LogPlayLevel: Launcher Device ID: Android_ASTC@0915f99b98c31304 LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR LogPlayLevel: PlayLevel: No blueprints needed recompiling LogSavePackage: Save=240.60ms LogSavePackage: Moving '../../../../../../../Unreal Projects/AndroidProject/Saved/UEDPCThirdPersonExampleMap17744DE0463303EFF66BC7B8A8FAB0E5.tmp' to '../../../../../../../Unreal Projects/AndroidProject/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../../Unreal Projects/AndroidProject/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap LogEditorTransaction: Undo Spawn Play From Here Start LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3688_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_32e4_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_3194_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_2074_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_df8_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_32e4_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/Unreal Projects/AndroidProject/AndroidProject.uproject BuildCookRun -project=D:/Unreal Projects/AndroidProject/AndroidProject.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Editor-Cmd.exe -utf8output -pl atform=Android_ASTC -targetplatform=Android -cookflavor=ASTC -cook -map=/Temp/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Temp/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap -Messaging -device=Android_ASTC@0915f99b98c31304 -addcmdline=-SessionId=9FC9339244B D2FFDD52DB0B0482749F7 -SessionOwner='Prothean' -SessionName='Launch On Device' -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for D:\Unreal Projects\AndroidProject\AndroidProject.uproject LogPlayLevel: Project.Cook: ********** COOK COMMAND STARTED ********** LogPlayLevel: Project.Cook: HasMapsToCook /Temp/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap LogPlayLevel: Project.Cook: Params.HasMapsToCook /Temp/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap LogPlayLevel: CommandUtils.RunCommandlet: Running UE4Editor Cook for project D:\Unreal Projects\AndroidProject\AndroidProject.uproject LogPlayLevel: CommandUtils.RunCommandlet: Commandlet log file is D:\Programs\Unreal Engine\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.09.28-01.24.27.txt LogPlayLevel: CommandUtils.Run: Run: D:\Programs\Unreal Engine\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "D:\Unreal Projects\AndroidProject\AndroidProject.uproject" -run=Cook -Map=/Temp/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap -TargetPlatform=Android_ASTC -fileopenlog -unversioned -iterate -compressed -abslog="D:\Programs\Un real Engine\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.09.28-01.24.27.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output LogPlayLevel: UE4Editor-Cmd: LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.002555 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3724_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_32e4_0///####STATCAT_Advanced#### LogPlayLevel: UE4Editor-Cmd: LogInit:Display: Running engine for game: AndroidProject LogPlayLevel: UE4Editor-Cmd: LogInit:Display: RandInit(2019916666) SRandInit(2019916667). LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.28:549][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:025][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:100][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Prothean/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:118][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:896][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:909][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:919][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:932][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:943][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:954][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:966][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:977][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:985][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.29:993][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:000][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:016][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:016][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:017][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:039][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:046][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:054][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:063][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:073][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:073][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ASTC LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:979][ 0]LogCook:Display: Max memory allowance for cook 8192mb LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.30:979][ 0]LogCook:Display: Mobile HDR setting 0 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.31:106][ 0]LogCook:Display: Done creating registry. It took 0.13s. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:725][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Mesh/SK_Mannequin_Skeleton.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:726][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Animations/ThirdPersonJump_End.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:727][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:728][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:729][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:730][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Animations/ThirdPersonRun.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:731][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Animations/ThirdPersonWalk.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:732][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:737][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:783][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:828][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:829][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:830][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:832][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:833][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:834][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:835][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:837][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:837][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:840][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:841][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:842][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:844][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:845][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:846][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:848][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:849][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:850][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:850][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPersonBP/Blueprints/ThirdPersonCharacter.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:891][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:891][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:892][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:894][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:895][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:895][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:896][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:899][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:899][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:971][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:972][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:976][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Geometry/Meshes/CubeMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:977][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Geometry/Meshes/1M_Cube.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:978][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Geometry/Meshes/1M_Cube_Chamfer.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:979][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/Geometry/Meshes/TemplateFloor.