MainFrameActions: Packaging (Android (ASTC)): Running AutomationTool... MainFrameActions: Packaging (Android (ASTC)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Android (ASTC)): Program.Main: CWD=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET MainFrameActions: Packaging (Android (ASTC)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=J:/Unreal Projects/TopDownRaw/TopDownRaw.uproject -cook -stage -archive -archivedirectory=J:/TDAND -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ASTC -CrashReporter -utf8output -NoCompile MainFrameActions: Packaging (Android (ASTC)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Android (ASTC)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Android (ASTC)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Android (ASTC)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/paulc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Android (ASTC)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Android (ASTC)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Android (ASTC)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Android (ASTC)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Android (ASTC)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Android (ASTC)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.SetupBuildEnvironment: SetFrameworkVars failed. Assuming no compilation capability. MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=False MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe= MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: EngineSavedFolder=C:/Program Files/Epic Games/4.8/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: HasCapabilityToCompile=False MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: LocalRoot=C:/Program Files/Epic Games/4.8 MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: LogFolder=C:/Users/paulc/AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.8 MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: MsBuildExe= MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.LogSettings: TimestampAsString=2015-07-21_11.40.18 MainFrameActions: Packaging (Android (ASTC)): CommandEnvironment.InitEnvironment: UATExe=C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Android (ASTC)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Android (ASTC)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 8 script DLL(s). MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ASTC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Creating platform DesktopPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Desktop\Desktop.Automation.dll. MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll. MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll. MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ASTC)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Program Files\Epic Games\4.8\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll. MainFrameActions: Packaging (Android (ASTC)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Android (ASTC)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Android (ASTC)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Android (ASTC)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Android (ASTC)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Android (ASTC)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Android (ASTC)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Android (ASTC)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Android (ASTC)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Android (ASTC)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): BuildCookRun.SetupParams: Setting up ProjectParams for J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): ProjectUtils.DetectProjectProperties: Loading ini files for J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=J:\TDAND MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: BaseStageDirectory=J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Build=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Clean= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: CookFlavor=ASTC MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: RawProjectPath=J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Rocket=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: ShortProjectName=TopDownRaw MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Android (ASTC)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): Project.Cook: ********** COOK COMMAND STARTED ********** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Android (ASTC)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UE4Editor-Cmd.exe "J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject" -run=Cook -I18NPreset= -TargetPlatform=Android_ASTC -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: LogInit:Display: Running engine for game: TopDownRaw MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: LogInit:Display: RandInit(2141757099) SRandInit(2141757100). MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: LogTaskGraph: Started task graph with 4 named threads and 7 total threads. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: LogStats: Stats thread started MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:749][ 0]LogInit: Version: 4.8.2-2614606+++depot+UE4-Releases+4.8 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:750][ 0]LogInit: API Version: 2579680 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:750][ 0]LogInit: Compiled (64-bit): Jul 8 2015 23:43:41 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:750][ 0]LogInit: Compiled with Visual C++: 18.00.21005.01 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:750][ 0]LogInit: Build Configuration: Development MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:750][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.8 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:750][ 0]LogInit: Command line: "J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject" -run=Cook -I18NPreset= -TargetPlatform=Android_ASTC -buildmachine -fileopenlog -abslog="C:\Program Files\Epic Games\4.8\Engine\Progra MainFrameActions: Packaging (Android (ASTC)): ms\AutomationTool\Saved\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity -UTF8Output MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:751][ 0]LogInit: Base directory: C:/Program Files/Epic Games/4.8/Engine/Binaries/Win64/ MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:751][ 0]LogInit: Rocket: 1 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: Using libcurl 7.41.0 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: - built for x86_64-pc-win32 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: - supports SSL with WinSSL MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: - other features: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: CURL_VERSION_SSL MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: CURL_VERSION_IPV6 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: CURL_VERSION_ASYNCHDNS MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: CURL_VERSION_LARGEFILE MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: CURL_VERSION_IDN MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: CurlRequestOptions (configurable via config and command line): MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:773][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:786][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:804][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:816][ 0]LogInit: Object subsystem initialized MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:817][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'TranslucentSortAxis = (X=0.000000,Y=-1.000000,Z=0.000000)' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:817][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/TopDownRaw/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:817][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:817][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/TopDownRaw/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:817][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:817][ 0]LogConsoleResponse:Warning: Found in ini file 'J:/Unreal Projects/TopDownRaw/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:817][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:818][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogInit: Computer: DESKTOP MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogInit: User: paulsc MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogInit: CPU Page size=4096, Cores=4 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogInit: High frequency timer resolution =3.320338 MHz MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogMemory: Memory total: Physical=11.9GB (12GB approx) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogMemory: Platform Memory Stats for Windows MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogMemory: Process Physical Memory: 48.77 MB used, 48.77 MB peak MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogMemory: Process Virtual Memory: 20.51 MB used, 20.51 MB peak MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogMemory: Physical Memory: 4603.22 MB used, 12161.27 MB total MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:825][ 0]LogMemory: Virtual Memory: 308.94 MB used, 134217728.00 MB total MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.20:862][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.21:058][ 0]LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.21:343][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:068][ 0]LogTemp:Display: Loaded TP DesktopTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:083][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:096][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:110][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:128][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:140][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:155][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:171][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:183][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:194][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:209][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:221][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:267][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:281][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:294][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:307][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:307][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ASTC MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:577][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:674][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 55MB C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:674][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:674][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file J:/Unreal Projects/TopDownRaw/DerivedDataCache/DDC.ddp not found, will not use a pak cache. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:674][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:674][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file J:/Unreal Projects/TopDownRaw/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:674][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:817][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:829][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/paulc/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:865][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-PopcornFX.dll (API version 2554075), but it was incompatible with the current engine API version (2579680). This is likely a s MainFrameActions: Packaging (Android (ASTC)): tale module that must be recompiled. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.22:865][ 0]LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-PopcornFXEditor.dll (API version 2554075), but it was incompatible with the current engine API version (2579680). This is like MainFrameActions: Packaging (Android (ASTC)): ly a stale module that must be recompiled. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.23:146][ 0]LogInit: Selected Device Profile: [Windows] MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.23:190][ 0]ImportText (ComponentSweepMultiTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",ShapeType="TriggerCapsule",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),Imp MainFrameActions: Packaging (Android (ASTC)): actPoint=(X=-50.0,Y=0.0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.23:190][ 0]ImportText (LineTraceSingleByChannelTests): Missing closing parenthesis: (RootShapeAsset="/Engine/BasicShapes/Cube.Cube",HitResult=(Time=0.50,Location=(X=-100.000015,Y=0.0,Z=100.000015),ImpactPoint=(X=-50.0,Y=0. MainFrameActions: Packaging (Android (ASTC)): 0,Z=50.0),Normal=(X=-1.0,Y=-0.0,Z=0.0),ImpactNormal=(X=0.0,Y=0.0,Z=1.0),TraceStart=(X=-200.0,Y=0.0,Z=200.0),TraceEnd=(X=0.0,Y=0.0,Z=0.0)) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.23:277][ 0]LogMeshUtilities: No automatic mesh reduction module available MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.23:277][ 0]LogMeshUtilities: No automatic mesh merging module available MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.23:402][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:070][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:081][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:097][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:110][ 0]SourceControl: Info Source control is disabled MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:401][ 0]LogObj: 25656 objects as part of root set at end of initial load. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:401][ 0]LogUObjectAllocator: 5183864 out of 0 bytes used by permanent object pool. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:402][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:402][ 0]LogInit: Initializing Editor Engine... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:403][ 0]LogEngine: Initializing Engine... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:480][ 0]LogAIModule: Creating AISystem for world NewWorld MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:531][ 0]LogDerivedDataCache: Saved boot cache 0.05s 55MB C:/Users/paulc/AppData/Local/UnrealEngine/4.8/DerivedDataCache/Boot.ddc. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:547][ 0]LogInit: Texture streaming: Disabled MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:577][ 0]LogInit: Initializing Editor Engine Completed MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:617][ 0]LogAssetRegistry: FAssetRegistry took 0.0009 seconds to start up MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:969][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 6 other paths to find 1547 assets in 0.3513 seconds MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.24:973][ 0]LogCook:Display: Done creating registry. It took 0.35s. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.26:006][ 0]LogPackageDependencyInfo:Display: Package Info not found for ../../../TopDownRaw/CookedIniVersion! MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.26:776][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameInstance' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.26:776][ 0]LogRedirectors: Resolved to '/Script/Engine.GameInstance' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.26:777][ 0]LogRedirectors: String Asset Reference '/Game/TopDownBP/Blueprints/TopDownGameMode.TopDownGameMode_C' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:229][ 0]LogRedirectors: Resolved to '/Game/TopDownBP/Blueprints/TopDownGameMode.TopDownGameMode_C' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:229][ 0]LogRedirectors: String Asset Reference '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:230][ 0]LogRedirectors: Resolved to '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:230][ 0]LogRedirectors: String Asset Reference '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:230][ 0]LogRedirectors: Resolved to '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:230][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:230][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:230][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:230][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:231][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIPerceptionSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:231][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIPerceptionSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:231][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AISystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:231][ 0]LogRedirectors: Resolved to '/Script/AIModule.AISystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:232][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:232][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:233][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:233][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:233][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:233][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:234][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:234][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:234][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:234][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:234][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:235][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:235][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:235][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:235][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:235][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:235][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:236][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:236][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:236][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:236][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:238][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:239][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:240][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:240][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:240][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:240][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:240][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:241][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:241][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:241][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:241][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:241][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:241][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:242][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:242][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:242][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:242][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:242][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:242][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:243][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:243][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:243][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:244][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:244][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:244][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:244][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:247][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:247][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:250][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:250][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:251][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:251][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:261][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:262][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:264][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:264][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:268][ 0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:269][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:269][ 0]LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:269][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:271][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:280][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:281][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:285][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:285][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:286][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:286][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:291][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:291][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:294][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:294][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:298][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:299][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:302][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:302][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:304][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:305][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:310][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:310][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:314][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:314][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:316][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:316][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:317][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:317][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:319][ 0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:320][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:320][ 0]LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:321][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:321][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:322][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:322][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:326][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:327][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:327][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:327][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:328][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:328][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:328][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:328][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:328][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:329][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:329][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:329][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:329][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:330][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:330][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:330][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:330][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:330][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:331][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:331][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:331][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:331][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:331][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:331][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:331][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:332][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:332][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:332][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:332][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:332][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:332][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:332][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:332][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:333][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:333][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:333][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:333][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:333][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:333][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:333][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:333][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:334][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:334][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:334][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:334][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:334][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:334][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:335][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:335][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:335][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:335][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:336][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:336][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:336][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:336][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:337][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:337][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:337][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:338][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:338][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:338][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:338][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:339][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:339][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:339][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:340][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:340][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:340][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:340][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:341][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:341][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:341][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:342][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:342][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:342][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:342][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:343][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:343][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:343][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:343][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:344][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:344][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:344][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:344][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:345][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:345][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:345][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:346][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:346][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:346][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:346][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:347][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:347][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:347][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:347][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:348][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:348][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:348][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:348][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:349][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:349][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:349][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:349][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:349][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:350][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:350][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:350][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:351][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:351][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:351][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:351][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:352][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:352][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:352][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:352][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:352][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:352][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:353][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:353][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:353][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:353][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:354][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:354][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:354][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:354][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:354][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:355][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:355][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:355][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:355][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:355][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:355][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:356][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:356][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:356][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:356][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:356][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:357][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:357][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:357][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:357][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:357][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:358][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:358][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:358][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:358][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:359][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:359][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:360][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:360][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:360][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:360][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:361][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:361][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:361][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:361][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:362][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:362][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:362][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:362][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:362][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:363][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:363][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:363][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:363][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:364][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:364][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:364][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:365][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:365][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:365][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:366][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:366][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:366][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:367][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:367][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:367][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:367][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:368][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:368][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:368][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:369][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:369][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:369][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:369][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:370][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:370][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:370][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:370][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:371][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:372][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:372][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:373][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:373][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:373][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:374][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:374][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:374][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:375][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:375][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:375][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:376][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:376][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:376][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:377][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:377][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:377][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:378][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:378][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:378][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:378][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:378][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:379][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:379][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:379][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:379][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:379][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:380][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:380][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:380][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:380][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:381][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:381][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:381][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:381][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:381][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:381][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:381][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:382][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:382][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:382][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:382][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:382][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:382][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:382][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:382][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:383][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:383][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:383][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:383][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:383][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:383][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:384][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:384][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:384][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:384][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:385][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:385][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:385][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:385][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:386][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:386][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:386][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:386][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:386][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:387][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:387][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:387][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:388][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:388][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:388][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:389][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:389][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:389][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:390][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:390][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:390][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:390][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:391][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:391][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:391][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:391][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:391][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:392][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:392][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:392][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:393][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:393][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:393][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:394][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:394][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:394][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:394][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:395][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:395][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:395][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:395][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:396][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:398][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:398][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:399][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:399][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:400][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:400][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:400][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:400][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:401][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:401][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:401][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:401][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:402][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:402][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:402][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:402][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:403][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:403][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:403][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:403][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:403][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:403][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:404][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:404][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:404][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:404][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:404][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:405][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:405][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:405][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:405][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:405][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:405][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:405][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:406][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:406][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:406][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:406][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:406][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:406][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:406][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:407][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:407][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:407][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:407][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:407][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:407][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:407][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:407][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:408][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:408][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:408][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:408][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:408][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:409][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:409][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:409][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:410][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:410][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:410][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:410][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:411][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:411][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:411][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:411][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:411][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:412][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:412][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:413][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:413][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:413][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:413][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:414][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:414][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:414][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:415][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:415][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:415][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:415][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:416][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:416][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:417][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:417][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:417][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:417][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:418][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:418][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:418][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:418][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:419][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:419][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:419][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:419][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:419][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:420][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:420][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:420][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:420][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:421][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:421][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:421][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:421][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:422][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:422][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:422][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:422][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:423][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:423][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:423][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:424][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:424][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:424][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:425][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:425][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:425][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:425][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:426][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:426][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:426][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:426][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:427][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:427][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:428][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:428][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:428][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:428][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:428][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:428][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:429][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:429][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:429][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:429][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:429][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:429][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:430][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:430][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:430][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:430][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:430][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:430][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:430][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:431][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:431][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:431][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:431][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:431][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:432][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:432][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:432][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:432][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:432][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:432][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:433][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:433][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:433][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:433][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:434][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:434][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:434][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:434][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:434][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:435][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:435][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:435][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:435][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:436][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:436][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:436][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:438][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:439][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:439][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:440][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:440][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:441][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:441][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:441][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:441][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:442][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:443][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:443][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:443][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:443][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:444][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:444][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:444][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:444][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:445][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:445][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:445][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:446][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:446][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:446][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:446][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:446][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:447][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:447][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:447][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:448][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:448][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:448][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:448][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:448][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:449][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:449][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:449][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:449][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:450][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:450][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:450][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:450][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:451][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:451][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:451][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:451][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSounds/Master.Master' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:452][ 0]LogRedirectors: Resolved to '/Engine/EngineSounds/Master.Master' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:452][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:452][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:453][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:453][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:453][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:453][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:453][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:454][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:454][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:454][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:454][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:454][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:454][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:455][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:455][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:455][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:455][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:455][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:456][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:456][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:456][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:457][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:457][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:457][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:457][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:457][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:457][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:458][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:458][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:458][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:458][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:458][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:459][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:459][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:460][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:460][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:460][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:460][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:461][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:461][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:462][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:462][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:463][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:463][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:464][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:464][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:464][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:464][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:465][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:465][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:465][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:465][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:466][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:467][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:467][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:467][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:467][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:468][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:468][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:468][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:469][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:469][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:469][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:469][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:470][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:470][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:470][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:470][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:471][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:471][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:471][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:472][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:472][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:472][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:472][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:473][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:473][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:473][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:473][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:474][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:474][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:474][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:474][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:475][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:475][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:475][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:475][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:475][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:476][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:476][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:476][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:476][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:476][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:476][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:477][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:477][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:477][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:477][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:477][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:477][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:477][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:478][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:478][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:478][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:478][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:478][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:479][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:479][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:479][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:479][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:479][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:479][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:479][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:480][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:480][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:480][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:480][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:480][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:480][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:480][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:481][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:481][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:481][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:481][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:482][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:482][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:482][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:482][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:483][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:483][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:484][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:485][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:485][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:485][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:486][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:486][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:487][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:487][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:487][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:488][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:488][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:488][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:489][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:489][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:489][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:489][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:490][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:490][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:490][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:490][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:491][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:491][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:491][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:491][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:491][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:492][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:492][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:492][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:493][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:493][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:494][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:494][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:494][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:494][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:495][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:495][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:495][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:495][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:496][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:496][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:497][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:497][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:497][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:497][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:498][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:498][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:498][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:498][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:499][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:499][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:499][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:499][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:500][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:500][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:500][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:501][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:501][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/RobotoTiny.RobotoTiny' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:501][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:501][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:502][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:502][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:502][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:502][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:502][ 0]LogRedirectors: String Asset Reference '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: Resolved to '/Engine/EngineFonts/Roboto.Roboto' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: Resolved to '/Script/Engine.Console' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: Resolved to '/Script/Engine.GameViewportClient' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: Resolved to '/Script/Engine.LocalPlayer' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: String Asset Reference '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:503][ 0]LogRedirectors: Resolved to '/Script/Engine.WorldSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:504][ 0]LogRedirectors: String Asset Reference '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:504][ 0]LogRedirectors: Resolved to '/Script/Engine.NavigationSystem' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:504][ 0]LogRedirectors: String Asset Reference '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:504][ 0]LogRedirectors: Resolved to '/Script/Engine.AvoidanceManager' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:504][ 0]LogRedirectors: String Asset Reference '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:504][ 0]LogRedirectors: Resolved to '/Script/Engine.PhysicsCollisionHandler' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:504][ 0]LogRedirectors: String Asset Reference '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:504][ 0]LogRedirectors: Resolved to '/Script/Engine.GameUserSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:505][ 0]LogRedirectors: String Asset Reference '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:505][ 0]LogRedirectors: Resolved to '/Script/AIModule.AIController' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:505][ 0]LogRedirectors: String Asset Reference '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:505][ 0]LogRedirectors: Resolved to '/Script/Engine.LevelScriptActor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:505][ 0]LogRedirectors: String Asset Reference '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:505][ 0]LogRedirectors: Resolved to '/Script/Engine.Actor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:505][ 0]LogRedirectors: String Asset Reference '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:506][ 0]LogRedirectors: Resolved to '/Engine/EngineTireTypes/DefaultTireType.DefaultTireType' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:506][ 0]LogRedirectors: String Asset Reference '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:506][ 0]LogRedirectors: Resolved to '/Script/Engine.DefaultPawn' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:506][ 0]LogRedirectors: String Asset Reference '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:506][ 0]LogRedirectors: Resolved to '/Engine/EngineResources/DefaultTexture.DefaultTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:507][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:507][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:507][ 0]LogRedirectors: String Asset Reference '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:508][ 0]LogRedirectors: Resolved to '/Engine/EditorResources/BSPVertex.BSPVertex' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:508][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:508][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:508][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:509][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultBokeh.DefaultBokeh' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:509][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:509][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:509][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:510][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:510][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:510][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:510][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:511][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:511][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:511][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:511][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:512][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:512][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:512][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:512][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:513][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:513][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:513][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:513][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:514][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:514][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:514][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:515][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:515][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:515][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:516][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:516][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:516][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:516][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:517][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:517][ 0]LogRedirectors: String Asset Reference '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:517][ 0]LogRedirectors: Resolved to '/Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:517][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:518][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:518][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:518][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:518][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:519][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:519][ 0]LogRedirectors: String Asset Reference '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:520][ 0]LogRedirectors: Resolved to '/Engine/EditorMaterials/GizmoMaterial.GizmoMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:520][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:521][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:521][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:522][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:523][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:523][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:524][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:524][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/MiniFont.MiniFont' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:524][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:524][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:525][ 0]LogRedirectors: String Asset Reference '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:525][ 0]LogRedirectors: Resolved to '/Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:533][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:535][ 0]LogSavePackage: Save=0.698423ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:535][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:535][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:574][ 0]LogSavePackage: Save=38.551197ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:574][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:575][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:576][ 0]LogSavePackage: Save=0.959541ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:577][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:577][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:580][ 0]LogSavePackage: Save=2.207607ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:580][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:581][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:582][ 0]LogSavePackage: Save=1.261317ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:582][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:583][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shadi MainFrameActions: Packaging (Android (ASTC)): ng/PowerToRoughness.