MainFrameActions: Packaging (Android (ATC)): Running AutomationTool... MainFrameActions: Packaging (Android (ATC)): path="..\..\..\Engine\Plugins\Slate\SlateRemote\Binaries\Win64;..\..\..\Engine\Plugins\ScriptPlugin\Binaries\Win64;..\..\..\Engine\Plugins\ScriptGeneratorPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WindowsDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\WebBrowserWidget\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64\NotForLicensees;..\..\..\Engine\Plugins\Runtime\TwitchLiveStreaming\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Steam\SteamVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Steam\SteamController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundVisualizations\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\SoundMod\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ProceduralMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusRift\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusInput\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\OculusAudio\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LiveEditorListenServer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LinuxDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\LeapMotionController\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\IOSDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\GearVR\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ExampleDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CustomMeshComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\CableComponent\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\ArchVisCharacter\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AppleMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidMoviePlayer\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\AndroidDeviceProfileSelector\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Flurry\IOSFlurry\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\FileLogging\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\Apsalar\IOSApsalar\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsMulticast\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Analytics\AnalyticsBlueprintLibrary\Binaries\Win64;..\..\..\Engine\Plugins\Runtime\Advertising\IOSTapJoy\Binaries\Win64;..\..\..\Engine\Plugins\NetcodeUnitTest\NUTUnrealEngine4\Binaries\Win64;..\..\..\Engine\Plugins\NetcodeUnitTest\NetcodeUnitTest\Binaries\Win64;..\..\..\Engine\Plugins\MovieScene\LevelSequenceEditor\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\UdpMessaging\Binaries\Win64;..\..\..\Engine\Plugins\Messaging\MessagingDebugger\Binaries\Win64;..\..\..\Engine\Plugins\Media\WmfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\MediaPlayerEditor\Binaries\Win64;..\..\..\Engine\Plugins\Media\AvfMedia\Binaries\Win64;..\..\..\Engine\Plugins\Media\AndroidMedia\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\StructBox\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\SimpleHMD\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\Phya\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\LiveEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\HTML5Networking\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeView\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CodeEditor\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\CharacterAI\Binaries\Win64;..\..\..\Engine\Plugins\Experimental\BlueprintStats\Binaries\Win64;..\..\..\Engine\Plugins\Editor\SpeedTreeImporter\Binaries\Win64;..\..\..\Engine\Plugins\Editor\PluginBrowser\Binaries\Win64;..\..\..\Engine\Plugins\Editor\MacGraphicsSwitching\Binaries\Win64;..\..\..\Engine\Plugins\Editor\EpicSurvey\Binaries\Win64;..\..\..\Engine\Plugins\Developer\XCodeSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\VisualStudioSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\UObjectPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Developer\SubversionSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\PerforceSourceControl\Binaries\Win64;. MainFrameActions: Packaging (Android (ATC)): .\..\..\Engine\Plugins\Developer\OneSkyLocalizationService\Binaries\Win64;..\..\..\Engine\Plugins\Developer\NullSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\KDevelopSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\GitSourceControl\Binaries\Win64;..\..\..\Engine\Plugins\Developer\CodeLiteSourceCodeAccess\Binaries\Win64;..\..\..\Engine\Plugins\Developer\BlankPlugin\Binaries\Win64;..\..\..\Engine\Plugins\Blendables\LightPropagationVolume\Binaries\Win64;..\..\..\Engine\Plugins\2D\Paper2D\Binaries\Win64;C:\ProgramData\Oracle\Java\javapath;C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\GtkSharp\2.12\bin;C:\Program Files (x86)\Common Files\Ulead Systems\MPEG;C:\Program Files\Perforce;C:\Program Files (x86)\AMD\ATI.ACE\Core-Static;C:\Program Files (x86)\Microsoft SQL Server\100\Tools\Binn\;C:\Program Files (x86)\Microsoft SQL Server\100\DTS\Binn\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Windows Live\Shared;C:\NVPACK\android-sdk-windows\tools;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Skype\Phone\;J:\UE4SOURCE\Andriod\android-sdk-windows\tools;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit\;C:\Program Files\Microsoft\Web Platform Installer\;J:\UE4SOU~1\Andriod\gradle-2.2.1\bin;J:\UE4SOU~1\Andriod\apache-ant-1.8.2\bin;J:\UE4SOU~1\Andriod\jdk1.7.0_71\bin;J:\UE4SOU~1\Andriod\android-ndk-r10e;J:\UE4SOU~1\Andriod\android-sdk-windows\extras\android\support-tools;J:\\UE4SOU~1\\Andriod\\android-sdk-windows\\build-tools;J:\UE4SOU~1\Andriod\android-sdk-windows\platform-tools;J:\UE4SOU~1\Andriod\android-sdk-windows\tools;J:\\UE4SOU~1\\Andriod\\android-sdk-windows\\build-tools;J:\UE4SOU~1\ANDRIO~1\gradle-2.2.1\bin;J:\UE4SOU~1\ANDRIO~1\apache-ant-1.8.2\bin;J:\UE4SOU~1\ANDRIO~1\jdk1.7.0_71\bin;J:\\UE4SOU~1\\ANDRIO~1\\android-sdk-windows\\build-tools;C:\Program Files\Perforce\Server;C:\NVPACK\android-sdk-windows\platform-tools;C:\NVPACK\android-sdk-windows\build-tools;C:\NVPACK\android-sdk-windows\tools;C:\NVPACK\jdk1.6.0_45\bin;C:\NVPACK\cygwin\bin;C:\NVPACK\apache-ant-1.8.2\bin;J:\UE4SOURCE\Andriod\android-sdk-windows\platform-tools;J:\UE4SOURCE\Andriod\android-sdk-windows\build-tools;J:\UE4SOURCE\Andriod\android-sdk-windows\tools" MainFrameActions: Packaging (Android (ATC)): Program.Main: Executed from AutomationToolLauncher (C:\Users\CHRIS\AppData\Local\assembly\dl3\ZKALB9KQ.A6L\ZM42D453.MOP\30bd6dfe\ae912708_8148d101\AutomationTool.exe) MainFrameActions: Packaging (Android (ATC)): Program.Main: CWD=J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET MainFrameActions: Packaging (Android (ATC)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=J:/FLIGHTSIMGAME/AirExperienceFS 4.10 -2/AirExperienceFS.uproject -cook -stage -archive -archivedirectory=J:/FLIGHTSIMGAME/0007/ANDRIOD TEST -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ATC -build -CrashReporter -utf8output -compile MainFrameActions: Packaging (Android (ATC)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Android (ATC)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Android (ATC)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Android (ATC)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Android (ATC)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Programs/AutomationTool/Saved/Logs) MainFrameActions: Packaging (Android (ATC)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Android (ATC)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Programs\AutomationTool\Saved\Rules) MainFrameActions: Packaging (Android (ATC)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.FindAndCompileScriptModules: Building Automation projects in parallel... MainFrameActions: Packaging (Android (ATC)): MSBuild: Microsoft (R) Build Engine version 4.6.1055.0 MainFrameActions: Packaging (Android (ATC)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MainFrameActions: Packaging (Android (ATC)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MainFrameActions: Packaging (Android (ATC)): MSBuild: MainFrameActions: Packaging (Android (ATC)): MSBuild: DotNETUtilities -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: EnvVarsToXML -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: UnrealBuildTool -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: AutomationUtils.