir-Tr MainFrameActions: Cooking (Windows): ee_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:173][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Billboard_Atlass -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoM MainFrameActions: Cooking (Windows): aterial/Meshes/Trees/Billboard_Atlass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Billboard_Atlass.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:193][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/BillboardAtlass_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/BillboardAtlass_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:200][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/BillboardAtlass_D.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:206][ 0]LogCook:Display: Cooking /Game/KiteDemo/Effects/Noise/T_Water_Screen_Noise_Soft2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Effects MainFrameActions: Cooking (Windows): /Noise/T_Water_Screen_Noise_Soft2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:207][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Effects/Noise/T_Water_Screen_Noise_Soft2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:228][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_BoxWood_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BoxWood_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:230][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BoxWood_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:233][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Still_Water.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Cooking (Windows): sNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:234][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Stout_001.uasset as reloading for cooker because it's been cooked for platforms Windows MainFrameActions: Cooking (Windows): NoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:247][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Stein_Liquid_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Stein_Liquid_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:248][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Stein_Liquid_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:252][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Stein_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:255][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:255][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:255][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:255][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Stein_001.MI_Stein_00 MainFrameActions: Cooking (Windows): 1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:256][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:256][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:256][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:257][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Stein_001.MI_Stein_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:258][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Stein_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mes MainFrameActions: Cooking (Windows): h_Components/SM_Stein_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Stein_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:264][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Pewter_001.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:267][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:268][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:268][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:268][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pewter_001.MI_Pewter_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:269][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:269][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:269][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:269][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Pewter_001.MI_Pewter_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:270][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Pewter_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Pewter_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:272][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Pewter_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:277][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Flags_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:281][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Rope.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:285][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Flags_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mes MainFrameActions: Cooking (Windows): h_Components/SM_Flags_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:287][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Flags_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:291][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Chest_001.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:294][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:294][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:295][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:295][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chest_001.MI_Chest_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:295][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:295][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:296][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:296][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Chest_001.MI_Chest_00 MainFrameActions: Cooking (Windows): 1:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:297][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Chest_Lock_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Chest_Lock_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:299][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Chest_Lock_001.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:302][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Chest_Lid_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Chest_Lid_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Chest_Lid_001.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:308][ 0]LogCook:Display: Cooking /Game/NotificationKit/UMG/Textures/1465841969_sign-error -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/UMG/Textures/1465841969_sign-error.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:309][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/UMG/Textures/1465841969_sign-error.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:311][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/BaseTextures/base_black_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalProps MainFrameActions: Cooking (Windows): Pack/Textures/BaseTextures/base_black_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:312][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/BaseTextures/base_black_d.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:337][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/bag_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bag_ MainFrameActions: Cooking (Windows): SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:365][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bag_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:379][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_Sword_temper_nowater_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_Sw ord_temper_nowater_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_Sword_temper_nowater_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:396][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Barrel_002_Cloth_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_B MainFrameActions: Cooking (Windows): arrel_002_Cloth_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:399][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_002_Cloth_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:399][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_PP_Wind -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_P P_Wind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:410][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_PP_Wind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:411][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_B02_PPWind_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_Gras sPatch_B02_PPWind_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:419][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_Gras MainFrameActions: Cooking (Windows): sPatch_B02_PPWind_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:420][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_B02_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_B02_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_Gras MainFrameActions: Cooking (Windows): sPatch_B02_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:429][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_B01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_B01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:440][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/M_GrassPatch_B01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:447][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/T_FieldGrass_02_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/T_Fie ldGrass_02_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:452][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/ MainFrameActions: Cooking (Windows): T_FieldGrass_02_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:454][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_karita_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_karita_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:454][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for bhim_karita_Skeleton. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:455][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_karita_PA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_karita_PA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:456][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for bhim_karita_PA. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:457][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_karita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_karita. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:458][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for bhim_karita. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:461][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_idle_dhil -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_idle MainFrameActions: Cooking (Windows): _dhil.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:462][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_idle_dhil.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:464][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_idle_2_karita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_idle_2_karita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:464][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for bhim_idle_2_karita. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:471][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_idle_2_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_idle_2_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_idle_2_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:477][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/Bhim_idle_1_karita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/Bhim_idle_1_karita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:477][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bhim_idle_1_karita. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:484][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/Bhim_idle_1_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/Bhim_idle_1_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:486][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/Bhim_idle_1_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:498][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:501][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:523][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhhhim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhhhim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:536][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhhhim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:551][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stucco_001_H_blend -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stucco_001_H_blend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:553][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stucco_001_H_blend.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:633][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Textures/Prop_Atlas_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Prop_Atlas_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Prop_Atlas_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:790][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bed_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bed_001_C.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bed_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:817][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/barrel_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/barrel_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/barrel_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:852][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/T_Buttercup_Patch_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Buttercup/T_Buttercup_Pa tch_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:854][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Buttercup/T_Buttercup_Patch_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:857][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:898][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:905][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Entry.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:912][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/CC_Water_Color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:915][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/NormalFromHeightmap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:917][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/M_Impact_Ripple.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:920][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Textures/T_Water_HM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:920][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/M_Water.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:924][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/M_Water_Collision.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:926][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Meshes/SM_Box_Centered.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:928][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMeshes/EditorPlane.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.25:930][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Blueprints/BP_Water_Actor.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:010][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Math/Pi.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:011][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:015][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/MaterialFunctions/GerstnerWaves.uasset as reloading for cooker because it's been cooked for platforms Win MainFrameActions: Cooking (Windows): dowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:018][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/MaterialFunctions/GerstnerCluster.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:020][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ReactiveWater/Materials/M_Water_Gerstner_Waves.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:086][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Maps/OverviewMap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Maps/OverviewMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:099][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Maps/OverviewMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:110][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Bucket/Bucketnowater/T_Bucket_nowater_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodpro MainFrameActions: Cooking (Windows): ps/Textures/Bucket/Bucketnowater/T_Bucket_nowater_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:112][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/Bucketnowater/T_Bucket_nowate MainFrameActions: Cooking (Windows): r_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:136][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Branch_Ivy_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branc MainFrameActions: Cooking (Windows): h_Ivy_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branch_Ivy_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:147][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_SangSet -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_SangSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:149][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_SangSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:152][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_Sang -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_Sang.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_Sang.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:157][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_Pint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_Pint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:159][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_Pint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:163][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_MilkPitcher -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_MilkPitcher.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:165][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_MilkPitcher.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:168][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_Honey -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_Honey.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:170][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_Honey.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:173][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_HamSet -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_HamSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:176][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_HamSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:179][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_FriedEggsSet -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_FriedEggsSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:181][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_FriedEggsSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:286][ 0]LogCook:Display: Cooking /Game/Environment/Textures/T_Cave_CaveWall_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Environment/Textures/T_Cave MainFrameActions: Cooking (Windows): _CaveWall_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Environment/Textures/T_Cave_CaveWall_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:383][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_01_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateri MainFrameActions: Cooking (Windows): al/Meshes/Stones/Stone_01_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:410][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_01_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:413][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_01LOD3_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMa MainFrameActions: Cooking (Windows): terial/Meshes/Stones/Stone_01LOD3_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_01LOD3_D.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:416][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass00Big -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass00Big.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:419][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass00Big.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:421][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass00 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lan MainFrameActions: Cooking (Windows): dscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:425][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/ MainFrameActions: Cooking (Windows): Grass00.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:427][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass04.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:429][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass04.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:430][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass03.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:434][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:437][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Grass02.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:535][ 0]LogCook:Display: Cooking /Game/KiteDemo/Textures/T_CliffRock_03_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Textures/T_CliffRock_03_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:561][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Textures/T_CliffRock_03_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:585][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Mountain_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountai MainFrameActions: Cooking (Windows): n_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:601][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_TreeABillboard_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Tree MainFrameActions: Cooking (Windows): ABillboard_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_TreeABillboard_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:605][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:612][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/S MainFrameActions: Cooking (Windows): heep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:618][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nom MainFrameActions: Cooking (Windows): oss_2k/T_Wood_PlanksB_nomoss_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:627][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:635][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:658][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Cloud_Normal_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Cloud MainFrameActions: Cooking (Windows): _Normal_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:664][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Cloud_Normal_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:667][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Smoke_Puff_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Smoke_Pu MainFrameActions: Cooking (Windows): ff_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Smoke_Puff_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:671][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:672][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_01_N.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Cooking (Windows): sNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:672][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_02.uasset as reloading for cooker because it's been cooked for platforms WindowsN MainFrameActions: Cooking (Windows): oEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:673][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Effects/Textures/Water/T_FallingWater_02_N.uasset as reloading for cooker because it's been cooked for platforms Window MainFrameActions: Cooking (Windows): sNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:691][ 0]LogCook:Display: Cooking /Game/Effects/Materials/Water/M_WaterFalls_New -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Materials/Water/M MainFrameActions: Cooking (Windows): _WaterFalls_New.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:704][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Materials/Water/M_WaterFalls_New.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:707][ 0]LogCook:Display: Cooking /Game/DmS/Tutorials/Vineyard_Tutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Tutorials/Vineyard_Tutorial.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:708][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Vineyard_Tutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:711][ 0]LogCook:Display: Cooking /Game/DmS/Tutorials/Grain_Field_Tutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Tutorials/Grain_Field_Tutor MainFrameActions: Cooking (Windows): ial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:712][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Grain_Field_Tutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:715][ 0]LogCook:Display: Cooking /Game/DmS/Tutorials/Crop_Tutorial -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Tutorials/Crop_Tutorial.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:716][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Crop_Tutorial. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:724][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Yellow_Pepper_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Yellow_Pepp MainFrameActions: Cooking (Windows): er_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:726][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Yellow_Pepper_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:732][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/S MainFrameActions: Cooking (Windows): heep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:740][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_10 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_10. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_10.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:756][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_09 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_09. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_09.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:772][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_08 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_08. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:789][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_08.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:790][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_07 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:803][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_07.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:806][ 0]LogCook:Display: Cooking /Game/RaceKit/Textures/T_VehicleJoystick_BackgroundL -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Textures/T_VehicleJoystick_BackgroundL.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:808][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Textures/T_VehicleJoystick_BackgroundL.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:822][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_002_Billboard_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Texture MainFrameActions: Cooking (Windows): s/T_Tree_Pine_002_Billboard_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:825][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_002_Billboard_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:849][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/bag_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bag_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:881][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bag_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:893][ 0]LogCook:Display: Cooking /Game/TopDownCity/Shared/Materials/M_Houses2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Materials/M_Houses2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Materials/M_Houses2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:909][ 0]LogCook:Display: Cooking /Game/TopDownCity/Shared/Materials/M_Houses1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Materials/M_Houses1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:914][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Materials/M_Houses1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:920][ 0]LogCook:Display: Cooking /Game/TopDownCity/Houses/Outhouse5 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/Outhouse5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:922][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Houses/Outhouse5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:929][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_Smoke_SubUV -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Textures/T_Sm MainFrameActions: Cooking (Windows): oke_SubUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:932][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Textures/T_Smoke_SubUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:957][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:963][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.26:986][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Items_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Items_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:016][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Items_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:021][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/Thatch_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Thatch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:022][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Thatch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:025][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/Shack_Wood_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Shack_Wood_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Shack_Wood_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:044][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/Murky_Water_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Mater MainFrameActions: Cooking (Windows): ials/Murky_Water_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Murky_Water_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:051][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/Leaves_01_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Leaves_01_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:053][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Leaves_01_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:095][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Textures/Prop_Atlas_01_Rough -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Prop_Atlas_01_Rough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:162][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Prop_Atlas_01_Rough.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:171][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeA MainFrameActions: Cooking (Windows): utoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:173][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:180][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/T_Perlin_Noise_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/T_Perlin_Noise_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:182][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/T_Perlin_Noise_ MainFrameActions: Cooking (Windows): M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:211][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Meshes/Skeletal_Meshes/Horse_Skel_Mesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/hayawanet/horse/Mini_Animal_Pack/Meshes/Skeletal_Meshes/Horse_Skel_Mesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Meshes/Skeletal_Meshes MainFrameActions: Cooking (Windows): /Horse_Skel_Mesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:215][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Materials/horse_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse MainFrameActions: Cooking (Windows): /Mini_Animal_Pack/Materials/horse_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:222][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Materials/horse_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:239][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Materials/horse_c -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Materials/horse_c.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:244][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Materials/horse_c.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:260][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Materials/horse_b -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Materials/horse_b.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:265][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Materials/horse_b.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:281][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Materials/horse_a -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse MainFrameActions: Cooking (Windows): /Mini_Animal_Pack/Materials/horse_a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Materials/horse_a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:290][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_walk_back -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_walk_back.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:292][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims MainFrameActions: Cooking (Windows): /Horse_walk_back.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:297][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_Walk_Anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse _Walk_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:299][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_Walk_Anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:304][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_run_stop_anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_run_stop_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims MainFrameActions: Cooking (Windows): /Horse_run_stop_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:312][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_Run_anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_ Run_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims MainFrameActions: Cooking (Windows): /Horse_Run_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:321][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_Revel_anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_Revel_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:323][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims MainFrameActions: Cooking (Windows): /Horse_Revel_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:330][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_idle_2_anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_idle_2_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:334][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_idle_2_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:339][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_idle_1_anim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Hor se_idle_1_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:341][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Animations/Horse_Anims/Horse_idle_1_anim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:355][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/lambert2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/lambert2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:362][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_Walk_korita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_Walk_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:362][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for bhim_Walk_korita. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:364][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_walk_back_korita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_walk_back_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:365][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for bhim_walk_back_korita. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:369][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_walk_back_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_wal MainFrameActions: Cooking (Windows): k_back_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:371][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_walk_back_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:372][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_Walk_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_Walk_.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:374][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_Walk_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:377][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_Skele MainFrameActions: Cooking (Windows): ton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:378][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:380][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_run_stop_korita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhi MainFrameActions: Cooking (Windows): m_run_stop_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:381][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for bhim_run_stop_korita. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:385][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_run_stop_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_run_ MainFrameActions: Cooking (Windows): stop_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:388][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_run_stop_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:389][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/Bhim_Run_korita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/Bhim_Run_korita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:390][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Bhim_Run_korita. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:390][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/Bhim_Run_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/Bhim_Run_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:393][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/Bhim_Run_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:396][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/bhim_PA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_PA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:400][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/bhim_PA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:401][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/AB_bhimkarita -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/AB_bhimkarita.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:402][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for AB_bhimkarita. Package will not be saved. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:407][ 0]LogBlueprint:Warning: Compiler Warning Entry node New State Machine is not connected to state MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:407][ 0]LogBlueprint:Warning: Compiler Warning There was no entry state connection in New State Machine MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:408][ 0]LogBlueprint:Warning: Compiler Warning [0119.63] Compile of AB_bhim successful, but with 2 Warning(s) [in 1 ms] (/Game/hayawanet/bhim_rkoub/AB_bhim.AB_bhim) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:408][ 0]LogBlueprint:Warning: Compiler Warning [0119.63] Compile of AB_bhim successful, but with 3 Warning(s) [in 0 ms] (/Game/hayawanet/bhim_rkoub/AB_bhim.AB_bhim) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:408][ 0]LogBlueprint:Warning: Compiler Warning [0119.63] Compile of AB_bhim successful, but with 4 Warning(s) [in 0 ms] (/Game/hayawanet/bhim_rkoub/AB_bhim.AB_bhim) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:410][ 0]LogBlueprint:Warning: Compiler Warning Entry node New State Machine is not connected to state MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:410][ 0]LogBlueprint:Warning: Compiler Warning There was no entry state connection in New State Machine MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:410][ 0]LogBlueprint:Warning: Compiler Warning [0119.63] Compile of AB_bhim successful, but with 2 Warning(s) [in 1 ms] (/Game/hayawanet/bhim_rkoub/AB_bhim.AB_bhim) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:411][ 0]LogBlueprint:Warning: Compiler Warning [0119.63] Compile of AB_bhim successful, but with 3 Warning(s) [in 0 ms] (/Game/hayawanet/bhim_rkoub/AB_bhim.AB_bhim) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:411][ 0]LogBlueprint:Warning: Compiler Warning [0119.63] Compile of AB_bhim successful, but with 4 Warning(s) [in 0 ms] (/Game/hayawanet/bhim_rkoub/AB_bhim.AB_bhim) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:412][ 0]LogCook:Display: Cooking /Game/hayawanet/bhim_rkoub/AB_bhim -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/AB_bhim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/bhim_rkoub/AB_bhim.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:421][ 0]LogCook:Display: Cooking /Game/GoodFood/Textures/T_Table_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_Table_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:422][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_Table_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:426][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Yellow_Pepper_BB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:442][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Yellow_Pepper_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Yellow_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:443][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Yellow_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:446][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_MR_R.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:447][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Yellow_Pepper2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:462][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Yellow_Pepper -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Yellow_Pepper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:463][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Yellow_Pepper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:467][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_LR_R.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:468][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Tomato_BB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:483][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Tomato_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Tomato_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:485][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Tomato_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:489][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Tomato.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:503][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Tomato -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Tomato.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:505][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Tomato.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:509][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_Strawberry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:523][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Strawberry_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Strawberry_BB.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Strawberry_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:528][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Textures/T_DmS_Strawberry_MR_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:530][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Strawberry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:545][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Strawberry -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Strawberry.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:546][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Strawberry.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:549][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Post.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:558][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Post -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Post.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:560][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Post.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:561][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/Planter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:571][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Planting_Grid -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Planting_Grid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Planting_Grid.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:577][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_BB_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:578][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Pepper_BB.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:592][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Green_Pepper_BB -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Green_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:593][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Green_Pepper_BB.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:597][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_Pepper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:610][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Green_Pepper -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Green_Pepper.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:612][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Green_Pepper.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:614][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/MF_DmS_TextureScaling.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:616][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/DmS/Materials/M_DmS_GrapeVines_Red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:630][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_Grapes -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Grapes.