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:586][ 0]LogSavePackage: Save=1.982931ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:586][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:587][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> J:/Unreal 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[2015.07.21-10.40.27:706][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:707][ 0]LogSavePackage: Save=1.189638ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:708][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:708][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:710][ 0]LogSavePackage: Save=1.130608ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:710][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:710][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:712][ 0]LogSavePackage: Save=1.287520ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:712][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:713][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaste MainFrameActions: Packaging (Android (ASTC)): r.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:715][ 0]LogSavePackage: Save=1.322757ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:715][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:716][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> J:/Unreal 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[2015.07.21-10.40.27:723][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:723][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:725][ 0]LogSavePackage: Save=1.090853ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:725][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:726][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:728][ 0]LogSavePackage: Save=1.098081ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:728][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:728][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:729][ 0]LogSavePackage: Save=0.238831ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:729][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:729][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Music.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:730][ 0]LogSavePackage: Save=0.312016ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:730][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Music.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:731][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/SFX.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:732][ 0]LogSavePackage: Save=0.651741ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:732][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/SFX.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:733][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Normal_Attack.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:734][ 0]LogSavePackage: Save=0.545125ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:734][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Normal_Attack.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:735][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Special_Attack_PSM.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:735][ 0]LogSavePackage: Save=0.408693ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:735][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:736][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:737][ 0]LogSavePackage: Save=0.892078ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:738][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:739][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Voice.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:740][ 0]LogSavePackage: Save=0.556871ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:740][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Voice.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:741][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:742][ 0]LogSavePackage: Save=1.074288ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:742][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:743][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:750][ 0]LogSavePackage: Save=6.602942ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:750][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:751][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineTireTypes/DefaultTireType.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:752][ 0]LogSavePackage: Save=0.404176ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:752][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineTireTypes/DefaultTireType.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:753][ 0]LogCook:Display: Cooking /Engine/EngineResources/AICON-Red -> J:/Unreal 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Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/AICON-Green.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:761][ 0]LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:763][ 0]LogSavePackage: Save=0.959842ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:763][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:763][ 0]LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial -> J:/Unreal 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:765][ 0]LogCook:Display: Cooking /Paper2D/PlaceholderTextures/DummySpriteTexture -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:767][ 0]LogSavePackage: Save=1.561287ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:767][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:768][ 0]LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:770][ 0]LogSavePackage: Save=1.179097ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:770][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:771][ 0]LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:772][ 0]LogSavePackage: Save=0.653247ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:772][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:773][ 0]LogCook:Display: Cooking /Paper2D/DummySprite -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:775][ 0]LogSavePackage: Save=1.718199ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:775][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:776][ 0]LogCook:Display: Cooking /LeapMotionController/LM_CapsuleMesh -> J:/Unreal 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0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:781][ 0]LogCook:Display: Cooking /LeapMotionController/LM_HandColor -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:782][ 0]LogSavePackage: Save=1.215539ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:782][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:783][ 0]LogCook:Display: Cooking 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[2015.07.21-10.40.27:972][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:973][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:976][ 0]LogSavePackage: Save=2.972890ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:976][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:977][ 0]LogCook:Display: Cooking 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UE4Editor-Cmd: [2015.07.21-10.40.27:980][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:981][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:982][ 0]LogSavePackage: Save=1.129704ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:982][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.27:983][ 0]LogCook:Display: 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:079][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:080][ 0]LogSavePackage: Save=1.017969ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:081][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:083][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset MainFrameActions: Packaging 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Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:098][ 0]LogSavePackage: Save=0.869189ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:098][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:536][ 0]LogRedirectors: String Asset Reference '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:536][ 0]LogRedirectors: Resolved to '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:537][ 0]LogRedirectors: String Asset Reference '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:537][ 0]LogRedirectors: Resolved to '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:538][ 0]LogCook:Display: Cooking /Game/TopDownBP/Blueprints/TopDownGameMode -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownGameMode.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:545][ 0]LogSavePackage: Save=5.867475ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:545][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownGameMode.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.28:568][ 0]LogCook:Display: 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Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Maps/TopDownExampleMap.umap' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:020][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:045][ 0]LogSavePackage: Save=23.857210ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:045][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:047][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Stars.uasset MainFrameActions: Packaging 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[2015.07.21-10.40.29:053][ 0]LogCook:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:079][ 0]LogSavePackage: Save=25.740150ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:079][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:087][ 0]LogCook:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:094][ 0]LogSavePackage: Save=6.981217ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:095][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:095][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:096][ 0]LogSavePackage: Save=0.350868ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:096][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:097][ 0]LogCook:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> J:/Unreal 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Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:102][ 0]LogCook:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:172][ 0]LogSavePackage: Save=69.780846ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:172][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:177][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin MainFrameActions: Packaging (Android (ASTC)): _occlusion_Mobile.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:178][ 0]LogSavePackage: Save=0.729444ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:178][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:179][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/EmptyActor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:180][ 0]LogSavePackage: Save=1.584477ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:180][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/EmptyActor.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:183][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:185][ 0]LogSavePackage: Save=1.582670ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:185][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:187][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:190][ 0]LogSavePackage: Save=1.311011ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:190][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:192][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/Mate MainFrameActions: Packaging (Android (ASTC)): rialLayers/ML_Plastic_Shiny_Beige.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:193][ 0]LogSavePackage: Save=0.764380ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:194][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:195][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:197][ 0]LogSavePackage: Save=1.551348ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:197][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:199][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/M_UE4Man_ChestLogo -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/M_UE4Man_ChestLogo.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:202][ 0]LogSavePackage: Save=2.866576ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:203][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/M_UE4Man_ChestLogo.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:205][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/M_UE4Man_Body -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/M_UE4Man_Body.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:210][ 0]LogSavePackage: Save=4.804330ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:210][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/M_UE4Man_Body.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:211][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/TopDownSkeletalMesh -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/TopDownSkeletalMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:212][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for TopDownSkeletalMesh. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:213][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/TopDownIdleRun -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/TopDownIdleRun.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:213][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for TopDownIdleRun. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:215][ 0]LogCook:Display: Cooking /Game/TopDownBP/Blueprints/TopDownController -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownController.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:241][ 0]LogSavePackage: Save=24.821569ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:241][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownController.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:245][ 0]LogCook:Display: Cooking /Game/TopDownBP/Blueprints/TopDownCharacter -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownCharacter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:257][ 0]LogSavePackage: Save=10.791371ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:257][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownCharacter.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:258][ 0]LogCook:Display: Cooking /Game/TopDownBP/Animations/TopDown_Walk -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Walk.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:259][ 0]LogSavePackage: Save=0.795100ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:259][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Walk.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:260][ 0]LogCook:Display: Cooking /Game/TopDownBP/Animations/TopDown_Run -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Run.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:262][ 0]LogSavePackage: Save=1.356488ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:262][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Run.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:264][ 0]LogCook:Display: Cooking /Game/TopDownBP/Animations/TopDown_IdleRun_2D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_IdleRun_2D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:265][ 0]LogSavePackage: Save=0.938459ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:265][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_IdleRun_2D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:267][ 0]LogCook:Display: Cooking /Game/TopDownBP/Animations/TopDown_Idle -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Idle.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:269][ 0]LogSavePackage: Save=2.003712ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:269][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Idle.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:271][ 0]LogCook:Display: Cooking /Game/TopDownBP/Animations/TopDown_AnimBP -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_AnimBP.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:280][ 0]LogSavePackage: Save=8.414204ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:280][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_AnimBP.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:283][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:283][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:283][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:284][ 0]LogUObjectGlobals:Warning: Failed to load 'J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:284][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:284][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:284][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:285][ 0]LogUObjectGlobals:Warning: Failed to load 'J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading J:/Unreal Projects/TopDownRaw/ MainFrameActions: Packaging (Android (ASTC)): Content/TopDownBP/TopDownOverview.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:285][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:286][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:286][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:287][ 0]LogUObjectGlobals:Warning: Failed to load 'J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading J:/Unreal Projects/TopDownRaw/ MainFrameActions: Packaging (Android (ASTC)): Content/TopDownBP/TopDownOverview.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:288][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:288][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:288][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:288][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:289][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/TopDownBP/TopDownOverview.TopDownOverview_C MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:289][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:289][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:290][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:290][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:290][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/TopDownBP/TopDownOverview.TopDownOverview_C MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:291][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:291][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by TopDownOverview MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:291][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:291][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:291][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by TopDownOverview MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:292][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:292][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:292][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by TopDownOverview MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:292][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:293][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:293][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by TopDownOverview MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:293][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:293][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/TopDownBP/TopDownOverview.TopDownOverview_C MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:293][ 0]LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:293][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by PackageMetaData MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:294][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:294][ 0]LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:294][ 0]LoadErrors: Info Failed to load /Script/IntroTutorials.EditorTutorial Referenced by PackageMetaData MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:294][ 0]LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:294][ 0]LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/TopDownBP/TopDownOverview.TopDownOverview_C MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:295][ 0]LogCook:Display: Cooking /Game/TopDownBP/TopDownOverview -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.40.29:296][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for TopDownOverview. Package will not be saved. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:271][ 0]LogTexture:Display: Building textures: T_Wood_Walnut_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:271][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:272][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:272][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:273][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:275][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:275][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:276][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:276][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:280][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:281][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:282][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:282][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Walnut_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Walnut_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:285][ 0]LogSavePackage: Save=2.963554ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:286][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Walnut_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:300][ 0]LogMaterial: Missing cached shader map for material M_Shelf, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:362][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Shelf -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Shelf.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:364][ 0]LogSavePackage: Save=1.959740ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:364][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Shelf.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:376][ 0]LogMaterial: Missing cached shader map for material M_Rock, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:386][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Rock -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Rock.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:389][ 0]LogSavePackage: Save=2.467219ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:389][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Rock.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:396][ 0]LogMaterial: Missing cached shader map for material M_Frame, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:409][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_PillarFrame300 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_PillarFrame300.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:411][ 0]LogSavePackage: Save=1.613089ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:411][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_PillarFrame300.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:415][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_PillarFrame -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_PillarFrame.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:417][ 0]LogSavePackage: Save=1.473645ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:417][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_PillarFrame.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:425][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:451][ 0]LogMaterial: Missing cached shader map for material M_MaterialSphere_Plain, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:462][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_MatPreviewMesh_02 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_MatPreviewMesh_02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:465][ 0]LogSavePackage: Save=3.179496ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:466][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_MatPreviewMesh_02.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:480][ 0]LogMaterial: Missing cached shader map for material M_Lamp, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:501][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Lamp_Wall -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Lamp_Wall.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:503][ 0]LogSavePackage: Save=1.883543ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:504][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Lamp_Wall.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:513][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Lamp_Ceiling -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Lamp_Ceiling.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:516][ 0]LogSavePackage: Save=2.847602ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:516][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Lamp_Ceiling.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:527][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:542][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_GlassWindow -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_GlassWindow.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:544][ 0]LogSavePackage: Save=2.178092ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:545][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_GlassWindow.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:550][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_DoorFrame -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_DoorFrame.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:552][ 0]LogSavePackage: Save=1.736871ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:552][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_DoorFrame.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:566][ 0]LogMaterial: Missing cached shader map for material M_Door, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:582][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Door -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Door.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:584][ 0]LogSavePackage: Save=1.490511ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:584][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Door.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:590][ 0]LogMaterial: Missing cached shader map for material M_Chair, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:607][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Couch -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Couch.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:609][ 0]LogSavePackage: Save=1.423650ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:609][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Couch.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:614][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_CornerFrame -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_CornerFrame.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:617][ 0]LogSavePackage: Save=2.612385ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:617][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_CornerFrame.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:625][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Chair -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Chair.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:628][ 0]LogSavePackage: Save=2.083222ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:628][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Chair.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:639][ 0]LogMaterial: Missing cached shader map for material M_Bush, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:657][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Bush -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Bush.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:660][ 0]LogSavePackage: Save=2.238326ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:660][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Bush.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:666][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/MaterialSphere -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/MaterialSphere.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:669][ 0]LogSavePackage: Save=2.160322ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:669][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/MaterialSphere.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.14:675][ 0]LogMaterial: Missing cached shader map for material M_Spark, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.45:542][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Spark -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Spark.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.45:545][ 0]LogSavePackage: Save=2.594314ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.45:545][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Spark.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:449][ 0]LogTexture:Display: Building textures: T_Frame_M (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:450][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:450][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:450][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:450][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:451][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:451][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:452][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:452][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:454][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:454][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:454][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:455][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Frame_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Frame_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:458][ 0]LogSavePackage: Save=2.315427ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:458][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Frame_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.46:475][ 0]LogMaterial: Missing cached shader map for material M_smoke_subUV, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:163][ 0]LogTexture:Display: Building textures: ThumbnailTexture (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:164][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:165][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:176][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:176][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:177][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:177][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:177][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:177][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:177][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:178][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:178][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/P_Smoke -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Smoke.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:183][ 0]LogSavePackage: Save=4.393228ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.47:183][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Smoke.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:211][ 0]LogTexture:Display: Building textures: T_Metal_Aluminum_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:211][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:212][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:213][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:213][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:213][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:213][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:213][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:214][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Aluminum_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Aluminum_D.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:216][ 0]LogSavePackage: Save=2.154901ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:216][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Aluminum_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:226][ 0]LogMaterial: Missing cached shader map for material M_TableRound, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:241][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_TableRound -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_TableRound.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:242][ 0]LogSavePackage: Save=1.311011ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:242][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_TableRound.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:254][ 0]LogMaterial: Missing cached shader map for material M_StatueGlass, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:267][ 0]LogMaterial: Missing cached shader map for material M_Statue, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:288][ 0]LogRedirectors: String Asset Reference '/Game/MobileStarterContent/Props/SM_Statue.SM_Statue' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:288][ 0]LogRedirectors: Resolved to '/Game/MobileStarterContent/Props/SM_Statue.SM_Statue' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:288][ 0]LogRedirectors: String Asset Reference '/Game/MobileStarterContent/Props/SM_Statue.SM_Statue' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:289][ 0]LogRedirectors: Resolved to '/Game/MobileStarterContent/Props/SM_Statue.SM_Statue' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:291][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Statue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Statue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:299][ 0]LogSavePackage: Save=7.046270ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:300][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Statue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:305][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_Stairs -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Stairs.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:308][ 0]LogSavePackage: Save=1.842584ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:308][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Stairs.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:310][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_smoke_subUV -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_smoke_subUV.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:317][ 0]LogSavePackage: Save=6.088537ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:317][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_smoke_subUV.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.41.57:331][ 0]LogMaterial: Missing cached shader map for material M_radial_ramp, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.07:072][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_radial_ramp -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_radial_ramp.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.07:077][ 0]LogSavePackage: Save=3.129501ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.07:077][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_radial_ramp.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.07:080][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradie MainFrameActions: Packaging (Android (ASTC)): nt/RadialGradient.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.07:084][ 0]LogSavePackage: Save=3.624631ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.07:084][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.07:093][ 0]LogMaterial: Missing cached shader map for material M_Ground_Moss, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.14:228][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Ground_Moss -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Ground_Moss.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.14:232][ 0]LogSavePackage: Save=3.956224ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.14:232][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Ground_Moss.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:765][ 0]LogTexture:Display: Building textures: T_Perlin_Noise_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:767][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:767][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:767][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:768][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:768][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:768][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:768][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Perlin_Noise_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Perlin_Noise_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:771][ 0]LogSavePackage: Save=2.403370ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:772][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Perlin_Noise_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:782][ 0]LogMaterial: Missing cached shader map for material M_Basic_Wall, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:796][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Trim_90_Out -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim_90_Out.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:800][ 0]LogSavePackage: Save=2.593712ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:800][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim_90_Out.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:804][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Trim_90_In -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim_90_In.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:807][ 0]LogSavePackage: Save=2.298260ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:807][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim_90_In.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:813][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Trim -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:815][ 0]LogSavePackage: Save=1.940465ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:816][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:824][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Torus -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Torus.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:827][ 0]LogSavePackage: Save=2.563293ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:828][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Torus.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:836][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Sphere -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Sphere.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:839][ 0]LogSavePackage: Save=2.595820ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:839][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Sphere.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:844][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_QuadPyramid -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_QuadPyramid.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:846][ 0]LogSavePackage: Save=2.345845ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:847][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_QuadPyramid.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:853][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Plane -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Plane.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:855][ 0]LogSavePackage: Save=2.231098ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:856][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Plane.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:863][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Pipe_90 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe_90.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:867][ 0]LogSavePackage: Save=2.652742ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:867][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe_90.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:878][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Pipe_180 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe_180.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:884][ 0]LogSavePackage: Save=4.764876ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:884][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe_180.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:897][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Pipe -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:900][ 0]LogSavePackage: Save=2.515708ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:900][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:911][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_NarrowCapsule -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_NarrowCapsule.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:916][ 0]LogSavePackage: Save=3.920986ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:916][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_NarrowCapsule.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:929][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Cylinder -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cylinder.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:931][ 0]LogSavePackage: Save=2.087137ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:931][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cylinder.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:937][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Cube -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:941][ 0]LogSavePackage: Save=3.113840ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:941][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cube.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:950][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Cone -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cone.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:952][ 0]LogSavePackage: Save=1.843788ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:952][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cone.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:955][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_TableRound -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_TableRound.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:959][ 0]LogSavePackage: Save=4.032120ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:959][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_TableRound.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:961][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_StatueGlass -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_StatueGlass. MainFrameActions: Packaging (Android (ASTC)): uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:967][ 0]LogSavePackage: Save=4.745601ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:967][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_StatueGlass.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:971][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_Statue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Statue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:976][ 0]LogSavePackage: Save=4.387806ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:976][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Statue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:979][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_Shelf -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Shelf.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:983][ 0]LogSavePackage: Save=4.269144ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:984][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Shelf.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:986][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_Rock -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Rock.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:992][ 0]LogSavePackage: Save=5.062437ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.17:998][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Rock.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:004][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_MaterialSphere_Plain -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_MaterialSphere_Plain.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:007][ 0]LogSavePackage: Save=2.922895ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:007][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_MaterialSphere_Plain.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:010][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_MaterialSphere -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_MaterialSphere.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:014][ 0]LogSavePackage: Save=3.255391ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:014][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_MaterialSphere.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:018][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_Lamp -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Lamp.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:026][ 0]LogSavePackage: Save=6.873999ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:026][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Lamp.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:031][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_Frame -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Frame.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:035][ 0]LogSavePackage: Save=3.500547ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:035][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Frame.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:037][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_Door -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Door.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:049][ 0]LogSavePackage: Save=10.572117ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:049][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Door.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:053][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_Chair -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Chair.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:061][ 0]LogSavePackage: Save=6.679139ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:061][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Chair.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:063][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/Materials/M_Bush -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Bush.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:068][ 0]LogSavePackage: Save=4.152288ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:068][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Bush.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:078][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Props/SM_WindowFrame -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_WindowFrame.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:083][ 0]LogSavePackage: Save=3.625233ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:083][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_WindowFrame.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.18:087][ 0]LogMaterial: Missing cached shader map for material M_Radial_Gradient, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.19:991][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Radial_Gradient -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Radial_Gradient.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.19:994][ 0]LogSavePackage: Save=1.918178ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.19:994][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Radial_Gradient.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.20:024][ 0]LogMaterial: Missing cached shader map for material M_Metal_Gold, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.28:429][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Metal_Gold -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Gold.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.28:434][ 0]LogSavePackage: Save=5.142248ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.28:434][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Gold.uasset' LogD3D11RHI: InitD3DDevice MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.28:449][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Worn, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.32:245][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Wood_Floor_Walnut_Worn -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Floor_Wa MainFrameActions: Packaging (Android (ASTC)): lnut_Worn.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.32:248][ 0]LogSavePackage: Save=2.400960ms LogD3D11RHI: InitD3DDevice LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/TopDownBP/Maps/TopDownExampleMap' took 0.037 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.32:248][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:941][ 0]LogTexture:Display: Building textures: T_Chair_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:941][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:941][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:942][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:942][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:943][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:944][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:944][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:944][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:945][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:945][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:946][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:946][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Chair_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Chair_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:950][ 0]LogSavePackage: Save=3.063242ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:950][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Chair_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.46:957][ 0]LogMaterial: Missing cached shader map for material m_flare_01, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.48:281][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/m_flare_01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/m_flare_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.48:284][ 0]LogSavePackage: Save=2.372951ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.48:284][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/m_flare_01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:985][ 0]LogTexture:Display: Building textures: T_Checker_Noise_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:986][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:986][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:988][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:988][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:989][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:989][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:989][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:989][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:989][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:990][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Checker_Noise_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Checker_Noise_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:992][ 0]LogSavePackage: Save=1.186626ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:993][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Checker_Noise_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:998][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Explosion01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Explosion01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:999][ 0]LogSavePackage: Save=0.499347ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.49:999][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Explosion01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:010][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Collapse_Cue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse_Cue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:012][ 0]LogSavePackage: Save=0.874911ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:012][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:014][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Collapse02 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:015][ 0]LogSavePackage: Save=0.663185ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:015][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse02.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:017][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Collapse01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:018][ 0]LogSavePackage: Save=0.566207ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:018][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:023][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_Window_400x400 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Window_40 MainFrameActions: Packaging (Android (ASTC)): 0x400.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:025][ 0]LogSavePackage: Save=1.536591ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:025][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Window_400x400.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:031][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_Window_400x300 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Window_40 MainFrameActions: Packaging (Android (ASTC)): 0x300.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:033][ 0]LogSavePackage: Save=1.909444ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:034][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Window_400x300.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:038][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_Door_400x400 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Door_400x400.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:040][ 0]LogSavePackage: Save=1.259510ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:040][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Door_400x400.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:044][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_Door_400x300 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Door_400x300.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:047][ 0]LogSavePackage: Save=2.201884ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:047][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Door_400x300.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:053][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_500x500 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_500x500.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:055][ 0]LogSavePackage: Save=1.812767ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:055][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_500x500.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:059][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_400x400 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x400.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:061][ 0]LogSavePackage: Save=1.148678ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:061][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x400.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:064][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_400x300 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x300.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:067][ 0]LogSavePackage: Save=2.235013ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:067][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x300.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:072][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Wall_400x200 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x200.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:076][ 0]LogSavePackage: Save=2.390419ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:076][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x200.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:080][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Pillar_50x500 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:083][ 0]LogSavePackage: Save=1.985641ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:083][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:088][ 0]LogMaterial: Missing cached shader map for material M_Basic_Floor, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:099][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Architecture/Floor_400x400 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Floor_400x400.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:100][ 0]LogSavePackage: Save=1.116151ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:100][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Floor_400x400.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:103][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:105][ 0]LogSavePackage: Save=1.318540ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:105][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:109][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:111][ 0]LogSavePackage: Save=1.587489ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:112][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:114][ 0]LogCook:Display: Cooking /Game/TopDownBP/Meshes/CubeMesh -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Meshes/CubeMesh.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:117][ 0]LogSavePackage: Save=2.476254ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:117][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Meshes/CubeMesh.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:119][ 0]LogCook:Display: Cooking /Game/TopDownBP/Meshes/CubeMaterial -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Meshes/CubeMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:122][ 0]LogSavePackage: Save=2.345845ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:122][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Meshes/CubeMaterial.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:144][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_Mannequin__normals -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin__normals.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:150][ 0]LogSavePackage: Save=4.885647ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:150][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin__normals.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:960][ 0]LogTexture:Display: Building textures: T_Burst_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:960][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:961][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:961][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:962][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:963][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:963][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:963][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:963][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:964][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:964][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Burst_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Burst_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:966][ 0]LogSavePackage: Save=1.292941ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.42.50:966][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Burst_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:649][ 0]LogTexture:Display: Building textures: T_Rock_Slate_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:649][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:650][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:651][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:651][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:651][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:652][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:652][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:652][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:653][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:653][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:654][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:655][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Slate_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Slate_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:658][ 0]LogSavePackage: Save=2.677137ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:658][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Slate_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:666][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Wedge_B -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Wedge_B.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:668][ 0]LogSavePackage: Save=1.360705ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:668][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Wedge_B.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:672][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Wedge_A -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Wedge_A.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:674][ 0]LogSavePackage: Save=1.864268ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:674][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Wedge_A.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:680][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_Tube -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Tube.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:683][ 0]LogSavePackage: Save=1.623028ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:683][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Tube.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:687][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_TriPyramid -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_TriPyramid.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:690][ 0]LogSavePackage: Save=2.264830ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:690][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_TriPyramid.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.42:697][ 0]LogMaterial: Missing cached shader map for material M_Fire_SubUV, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.44:378][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Fire_SubUV -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Fire_SubUV.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.44:381][ 0]LogSavePackage: Save=3.195157ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.44:382][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Fire_SubUV.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.44:394][ 0]LogMaterial: Missing cached shader map for material M_Brick_Cut_Stone, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:871][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Brick_Cut_Stone -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Cut_Stone.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:874][ 0]LogSavePackage: Save=2.922895ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:875][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Cut_Stone.