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: AllDesktop.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: GUBP.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: AutomationScripts.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Android.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: HTML5.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: DeploymentInterface -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: IOS.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Linux.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Mac.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Win.Automation -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 4.1422369s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Android (ATC)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). MainFrameActions: Packaging (Android (ATC)): BuildCookRun.SetupParams: Setting up ProjectParams for J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\AirExperienceFS.uproject MainFrameActions: Packaging (Android (ATC)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Programs\AutomationTool\Saved\Rules\UATRules-114928573.dll MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Archive=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ArchiveMetaData=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CreateAppBundle=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=J:\FLIGHTSIMGAME\0007\ANDRIOD TEST MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: BaseStageDirectory=J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Saved\StagedBuilds MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Build=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Cook=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Clean=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Client=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ClientCookedTargets=AirExperianceFS MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Compressed=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CookFlavor=ATC MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CookOnTheFly=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: GeneratePatch=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CreateReleaseVersion= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: DLCName= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: AdditionalCookerOptions= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: DedicatedServer=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: DirectoriesToCook= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CulturesToCook= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: EditorTargets= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Foreign=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: IsProgramTarget=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: IterativeCooking=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CookAll=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CookMapsOnly=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Deploy=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: IterativeDeploy=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: FastCook=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: LogWindow=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Manifests=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: MapToRun= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: NoClient=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: NumClients=0 MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: NoDebugInfo=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: NoCleanStage=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: NoXGE=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: MapsToCook= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Pak=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Package=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: NullRHI=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: FakeClient=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: EditorTest=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: RunAutomationTests=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: RunAutomationTest= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: CrashIndex=0 MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ProgramTargets= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Binaries\Android MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ProjectBinariesPath=J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Binaries\Android MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Binaries\Android\AirExperianceFS MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ProjectGameExePath=J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Binaries\Android\AirExperianceFS MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Distribution=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Prebuilt=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Prereqs=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: NoBootstrapExe=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: RawProjectPath=J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\AirExperienceFS.uproject MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Rocket=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Run=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ServerCookedTargets= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: ShortProjectName=AirExperienceFS MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: SignedPak=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: SignPak= MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: SkipCook=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: SkipPak=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: SkipStage=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Stage=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: bUsesSteam=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: bUsesCEF3=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: bUsesSlate=True MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False MainFrameActions: Packaging (Android (ATC)): ProjectParams.ValidateAndLog: Project Params ************** MainFrameActions: Packaging (Android (ATC)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: Packaging (Android (ATC)): UE4Build.Build: XGE was requested, but is unavailable, so we won't use it. MainFrameActions: Packaging (Android (ATC)): UE4Build.Build: ************************* UE4Build: MainFrameActions: Packaging (Android (ATC)): UE4Build.Build: ************************* ForceMonolithic: False MainFrameActions: Packaging (Android (ATC)): UE4Build.Build: ************************* ForceNonUnity:False MainFrameActions: Packaging (Android (ATC)): UE4Build.Build: ************************* ForceDebugInfo: False MainFrameActions: Packaging (Android (ATC)): UE4Build.Build: ************************* UseXGE: False MainFrameActions: Packaging (Android (ATC)): UE4Build.Build: ************************* UseParallelExecutor: False MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU MainFrameActions: Packaging (Android (ATC)): MSBuild: Microsoft (R) Build Engine version 4.6.1055.0 MainFrameActions: Packaging (Android (ATC)): MSBuild: [Microsoft .NET Framework, version 4.0.30319.42000] MainFrameActions: Packaging (Android (ATC)): MSBuild: Copyright (C) Microsoft Corporation. All rights reserved. MainFrameActions: Packaging (Android (ATC)): MSBuild: MainFrameActions: Packaging (Android (ATC)): MSBuild: Build started 06/01/2016 12:52:17. MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" on node 1 (Rebuild target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreClean: MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe.config". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2) on node 1 (Clean target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreClean: MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\DotNETUtilities.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojResolveAssemblyReference.cache". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (Clean target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3) on node 1 (Clean target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreClean: MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe.config". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\EnvVarsToXML.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.csprojResolveAssemblyReference.cache". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: Deleting file "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (Clean target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2:2) on node 1 (default targets). MainFrameActions: Packaging (Android (ATC)): MSBuild: GenerateTargetFrameworkMonikerAttribute: MainFrameActions: Packaging (Android (ATC)): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreCompile: MainFrameActions: Packaging (Android (ATC)): MSBuild: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies MainFrameActions: Packaging (Android (ATC)): \Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DotNETUtilities.dll /subsystemversion:6.00 /target:library /utf8output ..\MetaData.cs CaselessDictionary.cs ExecutingAssembly.cs FileContentsCacheType.cs FileSystem.cs HarvestEnvVars.cs LaunchProcess.cs Properties\AssemblyInfo.cs SimpleWebRequest.cs ThreadSafeQueue.cs XmlHandler.cs "C:\Users\CHRIS\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" MainFrameActions: Packaging (Android (ATC)): MSBuild: CopyFilesToOutputDirectory: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\DotNETUtilities.dll" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.dll". MainFrameActions: Packaging (Android (ATC)): MSBuild: DotNETUtilities -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\DotNETUtilities.pdb" to "..\..\..\..\Binaries\DotNET\DotNETUtilities.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (default targets). MainFrameActions: Packaging (Android (ATC)): MSBuild: Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) is building "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3:2) on node 1 (default targets). MainFrameActions: Packaging (Android (ATC)): MSBuild: GenerateTargetFrameworkMonikerAttribute: MainFrameActions: Packaging (Android (ATC)): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreCompile: MainFrameActions: Packaging (Android (ATC)): MSBuild: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Xml.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\EnvVarsToXML.exe /target:exe /utf8output Program.cs Properties\AssemblyInfo.cs "C:\Users\CHRIS\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" MainFrameActions: Packaging (Android (ATC)): MSBuild: _CopyAppConfigFile: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "App.config" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe.config". MainFrameActions: Packaging (Android (ATC)): MSBuild: CopyFilesToOutputDirectory: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\EnvVarsToXML.exe" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: EnvVarsToXML -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\EnvVarsToXML.pdb" to "..\..\..\..\Binaries\DotNET\EnvVarsToXML.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (default targets). MainFrameActions: Packaging (Android (ATC)): MSBuild: GenerateTargetFrameworkMonikerAttribute: MainFrameActions: Packaging (Android (ATC)): MSBuild: Skipping target "GenerateTargetFrameworkMonikerAttribute" because all output files are up-to-date with respect to the input files. MainFrameActions: Packaging (Android (ATC)): MSBuild: CoreCompile: MainFrameActions: Packaging (Android (ATC)): MSBuild: C:\Windows\Microsoft.NET\Framework\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll /reference:J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe /reference:J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Management.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /optimize+ /out:obj\Development\UnrealBuildTool.exe /subsystemversion:6.00 /target:exe /utf8output Android\AndroidPluginLanguage.cs Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs ToolChain\AppleToolChain.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidProjectGenerator.cs UWP\UEBuildUWP.cs UWP\UWPDeploy.cs UWP\UWPProjectGenerator.cs UWP\UWPToolChain.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5.cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration\UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\BuildConfiguration.cs System\BuildHostPlatform.cs System\BuildReceipt.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CodeLiteGenerator.cs System\CodeLiteProject.cs System\KDevelopGenerator.cs System\CMakefileGenerator.cs System\ModuleDescriptor.cs System\PluginDescriptor.cs System\ProjectDescriptor.cs System\QMakefileGenerator.cs System\ModuleProcessingException.cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.cs System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs System\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\JsonObject.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Windows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\CHRIS\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" MainFrameActions: Packaging (Android (ATC)): MSBuild: _CopyAppConfigFile: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "app.config" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config". MainFrameActions: Packaging (Android (ATC)): MSBuild: CopyFilesToOutputDirectory: MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\UnrealBuildTool.exe" to "..\..\..\Binaries\DotNET\UnrealBuildTool.exe". MainFrameActions: Packaging (Android (ATC)): MSBuild: UnrealBuildTool -> J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe MainFrameActions: Packaging (Android (ATC)): MSBuild: Copying file from "obj\Development\UnrealBuildTool.pdb" to "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb". MainFrameActions: Packaging (Android (ATC)): MSBuild: Done Building Project "J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild target(s)). MainFrameActions: Packaging (Android (ATC)): MSBuild: MainFrameActions: Packaging (Android (ATC)): MSBuild: Build succeeded. MainFrameActions: Packaging (Android (ATC)): MSBuild: 0 Warning(s) MainFrameActions: Packaging (Android (ATC)): MSBuild: 0 Error(s) MainFrameActions: Packaging (Android (ATC)): MSBuild: MainFrameActions: Packaging (Android (ATC)): MSBuild: Time Elapsed 00:00:07.80 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 8.6474946s to run MSBuild.