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:631][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_Grapes.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:635][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_GrainRow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_GrainRow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:636][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_GrainRow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:639][ 0]LogCook:Display: Cooking /Game/DmS/Meshes/SM_DmS_EndPost -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_EndPost.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:641][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Meshes/SM_DmS_EndPost.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:646][ 0]LogCook:Display: Cooking /Game/Desert_Environment/Textures/Wood_end_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Textures MainFrameActions: Cooking (Windows): /Wood_end_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:647][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Textures/Wood_end_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:663][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/T_Wooden_Palisade_moss_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_sim MainFrameActions: Cooking (Windows): ulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/T_Wooden_Palisade_moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss MainFrameActions: Cooking (Windows): /T_Wooden_Palisade_moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:691][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pewter_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pewter_001_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:692][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pewter_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:715][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_Default002a_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeA MainFrameActions: Cooking (Windows): utoMaterial/Meshes/Stones/Stone_Default002a_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:720][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_Default002a_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:735][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Glass_Window_001_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Gla MainFrameActions: Cooking (Windows): ss_Window_001_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:737][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Glass_Window_001_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:746][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_Tile_01_D_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conte MainFrameActions: Cooking (Windows): nt/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_Tile_01_D_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:761][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_Tile_01_D_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:762][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Meshes/Skeletal_Meshes/Horse_Skel_Mesh_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_sim MainFrameActions: Cooking (Windows): ulator/Content/hayawanet/horse/Mini_Animal_Pack/Meshes/Skeletal_Meshes/Horse_Skel_Mesh_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:764][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Meshes/Skeletal_Meshes/Horse_Skel_Mesh_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.27:765][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Meshes/Skeletal_Meshes/Horse_Skel_Mesh_Physics -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:052][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat2.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:062][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Lea MainFrameActions: Cooking (Windows): ves_Mat2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:074][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Specular_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Specular_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:082][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Specular_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:093][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Assets/Texture/T_COG_Base_Dirt_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:150][ 0]LogCook:Display: Cooking /Game/Assets/Meshes/SM_Sand_Road_A -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Meshes/SM_Sand_Road_A.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:152][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Meshes/SM_Sand_Road_A.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:152][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedTexture -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functi MainFrameActions: Cooking (Windows): ons/Engine_MaterialFunctions01/Texturing/WorldAlignedTexture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:154][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/WorldAlignedTextu MainFrameActions: Cooking (Windows): re.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:306][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Assets/Textures/T_LS_Grass_01_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:422][ 0]LogCook:Display: Cooking /Game/Assets/Meshes/SM_Bridge_A -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Meshes/SM_Bridge_A.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:424][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Meshes/SM_Bridge_A.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:425][ 0]LogCook:Display: Cooking /Game/Assets/Materials/Sand_PhyMat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/Sand_PhyMat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:425][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/Sand_PhyMat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:426][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Sand_Road_Inst_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Sand_Road_Inst_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:439][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Sand_Road_Inst_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:439][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Sand_Road -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Sand_Road.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:452][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Sand_Road.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:453][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Bridge_Metal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Bridge_Metal.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:457][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Bridge_Metal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:458][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Bridge_Concrete_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Bridge_Concrete_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:459][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Bridge_Concrete_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:460][ 0]LogCook:Display: Cooking /Game/Assets/Materials/M_Bridge_Concrete -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Bridge_Concr MainFrameActions: Cooking (Windows): ete.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:464][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Materials/M_Bridge_Concrete.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:467][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:469][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing1_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:470][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack1.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:474][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/SC_Sword_Hit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:497][ 0]LogBlueprint:Warning: Compiler Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:501][ 0]LogBlueprint:Warning: Compiler Warning [0120.72] Compile of BP_Player successful, but with 1 Warning(s) [in 8 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:501][ 0]LogBlueprint:Warning: Compiler Warning [0120.72] Compile of BP_Player successful, but with 2 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:501][ 0]LogBlueprint:Warning: Compiler Warning [0120.72] Compile of BP_Player successful, but with 3 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:508][ 0]LogBlueprint:Warning: Compiler Warning InputAction Event references unknown Action 'ResetVR' for InputAction ResetVR MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:512][ 0]LogBlueprint:Warning: Compiler Warning [0120.73] Compile of BP_Player successful, but with 1 Warning(s) [in 8 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:512][ 0]LogBlueprint:Warning: Compiler Warning [0120.74] Compile of BP_Player successful, but with 2 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:513][ 0]LogBlueprint:Warning: Compiler Warning [0120.74] Compile of BP_Player successful, but with 3 Warning(s) [in 0 ms] (/Game/AIBehaviorToolkit/Player/BP_Player.BP_Player) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:515][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit01.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:515][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit02.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:516][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Hit03.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:517][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Stab01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:519][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Stab02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:521][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Stab03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:525][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Player/BP_Player -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Player/BP_Pla MainFrameActions: Cooking (Windows): yer.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:548][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Player/BP_Player.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:554][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Player/BP_GameMode -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Player/BP_GameMode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:559][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Player/BP_GameMode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:561][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/ButtonPush.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:562][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop2.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:591][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleSocial/BP_NPC_Social -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorT MainFrameActions: Cooking (Windows): oolkit/Examples/ExampleSocial/BP_NPC_Social.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:607][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleSocial/BP_NPC_Social.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:613][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BehaviorTree/Tasks/BTT_TakeCover.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:639][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_GetActorsSameClassContext.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:643][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/EQS/EQS_FindCover.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:657][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleShooter/BT_ShooterAI -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BT_ShooterAI.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BT_ShooterAI. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:662][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleShooter/BP_Pawn_UnCrouch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehav MainFrameActions: Cooking (Windows): iorToolkit/Examples/ExampleShooter/BP_Pawn_UnCrouch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BP_Pawn_UnCro MainFrameActions: Cooking (Windows): uch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:673][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleShooter/BP_Pawn_Crouch -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BP_Pawn_Crouch.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:676][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleShooter/BP_Pawn_Crouc MainFrameActions: Cooking (Windows): h.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:678][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Logo_Card_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T_Logo_Card_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:680][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Textures/T MainFrameActions: Cooking (Windows): _Logo_Card_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.28:744][ 0]LogCook:Display: Cooking /Game/testing -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/testing.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:120][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/testing.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:133][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelB/T_BarrelB_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/ MainFrameActions: Cooking (Windows): T_BarrelB_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:135][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/T_BarrelB_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:150][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_fireplace_tools_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): fireplace_tools_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:152][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:159][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/T_Vegetation_Debris_002_N.uasset as reloading for cooker because it's MainFrameActions: Cooking (Windows): been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:176][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:176][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002': Can't find file '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:177][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:177][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002': Can't find file '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:178][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.SM_Vegetation_Debris_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:178][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.SM_Vegetation_Debris_002' was not found! (Referencer '/Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/MI_Vegetation_Debris_002.MI_Vegetation_Debris_00 2:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:178][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:179][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002': Can't find file '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:179][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.SM_Vegetation_Debris_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:179][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.SM_Vegetation_Debris_002' was not found! (Referencer '/Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/MI_Vegetation_Debris_002.MI_Vegetation_Debris_00 2:SceneThumbnailInfoWithPrimitive_6:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:180][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/SM_Vegetation_Debris_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/SM_Ve MainFrameActions: Cooking (Windows): getation_Debris_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:183][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/MI_Vegetation_Debris_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/MI_Vegetation_Debris_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:203][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/MI_Vegetation_Debris_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:205][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/Tree_Stump_01/D_Tree_Stump_01_D_R.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:212][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/Tree_Stump_01/Tree_Stump_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/E MainFrameActions: Cooking (Windows): nvironments/Trees/Tree_Stump_01/Tree_Stump_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Tree_Stump_01/Tree_Stump_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:215][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/Tree_Stump_01/MI_Tree_Stump_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDem MainFrameActions: Cooking (Windows): o/Environments/Trees/Tree_Stump_01/MI_Tree_Stump_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Tree_Stump_01/MI_Tree_Stump MainFrameActions: Cooking (Windows): _01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:226][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/Tree_Stump_01/D_Tree_Stump_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Tree_Stump_01/D_Tree_Stump_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:233][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Tree_Stump_01/D_Tree_Stump_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:239][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Noise_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Noise_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Noise_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:243][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBut MainFrameActions: Cooking (Windows): ton2_off.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:244][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:258][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logsB/T_Wooden_logsB_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Wooden_logsB/T_Wooden_logsB_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:261][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/T_Wooden_logsB_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:274][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Tools_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/ MainFrameActions: Cooking (Windows): Tools_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:294][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Tools_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:297][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Smoke_Puff_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Smoke_Puff_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:298][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Smoke_Puff_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:301][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Strawberry_AO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Strawberry_AO. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:303][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Strawberry_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:327][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_COG_Base_Dirt -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_COG_Base_Dirt.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:329][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_COG_Base_Dirt.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:371][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Boulder_05/T_Boulder_05_AO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05/T_Boulder_05_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:373][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05/T_Boulder_05_AO. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:379][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Cabbage_Green_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cabbage_Green_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cabbage_Green_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:396][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_sim MainFrameActions: Cooking (Windows): ulator/Content/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:419][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:425][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Candle_Flame_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Candl MainFrameActions: Cooking (Windows): e_Flame_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:427][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Candle_Flame_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:441][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/box_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/box_D. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:465][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/box_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:479][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Flame01_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Flame01_BC. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:480][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Flame01_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:489][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Bark_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bark_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bark_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:494][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/plank1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:501][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/log2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/log2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:503][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/log2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:503][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:504][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:505][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Chara MainFrameActions: Cooking (Windows): cter/Mesh/SK_Mannequin_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:507][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:508][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Mesh/SK_Mannequin -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:516][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:519][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:541][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/FirBranch_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/FirBranch_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:547][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/FirBranch_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:560][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Caudron_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_ MainFrameActions: Cooking (Windows): 001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:563][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:565][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_2_Mat.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:568][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Branches_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:572][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Atlas_Billboards_Tex.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:572][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Billboard_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:695][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kite MainFrameActions: Cooking (Windows): Demo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:711][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_T MainFrameActions: Cooking (Windows): all_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:734][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Atlas_Billboards_Normal_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/ MainFrameActions: Cooking (Windows): Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_Tall_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:740][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_Tall_02/HillTree_T MainFrameActions: Cooking (Windows): all_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:766][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_001_Billboard_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_001_Billboard_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_001_Billboard_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:776][ 0]LogCook:Display: Cooking /Game/Desert_Environment/Textures/Rock_Sharp_02_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Tex MainFrameActions: Cooking (Windows): tures/Rock_Sharp_02_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:778][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Textures/Rock_Sharp_02_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:784][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/T_Wood_PlanksB_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/T_Wood_PlanksB_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:785][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/T_Wood_PlanksB_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:807][ 0]LogCook:Display: Cooking /Game/StarterContent/Textures/T_ground_Moss_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Textures/T_ MainFrameActions: Cooking (Windows): ground_Moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:809][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Textures/T_ground_Moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:811][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/SM_FieldGrass_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/SM_FieldGrass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/SM_FieldGrass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:813][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_Inst_01_LOD2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_sim MainFrameActions: Cooking (Windows): ulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_Inst_01_LOD2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:821][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/ MainFrameActions: Cooking (Windows): M_FieldGrass_Inst_01_LOD2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:822][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_Inst_01_LOD1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_sim MainFrameActions: Cooking (Windows): ulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_Inst_01_LOD1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:829][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/ MainFrameActions: Cooking (Windows): M_FieldGrass_Inst_01_LOD1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:829][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_Inst_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_Inst_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:831][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_Inst_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:834][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:843][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/M_FieldGrass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:849][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_02_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_02_M.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:851][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/T_FieldGrass_02_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:858][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Yellow_Pepper_BB_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Yellow_P MainFrameActions: Cooking (Windows): epper_BB_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:863][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Yellow_Pepper_BB_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:869][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:903][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Grass_Plane_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Gras MainFrameActions: Cooking (Windows): s_Plane_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:907][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_Plane_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:912][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Pepper_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:913][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:919][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_nomoss_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_nomoss_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:921][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_nomoss_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:922][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/backajal01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/backajal01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:924][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/backajal01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:924][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/AB_korita01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/ MainFrameActions: Cooking (Windows): AB_korita01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:929][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/AB_korita01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:930][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/racing_waypoint -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/racing_waypoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:934][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/racing_waypoint.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:938][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/racing_line -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/racing_line.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:942][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/racing_line.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:943][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/race_korrita_11 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_11.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:955][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/race_korrita_11.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:958][ 0]LogCook:Display: Cooking /Game/RaceKit/Textures/T_RaceKitLogo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Textures/T_RaceKitLogo.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:959][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Textures/T_RaceKitLogo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:986][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Metal_Detailmap_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Metal_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:990][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Metal_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:991][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wood_planksC/SM_Wood_planksC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Woo MainFrameActions: Cooking (Windows): d_planksC/SM_Wood_planksC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:993][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wood_planksC/SM_Wood_planksC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:994][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wood_planksB/SM_Wood_Plankb_moss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes MainFrameActions: Cooking (Windows): /Wood_planksB/SM_Wood_Plankb_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wood_planksB/SM_Wood_Plankb_moss.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:997][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wood_planksB/SM_Wood_Plankb -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wood MainFrameActions: Cooking (Windows): _planksB/SM_Wood_Plankb.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.29:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wood_planksB/SM_Wood_Plankb.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:000][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wood_planksA/SM_Wood_planksA_moss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshe MainFrameActions: Cooking (Windows): s/Wood_planksA/SM_Wood_planksA_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wood_planksA/SM_Wood_planksA_moss.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:002][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wood_planksA/SM_Wood_planksA -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wood_planksA/SM_Wood_planksA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:004][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wood_planksA/SM_Wood_planksA.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:006][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wooden_Palisade/SM_Wooden_Palisade_moss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wooden_Palisade/SM_Wooden_Palisade_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:008][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wooden_Palisade/SM_Wooden_Palisade_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:029][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/cart_all_D_u1_v1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/cart_all_D_ MainFrameActions: Cooking (Windows): u1_v1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:041][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/cart_all_D_u1_v1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:051][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Cliffs/Cliff01/MI_Cliff01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Cliffs/Cliff01/MI_Cliff01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:071][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Cliffs/Cliff01/MI_Cliff01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:074][ 0]LogCook:Display: Cooking /Game/KiteDemo/Effects/Pollen/T_Grass_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Effects/Pollen/T_Grass MainFrameActions: Cooking (Windows): _01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:075][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Effects/Pollen/T_Grass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:089][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_RockMicroDetail_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Roc MainFrameActions: Cooking (Windows): kMicroDetail_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:114][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_RockMicroDetail_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:129][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Caudron_002_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:132][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:155][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kit MainFrameActions: Cooking (Windows): eDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:352][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillb MainFrameActions: Cooking (Windows): oard_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:458][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Coin_Silver_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_S MainFrameActions: Cooking (Windows): ilver_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:462][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Silver_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:469][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Bench/T_Bench_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bench/T_Bench_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bench/T_Bench_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:499][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_003_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_003_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_003_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:509][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T_HeatherBranch4_Mask2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T_HeatherBranch4_Mask2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T_HeatherBranch4_Mask2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:538][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Mushroom_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Mushroom_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:564][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Mushroom_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:578][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_TreeAAtlas_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_TreeAAtlas_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:581][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_TreeAAtlas_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:582][ 0]LogCook:Display: Cooking /Game/Woodprops/Meshes/Wood_planksC/SM_Wood_planksC_moss -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshe MainFrameActions: Cooking (Windows): s/Wood_planksC/SM_Wood_planksC_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:584][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Meshes/Wood_planksC/SM_Wood_planksC_moss.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:585][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/body_front -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/body_front.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/body_front.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:589][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/body_back -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/body_back.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/body_back.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:592][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/bese_material -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/bese_material. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:595][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/bese_material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:603][ 0]LogCook:Display: Cooking /Game/vehicles/vehicle01/berdaa_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/berdaa_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:608][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/vehicle01/berdaa_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:632][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bed_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bed_001_N.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:635][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bed_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:645][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Tex MainFrameActions: Cooking (Windows): tures/BarrelB/BarrelB_2k/T_BarrelB_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:653][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_N.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:679][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Barrel_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:683][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:698][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stall_Cloth_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:700][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:727][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_MasterWorldColorVarience.M_HeatherNew_MasterWorldColorVarience for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:727][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_Grass_Blobby_Height_01.T_Gra MainFrameActions: Cooking (Windows): ss_Blobby_Height_01 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:728][ 0]LogMaterial:Warning: (Node If) If input B must be of type float. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:730][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_MasterWorldColorVarience.M_HeatherNew_MasterWorldColorVarience for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:731][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_Grass_Blobby_Height_01.T_Grass_Blobby_Height_01 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:731][ 0]LogMaterial:Warning: (Node If) If input B must be of type float. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:734][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience.M_HeatherPatches_Inst2_BrownPinkVairience with Base M_Heathe MainFrameActions: Cooking (Windows): rNew_MasterWorldColorVarience for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:734][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_Grass_Blobby_Height_01.T_Gra MainFrameActions: Cooking (Windows): ss_Blobby_Height_01 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:737][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience.M_HeatherPatches_Inst2_BrownPinkVairience with Base M_HeatherNew_MasterWorldColorVarience for platform PCD3D_SM4, Default Mater ial will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:737][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_Grass_Blobby_Height_01.T_Gra MainFrameActions: Cooking (Windows): ss_Blobby_Height_01 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:754][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.M_HeatherPatches_Inst2_BrownPinkVairience_NoWind with Base M_HeatherNew_MasterWorldColorVarience for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:755][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_Grass_Blobby_Height_01.T_Gra MainFrameActions: Cooking (Windows): ss_Blobby_Height_01 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:758][ 0]LogMaterial:Warning: Failed to compile Material Instance /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.M_HeatherPatches_Inst2_BrownPinkVairience_NoWind with Base M_HeatherNew_MasterWorldColorVarience for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:758][ 0]LogMaterial:Warning: (Node TextureSampleParameter2D) TextureSampleParameter> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_Grass_Blobby_Height_01.T_Gra MainFrameActions: Cooking (Windows): ss_Blobby_Height_01 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:759][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:759][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2': Can't find file '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:759][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:759][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2': Can't find file '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:760][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:760][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience.M_HeatherPatches_Inst2_B rownPinkVairience:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:760][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:760][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2': Can't find file '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:761][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:761][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience.M_HeatherPatches_Inst2_B rownPinkVairience:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:761][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:762][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2': Can't find file '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:762][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:762][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Heather_Mesh_Clumps2.SM_Heather_Mesh_Clumps2' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Heather MainFrameActions: Cooking (Windows): /M_HeatherNew_MasterWorldColorVarience.M_HeatherNew_MasterWorldColorVarience:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:766][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2_WorldPopulate -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_ MainFrameActions: Cooking (Windows): simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2_WorldPopulate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2_WorldPopulate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:770][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_C lumps2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/SM_Heather_Mesh_Clumps2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:772][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/ Heather/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:774][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather /M_HeatherPatches_Inst2_BrownPinkVairience.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:776][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2_BrownPinkVairience.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:777][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_I nst2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:786][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherPatches_Inst2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:787][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_MasterWorldColorVarience -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_ MainFrameActions: Cooking (Windows): simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_MasterWorldColorVarience.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:791][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_MasterWorldColorVarience.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:792][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:805][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/M_HeatherNew_Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:810][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_SwirlNoise -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_SwirlNoise.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_SwirlNoise.