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:877][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:878][ 0]LogSavePackage: Save=0.624033ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:878][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:880][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:881][ 0]LogSavePackage: Save=0.614094ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:881][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:884][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:885][ 0]LogSavePackage: Save=0.604758ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.50:885][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:326][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Beveled, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:335][ 0]LogMaterial: Missing cached shader map for material M_Brick_Hewn_Stone, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:347][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_Old, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:356][ 0]LogMaterial: Missing cached shader map for material M_Brick_Clay_New, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:368][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Smooth, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:383][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Rough, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:401][ 0]LogMaterial: Missing cached shader map for material M_Ceramic_Tile_Checker, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:430][ 0]LogMaterial: Missing cached shader map for material M_CobbleStone_Pebble, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:464][ 0]LogMaterial: Missing cached shader map for material M_Dust_Particle, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:538][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Tiles, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:554][ 0]LogMaterial: Missing cached shader map for material M_Ground_Grass, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:586][ 0]LogMaterial: Missing cached shader map for material M_Metal_Brushed_Nickel, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:617][ 0]LogMaterial: Missing cached shader map for material M_Ground_Gravel, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:644][ 0]LogMaterial: Missing cached shader map for material M_Metal_Chrome, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:668][ 0]LogMaterial: Missing cached shader map for material M_Metal_Burnished_Steel, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:695][ 0]LogMaterial: Missing cached shader map for material M_Metal_Rust, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:712][ 0]LogMaterial: Missing cached shader map for material M_Metal_Copper, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:738][ 0]LogMaterial: Missing cached shader map for material M_Metal_Steel, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:761][ 0]LogMaterial: Missing cached shader map for material M_Rock_Marble_Polished, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:791][ 0]LogMaterial: Missing cached shader map for material M_Rock_Basalt, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:806][ 0]LogMaterial: Missing cached shader map for material M_Rock_Slate, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:822][ 0]LogMaterial: Missing cached shader map for material M_Rock_Sandstone, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:848][ 0]LogMaterial: Missing cached shader map for material M_Tech_Checker_Dot, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:866][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:880][ 0]LogMaterial: Missing cached shader map for material M_Tech_Panel, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:897][ 0]LogMaterial: Missing cached shader map for material M_Tech_Hex_Tile_Pulse, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:914][ 0]LogMaterial: Missing cached shader map for material M_Water_Lake, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:932][ 0]LogMaterial: Missing cached shader map for material M_Wood_Floor_Walnut_Polished, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:952][ 0]LogMaterial: Missing cached shader map for material M_Water_Ocean, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.51:972][ 0]LogMaterial: Missing cached shader map for material M_Wood_Oak, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:000][ 0]LogMaterial: Missing cached shader map for material M_Wood_Walnut, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:033][ 0]LogMaterial: Missing cached shader map for material M_Wood_Pine, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:092][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Grime, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:108][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Poured, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:135][ 0]LogMaterial: Missing cached shader map for material M_Concrete_Panels, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:158][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:158][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:158][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:159][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:159][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:159][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:159][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:160][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.43.52:160][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:791][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_5 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:791][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_6 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:792][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:792][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:794][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:794][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:794][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:794][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:795][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:795][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:795][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:795][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:796][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:796][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_1 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:796][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:796][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:797][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_2 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:797][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_3 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:797][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:797][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:797][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:797][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:798][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:798][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:798][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:799][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:799][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:799][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:802][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:802][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:802][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:802][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:802][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:804][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_4 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:805][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_5 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:806][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:806][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:806][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:806][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:807][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:807][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:807][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:807][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:807][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:807][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:808][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:809][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_6 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:809][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:809][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:809][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:810][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_1 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:810][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:810][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:810][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:810][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:811][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:811][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:811][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:811][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_2 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:811][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:812][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:812][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:812][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:812][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:813][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:813][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:813][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:813][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:813][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:814][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:814][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:814][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:815][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:815][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:815][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:815][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_3 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:816][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:816][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:816][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:816][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:817][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:817][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:817][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:817][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:817][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:818][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:818][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:819][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:819][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:819][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_4 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:821][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:821][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:821][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:822][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:822][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:822][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:822][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:822][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:823][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:823][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.19:823][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Maps/StarterMap -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Maps/StarterMap.umap MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.20:154][ 0]LogSavePackage: Save=330.163086ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.45.20:154][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Maps/StarterMap.umap' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:945][ 0]LogTexture:Display: Building textures: T_Wood_Pine_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:945][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:946][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:948][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:948][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:948][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:949][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:950][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:950][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:951][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:951][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:952][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:952][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Pine_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Pine_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:955][ 0]LogSavePackage: Save=2.402767ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:955][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Pine_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:957][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent_AutoActivate -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:963][ 0]LogSavePackage: Save=5.224468ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:964][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:965][ 0]LogCook:Display: Cooking /Engine/EditorResources/AudioIcons/S_AudioComponent -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:970][ 0]LogSavePackage: Save=4.454667ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:971][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:978][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Shapes/Shape_WideCapsule -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_WideCapsule.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:981][ 0]LogSavePackage: Save=2.013952ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:981][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_WideCapsule.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.46.09:986][ 0]LogMaterial: Missing cached shader map for material M_explosion_subUV, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:161][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_explosion_subUV -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_ MainFrameActions: Packaging (Android (ASTC)): explosion_subUV.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:163][ 0]LogSavePackage: Save=1.322456ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:163][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_explosion_subUV.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:165][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Brick_Clay_New -> J:/Unreal 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[2015.07.21-10.47.12:171][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_Beveled.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:173][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Basic_Wall -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Basic_Wall.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:175][ 0]LogSavePackage: Save=1.550746ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:175][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Basic_Wall.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:176][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Basic_Floor -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Basic_Floor.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:178][ 0]LogSavePackage: Save=1.509184ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:178][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Basic_Floor.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:180][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Blueprints/Blueprint_WallSconce -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_WallSconce.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:188][ 0]LogSavePackage: Save=7.974188ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:188][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_WallSconce.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:190][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Blueprints/Blueprint_Effect_Sparks -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Sparks.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:194][ 0]LogSavePackage: Save=4.028505ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:195][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Sparks.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:197][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Blueprints/Blueprint_Effect_Smoke -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Smoke.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:201][ 0]LogSavePackage: Save=3.810757ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:201][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Smoke.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:203][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Blueprints/Blueprint_Effect_Fire -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect MainFrameActions: Packaging (Android (ASTC)): _Fire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:207][ 0]LogSavePackage: Save=3.841778ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:207][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Fire.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:269][ 0]LogMaterial: Missing cached shader map for material M_Burst, compiling. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:279][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Blueprints/Blueprint_Effect_Explosion -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_E MainFrameActions: Packaging (Android (ASTC)): ffect_Explosion.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:282][ 0]LogSavePackage: Save=3.473140ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:283][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Explosion.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:284][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Blueprints/Blueprint_CeilingLight -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Ceili MainFrameActions: Packaging (Android (ASTC)): ngLight.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:292][ 0]LogSavePackage: Save=7.887149ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:292][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_CeilingLight.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:299][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Steam01_Cue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Steam01_Cue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:300][ 0]LogSavePackage: Save=0.454171ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:300][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Steam01_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:301][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Steam01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Steam01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:302][ 0]LogSavePackage: Save=0.377974ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:302][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Steam01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:304][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Starter_Wind06 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Wind06.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:305][ 0]LogSavePackage: Save=0.535488ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:305][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Wind06.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:308][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Starter_Wind05 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Wind05.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:309][ 0]LogSavePackage: Save=0.579760ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:309][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Wind05.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:311][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Starter_Music_Cue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Music_Cue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:311][ 0]LogSavePackage: Save=0.575243ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:312][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Music_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:313][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Starter_Music01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Music01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:314][ 0]LogSavePackage: Save=0.784559ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:315][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Music01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:317][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Starter_Birds01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Birds01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:318][ 0]LogSavePackage: Save=0.455074ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:318][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Birds01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:319][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Starter_Background_Cue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Background_Cue.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:321][ 0]LogSavePackage: Save=0.955927ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:321][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Background_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:323][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Smoke01_Cue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Smoke01_Cue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:323][ 0]LogSavePackage: Save=0.426764ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:324][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Smoke01_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:325][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Smoke01 -> J:/Unreal 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saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light02_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:333][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Light02 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:334][ 0]LogSavePackage: Save=0.321353ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:334][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light02.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:340][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Light01_Cue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light01_Cue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:341][ 0]LogSavePackage: Save=0.702338ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:341][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light01_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:344][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Light01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:345][ 0]LogSavePackage: Save=0.638489ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:345][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:347][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Fire_Sparks01_Cue -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire_Sparks01_Cue.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:348][ 0]LogSavePackage: Save=0.919786ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:349][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire_Sparks01_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:351][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Fire_Sparks01 -> J:/Unreal 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0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire01_Cue.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:358][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Fire01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:359][ 0]LogSavePackage: Save=0.475253ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:359][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:360][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Explosion_Cue -> J:/Unreal 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:611][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Audio/Explosion02 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Explosion02.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:612][ 0]LogSavePackage: Save=0.554763ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:612][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Explosion02.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:615][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:617][ 0]LogSavePackage: Save=0.920087ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:617][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:619][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:621][ 0]LogSavePackage: Save=0.792690ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:621][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:624][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:625][ 0]LogSavePackage: Save=0.610480ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:625][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:626][ 0]LogRedirectors: String Asset Reference '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:665][ 0]LogRedirectors: Resolved to '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:665][ 0]LogRedirectors: String Asset Reference '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:665][ 0]LogRedirectors: Resolved to '/Game/TopDownBP/Character/Mesh/SK_Mannequin.SK_Mannequin' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:666][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Mesh/UE4_Mannequin_Skeleton -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Mesh/UE4_Mannequin_Skeleton.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:667][ 0]LogSavePackage: Save=0.467121ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:667][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.12:690][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:383][ 0]LogTexture:Display: Building textures: T_Spark_Core (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:383][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:383][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:384][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:385][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Spark_Core -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Spark_Core.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:387][ 0]LogSavePackage: Save=1.715488ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.13:387][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Spark_Core.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:880][ 0]LogTexture:Display: Building textures: T_RockMesh_M (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:880][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:880][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:882][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:882][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:882][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:882][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:882][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_RockMesh_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_RockMesh_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:884][ 0]LogSavePackage: Save=1.275473ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.16:884][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_RockMesh_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:414][ 0]LogTexture:Display: Building textures: T_Wood_Oak_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:415][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:415][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:415][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:415][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:416][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:416][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:417][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Oak_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Oak_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:419][ 0]LogSavePackage: Save=0.969480ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.18:419][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Oak_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.19:777][ 0]LogTexture:Display: Building textures: T_Metal_Steel_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.19:778][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.19:781][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Steel_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Steel_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.19:783][ 0]LogSavePackage: Save=1.156208ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.19:783][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Steel_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.22:149][ 0]LogTexture:Display: Building textures: T_Lamp_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.22:149][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.22:152][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Lamp_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Lamp_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.22:154][ 0]LogSavePackage: Save=1.353176ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.22:154][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Lamp_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:087][ 0]LogTexture:Display: Building textures: T_MacroVariation (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:088][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:088][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:088][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:088][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:088][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:089][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:090][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_MacroVariation -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_MacroVariation.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:091][ 0]LogSavePackage: Save=1.110128ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:091][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_MacroVariation.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:097][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Glass -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Glass.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:098][ 0]LogSavePackage: Save=1.546830ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:098][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Glass.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:105][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Concrete_Tiles -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Tiles.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:107][ 0]LogSavePackage: Save=1.834753ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:107][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal 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MainFrameActions: Packaging (Android (ASTC)): uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:145][ 0]LogSavePackage: Save=1.613691ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:145][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Rough.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:155][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_CobbleStone_Pebble -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Pebble.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:159][ 0]LogSavePackage: Save=2.922293ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:159][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Pebble.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:169][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Ceramic_Tile_Checker -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Ceramic_Tile_Checker.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:173][ 0]LogSavePackage: Save=3.227684ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:173][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Ceramic_Tile_Checker.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:179][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Brick_Hewn_Stone -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Hewn_Stone.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:181][ 0]LogSavePackage: Save=1.755243ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:181][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Hewn_Stone.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:187][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Brick_Clay_Old -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_Old.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:189][ 0]LogSavePackage: Save=1.918479ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:189][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_Old.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:192][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:192][ 0]LogSavePackage: Save=0.581868ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:193][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:195][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4_LOGO_CARD -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_LOGO_CARD.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:195][ 0]LogSavePackage: Save=0.626141ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.39:196][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_LOGO_CARD.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.45:177][ 0]LogTexture:Display: Building textures: T_Wood_Floor_Walnut_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.45:177][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.45:180][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Floor_Walnut_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_ MainFrameActions: Packaging (Android (ASTC)): M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.45:182][ 0]LogSavePackage: Save=0.857443ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.45:182][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.46:333][ 0]LogTexture:Display: Building textures: T_Fire_SubUV (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.46:333][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.46:335][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Fire_SubUV -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Fire_SubUV.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.46:337][ 0]LogSavePackage: Save=1.336009ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.47.46:338][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Fire_SubUV.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:439][ 0]LogTexture:Display: Building textures: T_Ground_Moss_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:439][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:439][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:440][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:440][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:440][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:441][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:441][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:441][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:442][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:442][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:442][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:443][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ground_Moss_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Moss_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:446][ 0]LogSavePackage: Save=2.467219ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:446][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Moss_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:454][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Rock_Marble_Polished -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Marble_Pol MainFrameActions: Packaging (Android (ASTC)): ished.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:457][ 0]LogSavePackage: Save=3.103600ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:457][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Marble_Polished.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:466][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Rock_Basalt -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Basalt.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:468][ 0]LogSavePackage: Save=2.056718ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:468][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Basalt.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:474][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Metal_Steel -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Steel.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:478][ 0]LogSavePackage: Save=2.913559ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:478][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Steel.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:483][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Metal_Rust -> J:/Unreal 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[2015.07.21-10.48.19:494][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Copper.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:501][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Metal_Chrome -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Chrome.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:504][ 0]LogSavePackage: Save=3.137331ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:505][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Chrome.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:511][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Metal_Burnished_Steel -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Burnished_Steel.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:514][ 0]LogSavePackage: Save=2.532272ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:514][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Burnished_Steel.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.19:518][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Metal_Brushed_Nickel -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Brushed_N MainFrameActions: Packaging (Android (ASTC)): ickel.uasset MainFrameActions: Packaging 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.20:103][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Tech_Dot_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Dot_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.20:104][ 0]LogSavePackage: Save=0.880332ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.20:104][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Dot_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.51:886][ 0]LogTexture:Display: Building textures: T_Wood_Oak_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.51:886][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.51:889][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Oak_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Oak_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.51:891][ 0]LogSavePackage: Save=1.192951ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.48.51:891][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Oak_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:114][ 0]LogTexture:Display: Building textures: T_Rock_Sandstone_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:114][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:116][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Sandstone_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Sandstone_D.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:118][ 0]LogSavePackage: Save=1.194457ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:118][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Sandstone_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:665][ 0]LogTexture:Display: Building textures: ThumbnailTexture (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:666][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:667][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/P_Fire -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Fire.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:674][ 0]LogSavePackage: Save=6.722809ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:674][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Fire.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:679][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Dust_Particle -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Dust_Particle.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:681][ 0]LogSavePackage: Save=2.058224ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:682][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Dust_Particle.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:686][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/Materials/M_Burst -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Burst.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:688][ 0]LogSavePackage: Save=1.449852ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.04:688][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Burst.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.05:103][ 0]LogTexture:Display: Building textures: ThumbnailTexture (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.05:103][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.05:105][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/P_Sparks -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Sparks.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.05:111][ 0]LogSavePackage: Save=4.595014ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.05:111][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Sparks.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.09:437][ 0]LogTexture:Display: Building textures: T_Rock_Smooth_Granite_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.09:437][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.09:439][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Smooth_Granite_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Smooth_Gran MainFrameActions: Packaging (Android (ASTC)): ite_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.09:441][ 0]LogSavePackage: Save=1.464008ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.09:441][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Smooth_Granite_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.13:749][ 0]LogTexture:Display: Building textures: T_Concrete_Grime_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.13:749][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.13:751][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Grime_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Grime_D.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.13:753][ 0]LogSavePackage: Save=1.152895ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.13:753][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Grime_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.16:148][ 0]LogTexture:Display: Building textures: T_TableRound_M (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.16:148][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.16:151][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_TableRound_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_TableRound_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.16:153][ 0]LogSavePackage: Save=1.370041ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.16:153][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_TableRound_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.48:848][ 0]LogTexture:Display: Building textures: T_Rock_Sandstone_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.48:849][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.48:852][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Sandstone_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Sandstone_N.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.48:854][ 0]LogSavePackage: Save=1.388413ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.48:854][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Sandstone_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:710][ 0]LogTexture:Display: Building textures: T_CobbleStone_Smooth_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:710][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:713][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Smooth_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smoot MainFrameActions: Packaging (Android (ASTC)): h_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:715][ 0]LogSavePackage: Save=1.610981ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.53:715][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:190][ 0]LogTexture:Display: Building textures: T_Smoke_SubUV (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:190][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:190][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:193][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:193][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Smoke_SubUV -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Smoke_SubUV.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:194][ 0]LogSavePackage: Save=1.105008ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:194][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Smoke_SubUV.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:468][ 0]LogTexture:Display: Building textures: T_Gradinet_01 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:468][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:468][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:468][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:468][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:468][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:469][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:469][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:469][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:469][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Gradinet_01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Gradinet_01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:470][ 0]LogSavePackage: Save=0.585181ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:470][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Gradinet_01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:473][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:473][ 0]LogSavePackage: Save=0.319847ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:473][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:476][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:477][ 0]LogSavePackage: Save=0.541210ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.49.55:477][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:316][ 0]LogTexture:Display: Building textures: T_Water_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:316][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:320][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:320][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Water_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Water_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:321][ 0]LogSavePackage: Save=0.910751ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.15:321][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Water_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:702][ 0]LogTexture:Display: Building textures: T_Concrete_Poured_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:702][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:703][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:704][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:705][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:705][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:705][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:706][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:706][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:706][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:706][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:707][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:707][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Poured_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Poured_N.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:709][ 0]LogSavePackage: Save=1.444130ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.50.47:709][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Poured_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:283][ 0]LogTexture:Display: Building textures: T_Brick_Cut_Stone_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:284][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:284][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:284][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:284][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:286][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:286][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:286][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Cut_Stone_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Cut_Stone_D.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:288][ 0]LogSavePackage: Save=1.798913ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.04:289][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Cut_Stone_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:370][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Old_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:370][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:371][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:371][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:371][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:371][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:372][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:372][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:372][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:373][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:373][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:373][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:374][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_Old_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Old_N.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:377][ 0]LogSavePackage: Save=2.365121ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.37:377][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Old_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:051][ 0]LogTexture:Display: Building textures: T_Concrete_Tiles_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:051][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:052][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:052][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:053][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:054][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:054][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:054][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:054][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:055][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:055][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:055][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:055][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Tiles_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_M.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:057][ 0]LogSavePackage: Save=0.928219ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:057][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:346][ 0]LogRedirectors: String Asset Reference '/Game/MobileStarterContent/Props/SM_Statue.SM_Statue' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:346][ 0]LogRedirectors: Resolved to '/Game/MobileStarterContent/Props/SM_Statue.SM_Statue' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:346][ 0]LogRedirectors: String Asset Reference '/Game/MobileStarterContent/Props/SM_Statue.SM_Statue' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:347][ 0]LogRedirectors: Resolved to '/Game/MobileStarterContent/Props/SM_Statue.SM_Statue' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:347][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.39:347][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:563][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_1 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:563][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_2 (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:563][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:564][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:565][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:566][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:567][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_1 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:567][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:568][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_2 (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:568][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:569][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:570][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Maps/Minimal_Default -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Maps/Minimal_Default.umap MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:599][ 0]LogSavePackage: Save=27.904388ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.43:599][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Maps/Minimal_Default.umap' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:035][ 0]LogTexture:Display: Building textures: T_CobbleStone_Rough_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:036][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:036][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:036][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:036][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:037][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:037][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:038][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Rough_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Rough_ MainFrameActions: Packaging (Android (ASTC)): D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:040][ 0]LogSavePackage: Save=1.284809ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.48:040][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Rough_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:317][ 0]LogTexture:Display: Building textures: T_Shelf_M (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:320][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Shelf_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Shelf_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:322][ 0]LogSavePackage: Save=0.973997ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.51.50:322][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Shelf_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:764][ 0]LogTexture:Display: Building textures: T_Concrete_Poured_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:764][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:767][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:767][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Poured_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Poured_D.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:768][ 0]LogSavePackage: Save=0.944783ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.01:768][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Poured_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:319][ 0]LogTexture:Display: Building textures: ThumbnailTexture (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:320][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:320][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:320][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:320][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:320][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:320][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:320][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:320][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/P_Explosion -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Explosion.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:326][ 0]LogSavePackage: Save=5.487393ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.02:326][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Explosion.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:674][ 0]LogTexture:Display: Building textures: T_Detail_Rocky_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:675][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:675][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:675][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:676][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:676][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:676][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:677][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:677][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:677][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:678][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:678][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Detail_Rocky_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Detail_Rocky_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:680][ 0]LogSavePackage: Save=1.389316ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.10:680][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Detail_Rocky_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:934][ 0]LogTexture:Display: Building textures: T_Rock_Marble_Polished_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:934][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:934][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:935][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:935][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:935][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:935][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:935][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:936][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:936][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:936][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:936][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:936][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Marble_Polished_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Marble_Polished_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:940][ 0]LogSavePackage: Save=1.724824ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.11:940][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Marble_Polished_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:875][ 0]LogTexture:Display: Building textures: T_Wood_Pine_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:877][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:877][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:877][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Pine_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Pine_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:879][ 0]LogSavePackage: Save=1.187530ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.18:879][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Pine_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:777][ 0]LogTexture:Display: Building textures: T_Door_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:777][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:777][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:778][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:778][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:783][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:785][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Door_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Door_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:786][ 0]LogSavePackage: Save=1.587790ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:787][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Door_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:796][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Rock_Slate -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Slate.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:798][ 0]LogSavePackage: Save=1.696815ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:798][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Slate.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:804][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Rock_Sandstone -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Sandstone.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:806][ 0]LogSavePackage: Save=2.275069ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:806][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Sandstone.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:808][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:809][ 0]LogSavePackage: Save=0.549040ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:809][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:812][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialL MainFrameActions: Packaging (Android (ASTC)): ayers/T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:813][ 0]LogSavePackage: Save=0.861358ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.26:813][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:515][ 0]LogTexture:Display: Building textures: T_Statue_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:515][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:516][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:516][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:516][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:516][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:516][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:516][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:517][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:517][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:517][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:517][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:518][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Statue_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Statue_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:519][ 0]LogSavePackage: Save=1.167953ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.27:519][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Statue_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:256][ 0]LogTexture:Display: Building textures: T_Tech_Hex_Tile_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:256][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:257][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:257][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:257][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:258][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:259][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:260][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:260][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:260][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:261][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:261][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Tech_Hex_Tile_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:262][ 0]LogSavePackage: Save=1.010741ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:262][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:514][ 0]LogTexture:Display: Building textures: T_Smoke_Tiled_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:514][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:514][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:515][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:515][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:515][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:515][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:516][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Smoke_Tiled_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Smoke_Tiled_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:517][ 0]LogSavePackage: Save=0.639393ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:517][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Smoke_Tiled_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:819][ 0]LogTexture:Display: Building textures: T_Single_Tile_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:819][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:821][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:821][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:821][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:821][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:822][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Single_Tile_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Single_Tile_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:823][ 0]LogSavePackage: Save=0.649934ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.31:823][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Single_Tile_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:955][ 0]LogTexture:Display: Building textures: T_RockMesh_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:955][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:956][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:956][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:956][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:957][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:957][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:957][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:958][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:958][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:959][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:959][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:959][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_RockMesh_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_RockMesh_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:961][ 0]LogSavePackage: Save=1.216141ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.49:961][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_RockMesh_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:316][ 0]LogTexture:Display: Building textures: T_Rock_Basalt_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:316][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:316][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:318][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:319][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:319][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Basalt_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Basalt_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:321][ 0]LogSavePackage: Save=1.344140ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.53:321][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Basalt_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:502][ 0]LogTexture:Display: Building textures: T_Statue_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:502][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:503][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:503][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:504][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:504][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:504][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:505][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:505][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:505][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:506][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:506][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Statue_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Statue_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:507][ 0]LogSavePackage: Save=0.923099ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.52.57:507][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Statue_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:719][ 0]LogTexture:Display: Building textures: T_Metal_Gold_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:719][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:719][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:719][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:720][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:720][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:720][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:720][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:721][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:721][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:721][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:722][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:722][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Gold_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Gold_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:724][ 0]LogSavePackage: Save=1.363415ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:724][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Gold_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:731][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Wood_Pine -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Pine.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:734][ 0]LogSavePackage: Save=2.460292ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:734][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Pine.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:739][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Wood_Oak -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Oak.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:743][ 0]LogSavePackage: Save=3.398148ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:743][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Oak.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:749][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Wood_Floor_Walnut_Polished -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Floo MainFrameActions: Packaging (Android (ASTC)): r_Walnut_Polished.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:751][ 0]LogSavePackage: Save=1.751328ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:751][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:758][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:758][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:758][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:758][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:758][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:760][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:760][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:760][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:760][ 0]LogRedirectors: Not Found! MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:760][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Water_Ocean -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Water_Ocean.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:764][ 0]LogSavePackage: Save=3.164136ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:764][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Water_Ocean.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:770][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Water_Lake -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Water_Lake.