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe AirExperianceFS Android Development -clean "J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\AirExperienceFS.uproject" -remoteini="J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2" -nobuilduht -NoHotReloadFromIDE MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 26.7085277s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe AirExperianceFS Android Development "J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\AirExperienceFS.uproject" -remoteini="J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2" -noxge -generatemanifest -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 7.8114468s to run UnrealBuildTool.exe, ExitCode=0 MainFrameActions: Packaging (Android (ATC)): UE4Build.PrepareManifest: Copied UBT manifest to J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Programs\AutomationTool\Saved\Logs\UBTManifest.0.xml MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe AirExperianceFS Android Development "J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\AirExperienceFS.uproject" -remoteini="J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2" -noxge -NoHotReloadFromIDE -ignorejunk MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Creating makefile for AirExperianceFS (no existing makefile) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Performing full C++ include scan (no include cache file) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Building UnrealHeaderTool... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Target is up to date. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Parsing headers for AirExperianceFS MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Running UnrealHeaderTool "J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\AirExperienceFS.uproject" "J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Build\Android\AirExperianceFS\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Reflection code generated for AirExperianceFS in 45.8049403 seconds MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Compiling Native code with NDK API 'android-19' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Performing 229 actions (2 in parallel) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [2/229] clang++.exe RendererPrivate.h [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [1/229] clang++.exe EnginePrivate.h [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [3/229] clang++.exe CorePrivatePCH.h [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [4/229] clang++.exe AirExperianceFS.h [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [5/229] clang++.exe Module.CharacterAI.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [6/229] clang++.exe Module.CableComponent.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [7/229] clang++.exe CableComponent.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [8/229] clang++.exe UELinkerFixupsName.h [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [9/229] clang++.exe Module.CustomMeshComponent.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [10/229] clang++.exe CustomMeshComponent.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [11/229] clang++.exe Module.Paper2D.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [12/229] clang++.exe Module.AndroidMoviePlayer.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [13/229] clang++.exe LightPropagationVolumeRuntime.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [14/229] clang++.exe Paper2D.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [15/229] clang++.exe AndroidDeviceProfileSelector.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [16/229] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [17/229] clang++.exe SlateRemote.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [18/229] clang++.exe UdpMessaging.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [19/229] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [20/229] clang++.exe Module.UdpMessaging.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [21/229] clang++.exe Module.GearVR.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [22/229] clang++.exe Module.LightPropagationVolumeRuntime.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [23/229] clang++.exe Module.OculusLibrary.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [24/229] clang++.exe OculusLibrary.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [25/229] clang++.exe Module.AndroidMedia.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [26/229] clang++.exe Module.ProceduralMeshComponent.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [27/229] clang++.exe ProceduralMeshComponent.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [28/229] clang++.exe Module.SlateRemote.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [29/229] clang++.exe Module.ArchVisCharacter.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [30/229] clang++.exe ArchVisCharacter.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [31/229] clang++.exe Module.Engine.21_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [32/229] clang++.exe Module.Engine.25_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [33/229] clang++.exe Module.Engine.23_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [34/229] clang++.exe Module.Engine.24_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [35/229] clang++.exe Module.Engine.26_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [36/229] clang++.exe Module.Engine.27_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [37/229] clang++.exe Module.Engine.28_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [38/229] clang++.exe Module.Engine.29_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [39/229] clang++.exe Module.Engine.30_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [40/229] clang++.exe Engine.generated.1.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [41/229] clang++.exe Engine.generated.2.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [42/229] clang++.exe Engine.generated.3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [43/229] clang++.exe Module.Engine.22_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [44/229] arm-linux-androideabi-ar.exe AirExperianceFS-SlateRemote-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Slate/SlateRemote/Binaries/Android/AirExperianceFS-SlateRemote-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [45/229] clang++.exe Module.Engine.15_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [46/229] clang++.exe Module.Engine.19_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [47/229] clang++.exe Module.Engine.1_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [48/229] clang++.exe Module.Engine.2_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [49/229] clang++.exe Module.Engine.3_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [50/229] clang++.exe Module.Engine.4_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [51/229] clang++.exe Module.Engine.5_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [52/229] clang++.exe Module.Engine.6_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [53/229] clang++.exe Module.Engine.7_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [54/229] clang++.exe Module.Engine.8_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [55/229] clang++.exe Module.Engine.20_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [56/229] clang++.exe Module.Engine.9_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [57/229] clang++.exe Module.Engine.11_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [58/229] clang++.exe Module.Engine.12_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [59/229] clang++.exe Module.Engine.13_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [60/229] clang++.exe Module.Engine.14_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [61/229] clang++.exe Engine.generated.4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [62/229] clang++.exe Module.Engine.16_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [63/229] clang++.exe Module.Engine.17_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [64/229] clang++.exe Module.Engine.18_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [65/229] clang++.exe Module.Engine.10_of_30.