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:980][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPerson/Meshes/RampMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:981][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPerson/Meshes/Bump_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:982][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPerson/Meshes/LeftArm_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:983][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPerson/Meshes/Linear_Stair_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:985][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPerson/Meshes/Ramp_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.32:986][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:093][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:112][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:113][ 0]LogCook:Display: Marking ../../../Engine/Content/Maps/Entry.umap as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:128][ 0]LogCook:Display: Marking D:/Unreal Projects/AndroidProject/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:131][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/BSPVertex.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:132][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/GeomMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:136][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:137][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:146][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:149][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:149][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:153][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/EditorBrushMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:156][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:157][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:157][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:158][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_Editor_Preferences_General_40x.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:159][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/Paper2D/TutorialAssets/Paper2DSprite_TutorialIcon.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:160][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/SubEditors/TutorialAssets/icon_ShowSkeletalMeshes_40x.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:160][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/Landscape/TutorialAssets/Landscape.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:161][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/Foliage/TutorialAssets/Foliage.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:164][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMeshes/Cube.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:166][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintMacroLibrary_64x.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:174][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/BlueprintInterface_64x.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:176][ 0]LogCook:Display: Marking ../../../Engine/Content/Tutorial/BlueprintTutorials/TutorialAssets/Tutorial_BP_Interface.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. 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LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:314][ 0]LogCook:Display: Cooking /TempAutosave/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap -> D:/Unreal Projects/AndroidProject/Saved/Cooked/Android_ASTC/AndroidProject/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:315][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorResources/EmptyActor.uasset as reloading for cooker because it's been cooked for platforms Android_ASTC. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:499][ 0]LogSavePackage:Display: Finished SavePackage D:/Unreal Projects/AndroidProject/Saved/Cooked/Android_ASTC/AndroidProject/Saved/Autosaves/Game/ThirdPersonBP/Maps/UEDPCThirdPersonExampleMap.umap LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:503][ 0]LogCook:Display: Cooking /Engine/Tutorial/Basics/LevelEditorAttract -> D:/Unreal Projects/AndroidProject/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/Basics/LevelEditorAttract.uasset LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:504][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelEditorAttract. Package will not be saved. 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LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:533][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/ParticleSystemEditorTutorial -> D:/Unreal Projects/AndroidProject/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/ParticleSystemEditorTutorial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:534][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for ParticleSystemEditorTutorial. Package will not be saved. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:534][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/MaterialEditorTutorial -> D:/Unreal Projects/AndroidProject/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/SubEditors/MaterialEditorTutorial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:536][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for MaterialEditorTutorial. Package will not be saved. 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LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:548][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> D:/Unreal Projects/AndroidProject/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:549][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:549][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial -> D:/Unreal Projects/AndroidProject/Saved/Cooked/Android_ASTC/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:550][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Settings_Tutorial. Package will not be saved. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:634][ 0]LogChunkManifestGenerator:Display: Saving asset registry. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:638][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 232, size is 126.75kb LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:655][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:720][ 0]LogCook:Display: Cook by the book total time in tick 0.829841s total time 2.740772 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:720][ 0]LogCookCommandlet:Display: CookStats LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:720][ 0]LogCookCommandlet:Display: --------- LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:721][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=171,TimeSec=0.044839,MB=19.062828,MB/s=425.139483,Node= 0: LimitKeyLength LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:721][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=92,TimeSec=0.034511,MB=5.993382,MB/s=173.664948,Node= 0: LimitKeyLength LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:721][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=24,TimeSec=0.002149,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:722][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=171,TimeSec=0.039728,MB=19.465358,MB/s=489.969564,Node= 0. 0: AsyncPut LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:722][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=92,TimeSec=0.033335,MB=6.016336,MB/s=180.480368,Node= 0. 0: AsyncPut LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:722][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=24,TimeSec=0.001974,MB=0.000000,MB/s=0.000000,Node= 0. 0: AsyncPut LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:723][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=171,TimeSec=0.039554,MB=19.465358,MB/s=492.125663,Node= 0. 0. 0: Hierarchical LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:723][ 0]LogCookCommandlet:Display: 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UE4Editor-Cmd: [2016.09.28-05.24.33:724][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=110,TimeSec=0.000007,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Prothean/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:725][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=92,TimeSec=0.000004,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 0. 0: MemoryBackend.C:/Users/Prothean/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:725][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=60,TimeSec=0.004679,MB=1.254619,MB/s=268.140936,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:726][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=145,TimeSec=0.000290,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:726][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=50,TimeSec=0.000115,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:727][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=92,TimeSec=0.000372,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 1. 0: PakFile.../../../Engine/DerivedDataCache/Compressed.ddp LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:727][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=26,TimeSec=0.008717,MB=3.899988,MB/s=447.407837,Node= 0. 0. 0. 2. 