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:824][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Waterfall_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Waterfall_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:826][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Waterfall_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:832][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Bench/T_Bench_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bench/T_Benc MainFrameActions: Cooking (Windows): h_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:836][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bench/T_Bench_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:853][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Mountain_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:863][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Roof_Side_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Roof_Side_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Roof_Side_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:873][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Roof_Side_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack MainFrameActions: Cooking (Windows): /Shack_Roof_Side_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:875][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Roof_Side_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:881][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Roof_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Roof_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Roof_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:893][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Floor_Tree_Support_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Floor_Tree_Support_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Floor_Tree_Support_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:900][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Floor_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Floor_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Floor_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:907][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Rope_Bridge_Rope_Bit_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/ MainFrameActions: Cooking (Windows): Shack/Rope_Bridge_Rope_Bit_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:909][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Rope_Bridge_Rope_Bit_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:918][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Rope_Bridge_End_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack MainFrameActions: Cooking (Windows): /Rope_Bridge_End_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:920][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Rope_Bridge_End_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:930][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Rope_Bridge_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Rope_Bridge_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:932][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Rope_Bridge_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:938][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Platform_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Platform_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Platform_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:946][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Ladder_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Ladder_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:948][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Ladder_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:956][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Balcony_Corner_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Balcony_Corner_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:958][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Balcony_Corner_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:966][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Balcony_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Balcony MainFrameActions: Cooking (Windows): _01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Balcony_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.30:976][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LowPolyRainforest/Textures/Grass_01_NRM.uasset as reloading for cooker because it's been cooked for platforms WindowsNo MainFrameActions: Cooking (Windows): Editor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:005][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/Landscape/Landscape_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Landscape/Landscape_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:014][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Landscape/Landscape_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:015][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Materials/Thatch_Edge_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Mater MainFrameActions: Cooking (Windows): ials/Thatch_Edge_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Materials/Thatch_Edge_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:061][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Textures/Prop_Atlas_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Prop_Atlas_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:162][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Textures/Prop_Atlas_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:171][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Boulder_05a/MI_Boulder05a -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05a/MI_Boulder05a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:173][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05a/MI_Boulder05a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:216][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Boulder_05/T_Moss_02_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Enviro MainFrameActions: Cooking (Windows): nments/Rocks/Boulder_05/T_Moss_02_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:219][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05/T_Moss_02_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:221][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_Mask2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conte MainFrameActions: Cooking (Windows): nt/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_Mask2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:223][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_Heather MainFrameActions: Cooking (Windows): Branch4_Mask2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:224][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Movement -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundC MainFrameActions: Cooking (Windows): lassesAndMixes/Movement.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:225][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Movement.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:226][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Master -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundCla MainFrameActions: Cooking (Windows): ssesAndMixes/Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:228][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Master.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:229][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Ingame_Music -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/So MainFrameActions: Cooking (Windows): undClassesAndMixes/Ingame_Music.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:229][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Ingame_Music.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:230][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Hover -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClas MainFrameActions: Cooking (Windows): sesAndMixes/Hover.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:231][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Hover.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:232][ 0]LogCook:Display: Cooking /Game/KiteDemo/Audio/SoundClassesAndMixes/Duck_Biome_Ambience_Water_MixMod -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Audio/SoundClassesAndMixes/Duck_Biome_Ambience_Water_Mi xMod.uasset MainFrameActions: Cooking (Windows): 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Te MainFrameActions: Cooking (Windows): ch_Clouds_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Tech_Clouds_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:821][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Textures/T_GDC_Tiling_LeafPath_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/K MainFrameActions: Cooking (Windows): iteDemo/Environments/Landscape/Textures/T_GDC_Tiling_LeafPath_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:832][ 0]LogSavePackage:Display: Finished SavePackage 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C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Shee MainFrameActions: Cooking (Windows): p_simulator/Content/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:873][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Door_fence/Village_Door_fenc MainFrameActions: Cooking (Windows): e_4k/T_Village_Door_Fence_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:874][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sh MainFrameActions: Cooking (Windows): eep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials MainFrameActions: Cooking (Windows): /MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:877][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequi n/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:879][ 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:882][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoE MainFrameActions: Cooking (Windows): ditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:885][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Materials/M_UE4Man_ChestLogo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/NotificationKit/Resources/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:895][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:896][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Materials/M_UE4Man_Body -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/NotificationKit/Resources/Mannequin/Character/Materials/M_UE4Man_Body.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:906][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials MainFrameActions: Cooking (Windows): /M_UE4Man_Body.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:909][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPerson_Jump -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/No MainFrameActions: Cooking (Windows): tificationKit/Resources/Mannequin/Animations/ThirdPerson_Jump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:910][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPerson_Jump.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:912][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:916][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPerson_IdleRun_2D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/NotificationKit/Resources/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPer MainFrameActions: Cooking (Windows): son_IdleRun_2D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:951][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPerson_AnimBP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): NotificationKit/Resources/Mannequin/Animations/ThirdPerson_AnimBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:962][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPer MainFrameActions: Cooking (Windows): son_AnimBP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:963][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Animations/ThirdPersonWalk -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPersonWalk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:965][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Animations/ThirdPersonWalk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:969][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/BaseTextures/Mask1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/ MainFrameActions: Cooking (Windows): Textures/BaseTextures/Mask1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:971][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/BaseTextures/Mask1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:985][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/DeadLeaves_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/DeadLeaves_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/DeadLeaves_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:992][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEdito MainFrameActions: Cooking (Windows): r/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.31:994][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/ MainFrameActions: Cooking (Windows): MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:008][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes /T_Village_Gate_norunes_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_ MainFrameActions: Cooking (Windows): Village_Gate_norunes_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:051][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Broom_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Broom_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:055][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Broom_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:080][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Interior_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Do MainFrameActions: Cooking (Windows): or_Interior_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Interior_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:095][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/T MainFrameActions: Cooking (Windows): extures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:105][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:120][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bar_Cloth_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Cloth_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:122][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Cloth_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:166][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/SmallRocks_02d/T_SmallRocks_02d_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_02d/T_SmallRocks_02d_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:169][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/SmallRocks_02d/T_SmallRocks MainFrameActions: Cooking (Windows): _02d_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:194][ 0]LogCook:Display: Cooking /Game/character/charachter_01/FuseModel_Bottom_diffuse -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charach MainFrameActions: Cooking (Windows): ter_01/FuseModel_Bottom_diffuse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:198][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_Bottom_diffuse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:220][ 0]LogCook:Display: Cooking /Game/horse/Mini_Animal_Pack/Materials/horse_a -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Ma MainFrameActions: Cooking (Windows): terials/horse_a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:225][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Materials/horse_a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:243][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Textures/Horse_D_diff -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/h MainFrameActions: Cooking (Windows): orse/Mini_Animal_Pack/Textures/Horse_D_diff.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:261][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Textures/Horse_D_diff. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:271][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Metal_Detailmap_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Me MainFrameActions: Cooking (Windows): tal_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:275][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Metal_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:434][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliff01_Height___id_height_ -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliff01_Height___id_height_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliff01_He MainFrameActions: Cooking (Windows): ight___id_height_.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:453][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:465][ 0]LogCook:Display: Cooking /Game/GoodFood/Textures/T_Food_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_Food_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:473][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_Food_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:495][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:555][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:563][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:565][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:573][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/T_Fern_01_D.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:574][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/T_Fern_01_N.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:612][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:612][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Ferns/SM_Fern_03': Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:612][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:612][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Ferns/SM_Fern_03': Can't find file '/Game/Environments/Foliage/Ferns/SM_Fern_03' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:613][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:613][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Ferns/SM_Fern_03.SM_Fern_03' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.M_Fern_01:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:614][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/SM_Fern_03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environmen MainFrameActions: Cooking (Windows): ts/Foliage/Ferns/SM_Fern_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:616][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/SM_Fern_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:649][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/SM_Fern_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environmen MainFrameActions: Cooking (Windows): ts/Foliage/Ferns/SM_Fern_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:651][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/SM_Fern_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:663][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/SM_Fern_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/SM_Fern_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/SM_Fern_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:665][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Enviro MainFrameActions: Cooking (Windows): nments/Foliage/Ferns/M_Fern_01_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:676][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/M_Fern_01_Inst.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:677][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/M_Fern_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environment MainFrameActions: Cooking (Windows): s/Foliage/Ferns/M_Fern_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:690][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/M_Fern_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:770][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/T_BogMyrtleBtm_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/T_BogMyrtleBtm_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/T_BogMyrtleB MainFrameActions: Cooking (Windows): tm_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:797][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Branch_Ivy_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branc MainFrameActions: Cooking (Windows): h_Ivy_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:801][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branch_Ivy_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:847][ 0]LogCook:Display: Cooking /Game/TopDownCity/Shared/Textures/Houses1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Textures/Houses1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:861][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Textures/Houses1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:909][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/M_AssetPlatform_Grass -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/M_AssetPlatform_Grass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.32:927][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/M_AssetPlatform MainFrameActions: Cooking (Windows): _Grass.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:230][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/AlpinePatch001/T_AlpinePatch001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/KiteDemo/Environments/GroundTiles/AlpinePatch001/T_AlpinePatch001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:238][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/AlpinePatch001/T_AlpinePatch001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:247][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Billboards_Normal_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simu MainFrameActions: Cooking (Windows): lator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atl MainFrameActions: Cooking (Windows): as_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:258][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Chili_Pepper_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Chili_Pepper_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Chili_Pepper_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:272][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/Win MainFrameActions: Cooking (Windows): dowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:281][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:283][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEdit MainFrameActions: Cooking (Windows): or/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:285][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials MainFrameActions: Cooking (Windows): /MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:310][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/Bucket_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/Bucket_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/Bucket_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:343][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Smoke.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:358][ 0]LogCook:Display: Cooking /Game/OldVillage/Particles/P_Chimney_Smoke_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Particles/P_Chimney_Smoke_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Particles/P_Chimney_Smoke_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:366][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Hook_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Hook_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:368][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Hook_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:389][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/wood_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/wood_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:416][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/wood_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:442][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Rocky_Soil_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Rocky MainFrameActions: Cooking (Windows): _Soil_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:447][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Rocky_Soil_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:448][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/tire_korita01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_0 MainFrameActions: Cooking (Windows): 1/tire_korita01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:449][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/tire_korita01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:450][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/lambert5 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/lambert5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/lambert5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:457][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/lambert4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/lam MainFrameActions: Cooking (Windows): bert4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:463][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/lambert4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:469][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/end_jumping.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:470][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/falling_idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:472][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/jump_start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdito MainFrameActions: Cooking (Windows): r. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:473][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/idle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:475][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/runnig01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:476][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/walking01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:478][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/princ_blend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:480][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/character/charachter_01/princ_ch_BP.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:512][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/advanced_path/target.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:518][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/advanced_path/target2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:523][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/advanced_path/waypoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:550][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/advanced_path/target3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:554][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/advanced_path/target4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:562][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/advanced_path/korrita_02_AI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:708][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/advanced_path/korrita_01_AI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:710][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/ThirdPersonBP/Blueprints/PLAYER.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:725][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/korrita_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/k MainFrameActions: Cooking (Windows): orrita_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:756][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/korrita_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:757][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/korita_01_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/korita_01_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:758][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/korita_01_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:759][ 0]LogCook:Display: Cooking /Game/RaceKit/VEHICLES/player_01/bese_material -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/bese_material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/VEHICLES/player_01/bese_material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:766][ 0]LogCook:Display: Cooking /Game/RaceKit/Meshes/SK_Sedan_SkelMesh -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Meshes/SK_Sedan_SkelMesh. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Meshes/SK_Sedan_SkelMesh.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:775][ 0]LogCook:Display: Cooking /Game/RaceKit/menu_image/menu -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/menu_image/menu.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:798][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/menu_image/menu.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:833][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Caudron_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_ MainFrameActions: Cooking (Windows): 001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:884][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Wall_Win_Shade_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/ MainFrameActions: Cooking (Windows): Shack/Shack_Wall_Win_Shade_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:886][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Wall_Win_Shade_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:937][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Wall_Win_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Wall_Win_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Wall_Win_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:944][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Wall_Door_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack MainFrameActions: Cooking (Windows): /Shack_Wall_Door_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:946][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Wall_Door_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:950][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Wall_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shac MainFrameActions: Cooking (Windows): k_Wall_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:952][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Wall_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:967][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Shack/Shack_Support_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Support_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Shack/Shack_Support_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:971][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LowPolyForest/Materials/Prop_Atlas_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:986][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Props/Tree_Trunk_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Props/Tree_Trunk_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Props/Tree_Trunk_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:992][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Props/Rock_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Props/Rock_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.33:994][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Props/Rock_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.34:044][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Props/Fence_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Props/Fence_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.34:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Props/Fence_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.34:047][ 0]LogCook:Display: Cooking /Game/LowPolyForest/Materials/Tree_Atlas_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Materials/Tree_Atlas_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.34:057][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyForest/Materials/Tree_Atlas_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.34:091][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/SandDunes01/Sand_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/SandDunes01/Sand_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.34:096][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/SandDunes01/Sand_0 MainFrameActions: Cooking (Windows): 1_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.34:136][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/GroundRevealRock001/T_GroundRevealRock001a_D_CC_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock001/T_Groun dRevealRock001a_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:363][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock001/T_Groun MainFrameActions: Cooking (Windows): dRevealRock001a_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:483][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Furnace_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Texture MainFrameActions: Cooking (Windows): s/Furnace_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Furnace_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:538][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_fireplace_tools_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:544][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Heather/ML_HeatherGround_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Heather/ML_HeatherGround_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:547][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Heather/ML_HeatherGround_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:560][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/T_MacroVariation -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/T_MacroVariation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:589][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/T_MacroVariation.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:612][ 0]LogCook:Display: Cooking /Game/TopDownCity/Shared/Textures/Houses2_nmp -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Texture MainFrameActions: Cooking (Windows): s/Houses2_nmp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:616][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Textures/Houses2_nmp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:630][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodpro MainFrameActions: Cooking (Windows): ps/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/Moss/T_Wood_PlanksC_moss_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:660][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Chandelier_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chandel MainFrameActions: Cooking (Windows): ier_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:664][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chandelier_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:671][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Roof_tiles_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Roof_ MainFrameActions: Cooking (Windows): tiles_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:673][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Roof_tiles_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:676][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Candle_Flame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:678][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:679][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Embers.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEd MainFrameActions: Cooking (Windows): itor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:695][ 0]LogCook:Display: Cooking /Game/OldTavern/Particles/P_Candle_Flame_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Particles/P_Candle_Flame_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:697][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Particles/P_Candle_Flame_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:701][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Basic_Subsurface_without_albedo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:703][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Candle_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:706][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.uasset as reloading for cooker because it's been cooked for platform MainFrameActions: Cooking (Windows): s WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:712][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_C.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:713][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:714][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Planks_001_S.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:716][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Master/MAT_Wood.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:723][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Materials/Tileable/MI_Wood_Board_002.uasset as reloading for cooker because it's been cooked for platforms Wi MainFrameActions: Cooking (Windows): ndowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:747][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:747][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:748][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:748][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:748][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:748][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.MI_Wall_Lights_00 MainFrameActions: Cooking (Windows): 1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:749][ 0]LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:749][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:749][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:750][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldTavern/Materials/Meshspecific/MI_Wall_Lights_001.MI_Wall_Lights_001:SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:752][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Wall_light_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshe MainFrameActions: Cooking (Windows): s/Mesh_Components/SM_Wall_light_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:754][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Wall_light_004.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:761][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Wall_light_003 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshe MainFrameActions: Cooking (Windows): s/Mesh_Components/SM_Wall_light_003.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Wall_light_003.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:770][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Wall_light_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Wall_light_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Wall_light_002.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:778][ 0]LogCook:Display: Cooking /Game/OldTavern/Meshes/Mesh_Components/SM_Wall_light_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshe MainFrameActions: Cooking (Windows): s/Mesh_Components/SM_Wall_light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:780][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Meshes/Mesh_Components/SM_Wall_light_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:784][ 0]LogCook:Display: Cooking /Game/NotificationKit/UMG/Textures/1465841965_sign-check -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit MainFrameActions: Cooking (Windows): /UMG/Textures/1465841965_sign-check.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:786][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/UMG/Textures/1465841965_sign-check.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:807][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Shack_Wood_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Tex MainFrameActions: Cooking (Windows): tures/Shack_Wood_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:841][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Shack_Wood_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:853][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pewter_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pewter_001_ MainFrameActions: Cooking (Windows): S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pewter_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:861][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarrow_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/E MainFrameActions: Cooking (Windows): nvironments/Foliage/Flowers/Yarrow/T_Yarrow_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:863][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarrow_M MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:886][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_RockDetailB_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_RockDetailB_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:917][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_RockDetailB_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.36:999][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafpathStones_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafpathStones_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:028][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tilin MainFrameActions: Cooking (Windows): g_LeafpathStones_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:035][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Textures/T_GDC_Tiling_LeafpathStones_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_GDC_Tiling_Leafpath Stones_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_GDC_Tiling_L MainFrameActions: Cooking (Windows): eafpathStones_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:068][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Cobble_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Cobble_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:099][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Cobble_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:111][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_TileMoss_01_D_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_TileM oss_01_D_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:127][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_TileMoss_01_D_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:149][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logs/T_Wooden_logs_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/ MainFrameActions: Cooking (Windows): Wooden_logs/T_Wooden_logs_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logs/T_Wooden_logs_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:165][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Tomato_LR_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_LR_N.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:168][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_LR_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:182][ 0]LogCook:Display: Cooking /Game/vehicles/wood_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/wood_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/wood_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:238][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_N.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:257][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:278][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/wood_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/woo MainFrameActions: Cooking (Windows): d_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/wood_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:318][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Damaged_001_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_ MainFrameActions: Cooking (Windows): Damaged_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:321][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Damaged_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:360][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Boulder_05/T_CliffRock_03_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/E MainFrameActions: Cooking (Windows): nvironments/Rocks/Boulder_05/T_CliffRock_03_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:363][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05/T_CliffRock_03_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:369][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:378][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_ MainFrameActions: Cooking (Windows): PlanksA_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:392][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_windows_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_ MainFrameActions: Cooking (Windows): 001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:395][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:419][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_Tex.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:433][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Moss_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMa MainFrameActions: Cooking (Windows): terial/Meshes/Trees/Fir-Tree/Moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Moss_D.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:436][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboa rd_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01 MainFrameActions: Cooking (Windows): _Billboard_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:526][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:530][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:531][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lan MainFrameActions: Cooking (Windows): dscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:533][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:534][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Lan MainFrameActions: Cooking (Windows): dscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/Grass01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:537][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/SmallGrass/Rescaled/ MainFrameActions: Cooking (Windows): Grass01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:538][ 0]LogCook:Display: Cooking /Game/KiteDemo/Material/WorldCoords-XY -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Material/WorldCoords-XY. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Material/WorldCoords-XY.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:545][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/RockyPath/T_GDC_StonePath_Tile_H.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:588][ 0]LogCook:Display: Cooking /Game/KiteDemo/Material/M_Photoscan_Master_Displacement -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Materia MainFrameActions: Cooking (Windows): l/M_Photoscan_Master_Displacement.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:620][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Material/M_Photoscan_Master_Displacement.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:621][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/TangentBasis -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_Materi MainFrameActions: Cooking (Windows): alFunctions02/TangentBasis.