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [66/229] clang++.exe Engine.generated.5.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [67/229] clang++.exe Module.Renderer.8_of_8.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [68/229] clang++.exe Module.Renderer.1_of_8.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [69/229] arm-linux-androideabi-ar.exe AirExperianceFS-Paper2D-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/2D/Paper2D/Binaries/Android/AirExperianceFS-Paper2D-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [70/229] clang++.exe Module.Renderer.2_of_8.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [71/229] clang++.exe Module.Renderer.3_of_8.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [72/229] clang++.exe Module.Renderer.4_of_8.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [73/229] clang++.exe Module.Renderer.5_of_8.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [74/229] clang++.exe Module.Renderer.6_of_8.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [75/229] clang++.exe Module.Renderer.7_of_8.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [76/229] arm-linux-androideabi-ar.exe AirExperianceFS-LightPropagationVolumeRuntime-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Android/AirExperianceFS-LightPropagationVolumeRuntime-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [77/229] arm-linux-androideabi-ar.exe AirExperianceFS-UdpMessaging-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Messaging/UdpMessaging/Binaries/Android/AirExperianceFS-UdpMessaging-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [78/229] arm-linux-androideabi-ar.exe AirExperianceFS-AndroidDeviceProfileSelector-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Android/AirExperianceFS-AndroidDeviceProfileSelector-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [79/229] arm-linux-androideabi-ar.exe AirExperianceFS-ArchVisCharacter-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Android/AirExperianceFS-ArchVisCharacter-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [80/229] clang++.exe UELinkerFixups.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [81/229] clang++.exe Module.Core.6_of_6.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [82/229] arm-linux-androideabi-ar.exe AirExperianceFS-CableComponent-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/CableComponent/Binaries/Android/AirExperianceFS-CableComponent-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [83/229] clang++.exe Module.Core.4_of_6.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [84/229] arm-linux-androideabi-ar.exe AirExperianceFS-ProceduralMeshComponent-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Android/AirExperianceFS-ProceduralMeshComponent-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [85/229] arm-linux-androideabi-ar.exe AirExperianceFS-OculusLibrary-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/OculusLibrary/Binaries/Android/AirExperianceFS-OculusLibrary-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [86/229] arm-linux-androideabi-ar.exe AirExperianceFS-CustomMeshComponent-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Android/AirExperianceFS-CustomMeshComponent-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [87/229] clang++.exe AirExperianceFS.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [88/229] clang++.exe Module.Core.5_of_6.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [89/229] clang++.exe AirExperianceFSGameMode.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [90/229] clang++.exe AirExperianceFS.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [91/229] clang++.exe Module.Core.1_of_6.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [92/229] clang++.exe Module.Core.2_of_6.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [93/229] clang++.exe Module.Core.3_of_6.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [94/229] arm-linux-androideabi-ar.exe AirExperianceFS-CharacterAI-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Experimental/CharacterAI/Binaries/Android/AirExperianceFS-CharacterAI-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [95/229] arm-linux-androideabi-ar.exe AirExperianceFS-AndroidMoviePlayer-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/AndroidMoviePlayer/Binaries/Android/AirExperianceFS-AndroidMoviePlayer-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [96/229] arm-linux-androideabi-ar.exe AirExperianceFS-ExampleDeviceProfileSelector-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Android/AirExperianceFS-ExampleDeviceProfileSelector-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [97/229] arm-linux-androideabi-ar.exe AirExperianceFS-GearVR-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Runtime/GearVR/Binaries/Android/AirExperianceFS-GearVR-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [98/229] clang++.exe GameLiveStreaming.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [99/229] arm-linux-androideabi-ar.exe AirExperianceFS-AndroidMedia-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:/UE4SOURCE/Andriod/android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating J:/UE4SOURCE/UnrealEngine-4.10.1-release/Engine/Plugins/Media/AndroidMedia/Binaries/Android/AirExperianceFS-AndroidMedia-armv7-es2.a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [100/229] clang++.exe Module.Settings.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [101/229] clang++.exe Module.RealtimeProfiler.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [102/229] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [103/229] clang++.exe Module.TaskGraph.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [104/229] clang++.exe EditorStyle.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [105/229] clang++.exe Module.EditorStyle.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [106/229] clang++.exe Module.SessionServices.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [107/229] clang++.exe SessionMessages.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [108/229] clang++.exe Module.SessionMessages.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [109/229] clang++.exe Module.AndroidAudio.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [110/229] clang++.exe Module.OpenGLDrv.2_of_2.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [111/229] clang++.exe Module.OpenGLDrv.1_of_2.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [112/229] clang++.exe Module.AutomationWorker.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [113/229] clang++.exe AutomationMessages.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [114/229] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [115/229] clang++.exe Module.AutomationMessages.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [116/229] clang++.exe Module.NetworkFile.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [117/229] clang++.exe Serialization.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [118/229] clang++.exe Module.Serialization.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [119/229] clang++.exe Module.PakFile.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [120/229] clang++.exe MediaAssets.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [121/229] clang++.exe Module.MediaAssets.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [122/229] clang++.exe Module.Media.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [123/229] clang++.exe ProfilerMessages.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [124/229] clang++.exe Module.ProfilerService.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [125/229] clang++.exe Module.GameLiveStreaming.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [126/229] clang++.exe Module.ProfilerMessages.