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:772][ 0]LogSavePackage: Save=2.508480ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:773][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Water_Lake.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:779][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Tech_Panel -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Panel.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:782][ 0]LogSavePackage: Save=2.181103ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:782][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Panel.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:788][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Tech_Hex_Tile_Pulse -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile_Pu MainFrameActions: Packaging (Android (ASTC)): lse.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:791][ 0]LogSavePackage: Save=2.288020ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:791][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:797][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Tech_Hex_Tile -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:799][ 0]LogSavePackage: Save=2.135927ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:799][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:808][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Tech_Checker_Dot -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Checker_Dot.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:812][ 0]LogSavePackage: Save=2.987648ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:812][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Checker_Dot.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:814][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Textures/UE4Man_Logo_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4Man_Logo_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:816][ 0]LogSavePackage: Save=1.209214ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.15:816][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4Man_Logo_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:360][ 0]LogTexture:Display: Building textures: T_TableRound_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:361][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:361][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:361][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:362][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:362][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:362][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:363][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:363][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:363][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:364][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:364][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:365][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_TableRound_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_TableRound_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:367][ 0]LogSavePackage: Save=1.529061ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:367][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_TableRound_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:624][ 0]LogTexture:Display: Building textures: T_Concrete_Tiles_Variation_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:624][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:625][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:625][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:625][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:625][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:625][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:626][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Tiles_Variation_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Ti MainFrameActions: Packaging (Android (ASTC)): les_Variation_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:627][ 0]LogSavePackage: Save=0.814375ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.24:627][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:446][ 0]LogTexture:Display: Building textures: T_Wood_Floor_Walnut_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:446][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:446][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:447][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:447][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:447][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:448][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:448][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:448][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:449][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:449][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:449][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:449][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Floor_Walnut_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_ MainFrameActions: Packaging (Android (ASTC)): N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:451][ 0]LogSavePackage: Save=1.677540ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.53.54:452][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:042][ 0]LogTexture:Display: Building textures: T_Explosion_SubUV (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:043][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:043][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:043][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:043][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:043][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:044][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:045][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Explosion_SubUV -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Explosion_SubUV.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:047][ 0]LogSavePackage: Save=1.340827ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.01:047][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Explosion_SubUV.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:519][ 0]LogTexture:Display: Building textures: T_Wood_Walnut_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:519][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:519][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:520][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:522][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Walnut_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Walnut_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:523][ 0]LogSavePackage: Save=0.874309ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.02:523][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Walnut_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.04:123][ 0]LogTexture:Display: Building textures: T_Wood_Floor_Walnut_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.04:123][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.04:126][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Wood_Floor_Walnut_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_ MainFrameActions: Packaging (Android (ASTC)): D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.04:128][ 0]LogSavePackage: Save=1.538398ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.04:129][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:283][ 0]LogTexture:Display: Building textures: T_Door_M (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:283][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:284][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:285][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:285][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Door_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Door_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:287][ 0]LogSavePackage: Save=1.150786ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.05:287][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Door_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:064][ 0]LogTexture:Display: Building textures: T_CobbleStone_Pebble_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:064][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:065][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:065][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:066][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:067][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:067][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:067][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:068][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:068][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Pebble_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:070][ 0]LogSavePackage: Save=1.653145ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.54.38:070][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:699][ 0]LogTexture:Display: Building textures: T_Brick_Hewn_Stone_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:699][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:700][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:700][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:700][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:701][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:701][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:702][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:702][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:702][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:703][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:703][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:703][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Hewn_Stone_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:705][ 0]LogSavePackage: Save=1.175784ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:705][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:710][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01 -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLay MainFrameActions: Packaging (Android (ASTC)): ers/T_ML_Aluminum01.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:711][ 0]LogSavePackage: Save=0.895391ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:712][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:974][ 0]LogTexture:Display: Building textures: T_Dust_Particle_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:974][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:974][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:974][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:975][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:975][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:975][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:975][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:975][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Dust_Particle_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Dust_Particle_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:976][ 0]LogSavePackage: Save=0.608071ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.10:976][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Dust_Particle_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:388][ 0]LogTexture:Display: Building textures: T_Brick_Cut_Stone_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:388][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:388][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:389][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:389][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:389][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:390][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:390][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:391][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:391][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:391][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:392][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:392][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Cut_Stone_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Cut_Stone_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:394][ 0]LogSavePackage: Save=1.456177ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.40:394][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Cut_Stone_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:131][ 0]LogTexture:Display: Building textures: T_Tech_Dot_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:131][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:131][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:132][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:132][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:132][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:132][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:133][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:133][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:133][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:134][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Tech_Dot_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Dot_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:135][ 0]LogSavePackage: Save=0.875513ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.42:135][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Dot_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:680][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Beveled_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:680][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:680][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:680][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:681][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:681][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:681][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:681][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:681][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:682][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:682][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:682][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:683][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_Beveled_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Bevele MainFrameActions: Packaging (Android (ASTC)): d_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:684][ 0]LogSavePackage: Save=1.120970ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.44:684][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:206][ 0]LogTexture:Display: Building textures: T_CobbleStone_Rough_N (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:206][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:206][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:206][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:206][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:207][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:207][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:207][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:207][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:208][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:208][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:208][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Rough_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Rough_ MainFrameActions: Packaging (Android (ASTC)): N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:209][ 0]LogSavePackage: Save=0.897499ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.55.50:210][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Rough_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:928][ 0]LogTexture:Display: Building textures: T_Concrete_Tiles_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:928][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:928][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:929][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:929][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:929][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:930][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:930][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:930][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:931][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:931][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:931][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:932][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Tiles_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:933][ 0]LogSavePackage: Save=1.525146ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.18:934][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:572][ 0]LogTexture:Display: Building textures: T_CobbleStone_Pebble_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:573][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:574][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:574][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:574][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:574][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Pebble_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebbl MainFrameActions: Packaging (Android (ASTC)): e_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:576][ 0]LogSavePackage: Save=1.004717ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.20:576][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:167][ 0]LogTexture:Display: Building textures: T_Metal_Copper_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:167][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:167][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:168][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:168][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:168][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:168][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:169][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:169][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:169][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:169][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:170][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:170][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Copper_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Copper_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:172][ 0]LogSavePackage: Save=1.211322ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.23:172][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Copper_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:894][ 0]LogTexture:Display: Building textures: T_Rock_Basalt_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:894][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:894][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:896][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:896][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:896][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:897][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:897][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:897][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:898][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Basalt_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Basalt_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:900][ 0]LogSavePackage: Save=1.796203ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.56.55:900][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Basalt_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:612][ 0]LogTexture:Display: Building textures: T_Ground_Grass_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:612][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:613][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:613][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:613][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:614][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:615][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:616][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:616][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:617][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:618][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:619][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:619][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ground_Grass_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Grass_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:621][ 0]LogSavePackage: Save=1.332093ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.28:621][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Grass_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:496][ 0]LogTexture:Display: Building textures: T_Lamp_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:497][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:497][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:497][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:498][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:498][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:499][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:499][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:499][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:500][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:500][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:500][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:500][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Lamp_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Lamp_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:503][ 0]LogSavePackage: Save=1.838367ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.57.40:503][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Lamp_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:107][ 0]LogTexture:Display: Building textures: T_Metal_Rust_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:107][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:107][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:108][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:108][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:109][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:109][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:109][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:110][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:110][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:111][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:111][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:111][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Rust_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Rust_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:113][ 0]LogSavePackage: Save=1.271557ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.13:113][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Rust_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:153][ 0]LogTexture:Display: Building textures: T_Bush_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:154][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:155][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:155][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:155][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Bush_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Bush_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:157][ 0]LogSavePackage: Save=1.112537ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.14:157][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Bush_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:190][ 0]LogTexture:Display: Building textures: T_Brick_Clay_New_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:191][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:192][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:193][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:193][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_New_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_M.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:194][ 0]LogSavePackage: Save=1.124885ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.31:194][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:013][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Old_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:013][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:014][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:014][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:014][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:015][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:015][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:016][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:016][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:017][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:018][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:018][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:018][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_Old_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Old_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:020][ 0]LogSavePackage: Save=1.541409ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.38:020][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Old_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:492][ 0]LogTexture:Display: Building textures: T_Tech_Panel_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:492][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:493][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:493][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:493][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:493][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:494][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:494][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:494][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:494][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:495][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:495][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:495][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Tech_Panel_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Panel_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:496][ 0]LogSavePackage: Save=0.857443ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.44:496][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Panel_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:193][ 0]LogTexture:Display: Building textures: T_Ceramic_Tile_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:193][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:195][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:195][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:196][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:196][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:196][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:197][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:197][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:197][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ceramic_Tile_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ceramic_Tile_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:199][ 0]LogSavePackage: Save=1.368234ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.48:199][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ceramic_Tile_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:570][ 0]LogTexture:Display: Building textures: T_Brick_Hewn_Stone_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:570][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:571][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:572][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:573][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Hewn_Stone_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_D. MainFrameActions: Packaging (Android (ASTC)): uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:575][ 0]LogSavePackage: Save=1.581465ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.50:575][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:790][ 0]LogTexture:Display: Building textures: T_Concrete_Tiles_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:790][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:792][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Tiles_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_D.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:794][ 0]LogSavePackage: Save=0.968877ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.51:794][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.55:915][ 0]LogTexture:Display: Building textures: T_Metal_Rust_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.55:915][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.55:918][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Rust_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Rust_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.55:920][ 0]LogSavePackage: Save=1.135728ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.58.55:920][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Rust_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:397][ 0]LogTexture:Display: Building textures: T_Concrete_Panels_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:398][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:399][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:399][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:400][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:400][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:400][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:400][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:401][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Panels_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Panels_N.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:402][ 0]LogSavePackage: Save=1.095973ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.28:402][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Panels_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:013][ 0]LogTexture:Display: Building textures: T_CobbleStone_Smooth_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:013][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:015][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:015][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:015][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:015][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:016][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:016][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Smooth_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:017][ 0]LogSavePackage: Save=1.056218ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.31:017][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:315][ 0]LogTexture:Display: Building textures: T_Concrete_Panels_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:316][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:316][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:316][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:316][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:316][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:317][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:318][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Concrete_Panels_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Panels_D.ua MainFrameActions: Packaging (Android (ASTC)): sset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:319][ 0]LogSavePackage: Save=1.005620ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.40:319][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Panels_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:591][ 0]LogTexture:Display: Building textures: T_Water_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:591][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:591][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:594][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Water_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Water_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:595][ 0]LogSavePackage: Save=0.890572ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.41:595][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Water_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:774][ 0]LogTexture:Display: Building textures: T_Tech_Panel_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:774][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:775][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:775][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:775][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:775][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:776][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:776][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:776][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:777][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:777][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:779][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:779][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Tech_Panel_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Panel_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:781][ 0]LogSavePackage: Save=1.045074ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.51:781][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Panel_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:103][ 0]LogTexture:Display: Building textures: T_Chair_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:104][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:104][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:104][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:104][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:104][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:105][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:105][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:106][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:106][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:106][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:106][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:106][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Chair_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Chair_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:108][ 0]LogSavePackage: Save=1.044171ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-10.59.55:108][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Chair_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:262][ 0]LogTexture:Display: Building textures: T_Brick_Clay_New_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:262][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:263][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:263][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:263][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:264][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:264][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:264][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:265][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:265][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:265][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:266][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:266][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_New_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_N.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:268][ 0]LogSavePackage: Save=1.235115ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.24:268][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:433][ 0]LogTexture:Display: Building textures: T_Tech_Hex_Tile_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:433][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:433][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:433][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:433][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:434][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:434][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:435][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Tech_Hex_Tile_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:436][ 0]LogSavePackage: Save=0.941772ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.28:437][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:290][ 0]LogTexture:Display: Building textures: T_Ground_Gravel_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:291][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:291][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:291][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:291][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:292][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:292][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:292][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:292][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:292][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:293][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:296][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:297][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ground_Gravel_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Gravel_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:299][ 0]LogSavePackage: Save=2.060332ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.48:300][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Gravel_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:844][ 0]LogTexture:Display: Building textures: T_ground_Moss_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:844][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:844][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:844][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:845][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:845][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:845][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:845][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:845][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:846][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:846][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:846][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:846][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_ground_Moss_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_ground_Moss_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:848][ 0]LogSavePackage: Save=1.103201ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:848][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_ground_Moss_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:857][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Particles/P_Ambient_Dust -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Ambient_Dust.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:863][ 0]LogSavePackage: Save=5.939456ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:863][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Ambient_Dust.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:870][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Materials/M_Wood_Walnut -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Walnut.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:873][ 0]LogSavePackage: Save=2.425958ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:873][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Walnut.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:875][ 0]LogCook:Display: Cooking /Game/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:877][ 0]LogSavePackage: Save=1.135427ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.58:877][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:993][ 0]LogTexture:Display: Building textures: T_CobbleStone_Pebble_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:993][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:994][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:994][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:994][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:994][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:994][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:995][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:995][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:995][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:995][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:995][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:996][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Pebble_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:997][ 0]LogSavePackage: Save=1.315529ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.00.59:998][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:059][ 0]LogTexture:Display: Building textures: T_Shelf_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:059][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:059][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:060][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:060][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:060][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:061][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:061][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:062][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:062][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:063][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:063][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:063][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Shelf_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Shelf_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:066][ 0]LogSavePackage: Save=1.783854ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.09:066][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Shelf_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:129][ 0]LogTexture:Display: Building textures: T_Brick_Hewn_Stone_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:129][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:129][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:129][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:129][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:129][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:130][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:131][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Hewn_Stone_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_M. MainFrameActions: Packaging (Android (ASTC)): uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:133][ 0]LogSavePackage: Save=1.575442ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.12:133][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:486][ 0]LogTexture:Display: Building textures: T_Frame_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:486][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... 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MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:489][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:489][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:489][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:490][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:490][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Frame_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Frame_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:491][ 0]LogSavePackage: Save=1.139041ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.20:491][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Frame_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:121][ 0]LogTexture:Display: Building textures: T_Metal_Steel_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:121][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:121][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:122][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:122][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:122][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:122][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:123][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:123][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:124][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:124][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:124][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:125][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Steel_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Steel_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:126][ 0]LogSavePackage: Save=0.734865ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.53:126][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Steel_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:169][ 0]LogTexture:Display: Building textures: T_Bush_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:169][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:170][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:170][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:170][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:170][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:171][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:171][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:171][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:172][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:172][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Bush_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Bush_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:174][ 0]LogSavePackage: Save=1.059832ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.01.55:174][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Bush_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:591][ 0]LogTexture:Display: Building textures: T_Rock_Slate_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:592][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:593][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:594][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Rock_Slate_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Slate_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:596][ 0]LogSavePackage: Save=1.469730ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.16:596][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Slate_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:151][ 0]LogTexture:Display: Building textures: T_Ground_Grass_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:152][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:152][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:152][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:152][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:152][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:153][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:154][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ground_Grass_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Grass_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:155][ 0]LogSavePackage: Save=0.821603ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.02.41:155][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Grass_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:452][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Beveled_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:452][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:453][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:453][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:453][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:454][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:454][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:454][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:455][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:455][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:456][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:456][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:456][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_Beveled_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Bevele MainFrameActions: Packaging (Android (ASTC)): d_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:459][ 0]LogSavePackage: Save=2.419332ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.13:459][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:261][ 0]LogTexture:Display: Building textures: T_CobbleStone_Smooth_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:262][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:262][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:263][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:263][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:264][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:264][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:265][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:265][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:265][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:266][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:266][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:266][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_CobbleStone_Smooth_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smoot MainFrameActions: Packaging (Android (ASTC)): h_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:268][ 0]LogSavePackage: Save=1.962752ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.46:269][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:799][ 0]LogTexture:Display: Building textures: T_Brick_Clay_Beveled_M (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:799][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:799][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:799][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:801][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_Beveled_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Bevele MainFrameActions: Packaging (Android (ASTC)): d_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:803][ 0]LogSavePackage: Save=1.019776ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.55:803][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:535][ 0]LogTexture:Display: Building textures: T_Metal_Gold_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:535][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:535][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:535][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:536][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:536][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:537][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:537][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:537][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:538][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:538][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:538][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:538][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Metal_Gold_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Gold_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:539][ 0]LogSavePackage: Save=1.236922ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.58:540][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Gold_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:392][ 0]LogTexture:Display: Building textures: T_Fire_Tiled_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:393][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:393][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:393][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:393][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:393][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:394][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:394][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:394][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:394][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:394][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Fire_Tiled_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Fire_Tiled_D.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:396][ 0]LogSavePackage: Save=0.745707ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.03.59:396][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Fire_Tiled_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:267][ 0]LogTexture:Display: Building textures: T_Ceramic_Tile_M (ASTC_RGB) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:267][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:267][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:267][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:268][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:268][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:268][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:268][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:268][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:269][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:269][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:269][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:269][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ceramic_Tile_M -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ceramic_Tile_M.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:271][ 0]LogSavePackage: Save=1.138137ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.03:271][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ceramic_Tile_M.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:781][ 0]LogTexture:Display: Building textures: T_Brick_Clay_New_D (ASTC_RGBAuto) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:782][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:782][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:782][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:783][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:783][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:783][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:783][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:784][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Brick_Clay_New_D -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_D.uass MainFrameActions: Packaging (Android (ASTC)): et MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:786][ 0]LogSavePackage: Save=1.082119ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.05:786][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_D.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:470][ 0]LogTexture:Display: Building textures: T_Ground_Gravel_N (ASTC_NormalRG) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:471][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:471][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:471][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:472][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:472][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:473][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:473][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:473][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:474][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:474][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:474][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (4x4 -fast -esw bg00 -ch 1 1 0 0 -oplimit 1000 -mincorrel 0.99 -dblimit 60 -b 2.5 -v 3 1 1 0 50 0 -va 1 1 0 50)... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:474][ 0]LogCook:Display: Cooking /Game/MobileStarterContent/Textures/T_Ground_Gravel_N -> J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Gravel_N.uasset MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:476][ 0]LogSavePackage: Save=1.385100ms MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:476][ 0]LogSavePackage: Async saving from memory to 'J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Gravel_N.uasset' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:482][ 0]LogChunkManifestGenerator:Display: Saving asset registry. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:485][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 419, size is 258.24kb MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:488][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:541][ 0]LogCook:Display: Cook by the book total time in tick 937.831341s total time 1452.524536 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:541][ 0]LogCookCommandlet:Display: GC... MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:610][ 0]LogInit:Display: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:610][ 0]LogInit:Display: Warning/Error Summary MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:610][ 0]LogInit:Display: --------------------- MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:611][ 0]LogInit:Display: LogTextLocalizationManager:Warning: Loaded localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip): MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (-630476809) Localized String: (Import to {0}...) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Localization Resource: (C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Editor/en/Editor.locres) Source String Hash: (1271782899) Localized String: (Imports an asset from file to this folder.) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:611][ 0]LogInit:Display: LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-PopcornFX.dll (API version 2554075), but it was incompatible with the current engine API version (2579680). T MainFrameActions: Packaging (Android (ASTC)): his is likely a stale module that must be recompiled. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:612][ 0]LogInit:Display: LogModuleManager:Warning: Found module file ../../../Engine/Binaries/Win64/UE4Editor-PopcornFXEditor.dll (API version 2554075), but it was incompatible with the current engine API version (2579680). This is likely a stale module that must be recompiled. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:612][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2, Default Material will be used in game. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:612][ 0]LogInit:Display: LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:613][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game MainFrameActions: Packaging (Android (ASTC)): . MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:613][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2 MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:613][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:613][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file '/Script/IntroTutorials' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:614][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:614][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'J:/Unreal Projects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset': Can't find file for asset '/Script/IntroTutorials' while loading J:/Unreal Pro MainFrameActions: Packaging (Android (ASTC)): jects/TopDownRaw/Content/TopDownBP/TopDownOverview.uasset. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:614][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:614][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Script/IntroTutorials': Can't find file for asset '/Script/IntroTutorials' while loading NULL. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:615][ 0]LogInit:Display: LogLinker:Warning: CreateExport: Failed to load Parent for BlueprintGeneratedClass /Game/TopDownBP/TopDownOverview.TopDownOverview_C MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:615][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:615][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:615][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:615][ 0]LogInit:Display: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:616][ 0]LogInit:Display: Success - 0 error(s), 57 warning(s) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:616][ 0]LogInit:Display: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: Execution of commandlet took: 1454.02 seconds MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:616][ 0]LogExit: Preparing to exit. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:700][ 0]LogExit: Editor shut down MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:789][ 0]LogExit: Object subsystem successfully closed. MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:809][ 0]LogModuleManager: Shutting down and abandoning module PackageDependencyInfo (107) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:809][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (106) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:815][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (105) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:815][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (104) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:816][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (103) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:816][ 0]LogModuleManager: Shutting down and abandoning module AIModule (102) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:816][ 0]LogModuleManager: Shutting down and abandoning module SteamVRController (101) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:816][ 0]LogModuleManager: Shutting down and abandoning module SteamVR (100) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:816][ 0]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (99) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:817][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (98) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:817][ 0]LogModuleManager: Shutting down and abandoning module LeapMotionController (97) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:827][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (96) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:827][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (95) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:827][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (94) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:827][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (93) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:828][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (92) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:828][ 0]LogModuleManager: Shutting down and abandoning module PluginBrowser (91) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:828][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (90) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:828][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (89) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:828][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (88) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:828][ 0]LogModuleManager: Shutting down and abandoning module HotReload (87) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:828][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (86) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:828][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (85) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (84) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (83) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (82) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module GitSourceControl (81) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (80) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (79) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (78) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module MeshPaint (77) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:829][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (76) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:830][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (75) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:830][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (74) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:830][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (73) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:830][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (72) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:830][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (71) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:830][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (70) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:830][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (69) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:831][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (68) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:831][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (67) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:831][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (66) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:831][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:831][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (64) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:831][ 0]LogModuleManager: Shutting down and abandoning module UMG (63) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:831][ 0]LogModuleManager: Shutting down and abandoning module Slate (62) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:831][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (61) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:833][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (60) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:834][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (59) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:834][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (58) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:834][ 0]LogModuleManager: Shutting down and abandoning module Networking (56) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:834][ 0]LogModuleManager: Shutting down and abandoning module Core (55) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:834][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (54) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:834][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (53) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:834][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (52) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:834][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (51) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:845][ 0]LogDerivedDataCache: Shutdown MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:845][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (50) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:845][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (49) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:845][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (48) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:845][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (47) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:845][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (46) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:845][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (45) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:845][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (44) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (43) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (42) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (41) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (40) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (39) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (38) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (37) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (36) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:846][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (35) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:847][ 0]LogModuleManager: Shutting down and abandoning module Messaging (34) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:847][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (33) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:847][ 0]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (32) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:847][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (31) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:847][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (30) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:847][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (29) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:847][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (28) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:848][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (27) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:848][ 0]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (26) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:848][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:848][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:848][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:848][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:848][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:848][ 0]LogModuleManager: Shutting down and abandoning module DesktopTargetPlatform (20) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:849][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (19) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:849][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (18) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:849][ 0]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (16) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:849][ 0]LogModuleManager: Shutting down and abandoning module HTTP (15) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:849][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:849][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:849][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:850][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:850][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:850][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:850][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:850][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:850][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:850][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:850][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:851][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:851][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:851][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) MainFrameActions: Packaging (Android (ASTC)): UE4Editor-Cmd: [2015.07.21-11.04.38:851][ 0]LogExit: Exiting. MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 1459.7420203s to run UE4Editor-Cmd.exe, ExitCode=0 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCopyFile: SafeCopyFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Program Files\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.txt MainFrameActions: Packaging (Android (ASTC)): Project.Cook: ********** COOK COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory J:\TDAND\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: Deployment Context ************** MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ArchiveDirectory = J:\TDAND\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RawProjectPath = J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: DedicatedServer = False MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: Stage = True MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageTargetPlatform = Android MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ProjectRoot = J:\Unreal Projects\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: PlatformDir = Android MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageProjectRoot = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ShortProjectName = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageDirectory = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: SourceRelativeProjectRoot = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RelativeProjectRootForStage = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TopDownRaw/TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RuntimeRootDir = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RuntimeProjectRootDir = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.CreateDeploymentContext: End Deployment Context ************** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Build build.properties False MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles J:\Unreal Projects\TopDownRaw\Intermediate\UAT\Android_ASTC UE4CommandLine.txt False MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles J:\Unreal Projects\TopDownRaw\Intermediate\UAT\Android_ASTC UE4CommandLine.txt False MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Internationalization\English * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Config * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Stats * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Slate * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Content\Localization\Engine\en *.locres True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles C:\Program Files\Epic Games\4.8\Engine\Plugins *.uplugin True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles J:\Unreal Projects\TopDownRaw *.uproject False MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles J:\Unreal Projects\TopDownRaw *.uproject False MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles J:\Unreal Projects\TopDownRaw\Config * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles J:\Unreal Projects\TopDownRaw\Config * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles J:\Unreal Projects\TopDownRaw\Saved\Cooked\Android_ASTC * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles J:\Unreal Projects\TopDownRaw\Saved\Cooked\Android_ASTC * True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles J:\Unreal Projects\TopDownRaw\Saved\Cooked\Android_ASTC *.json True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles J:\Unreal Projects\TopDownRaw\Saved\Cooked\Android_ASTC *.json True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Manifest_DeltaNonUFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Manifest_DeltaUFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\GlobalShaderCache-GLSL_ES2.bin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Base.