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:622][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/TangentBasis.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:631][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/Vegetation_Debris_002/T_Vegetation_Debris_002_D_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/T_Veg etation_Debris_002_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:639][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/Vegetation_Debris_002/T_Vegetation_Debris_002_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:662][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_BranchBig_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BranchBig_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:691][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BranchBig_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:702][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/LargePlainsBoulder002/MI_LargePlainsBoulder002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/LargePlainsBoulder002/MI_Large PlainsBoulder002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:723][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/LargePlainsBoulder002/MI_LargePlainsBoulder002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:745][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevea lRock002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:771][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:787][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Broom_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Broom_001_S. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:790][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Broom_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:799][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Cornstalk_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cornstalk_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cornstalk_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:824][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stall_Cloth_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stall_Cloth_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:828][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stall_Cloth_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:842][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:873][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Woode MainFrameActions: Cooking (Windows): n_Fence_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:874][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mann MainFrameActions: Cooking (Windows): equin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMet MainFrameActions: Cooking (Windows): al_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:890][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Thatch_Edge_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_Edge_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:904][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_Edge_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:917][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_Fence/T_Wooden_Fence_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Wooden_Fence/T_Wooden_Fence_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_Fence/T_Wooden_Fence_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:935][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/bag_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bag_D. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:964][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bag_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:967][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls MainFrameActions: Cooking (Windows): _texture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:977][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Water_Ocean/T_Water_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Water_Ocean/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:979][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Water_Ocean/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:993][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pillow_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pillow_001_ MainFrameActions: Cooking (Windows): C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.37:996][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pillow_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:007][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:009][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/SM_Yarrow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:024][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:025][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:025][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:025][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_PP_Wind_Inst.M_Yarrow_PP_Wind_Inst:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:026][ 0]LogLinker:Warning: Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:026][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environments/Foliage/Flowers/SM_Yarrow': Can't find file '/Game/Environments/Foliage/Flowers/SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:026][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:026][ 0]LogRedirectors:Warning: String Asset Reference '/Game/Environments/Foliage/Flowers/SM_Yarrow.SM_Yarrow' was not found! (Referencer '/Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_PP_Wind_Inst.M_Yarrow_PP_Wind_Inst:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:027][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_PP_Wind_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_PP_Wind_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/M_Yarrow_PP_Wind_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:046][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T_HeatherBranch4_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T_HeatherBranch4_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:049][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/T_HeatherBranch4_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:061][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T_Wooden_Palisade_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T_Wooden_Palisade_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T MainFrameActions: Cooking (Windows): _Wooden_Palisade_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:097][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Boat_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Boat_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:114][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Boat_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.38:822][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/level_04 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_04.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:381][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_04.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:387][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/choos_LEVEL.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:426][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/levels_ui -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/levels_ui.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/levels_ui.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:458][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Auto_LayerInfo.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:459][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Caustics_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:460][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Coloring_Bright_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:461][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Coloring_Dark_LayerInfo.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:462][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Foliage_Eraser_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:463][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Layer_01_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:464][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Layer_02_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:464][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Layer_03_LayerInfo.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:465][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Planar_LayerInfo.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:466][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Side_LayerInfo.uasset as reloading for cooker because it's been cooked fo MainFrameActions: Cooking (Windows): r platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:467][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Slope_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:468][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By_sharedassets/Slope_Variation_LayerInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:474][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/Materials/LandscapeAutoMaterial/Landscape_Automaterial_Inst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:506][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:506][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.39:507][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/LandscapeAutoMaterial/FX/Fly/Fly_Generic_C_Blue_FX.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.40:081][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Maps/Fly-By -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-B MainFrameActions: Cooking (Windows): y.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.40:535][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Maps/Fly-By.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.41:350][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Woode MainFrameActions: Cooking (Windows): n_Fence_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:439][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/NotificationKit/Blueprints/Enums/IndentPosition.uasset as reloading for cooker because it's been cooked for platforms W MainFrameActions: Cooking (Windows): indowsNoEditor. 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C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:741][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:745][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Bolt_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bolt_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:747][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:777][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Tex MainFrameActions: Cooking (Windows): tures/BarrelB/BarrelB_2k/T_BarrelB_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:784][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_D.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:808][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Decorative_Stones_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decorative_Stones_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decorative_Stones_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:828][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_windows_003_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_003_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:831][ 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:864][ 0]LogCook:Display: Cooking /Game/horse/Mini_Animal_Pack/Materials/horse_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Materials/horse_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Materials/horse_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:880][ 0]LogCook:Display: Cooking /Game/horse/Mini_Animal_Pack/Materials/horse_b -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Materials/horse_b.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:885][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/horse/Mini_Animal_Pack/Materials/horse_b.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:900][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Textures/Horse_C_diff -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Textures/Horse_C_diff.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:902][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Textures/Horse_C_diff.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:927][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Grass_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:931][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:953][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_Sword_temper_nowater_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_Sword_temper_nowater_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:957][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_S MainFrameActions: Cooking (Windows): word_temper_nowater_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:971][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Bridge_03_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_Bridge_03_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:974][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Textures/T_Bridge_03_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:979][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/BlurSampleOffsets.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:982][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/BaseMaterial/bese_material.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.42:985][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack2/Materials/Tools.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:008][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Meshes/Tongs02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Tongs02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:010][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Meshes/Tongs02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:011][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/BaseTextures/base_flat_n -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsP MainFrameActions: Cooking (Windows): ack/Textures/BaseTextures/base_flat_n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/BaseTextures/base_flat_n.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:027][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/bale_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bale_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:052][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/bale_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:064][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/Table_4k/T_Table_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:077][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_LOD2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateri MainFrameActions: Cooking (Windows): al/Meshes/Stones/Stone_LOD2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:094][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:096][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:099][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:143][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_01_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateri MainFrameActions: Cooking (Windows): al/Meshes/Stones/Stone_01_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:157][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_01_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:180][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bar_Cloth_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Clot MainFrameActions: Cooking (Windows): h_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:184][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Cloth_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:190][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stucco_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:192][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:206][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Thatch_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:235][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:241][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Chili_Pepper_BB_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Chili_Pep MainFrameActions: Cooking (Windows): per_BB_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Chili_Pepper_BB_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:249][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/T_Box_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/T_Box_D.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:250][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/T_Box_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:253][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Embers.uasset as reloading for cooker because it's been cooked for platforms WindowsNoE MainFrameActions: Cooking (Windows): ditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:262][ 0]LogCook:Display: Cooking /Game/OldVillage/Particles/P_Dust_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Particles/P_Dust_001.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:264][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Particles/P_Dust_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:271][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Fire.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:324][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Particles/BP_Fire_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:330][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Master/MAT_Tree_Billboards.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:335][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldVillage/Materials/Meshspecific/MI_Tree_Pine_003_Billboard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:351][ 0]LogCook:Display: Cooking /Game/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVil MainFrameActions: Cooking (Windows): lage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:353][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Meshes/Vegetation/SM_Tree_Pine_003_billboard_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:367][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Ends_001_C_Stain -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Ends_001_C_Stain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:370][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Ends_001_C_Stain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:398][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Cliffs/Cliff01/SM_Cliff01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Cliffs/Cliff01/SM_Cliff01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:404][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Cliffs/Cliff01/SM_Cliff01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:405][ 0]LogCook:Display: Cooking /Game/KiteDemo/Effects/Pollen/M_Grass_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Effects/Pollen/M_Grass MainFrameActions: Cooking (Windows): _01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:411][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Effects/Pollen/M_Grass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:416][ 0]LogCook:Display: Cooking /Game/KiteDemo/Effects/Deer/T_Dirt_Clod_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Effects/Deer/T_Dirt_ MainFrameActions: Cooking (Windows): Clod_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:418][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Effects/Deer/T_Dirt_Clod_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:443][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Maps/ExampleMap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Maps/ExampleMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Maps/ExampleMap.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:484][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:486][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_planksC/T_Wood_PlanksC_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:491][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/plank3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:493][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:499][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/plank2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank2.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:501][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:503][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:507][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:510][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Generic/AberartionHexFlare -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Generic/AberartionHexFlare.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Generic/AberartionHexFla MainFrameActions: Cooking (Windows): re.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:594][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/SmallRocks_02d/T_SmallRocks_02d_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kite MainFrameActions: Cooking (Windows): Demo/Environments/Rocks/SmallRocks_02d/T_SmallRocks_02d_N.uasset MainFrameActions: 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/Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_ MainFrameActions: Cooking (Windows): temper_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:668][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_ MainFrameActions: Cooking (Windows): PlanksA_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:700][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Mountain_002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountai MainFrameActions: Cooking (Windows): n_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:705][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:711][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bolt_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:734][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bar_Cloth_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Cloth_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Cloth_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:747][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bark_Detailmap_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar MainFrameActions: Cooking (Windows): k_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:749][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bark_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.43:752][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarrow_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/E MainFrameActions: Cooking (Windows): nvironments/Foliage/Flowers/Yarrow/T_Yarrow_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 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C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001 /T_GDC_LargeVolcanicRock_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:069][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/T_GDC_LargeVolcanicRock_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:075][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bark_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bark_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bark_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:084][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/plank5 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:086][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank5.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:093][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/plank4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:095][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:109][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Thatch_01_SPEC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_01_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_01_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:140][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Bucket/Bucketnowater/T_Bucket_nowater_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodpro MainFrameActions: Cooking (Windows): ps/Textures/Bucket/Bucketnowater/T_Bucket_nowater_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:141][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/Bucketnowater/T_Bucket_nowate MainFrameActions: Cooking (Windows): r_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:153][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Rope_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Rope_001_C.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Rope_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:307][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:309][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01 MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:383][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02_Atlas_Billboards_Normal_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBu sh_02/BogMyrtleBush_02_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:519][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Rope_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Rope_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:523][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Rope_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:525][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:534][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woo MainFrameActions: Cooking (Windows): dprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:536][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:551][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Mountain_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:554][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:562][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Tomato_LR_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_LR_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:565][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_LR_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:579][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stucco_001_H -> C:/Users/YASSER/Documents/Unreal 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UE4Editor-Cmd: [2017.03.04-11.21.44:614][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Damaged_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Woo MainFrameActions: Cooking (Windows): d_Damaged_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Damaged_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:631][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Items_R_MT -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Items_R_MT. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:651][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Items_R_MT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:667][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Chandelier_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chandel MainFrameActions: Cooking (Windows): ier_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:669][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chandelier_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:680][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Grapevines_Green_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevin MainFrameActions: Cooking (Windows): es_Green_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:685][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevines_Green_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.44:700][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Icons_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Icons_001_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 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/Game/Encampment/Textures/T_BoxWoodBillboard_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Bo MainFrameActions: Cooking (Windows): xWoodBillboard_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BoxWoodBillboard_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:018][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Soil_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Soil_001_S. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:020][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Soil_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:042][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_TentA_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_TentA_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:044][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_TentA_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:045][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEd MainFrameActions: Cooking (Windows): itor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:047][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/ MainFrameActions: Cooking (Windows): MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:049][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_ChestLogo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:060][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/ MainFrameActions: Cooking (Windows): M_UE4Man_ChestLogo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:061][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_Body_Yellow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_ UE4Man_Body_Yellow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_Body_Red.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:116][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_Body_Green -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/M_UE4Man_Body_Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:127][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/ MainFrameActions: Cooking (Windows): M_UE4Man_Body_Green.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:129][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle MainFrameActions: Cooking (Windows): _ThumbstickInner.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:131][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:137][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k _D.uasset MainFrameActions: Cooking (Windows): 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/Game/OldVillage/Textures/T_ColorLookupTable -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ColorLookupTable.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ColorLookupTable.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:162][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Board_001_C_Stain -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_W MainFrameActions: Cooking (Windows): ood_Board_001_C_Stain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:164][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Board_001_C_Stain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:165][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/NotificationKit/Resources/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:168][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:169][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Mesh/SK_Mannequin -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Mesh/SK_Mannequin.uasse t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:172][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Mesh/SK_Mannequin.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:175][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEdit MainFrameActions: Cooking (Windows): or/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:177][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:184][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/plank7 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank7.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:186][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank7.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:194][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/plank6 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank6.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:196][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank6.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:218][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Thatch_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:250][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Thatch_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:273][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Caudron_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:277][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:284][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Apple_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Apple_001_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:286][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Apple_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:309][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_Closed_D2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_Mounta inRock_Closed_D2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:338][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_Mou MainFrameActions: Cooking (Windows): ntainRock_Closed_D2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:340][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kit MainFrameActions: Cooking (Windows): eDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:356][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:360][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarrow_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/E MainFrameActions: Cooking (Windows): nvironments/Foliage/Flowers/Yarrow/T_Yarrow_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:361][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Yarrow/T_Yarrow_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:373][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Grapevine_Red_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_R MainFrameActions: Cooking (Windows): ed_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:379][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_Red_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:403][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Branch_Pine_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bran MainFrameActions: Cooking (Windows): ch_Pine_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branch_Pine_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:439][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Candles_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Candles_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:443][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Candles_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:449][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/T_Box_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/T_Box_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/T_Box_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:473][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Flags_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Flags_001_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:477][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Flags_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:483][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorToRadialValue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:484][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/FoliageZRotation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:487][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Sign.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:488][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/Round.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:489][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:490][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:492][ 0]LogCook:Display: Marking ../../../Engine/Content/ArtTools/RenderToTexture/MaterialFunctions/ImposterUVs.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:497][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/SphereRenderMask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEdit MainFrameActions: Cooking (Windows): or. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:511][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard.M_CustomDepthBillboard for platform PCD3D_SM5, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:512][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_N.T_HillTreeBillboard_01_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:512][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_S_R.T_HillTreeBillboard_01_S_R MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:512][ 0]LogMaterial:Warning: (Node TransformPosition) input must be a vector (0.00000000: float) or a scalar (if source is Tangent) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:513][ 0]LogMaterial:Warning: (Node TransformPosition) input must be a vector (1.00000000: float) or a scalar (if source is Tangent) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:516][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard.M_CustomDepthBillboard for platform PCD3D_SM4, Default Material will be used in game. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:516][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Normal for /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_N.T_HillTreeBillboard_01_N MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:517][ 0]LogMaterial:Warning: (Node TextureSample) TextureSample> Sampler type is Linear Color, should be Color for /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_S_R.T_HillTreeBillboard_01_S_R MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:517][ 0]LogMaterial:Warning: (Node TransformPosition) input must be a vector (0.00000000: float) or a scalar (if source is Tangent) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:517][ 0]LogMaterial:Warning: (Node TransformPosition) input must be a vector (1.00000000: float) or a scalar (if source is Tangent) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:519][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard_Inst -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:520][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard_Inst.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:521][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kit MainFrameActions: Cooking (Windows): eDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/M_CustomDepthBillboard.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:528][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Billboard_Mat.uasset as reloading for cooker because it's been cooke MainFrameActions: Cooking (Windows): d for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:531][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Fronds_Mat.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:534][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Leaves_Mat.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:604][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Envir MainFrameActions: Cooking (Windows): onments/Trees/HillTree_02/HillTree_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:617][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_02.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:639][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Normal_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Normal _Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:659][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:671][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Road01/Road_D_SPEC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Road01/Road_D_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Road01/Road_D_SPEC MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:685][ 0]LogCook:Display: Cooking /Game/vehicles/lambert4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/lambert4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:690][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/lambert4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:714][ 0]LogCook:Display: Cooking /Game/vehicles/cart_front_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/cart_front_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:733][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/cart_front_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:742][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pillow_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pillow_001_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pillow_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:748][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_FieldScabious01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_FieldScabious01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:752][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_FieldScabious01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:757][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Cauliflower_AO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cauliflower_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:759][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cauliflower_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:773][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/T_Wooden_Palisade_moss_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_sim MainFrameActions: Cooking (Windows): ulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/T_Wooden_Palisade_moss_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:783][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss MainFrameActions: Cooking (Windows): /T_Wooden_Palisade_moss_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:789][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/plank8 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank8.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:791][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/plank8.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:804][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Shack_Wood_01_SPEC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Te MainFrameActions: Cooking (Windows): xtures/Shack_Wood_01_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:827][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Shack_Wood_01_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:828][ 0]LogCook:Display: Cooking /Game/RaceKit/Blueprints/BP_RaceKitGameMode -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKi MainFrameActions: Cooking (Windows): tGameMode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:833][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/Blueprints/BP_RaceKitGameMode.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:837][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/CART_level_06.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:863][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/vehicles_ui_06 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_06.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:872][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_06.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:877][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/RaceKit/Blueprints/CART_level_05.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:906][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/vehicles_ui_05 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_05.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.45:914][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/vehicles_ui_05.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:091][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint10.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint10.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:092][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint11.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint11.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:092][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint2.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint2.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:093][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint3.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint3.Arrow, which should never happen in the e ditor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:093][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint4.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint4.Arrow, which should never happen in the e ditor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:093][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint5.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint5.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:095][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint6.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint6.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:095][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint7.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:Per MainFrameActions: Cooking (Windows): sistentLevel.TargetPoint7.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:096][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint8.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint8.Arrow, which should never happen in the e ditor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:096][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint9.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint9.Arrow, which should never happen in the e ditor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:097][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint_1.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint_1.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:097][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.racing_waypoint2_8.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.racing_waypoint2_8.Billboard, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:098][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.racing_waypoint3.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.racing_waypoint3.Billboard, which shou ld never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:098][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.racing_waypoint4.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.racing_waypoint4.Billboard, which shou ld never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:099][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.racing_waypoint5.