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [127/229] clang++.exe Module.StreamingFile.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [128/229] clang++.exe Module.CrashTracker.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [129/229] clang++.exe Module.AnalyticsET.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [130/229] clang++.exe OnlineSubsystemUtils.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [131/229] clang++.exe Module.NullDrv.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [132/229] clang++.exe Module.RHI.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [133/229] clang++.exe Module.RenderCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [134/229] clang++.exe Module.ShaderCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [135/229] clang++.exe Module.UtilityShaders.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [136/229] clang++.exe Module.MaterialShaderQualitySettings.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [137/229] clang++.exe MaterialShaderQualitySettings.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [138/229] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [139/229] clang++.exe HeadMountedDisplay.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [140/229] clang++.exe Module.Foliage.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [141/229] clang++.exe Foliage.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [142/229] clang++.exe Module.Landscape.1_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [143/229] clang++.exe Module.Landscape.2_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [144/229] clang++.exe Module.Landscape.3_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [145/229] clang++.exe Landscape.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [146/229] clang++.exe Module.HTTP.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [147/229] clang++.exe Module.MovieScene.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [148/229] clang++.exe Module.Advertising.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [149/229] clang++.exe Module.MovieSceneTracks.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [150/229] clang++.exe MovieSceneTracks.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [151/229] clang++.exe Module.ImageWrapper.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [152/229] clang++.exe Module.Networking.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [153/229] clang++.exe Module.SlateRHIRenderer.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [154/229] clang++.exe Module.Sockets.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [155/229] clang++.exe Module.AppFramework.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [156/229] clang++.exe android_native_app_glue.c [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [157/229] clang++.exe cpu-features-patched.c [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [158/229] clang++.exe UELinkerExceptions.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [159/229] clang++.exe Module.Json.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [160/229] clang++.exe Module.Projects.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [161/229] clang++.exe Module.CoreUObject.1_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [162/229] clang++.exe Module.CoreUObject.2_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [163/229] clang++.exe Module.CoreUObject.3_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [164/229] clang++.exe Module.CoreUObject.4_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [165/229] clang++.exe CoreUObject.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [166/229] clang++.exe Module.InputCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [167/229] clang++.exe InputCore.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [168/229] clang++.exe Module.SlateCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [169/229] clang++.exe SlateCore.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [170/229] clang++.exe Module.Slate.1_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [171/229] clang++.exe Module.Slate.2_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [172/229] clang++.exe Module.Slate.3_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [173/229] clang++.exe Module.Slate.4_of_4.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [174/229] clang++.exe Slate.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [175/229] clang++.exe Module.SlateReflector.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [176/229] clang++.exe SlateReflector.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [177/229] clang++.exe Module.SandboxFile.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [178/229] clang++.exe Module.UMG.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [179/229] clang++.exe MovieScene.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [180/229] clang++.exe Module.VectorVM.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [181/229] clang++.exe Module.DatabaseSupport.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [182/229] clang++.exe Module.AnimGraphRuntime.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [183/229] clang++.exe UMG.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [184/229] clang++.exe Module.JsonUtilities.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [185/229] clang++.exe JsonUtilities.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [186/229] clang++.exe Module.LevelSequence.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [187/229] clang++.exe LevelSequence.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [188/229] clang++.exe Module.MovieSceneCapture.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [189/229] clang++.exe MovieSceneCapture.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [190/229] clang++.exe Module.MoviePlayer.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [191/229] clang++.exe MoviePlayer.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [192/229] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [193/229] clang++.exe Module.Analytics.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [194/229] clang++.exe Module.NetworkReplayStreaming.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [195/229] clang++.exe Module.NullNetworkReplayStreaming.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [196/229] clang++.exe Module.HttpNetworkReplayStreaming.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [197/229] clang++.exe Module.ImageCore.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [198/229] clang++.exe Module.OnlineSubsystem.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [199/229] clang++.exe OnlineSubsystem.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [200/229] clang++.exe Module.Voice.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [201/229] clang++.exe Module.OnlineSubsystemUtils.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [202/229] clang++.exe AIModule.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [203/229] clang++.exe Module.AIModule.3_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [204/229] clang++.exe AnimGraphRuntime.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [205/229] clang++.exe Module.AIModule.1_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [206/229] clang++.exe VectorVM.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [207/229] clang++.exe Module.Niagara.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [208/229] clang++.exe Niagara.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [209/229] clang++.exe Module.Internationalization.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [210/229] clang++.exe Module.ReliabilityHandlerComponent.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [211/229] clang++.exe Module.PacketHandler.