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseCompat.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseDeviceProfiles.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseEditor.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseEditorKeyBindings.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseEditorLayout.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseEditorPerProjectUserSettings.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseEditorSettings.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseEngine.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseGame.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseInput.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseLightmass.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\BaseScalability.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\ConsoleVariables.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\controller.vdf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Android MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Android\AndroidEngine.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Android MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\Editor.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\EditorTutorials.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\Engine.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\Keywords.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\PortableObjectExport.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\PortableObjectImport.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\PropertyNames.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\RegenerateEditor.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\RegenerateEditorTutorials.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\RegenerateEngine.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\RepairData.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\ResourceFileGen.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\ToolTips.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization\WordCount.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Localization MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Windows MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Windows\WindowsEngine.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config\Windows MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Config MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorBlueprintResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorBlueprintResources\StandardMacros.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorBlueprintResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorLandscapeResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorLandscapeResources\DataLayer.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorLandscapeResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\GizmoMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MAT_Groups_Toggle.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MAT_Groups_Visibility.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\PhAT_JointLimitMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\PreviewShadowIndicator.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\PreviewShadowIndicatorMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_ColorTrack.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Anim.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_AudioMaster.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Director.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Event.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Fade.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Float.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Move.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Slomo.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Sound.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups\MAT_Groups_Vector.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\MatineeGroups MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\ParticleSystems MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_NoImage.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\ParticleSystems\PSysThumbnail_OOD.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials\ParticleSystems MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorMaterials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorResources\BSPVertex.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorResources\EmptyActor.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorResources\S_Actor.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorResources\S_Trigger.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EditorResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDamageTypes MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDamageTypes\DmgTypeBP_Environmental.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDamageTypes MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\BoneWeightMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\DebugMeshMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\GeomMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\HeatmapGradient.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\LevelColorationLitMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\LevelColorationUnlitMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\MAT_LevelColorationLitLightmapUV.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationLitMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\ShadedLevelColorationUnlitMateri.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\VertexColorMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_AlphaAsColor.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_BlueOnly.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_ColorOnly.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_GreenOnly.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\VertexColorViewMode_RedOnly.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials\WireframeMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineDebugMaterials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineFonts MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineFonts\Roboto.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineFonts\RobotoDistanceField.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineFonts\RobotoTiny.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineFonts MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultBokeh.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultDeferredDecalMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultDiffuse.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultLightFunctionMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultNormal.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultPhysicalMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultPostProcessMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultTextMaterialOpaque.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\DefaultWhiteGrid.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\EditorBrushMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\Good64x64TilingNoiseHighFreq.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\InvalidLightmapSettings.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\MiniFont.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\M_InvalidLightmapSettings.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\PreintegratedSkinBRDF.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\RemoveSurfaceMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\T_Default_Material_Grid_M.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\T_Default_Material_Grid_N.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\WeightMapPlaceholderTexture.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\Widget3DPassThrough.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\Widget3DPassThrough_Opaque_OneSided.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\Widget3DPassThrough_Translucent_OneSided.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials\WorldGridMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMaterials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMeshes MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMeshes\Cylinder.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMeshes\Sphere.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineMeshes MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources\AICON-Green.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources\AICON-Red.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources\Black.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources\DefaultTexture.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources\DefaultTextureCube.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources\GradientTexture0.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources\WhiteSquareTexture.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\BP_Sky_Sphere.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\C_Sky_Cloud_Color.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\C_Sky_Horizon_Color.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\C_Sky_Zenith_Color.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\M_Sky_Panning_Clouds2.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\SM_SkySphere.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\T_Sky_Blue.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\T_Sky_Clouds_M.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky\T_Sky_Stars.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSky MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds\Duck_Normal_Attack_MixMod.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds\Master.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds\Music.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds\Normal_Attack.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds\SFX.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds\Special_Attack_PSM.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds\Voice.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineSounds MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineTireTypes MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineTireTypes\DefaultTireType.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\EngineTireTypes MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity\CameraDepthFade.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\ConvertFromDiffSpec.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\PowerToRoughness.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01\Shading MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions01 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions02 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\BlendAngleCorrectedNormals.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\BreakOutFloat2Components.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions02\Utility MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\Engine_MaterialFunctions02 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\MaterialLayerFunctions MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\MaterialLayerFunctions\MatLayerBlend_AO.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\MaterialLayerFunctions\MatLayerBlend_NormalBlend.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\MaterialLayerFunctions\MatLayerBlend_Simple.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions\MaterialLayerFunctions MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Functions MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\cnvalias.icu MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\confusables.cfu MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_001.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_150.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_AG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_AI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_AS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_AU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_BB.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_BE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_BM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_BS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_BW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_BZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_CA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_CC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_CK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_CM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_CX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_DG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_DM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_ER.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_FJ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_FK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_FM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_GB.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_GD.res 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_GU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_GY.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_HK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_IE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_IM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_IN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_IO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_JE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_JM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_KE.res 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_LR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_LS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_MG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_MH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_MO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_MP.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_MS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_MT.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_MU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_MW.res 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_NR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_NU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_NZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_PG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_PH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_PK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_PN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_PR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_PW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_RH.res 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_SG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_SH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_SL.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_SS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_SX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_SZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_TC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_TK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_TO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_TT.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_TV.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_TZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_UG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_UM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_US.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_US_POSIX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_VC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_VG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_VI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_VU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_WS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_ZA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_ZM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\en_ZW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\ibm-1047_P100-1995.cnv MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\ibm-37_P100-1995.cnv MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\keyTypeData.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\leet.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\nfc.nrm MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\nfkc.nrm MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\nfkc_cf.nrm MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\numberingSystems.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\pool.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\res_index.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\root.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\unames.icu MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\uts46.nrm MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zoneinfo64.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\char.brk MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\en.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\en_US.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\en_US_POSIX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\leet.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\line.brk MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\res_index.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\root.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\sent.brk MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\title.brk MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\word.brk MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr\word_POSIX.brk MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\brkitr MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll\en.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll\en_US.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll\en_US_POSIX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll\leet.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll\res_index.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll\root.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll\ucadata.icu MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\coll MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_001.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_150.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_AG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_AI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_AU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_BB.res MainFrameActions: Packaging 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_BZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_CA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_CC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_CK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_CM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_CX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_DG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_DM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_ER.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_FJ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_FK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_FM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_GB.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_GD.res MainFrameActions: Packaging (Android 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_GY.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_HK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_IE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_IM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_IN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_IO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_JE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_JM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_KE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_KI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_KN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_KY.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_LC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_LR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_LS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_MG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_MO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_MS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_MT.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_MU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_MW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_NA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_NF.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_NG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_NH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_NR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_NU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_NZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_PG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_PH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_PK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_PN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_PW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_RH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_RW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SB.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SD.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SL.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_SZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_TC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_TK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_TO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_TT.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_TV.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_TZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_UG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_VC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_VG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_VU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_WS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_ZA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_ZM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\en_ZW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\leet.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\pool.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\res_index.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\root.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr\supplementalData.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\curr MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_150.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_AG.res MainFrameActions: Packaging 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_CK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_CM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_CX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_DG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_GB.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_GD.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_GG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_GH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_IM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_IN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_IO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_JE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_LC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_LR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_LS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_MG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_NA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_NF.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_NG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_NH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_PK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_PN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_PW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_RH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_SH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_SL.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_SS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_SX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_TV.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_TZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_UG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_VC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\en_ZW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\leet.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\pool.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\res_index.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang\root.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\lang MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\rbnf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\rbnf\en.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\rbnf\leet.res MainFrameActions: 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Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_GG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_GH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_GI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_GM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_GY.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_HK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_IE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_IM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_IN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_IO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_JE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_JM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_KE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_KI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_KN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_KY.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_LC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_LR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_LS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_MG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_MO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_MS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_MT.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_MU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_MW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_NA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_NF.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_NG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_NH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_NR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_NU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_NZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_PG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_PH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_PK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_PN.res MainFrameActions: 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_SC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_SD.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_SG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_SH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_SL.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_SS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_SX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_SZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_TC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_TK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_TO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_TT.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_TV.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_TZ.res MainFrameActions: 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_WS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_ZA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_ZM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\en_ZW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\leet.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\pool.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\res_index.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region\root.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\region MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_001.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_150.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_AG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_AI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_AU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_BB.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_BE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_BM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_BS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_BW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_BZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_CA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_CC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_CK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_CM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_CX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_DG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_DM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_ER.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_FJ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_FK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_FM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_GB.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_GD.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_GG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_GH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_GI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_GM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_GU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_GY.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_HK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_IE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_IM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_IN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_IO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_JE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_JM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_KE.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_KI.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_KN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_KY.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_LC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_LR.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_LS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_MG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_MH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_MO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_MP.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_MS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_MT.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_MU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_MW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_NU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_NZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_PG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_PH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_PK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_PN.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_PW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_RH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_RW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SB.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SD.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SH.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SL.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SX.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_SZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_TC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_TK.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_TO.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_TT.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_TV.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_TZ.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_UG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_VC.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_VG.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_VU.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_WS.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_ZA.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_ZM.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\en_ZW.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\leet.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\pool.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\res_index.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone\root.res MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l\zone MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization\icudt53l MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Internationalization MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Localization MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Localization\Engine MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Localization\Engine\en MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Localization\Engine\en\Engine.locres MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Localization\Engine\en MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Localization\Engine MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Localization MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Maps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Maps\Entry.umap MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Maps\Templates MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Maps\Templates\Thumbnails MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Maps\Templates\Thumbnails\Default.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Maps\Templates\Thumbnails MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Maps\Templates MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Maps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\T_MobileControls_texture.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\T_MobileMenu2.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\AnalogHat.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\DefaultVirtualJoysticks.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\LeftVirtualJoystickOnly.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\MobileHUDButton2_off.uasset 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Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad2.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad3.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\MobileHUDDirectionStick.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickInner.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickOutter.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\VirtualJoystick_Background.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD\VirtualJoystick_Thumb.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources\HUD MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\MobileResources MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Checkerboard.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\BoxShadow.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Button.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Button_Disabled.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Button_Hovered.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Button_Pressed.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Check.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\CheckBox.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\CheckBox_Checked.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\CheckBox_Checked_Hovered.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\CheckBox_Hovered.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\CheckBox_Undetermined.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\CheckBox_Undetermined_Hovered.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Checker.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Circle.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\ColorPicker_Mode_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\ColorPicker_Separator.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\ColorPicker_SliderHandle.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\ColorSpectrum.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\ColorWheel.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\ColumnHeader.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\ColumnHeaderMenuButton_Hovered.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\ColumnHeaderMenuButton_Normal.png 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InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\SortUpArrows.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\SpinArrows.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Spinbox.PNG MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Spinbox_Fill.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Spinbox_Fill_Hovered.png MainFrameActions: Packaging (Android (ASTC)): 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(Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\X.PNG MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Window MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Window\WindowBackground.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Window\WindowBorder.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Window\WindowButton_Maximize_Normal.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Window\WindowButton_Maximize_Pressed.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Window\WindowButton_Minimize_Disabled.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Window\WindowButton_Minimize_Hovered.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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(ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common\Window MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Common MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\CrashTracker MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\CrashTracker\MouseCursor.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\CrashTracker\Record.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\CrashTracker MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\AppTabContentArea.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\AppTabWellSeparator.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal 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SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\CloseApp_Hovered.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\CloseApp_Normal.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\CloseApp_Pressed.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\DockingIndicator_Center.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\OuterDockingIndicator.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\ShowTabwellButton_Hovered.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\ShowTabwellButton_Normal.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\ShowTabwellButton_Pressed.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\TabContentArea.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking\TabWellSeparator.png 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MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Docking MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\DroidSansFallback.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\DroidSansMono.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\Google_Android_License.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\Last Resort Font.tps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\LastResort.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\Nanum Fonts License.rtf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\NanumGothic TTF.tps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\NanumGothic.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\Roboto-Bold.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\Roboto-Light.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\Roboto-Regular.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts\Roboto.tps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Fonts MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\BackIcon.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\Cross_12x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\cursor_cardinal_cross.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\cursor_grab.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\DefaultAppIcon.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\denied_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\ellipsis_12x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\Empty_14x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\eyedropper_16px.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_Downloads_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_error_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_generic_toolbar.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_help_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_info_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_redo_16px.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_tab_toolbar_16px.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_tab_WidgetReflector_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_tab_WidgetReflector_40x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_undo_16px.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\icon_warning_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\NextIcon.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\notificationlist_fail.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\notificationlist_success.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\PlusSymbol_12x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\toolbar_expand_16x.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\TrashCan.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons\TrashCan_Small.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Icons MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\MessageLog MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\MessageLog\Log_Error.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\MessageLog\Log_Note.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\MessageLog\Log_Warning.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\MessageLog MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\Border.PNG MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\Button.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\DashedBorder.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\HyperlinkDotted.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\HyperlinkUnderline.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\Menu_Background.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\Menu_Background_Inverted_Border_Bold.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\Notification_Border_Flash.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\ToolBar_Background.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\ToolTip_Background.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\ToolTip_BrightBackground.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old\White.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Old MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\BrushWireframe.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\DefaultPawn_16px.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\FlatColorSquare.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\GammaReference.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Hyperlink.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Lit.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\NewLevelBlank.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\TestRotation.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\UE4Icon.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Unlit.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Wireframe.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Fonts MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Fonts\Roboto-BlackItalic.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Fonts\Roboto-BoldItalic.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Fonts\Roboto-Italic.ttf MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing\Fonts MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Testing MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Tutorials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Tutorials\TutorialBorder.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Tutorials\TutorialShadow.png MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate\Tutorials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Slate MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Stats MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Stats\FPSChart_Postamble.html MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Stats\FPSChart_Preamble.html MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Stats\FPSChart_Row.html MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content\Stats MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Content MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Paper2D.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content\DefaultPaperTerrainMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content\DefaultSpriteMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content\DummySprite.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content\MaskedUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content\OpaqueUnlitSpriteMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content\PlaceholderTextures MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content\PlaceholderTextures\DummySpriteTexture.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content\PlaceholderTextures MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D\Content MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D\Paper2D MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\2D MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\BlankPlugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\BlankPlugin\BlankPlugin.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\BlankPlugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\GitSourceControl MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\GitSourceControl\GitSourceControl.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\GitSourceControl MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\KDevelopSourceCodeAccess MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\KDevelopSourceCodeAccess\KDevelopSourceCodeAccess.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\KDevelopSourceCodeAccess MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\NullSourceCodeAccess MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\NullSourceCodeAccess\NullSourceCodeAccess.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\NullSourceCodeAccess MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\PerforceSourceControl MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\PerforceSourceControl\PerforceSourceControl.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\PerforceSourceControl MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\SubversionSourceControl MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\SubversionSourceControl\SubversionSourceControl.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\SubversionSourceControl MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\UObjectPlugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\UObjectPlugin\UObjectPlugin.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\UObjectPlugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\VisualStudioSourceCodeAccess MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\VisualStudioSourceCodeAccess.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\VisualStudioSourceCodeAccess MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\XCodeSourceCodeAccess MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\XCodeSourceCodeAccess\XCodeSourceCodeAccess.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer\XCodeSourceCodeAccess MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Developer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\EpicSurvey MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\EpicSurvey\EpicSurvey.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\EpicSurvey MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\MacGraphicsSwitching MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\MacGraphicsSwitching\MacGraphicsSwitching.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\MacGraphicsSwitching MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\PluginBrowser MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\PluginBrowser\PluginBrowser.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\PluginBrowser MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\PluginCreator MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\PluginCreator\PluginCreator.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\PluginCreator MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\SpeedTreeImporter MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\SpeedTreeImporter\SpeedTreeImporter.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor\SpeedTreeImporter MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Editor MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\BlueprintStats MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\BlueprintStats\BlueprintStats.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\BlueprintStats MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CharacterAI MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CharacterAI\CharacterAI.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CharacterAI MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CodeEditor MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CodeEditor\CodeEditor.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CodeEditor MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CodeView MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CodeView\CodeView.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\CodeView MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\HTML5Networking MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\HTML5Networking\HTML5Networking.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\HTML5Networking MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\LiveEditor MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\LiveEditor\LiveEditor.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\LiveEditor MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\Phya MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\Phya\Phya.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\Phya MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\SimpleHMD MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\SimpleHMD\SimpleHMD.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\SimpleHMD MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\StructBox MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\StructBox\StructBox.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental\StructBox MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Experimental MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\AndroidMedia MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\AndroidMedia\AndroidMedia.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\AndroidMedia MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\AvfMedia MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\AvfMedia\AvfMedia.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\AvfMedia MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\MediaPlayerEditor MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\MediaPlayerEditor\MediaPlayerEditor.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\MediaPlayerEditor MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\WmfMedia MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\WmfMedia\WmfMedia.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media\WmfMedia MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Media MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Messaging MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Messaging\MessagingDebugger MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Messaging\MessagingDebugger\MessagingDebugger.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Messaging\MessagingDebugger MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Messaging\UdpMessaging MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Messaging\UdpMessaging\UdpMessaging.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Messaging\UdpMessaging MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Messaging MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\NetcodeUnitTest MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\NetcodeUnitTest.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\NUTUnrealEngine4.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4 MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\NetcodeUnitTest MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Advertising MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Advertising\IOSTapJoy MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Advertising\IOSTapJoy\IOSTapJoy.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Advertising\IOSTapJoy MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Advertising MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\AnalyticsBlueprintLibrary.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast\AnalyticsMulticast.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Apsalar MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\IOSApsalar.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Apsalar MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\FileLogging MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\FileLogging\FileLogging.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\FileLogging MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Flurry MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry\IOSFlurry.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics\Flurry MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Analytics MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AndroidDeviceProfileSelector MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\AndroidDeviceProfileSelector.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AndroidDeviceProfileSelector MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AndroidMoviePlayer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AndroidMoviePlayer\AndroidMoviePlayer.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AndroidMoviePlayer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AppleMoviePlayer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AppleMoviePlayer\AppleMoviePlayer.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\AppleMoviePlayer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\CableComponent MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\CableComponent\CableComponent.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\CableComponent MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\CustomMeshComponent MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\CustomMeshComponent\CustomMeshComponent.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\CustomMeshComponent MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\ExampleDeviceProfileSelector MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\ExampleDeviceProfileSelector.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\ExampleDeviceProfileSelector MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\GearVR MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\GearVR\GearVR.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\GearVR MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\IOSDeviceProfileSelector MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\IOSDeviceProfileSelector\IOSDeviceProfileSelector.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\IOSDeviceProfileSelector MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LeapMotionController MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LeapMotionController\LeapMotionController.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LeapMotionController\Content MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_CapsuleMesh.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_HandColor.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LeapMotionController\Content\LM_TorusMesh.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LeapMotionController\Content MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LeapMotionController MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LiveEditorListenServer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LiveEditorListenServer\LiveEditorListenServer.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\LiveEditorListenServer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\OculusAudio MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\OculusAudio\OculusAudio.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\OculusAudio MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\OculusRift MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\OculusRift\OculusRift.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\OculusRift MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\ProceduralMeshComponent MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\ProceduralMeshComponent\ProceduralMeshComponent.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\ProceduralMeshComponent MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\SoundMod MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\SoundMod\SoundMod.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\SoundMod MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\SoundVisualizations MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\SoundVisualizations\SoundVisualizations.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\SoundVisualizations MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Steam MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Steam\SteamController MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Steam\SteamController\SteamController.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Steam\SteamController MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Steam\SteamVR MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Steam\SteamVR\SteamVR.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Steam\SteamVR MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\Steam MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WebBrowserWidget MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WebBrowserWidget\WebBrowserWidget.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WebBrowserWidget MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WindowsDeviceProfileSelector MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\WindowsDeviceProfileSelector.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WindowsDeviceProfileSelector MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WindowsMoviePlayer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WindowsMoviePlayer\WindowsMoviePlayer.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime\WindowsMoviePlayer MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Runtime MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\ScriptGeneratorPlugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\ScriptGeneratorPlugin\ScriptGeneratorPlugin.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\ScriptGeneratorPlugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\ScriptPlugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\ScriptPlugin\ScriptPlugin.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\ScriptPlugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Slate MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Slate\SlateRemote MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Slate\SlateRemote\SlateRemote.uplugin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Slate\SlateRemote MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins\Slate MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine\Plugins MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Engine MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\AssetRegistry.bin MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\CookedIniVersion.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Config MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Config\DefaultEditor.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Config\DefaultEditorPerProjectUserSettings.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Config\DefaultEngine.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Config\DefaultGame.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Config\DefaultInput.ini MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Config MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Animations MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Animations\TopDown_AnimBP.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Animations\TopDown_Idle.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Animations\TopDown_IdleRun_2D.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Animations\TopDown_Run.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Animations\TopDown_Walk.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Animations MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Blueprints MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Blueprints\TopDownCharacter.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Blueprints\TopDownController.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Blueprints\TopDownGameMode.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Blueprints MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\M_UE4Man_Body.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\M_UE4Man_ChestLogo.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers\ML_GlossyBlack_Latex_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers\ML_Plastic_Shiny_Beige.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers\ML_Plastic_Shiny_Beige_LOGO.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers\ML_SoftMetal_UE4.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers\T_ML_Aluminum01.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers\T_ML_Aluminum01_N.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers\T_ML_Rubber_Blue_01_D.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers\T_ML_Rubber_Blue_01_N.