0: CorruptionWrapper LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:727][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=92,TimeSec=0.027142,MB=6.016336,MB/s=221.659170,Node= 0. 0. 0. 2. 0: CorruptionWrapper LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:727][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=50,TimeSec=0.004078,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:728][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=92,TimeSec=0.005567,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0: CorruptionWrapper LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:728][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=26,TimeSec=0.005763,MB=3.900385,MB/s=676.791454,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Prothean/AppData/Local/UnrealEngine/Common/DerivedDataCache LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:728][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=92,TimeSec=0.022493,MB=6.017740,MB/s=267.535160,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Prothean/AppData/Local/UnrealEngine/Common/DerivedDataCache LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:729][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Hit,Count=50,TimeSec=0.004059,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Prothean/AppData/Local/UnrealEngine/Common/DerivedDataCache LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:729][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Hit,Count=92,TimeSec=0.005553,MB=0.000000,MB/s=0.000000,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/Prothean/AppData/Local/UnrealEngine/Common/DerivedDataCache LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:729][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=171,TimeSec=0.000081,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:730][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=92,TimeSec=0.000081,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:730][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=24,TimeSec=0.000009,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:730][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=263,TotalGets=263,TotalHitPct=1.000000,LocalHitPct=0.448669,SharedHitPct=0.000000,OtherHitPct=0.551331,MissPct=0.000000 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:731][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=6.290955 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:731][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=3.549578 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:731][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=2.741346 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:731][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=1.741195 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:731][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=0.999765 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:731][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=0.367570 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:732][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=0.213976 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:732][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=0.234779 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:732][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.006770 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:732][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.002047 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:732][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=0.000000 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:733][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=0.000004 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:733][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=0.000003 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:733][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.000003 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:733][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.000000 LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:734][ 0]LogInit:Display: LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:734][ 0]LogInit:Display: Success - 0 error(s), 0 warning(s) LogPlayLevel: UE4Editor-Cmd: [2016.09.28-05.24.33:734][ 0]LogInit:Display: LogPlayLevel: UE4Editor-Cmd: LogPlayLevel: UE4Editor-Cmd: Execution of commandlet took: 2.75 seconds LogPlayLevel: CommandUtils.Run: Run: Took 6.8557932s to run UE4Editor-Cmd.exe, ExitCode=0 LogPlayLevel: Project.Cook: ********** COOK COMMAND COMPLETED ********** LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 6.254964 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_348c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_32e4_0///####STATCAT_Advanced#### LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest... LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: D:\Unreal Projects\AndroidProject\Saved\StagedBuilds\Android_ASTC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: D:\Unreal Projects\AndroidProject\Saved\StagedBuilds\Android_ASTC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: D:\Unreal Projects\AndroidProject\Saved\StagedBuilds\Android_ASTC LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: D:\Unreal Projects\AndroidProject\Saved\StagedBuilds\Android_ASTC LogPlayLevel: CommandUtils.Run: Run: D:\Program Files\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 0915f99b98c31304 shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0.0670449s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: D:\Program Files\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 0915f99b98c31304 pull /sdcard/UE4Game/AndroidProject/Manifest_UFSFiles_Android.txt "D:\Unreal Projects\AndroidProject\Saved\StagedBuilds\Android_ASTC\Manifest_UFSFiles_Android.txt_Android_ASTC@0915f99b98c31304" LogPlayLevel: CommandUtils.Run: Run: Took 0.0255176s to run adb.exe, ExitCode=1 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: CommandUtils.Run: Run: D:\Program Files\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 0915f99b98c31304 shell getprop ro.product.cpu.abi LogPlayLevel: CommandUtils.Run: Run: Took 0.1470913s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: D:\Program Files\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 0915f99b98c31304 shell dumpsys SurfaceFlinger LogPlayLevel: CommandUtils.Run: Run: Took 0.0930706s to run adb.exe, ExitCode=0 LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml LogPlayLevel: AndroidPluginLanguage..ctor: LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====9/28/2016 1:24:34 AM====PREPARING TO MAKE APK================================================================= LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to shim file D:\Unreal Projects\AndroidProject\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Shim data file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file D:\Unreal Projects\AndroidProject\Build\Android\src\com\YourCompany\AndroidProject\AlarmReceiver.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file D:\Unreal Projects\AndroidProject\Build\Android\src\com\YourCompany\AndroidProject\DownloaderActivity.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file D:\Unreal Projects\AndroidProject\Build\Android\src\com\YourCompany\AndroidProject\OBBDownloaderService.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Template target file up to date so not writing. ==== LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir D:\Unreal Projects\AndroidProject\Build\Android\src\com\YourCompany\AndroidProject LogPlayLevel: Building Java with SDK API level 'android-19' LogPlayLevel: UEDeployAndroid.CheckDependencies: D:\Unreal Projects\AndroidProject\Binaries\Android\AndroidProject-armv7-es2.apk is out of date due to newer input file D:\Programs\Unreal Engine\Epic Games\4.12\Engine\Binaries\Android\UE4Game-armv7-es2.so LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping D:\Unreal Projects\AndroidProject\Intermediate/Android/APK, except for predexedLibs LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====9/28/2016 1:24:35 AM====PREPARING NATIVE CODE================================================================= LogPlayLevel: UEDeployAndroid.UpdateProjectProperties: LogPlayLevel: ====9/28/2016 1:24:35 AM====UPDATING BUILD CONFIGURATION FILES==================================================== LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.UpdateGameActivity: LogPlayLevel: ==== Writing new GameActivity.java file to D:\Unreal Projects\AndroidProject\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: Copying new .so D:\Programs\Unreal Engine\Epic Games\4.12\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: D:\Program Files\NVPACK\android-ndk-r11c/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 3.753298 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error