LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(372298020) SRandInit(372298022). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.136619 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3039270 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 6 2016 09:09:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line: LogInit: Base directory: D:/Program Files (x86)/23232/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ZEF-PC LogInit: User: Саня LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =3.125079 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 190.42 MB used, 190.42 MB peak LogMemory: Process Virtual Memory: 195.20 MB used, 195.20 MB peak LogMemory: Physical Memory: 2905.52 MB used, 8140.30 MB total LogMemory: Virtual Memory: 559.09 MB used, 134217728.00 MB total LogTextLocalizationManager: No translations for ('ru-RU') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 950' (Feature Level 11_0) LogD3D11RHI: 2016/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/4070 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0x1402 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GTX 950' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GTX 950' (P:0 D:0) LogWindows: 2. 'NVIDIA GeForce GTX 950' (P:0 D:0) LogWindows: 3. 'NVIDIA GeForce GTX 950' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:4 LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 950 LogD3D11RHI: Driver Version: 368.69 (internal:10.18.13.6869, unified:368.69) LogD3D11RHI: Driver Date: 6-29-2016 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1) LogShaderCompilers: Guid format shader working directory is 30 characters bigger than the processId version (E:/SillyGeo 4.12/Intermediate/Shaders/WorkingDirectory/14516/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/85D4~1/AppData/Local/Temp/UnrealShaderWorkingDir/875BDA4744F397769CEE1F93A1271833/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.58s 48MB C:/Users/Саня/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Саня/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file E:/SillyGeo 4.12/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file E:/SillyGeo 4.12/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Саня/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0315 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 1 prioritized culture(s) in 0.068527 seconds LogUObjectArray: 28739 objects as part of root set at end of initial load. LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Динамики (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.06s 48MB C:/Users/Саня/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogFileCache: Scanning file cache for directory 'E:/SillyGeo 4.12/Content/' took 0.02s LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="E:/SillyGeo 4.12/Content/Maps/MeinMenu.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world MeinMenu LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 52.835ms to complete. LogFileHelpers: Loading map 'MeinMenu' took 1.695 ModoMaterialImporter: Starting Extension logic LogCollectionManager: Loaded 1 collections in 0.009094 seconds LogFileCache: Scanning file cache for directory 'E:/SillyGeo 4.12/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/SillyGeo 4.12/Content/Developers/Саня/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'E:/SillyGeo 4.12/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000008 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000001 seconds LogContentBrowser: Native class hierarchy populated in 0.0143 seconds. Added 2047 classes and 369 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.007 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0006 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 64.92 seconds (BP compile: 0.64 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1208x476 (Frame:2). LogAssetRegistry: Asset discovery search completed in 44.5435 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000008 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.012657 seconds (updated 0 objects) LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogWindowsTextInputMethodSystem:Display: IME system now deactivated. Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/MeinMenu" FILE="E:/SillyGeo 4.12/Saved/Autosaves/Game/Maps/UEDPCMeinMenu.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=252.91ms LogSavePackage: Moving 'E:/SillyGeo 4.12/Saved/UEDPCMeinMenuAB8442D64507DE38E821CEA0603B0431.tmp' to 'E:/SillyGeo 4.12/Saved/Autosaves/Game/Maps/UEDPCMeinMenu.umap' LogSavePackage:Display: Finished SavePackage E:/SillyGeo 4.12/Saved/Autosaves/Game/Maps/UEDPCMeinMenu.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: Packaging (Android (ATC)): Running AutomationTool... MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=E:/SillyGeo 4.12/SillyGeo.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=E:/SillyGeo 4.12/SillyGeo.uproject -cook -stage -archive -archivedirectory=E:/Games Android -package -clientconfig=Development -ue4exe=UE4Edito r-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for E:\SillyGeo 4.12\SillyGeo.uproject MainFrameActions: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: D:\Program Files (x86)\23232\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -clean -remoteini="E:\SillyGeo 4.12" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 2,5918295s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): D:\Program Files (x86)\23232\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -clean -remot MainFrameActions: Packaging (Android (ATC)): eini="E:\SillyGeo 4.12" -nobuilduht -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.07.13-12.48.07.txt' MainFrameActions: Packaging (Android (ATC)): в AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ATC)): в AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ATC)): в AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ATC)): в AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dic tionary`2 InTargetToManifest) MainFrameActions: Packaging (Android (ATC)): в Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ATC)): в BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ATC)): в AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ATC)): в AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Android (ATC)): в AutomationTool.Program.Main() MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit MainFrameActions: Packaging (Android (ATC)): copying UAT log files... MainFrameActions: Packaging (Android (ATC)): BUILD FAILED PackagingResults:Error: Error Unknown Error