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials\MaterialLayers MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Materials MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Mesh MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Mesh\SK_Mannequin.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Mesh\SK_Mannequin_PhysicsAsset.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Mesh\UE4_Mannequin_Skeleton.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Mesh MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Textures MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Textures\UE4Man_Logo_N.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Textures\UE4_LOGO_CARD.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Textures\UE4_Mannequin_MAT_MASKA.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Textures\UE4_Mannequin_occlusion_Mobile.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Textures\UE4_Mannequin__normals.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character\Textures MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Character MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Maps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Maps\TopDownExampleMap.umap MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Maps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Meshes MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Meshes\CubeMaterial.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Meshes\CubeMesh.uasset MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP\Meshes MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\TopDownBP MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves\Game MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves\Game\TopDownBP MainFrameActions: Packaging (Android (ASTC)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves\Game\TopDownBP\Maps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves\Game\TopDownBP\Maps\UEDPCTopDownExampleMap.umap MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves\Game\TopDownBP\Maps MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves\Game\TopDownBP MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves\Game MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved\Autosaves MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Saved MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\PrePak_NonUFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\PrePak_UFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\Build\Android_ASTC\FileOpenOrder\GameOpenOrder.log=False MainFrameActions: Packaging (Android (ASTC)): Project.RunUnrealPak: Running UnrealPak ******* MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UnrealPak.exe=True MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.8\Engine\Binaries\Win64\UnrealPak.exe "J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw\Content\Paks\TopDownRaw-Android_ASTC.pak" -create="C:\Users\paulc\AppData\Roaming\Unreal En MainFrameActions: Packaging (Android (ASTC)): gine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\PakList_TopDownRaw-Android_ASTC.txt" -installed -order="J:\Unreal Projects\TopDownRaw\Build\Android_ASTC\FileOpenOrder\EditorOpenOrder.log" -UTF8Output MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Loading response file C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\PakList_TopDownRaw-Android_ASTC.txt MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/cnvalias.icu Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/confusables.cfu Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_001.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_150.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_AG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_AI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_AS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_AU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_BB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_BE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_BM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_BS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_BW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_BZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_CA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_CC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_CK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_CM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_CX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_DG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_DM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_ER.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_FJ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_FK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_FM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_GB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_GD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_GG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_GH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_GI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_GM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_GU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_GY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_HK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_IE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_IM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_IN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_IO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_JE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_JM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_KE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_KI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_KN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_KY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_LC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_LR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_LS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_MG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_MH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_MO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_MP.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_MS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_MT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_MU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_MW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_NA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_NF.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_NG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_NH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_NR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_NU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_NZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_PG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_PH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_PK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_PN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_PR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_PW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_RH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_RW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SL.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_SZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_TC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_TK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_TO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_TT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_TV.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_TZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_UG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_UM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_US.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_US_POSIX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_VC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_VG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_VI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_VU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_WS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_ZA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_ZM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/en_ZW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/ibm-1047_P100-1995.cnv Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/ibm-37_P100-1995.cnv Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/keyTypeData.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/leet.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/nfc.nrm Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/nfkc.nrm Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/nfkc_cf.nrm Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/numberingSystems.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/pool.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/res_index.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/root.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/unames.icu Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/uts46.nrm Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zoneinfo64.res Dest: ../../../Engine/Content/Internationalization/icudt53l/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/char.brk Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/en.res Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/en_US.res Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/en_US_POSIX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/leet.res Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/line.brk Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/res_index.res Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/root.res Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/sent.brk Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/title.brk Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/word.brk Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/brkitr/word_POSIX.brk Dest: ../../../Engine/Content/Internationalization/icudt53l/brkitr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/coll/en.res Dest: ../../../Engine/Content/Internationalization/icudt53l/coll/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/coll/en_US.res Dest: ../../../Engine/Content/Internationalization/icudt53l/coll/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/coll/en_US_POSIX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/coll/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/coll/leet.res Dest: ../../../Engine/Content/Internationalization/icudt53l/coll/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/coll/res_index.res Dest: ../../../Engine/Content/Internationalization/icudt53l/coll/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/coll/root.res Dest: ../../../Engine/Content/Internationalization/icudt53l/coll/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/coll/ucadata.icu Dest: ../../../Engine/Content/Internationalization/icudt53l/coll/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_001.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_150.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_AG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_AI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_AU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_BB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_BE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_BM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_BS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_BW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_BZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_CA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_CC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_CK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_CM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_CX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_DG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_DM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_ER.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_FJ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_FK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_FM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_GB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_GD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_GG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_GH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_GI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_GM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_GY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_HK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_IE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_IM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_IN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_IO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_JE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_JM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_KE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_KI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_KN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_KY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_LC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_LR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_LS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_MG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_MO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_MS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_MT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_MU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_MW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_NA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_NF.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_NG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_NH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_NR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_NU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_NZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_PG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_PH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_PK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_PN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_PW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_RH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_RW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SL.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_SZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_TC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_TK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_TO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_TT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_TV.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_TZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_UG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_VC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_VG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_VU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_WS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_ZA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_ZM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/en_ZW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/leet.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/pool.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/res_index.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/root.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/curr/supplementalData.res Dest: ../../../Engine/Content/Internationalization/icudt53l/curr/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_150.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_AG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_AI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_AU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_BB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_BE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_BM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_BS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_BW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_BZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_CC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_CK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_CM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_CX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_DG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_DM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_ER.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_FJ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_FK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_FM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_GB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_GD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_GG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_GH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_GI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_GM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_GY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_HK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_IE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_IM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_IN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_IO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_JE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_JM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_KE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_KI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_KN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_KY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_LC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_LR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_LS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_MG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_MO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_MS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_MT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_MU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_MW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_NA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_NF.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_NG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_NH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_NR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_NU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_NZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_PG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_PH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_PK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_PN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_PW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_RH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_RW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SL.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_SZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_TC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_TK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_TO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_TT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_TV.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_TZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_UG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_VC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_VG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_VU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_WS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_ZA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_ZM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/en_ZW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/leet.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/pool.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/res_index.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/lang/root.res Dest: ../../../Engine/Content/Internationalization/icudt53l/lang/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/rbnf/en.res Dest: ../../../Engine/Content/Internationalization/icudt53l/rbnf/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/rbnf/leet.res Dest: ../../../Engine/Content/Internationalization/icudt53l/rbnf/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/rbnf/res_index.res Dest: ../../../Engine/Content/Internationalization/icudt53l/rbnf/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/rbnf/root.res Dest: ../../../Engine/Content/Internationalization/icudt53l/rbnf/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_150.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_AG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_AI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_AU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_BB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_BE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_BM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_BS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_BW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_BZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_CC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_CK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_CM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_CX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_DG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_DM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_ER.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_FJ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_FK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_FM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_GB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_GD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_GG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_GH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_GI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_GM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_GY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_HK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_IE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_IM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_IN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_IO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_JE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_JM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_KE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_KI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_KN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_KY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_LC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_LR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_LS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_MG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_MO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_MS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_MT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_MU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_MW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_NA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_NF.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_NG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_NH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_NR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_NU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_NZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_PG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_PH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_PK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_PN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_PW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_RH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_RW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SL.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_SZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_TC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_TK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_TO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_TT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_TV.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_TZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_UG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_VC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_VG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_VU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_WS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_ZA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_ZM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/en_ZW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/leet.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/pool.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/res_index.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/region/root.res Dest: ../../../Engine/Content/Internationalization/icudt53l/region/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_001.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_150.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_AG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_AI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_AU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_BB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_BE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_BM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_BS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_BW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_BZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_CA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_CC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_CK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_CM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_CX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_DG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_DM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_ER.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_FJ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_FK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_FM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_GB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_GD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_GG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_GH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_GI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_GM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_GU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_GY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_HK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_IE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_IM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_IN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_IO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_JE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_JM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_KE.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_KI.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_KN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_KY.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_LC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_LR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_LS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_MG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_MH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_MO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_MP.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_MS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_MT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_MU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_MW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_NA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_NF.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_NG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_NH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_NR.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_NU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_NZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_PG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_PH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_PK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_PN.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_PW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_RH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_RW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SB.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SD.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SH.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SL.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SX.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_SZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_TC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_TK.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_TO.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_TT.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_TV.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_TZ.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_UG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_VC.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_VG.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_VU.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_WS.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_ZA.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_ZM.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/en_ZW.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/leet.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/pool.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/res_index.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Internationalization/English/icudt53l/zone/root.res Dest: ../../../Engine/Content/Internationalization/icudt53l/zone/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Base.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseCompat.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseDeviceProfiles.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseEditor.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseEditorKeyBindings.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseEditorLayout.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseEditorPerProjectUserSettings.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseEditorSettings.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseEngine.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseGame.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseInput.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseLightmass.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/BaseScalability.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/ConsoleVariables.ini Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/controller.vdf Dest: ../../../Engine/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Android/AndroidEngine.ini Dest: ../../../Engine/Config/Android/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/Editor.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/EditorTutorials.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/Engine.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/Keywords.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/PortableObjectExport.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/PortableObjectImport.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/PropertyNames.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/RegenerateEditor.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/RegenerateEditorTutorials.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/RegenerateEngine.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/RepairData.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/ResourceFileGen.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/ToolTips.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Localization/WordCount.ini Dest: ../../../Engine/Config/Localization/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Config/Windows/WindowsEngine.ini Dest: ../../../Engine/Config/Windows/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Stats/FPSChart_Postamble.html Dest: ../../../Engine/Content/Stats/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Stats/FPSChart_Preamble.html Dest: ../../../Engine/Content/Stats/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Stats/FPSChart_Row.html Dest: ../../../Engine/Content/Stats/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Checkerboard.png Dest: ../../../Engine/Content/Slate/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/BoxShadow.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Button.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Button_Disabled.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Button_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Button_Pressed.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Check.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/CheckBox.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/CheckBox_Checked.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/CheckBox_Checked_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/CheckBox_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/CheckBox_Undetermined.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/CheckBox_Undetermined_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Checker.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Circle.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColorPicker_Mode_16x.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColorPicker_Separator.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColorPicker_SliderHandle.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColorSpectrum.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColorWheel.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColumnHeader.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColumnHeaderMenuButton_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColumnHeaderMenuButton_Normal.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColumnHeader_Arrow.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ColumnHeader_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ComboArrow.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/CursorPing.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/DebugBorder.PNG Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Delimiter.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/DownArrow.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/DropZoneIndicator_Above.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/DropZoneIndicator_Below.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/DropZoneIndicator_Onto.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/EditableTextSelectionBackground.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/EventMessage_Default.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ExpansionButton_CloseOverlay.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/GroupBorder.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/HeaderSplitterGrip.PNG Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/LastColumnHeader_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/NoiseBackground.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ProgressBar_Background.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ProgressBar_Fill.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ProgressBar_Marquee.PNG Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/RadioButton_SelectedBack_16x.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/RadioButton_Selected_16x.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/RadioButton_Unselected_16x.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/RoundedSelection_16x.PNG Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Scrollbar_Background_Horizontal.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Scrollbar_Background_Vertical.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Scrollbar_Thumb.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ScrollBorderShadowBottom.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ScrollBorderShadowTop.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ScrollBoxShadowBottom.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ScrollBoxShadowLeft.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ScrollBoxShadowRight.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/ScrollBoxShadowTop.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SearchGlass.PNG Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Selection.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Selector.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Separator.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SmallCheck.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SmallCheckBox.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SmallCheckBox_Checked.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SmallCheckBox_Checked_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SmallCheckBox_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SmallCheckBox_Undetermined.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SmallCheckBox_Undetermined_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SortDownArrow.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SortDownArrows.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SortUpArrow.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SortUpArrows.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SpinArrows.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Spinbox.PNG Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Spinbox_Fill.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Spinbox_Fill_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Spinbox_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SplitterHandleHighlight.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/SubmenuArrow.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TableViewHeader.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TableViewMajorColumn.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TextBlockHighlightShape.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TextBlockHighlightShape_Empty.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TextBox.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TextBoxLabelBorder.PNG Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TextBox_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TextBox_ReadOnly.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TextBox_Special.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TextBox_Special_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Throbber_Piece.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TreeArrow_Collapsed.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TreeArrow_Collapsed_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TreeArrow_Expanded.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/TreeArrow_Expanded_Hovered.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/UpArrow.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/VolumeControl_High.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/VolumeControl_Low.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/VolumeControl_Mid.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/VolumeControl_Muted.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/VolumeControl_Off.png Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/X.PNG Dest: ../../../Engine/Content/Slate/Common/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowBackground.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowBorder.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Close_Hovered.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Close_Normal.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Close_Pressed.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Maximize_Disabled.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Maximize_Hovered.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Maximize_Normal.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Maximize_Pressed.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Minimize_Disabled.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Minimize_Hovered.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Minimize_Normal.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Minimize_Pressed.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Restore_Hovered.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Restore_Normal.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowButton_Restore_Pressed.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowOutline.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowTitle.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowTitle_Flashing.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Common/Window/WindowTitle_Inactive.png Dest: ../../../Engine/Content/Slate/Common/Window/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/CrashTracker/MouseCursor.png Dest: ../../../Engine/Content/Slate/CrashTracker/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/CrashTracker/Record.png Dest: ../../../Engine/Content/Slate/CrashTracker/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/AppTabContentArea.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/AppTabWellSeparator.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/AppTab_Active.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/AppTab_ColorOverlay.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/AppTab_Foreground.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/AppTab_Hovered.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/AppTab_Inactive.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/CloseApp_Hovered.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/CloseApp_Normal.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/CloseApp_Pressed.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/DockingIndicator_Center.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/OuterDockingIndicator.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/ShowTabwellButton_Hovered.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/ShowTabwellButton_Normal.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/ShowTabwellButton_Pressed.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/TabContentArea.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/TabWellSeparator.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/Tab_Active.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/Tab_ColorOverlay.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/Tab_Foreground.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/Tab_Hovered.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Docking/Tab_Inactive.png Dest: ../../../Engine/Content/Slate/Docking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/DroidSansFallback.ttf Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/DroidSansMono.ttf Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/Google_Android_License.txt Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/Last Resort Font.tps Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/LastResort.ttf Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/Nanum Fonts License.rtf Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/NanumGothic TTF.tps Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/NanumGothic.ttf Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/Roboto-Bold.ttf Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/Roboto-Light.ttf Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/Roboto-Regular.ttf Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Fonts/Roboto.tps Dest: ../../../Engine/Content/Slate/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/BackIcon.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/Cross_12x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/cursor_cardinal_cross.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/cursor_grab.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/DefaultAppIcon.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/denied_16x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/ellipsis_12x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/Empty_14x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/eyedropper_16px.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_Downloads_16x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_error_16x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_generic_toolbar.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_help_16x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_info_16x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_redo_16px.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_tab_toolbar_16px.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_tab_WidgetReflector_16x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_tab_WidgetReflector_40x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_undo_16px.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/icon_warning_16x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/NextIcon.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/notificationlist_fail.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/notificationlist_success.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/PlusSymbol_12x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/toolbar_expand_16x.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/TrashCan.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Icons/TrashCan_Small.png Dest: ../../../Engine/Content/Slate/Icons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/MessageLog/Log_Error.png Dest: ../../../Engine/Content/Slate/MessageLog/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/MessageLog/Log_Note.png Dest: ../../../Engine/Content/Slate/MessageLog/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/MessageLog/Log_Warning.png Dest: ../../../Engine/Content/Slate/MessageLog/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/Border.PNG Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/Button.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/DashedBorder.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/HyperlinkDotted.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/HyperlinkUnderline.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/Menu_Background.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/Menu_Background_Inverted_Border_Bold.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/Notification_Border_Flash.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/ToolBar_Background.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/ToolTip_Background.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/ToolTip_BrightBackground.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Old/White.png Dest: ../../../Engine/Content/Slate/Old/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/BrushWireframe.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/DefaultPawn_16px.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/FlatColorSquare.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/GammaReference.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/Hyperlink.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/Lit.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/NewLevelBlank.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/TestRotation.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/UE4Icon.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/Unlit.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/Wireframe.png Dest: ../../../Engine/Content/Slate/Testing/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/Fonts/Roboto-BlackItalic.ttf Dest: ../../../Engine/Content/Slate/Testing/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/Fonts/Roboto-BoldItalic.ttf Dest: ../../../Engine/Content/Slate/Testing/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Testing/Fonts/Roboto-Italic.ttf Dest: ../../../Engine/Content/Slate/Testing/Fonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Tutorials/TutorialBorder.png Dest: ../../../Engine/Content/Slate/Tutorials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Slate/Tutorials/TutorialShadow.png Dest: ../../../Engine/Content/Slate/Tutorials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Content/Localization/Engine/en/Engine.locres Dest: ../../../Engine/Content/Localization/Engine/en/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/2D/Paper2D/Paper2D.uplugin Dest: ../../../Engine/Plugins/2D/Paper2D/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin Dest: ../../../Engine/Plugins/Developer/BlankPlugin/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin Dest: ../../../Engine/Plugins/Developer/GitSourceControl/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin Dest: ../../../Engine/Plugins/Developer/KDevelopSourceCodeAccess/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin Dest: ../../../Engine/Plugins/Developer/NullSourceCodeAccess/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin Dest: ../../../Engine/Plugins/Developer/PerforceSourceControl/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin Dest: ../../../Engine/Plugins/Developer/SubversionSourceControl/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin Dest: ../../../Engine/Plugins/Developer/UObjectPlugin/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin Dest: ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin Dest: ../../../Engine/Plugins/Developer/XCodeSourceCodeAccess/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin Dest: ../../../Engine/Plugins/Editor/EpicSurvey/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin Dest: ../../../Engine/Plugins/Editor/MacGraphicsSwitching/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin Dest: ../../../Engine/Plugins/Editor/PluginBrowser/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Editor/PluginCreator/PluginCreator.uplugin Dest: ../../../Engine/Plugins/Editor/PluginCreator/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin Dest: ../../../Engine/Plugins/Editor/SpeedTreeImporter/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin Dest: ../../../Engine/Plugins/Experimental/BlueprintStats/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin Dest: ../../../Engine/Plugins/Experimental/CharacterAI/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin Dest: ../../../Engine/Plugins/Experimental/CodeEditor/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/CodeView/CodeView.uplugin Dest: ../../../Engine/Plugins/Experimental/CodeView/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin Dest: ../../../Engine/Plugins/Experimental/HTML5Networking/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin Dest: ../../../Engine/Plugins/Experimental/LiveEditor/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/Phya/Phya.uplugin Dest: ../../../Engine/Plugins/Experimental/Phya/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin Dest: ../../../Engine/Plugins/Experimental/SimpleHMD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Experimental/StructBox/StructBox.uplugin Dest: ../../../Engine/Plugins/Experimental/StructBox/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin Dest: ../../../Engine/Plugins/Media/AndroidMedia/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin Dest: ../../../Engine/Plugins/Media/AvfMedia/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin Dest: ../../../Engine/Plugins/Media/MediaPlayerEditor/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin Dest: ../../../Engine/Plugins/Media/WmfMedia/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin Dest: ../../../Engine/Plugins/Messaging/MessagingDebugger/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin Dest: ../../../Engine/Plugins/Messaging/UdpMessaging/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin Dest: ../../../Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin Dest: ../../../Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin Dest: ../../../Engine/Plugins/Runtime/Advertising/IOSTapJoy/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin Dest: ../../../Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin Dest: ../../../Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/Analytics/Apsalar/IOSApsalar/IOSApsalar.uplugin Dest: ../../../Engine/Plugins/Runtime/Analytics/Apsalar/IOSApsalar/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin Dest: ../../../Engine/Plugins/Runtime/Analytics/FileLogging/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/Analytics/Flurry/IOSFlurry/IOSFlurry.uplugin Dest: ../../../Engine/Plugins/Runtime/Analytics/Flurry/IOSFlurry/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin Dest: ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin Dest: ../../../Engine/Plugins/Runtime/AndroidMoviePlayer/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin Dest: ../../../Engine/Plugins/Runtime/AppleMoviePlayer/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin Dest: ../../../Engine/Plugins/Runtime/CableComponent/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin Dest: ../../../Engine/Plugins/Runtime/CustomMeshComponent/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin Dest: ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/GearVR/GearVR.uplugin Dest: ../../../Engine/Plugins/Runtime/GearVR/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin Dest: ../../../Engine/Plugins/Runtime/IOSDeviceProfileSelector/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/LeapMotionController/LeapMotionController.uplugin Dest: ../../../Engine/Plugins/Runtime/LeapMotionController/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin Dest: ../../../Engine/Plugins/Runtime/LiveEditorListenServer/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin Dest: ../../../Engine/Plugins/Runtime/OculusAudio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin Dest: ../../../Engine/Plugins/Runtime/OculusRift/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin Dest: ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin Dest: ../../../Engine/Plugins/Runtime/SoundMod/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin Dest: ../../../Engine/Plugins/Runtime/SoundVisualizations/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin Dest: ../../../Engine/Plugins/Runtime/Steam/SteamController/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin Dest: ../../../Engine/Plugins/Runtime/Steam/SteamVR/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin Dest: ../../../Engine/Plugins/Runtime/WebBrowserWidget/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin Dest: ../../../Engine/Plugins/Runtime/WindowsDeviceProfileSelector/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin Dest: ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/ScriptGeneratorPlugin/ScriptGeneratorPlugin.uplugin Dest: ../../../Engine/Plugins/ScriptGeneratorPlugin/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin Dest: ../../../Engine/Plugins/ScriptPlugin/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: C:/Program Files/Epic Games/4.8/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin Dest: ../../../Engine/Plugins/Slate/SlateRemote/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/TopDownRaw.uproject Dest: ../../../TopDownRaw/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Config/DefaultEditor.ini Dest: ../../../TopDownRaw/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Config/DefaultEditorPerProjectUserSettings.ini Dest: ../../../TopDownRaw/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Config/DefaultEngine.ini Dest: ../../../TopDownRaw/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Config/DefaultGame.ini Dest: ../../../TopDownRaw/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Config/DefaultInput.ini Dest: ../../../TopDownRaw/Config/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/GlobalShaderCache-GLSL_ES2.bin Dest: ../../../Engine/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorBlueprintResources/StandardMacros.uasset Dest: ../../../Engine/Content/EditorBlueprintResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorLandscapeResources/DataLayer.uasset Dest: ../../../Engine/Content/EditorLandscapeResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/GizmoMaterial.uasset Dest: ../../../Engine/Content/EditorMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset Dest: ../../../Engine/Content/EditorMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset Dest: ../../../Engine/Content/EditorMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset Dest: ../../../Engine/Content/EditorMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset Dest: ../../../Engine/Content/EditorMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset Dest: ../../../Engine/Content/EditorMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset Dest: ../../../Engine/Content/EditorMaterials/MatineeGroups/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset Dest: ../../../Engine/Content/EditorMaterials/ParticleSystems/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset Dest: ../../../Engine/Content/EditorMaterials/ParticleSystems/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/BSPVertex.uasset Dest: ../../../Engine/Content/EditorResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/EmptyActor.uasset Dest: ../../../Engine/Content/EditorResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/S_Actor.uasset Dest: ../../../Engine/Content/EditorResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/S_Trigger.uasset Dest: ../../../Engine/Content/EditorResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset Dest: ../../../Engine/Content/EditorResources/AudioIcons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset Dest: ../../../Engine/Content/EditorResources/AudioIcons/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset Dest: ../../../Engine/Content/EngineDamageTypes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset Dest: ../../../Engine/Content/EngineDebugMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineFonts/Roboto.uasset Dest: ../../../Engine/Content/EngineFonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineFonts/RobotoDistanceField.uasset Dest: ../../../Engine/Content/EngineFonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineFonts/RobotoTiny.uasset Dest: ../../../Engine/Content/EngineFonts/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultBokeh.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultDiffuse.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultNormal.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/MiniFont.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMaterials/WorldGridMaterial.uasset Dest: ../../../Engine/Content/EngineMaterials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMeshes/Cylinder.uasset Dest: ../../../Engine/Content/EngineMeshes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineMeshes/Sphere.uasset Dest: ../../../Engine/Content/EngineMeshes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/AICON-Green.uasset Dest: ../../../Engine/Content/EngineResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/AICON-Red.uasset Dest: ../../../Engine/Content/EngineResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/Black.uasset Dest: ../../../Engine/Content/EngineResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/DefaultTexture.uasset Dest: ../../../Engine/Content/EngineResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/DefaultTextureCube.uasset Dest: ../../../Engine/Content/EngineResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/GradientTexture0.uasset Dest: ../../../Engine/Content/EngineResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineResources/WhiteSquareTexture.uasset Dest: ../../../Engine/Content/EngineResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/BP_Sky_Sphere.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/SM_SkySphere.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Blue.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSky/T_Sky_Stars.uasset Dest: ../../../Engine/Content/EngineSky/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset Dest: ../../../Engine/Content/EngineSounds/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Master.uasset Dest: ../../../Engine/Content/EngineSounds/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Music.uasset Dest: ../../../Engine/Content/EngineSounds/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Normal_Attack.uasset Dest: ../../../Engine/Content/EngineSounds/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/SFX.uasset Dest: ../../../Engine/Content/EngineSounds/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Special_Attack_PSM.uasset Dest: ../../../Engine/Content/EngineSounds/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineSounds/Voice.uasset Dest: ../../../Engine/Content/EngineSounds/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/EngineTireTypes/DefaultTireType.uasset Dest: ../../../Engine/Content/EngineTireTypes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ MainFrameActions: Packaging (Android (ASTC)): Gradient/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions01/ MainFrameActions: Packaging (Android (ASTC)): Opacity/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunction MainFrameActions: Packaging (Android (ASTC)): s01/Shading/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialF MainFrameActions: Packaging (Android (ASTC)): unctions02/Utility/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset Dest: ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset Dest: ../../../Engine/Content/Functions/MaterialLayerFunctions/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset Dest: ../../../Engine/Content/Functions/MaterialLayerFunctions/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset Dest: ../../../Engine/Content/Functions/MaterialLayerFunctions/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Maps/Entry.umap Dest: ../../../Engine/Content/Maps/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/Maps/Templates/Thumbnails/Default.uasset Dest: ../../../Engine/Content/Maps/Templates/Thumbnails/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/T_MobileControls_texture.uasset Dest: ../../../Engine/Content/MobileResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/T_MobileMenu2.uasset Dest: ../../../Engine/Content/MobileResources/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/AnalogHat.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset Dest: ../../../Engine/Content/MobileResources/HUD/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset Dest: ../../../Engine/Plugins/2D/Paper2D/Content/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset Dest: ../../../Engine/Plugins/2D/Paper2D/Content/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset Dest: ../../../Engine/Plugins/2D/Paper2D/Content/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset Dest: ../../../Engine/Plugins/2D/Paper2D/Content/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset Dest: ../../../Engine/Plugins/2D/Paper2D/Content/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset Dest: ../../../Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset Dest: ../../../Engine/Plugins/Runtime/LeapMotionController/Content/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset Dest: ../../../Engine/Plugins/Runtime/LeapMotionController/Content/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset Dest: ../../../Engine/Plugins/Runtime/LeapMotionController/Content/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/AssetRegistry.bin Dest: ../../../TopDownRaw/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/CookedIniVersion.txt Dest: ../../../TopDownRaw/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Floor_400x400.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x200.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x300.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x400.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_500x500.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Door_400x300.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Door_400x400.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Window_400x300.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Window_400x400.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Architecture/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse02.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Collapse_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Explosion01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Explosion02.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Explosion_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire01_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire_Sparks01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Fire_Sparks01_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light01_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light02.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Light02_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Smoke01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Smoke01_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Background_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Birds01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Music01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Music_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Wind05.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Starter_Wind06.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Steam01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Audio/Steam01_Cue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Audio/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_CeilingLight.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Blueprints/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Explosion.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Blueprints MainFrameActions: Packaging (Android (ASTC)): / MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Fire.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Blueprints/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Smoke.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Blueprints/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Sparks.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Blueprints/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_WallSconce.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Blueprints/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Maps/Minimal_Default.umap Dest: ../../../TopDownRaw/Content/MobileStarterContent/Maps/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Maps/StarterMap.umap Dest: ../../../TopDownRaw/Content/MobileStarterContent/Maps/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Basic_Floor.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Basic_Wall.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_Beveled.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_New.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_Old.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Cut_Stone.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Hewn_Stone.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Ceramic_Tile_Checker.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Pebble.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Rough.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Smooth.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Grime.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Panels.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Poured.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Tiles.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Glass.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Ground_Grass.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Ground_Gravel.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Ground_Moss.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Brushed_Nickel.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Burnished_Steel.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Chrome.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Copper.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Gold.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Rust.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Steel.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Basalt.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Marble_Polished.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Sandstone.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Slate.