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [212/229] clang++.exe Module.AIModule.2_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [213/229] clang++.exe Module.Navmesh.2_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [214/229] clang++.exe Module.Navmesh.3_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [215/229] clang++.exe Module.Messaging.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [216/229] clang++.exe Module.AssetRegistry.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [217/229] clang++.exe Module.Navmesh.1_of_3.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [218/229] clang++.exe Module.EngineMessages.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [219/229] clang++.exe Module.CookingStats.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [220/229] clang++.exe GameplayTasks.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [221/229] clang++.exe Module.GameplayTasks.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [222/229] clang++.exe GameplayTags.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [223/229] clang++.exe Module.GameplayTags.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [224/229] clang++.exe Module.Launch.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [225/229] clang++.exe Module.SynthBenchmark.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [226/229] clang++.exe EngineSettings.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [227/229] clang++.exe Module.EngineSettings.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [228/229] clang++.exe EngineMessages.generated.cpp [armv7-es2] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [229/229] clang++.exe AirExperianceFS-armv7-es2.so MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Total build time: 9198.13 seconds MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: NDK version: 19, GccVersion: 4.8 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Receipt Filename: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Build\Receipts\AirExperianceFS-Android-Development.target.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: APL: ..\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ====06/01/2016 15:26:19====PREPARING TO MAKE APK================================================================= MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to shim file J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Shim data file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Build\Android\src\com\MACH2SIMULATIONS\[AirExperienceFlightSim]\AlarmReceiver.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Build\Android\src\com\MACH2SIMULATIONS\[AirExperienceFlightSim]\DownloaderActivity.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing to template target file J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Build\Android\src\com\MACH2SIMULATIONS\[AirExperienceFlightSim]\OBBDownloaderService.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Template target file up to date so not writing. ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Cleaning up files based on template dir J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Build\Android\src\com\MACH2SIMULATIONS\[AirExperienceFlightSim] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Building Java with SDK API level 'android-19' MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Binaries\Android\AirExperianceFS-armv7-es2.apk is out of date due to newer input file J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Binaries\Android\AirExperianceFS-armv7-es2.so MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: APL Init: armeabi-v7a MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: GearVR init MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Oculus Signature Files (osig) will be removed from APK MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: bPackageDataInsideApk = False MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ====06/01/2016 15:26:30====PREPARING NATIVE CODE================================================================= MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ====06/01/2016 15:26:30====UPDATING BUILD CONFIGURATION FILES==================================================== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Updating project.properties, local.properties, and build.xml... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ==== Writing new GameActivity.java file to J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Copying new .so J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Binaries\Android\AirExperianceFS-armv7-es2.so file to jni folder... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Preparing native code for debugging... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: File ../../Engine//Source/ThirdParty/Oculus/LibOVRMobile/LibOVRMobile_062/VrApi/Libs/Android/armeabi-v7a/libvrapi.so copied to J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate/Android/APK/libs/armeabi-v7a/libvrapi.so MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: ====06/01/2016 15:27:41====PERFORMING FINAL APK PACKAGE OPERATION================================================ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Making .apk with Ant... (note: it's safe to ignore javac obsolete warnings) MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Buildfile: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\build.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Installed at J:\UE4SOURCE\Andriod\android-sdk-windows MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Project Name: AirExperianceFS MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettype] Project Type: Application MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Build Target for AirExperianceFS... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mkdir] Created dir: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\bin\rsObj MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mkdir] Created dir: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\bin\rsLibs MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Dependencies for AirExperianceFS... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] Ordered libraries: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Building Libraries with 'debug'... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\custom_rules.xml and again in J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\custom_rules.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Installed at J:\UE4SOURCE\Andriod\android-sdk-windows MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Project Name: google-play-services_lib_rev19 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Build Target for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Dependencies for google-play-services_lib_rev19... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Compiling 1 source file to J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\classes MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\res MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] To destination dir: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\res MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\google-play-services_lib_rev19\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Duplicated project name in import. Project custom_rules defined first in J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\custom_rules.xml and again in J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\downloader_library\custom_rules.xml MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: nodeps: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-mode-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-files: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -check-env: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Android SDK Tools Revision 24.4.1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [checkenv] Installed at J:\UE4SOURCE\Andriod\android-sdk-windows MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Project Name: downloader_library MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettype] Project Type: Android Library MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -set-debug-mode: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -debug-obfuscation-check: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -build-setup: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [getbuildtools] Using latest Build Tools: 23.0.