Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Main" FILE="L:/GAMES/PROJECTS/J_Backup/SpaceShooterTutorial 4.12/Saved/Autosaves/Game/Maps/UEDPCMain.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true LogSavePackage: Save=315.82ms LogSavePackage: Moving 'L:/GAMES/PROJECTS/J_Backup/SpaceShooterTutorial 4.12/Saved/UEDPCMainB923D0954B4106AAB16C6D9FF78040D7.tmp' to 'L:/GAMES/PROJECTS/J_Backup/SpaceShooterTutorial 4.12/Saved/Autosaves/Game/Maps/UEDPCMain.umap' LogSavePackage:Display: Finished SavePackage L:/GAMES/PROJECTS/J_Backup/SpaceShooterTutorial 4.12/Saved/Autosaves/Game/Maps/UEDPCMain.umap LogEditorTransaction: Undo Spawn Play From Here Start LogMaterial: Missing cached shader map for material M_Space_Background, compiling. LogMaterial: 0.00 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations. MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool... MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=L:/GAMES/PROJECTS/J_Backup/SpaceShooterTutorial 4.12/SpaceShooterTutorial.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=L:/GAMES/PROJECTS/J_Backup/SpaceShoo MainFrameActions: Packaging (Android (ETC1)): terTutorial 4.12/SpaceShooterTutorial.uproject -cook -stage -archive -archivedirectory=C:/Users/Jpost/Desktop/BUILD -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for L:\GAMES\PROJECTS\J_Backup\SpaceShooterTutorial 4.12\SpaceShooterTutorial.uproject MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -clean -remoteini="L:\GAMES\PROJECTS\J_Backup\SpaceShooterTutorial 4.12" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: NDK version: 19, GccVersion: 4.9 MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: building WITHOUT VULKAN define MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: No modules found to build. All requested binaries were already part of the installed engine data. MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.2920739s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -clean -remoteini="L:\GAM MainFrameActions: Packaging (Android (ETC1)): ES\PROJECTS\J_Backup\SpaceShooterTutorial 4.12" -nobuilduht -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.06.29-15.17.47.txt' MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, D ictionary`2 InTargetToManifest) MainFrameActions: Packaging (Android (ETC1)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: Packaging (Android (ETC1)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.BuildCommand.Execute() MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: Packaging (Android (ETC1)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit MainFrameActions: Packaging (Android (ETC1)): copying UAT log files... MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED PackagingResults:Error: Error Unknown Error