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Checker_Dot.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Panel.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Water_Lake.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Water_Ocean.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Oak.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Pine.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Walnut.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Ambient_Dust.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Explosion.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Fire.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Smoke.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/P_Sparks.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Burst.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Dust_Particle.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/Ma MainFrameActions: Packaging (Android (ASTC)): terials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_explosion_subUV.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/ MainFrameActions: Packaging (Android (ASTC)): Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Fire_SubUV.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/Mater MainFrameActions: Packaging (Android (ASTC)): ials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/m_flare_01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/Materia MainFrameActions: Packaging (Android (ASTC)): ls/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Radial_Gradient.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_radial_ramp.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_smoke_subUV.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/Mate MainFrameActions: Packaging (Android (ASTC)): rials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Spark.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Particles/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/MaterialSphere.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Bush.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Chair.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_CornerFrame.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Couch.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Door.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_DoorFrame.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_GlassWindow.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Lamp_Ceiling.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Lamp_Wall.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_MatPreviewMesh_02.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_PillarFrame.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_PillarFrame300.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Rock.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Shelf.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Stairs.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_Statue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_TableRound.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/SM_WindowFrame.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Bush.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Chair.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Door.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Frame.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Lamp.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_MaterialSphere.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials MainFrameActions: Packaging (Android (ASTC)): / MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_MaterialSphere_Plain.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Rock.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Shelf.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Statue.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_StatueGlass.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Props/Materials/M_TableRound.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Props/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cone.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cube.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cylinder.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_NarrowCapsule.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe_180.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe_90.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Plane.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_QuadPyramid.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Sphere.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Torus.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim_90_In.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim_90_Out.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_TriPyramid.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Tube.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Wedge_A.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Wedge_B.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Shapes/Shape_WideCapsule.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Shapes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Old_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Old_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Cut_Stone_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Cut_Stone_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Burst_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Bush_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Bush_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ceramic_Tile_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ceramic_Tile_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Chair_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Chair_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Checker_Noise_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Rough_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Rough_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Grime_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Panels_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Panels_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Poured_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Poured_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Detail_Rocky_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Door_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Door_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Dust_Particle_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Explosion_SubUV.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Fire_SubUV.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Fire_Tiled_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Frame_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Frame_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Gradinet_01.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Grass_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Grass_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Gravel_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Gravel_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_ground_Moss_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Moss_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Lamp_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Lamp_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_MacroVariation.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Aluminum_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Copper_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Gold_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Gold_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Rust_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Rust_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Steel_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Steel_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Perlin_Noise_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_RockMesh_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_RockMesh_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Basalt_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Basalt_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Marble_Polished_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Sandstone_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Sandstone_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Slate_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Slate_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Smooth_Granite_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Shelf_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Shelf_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Single_Tile_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Smoke_SubUV.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Smoke_Tiled_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Spark_Core.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Statue_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Statue_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_TableRound_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_TableRound_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Dot_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Dot_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Panel_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Panel_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Water_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Water_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_M.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Oak_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Oak_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Pine_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Pine_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Walnut_D.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Walnut_N.uasset Dest: ../../../TopDownRaw/Content/MobileStarterContent/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_AnimBP.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Animations/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Idle.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Animations/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_IdleRun_2D.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Animations/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Run.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Animations/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Animations/TopDown_Walk.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Animations/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownCharacter.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Blueprints/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownController.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Blueprints/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Blueprints/TopDownGameMode.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Blueprints/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/M_UE4Man_Body.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/M_UE4Man_ChestLogo.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/ MainFrameActions: Packaging (Android (ASTC)): Materials/MaterialLayers/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Mesh/SK_Mannequin.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Mesh/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Mesh/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Mesh/UE4_Mannequin_Skeleton.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Mesh/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4Man_Logo_N.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_LOGO_CARD.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin__normals.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Character/Textures/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Maps/TopDownExampleMap.umap Dest: ../../../TopDownRaw/Content/TopDownBP/Maps/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Meshes/CubeMaterial.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Meshes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file Source: J:/Unreal Projects/TopDownRaw/Saved/Cooked/Android_ASTC/TopDownRaw/Content/TopDownBP/Meshes/CubeMesh.uasset Dest: ../../../TopDownRaw/Content/TopDownBP/Meshes/ MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added 1235 entries to add to pak file. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Loading pak order file J:\Unreal Projects\TopDownRaw\Build\Android_ASTC\FileOpenOrder\EditorOpenOrder.log... MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Finished loading pak order file J:\Unreal Projects\TopDownRaw\Build\Android_ASTC\FileOpenOrder\EditorOpenOrder.log. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Collected 1235 files in 0.04s. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/2D/Paper2D/Paper2D.uplugin", 881 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin", 487 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin", 481 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin", 486 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin", 534 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin", 425 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin", 431 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin", 519 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin", 507 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin", 473 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin", 422 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin", 532 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin", 422 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Editor/PluginCreator/PluginCreator.uplugin", 511 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin", 435 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin", 370 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin", 559 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin", 449 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/CodeView/CodeView.uplugin", 435 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin", 467 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/LiveEditor/LiveEditor.uplugin", 469 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/Phya/Phya.uplugin", 381 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin", 438 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Experimental/StructBox/StructBox.uplugin", 425 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin", 562 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin", 672 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin", 573 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin", 720 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin", 472 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin", 632 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin", 524 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin", 546 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin", 425 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin", 623 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin", 656 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/Analytics/Apsalar/IOSApsalar/IOSApsalar.uplugin", 561 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin", 469 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/Analytics/Flurry/IOSFlurry/IOSFlurry.uplugin", 558 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin", 604 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin", 555 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin", 541 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin", 412 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin", 532 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin", 562 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/GearVR/GearVR.uplugin", 499 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin", 588 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/LeapMotionController/LeapMotionController.uplugin", 527 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/LiveEditorListenServer/LiveEditorListenServer.uplugin", 541 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin", 512 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin", 486 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin", 545 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin", 618 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin", 468 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin", 458 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin", 568 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin", 602 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin", 591 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin", 551 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/ScriptGeneratorPlugin/ScriptGeneratorPlugin.uplugin", 545 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin", 663 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin", 599 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/cnvalias.icu", 63926 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_US_POSIX.res", 248 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/pool.res", 2960 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_US.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en.res", 16152 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/root.res", 47856 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_GB.res", 6228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_001.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Base.ini", 0 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseEngine.ini", 169297 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Windows/WindowsEngine.ini", 404 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseGame.ini", 2289 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseInput.ini", 15990 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseEditor.ini", 46095 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseEditorPerProjectUserSettings.ini", 27089 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseEditorSettings.ini", 5311 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseEditorLayout.ini", 0 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseEditorKeyBindings.ini", 5387 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseCompat.ini", 16732 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseLightmass.ini", 9215 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseScalability.ini", 6299 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/BaseDeviceProfiles.ini", 10883 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/ConsoleVariables.ini", 1835 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/Roboto-Regular.ttf", 158604 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/DroidSansMono.ttf", 78296 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/Roboto-Bold.ttf", 163448 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/Roboto-Light.ttf", 162636 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Android/AndroidEngine.ini", 245 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineFonts/Roboto.uasset", 392482 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset", 1169 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/Widget3DPassThrough.uasset", 8870 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineResources/WhiteSquareTexture.uasset", 1692 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset", 3452 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset", 7398 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/WorldGridMaterial.uasset", 1357647 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset", 8749 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset", 159485 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset", 88660 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset", 13547 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultDiffuse.uasset", 627300 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset", 5458 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset", 24353 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset", 2881 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineResources/DefaultTexture.uasset", 11428 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset", 6331 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset", 6363 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset", 6172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Actor.uasset", 88412 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Maps/Templates/Thumbnails/Default.uasset", 160966 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset", 41074 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset", 11450 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorLandscapeResources/DataLayer.uasset", 571 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset", 944 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/numberingSystems.res", 3440 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/supplementalData.res", 25516 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/pool.res", 2064 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_GB.res", 3340 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_001.res", 148 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en.res", 44732 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/root.res", 772 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMeshes/Sphere.uasset", 50942 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineFonts/RobotoDistanceField.uasset", 138344 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset", 97554 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorResources/S_Trigger.uasset", 350592 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineResources/GradientTexture0.uasset", 6536 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineResources/Black.uasset", 1666 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset", 1094 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset", 1100 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset", 1094 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset", 1092 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset", 1092 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset", 1092 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset", 1094 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset", 1335 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset", 1082 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset", 1106 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset", 1094 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset", 1096 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset", 1090 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineResources/DefaultTextureCube.uasset", 63893 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/Master.uasset", 1136 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/Music.uasset", 795 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/SFX.uasset", 1158 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/Normal_Attack.uasset", 805 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/Special_Attack_PSM.uasset", 1190 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset", 1035 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSounds/Voice.uasset", 795 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMeshes/Cylinder.uasset", 18524 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultMaterial.uasset", 589465 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineTireTypes/DefaultTireType.uasset", 476 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/coll/ucadata.icu", 151984 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/nfc.nrm", 33216 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/coll/en.res", 100 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/coll/root.res", 173968 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineResources/AICON-Red.uasset", 3642 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineResources/AICON-Green.uasset", 3646 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset", 1515 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset", 8626 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/2D/Paper2D/Content/PlaceholderTextures/DummySpriteTexture.uasset", 11441 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset", 6289 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset", 1131 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset", 2031 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/LeapMotionController/Content/LM_CapsuleMesh.uasset", 66247 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/LeapMotionController/Content/LM_TorusMesh.uasset", 170259 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Plugins/Runtime/LeapMotionController/Content/LM_HandColor.uasset", 76219 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset", 4963 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset", 6373 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset", 89314 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset", 159430 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/GizmoMaterial.uasset", 10764 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset", 5074 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultBokeh.uasset", 22892 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset", 262850 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/MiniFont.uasset", 3432 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset", 770 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset", 11432 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset", 500 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineFonts/RobotoTiny.uasset", 78463 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset", 17325 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorBlueprintResources/StandardMacros.uasset", 816 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset", 6609 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset", 6942 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset", 9825 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset", 9272 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorResources/BSPVertex.uasset", 1066 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset", 48652 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/GeomMaterial.uasset", 8498 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset", 1152208 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset", 48864 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset", 8408 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset", 1248988 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset", 64978 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset", 217223 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset", 17529 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset", 18147 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset", 17906 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset", 17926 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset", 17916 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset", 240491 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset", 5234 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset", 7101 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset", 2133 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset", 350638 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/EditorBrushMaterial.uasset", 5968 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset", 17331 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset", 21603 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset", 2525 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset", 2271 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset", 263095 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/AnalogHat.uasset", 1785 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Maps/Entry.umap", 10750 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineMaterials/DefaultNormal.uasset", 1399420 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/BP_Sky_Sphere.uasset", 19253 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset", 1320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset", 1324 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset", 1403 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset", 35226 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/T_Sky_Blue.uasset", 2498938 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/T_Sky_Clouds_M.uasset", 176004 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/T_Sky_Stars.uasset", 159511 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EngineSky/SM_SkySphere.uasset", 111038 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorResources/EmptyActor.uasset", 350684 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset", 3197 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset", 3999 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset", 3781 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset", 3773 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset", 3997 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorResources/AudioIcons/S_AudioComponent_AutoActivate.uasset", 350643 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/EditorResources/AudioIcons/S_AudioComponent.uasset", 350617 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset", 66485 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset", 1799 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/T_MobileMenu2.uasset", 159517 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset", 21603 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset", 11553 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset", 1713 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/T_MobileControls_texture.uasset", 159677 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset", 2527 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/controller.vdf", 1528 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/Editor.ini", 1978 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/EditorTutorials.ini", 1195 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/Engine.ini", 2019 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/Keywords.ini", 1259 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/PortableObjectExport.ini", 1457 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/PortableObjectImport.ini", 1457 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/PropertyNames.ini", 1292 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/RegenerateEditor.ini", 164 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/RegenerateEditorTutorials.ini", 200 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/RegenerateEngine.ini", 164 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/RepairData.ini", 2645 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/ResourceFileGen.ini", 1552 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/ToolTips.ini", 1343 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Config/Localization/WordCount.ini", 1390 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/char.brk", 16424 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/en.res", 432 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/en_US.res", 100 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/en_US_POSIX.res", 188 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/leet.res", 512 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/line.brk", 115888 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/res_index.res", 136 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/root.res", 500 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/sent.brk", 30640 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/title.brk", 15336 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/word.brk", 42200 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/brkitr/word_POSIX.brk", 42216 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/coll/en_US.res", 100 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/coll/en_US_POSIX.res", 16020 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/coll/leet.res", 16020 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/coll/res_index.res", 136 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/confusables.cfu", 73248 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_150.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_AG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_AI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_AU.res", 276 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_BB.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_BE.res", 164 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_BM.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_BS.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_BW.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_BZ.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_CA.res", 196 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_CC.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_CK.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_CM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_CX.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_DG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_DM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_ER.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_FJ.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_FK.res", 232 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_FM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_GD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_GG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_GH.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_GI.res", 256 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_GM.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_GY.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_HK.res", 212 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_IE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_IM.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_IN.res", 164 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_IO.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_JE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_JM.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_KE.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_KI.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_KN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_KY.res", 188 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_LC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_LR.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_LS.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_MG.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_MO.res", 220 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_MS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_MT.res", 216 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_MU.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_MW.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_NA.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_NF.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_NG.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_NH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_NR.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_NU.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_NZ.res", 216 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_PG.res", 188 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_PH.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_PK.res", 216 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_PN.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_PW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_RH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_RW.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SB.res", 188 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SC.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SG.res", 212 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SH.res", 224 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SL.res", 188 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SS.res", 248 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SX.res", 208 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_SZ.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_TC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_TK.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_TO.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_TT.res", 196 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_TV.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_TZ.res", 184 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_UG.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_VC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_VG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_VU.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_WS.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_ZA.res", 180 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_ZM.res", 172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/en_ZW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/leet.res", 44732 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/curr/res_index.res", 952 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_150.res", 716 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_AG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_AI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_AS.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_AU.res", 2484 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_BB.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_BE.res", 716 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_BM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_BS.res", 192 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_BW.res", 692 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_BZ.res", 780 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_CA.res", 900 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_CC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_CK.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_CM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_CX.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_DG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_DM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_ER.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_FJ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_FK.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_FM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_GD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_GG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_GH.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_GI.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_GM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_GU.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_GY.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_HK.res", 10480 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_IE.res", 2188 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_IM.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_IN.res", 700 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_IO.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_JE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_JM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_KE.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_KI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_KN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_KY.res", 192 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_LC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_LR.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_LS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_MG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_MH.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_MO.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_MP.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_MS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_MT.res", 596 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_MU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_MW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_NA.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_NF.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_NG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_NH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_NR.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_NU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_NZ.res", 2248 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_PG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_PH.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_PK.res", 460 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_PN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_PR.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_PW.res", 192 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_RH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_RW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SB.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SG.res", 1356 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SH.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SL.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SX.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_SZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_TC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_TK.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_TO.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_TT.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_TV.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_TZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_UG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_UM.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_VC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_VG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_VI.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_VU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_WS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_ZA.res", 880 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_ZM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/en_ZW.res", 684 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/ibm-1047_P100-1995.cnv", 2686 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/ibm-37_P100-1995.cnv", 2786 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/keyTypeData.res", 1260 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en.res", 22440 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_150.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_AG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_AI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_AU.res", 176 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_BB.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_BE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_BM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_BS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_BW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_BZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_CC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_CK.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_CM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_CX.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_DG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_DM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_ER.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_FJ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_FK.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_FM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_GB.res", 600 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_GD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_GG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_GH.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_GI.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_GM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_GY.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_HK.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_IE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_IM.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_IN.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_IO.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_JE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_JM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_KE.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_KI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_KN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_KY.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_LC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_LR.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_LS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_MG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_MO.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_MS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_MT.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_MU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_MW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_NA.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_NF.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_NG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_NH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_NR.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_NU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_NZ.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_PG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_PH.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_PK.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_PN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_PW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_RH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_RW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SB.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SH.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SL.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SX.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_SZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_TC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_TK.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_TO.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_TT.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_TV.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_TZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_UG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_VC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_VG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_VU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_WS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_ZA.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_ZM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/en_ZW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/leet.res", 22460 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/pool.res", 4016 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/res_index.res", 932 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/lang/root.res", 204 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/leet.res", 16172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/nfkc.nrm", 52224 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/nfkc_cf.nrm", 48944 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/rbnf/en.res", 8800 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/rbnf/leet.res", 8800 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/rbnf/res_index.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/rbnf/root.res", 13620 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en.res", 7704 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_150.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_AG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_AI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_AU.res", 152 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_BB.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_BE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_BM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_BS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_BW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_BZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_CC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_CK.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_CM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_CX.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_DG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_DM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_ER.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_FJ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_FK.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_FM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_GB.res", 520 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_GD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_GG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_GH.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_GI.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_GM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_GY.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_HK.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_IE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_IM.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_IN.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_IO.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_JE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_JM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_KE.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_KI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_KN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_KY.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_LC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_LR.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_LS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_MG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_MO.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_MS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_MT.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_MU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_MW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_NA.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_NF.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_NG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_NH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_NR.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_NU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_NZ.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_PG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_PH.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_PK.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_PN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_PW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_RH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_RW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SB.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SH.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SL.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SX.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_SZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_TC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_TK.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_TO.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_TT.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_TV.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_TZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_UG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_VC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_VG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_VU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_WS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_ZA.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_ZM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/en_ZW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/leet.res", 7704 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/pool.res", 1040 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/res_index.res", 932 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/region/root.res", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/res_index.res", 1076 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/unames.icu", 204208 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/uts46.nrm", 55520 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en.res", 16296 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_001.res", 280 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_150.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_AG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_AI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_AU.res", 488 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_BB.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_BE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_BM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_BS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_BW.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_BZ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_CA.res", 152 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_CC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_CK.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_CM.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_CX.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_DG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_DM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_ER.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_FJ.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_FK.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_FM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_GB.res", 2192 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_GD.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_GG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_GH.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_GI.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_GM.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_GU.res", 132 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_GY.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_HK.res", 244 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_IE.res", 144 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_IM.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_IN.res", 224 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_IO.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_JE.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_JM.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_KE.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_KI.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_KN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_KY.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_LC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_LR.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_LS.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_MG.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_MH.res", 280 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_MO.res", 280 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_MP.res", 280 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_MS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_MT.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_MU.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_MW.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_NA.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_NF.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_NG.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_NH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_NR.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_NU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_NZ.res", 552 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_PG.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_PH.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_PK.res", 208 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_PN.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_PW.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_RH.res", 88 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_RW.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SB.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SD.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SG.res", 248 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SH.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SL.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SS.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SX.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_SZ.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_TC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_TK.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_TO.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_TT.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_TV.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_TZ.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_UG.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_VC.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_VG.res", 112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_VU.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_WS.res", 116 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_ZA.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_ZM.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/en_ZW.res", 228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/leet.res", 16296 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/pool.res", 9408 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/res_index.res", 984 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zone/root.res", 1480 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Internationalization/icudt53l/zoneinfo64.res", 149844 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Localization/Engine/en/Engine.locres", 437384 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Checkerboard.png", 2819 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/BoxShadow.png", 3679 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Button.png", 2999 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Button_Disabled.png", 3034 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Button_Hovered.png", 3352 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Button_Pressed.png", 2995 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Check.png", 2930 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/CheckBox.png", 2871 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/CheckBox_Checked.png", 2993 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/CheckBox_Checked_Hovered.png", 2994 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/CheckBox_Hovered.png", 2863 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/CheckBox_Undetermined.png", 2890 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/CheckBox_Undetermined_Hovered.png", 2895 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Checker.png", 2819 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Circle.png", 2843 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColorPicker_Mode_16x.png", 943 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColorPicker_Separator.png", 159 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColorPicker_SliderHandle.png", 182 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColorSpectrum.png", 266833 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColorWheel.png", 71817 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColumnHeader.png", 2837 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColumnHeader_Arrow.png", 191 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColumnHeader_Hovered.png", 3451 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColumnHeaderMenuButton_Hovered.png", 7386 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ColumnHeaderMenuButton_Normal.png", 7386 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ComboArrow.png", 2824 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/CursorPing.png", 18245 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/DebugBorder.PNG", 2840 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Delimiter.png", 2871 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/DownArrow.png", 2824 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/DropZoneIndicator_Above.png", 15666 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/DropZoneIndicator_Below.png", 15470 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/DropZoneIndicator_Onto.png", 15599 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/EditableTextSelectionBackground.png", 2826 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/EventMessage_Default.png", 3161 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ExpansionButton_CloseOverlay.png", 468 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/GroupBorder.png", 2876 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/HeaderSplitterGrip.PNG", 2815 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/LastColumnHeader_Hovered.png", 3453 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/NoiseBackground.png", 5891 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ProgressBar_Background.png", 2992 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ProgressBar_Fill.png", 2920 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ProgressBar_Marquee.PNG", 3032 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/RadioButton_Selected_16x.png", 3131 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/RadioButton_SelectedBack_16x.png", 3031 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/RadioButton_Unselected_16x.png", 16867 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/RoundedSelection_16x.PNG", 2845 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Scrollbar_Background_Horizontal.png", 2784 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Scrollbar_Background_Vertical.png", 2775 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Scrollbar_Thumb.png", 2868 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ScrollBorderShadowBottom.png", 2983 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ScrollBorderShadowTop.png", 2989 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ScrollBoxShadowBottom.png", 2983 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ScrollBoxShadowLeft.png", 2960 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ScrollBoxShadowRight.png", 2964 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/ScrollBoxShadowTop.png", 2989 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SearchGlass.PNG", 3033 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Selection.png", 2802 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Selector.png", 2815 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Separator.png", 2812 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SmallCheck.png", 2929 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SmallCheckBox.png", 2838 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SmallCheckBox_Checked.png", 2975 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SmallCheckBox_Checked_Hovered.png", 2948 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SmallCheckBox_Hovered.png", 2836 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SmallCheckBox_Undetermined.png", 2858 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SmallCheckBox_Undetermined_Hovered.png", 2854 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SortDownArrow.png", 2811 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SortDownArrows.png", 1217 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SortUpArrow.png", 2808 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SortUpArrows.png", 1220 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SpinArrows.png", 2886 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Spinbox.PNG", 2873 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Spinbox_Fill.png", 3019 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Spinbox_Fill_Hovered.png", 3054 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Spinbox_Hovered.png", 2944 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SplitterHandleHighlight.png", 2802 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/SubmenuArrow.png", 2833 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TableViewHeader.png", 3072 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TableViewMajorColumn.png", 320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TextBlockHighlightShape.png", 2827 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TextBlockHighlightShape_Empty.png", 2843 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TextBox.png", 2874 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TextBox_Hovered.png", 2877 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TextBox_ReadOnly.png", 2851 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TextBox_Special.png", 2898 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TextBox_Special_Hovered.png", 2975 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TextBoxLabelBorder.PNG", 2871 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Throbber_Piece.png", 2928 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TreeArrow_Collapsed.png", 2838 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TreeArrow_Collapsed_Hovered.png", 2833 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TreeArrow_Expanded.png", 2830 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/TreeArrow_Expanded_Hovered.png", 2837 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/UpArrow.png", 2827 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/VolumeControl_High.png", 3037 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/VolumeControl_Low.png", 2985 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/VolumeControl_Mid.png", 3011 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/VolumeControl_Muted.png", 3098 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/VolumeControl_Off.png", 2933 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowBackground.png", 3051 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowBorder.png", 15445 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Close_Hovered.png", 3757 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Close_Normal.png", 786 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Close_Pressed.png", 765 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Maximize_Disabled.png", 3100 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Maximize_Hovered.png", 3144 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Maximize_Normal.png", 394 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Maximize_Pressed.png", 389 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Minimize_Disabled.png", 3076 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Minimize_Hovered.png", 3113 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Minimize_Normal.png", 367 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Minimize_Pressed.png", 355 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Restore_Hovered.png", 3246 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Restore_Normal.png", 480 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowButton_Restore_Pressed.png", 470 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowOutline.png", 2827 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowTitle.png", 2918 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowTitle_Flashing.png", 2883 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/Window/WindowTitle_Inactive.png", 2823 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Common/X.PNG", 2945 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/CrashTracker/MouseCursor.png", 318 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/CrashTracker/Record.png", 2000 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/AppTab_Active.png", 3549 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/AppTab_ColorOverlay.png", 3192 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/AppTab_Foreground.png", 3549 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/AppTab_Hovered.png", 3401 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/AppTab_Inactive.png", 3390 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/AppTabContentArea.png", 2843 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/AppTabWellSeparator.png", 