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.racing_waypoint5.Billboard, which shou ld never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:100][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.racing_waypoint_2.Billboard is already used by BillboardComponent /Game/RaceKit/LEVELS/leve MainFrameActions: Cooking (Windows): l_03.level_03:PersistentLevel.racing_waypoint_2.Billboard, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:100][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint10.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint10.Sprite, which should never hap pen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:100][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint11.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint11.Sprite, which should never hap pen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:101][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint2.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.lev MainFrameActions: Cooking (Windows): el_03:PersistentLevel.TargetPoint2.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:101][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint3.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.lev MainFrameActions: Cooking (Windows): el_03:PersistentLevel.TargetPoint3.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:102][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint4.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint4.Sprite, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:102][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint5.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.lev MainFrameActions: Cooking (Windows): el_03:PersistentLevel.TargetPoint5.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:103][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint6.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.lev MainFrameActions: Cooking (Windows): el_03:PersistentLevel.TargetPoint6.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:103][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint7.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.lev MainFrameActions: Cooking (Windows): el_03:PersistentLevel.TargetPoint7.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:104][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint8.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint8.Sprite, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:104][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint9.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.lev MainFrameActions: Cooking (Windows): el_03:PersistentLevel.TargetPoint9.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:105][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint_1.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_03.le MainFrameActions: Cooking (Windows): vel_03:PersistentLevel.TargetPoint_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:109][ 0]LogUObjectGlobals:Warning: Guid referenced by Landscape /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0 is already used by Landscape /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0, which should never happen in the editor but could happen a t runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:109][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_0 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:114][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_1 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:118][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_10 is already used by LandscapeComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_ 10, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:121][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_11 is already used by LandscapeComponent /Game/RaceKit/LEVEL MainFrameActions: Cooking (Windows): S/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_11, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:125][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_12 is already used by LandscapeComponent /Game/RaceKit/LEVEL MainFrameActions: Cooking (Windows): S/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_12, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:128][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_13 is already used by LandscapeComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_ 13, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:132][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_14 is already used by LandscapeComponent /Game/RaceKit/LEVEL MainFrameActions: Cooking (Windows): S/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_14, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:135][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_15 is already used by LandscapeComponent /Game/RaceKit/LEVEL MainFrameActions: Cooking (Windows): S/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_15, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:140][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_2 is already used by LandscapeComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_2 , which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:143][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_3 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_3, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:146][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_4 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_4, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:150][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_5 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_5, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:156][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_6 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_6, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:168][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_7 is already used by LandscapeComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_7 , which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:199][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_8 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_8, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:259][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeComponent_9 is already used by LandscapeComponent /Game/RaceKit/LEVELS MainFrameActions: Cooking (Windows): /level_03.level_03:PersistentLevel.Landscape_0.LandscapeComponent_9, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:321][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_0 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:322][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_1 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:328][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_10 is already used b MainFrameActions: Cooking (Windows): y LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_10, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:329][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_11 is already used b MainFrameActions: Cooking (Windows): y LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_11, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:329][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_12 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level _03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_12, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:330][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_13 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level _03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_13, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:331][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_14 is already used b MainFrameActions: Cooking (Windows): y LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_14, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:331][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_15 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level _03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_15, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:332][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_2 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:332][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_3 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_3, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:333][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_4 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_4, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:334][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_5 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_5, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:334][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_6 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_ 03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_6, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:335][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_7 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_ 03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_7, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:336][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_8 is already used by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_ 03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_8, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:337][ 0]LogUObjectGlobals:Warning: Guid referenced by LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_9 is already used by MainFrameActions: Cooking (Windows): LandscapeHeightfieldCollisionComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.Landscape_0.LandscapeHeightfieldCollisionComponent_9, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:469][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint10.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_0 MainFrameActions: Cooking (Windows): 3:PersistentLevel.TargetPoint10.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:470][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint11.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_0 MainFrameActions: Cooking (Windows): 3:PersistentLevel.TargetPoint11.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:471][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint2.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint2.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:472][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint3.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint3.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:472][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint4.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint4.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:473][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint5.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint5.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:474][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint6.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint6.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:475][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint7.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint7.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:475][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint8.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint8.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:476][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint9.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03 MainFrameActions: Cooking (Windows): :PersistentLevel.TargetPoint9.SceneComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:477][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.TargetPoint_1.SceneComp is already used by SceneComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.TargetPoint_1.SceneComp, which should never happe n in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:480][ 0]LogUObjectGlobals:Warning: Guid referenced by SkeletalMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.race_korrita_04_182.VehicleMesh is already used by SkeletalMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.race_korrita_04_182.Vehicle Mesh, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:482][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain10.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain10.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:483][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain11.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain11.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:483][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain12.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain12.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:484][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain13.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain13.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:484][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain14.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain14.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:485][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain15.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain15.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:486][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain16.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain16.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:487][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain17.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain17.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:488][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain18.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain18.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:489][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain19.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain19.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:490][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain20.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain20.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:491][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain21.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain21.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:491][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain22.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain22.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:491][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain23.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain23.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:492][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain24.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain24.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:493][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain25.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain25.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:494][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain26.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain26.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:495][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain27.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain27.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:495][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain28.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain28.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:496][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain29.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain29.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:496][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain2_5.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain2_5.StaticMeshCo mponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:497][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain3.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain3.StaticMeshCompon ent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:497][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain30.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain30.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:498][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain31.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain31.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:499][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain32.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain32.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:499][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain33.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain33.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:500][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain34.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain34.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:500][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain35.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain35.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:501][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain36.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain36.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:501][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain37.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain37.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:502][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain38.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain38.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:503][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain39.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain39.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:504][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain4.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEV MainFrameActions: Cooking (Windows): ELS/level_03.level_03:PersistentLevel.SM_Mountain4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:504][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain40.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain40.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:505][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain41.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain41.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:506][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain42.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain42.StaticMeshComp onent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:506][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain43.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain43.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:507][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain5.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEV MainFrameActions: Cooking (Windows): ELS/level_03.level_03:PersistentLevel.SM_Mountain5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:508][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain6.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain6.StaticMeshCompon ent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:508][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain7.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEV MainFrameActions: Cooking (Windows): ELS/level_03.level_03:PersistentLevel.SM_Mountain7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:509][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain8.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain8.StaticMeshCompon ent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:509][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain9.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.SM_Mountain9.StaticMeshCompon ent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:510][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.SM_Mountain_2.StaticMeshComponent0 is already used by StaticMeshComponent /Game/RaceKit/LE MainFrameActions: Cooking (Windows): VELS/level_03.level_03:PersistentLevel.SM_Mountain_2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:513][ 0]LogUObjectGlobals:Warning: Guid referenced by WheeledVehicleMovementComponent4W /Game/RaceKit/LEVELS/level_05.level_05:PersistentLevel.race_korrita_04_182.MovementComp is already used by WheeledVehicleMovementComponent4W /Game/RaceKit/LEVELS/level_03.level_03:PersistentLevel.ra ce_korrita_04_182.MovementComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.46:608][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/level_05 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_05.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_05.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:172][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/JumpingJacks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:173][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop1.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:175][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/IdleSit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:176][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_WorkLoop3.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:179][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_Civilian.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:186][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:187][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Swing2_End.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:189][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:190][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Flinch.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:192][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Flinch.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:197][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/SC_Sword_Swing.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:198][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_Companion.uasset as reloading for cooker because it's been cooked for platf MainFrameActions: Cooking (Windows): orms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:225][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_Guard.uasset as reloading for cooker because it's been cooked for platforms MainFrameActions: Cooking (Windows): WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:252][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Idle_Rifle_Hip.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:253][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Bwd_Rifle_Hip.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:255][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Fwd_Rifle_Hip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:256][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Lt_Rifle_Hip.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:258][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Crouch_Walk_Rt_Rifle_Hip.uasset as reloading for cooker because it's been MainFrameActions: Cooking (Windows): cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:260][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/BS_CrouchWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:264][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AnimBP_NPC_Ranged.uasset as reloading for cooker because it's been cooked MainFrameActions: Cooking (Windows): for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:328][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Fire_Rifle_Ironsights.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:329][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Shot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:330][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_FireRifle.uasset as reloading for cooker because it's been cooked for p MainFrameActions: Cooking (Windows): latforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:332][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Reload_Rifle_Ironsights.uasset as reloading for cooker because it's been c MainFrameActions: Cooking (Windows): ooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:334][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Reload01.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:335][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/SC_AssaultRifle_Reload02.uasset as reloading for cooker because it's been cooked f MainFrameActions: Cooking (Windows): or platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:336][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Reload.uasset as reloading for cooker because it's been cooked for plat MainFrameActions: Cooking (Windows): forms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:339][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_GuardRanged.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:355][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Punch1.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:356][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Punch2.uasset as reloading for cooker because it's been cooked for platfor MainFrameActions: Cooking (Windows): ms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:358][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Punch2_End.uasset as reloading for cooker because it's been cooked for pla MainFrameActions: Cooking (Windows): tforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:360][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/Punch_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:361][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Animations/AM_Attack3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:364][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_MonsterAggro.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:380][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/BP_NPC_MonsterNeutral.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:395][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Blueprints/BP_PathCorner.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:437][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Cube_1M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:439][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Meshes/Environment/SM_Pillar_50x500.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:511][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Reload01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:513][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Sword/S_Sword_Swing01.uasset as reloading for cooker because it's been cooked for platfo MainFrameActions: Cooking (Windows): rms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:534][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:535][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot02.uasset as reloading for cooker because it's been cooked for MainFrameActions: Cooking (Windows): platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:536][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Sounds/Rifle/S_AssaultRifle_Shot03.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:604][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Examples/ExampleRPG/Example_RPG -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolki MainFrameActions: Cooking (Windows): t/Examples/ExampleRPG/Example_RPG.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:894][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Examples/ExampleRPG/Example_RPG.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:927][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stucco_Stain_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stucco_Stain_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:931][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stucco_Stain_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:969][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/T_GDC_Grass01_D_NoisyAlpha -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/GroundTiles/Grass/T_GDC_Grass01_D_NoisyAlpha.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.47:995][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/T_GDC_Grass01_D_NoisyAlpha.uasset MainFrameActions: 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0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/Wood_PlanksA_nomoss_2k/T_Wood_PlanksA_nomoss_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.49:995][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Mountain_002_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.49:997][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:006][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/T_FieldGrass_01_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/T_FieldGrass_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrassOriginal/ MainFrameActions: Cooking (Windows): T_FieldGrass_01_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:028][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Board_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_ MainFrameActions: Cooking (Windows): 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/Game/Woodprops/Textures/Bucket/T_Bucket_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/T_B MainFrameActions: Cooking (Windows): ucket_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:096][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/T_Bucket_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:121][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bar_Stool_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Stool_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:125][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/T_GrassCard_B_01 _N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/T_Gras MainFrameActions: Cooking (Windows): sCard_B_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:455][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/chest_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/chest_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:494][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:514][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Table/T_Table_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/T_Table_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:529][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/T_Table_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:830][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_PebblyRiverbank_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Board_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:886][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/T_Ice_Noise_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/T_Ice_Noise_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/T_Ice_Noise_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:912][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stucco_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stucco_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:916][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stucco_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:940][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/barrel_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/barrel_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:969][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/barrel_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:976][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Smoke_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Smoke_BC.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Smoke_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:983][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Tex MainFrameActions: Cooking (Windows): tures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.50:988][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_L.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:008][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Coin_Gold_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Gol MainFrameActions: Cooking (Windows): d_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Gold_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:035][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Road01/Road_D_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAu MainFrameActions: Cooking (Windows): toMaterial/Textures/Tiles/Road01/Road_D_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:039][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Road01/Road_D_NRM. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:345][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Mountain_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Mountain_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:591][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Mountain_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:616][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Board_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Board_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:620][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Board_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:635][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_Closed_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_Closed_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:661][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_Mou MainFrameActions: Cooking (Windows): ntainRock_Closed_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:678][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Grass_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:680][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:693][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_logs_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/W MainFrameActions: Cooking (Windows): oodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_logs_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:723][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logs/Wooden_logs_4k/T_Wooden_logs_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:733][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Textures/T_GDC_TilingMossGround_02_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_GDC_TilingMossGround_ 02_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:743][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_GDC_TilingMo MainFrameActions: Cooking (Windows): ssGround_02_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:831][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Roof_tiles_001_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Roof_tiles_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:857][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Roof_tiles_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:861][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Water/Textures/Caustics_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAu MainFrameActions: Cooking (Windows): toMaterial/Meshes/Water/Textures/Caustics_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:863][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Textures/Caustics_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:916][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree002/SM_Scree002_NEW -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/SM_Scree002_NEW.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree002/SM_Scree002_NEW.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:941][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Scree001/T_Scree_001_D_CC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Env MainFrameActions: Cooking (Windows): ironments/Rocks/Scree001/T_Scree_001_D_CC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:968][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Scree001/T_Scree_001_D_CC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:977][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Grapevines_Red_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevines MainFrameActions: Cooking (Windows): _Red_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:982][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevines_Red_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.51:997][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Rope_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Rope_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Rope_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:027][ 0]LogCook:Display: Cooking /Game/vehicles/cart01_WagonWheel_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/cart01_WagonWheel_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:028][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/cart01_WagonWheel_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:031][ 0]LogCook:Display: Cooking /Game/vehicles/cart01_WagonWheel_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/cart01_WagonWheel MainFrameActions: Cooking (Windows): _PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:036][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/cart01_WagonWheel_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:037][ 0]LogCook:Display: Cooking /Game/vehicles/cart01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/cart01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:039][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/cart01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:040][ 0]LogCook:Display: Cooking /Game/vehicles/bese_material -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/bese_material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/vehicles/bese_material.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:058][ 0]LogCook:Display: Cooking /Game/TopDownCity/Shared/Textures/Houses2Metalness -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Te MainFrameActions: Cooking (Windows): xtures/Houses2Metalness.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:061][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Textures/Houses2Metalness.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:068][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M_HeatherNew_MasterWorldColorVarience.uasset as reloading for cook MainFrameActions: Cooking (Windows): er because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:103][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M_HeatherPatches_Inst2_BrownPinkVairience -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoE MainFrameActions: Cooking (Windows): ditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M_HeatherPatches_Inst2_BrownPinkVairience.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:114][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M MainFrameActions: Cooking (Windows): _HeatherPatches_Inst2_BrownPinkVairience.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:122][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/K MainFrameActions: Cooking (Windows): iteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:127][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Heather/T_HeatherBranch4_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:133][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelA/T_BarrelA_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/T_BarrelA_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:135][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/T_BarrelA_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:137][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Textures/UE4Man_Logo_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Textures/UE4Man_Lo go_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:139][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Textures/ MainFrameActions: Cooking (Windows): UE4Man_Logo_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:188][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Sand01/T_Sand_N2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Sand01/T_Sand_N2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:191][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Sand01/T_Sand_N2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:200][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stall_Cloth_001_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stall_ MainFrameActions: Cooking (Windows): Cloth_001_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:206][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:207][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ki MainFrameActions: Cooking (Windows): teDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:209][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:368][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Cliffs/Cliff01/T_Cliff01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Cliffs/Cliff01/T_Cliff01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Cliffs/Cliff01/T_Cliff01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:503][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_003_Billboard_Subsurface -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_003_Billboard_Subsurface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:505][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_003_Billboard_Subsurfac MainFrameActions: Cooking (Windows): e.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:543][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/LeafyPath/MI_Tile_LeafPath -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteD MainFrameActions: Cooking (Windows): emo/Environments/GroundTiles/LeafyPath/MI_Tile_LeafPath.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:572][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/MI_Tile_Lea MainFrameActions: Cooking (Windows): fPath.uasset 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:664][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Flags_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:688][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/T_GrassCard_B_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): KiteDemo/Environments/Foliage/Grass/GrassPatch_B/T_GrassCard_B_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:712][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.52:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bread_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:055][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/AlpinePatch001/T_AlpinePatch001_D_alt -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/KiteDemo/Environments/GroundTiles/AlpinePatch001/T_AlpinePatch001_D_alt.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:071][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/FirBranchCompleteMap -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/FirBranchCompleteMap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:123][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/FirBranchCompleteMap.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:126][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Strawberry_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Strawberry_C.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking 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0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelB/T_BarrelB_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/T_BarrelB_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/T_BarrelB_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:179][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/rock_detail_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/rock_detail_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Board_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:203][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Board_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:209][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_01LOD1_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMa MainFrameActions: Cooking (Windows): terial/Meshes/Stones/Stone_01LOD1_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:210][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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Projects/Sheep_simulator/Saved/Cooke MainFrameActions: Cooking (Windows): d/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:249][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_Palisade_moss/Wooden_Palisade_Moss_4k/T_Wooden_Palisade_moss_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:251][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stones_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMateria MainFrameActions: Cooking (Windows): l/Meshes/Stones/Stones_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stones_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:265][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Sky/Sky_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Sky/Sky_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:268][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Sky/Sky_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:281][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pouch_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:283][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:289][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Cauliflower_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cauliflower_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:293][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:359][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/Textures/Grass00_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAut MainFrameActions: Cooking (Windows): oMaterial/Meshes/Grass/Textures/Grass00_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:362][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Textures/Grass00_S.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:368][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_0_Tech_Clouds_005 -> C:/Users/YASSER/Documents/Unreal 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/Game/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/SM_Heather_Mesh_Clumps2_WorldPopulate -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEdito MainFrameActions: Cooking (Windows): r/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/SM_Heather_Mesh_Clumps2_WorldPopulate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/S MainFrameActions: Cooking (Windows): M_Heather_Mesh_Clumps2_WorldPopulate.