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Build Target for downloader_library... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] Project Target: Android 4.4.2 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [gettarget] API level: 19 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating output directories if needed... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Resolving Dependencies for downloader_library... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] Library dependencies: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] No Libraries MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [dependency] ------------------ MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aidl] No AIDL files to compile. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling BuildConfig class... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [buildconfig] No need to generate new BuildConfig. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -pre-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [javac] Compiling 1 source file to J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\classes MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Creating library output jar file... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-compile: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -obfuscate: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -dex: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not convert bytecode... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -crunch: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] Crunching PNG Files in source dir: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\downloader_library\res MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] To destination dir: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\res MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [crunch] Crunched 0 PNG files to update cache MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -package-resources: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not package resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -package: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not package apk... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-package: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -do-debug: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Library project: do not create apk... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [propertyfile] Updating property file: J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\JavaLibs\downloader_library\bin\build.prop MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -post-build: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: debug: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: -code-gen: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Found Deleted Target File MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Merging AndroidManifest files into one. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [mergemanifest] Manifest merger disabled. Using project manifest only. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling aidl files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aidl] Found 1 AIDL files. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aidl] Compiling 1 AIDL files. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling RenderScript files... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] ---------- MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [echo] Handling Resources... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] Generating resource IDs... MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: [aapt] J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\Intermediate\Android\APK\bin\AndroidManifest.xml:2: Tag attribute package has invalid character '['. MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: BUILD FAILED MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\UE4SOURCE\Andriod\android-sdk-windows\tools\ant\build.xml:649: The following error occurred while executing this line: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: J:\UE4SOURCE\Andriod\android-sdk-windows\tools\ant\build.xml:694: null returned: 1 MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: Total time: 19 seconds MainFrameActions: Packaging (Android (ATC)): UnrealBuildTool: UnrealBuildTool Exception: ERROR: cmd.exe failed with args /c "J:/UE4SOURCE/Andriod/apache-ant-1.8.2/bin/ant.bat" debug MainFrameActions: Packaging (Android (ATC)): CommandUtils.Run: Run: Took 9303.3281199s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: Packaging (Android (ATC)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Android (ATC)): Program.Main: ERROR: Exception in AutomationUtils.Automation: Command failed (Result:5): J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe AirExperianceFS Android Development "J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2\AirExperienceFS.uproject" -remoteini="J:\FLIGHTSIMGAME\AirExperienceFS 4.10 -2" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.01.06-12.52.59.txt' MainFrameActions: Packaging (Android (ATC)): Stacktrace: at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs:line 800 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:line 63 MainFrameActions: Packaging (Android (ATC)): at Autom MainFrameActions: Packaging (Android (ATC)): ationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 345 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs:line 1459 MainFrameActions: Packaging (Android (ATC)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs:line 114 MainFrameActions: Packaging (Android (ATC)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 209 MainFrameActions: Packaging (Android (ATC)): at BuildCommand.Execute() in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 35 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 395 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Automation.Process(String[] CommandLine) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 369 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.MainProc(Object Param) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\Program.cs:line 134 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.InternalUtils.RunSingleInstance(Action`1 Main, Object Param) in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 708 MainFrameActions: Packaging (Android (ATC)): at AutomationTool.Program.Main() in J:\UE4SOURCE\UnrealEngine-4.10.1-release\Engine\Source\Programs\AutomationTool\Program.cs:line 53 MainFrameActions: Packaging (Android (ATC)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Android (ATC)): Program.Main: AutomationTool exiting with ExitCode=5 MainFrameActions: Packaging (Android (ATC)): Domain_ProcessExit MainFrameActions: Packaging (Android (ATC)): AutomationToolLauncher exiting with ExitCode=5 MainFrameActions: Packaging (Android (ATC)): copying UAT log files... MainFrameActions: Packaging (Android (ATC)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Android (ATC)): BUILD FAILED PackagingResults:Error: Error Unknown Error