2799 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/CloseApp_Hovered.png", 3106 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/CloseApp_Normal.png", 2906 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/CloseApp_Pressed.png", 3027 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/DockingIndicator_Center.png", 3805 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/OuterDockingIndicator.png", 15593 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/ShowTabwellButton_Hovered.png", 2828 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/ShowTabwellButton_Normal.png", 2829 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/ShowTabwellButton_Pressed.png", 2868 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/Tab_Active.png", 2866 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/Tab_ColorOverlay.png", 2961 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/Tab_Foreground.png", 2832 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/Tab_Hovered.png", 2838 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/Tab_Inactive.png", 2838 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/TabContentArea.png", 2826 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Docking/TabWellSeparator.png", 2802 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/DroidSansFallback.ttf", 3939852 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/Google_Android_License.txt", 710 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/Last Resort Font.tps", 1247 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/LastResort.ttf", 5395052 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/Nanum Fonts License.rtf", 204849 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/NanumGothic TTF.tps", 864 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/NanumGothic.ttf", 4343844 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Fonts/Roboto.tps", 804 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/BackIcon.png", 3066 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/Cross_12x.png", 2895 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/cursor_cardinal_cross.png", 400 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/cursor_grab.png", 2888 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/DefaultAppIcon.png", 1489 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/denied_16x.png", 3024 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/ellipsis_12x.png", 2835 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/Empty_14x.png", 2823 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/eyedropper_16px.png", 2870 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_Downloads_16x.png", 3012 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_error_16x.png", 1368 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_generic_toolbar.png", 6172 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_help_16x.png", 435 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_info_16x.png", 719 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_redo_16px.png", 3007 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_tab_toolbar_16px.png", 3329 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_tab_WidgetReflector_16x.png", 3439 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_tab_WidgetReflector_40x.png", 5660 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_undo_16px.png", 3009 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/icon_warning_16x.png", 733 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/NextIcon.png", 3061 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/notificationlist_fail.png", 274 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/notificationlist_success.png", 3190 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/PlusSymbol_12x.png", 2854 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/toolbar_expand_16x.png", 2885 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/TrashCan.png", 5568 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Icons/TrashCan_Small.png", 3447 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/MessageLog/Log_Error.png", 3235 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/MessageLog/Log_Note.png", 2900 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/MessageLog/Log_Warning.png", 2964 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/Border.PNG", 2853 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/Button.png", 3007 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/DashedBorder.png", 2935 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/HyperlinkDotted.png", 2812 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/HyperlinkUnderline.png", 2814 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/Menu_Background.png", 2901 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/Menu_Background_Inverted_Border_Bold.png", 350 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/Notification_Border_Flash.png", 15017 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/ToolBar_Background.png", 3017 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/ToolTip_Background.png", 2963 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/ToolTip_BrightBackground.png", 1112 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Old/White.png", 2791 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/BrushWireframe.png", 3282 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/DefaultPawn_16px.png", 37370 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/FlatColorSquare.png", 2791 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/Fonts/Roboto-BlackItalic.ttf", 166320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/Fonts/Roboto-BoldItalic.ttf", 165864 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/Fonts/Roboto-Italic.ttf", 160736 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/GammaReference.png", 1155 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/Hyperlink.png", 303 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/Lit.png", 3487 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/NewLevelBlank.png", 3533 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/TestRotation.png", 854 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/UE4Icon.png", 7992 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/Unlit.png", 3440 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Testing/Wireframe.png", 3368 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Tutorials/TutorialBorder.png", 3785 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Slate/Tutorials/TutorialShadow.png", 3382 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Stats/FPSChart_Postamble.html", 96 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Stats/FPSChart_Preamble.html", 4675 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/Content/Stats/FPSChart_Row.html", 3830 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "Engine/GlobalShaderCache-GLSL_ES2.bin", 372810 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/AssetRegistry.bin", 264441 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Config/DefaultEditor.ini", 243 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Config/DefaultEditorPerProjectUserSettings.ini", 66 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Config/DefaultEngine.ini", 4163 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Config/DefaultGame.ini", 250 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Config/DefaultInput.ini", 2082 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Floor_400x400.uasset", 3973 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Pillar_50x500.uasset", 7603 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x200.uasset", 3969 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x300.uasset", 3969 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Wall_400x400.uasset", 3969 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Wall_500x500.uasset", 21249 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Door_400x300.uasset", 8747 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Door_400x400.uasset", 8747 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Window_400x300.uasset", 10871 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Architecture/Wall_Window_400x400.uasset", 10871 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Collapse01.uasset", 55434 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Collapse02.uasset", 56791 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Collapse_Cue.uasset", 1788 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Explosion01.uasset", 42066 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Explosion02.uasset", 40889 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Explosion_Cue.uasset", 2319 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Fire01.uasset", 101631 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Fire01_Cue.uasset", 1586 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Fire_Sparks01.uasset", 137052 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Fire_Sparks01_Cue.uasset", 1614 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Light01.uasset", 52466 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Light01_Cue.uasset", 1542 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Light02.uasset", 47149 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Light02_Cue.uasset", 1542 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Smoke01.uasset", 63209 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Smoke01_Cue.uasset", 1590 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Starter_Background_Cue.uasset", 2439 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Starter_Birds01.uasset", 362177 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Starter_Music01.uasset", 1149970 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Starter_Music_Cue.uasset", 1028 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Starter_Wind05.uasset", 321215 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Starter_Wind06.uasset", 363290 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Steam01.uasset", 112406 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Audio/Steam01_Cue.uasset", 1590 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_CeilingLight.uasset", 5851 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Explosion.uasset", 3576 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Fire.uasset", 3626 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Smoke.uasset", 3634 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_Effect_Sparks.uasset", 3647 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Blueprints/Blueprint_WallSconce.uasset", 6103 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Maps/Minimal_Default.umap", 1482250 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Maps/StarterMap.umap", 8618232 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Basic_Floor.uasset", 109773 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Basic_Wall.uasset", 109790 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_Beveled.uasset", 153842 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_New.uasset", 153702 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Clay_Old.uasset", 152710 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Cut_Stone.uasset", 329209 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Brick_Hewn_Stone.uasset", 153782 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Ceramic_Tile_Checker.uasset", 342170 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Pebble.uasset", 153146 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Rough.uasset", 150733 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_CobbleStone_Smooth.uasset", 156156 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Grime.uasset", 129045 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Panels.uasset", 328585 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Poured.uasset", 329249 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Concrete_Tiles.uasset", 157301 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Glass.uasset", 135526 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Ground_Grass.uasset", 279404 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Ground_Gravel.uasset", 279338 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Ground_Moss.uasset", 279298 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Brushed_Nickel.uasset", 296192 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Burnished_Steel.uasset", 337338 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Chrome.uasset", 295680 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Copper.uasset", 336758 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Gold.uasset", 336626 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Rust.uasset", 132216 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Metal_Steel.uasset", 336694 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Basalt.uasset", 154716 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Marble_Polished.uasset", 321247 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Sandstone.uasset", 287671 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Rock_Slate.uasset", 154758 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Checker_Dot.uasset", 186073 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile.uasset", 163374 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset", 153415 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Tech_Panel.uasset", 169224 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Water_Lake.uasset", 173953 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Water_Ocean.uasset", 226103 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Floor_Walnut_Polished.uasset", 163915 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Floor_Walnut_Worn.uasset", 163684 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Oak.uasset", 328733 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Pine.uasset", 328801 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Materials/M_Wood_Walnut.uasset", 328937 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Burst.uasset", 38308 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Dust_Particle.uasset", 220255 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_explosion_subUV.uasset", 15573 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Fire_SubUV.uasset", 21848 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/m_flare_01.uasset", 23309 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Radial_Gradient.uasset", 21987 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_radial_ramp.uasset", 21947 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_smoke_subUV.uasset", 194489 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/Materials/M_Spark.uasset", 15287 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/P_Ambient_Dust.uasset", 34020 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/P_Explosion.uasset", 54128 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/P_Fire.uasset", 70147 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/P_Smoke.uasset", 15623 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Particles/P_Sparks.uasset", 32203 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Bush.uasset", 159093 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Chair.uasset", 176497 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Door.uasset", 168571 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Frame.uasset", 162443 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Lamp.uasset", 176708 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_MaterialSphere.uasset", 81770 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_MaterialSphere_Plain.uasset", 76358 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Rock.uasset", 127277 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Shelf.uasset", 161283 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_Statue.uasset", 169798 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_StatueGlass.uasset", 154461 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/Materials/M_TableRound.uasset", 169313 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/MaterialSphere.uasset", 73461 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Bush.uasset", 92773 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Chair.uasset", 161862 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_CornerFrame.uasset", 42990 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Couch.uasset", 162875 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Door.uasset", 136592 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_DoorFrame.uasset", 17984 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_GlassWindow.uasset", 51408 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Lamp_Ceiling.uasset", 225682 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Lamp_Wall.uasset", 87738 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_MatPreviewMesh_02.uasset", 1003583 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_PillarFrame.uasset", 63606 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_PillarFrame300.uasset", 64228 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Rock.uasset", 94191 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Shelf.uasset", 62003 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Stairs.uasset", 22869 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_Statue.uasset", 335803 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_TableRound.uasset", 418974 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Props/SM_WindowFrame.uasset", 22839 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cone.uasset", 31047 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cube.uasset", 11270 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Cylinder.uasset", 51500 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_NarrowCapsule.uasset", 124249 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe.uasset", 23464 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe_180.uasset", 138151 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Pipe_90.uasset", 141472 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Plane.uasset", 6457 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_QuadPyramid.uasset", 4712 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Sphere.uasset", 86674 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Torus.uasset", 202370 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim.uasset", 17604 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim_90_In.uasset", 41473 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Trim_90_Out.uasset", 40361 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_TriPyramid.uasset", 4248 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Tube.uasset", 73508 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Wedge_A.uasset", 5226 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_Wedge_B.uasset", 5226 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Shapes/Shape_WideCapsule.uasset", 78110 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_D.uasset", 627328 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_M.uasset", 627328 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Beveled_N.uasset", 1399450 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_D.uasset", 627320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_M.uasset", 627378 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_New_N.uasset", 1399483 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Old_D.uasset", 627320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Clay_Old_N.uasset", 1399340 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Cut_Stone_D.uasset", 627322 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Cut_Stone_N.uasset", 1399444 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_D.uasset", 627324 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_M.uasset", 627324 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Brick_Hewn_Stone_N.uasset", 1399446 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Burst_M.uasset", 41201 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Bush_D.uasset", 41044 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Bush_N.uasset", 88638 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Ceramic_Tile_M.uasset", 159660 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Ceramic_Tile_N.uasset", 1399438 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Chair_M.uasset", 627302 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Chair_N.uasset", 1399424 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Checker_Noise_M.uasset", 41113 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_D.uasset", 627328 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_M.uasset", 627328 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Pebble_N.uasset", 1399450 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Rough_D.uasset", 159552 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Rough_N.uasset", 159557 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_D.uasset", 627328 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_M.uasset", 627328 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_CobbleStone_Smooth_N.uasset", 1399450 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Grime_D.uasset", 159488 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Panels_D.uasset", 627322 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Panels_N.uasset", 1399444 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Poured_D.uasset", 627322 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Poured_N.uasset", 1399444 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_D.uasset", 627320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_M.uasset", 627320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_N.uasset", 1399442 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Concrete_Tiles_Variation_M.uasset", 41185 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Detail_Rocky_N.uasset", 350830 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Door_M.uasset", 627476 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Door_N.uasset", 1399422 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Dust_Particle_D.uasset", 3670 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Explosion_SubUV.uasset", 627318 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Fire_SubUV.uasset", 159420 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Fire_Tiled_D.uasset", 41056 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Frame_M.uasset", 627302 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Frame_N.uasset", 1399424 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Gradinet_01.uasset", 4041 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Grass_D.uasset", 627316 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Grass_N.uasset", 1399438 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Gravel_D.uasset", 627318 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Gravel_N.uasset", 1399440 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_ground_Moss_D.uasset", 159482 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Ground_Moss_N.uasset", 1399436 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Lamp_M.uasset", 627300 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Lamp_N.uasset", 1399422 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_MacroVariation.uasset", 627374 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Aluminum_D.uasset", 627320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Copper_D.uasset", 627316 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Gold_D.uasset", 627312 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Gold_N.uasset", 1399434 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Rust_D.uasset", 627312 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Rust_N.uasset", 1399332 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Steel_D.uasset", 627314 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Metal_Steel_N.uasset", 88606 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Perlin_Noise_M.uasset", 627492 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Basalt_D.uasset", 627314 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Basalt_N.uasset", 1399436 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Marble_Polished_D.uasset", 627332 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Sandstone_D.uasset", 627320 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Sandstone_N.uasset", 1399442 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Slate_D.uasset", 627312 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Slate_N.uasset", 1399434 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Rock_Smooth_Granite_D.uasset", 627444 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_RockMesh_M.uasset", 627308 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_RockMesh_N.uasset", 1399430 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Shelf_M.uasset", 627478 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Shelf_N.uasset", 1399424 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Single_Tile_N.uasset", 23084 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Smoke_SubUV.uasset", 159590 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Smoke_Tiled_D.uasset", 11442 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Spark_Core.uasset", 41052 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Statue_M.uasset", 627304 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Statue_N.uasset", 350716 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_TableRound_M.uasset", 627312 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_TableRound_N.uasset", 1399434 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Dot_M.uasset", 41103 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Dot_N.uasset", 88646 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_M.uasset", 159481 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Hex_Tile_N.uasset", 350832 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Panel_M.uasset", 627312 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Tech_Panel_N.uasset", 1399434 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Water_M.uasset", 627302 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Water_N.uasset", 350872 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_D.uasset", 627326 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_M.uasset", 627326 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Floor_Walnut_N.uasset", 1399448 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Oak_D.uasset", 627308 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Oak_N.uasset", 1399430 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Pine_D.uasset", 627310 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Pine_N.uasset", 1399432 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Walnut_D.uasset", 627314 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/MobileStarterContent/Textures/T_Wood_Walnut_N.uasset", 1399436 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Animations/TopDown_AnimBP.uasset", 6149 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Animations/TopDown_Idle.uasset", 26331 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Animations/TopDown_IdleRun_2D.uasset", 2761 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Animations/TopDown_Run.uasset", 12261 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Animations/TopDown_Walk.uasset", 15743 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Blueprints/TopDownCharacter.uasset", 5652 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Blueprints/TopDownController.uasset", 14809 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Blueprints/TopDownGameMode.uasset", 2522 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/M_UE4Man_Body.uasset", 316452 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/M_UE4Man_ChestLogo.uasset", 226042 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset", 5426 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset", 3055 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset", 3974 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset", 5598 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset", 159441 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset", 350847 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset", 159453 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset", 350855 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Mesh/SK_Mannequin.uasset", 1094024 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Mesh/SK_Mannequin_PhysicsAsset.uasset", 25606 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Mesh/UE4_Mannequin_Skeleton.uasset", 9462 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Textures/UE4_LOGO_CARD.uasset", 159586 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin__normals.uasset", 5593789 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin_MAT_MASKA.uasset", 627494 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Textures/UE4_Mannequin_occlusion_Mobile.uasset", 159569 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Character/Textures/UE4Man_Logo_N.uasset", 350827 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Maps/TopDownExampleMap.umap", 11741158 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Meshes/CubeMaterial.uasset", 126401 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/Content/TopDownBP/Meshes/CubeMesh.uasset", 5270 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/CookedIniVersion.txt", 17217 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added file "TopDownRaw/TopDownRaw.uproject", 92 bytes. MainFrameActions: Packaging (Android (ASTC)): UnrealPak: LogPakFile:Display: Added 1235 files, 160821546 bytes total, time 0.64s. MainFrameActions: Packaging (Android (ASTC)): CommandUtils.Run: Run: Took 1.1278505s to run UnrealPak.exe, ExitCode=0 MainFrameActions: Packaging (Android (ASTC)): Project.CreatePak: UnrealPak Done ******* MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\FinalCopy_NonUFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeWriteAllLines: SafeWriteAllLines C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\FinalCopy_UFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeDeleteFile: SafeDeleteFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCopyFile: SafeCopyFile J:\Unreal Projects\TopDownRaw\Intermediate\UAT\Android_ASTC\UE4CommandLine.txt J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\UE4CommandLine.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeWriteAllLines: SafeWriteAllLines J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles.txt=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCopyFile: SafeCopyFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\Manifest_NonUFSFiles.txt C:\Users\paulc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.8\Manifest_NonUFSFiles.txt MainFrameActions: Packaging (Android (ASTC)): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory J:\TDAND\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: Deployment Context ************** MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ArchiveDirectory = J:\TDAND\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RawProjectPath = J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: DedicatedServer = False MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: Stage = True MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageTargetPlatform = Android MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ProjectRoot = J:\Unreal Projects\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: PlatformDir = Android MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageProjectRoot = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ShortProjectName = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageDirectory = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: SourceRelativeProjectRoot = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RelativeProjectRootForStage = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TopDownRaw/TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RuntimeRootDir = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RuntimeProjectRootDir = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.CreateDeploymentContext: End Deployment Context ************** MainFrameActions: Packaging (Android (ASTC)): Project.Package: ********** PACKAGE COMMAND STARTED ********** MainFrameActions: Packaging (Android (ASTC)): AndroidPlatform.Package: BaseApkName = J:\Unreal Projects\TopDownRaw\Binaries\Android\TopDownRaw.apk MainFrameActions: Packaging (Android (ASTC)): AndroidPlatform.Package: Creating J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC.obb from J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): <>c__DisplayClass1.b__0: [1/1] Adding TopDownRaw/ to OBB MainFrameActions: Packaging (Android (ASTC)): <>c__DisplayClass1.b__0: [2/2] Adding TopDownRaw/Content/ to OBB MainFrameActions: Packaging (Android (ASTC)): <>c__DisplayClass1.b__0: [3/3] Adding TopDownRaw/Content/Paks/ to OBB MainFrameActions: Packaging (Android (ASTC)): <>c__DisplayClass1.b__0: [4/4] Adding TopDownRaw/Content/Paks/TopDownRaw-Android_ASTC.pak to OBB MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files\Epic Games\4.8\Engine\Binaries\Android\UE4Game-armv7-es2.so=True MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (ASTC)): ====21/07/2015 12:04:41====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaOBBDataFile: MainFrameActions: Packaging (Android (ASTC)): ==== Writing to OBB data file J:\Unreal Projects\TopDownRaw\Build\Android\src\com/Atonnis/TopDownRaw\OBBData.java ==== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ASTC)): ==== Writing to shim file J:\Unreal Projects\TopDownRaw\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ASTC)): ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ASTC)): ==== Writing to template target file J:\Unreal Projects\TopDownRaw\Build\Android\src\com/Atonnis/TopDownRaw\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ASTC)): ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ASTC)): ==== Writing to template target file J:\Unreal Projects\TopDownRaw\Build\Android\src\com/Atonnis/TopDownRaw\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ASTC)): ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ASTC)): ==== Writing to template target file J:\Unreal Projects\TopDownRaw\Build\Android\src\com/Atonnis/TopDownRaw\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.WriteJavaDownloadSupportFiles: MainFrameActions: Packaging (Android (ASTC)): ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ASTC)): Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.MakeApk: AndroidManifest.xml that was generated is different than last build, forcing repackage. MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.MakeApk: Performing complete package - wiping J:\Unreal Projects\TopDownRaw\Intermediate/Android/APK, except for predexedLibs MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.MakeApk: bPackageDataInsideApk = False MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.UpdateProjectProperties: MainFrameActions: Packaging (Android (ASTC)): ====21/07/2015 12:04:42====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (ASTC)): ====21/07/2015 12:04:43====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.MakeApk: MainFrameActions: Packaging (Android (ASTC)): ====21/07/2015 12:04:52====PERFORMING FINAL APK PACKAGE OPERATION================================================ MainFrameActions: Packaging (Android (ASTC)): UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) MainFrameActions: Packaging (Android (ASTC)): Buildfile: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\build.xml MainFrameActions: Packaging (Android (ASTC)): -set-mode-check: MainFrameActions: Packaging (Android (ASTC)): -set-debug-files: MainFrameActions: Packaging (Android (ASTC)): -check-env: MainFrameActions: Packaging (Android (ASTC)): [checkenv] Android SDK Tools Revision 22.3.0 MainFrameActions: Packaging (Android (ASTC)): [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ASTC)): -setup: MainFrameActions: Packaging (Android (ASTC)): [echo] Project Name: TopDownRaw MainFrameActions: Packaging (Android (ASTC)): [gettype] Project Type: Application MainFrameActions: Packaging (Android (ASTC)): -set-debug-mode: MainFrameActions: Packaging (Android (ASTC)): -debug-obfuscation-check: MainFrameActions: Packaging (Android (ASTC)): -pre-build: MainFrameActions: Packaging (Android (ASTC)): -build-setup: MainFrameActions: Packaging (Android (ASTC)): [getbuildtools] Using latest Build Tools: 19.0.1 MainFrameActions: Packaging (Android (ASTC)): [echo] Resolving Build Target for TopDownRaw... MainFrameActions: Packaging (Android (ASTC)): [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ASTC)): [gettarget] API level: 19 MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\rsObj MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\rsLibs MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\gen MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Resolving Dependencies for TopDownRaw... MainFrameActions: Packaging (Android (ASTC)): [dependency] Library dependencies: MainFrameActions: Packaging (Android (ASTC)): [dependency] MainFrameActions: Packaging (Android (ASTC)): [dependency] ------------------ MainFrameActions: Packaging (Android (ASTC)): [dependency] Ordered libraries: MainFrameActions: Packaging (Android (ASTC)): [dependency] MainFrameActions: Packaging (Android (ASTC)): [dependency] ------------------ MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Building Libraries with 'debug'... MainFrameActions: Packaging (Android (ASTC)): nodeps: MainFrameActions: Packaging (Android (ASTC)): -set-mode-check: MainFrameActions: Packaging (Android (ASTC)): -set-debug-files: MainFrameActions: Packaging (Android (ASTC)): -check-env: MainFrameActions: Packaging (Android (ASTC)): [checkenv] Android SDK Tools Revision 22.3.0 MainFrameActions: Packaging (Android (ASTC)): [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ASTC)): -setup: MainFrameActions: Packaging (Android (ASTC)): [echo] Project Name: google-play-services_lib_rev19 MainFrameActions: Packaging (Android (ASTC)): [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (ASTC)): -set-debug-mode: MainFrameActions: Packaging (Android (ASTC)): -debug-obfuscation-check: MainFrameActions: Packaging (Android (ASTC)): -pre-build: MainFrameActions: Packaging (Android (ASTC)): -build-setup: MainFrameActions: Packaging (Android (ASTC)): [getbuildtools] Using latest Build Tools: 19.0.1 MainFrameActions: Packaging (Android (ASTC)): [echo] Resolving Build Target for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (ASTC)): [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ASTC)): [gettarget] API level: 19 MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsObj MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\rsLibs MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\gen MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\dexedLibs MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Resolving Dependencies for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (ASTC)): [dependency] Library dependencies: MainFrameActions: Packaging (Android (ASTC)): [dependency] No Libraries MainFrameActions: Packaging (Android (ASTC)): [dependency] MainFrameActions: Packaging (Android (ASTC)): [dependency] ------------------ MainFrameActions: Packaging (Android (ASTC)): -code-gen: MainFrameActions: Packaging (Android (ASTC)): [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ASTC)): [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ASTC)): [echo] Handling aidl files... MainFrameActions: Packaging (Android (ASTC)): [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling Resources... MainFrameActions: Packaging (Android (ASTC)): [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ASTC)): [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (ASTC)): -pre-compile: MainFrameActions: Packaging (Android (ASTC)): -compile: MainFrameActions: Packaging (Android (ASTC)): [javac] Compiling 3 source files to J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes MainFrameActions: Packaging (Android (ASTC)): [echo] Creating library output jar file... MainFrameActions: Packaging (Android (ASTC)): [jar] Building jar: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar MainFrameActions: Packaging (Android (ASTC)): -post-compile: MainFrameActions: Packaging (Android (ASTC)): -obfuscate: MainFrameActions: Packaging (Android (ASTC)): -dex: MainFrameActions: Packaging (Android (ASTC)): [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (ASTC)): -crunch: MainFrameActions: Packaging (Android (ASTC)): [crunch] Crunching PNG Files in source dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res MainFrameActions: Packaging (Android (ASTC)): [crunch] To destination dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_normal_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_icon_pressed_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_normal_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\common_signin_btn_text_pressed_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_medium_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_medium_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_medium_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_small_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_small_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_small_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_standard_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_standard_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_standard_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\ic_plusone_tall_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_tall_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\ic_plusone_tall_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\powered_by_google_dark.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_dark.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_dark.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-hdpi\powered_by_google_light.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_light.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-hdpi\powered_by_google_light.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal 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Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_disabled_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_disabled_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_disabled_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_disabled_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_normal_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_normal_dark.9.png MainFrameActions: Packaging 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Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_pressed_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_pressed_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_pressed_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\common_signin_btn_text_pressed_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\common_signin_btn_text_pressed_light.9.png MainFrameActions: 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Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\powered_by_google_dark.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\powered_by_google_dark.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\powered_by_google_dark.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-mdpi\powered_by_google_light.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\powered_by_google_light.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-mdpi\powered_by_google_light.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_disabled_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_disabled_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_disabled_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_disabled_focus_light.9.png => J:\Unreal 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Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_normal_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_normal_dark.9.png MainFrameActions: Packaging 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Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_pressed_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_pressed_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_pressed_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_icon_pressed_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_pressed_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_icon_pressed_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_disabled_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_disabled_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_disabled_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_disabled_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_disabled_focus_light.9.png => J:\Unreal 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Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_focus_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_focus_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_normal_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_normal_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_normal_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_normal_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_normal_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_normal_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_pressed_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_pressed_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_pressed_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\common_signin_btn_text_pressed_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\common_signin_btn_text_pressed_light.9.png MainFrameActions: 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Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\ic_plusone_small_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\ic_plusone_small_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\ic_plusone_small_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\ic_plusone_standard_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\ic_plusone_standard_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\ic_plusone_standard_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\ic_plusone_tall_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\ic_plusone_tall_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\ic_plusone_tall_off_client.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\powered_by_google_dark.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\powered_by_google_dark.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\powered_by_google_dark.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xhdpi\powered_by_google_light.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\powered_by_google_light.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xhdpi\powered_by_google_light.png: 110% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_disabled_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_dark.9.png: 82% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_dark.9.png: 80% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_focus_light.9.png: 80% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_disabled_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_disabled_light.9.png: 82% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_focus_dark.9.png: 62% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_focus_light.9.png: 65% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_normal_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_normal_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_normal_dark.9.png: 62% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_normal_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_normal_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_normal_light.9.png: 65% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_pressed_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_pressed_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_pressed_dark.9.png: 58% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_icon_pressed_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_pressed_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_icon_pressed_light.9.png: 55% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_dark.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_dark.9.png: 73% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_focus_light.9.png: 73% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_disabled_light.9.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_dark.9.png: 58% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_focus_light.9.png: 61% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_dark.9.png: 58% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_normal_light.9.png: 61% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_dark.9.png: 54% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\common_signin_btn_text_pressed_light.9.png: 51% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_medium_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_medium_off_client.png: 70% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_small_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_small_off_client.png: 95% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_standard_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_standard_off_client.png: 55% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\ic_plusone_tall_off_client.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\ic_plusone_tall_off_client.png: 66% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_dark.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_dark.png: 70% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res\drawable-xxhdpi\powered_by_google_light.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res\drawable-xxhdpi\powered_by_google_light.png: 68% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Crunched 104 PNG files to update cache MainFrameActions: Packaging (Android (ASTC)): -package-resources: MainFrameActions: Packaging (Android (ASTC)): [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (ASTC)): -package: MainFrameActions: Packaging (Android (ASTC)): [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (ASTC)): -post-package: MainFrameActions: Packaging (Android (ASTC)): -do-debug: MainFrameActions: Packaging (Android (ASTC)): [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Creating new property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): -post-build: MainFrameActions: Packaging (Android (ASTC)): debug: MainFrameActions: Packaging (Android (ASTC)): nodeps: MainFrameActions: Packaging (Android (ASTC)): -set-mode-check: MainFrameActions: Packaging (Android (ASTC)): -set-debug-files: MainFrameActions: Packaging (Android (ASTC)): -check-env: MainFrameActions: Packaging (Android (ASTC)): [checkenv] Android SDK Tools Revision 22.3.0 MainFrameActions: Packaging (Android (ASTC)): [checkenv] Installed at C:\NVPACK\android-sdk-windows MainFrameActions: Packaging (Android (ASTC)): -setup: MainFrameActions: Packaging (Android (ASTC)): [echo] Project Name: downloader_library MainFrameActions: Packaging (Android (ASTC)): [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (ASTC)): -set-debug-mode: MainFrameActions: Packaging (Android (ASTC)): -debug-obfuscation-check: MainFrameActions: Packaging (Android (ASTC)): -pre-build: MainFrameActions: Packaging (Android (ASTC)): -build-setup: MainFrameActions: Packaging (Android (ASTC)): [getbuildtools] Using latest Build Tools: 19.0.1 MainFrameActions: Packaging (Android (ASTC)): [echo] Resolving Build Target for downloader_library... MainFrameActions: Packaging (Android (ASTC)): [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ASTC)): [gettarget] API level: 19 MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\libs MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsObj MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\rsLibs MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\gen MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes MainFrameActions: Packaging (Android (ASTC)): [mkdir] Created dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\dexedLibs MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Resolving Dependencies for downloader_library... MainFrameActions: Packaging (Android (ASTC)): [dependency] Library dependencies: MainFrameActions: Packaging (Android (ASTC)): [dependency] No Libraries MainFrameActions: Packaging (Android (ASTC)): [dependency] MainFrameActions: Packaging (Android (ASTC)): [dependency] ------------------ MainFrameActions: Packaging (Android (ASTC)): -code-gen: MainFrameActions: Packaging (Android (ASTC)): [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ASTC)): [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ASTC)): [echo] Handling aidl files... MainFrameActions: Packaging (Android (ASTC)): [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling Resources... MainFrameActions: Packaging (Android (ASTC)): [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ASTC)): [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (ASTC)): -pre-compile: MainFrameActions: Packaging (Android (ASTC)): -compile: MainFrameActions: Packaging (Android (ASTC)): [javac] Compiling 3 source files to J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes MainFrameActions: Packaging (Android (ASTC)): [echo] Creating library output jar file... MainFrameActions: Packaging (Android (ASTC)): [jar] Building jar: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar MainFrameActions: Packaging (Android (ASTC)): -post-compile: MainFrameActions: Packaging (Android (ASTC)): -obfuscate: MainFrameActions: Packaging (Android (ASTC)): -dex: MainFrameActions: Packaging (Android (ASTC)): [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (ASTC)): -crunch: MainFrameActions: Packaging (Android (ASTC)): [crunch] Crunching PNG Files in source dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\res MainFrameActions: Packaging (Android (ASTC)): [crunch] To destination dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-hdpi\notify_panel_notification_icon_bg.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\res\drawable-mdpi\notify_panel_notification_icon_bg.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Crunched 2 PNG files to update cache MainFrameActions: Packaging (Android (ASTC)): -package-resources: MainFrameActions: Packaging (Android (ASTC)): [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (ASTC)): -package: MainFrameActions: Packaging (Android (ASTC)): [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (ASTC)): -post-package: MainFrameActions: Packaging (Android (ASTC)): -do-debug: MainFrameActions: Packaging (Android (ASTC)): [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Creating new property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): -post-build: MainFrameActions: Packaging (Android (ASTC)): debug: MainFrameActions: Packaging (Android (ASTC)): -code-gen: MainFrameActions: Packaging (Android (ASTC)): [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ASTC)): [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ASTC)): [echo] Handling aidl files... MainFrameActions: Packaging (Android (ASTC)): [aidl] Found 1 AIDL files. MainFrameActions: Packaging (Android (ASTC)): [aidl] Compiling 1 AIDL files. MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling Resources... MainFrameActions: Packaging (Android (ASTC)): [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ASTC)): [echo] ---------- MainFrameActions: Packaging (Android (ASTC)): [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ASTC)): [buildconfig] Generating BuildConfig class. MainFrameActions: Packaging (Android (ASTC)): -pre-compile: MainFrameActions: Packaging (Android (ASTC)): -compile: MainFrameActions: Packaging (Android (ASTC)): [javac] Compiling 68 source files to J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\auth\GoogleAuthUtil.class(com\google\android\gms\auth:GoogleAuthUtil.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\common\api\GoogleApiClient.class(com\google\android\gms\common\api:GoogleApiClient.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\common\GooglePlayServicesUtil.class(com\google\android\gms\common:GooglePlayServicesUtil.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\ads\AdRequest.class(com\google\android\gms\ads:AdRequest.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\ads\AdView.class(com\google\android\gms\ads:AdView.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\ads\AdSize.class(com\google\android\gms\ads:AdSize.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\ads\AdListener.class(com\google\android\gms\ads:AdListener.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\plus\Plus.class(com\google\android\gms\plus:Plus.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\ads\AdRequest$Builder.class(com\google\android\gms\ads:AdRequest$Builder.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\plus\Account.class(com\google\android\gms\plus:Account.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\auth\UserRecoverableAuthException.class(com\google\android\gms\auth:UserRecoverableAuthException.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] warning: com\google\android\gms\auth\GoogleAuthException.class(com\google\android\gms\auth:GoogleAuthException.class): major version 51 is newer than 50, the highest major version supported by this compiler. MainFrameActions: Packaging (Android (ASTC)): [javac] It is recommended that the compiler be upgraded. MainFrameActions: Packaging (Android (ASTC)): [javac] Note: Some input files use or override a deprecated API. MainFrameActions: Packaging (Android (ASTC)): [javac] Note: Recompile with -Xlint:deprecation for details. MainFrameActions: Packaging (Android (ASTC)): [javac] 12 warnings MainFrameActions: Packaging (Android (ASTC)): -post-compile: MainFrameActions: Packaging (Android (ASTC)): -obfuscate: MainFrameActions: Packaging (Android (ASTC)): -dex: MainFrameActions: Packaging (Android (ASTC)): [dex] input: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\classes MainFrameActions: Packaging (Android (ASTC)): [dex] input: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar MainFrameActions: Packaging (Android (ASTC)): [dex] input: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar MainFrameActions: Packaging (Android (ASTC)): [dex] input: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\libs\vrlib.jar MainFrameActions: Packaging (Android (ASTC)): [dex] input: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\libs\android-support-v4.jar MainFrameActions: Packaging (Android (ASTC)): [dex] input: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\libs\google-play-services.jar MainFrameActions: Packaging (Android (ASTC)): [dex] Pre-Dexing J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes.jar -> classes-6fc9c7f8de22051230898dbdf4722ce7.jar MainFrameActions: Packaging (Android (ASTC)): [dex] Pre-Dexing J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes.jar -> classes-a7d083870591ded2dc5bdb9db83ec0da.jar MainFrameActions: Packaging (Android (ASTC)): [dex] Using Pre-Dexed vrlib-a996f900da7fd5bd8fbaea8ee4a22f9c.jar <- J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\libs\vrlib.jar MainFrameActions: Packaging (Android (ASTC)): [dex] Using Pre-Dexed android-support-v4-86b091f49ab4f02b558dd63c81f9d7f3.jar <- J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\libs\android-support-v4.jar MainFrameActions: Packaging (Android (ASTC)): [dex] Using Pre-Dexed google-play-services-0ed5859311ff0c98769c38d5aad5a42b.jar <- J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\libs\google-play-services.jar MainFrameActions: Packaging (Android (ASTC)): [dex] Converting compiled files and external libraries into J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\classes.dex... MainFrameActions: Packaging (Android (ASTC)): [dx] Merged dex A (179 defs/253.1KiB) with dex B (1 defs/0.5KiB). Result is 180 defs/300.8KiB. Took 0.1s MainFrameActions: Packaging (Android (ASTC)): [dx] Merged dex A (180 defs/300.8KiB) with dex B (1 defs/0.4KiB). Result is 181 defs/378.7KiB. Took 0.0s MainFrameActions: Packaging (Android (ASTC)): [dx] Merged dex A (181 defs/378.7KiB) with dex B (27 defs/51.9KiB). Result is 208 defs/572.4KiB. Took 0.0s MainFrameActions: Packaging (Android (ASTC)): [dx] Merged dex A (208 defs/572.4KiB) with dex B (520 defs/562.5KiB). Result is 728 defs/1514.4KiB. Took 0.0s MainFrameActions: Packaging (Android (ASTC)): [dx] Result compacted from 5164.9KiB to 3332.8KiB to save 1832.1KiB MainFrameActions: Packaging (Android (ASTC)): [dx] Merged dex A (728 defs/1514.4KiB) with dex B (2819 defs/2509.3KiB). Result is 3547 defs/3332.8KiB. Took 0.3s MainFrameActions: Packaging (Android (ASTC)): -crunch: MainFrameActions: Packaging (Android (ASTC)): [crunch] Crunching PNG Files in source dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res MainFrameActions: Packaging (Android (ASTC)): [crunch] To destination dir: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res\drawable-hdpi\icon.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-hdpi\icon.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-hdpi\icon.png: 40% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res\drawable-hdpi\notify_panel_notification_icon_bg.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-hdpi\notify_panel_notification_icon_bg.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res\drawable-ldpi\icon.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-ldpi\icon.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-ldpi\icon.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res\drawable-mdpi\icon.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-mdpi\icon.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-mdpi\icon.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res\drawable-mdpi\notify_panel_notification_icon_bg.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-mdpi\notify_panel_notification_icon_bg.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res\drawable-xhdpi\icon.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-xhdpi\icon.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable-xhdpi\icon.png: 60% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res\drawable\downloadimagev.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable\downloadimagev.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable\downloadimagev.png: 35% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Processing image to cache: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\res\drawable\icon.png => J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable\icon.png MainFrameActions: Packaging (Android (ASTC)): [crunch] (processed image to cache entry J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\res\drawable\icon.png: 0% size of source) MainFrameActions: Packaging (Android (ASTC)): [crunch] Crunched 8 PNG files to update cache MainFrameActions: Packaging (Android (ASTC)): -package-resources: MainFrameActions: Packaging (Android (ASTC)): [aapt] Creating full resource package... MainFrameActions: Packaging (Android (ASTC)): -package: MainFrameActions: Packaging (Android (ASTC)): [apkbuilder] Current build type is different than previous build: forced apkbuilder run. MainFrameActions: Packaging (Android (ASTC)): [apkbuilder] Creating TopDownRaw-debug-unaligned.apk and signing it with a debug key... MainFrameActions: Packaging (Android (ASTC)): -post-package: MainFrameActions: Packaging (Android (ASTC)): -do-debug: MainFrameActions: Packaging (Android (ASTC)): [zipalign] Running zip align on final apk... MainFrameActions: Packaging (Android (ASTC)): [echo] Debug Package: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\TopDownRaw-debug.apk MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Creating new property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): [propertyfile] Updating property file: J:\Unreal Projects\TopDownRaw\Intermediate\Android\APK\bin\build.prop MainFrameActions: Packaging (Android (ASTC)): -post-build: MainFrameActions: Packaging (Android (ASTC)): debug: MainFrameActions: Packaging (Android (ASTC)): BUILD SUCCESSFUL MainFrameActions: Packaging (Android (ASTC)): Total time: 28 seconds MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCopyFile: SafeCopyFile J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC.obb J:\Unreal Projects\TopDownRaw\Binaries\Android\main.1.com.Atonnis.TopDownRaw.obb MainFrameActions: Packaging (Android (ASTC)): AndroidPlatform.Package: Writing bat for install with separate OBB MainFrameActions: Packaging (Android (ASTC)): CommandUtils.PrintRunTime: Run: Total 1459s to run UE4Editor-Cmd.exe MainFrameActions: Packaging (Android (ASTC)): CommandUtils.PrintRunTime: Run: Total 1s to run UnrealPak.exe MainFrameActions: Packaging (Android (ASTC)): Project.Package: ********** PACKAGE COMMAND COMPLETED ********** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): Project.Archive: ********** ARCHIVE COMMAND STARTED ********** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory J:\TDAND\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: Deployment Context ************** MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ArchiveDirectory = J:\TDAND\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RawProjectPath = J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: DedicatedServer = False MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: Stage = True MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageTargetPlatform = Android MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: LocalRoot = C:\Program Files\Epic Games\4.8 MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ProjectRoot = J:\Unreal Projects\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: PlatformDir = Android MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageProjectRoot = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ShortProjectName = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: StageDirectory = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: SourceRelativeProjectRoot = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RelativeProjectRootForStage = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TopDownRaw/TopDownRaw.uproject MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RuntimeRootDir = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: RuntimeProjectRootDir = J:\Unreal Projects\TopDownRaw\Saved\StagedBuilds\Android_ASTC\TopDownRaw MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ MainFrameActions: Packaging (Android (ASTC)): Project.CreateDeploymentContext: End Deployment Context ************** MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\Binaries\Android\TopDownRaw-armv7-es2.apk=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\Binaries\Android\main.1.com.Atonnis.TopDownRaw.obb=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles J:\Unreal Projects\TopDownRaw\Binaries\Android TopDownRaw-armv7-es2.apk True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles J:\Unreal Projects\TopDownRaw\Binaries\Android TopDownRaw-armv7-es2.apk True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles J:\Unreal Projects\TopDownRaw\Binaries\Android main.1.com.Atonnis.TopDownRaw.obb True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles J:\Unreal Projects\TopDownRaw\Binaries\Android main.1.com.Atonnis.TopDownRaw.obb True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFindFiles: SafeFindFiles J:\Unreal Projects\TopDownRaw\Binaries\Android Install_TopDownRaw_Development-armv7-es2.bat True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.FindFiles: FindFiles J:\Unreal Projects\TopDownRaw\Binaries\Android Install_TopDownRaw_Development-armv7-es2.bat True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCopyFile: SafeCopyFile J:\Unreal Projects\TopDownRaw\Binaries\Android\TopDownRaw-armv7-es2.apk J:\TDAND\Android_ASTC\TopDownRaw-armv7-es2.apk MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCopyFile: SafeCopyFile J:\Unreal Projects\TopDownRaw\Binaries\Android\main.1.com.Atonnis.TopDownRaw.obb J:\TDAND\Android_ASTC\main.1.com.Atonnis.TopDownRaw.obb MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeCopyFile: SafeCopyFile J:\Unreal Projects\TopDownRaw\Binaries\Android\Install_TopDownRaw_Development-armv7-es2.bat J:\TDAND\Android_ASTC\Install_TopDownRaw_Development-armv7-es2.bat MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): InternalUtils.SafeFileExists: SafeFileExists J:\Unreal Projects\TopDownRaw\TopDownRaw.uproject=True MainFrameActions: Packaging (Android (ASTC)): Automation.Execute: BUILD SUCCESSFUL MainFrameActions: Packaging (Android (ASTC)): Automation.Execute: Script execution successful, exiting. MainFrameActions: Packaging (Android (ASTC)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ASTC)): Program.Main: AutomationTool exiting with ExitCode=0 MainFrameActions: Packaging (Android (ASTC)): Domain_ProcessExit MainFrameActions: Packaging (Android (ASTC)): ProcessManager.KillAll: Trying to kill 0 spawned processes.