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:416][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/Win MainFrameActions: Cooking (Windows): dowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M_HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/HeatherOriginal/M MainFrameActions: Cooking (Windows): _HeatherPatches_Inst2_BrownPinkVairience_NoWind.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:431][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_FieldScabious01_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_FieldSc abious01_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/T_F MainFrameActions: Cooking (Windows): ieldScabious01_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:435][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/She MainFrameActions: Cooking (Windows): ep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal 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(Windows): MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:440][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Chara cter/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:441][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/ MainFrameActions: Cooking (Windows): MaterialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:445][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:446][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:459][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:469][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:490][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Billboards_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:492][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:499][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:508][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:521][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Table_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/ MainFrameActions: Cooking (Windows): Table_SRM.uasset MainFrameActions: Cooking 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Cooking /Game/Woodprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woo MainFrameActions: Cooking (Windows): dprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:578][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/T_Wood_PlanksB_nomoss_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:601][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/cart_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/cart_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:627][ 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Orange_Pine_Bark_OCC.uas set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:658][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Orange_Pine_Bark_OCC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:659][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/FieldScabious/SM_FieldScabious_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/KiteDemo/Environments/Foliage/Flowers/FieldScabious/SM_FieldScabious_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/SM_FieldScabious_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:663][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_FieldScabious_01_Inst02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_FieldScabious_01_Inst02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/FieldScabious/M_F MainFrameActions: Cooking (Windows): ieldScabious_01_Inst02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:666][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/SM_Buttercup_Patch_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/KiteDemo/Environments/Foliage/Flowers/Buttercup/SM_Buttercup_Patch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:668][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Buttercup/SM_Butt MainFrameActions: Cooking (Windows): ercup_Patch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:669][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/M_Buttercup_Patch_01_Inst_NoWPO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simu MainFrameActions: Cooking (Windows): lator/Content/KiteDemo/Environments/Foliage/Flowers/Buttercup/M_Buttercup_Patch_01_Inst_NoWPO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:678][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Buttercup/M_Buttercup_Patch_01_Inst_NoWPO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:679][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Flowers/Buttercup/M_Buttercup_Patch_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conte MainFrameActions: Cooking (Windows): nt/KiteDemo/Environments/Foliage/Flowers/Buttercup/M_Buttercup_Patch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:690][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Flowers/Buttercup/M_Butte MainFrameActions: Cooking (Windows): rcup_Patch_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:698][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Ferns/T_TilingNoise06_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Env MainFrameActions: Cooking (Windows): ironments/Foliage/Ferns/T_TilingNoise06_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:705][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Ferns/T_TilingNoise06_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:720][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Board_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Board_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Board_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:745][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_001_N_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_001_N_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:749][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_001_N_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:754][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Strawberry_MR_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Strawberry_ MainFrameActions: Cooking (Windows): MR_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:756][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Strawberry_MR_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:765][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Board_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Board_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:770][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Board_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:771][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/SM_GrassPatch_B02_Yellow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/SM_GrassPatch_B02_Yellow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/SM_Gra MainFrameActions: Cooking (Windows): ssPatch_B02_Yellow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:775][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/SM_GrassPatch_B02_PP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/SM_GrassPatch_B02_PP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:777][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/GrassPatch_B/SM_Gra MainFrameActions: Cooking (Windows): ssPatch_B02_PP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:779][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ki MainFrameActions: Cooking (Windows): teDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:781][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/SM_FieldGrass_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:783][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:795][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldG MainFrameActions: Cooking (Windows): rass_Inst_01_LOD2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:797][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldGrass_Inst_01_LOD1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:806][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Grass/FieldGrass/M_FieldG MainFrameActions: Cooking (Windows): rass_Inst_01_LOD1.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:807][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:819][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:841][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Billboards_Normal_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_ MainFrameActions: Cooking (Windows): simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:843][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:866][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Grass_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:871][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:885][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Planks_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:887][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:902][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Planks_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_P MainFrameActions: Cooking (Windows): lanks_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:905][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:917][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Table/Table_4k/T_Table_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/ MainFrameActions: Cooking (Windows): Table/Table_4k/T_Table_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:938][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/Table_4k/T_Table_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:939][ 0]LogCook:Display: Cooking /Game/character/charachter_01/FuseModel_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01 MainFrameActions: Cooking (Windows): /FuseModel_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:941][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:943][ 0]LogCook:Display: Cooking /Game/character/charachter_01/FuseModel_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:944][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:948][ 0]LogCook:Display: Cooking /Game/character/charachter_01/FuseModel_Bottom_specular -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_Bottom_specular.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_Bottom_specular.uasse MainFrameActions: Cooking (Windows): t MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:956][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Planks_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood MainFrameActions: Cooking (Windows): _Planks_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:959][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:982][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Chandelier_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chandelier_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:986][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chandelier_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:992][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Beet_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Beet_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.53:995][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Beet_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:017][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stones_Exterior_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): Stones_Exterior_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:022][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Exterior_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:033][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Grapevine_Green_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine MainFrameActions: Cooking (Windows): _Green_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:038][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_Green_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:045][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Apple_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Apple_001_S. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Apple_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:048][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Materials/RockPile_LayerInfo -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteD MainFrameActions: Cooking (Windows): emo/Environments/Landscape/Materials/RockPile_LayerInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:049][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Materials/RockPile_Laye MainFrameActions: Cooking (Windows): rInfo.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:050][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Materials/M_Landscape_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Materials/M_Landscape_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:069][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Materials/M_Landscape_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:717][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_PebblyRiverbank_D_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_PebblyRiverbank_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:746][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/PebblyRiverbank/T_Tile_PebblyRiverbank_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:750][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_0_Tech_Clouds_005 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Te MainFrameActions: Cooking (Windows): ch_Clouds_005.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:752][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Tech_Clouds_005.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:759][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stucco_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stucco_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:785][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/River_Rock_01/T_River_Rock_01_D_CC_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/K MainFrameActions: Cooking (Windows): iteDemo/Environments/Rocks/River_Rock_01/T_River_Rock_01_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:816][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/River_Rock_01/T_River_Rock_ MainFrameActions: Cooking (Windows): 01_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:821][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Bark_Detailmap_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bark_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:823][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bark_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:837][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Barrel_002_Cloth_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_B MainFrameActions: Cooking (Windows): arrel_002_Cloth_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_002_Cloth_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:842][ 0]LogCook:Display: Cooking /Game/OldVillage/Particles/P_Fireplace_Fire_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Particles/P_F MainFrameActions: Cooking (Windows): ireplace_Fire_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:849][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Particles/P_Fireplace_Fire_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:872][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Coin_Copper_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Copper_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Copper_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:884][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/Box01_moss/T_Box_moss_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/ MainFrameActions: Cooking (Windows): Box/Box01_moss/T_Box_moss_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:886][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box01_moss/T_Box_moss_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:900][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_N -> 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C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Table_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.54:975][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Table/T_Table_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/T_Tabl MainFrameActions: Cooking (Windows): e_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:039][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Table/T_Table_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:051][ 0]LogCook:Display: Cooking /Game/Assets/Textures/T_Bridge_01_D -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_FoodDishes_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:085][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Damaged_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_ MainFrameActions: Cooking (Windows): Damaged_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:089][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Damaged_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:099][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Wheat_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Wheat_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:106][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Wheat_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:115][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bark_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bark_001_C.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bark_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:132][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Wooden_Fence_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_Fence/Wooden_Fence_4k/T_Woode MainFrameActions: Cooking (Windows): n_Fence_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:231][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPathStones_D_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulato MainFrameActions: Cooking (Windows): r/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPathStones_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:258][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tilin MainFrameActions: Cooking (Windows): g_LeafPathStones_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:265][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:270][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:295][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/box_SRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/box_ MainFrameActions: Cooking (Windows): SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:324][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/box_SRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:347][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Cages_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Ca MainFrameActions: Cooking (Windows): ges_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:370][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Cages_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:384][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pouch_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_001_C. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:387][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:390][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/S MainFrameActions: Cooking (Windows): heep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:392][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:406][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Bark_01_SPEC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Bark_01_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:428][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Bark_01_SPEC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:438][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/River_Rock_01/SM_River_Rock_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/River_Rock_01/SM_River_Rock_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:440][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/River_Rock_01/SM_River_Rock MainFrameActions: Cooking (Windows): _01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:455][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_D .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:483][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:490][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/AlpinePatch001/M_Tile_AlpinePatch001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/KiteDemo/Environments/GroundTiles/AlpinePatch001/M_Tile_AlpinePatch001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:492][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/AlpinePatch001/M_Tile MainFrameActions: Cooking (Windows): _AlpinePatch001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:494][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/AlpinePatch001/Good64x64TilingNoiseHighFreq -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/KiteDemo/Environments/GroundTiles/AlpinePatch001/Good64x64TilingNoiseHighFreq.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:495][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/AlpinePatch001/Good64x64TilingNoiseHighFreq.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:505][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Environment/Textures/T_Cave_Water_Fluid01_N.uasset as reloading for cooker because it's been cooked for platforms Windo MainFrameActions: Cooking (Windows): wsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:540][ 0]LogCook:Display: Cooking /Game/Environment/Materials/Misc/M_Water_Translucent -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Environment/Materials/Misc/M_Water_Translucent.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:558][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Environment/Materials/Misc/M_Water_Translucent.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:559][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/TangentSpaceFlow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions MainFrameActions: Cooking (Windows): /Engine_MaterialFunctions01/Texturing/TangentSpaceFlow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:561][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/TangentSpaceFlow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:571][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_WavyCloth_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_WavyCloth_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:573][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_WavyCloth_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:576][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack/Textures/Bucket_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:578][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/MedievalPropsPack/Materials/bucket.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:584][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/WoodenTub -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/WoodenTub.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:587][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/WoodenTub.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:593][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/WateringCan -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/WateringCan.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:595][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/WateringCan.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:603][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Meshes/WagonWheel -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/Wagon MainFrameActions: Cooking (Windows): Wheel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:605][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Meshes/WagonWheel.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:618][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Shack_Wood_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Shack_Wood_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Shack_Wood_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:661][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliffs0060_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliffs0060_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:664][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliffs0060 MainFrameActions: Cooking (Windows): _H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:680][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Bark_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Bark MainFrameActions: Cooking (Windows): _01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:710][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Bark_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:717][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Corn_AO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Corn_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:721][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Corn_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:735][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Decorative_Stones_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decorative_Stones_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:738][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decorative_Stones_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:743][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Hook_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Hook_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Hook_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:768][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_01_D3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_01_D3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_ MainFrameActions: Cooking (Windows): 01_D3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:797][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:801][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_A MainFrameActions: Cooking (Windows): tlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:815][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_001_Billboard_Suburface -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_001_Billboard_Suburface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:818][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_001_Billboard_Suburface.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:841][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Branch_Pine_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branch_Pine_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:846][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branch_Pine_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:848][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/Desert_Environment/Materials/Boulder_02_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:869][ 0]LogCook:Display: Cooking /Game/Desert_Environment/Meshes/Shack_a -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Meshes/Shack_ MainFrameActions: Cooking (Windows): a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Meshes/Shack_a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:883][ 0]LogCook:Display: Cooking /Game/character/charachter_01/FuseModel_Body_specular -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/characht MainFrameActions: Cooking (Windows): er_01/FuseModel_Body_specular.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:884][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_Body_specular.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:899][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bar_Stool_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Stool_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Stool_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:914][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Tools_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/To MainFrameActions: Cooking (Windows): ols_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:939][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Tools_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:962][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Boat_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Boat_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:989][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Boat_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:997][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Bushes/Tree_Bush_Leaves_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Tree_Bush_Leaves_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.55:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Tree_Bush_Leaves_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:015][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Rocky_Soil_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Rocky_Soil_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:017][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Rocky_Soil_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:032][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Funnel_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Funnel_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:035][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Funnel_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:050][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Coin_Silver_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Silver_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:053][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Silver_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:061][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Billboards_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:067][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/HillTree_01_Atlas_Billboards_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:082][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Icons_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Icons_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:085][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Icons_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:102][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Barrel_002_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_002_ MainFrameActions: Cooking (Windows): S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:104][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:105][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/MI_Large_VolcanicRock_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simula MainFrameActions: Cooking (Windows): tor/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/MI_Large_VolcanicRock_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:126][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/MI_ MainFrameActions: Cooking (Windows): Large_VolcanicRock_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:145][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/KiteDemo/Environments/Rocks/Large_Volcanic_Rock_001/LargeVolcanicRock_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:148][ 0]LogSavePackage:Display: Finished 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:527][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Generic/Clouds.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:532][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_01LOD1_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMa MainFrameActions: Cooking (Windows): terial/Meshes/Stones/Stone_01LOD1_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:534][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_01LOD1_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:556][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_BoxWood_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BoxWood_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:558][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BoxWood_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:560][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3 MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:562][ 0]LogSavePackage:Display: Finished SavePackage 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Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_ MainFrameActions: Cooking (Windows): Damaged_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:577][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Damaged_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:583][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Textures/T_GDC_TilingRocks_01_DispMask -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_GDC_TilingRocks_01_DispMask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:585][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_GDC_TilingRocks_01_Dis MainFrameActions: Cooking (Windows): pMask.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:597][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Shee MainFrameActions: Cooking (Windows): p_simulator/Content/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:603][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Door_fence/Village_Door_fenc MainFrameActions: Cooking (Windows): e_4k/T_Village_Door_Fence_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:626][ 0]LogCook:Display: Cooking /Game/Assets/Texture/T_Sand_Road_Tracks_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Texture/T_Sand_Road_Tracks_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:655][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Texture/T_Sand_Road_Tracks_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:659][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Tomato_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:685][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_windows_004_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_ MainFrameActions: Cooking (Windows): 004_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:689][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_004_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:711][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Furnace_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/ MainFrameActions: Cooking (Windows): Furnace_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:734][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Furnace_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:739][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Bark_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bark_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:741][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Bark_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:762][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Water/Textures/Waves_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Textures/Waves_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Textures/Waves_N.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:778][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Fence_N -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:795][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Mountain_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:800][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Water_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Water_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:805][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Detailmap_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_W MainFrameActions: Cooking (Windows): ood_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Detailmap_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:831][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Fence_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Fence_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Fence_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:859][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Barrel_002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_002_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:863][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:876][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logs/T_Wooden_logs_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/ MainFrameActions: Cooking (Windows): Wooden_logs/T_Wooden_logs_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:878][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logs/T_Wooden_logs_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:888][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Corn_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Corn_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:894][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Corn_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:895][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Branch_Fir-Tree_Inst2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Branch_Fir-Tree_Inst2 .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Branch_Fir MainFrameActions: Cooking (Windows): -Tree_Inst2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.56:899][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Leave-Tree/Trunk_Inst2 -> 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MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_003_Billboard_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:043][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/GroundRevealRock001/SM_GroundRevealRock001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Con MainFrameActions: Cooking (Windows): tent/KiteDemo/Environments/Rocks/GroundRevealRock001/SM_GroundRevealRock001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock001/SM_Grou MainFrameActions: Cooking (Windows): ndRevealRock001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:047][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/GroundRevealRock001/MI_GroundRevealRock001a -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Co MainFrameActions: Cooking (Windows): ntent/KiteDemo/Environments/Rocks/GroundRevealRock001/MI_GroundRevealRock001a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:069][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock001/MI_GroundRevealRock001a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:091][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_N -> C:/Users/YASSER/Documents/Unreal 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[2017.03.04-11.21.57:489][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/Textures/Grass00_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAut MainFrameActions: Cooking (Windows): oMaterial/Meshes/Grass/Textures/Grass00_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:496][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Textures/Grass00_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:497][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Mannequin -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIB MainFrameActions: Cooking (Windows): ehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Mannequin.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:501][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Ma MainFrameActions: Cooking (Windows): nnequin.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:505][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Ma terials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:508][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:516][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelB/T_BarrelB_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/T_BarrelB_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:518][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/T_BarrelB_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:531][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T_Wooden_Palisade_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T_ Wooden_Palisade_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:561][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/Wooden_palisade_4k/T MainFrameActions: Cooking (Windows): _Wooden_Palisade_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:575][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:590][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_ MainFrameActions: Cooking (Windows): temper_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:607][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Coin_Silver_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Silver_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:609][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Silver_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:653][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Boulder_05/T_CliffRock_03_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05/T_CliffRock_03_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05/T_CliffRock_03_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:677][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Dirt_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Dirt_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:712][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Dirt_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:722][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bread_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bread_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:723][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bread_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:738][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Table_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Table_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:741][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Table_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:754][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_temper_4k_L .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_4k/T_Sword_ MainFrameActions: Cooking (Windows): temper_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:767][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Decal_Hole_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decal_Hole_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decal_Hole_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:770][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Pine-Tree-02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Pine-Tree-02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Pine-Tree/Pine-Tree- MainFrameActions: Cooking (Windows): 02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:785][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:788][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:812][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Mud_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/M MainFrameActions: Cooking (Windows): ud_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:817][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Mud_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:834][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Shee MainFrameActions: Cooking (Windows): p_simulator/Content/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:850][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Door_fence/Village_Door_fence_4k/T_Village_Door_Fence_4k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:856][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/S MainFrameActions: Cooking (Windows): heep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:863][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:864][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial MainFrameActions: Cooking (Windows): /Meshes/Stones/Stone_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:868][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Sky/SkySphere01_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Sky/SkySphere01_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:870][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Sky/SkySphere01_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:892][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Grass/Textures/Grass00_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAut MainFrameActions: Cooking (Windows): oMaterial/Meshes/Grass/Textures/Grass00_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Grass/Textures/Grass00_N.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:917][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logsB/T_Wooden_logsB_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/T_Wooden_logsB_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:921][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/T_Wooden_logsB_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:935][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Boat_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Boa MainFrameActions: Cooking (Windows): t_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Boat_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:965][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Splash_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Splash_N.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:966][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Splash_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.57:968][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/OldTavern/Textures/T_Table_001_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:015][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Table_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Table_001_S. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:029][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Table_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:047][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Cliffs/Cliff01/T_Cliff01_D_CC_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Env MainFrameActions: Cooking (Windows): ironments/Cliffs/Cliff01/T_Cliff01_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:077][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Cliffs/Cliff01/T_Cliff01_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:082][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Post_Nl -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Post_Nl.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:087][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Post_Nl.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:110][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Flower_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Flower_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:114][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Flower_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:121][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/S MainFrameActions: Cooking (Windows): heep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nomoss_2k/T_Wood_PlanksB_nomoss_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:125][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/nomoss/Wood_PlanksB_nom MainFrameActions: Cooking (Windows): oss_2k/T_Wood_PlanksB_nomoss_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:138][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Boulder_05a/SM_Boulder05a -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05a/SM_Boulder05a.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:140][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05a/SM_Boulder05a.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:149][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Textures/T_FieldGrassTile_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Kit MainFrameActions: Cooking (Windows): eDemo/Environments/Landscape/Textures/T_FieldGrassTile_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:159][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_FieldGrassTile_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:167][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/Textures/T_FlowerGradient -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/E MainFrameActions: Cooking (Windows): nvironments/Foliage/Textures/T_FlowerGradient.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:168][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/Textures/T_FlowerGradient MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:200][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Ripple_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Ripple_N.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:201][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Ripple_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:209][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stall_Cloth_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stall_ MainFrameActions: Cooking (Windows): Cloth_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:214][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stall_Cloth_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:640][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bed_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bed_001_S.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:655][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bed_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:742][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stones_Interior_001_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): Stones_Interior_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:745][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Interior_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:760][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_001_C_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Te MainFrameActions: Cooking (Windows): xtures/T_Door_Exterior_001_C_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:763][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_001_C_Abbandoned.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:808][ 0]LogCook:Display: Cooking /Game/TopDownCity/Shared/Textures/Houses1Metalness -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Te MainFrameActions: Cooking (Windows): xtures/Houses1Metalness.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:823][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Textures/Houses1Metalness.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:847][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_D_CC_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:870][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Medium_Boulder_002/Medium_Boulder_002_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:893][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/M_Ground_Grass2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/M_Ground_Grass2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.58:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/M_Ground_Grass2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:211][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/AlpinePatch001/T_AlpinePatch001_D_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/KiteDemo/Environments/GroundTiles/AlpinePatch001/T_AlpinePatch001_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:240][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/AlpinePatch001/T_Alpi MainFrameActions: Cooking (Windows): nePatch001_D_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:246][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Chili_Pepper_BB_Normal -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Chili MainFrameActions: Cooking (Windows): _Pepper_BB_Normal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:247][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Chili_Pepper_BB_Normal.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:272][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Flower_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Flower_00 MainFrameActions: Cooking (Windows): 1_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Flower_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:285][ 0]LogCook:Display: Cooking /Game/GoodFood/Textures/T_FoodDishes_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_FoodDishes_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:293][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Textures/T_FoodDishes_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:302][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Grass01/Grass0072_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landscape MainFrameActions: Cooking (Windows): AutoMaterial/Textures/Tiles/Grass01/Grass0072_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Grass01/Grass0072_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:308][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Billboard_Mat.uasset as reloading for cooker because it's been coo MainFrameActions: Cooking (Windows): ked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:310][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_01_N_Tex.uasset as reloading for cooker because it's been cook MainFrameActions: Cooking (Windows): ed for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:311][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_2_Mat.uasset as reloading for cooker because it's been co MainFrameActions: Cooking (Windows): oked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:314][ 0]LogCook:Display: Marking C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01_Branches_Mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:569][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Env MainFrameActions: Cooking (Windows): ironments/Trees/ScotsPine_01/ScotsPine_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:599][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/ScotsPine_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:706][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:717][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPineTall_01/ScotsPineTall_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:724][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_S_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_S_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillb MainFrameActions: Cooking (Windows): oard_01_S_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:754][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Branch_Ivy_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branc MainFrameActions: Cooking (Windows): h_Ivy_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:758][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branch_Ivy_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:778][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01_Atlas_Billboards_Normal_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEdito MainFrameActions: Cooking (Windows): r/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtleBush_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:781][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_01/BogMyrtl MainFrameActions: Cooking (Windows): eBush_01_Atlas_Billboards_Normal_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:790][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Cloud_Normal_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Cloud_Normal_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:795][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Cloud_Normal_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:808][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_Tile_01_N_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_Tile_01_N _Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:826][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_Tile_01_N_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:848][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Bark_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Bark_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:876][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Bark_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:884][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Grapevine_Bare_MT -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_Bare_MT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:885][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_Bare_MT.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:891][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Textures/T_FieldGrassTile_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteD MainFrameActions: Cooking (Windows): emo/Environments/Landscape/Textures/T_FieldGrassTile_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/T_FieldGrassTile_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:915][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stein_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stein_001_C. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:918][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stein_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:932][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_001_Billboard_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Texture MainFrameActions: Cooking (Windows): s/T_Tree_Pine_001_Billboard_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:935][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_001_Billboard_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:939][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Water/Textures/PerlinNoize_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landscap MainFrameActions: Cooking (Windows): eAutoMaterial/Meshes/Water/Textures/PerlinNoize_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Water/Textures/PerlinNoize MainFrameActions: Cooking (Windows): _N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:982][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Bark_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Bark_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:985][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Bark_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.21.59:999][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Funnel_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Funnel_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:002][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Funnel_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:003][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Mannequin_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Mannequi n_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:005][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Ma MainFrameActions: Cooking (Windows): nnequin_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:006][ 0]LogCook:Display: Cooking /Game/AIBehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Mannequin_PhysicsAsset -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Mann equin_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:009][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/AIBehaviorToolkit/Assets/Mannequin/Character/Mesh/SK_Ma MainFrameActions: Cooking (Windows): nnequin_PhysicsAsset.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:012][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:014][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:098][ 0]LogCook:Display: Cooking /Game/TopDownCity/Shared/Textures/Houses1_nmp -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Texture MainFrameActions: Cooking (Windows): s/Houses1_nmp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:125][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Textures/Houses1_nmp.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:140][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/T MainFrameActions: Cooking (Windows): extures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_logsB/4k/T_Wooden_logsB_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:235][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Bucket/Bucketnowater/T_Bucket_nowater_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/Bucketnowater/T_Bucket_nowater_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:237][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/Bucketnowater/T_Bucket_nowate MainFrameActions: Cooking (Windows): r_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:313][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_Closed_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_MountainRock_Closed_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:423][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Mountain_RockFace_002/T_Mou MainFrameActions: Cooking (Windows): ntainRock_Closed_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:473][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Planks_001_C_Stain -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_001_C_Stain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:476][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_001_C_Stain.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:493][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Pepper_BB_AO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_BB_AO.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:494][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Pepper_BB_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:517][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_LimbTile_02_D_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_LimbT ile_02_D_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:548][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_LimbTile_02_D_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:550][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/BaseTextures/base_gray_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalProps MainFrameActions: Cooking (Windows): Pack2/Textures/BaseTextures/base_gray_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:552][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/BaseTextures/base_gray_d.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:672][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/Leaves_01_NRM -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Texture MainFrameActions: Cooking (Windows): s/Leaves_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:697][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/Leaves_01_NRM.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:704][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_PlanksA_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:708][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/Wood_PlanksA_2k/T_Wood_ MainFrameActions: Cooking (Windows): PlanksA_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:718][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Grapevine_Bare_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_Bare_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:719][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Grapevine_Bare_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:724][ 0]LogCook:Display: Cooking /Game/TopDownCity/Shared/Textures/Houses1_glow -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Textur MainFrameActions: Cooking (Windows): es/Houses1_glow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/TopDownCity/Shared/Textures/Houses1_glow.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:726][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush-03 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMat MainFrameActions: Cooking (Windows): erial/Meshes/Trees/Bushes/Bush-03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:728][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush-03.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:730][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Stones/Stone_LOD3_2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMate MainFrameActions: Cooking (Windows): rial/Meshes/Stones/Stone_LOD3_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:736][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Stones/Stone_LOD3_2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:750][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_D_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_D_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:753][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/ScotsPine_01/T_ScotsPine_Bark_03_D_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:799][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_SpiderWeb_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_SpiderWeb_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:802][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_SpiderWeb_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:816][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_sim MainFrameActions: Cooking (Windows): ulator/Content/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:826][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Gate/VIllage_Gate_norunes/T_Village_Gate_norunes_4k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:833][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Cornstalk_AO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cornstalk_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:835][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cornstalk_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:838][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/BaseTextures/base_white_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalProp MainFrameActions: Cooking (Windows): sPack2/Textures/BaseTextures/base_white_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/BaseTextures/base_white_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:853][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Sand01/T_Sand_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAuto MainFrameActions: Cooking (Windows): Material/Textures/Tiles/Sand01/T_Sand_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Sand01/T_Sand_D.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:870][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliffs0060_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landscap MainFrameActions: Cooking (Windows): eAutoMaterial/Textures/Tiles/Cliff01/Cliffs0060_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:873][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliffs0060_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:877][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_Table -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_Table.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:884][ 0]LogCook:Display: Cooking /Game/GoodFood/Meshes/SM_SausageSet -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_SausageSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:886][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/GoodFood/Meshes/SM_SausageSet.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:899][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Foam_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Foam_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.00:901][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Foam_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:076][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/RaceKit/LEVELS/level_02.level_02:PersistentLevel.PlayerStart.Arrow is already used by ArrowComponent /Game/RaceKit/LEVELS/level_04.level_04:Pers MainFrameActions: Cooking (Windows): istentLevel.PlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:078][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_02.level_02:PersistentLevel.PlayerStart.Sprite is already used by BillboardComponent /Game/RaceKit/LEVELS/level_04.leve MainFrameActions: Cooking (Windows): l_04:PersistentLevel.PlayerStart.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:078][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/RaceKit/LEVELS/level_02.level_02:PersistentLevel.PlayerStart.Sprite2 is already used by BillboardComponent /Game/RaceKit/LEVELS/level_04.lev MainFrameActions: Cooking (Windows): el_04:PersistentLevel.PlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:081][ 0]LogUObjectGlobals:Warning: Guid referenced by CapsuleComponent /Game/RaceKit/LEVELS/level_02.level_02:PersistentLevel.PlayerStart.CollisionCapsule is already used by CapsuleComponent /Game/RaceKit/LEVELS/level_04.level_04:PersistentLevel.PlayerStart.CollisionCapsule, which shou ld never happen in the editor but could happen at runtime with duplicate level loading or PIE MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:253][ 0]LogCook:Display: Cooking /Game/RaceKit/LEVELS/level_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_02.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/LEVELS/level_02.umap MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:821][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:825][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:907][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPath_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPath _N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:930][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPath_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:951][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/T_ground_Moss_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/T_ground_Moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:955][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/T_ground_Moss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:986][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bar_Stool_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Stoo MainFrameActions: Cooking (Windows): l_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.01:989][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bar_Stool_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:033][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_fireplace_tools_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:037][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:047][ 0]LogCook:Display: Cooking /Game/Desert_Environment/Meshes/shack_c -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Meshes/shack_c.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:051][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Desert_Environment/Meshes/shack_c.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:065][ 0]LogCook:Display: Cooking /Game/character/charachter_01/FuseModel_Body_diffuse -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachte MainFrameActions: Cooking (Windows): r_01/FuseModel_Body_diffuse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:067][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/character/charachter_01/FuseModel_Body_diffuse.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:113][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Branch_Pine_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branch_Pine_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Branch_Pine_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:147][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Chest_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chest_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.02:150][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chest_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.03:958][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Roof_tiles_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Roof_ MainFrameActions: Cooking (Windows): tiles_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:138][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Roof_tiles_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:214][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/T_Box_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/T_Box_N.uass MainFrameActions: Cooking (Windows): et MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:216][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/T_Box_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:498][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Chest_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chest_001_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chest_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:532][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Fur_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Fur_ MainFrameActions: Cooking (Windows): D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:533][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Fur_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:681][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_fireplace_tools_002_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): fireplace_tools_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:684][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:729][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Medium_Boulder_001/MI_MediumBoulder_0012 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Medium_Boulder_001/MI_MediumBoulder_ 0012.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:748][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Medium_Boulder_001/MI_Mediu MainFrameActions: Cooking (Windows): mBoulder_0012.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:932][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ MainFrameActions: Cooking (Windows): KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_Boulder_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:938][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Medium_Boulder_001/Medium_B MainFrameActions: Cooking (Windows): oulder_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:952][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/LargePlainsBoulder002/SM_LargePlainsBoulder002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator MainFrameActions: Cooking (Windows): /Content/KiteDemo/Environments/Rocks/LargePlainsBoulder002/SM_LargePlainsBoulder002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:957][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/LargePlainsBoulder002/SM_LargePlainsBoulder002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.04:988][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_D_CC_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulat MainFrameActions: Cooking (Windows): or/Content/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:010][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/GroundRevealRock002/T_GroundRevealRock002_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:023][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_SSS -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content MainFrameActions: Cooking (Windows): /KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_SSS.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:031][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillb MainFrameActions: Cooking (Windows): oard_01_SSS.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:044][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_Sword_temper_nowater_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_Sw ord_temper_nowater_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:046][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/T_Sword_temper_nowater_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:068][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landsc MainFrameActions: Cooking (Windows): apeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:072][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Pebbels01/Pebbles_ MainFrameActions: Cooking (Windows): 01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:085][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/Furnace_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Furnace_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:105][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/Furnace_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:111][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Ends_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Ends_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:116][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Ends_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:119][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_0_Tech_Clouds_004 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Te MainFrameActions: Cooking (Windows): ch_Clouds_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:121][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Tech_Clouds_004.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:148][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_BranchBig_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BranchBig MainFrameActions: Cooking (Windows): _BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:179][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_BranchBig_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:200][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/cart_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/cart_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/cart_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:246][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Ki MainFrameActions: Cooking (Windows): teDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:249][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Foliage/BogMyrtleBush_02/BogMyrtleBush_02.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:281][ 0]LogCook:Display: Cooking /Game/hayawanet/horse/Mini_Animal_Pack/Textures/Horse_B_diff -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/h MainFrameActions: Cooking (Windows): orse/Mini_Animal_Pack/Textures/Horse_B_diff.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:295][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/hayawanet/horse/Mini_Animal_Pack/Textures/Horse_B_diff. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:304][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Conten MainFrameActions: Cooking (Windows): t/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksB/Wood_PlanksB_2k/T_Wood_PlanksB_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:328][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Corn_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Corn_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:332][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Corn_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:344][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stall_Cloth_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stal MainFrameActions: Cooking (Windows): l_Cloth_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:349][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stall_Cloth_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:357][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Water_Ocean/T_Water_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Water_Ocean/T_Water_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:359][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Water_Ocean/T_Water_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:366][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Post_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Post_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:369][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Post_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:381][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Funnel_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Funnel_001_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Funnel_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:406][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Flags_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Flags_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:409][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Flags_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:417][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Bucket/T_Bucket_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/T_Bucket_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:418][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/T_Bucket_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:423][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush_trunk -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush_trunk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Bushes/Bush_trunk.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:439][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Landscape/Textures/SnowMound_01_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/SnowMound_01_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Landscape/Textures/SnowMound_01_N MainFrameActions: Cooking (Windows): .uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:478][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_001_S_Abbandoned -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Te MainFrameActions: Cooking (Windows): xtures/T_Door_Exterior_001_S_Abbandoned.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:484][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_001_S_Abbandoned.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:497][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_LimbTile_02_N_Tex -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/C MainFrameActions: Cooking (Windows): ontent/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_LimbTile_02_N_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_Craghead_Oak_LimbTile_02_N_Tex.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:537][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_003_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_003_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_003_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:553][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stall_Cloth_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stal MainFrameActions: Cooking (Windows): l_Cloth_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:555][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stall_Cloth_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:565][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Cabbage_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cabbage_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:566][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cabbage_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:573][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_0_Tech_Clouds_001 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Te MainFrameActions: Cooking (Windows): ch_Clouds_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:576][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Tech_Clouds_001.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:585][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelA/BarrelA_2k/T_BarrelA_2k_D.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:623][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/Grass/T_Ground_Grass_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/ MainFrameActions: Cooking (Windows): Environments/GroundTiles/Grass/T_Ground_Grass_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/Grass/T_Ground_Grass_ MainFrameActions: Cooking (Windows): N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:647][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_windows_003_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_ MainFrameActions: Cooking (Windows): 003_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:649][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_003_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:655][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Falloff_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Falloff_N.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:656][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Falloff_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:696][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_fireplace_tools_002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): fireplace_tools_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:702][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:720][ 0]LogCook:Display: Cooking /Game/Assets/Texture/T_Sand_Road_Tracks_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Texture/T_Sand_Road_Tra MainFrameActions: Cooking (Windows): cks_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:742][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Texture/T_Sand_Road_Tracks_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:759][ 0]LogCook:Display: Cooking /Game/LowPolyRainforest/Textures/rock_detail_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textur MainFrameActions: Cooking (Windows): es/rock_detail_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:761][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LowPolyRainforest/Textures/rock_detail_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:772][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Damaged_001_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Woo MainFrameActions: Cooking (Windows): d_Damaged_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:774][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Damaged_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:797][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_windows_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_ MainFrameActions: Cooking (Windows): 001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:799][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:814][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_nomoss_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woo MainFrameActions: Cooking (Windows): dprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_nomoss_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:815][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_n MainFrameActions: Cooking (Windows): omoss_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:838][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Coin_Copper_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_C MainFrameActions: Cooking (Windows): opper_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:840][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Coin_Copper_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:852][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stucco_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stucco_00 MainFrameActions: Cooking (Windows): 1_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:857][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stucco_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:859][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:860][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:881][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/T_Sword_temper_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Sword_temper/T_Sword_temper_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:883][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/T_Sword_temper_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:891][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Board_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Bo MainFrameActions: Cooking (Windows): ard_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:893][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Board_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:904][ 0]LogCook:Display: Cooking /Game/Effects/Particles/Water/P_WaterFall_New -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Particles/Water/P_WaterFall_New.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:906][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Effects/Particles/Water/P_WaterFall_New.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:961][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_002_Billboard_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Texture MainFrameActions: Cooking (Windows): s/T_Tree_Pine_002_Billboard_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:966][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_002_Billboard_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:984][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Flame02_BC -> C:/Users/YASSER/Documents/Unreal 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MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.05:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Flame02_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:029][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/chest_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/ches MainFrameActions: Cooking (Windows): t_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:043][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/chest_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:081][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Soil_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Soil_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:086][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Soil_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:109][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wall_lights_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wall_l MainFrameActions: Cooking (Windows): ights_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:112][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wall_lights_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:122][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wheel/T_Wheel_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wheel/T_Wheel_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:124][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wheel/T_Wheel_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:130][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Tomato_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:131][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Tomato_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:393][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPath_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPath _H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:412][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPath_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:474][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Tex MainFrameActions: Cooking (Windows): tures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:479][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/BarrelB/BarrelB_2k/T_BarrelB_2k_L.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:508][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliff01_D_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliff01_D_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:513][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/Cliff01/Cliff01_D_ MainFrameActions: Cooking (Windows): H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:520][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Flags_001_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Flags_001_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:521][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Flags_001_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:538][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/Bucket_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/Bucket_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:564][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/Bucket_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:576][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_DISP -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landsca MainFrameActions: Cooking (Windows): peAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_DISP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:578][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Meshes/Trees/Fir-Tree/Tree_Bark_D MainFrameActions: Cooking (Windows): ISP.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:585][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wood_Damaged_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Damaged_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:588][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wood_Damaged_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:589][ 0]LogCook:Display: Cooking /Game/NotificationKit/UMG/Notify_Indent_Unit -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/UMG/Notify_Indent_Unit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:595][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/UMG/Notify_Indent_Unit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:597][ 0]LogCook:Display: Cooking /Game/NotificationKit/Resources/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Mesh/UE4_Mann equin_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:598][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/NotificationKit/Resources/Mannequin/Character/Mesh/UE4_Mannequin_Skeleton.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:600][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack2/Textures/BaseTextures/base_black_d -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalProp MainFrameActions: Cooking (Windows): sPack2/Textures/BaseTextures/base_black_d.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:602][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack2/Textures/BaseTextures/base_black_d.u MainFrameActions: Cooking (Windows): asset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:605][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Strawberry_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Strawberry_S.ua MainFrameActions: Cooking (Windows): sset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:606][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Strawberry_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:634][ 0]LogCook:Display: Cooking /Game/Assets/Texture/T_Pebbles_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Texture/T_Pebbles_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:670][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Assets/Texture/T_Pebbles_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:687][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wooden_palisade/T_Wooden_Palisade_D. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:723][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/Win MainFrameActions: Cooking (Windows): dowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:745][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/Swordtemper_nowater/Swordtemper_nowater_4k/T_Sword_temper_nowater_4k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:753][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Apple_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Apple_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:754][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Apple_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:755][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Meshes/SM_Plane -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Meshes/SM_Plane.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:757][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Meshes/SM_Plane.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:771][ 0]LogCook:Display: Cooking /Game/RaceKit/menu_image/levels_ui -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/menu_image/levels_ui.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:780][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/RaceKit/menu_image/levels_ui.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:808][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:814][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:831][ 0]LogCook:Display: Cooking /Game/MedievalPropsPack/Textures/chest_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/ches MainFrameActions: Cooking (Windows): t_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:855][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/MedievalPropsPack/Textures/chest_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:866][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Bucket/T_Bucket_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/T_Bucket_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:868][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Bucket/T_Bucket_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:887][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Fence_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Fence_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:889][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Fence_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:944][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPathStones_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/ MainFrameActions: Cooking (Windows): Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tiling_LeafPathStones_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:958][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/GroundTiles/LeafyPath/T_GDC_Tilin MainFrameActions: Cooking (Windows): g_LeafPathStones_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:975][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Door_fence/T_Village_Door_Fence_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Door_fence/T_Village_Door_Fence_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.06:977][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Door_fence/T_Village_Door_Fe MainFrameActions: Cooking (Windows): nce_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:004][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_CC_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_CC_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:033][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Rocks/Boulder_05a/T_Boulder05_D_C MainFrameActions: Cooking (Windows): C_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:052][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Stones_Interior_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_ MainFrameActions: Cooking (Windows): Stones_Interior_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:054][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Stones_Interior_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:071][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Gate/T_Village_Gate_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Village_Gate/T_Village_Gate_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:074][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Gate/T_Village_Gate_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:091][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Door_fence/T_Village_Door_Fence_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Door_fence/T_Village_Door_Fence_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:094][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Door_fence/T_Village_Door_Fence_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:112][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Chest_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chest_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:115][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Chest_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:144][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Broom_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Broom_001_C. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:150][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Broom_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:168][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/T_Sword_temper_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/T_Sword_temper_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:171][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/T_Sword_temper_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:188][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Gate/T_Village_Gate_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Gate/T_Village_Gate_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:191][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Gate/T_Village_Gate_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:197][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Chili_Pepper_R -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Chili_Pepper_ MainFrameActions: Cooking (Windows): R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:199][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Chili_Pepper_R.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:210][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Stein_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stein_001_N. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:212][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Stein_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:218][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_Depth -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillboard_01_D epth.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:219][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Trees/HillTree_02/T_HillTreeBillb MainFrameActions: Cooking (Windows): oard_01_Depth.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:246][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Tiles/SandDunes01/Sand_01 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Landscape MainFrameActions: Cooking (Windows): AutoMaterial/Textures/Tiles/SandDunes01/Sand_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Tiles/SandDunes01/Sand_01.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:261][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_nomoss_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woo MainFrameActions: Cooking (Windows): dprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_nomoss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:263][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Wood_PlanksA/nomoss/T_Wood_PlanksA_n MainFrameActions: Cooking (Windows): omoss_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:291][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Door_Exterior_002_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:297][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Door_Exterior_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:326][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Soil_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Soil_001_C. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:332][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Soil_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:338][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Cabbage_AO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cabbage_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:339][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Cabbage_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:350][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Ends_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Ends_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:356][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Ends_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:357][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/Materials/M_smoke_subUV -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:365][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Particles/Materials/M_smoke_subUV.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:368][ 0]LogCook:Display: Cooking /Game/StarterContent/Particles/P_Steam_Lit -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Particles/P_Steam_Lit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:371][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/StarterContent/Particles/P_Steam_Lit.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:377][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Decal_Hole_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decal MainFrameActions: Cooking (Windows): _Hole_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:379][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Decal_Hole_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:385][ 0]LogCook:Display: Cooking /Game/LandscapeAutoMaterial/Textures/Generic/DirtyLense_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoM MainFrameActions: Cooking (Windows): aterial/Textures/Generic/DirtyLense_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:393][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/LandscapeAutoMaterial/Textures/Generic/DirtyLense_D.uas MainFrameActions: Cooking (Windows): set MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:401][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_D -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Cont MainFrameActions: Cooking (Windows): ent/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T_Box_moss_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:408][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box01_moss/Box_moss_texture_2k/T MainFrameActions: Cooking (Windows): _Box_moss_2k_D.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:426][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_windows_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_ MainFrameActions: Cooking (Windows): 002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:430][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:437][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Apple_001_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Apple_001_C. MainFrameActions: Cooking (Windows): uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:439][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Apple_001_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:449][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Roof_tiles_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Roof_tiles_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:450][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Roof_tiles_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:464][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Wheat_AO -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Wheat_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:469][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Wheat_AO.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:497][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Tree_Pine_002_Billboard_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Texture MainFrameActions: Cooking (Windows): s/T_Tree_Pine_002_Billboard_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Tree_Pine_002_Billboard_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:521][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pouch_002_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:524][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pouch_002_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:536][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Sheepskin_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Sheepski MainFrameActions: Cooking (Windows): n_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:539][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Sheepskin_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:557][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Mountain_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:561][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Mountain_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:574][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Sheepskin_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Sheepskin_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:577][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Sheepskin_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:604][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_fireplace_tools_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:610][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_fireplace_tools_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:622][ 0]LogCook:Display: Cooking /Game/DmS/Textures/T_DmS_Wheat_Green_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Wheat_Green_B MainFrameActions: Cooking (Windows): C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/DmS/Textures/T_DmS_Wheat_Green_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:645][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Caudron_002_C -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:649][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Caudron_002_C.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:657][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Box/Box_texture_2k/T_Box_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:662][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_L.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:666][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Textures/T_Water_Screen_Noise_Soft2 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo MainFrameActions: Cooking (Windows): /Environments/Textures/T_Water_Screen_Noise_Soft2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:667][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_Water_Screen_Noise_Sof MainFrameActions: Cooking (Windows): t2.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:769][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_0_Tech_Clouds_002 -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Te MainFrameActions: Cooking (Windows): ch_Clouds_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:796][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_0_Tech_Clouds_002.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:812][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Barrel_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:817][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Barrel_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:827][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Water_Ocean/T_Perlin_Noise_M -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures MainFrameActions: Cooking (Windows): /Water_Ocean/T_Perlin_Noise_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:829][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Water_Ocean/T_Perlin_Noise_M.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:861][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Sword_temper/T_Sword_temper_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/T_Sword_temper_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:866][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Sword_temper/T_Sword_temper_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:902][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Village_Door_fence/T_Village_Door_Fence_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodp MainFrameActions: Cooking (Windows): rops/Textures/Village_Door_fence/T_Village_Door_Fence_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:907][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Village_Door_fence/T_Village_Door_Fence_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:912][ 0]LogCook:Display: Cooking /Game/ReactiveWater/Particles/P_Water_Ripple -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Particles/P_W MainFrameActions: Cooking (Windows): ater_Ripple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:915][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/ReactiveWater/Particles/P_Water_Ripple.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:956][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_windows_002_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:963][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_windows_002_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:974][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Textures/T_Water_Screen_Noise_Soft -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/ MainFrameActions: Cooking (Windows): Environments/Textures/T_Water_Screen_Noise_Soft.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.07:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/KiteDemo/Environments/Textures/T_Water_Screen_Noise_Sof MainFrameActions: Cooking (Windows): t.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:008][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Grass_Plane_001_H -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Gras MainFrameActions: Cooking (Windows): s_Plane_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:014][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Grass_Plane_001_H.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:047][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Wall_lights_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wall_lights_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:051][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Wall_lights_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:064][ 0]LogCook:Display: Cooking /Game/Encampment/Textures/T_Dirt_BC -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Dirt_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:090][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Encampment/Textures/T_Dirt_BC.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:098][ 0]LogCook:Display: Cooking /Game/OldVillage/Textures/T_Wood_Planks_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:103][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldVillage/Textures/T_Wood_Planks_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:116][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Pillow_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pillow_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:118][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Pillow_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:132][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Sheepskin_001_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Sheepski MainFrameActions: Cooking (Windows): n_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:134][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Sheepskin_001_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:142][ 0]LogCook:Display: Cooking /Game/OldTavern/Textures/T_Bread_001_S -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bread_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/OldTavern/Textures/T_Bread_001_S.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:152][ 0]LogCook:Display: Cooking /Game/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_N -> C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Texture MainFrameActions: Cooking (Windows): s/Box/Box_texture_2k/T_Box_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Cooked/WindowsNoEditor/Sheep_simulator/Content/Woodprops/Textures/Box/Box_texture_2k/T_Box_2k_N.uasset MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:473][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:552][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 3145, size is 3591.81kb MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.08:603][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.09:896][ 0]LogCook:Display: Cook by the book total time in tick 144.047379s total time 157.815140 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.09:896][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:517][ 0]LogCookCommandlet:Display: CookStats MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:517][ 0]LogCookCommandlet:Display: --------- MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:518][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=14164,TimeSec=11.511534,MB=2002.169187,MB/s=173.927222,Node= 0: LimitKeyLength MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:518][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=280,TimeSec=0.067890,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:518][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=10998,TimeSec=54.479308,MB=4543.539754,MB/s=83.399366,Node= 0: LimitKeyLength MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:518][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=4650,TimeSec=0.166557,MB=565.925045,MB/s=3397.786124,Node= 0: LimitKeyLength MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:518][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=3154,TimeSec=0.959029,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:519][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=14164,TimeSec=11.218040,MB=2030.014958,MB/s=180.959868,Node= 0. 0: AsyncPut MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:519][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=280,TimeSec=0.046982,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:519][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=10998,TimeSec=54.376992,MB=4546.215197,MB/s=83.605493,Node= 0. 0: AsyncPut MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:520][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=16,TimeSec=0.112456,MB=15.939117,MB/s=141.736711,Node= 0. 0: AsyncPut MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:520][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Miss,Count=4634,TimeSec=0.932996,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:520][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=3154,TimeSec=0.940727,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:520][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=4650,TimeSec=0.163764,MB=565.925045,MB/s=3455.737986,Node= 0. 0: AsyncPutSync MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:521][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=14164,TimeSec=11.202325,MB=2030.014958,MB/s=181.213717,Node= 0. 0. 0: Hierarchical MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:521][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=280,TimeSec=0.046667,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:521][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=10998,TimeSec=54.364549,MB=4546.215197,MB/s=83.624628,Node= 0. 0. 0: Hierarchical MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:521][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=16,TimeSec=0.103812,MB=15.939117,MB/s=153.538795,Node= 0. 0. 0: Hierarchical MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:522][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=3154,TimeSec=0.937741,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:522][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=4650,TimeSec=0.880858,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:522][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=16,TimeSec=0.005043,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0: Hierarchical MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:522][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=110,TimeSec=0.003434,MB=12.075774,MB/s=3516.686129,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/YASSER/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:523][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=110,TimeSec=0.000197,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/YASSER/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:523][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=17488,TimeSec=0.001122,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/YASSER/AppData/Local/Unrea MainFrameActions: Cooking (Windows): lEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:523][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=15664,TimeSec=0.001220,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/YASSER/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:524][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=379,TimeSec=0.032365,MB=8.976917,MB/s=277.367540,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:524][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=489,TimeSec=0.000908,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:524][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=17109,TimeSec=0.024785,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:525][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=15680,TimeSec=0.030861,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:525][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=13675,TimeSec=8.193615,MB=1967.156892,MB/s=240.084119,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:525][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=10998,TimeSec=49.811362,MB=4546.215197,MB/s=91.268639,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:525][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=16,TimeSec=0.103743,MB=15.939117,MB/s=153.640349,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:525][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=16829,TimeSec=3.733821,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:526][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=280,TimeSec=0.045953,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:526][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=15648,TimeSec=5.378227,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:526][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=16,TimeSec=0.004955,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:526][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=13675,TimeSec=6.900456,MB=1967.365556,MB/s=285.106594,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/YASSER/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:527][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=10998,TimeSec=46.703324,MB=4546.383013,MB/s=97.346027,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/YASSER/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:527][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=16,TimeSec=0.079846,MB=15.939362,MB/s=199.626384,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/YASSER/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:527][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=16829,TimeSec=3.729322,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/YASSER/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:528][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=280,TimeSec=0.045853,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/YASSER/AppData/Local/UnrealE MainFrameActions: Cooking (Windows): ngine/Common/DerivedDataCache MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:528][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=15648,TimeSec=5.374283,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/YASSER/AppData/Local/Unreal MainFrameActions: Cooking (Windows): Engine/Common/DerivedDataCache MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:528][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=48,TimeSec=0.010072,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/YASSER/AppData/Local/UnrealEngine/Common/DerivedDataCache MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:529][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=14444,TimeSec=0.009000,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:529][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=10998,TimeSec=0.006276,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:529][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=4650,TimeSec=0.061249,MB=565.925045,MB/s=9239.710571,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:529][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=7804,TimeSec=0.002390,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:530][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=25162,TotalGets=25442,TotalHitPct=0.988995,LocalHitPct=0.969774,SharedHitPct=0.000000,OtherHitPct=0.019220,MissPct=0.011005 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:530][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=162.837435 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:530][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=4.400796 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:530][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=158.436620 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:530][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=7.711983 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:530][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=145.817932 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:531][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=71.426280 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:531][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=3.686541 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:531][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=50.139764 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:531][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=1.468818 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:531][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=13.122209 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:532][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=3.236588 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:532][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=0.298835 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:532][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=0.105654 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:532][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.109793 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:532][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.033544 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:532][ 0]LogInit:Display: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:532][ 0]LogInit:Display: Warning/Error Summary (Unique only) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:533][ 0]LogInit:Display: ----------------------------------- MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:533][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:533][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001': Can't find file '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:533][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:533][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fence_001.MI_Fence_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:533][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Fence_Sloped_001.SM_Fence_Sloped_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_ MainFrameActions: Cooking (Windows): Fence_001.MI_Fence_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:534][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:534][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Door_Exterior_001': Can't find file '/Game/Meshes/Structure_Components/SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:535][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:535][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Door_Exterior_001.MI_Door_Exterior_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:535][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Door_Exterior_001.SM_Door_Exterior_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/M MainFrameActions: Cooking (Windows): I_Door_Exterior_001.MI_Door_Exterior_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:535][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:536][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014': Can't find file '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:536][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:536][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspec MainFrameActions: Cooking (Windows): ific/MI_Decorative_Stones_001_dirty.MI_Decorative_Stones_001_dirty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:537][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Decorative_Stone_014.SM_Decorative_Stone_014' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Decorative_Stones_001_dirty.MI_Decorative_Stones_001_dirty: SceneThumbnailInfoWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:537][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:537][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/SM_Fireplace_tools_001': Can't find file '/Game/Meshes/SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:537][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:538][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_001.MI_Fireplace_guard_grid_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:538][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_guard_grid_001.MI_Fireplace_guard_grid_001:SceneThumbnailInfoWithPrimiti ve_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:538][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:538][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:539][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:539][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Cauldron_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:539][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body.SM_Cauldron_001_body' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001.MI_Cauldron_001:SceneThumbnailInfoWithPrimitive_0:Preview Mesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:540][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:540][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty': Can't find file '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:540][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:540][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.MI_Cauldron_001_Rusty:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:541][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Cauldron_001_body_rusty.SM_Cauldron_001_body_rusty' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Cauldron_001_Rusty.MI_Cauldron_001_Rusty:SceneThumbnailInf oWithPrimitive_1:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:541][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools MainFrameActions: Cooking (Windows): _001.MI_Fireplace_tools_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:541][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/SM_Fireplace_tools_001.SM_Fireplace_tools_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Fireplace_tools_001.MI_Fireplace_tools_001:SceneThumbnailInfoWithPrimitive_0:Previ ewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:542][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:542][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Mesh_Components/SM_Rope_001': Can't find file '/Game/Meshes/Mesh_Components/SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:542][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:542][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Mesh_Components/SM_Rope_001.SM_Rope_001' was not found! (Referencer '/Game/OldVillage/Materials/Master/MAT_Bark.MAT_Bark:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:543][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:543][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_002': Can't find file '/Game/Meshes/Structure_Components/SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:543][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:543][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002_ MainFrameActions: Cooking (Windows): broken.MI_Windows_002_broken:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:543][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002_broken.MI_Windows_002_broken:SceneThumbnailInfoWithPrimitive_0:Prev iewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:544][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002.MI_Windows_002:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:544][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_002.SM_Window_002' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_002. MainFrameActions: Cooking (Windows): MI_Windows_002:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:544][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:545][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Meshes/Structure_Components/SM_Window_001': Can't find file '/Game/Meshes/Structure_Components/SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:545][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:545][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows_001_broken:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:545][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001_broken.MI_Windows_001_broken:SceneThumbnailInfoWithPrimitive_0:Prev iewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:546][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:546][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/Meshes/Structure_Components/SM_Window_001.SM_Window_001' was not found! (Referencer '/Game/OldVillage/Materials/Meshspecific/MI_Windows_001.MI_Windows_001:SceneThumbnailInfoWithPrimitive_0:PreviewMesh') MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:546][ 0]LogInit:Display: NOTE: Only first 50 warnings displayed. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:547][ 0]LogInit:Display: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:547][ 0]LogInit:Display: Success - 0 error(s), 2392 warning(s) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2017.03.04-11.22.10:547][ 0]LogInit:Display: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took: 158.47 seconds MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 163,4473487s to run UE4Editor-Cmd.exe, ExitCode=0 MainFrameActions: Cooking (Windows): Project.Cook: ********** COOK COMMAND COMPLETED ********** MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Stage Failed. Missing receipt 'Sheep_simulator.target'. Check that this target has been built. MainFrameActions: Cooking (Windows): at Project.CreateDeploymentContext(ProjectParams Params, B MainFrameActions: Cooking (Windows): oolean InDedicatedServer, Boolean DoCleanStage) MainFrameActions: Cooking (Windows): at Project.Package(ProjectParams Params, Int32 WorkingCL) MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Cooking (Windows): at AutomationTool.BuildCommand.Execute() MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main() MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=103 (Error_MissingExecutable) MainFrameActions: Cooking (Windows): Domain_ProcessExit MainFrameActions: Cooking (Windows): copying UAT log files... MainFrameActions: Cooking (Windows): BUILD FAILED LogSavePackage: Save=100.14ms LogSavePackage: Moving '../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/UEDPCMAIND4AAF03E445501EBD5335CBAEA1A701F.tmp' to '../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Autosaves/Game/RaceKit/LEVELS/UEDPCMAIN.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Autosaves/Game/RaceKit/LEVELS/UEDPCMAIN.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Sheep_simulator.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/YASSER/Documents/Unreal Pro MainFrameActions: Packaging (Windows (64-bit)): jects/Sheep_simulator/Sheep_simulator.uproject -cook -stage -archive -archivedirectory=C:/Users/YASSER/Desktop/game example -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Sheep_simulator Win64 Development -Project="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -clean "C:\Users\YASSER MainFrameActions: Packaging (Windows (64-bit)): \Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -remoteini="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,4790846s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Sheep_simulator Win64 Development -Project="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" "C:\Users\YASSER\Docum MainFrameActions: Packaging (Windows (64-bit)): ents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -remoteini="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,241071s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Sheep_simulator Win64 Development -Project="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" "C:\Users\YASSER\Docum MainFrameActions: Packaging (Windows (64-bit)): ents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -remoteini="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Sheep_simulator (no existing makefile) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (9 in parallel) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link Sheep_simulator.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: impossible d'ouvrir le fichier en entr?e 'tbbmalloc.lib' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Binaries\Win64\Sheep_simulator.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 6,67 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6,9093952s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Sheep_simulator Win64 Development -Project="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sh eep_simulator.uproject" "C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -remoteini="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2017.03.04-14.25.40.txt' MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, Stri MainFrameActions: Packaging (Windows (64-bit)): ng Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error LogSavePackage: Save=69.98ms LogSavePackage: Moving '../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/UEDPCMAIN9F5E0C70498AC0B33F05C6A7B6F905FC.tmp' to '../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Autosaves/Game/RaceKit/LEVELS/UEDPCMAIN.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Saved/Autosaves/Game/RaceKit/LEVELS/UEDPCMAIN.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/YASSER/Documents/Unreal Projects/Sheep_simulator/Sheep_simulator.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/YASSER/Documents/Unreal Pro MainFrameActions: Packaging (Windows (64-bit)): jects/Sheep_simulator/Sheep_simulator.uproject -cook -stage -archive -archivedirectory=C:/Users/YASSER/Desktop/game example -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: C:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Sheep_simulator Win64 Shipping -Project="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -clean "C:\Users\YASSER\Do MainFrameActions: Packaging (Windows (64-bit)): cuments\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -remoteini="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (building a new target) MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,5230871s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Sheep_simulator Win64 Shipping -Project="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" "C:\Users\YASSER\Document MainFrameActions: Packaging (Windows (64-bit)): s\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -remoteini="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1,2840735s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Sheep_simulator Win64 Shipping -Project="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" "C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproje ct" -remoteini="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Creating makefile for Sheep_simulator (no existing makefile) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Performing 3 actions (9 in parallel) MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: PCH.UELinkerFixupsName.h.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UELinkerFixups.cpp MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: [3/3] Link Sheep_simulator-Win64-Shipping.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: LINK : fatal error LNK1181: impossible d'ouvrir le fichier en entr?e 'tbbmalloc.lib' MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Binaries\Win64\Sheep_simulator-Win64-Shipping.exe MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Total build time: 6,52 seconds MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 6,7423856s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Sheep_simulator Win64 Shipping -Project="C:\User MainFrameActions: Packaging (Windows (64-bit)): s\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" "C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator\Sheep_simulator.uproject" -remoteini="C:\Users\YASSER\Documents\Unreal Projects\Sheep_simulator" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuild Tool-2017.03.04-14.27.06.txt' MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV ars) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTargetToManifest) MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Error