Log file open, 06/30/16 06:25:32 LogInit:Display: Running engine for game: MyProject LogInit: Version: 4.4.0-0+UE4 LogInit: API Version: 0 LogInit: Compiled (64-bit): Aug 16 2014 00:41:01 LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: LogInit: Base directory: D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Binaries/Win64/ LogInit: Rocket: 0 [2016.06.30-00.55.32:445][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2016.06.30-00.55.32:502][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2016.06.30-00.55.32:516][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.06.30-00.55.32:524][ 0]LogInit: Object subsystem initialized [2016.06.30-00.55.32:526][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.30-00.55.32:526][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.06.30-00.55.32:539][ 0]LogInit: Computer: HP [2016.06.30-00.55.32:539][ 0]LogInit: User: User [2016.06.30-00.55.32:540][ 0]LogInit: CPU Page size=4096, Cores=2 [2016.06.30-00.55.32:540][ 0]LogInit: High frequency timer resolution =2.343750 MHz [2016.06.30-00.55.32:540][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB [2016.06.30-00.55.32:541][ 0]LogMemory: Platform Memory Stats for Windows [2016.06.30-00.55.32:541][ 0]LogMemory: Process Physical Memory: 61.99 MB used, 62.11 MB peak [2016.06.30-00.55.32:541][ 0]LogMemory: Process Virtual Memory: 37.94 MB used, 38.07 MB peak [2016.06.30-00.55.32:541][ 0]LogMemory: Physical Memory: 2639.98 MB used, 8089.42 MB total [2016.06.30-00.55.32:541][ 0]LogMemory: Virtual Memory: 278.71 MB used, 134217728.00 MB total [2016.06.30-00.55.32:556][ 0]LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 520 (Feature Level 11_0) [2016.06.30-00.55.32:556][ 0]LogD3D11RHI: Adapter has 128MB of dedicated video memory, 0MB of dedicated system memory, and 4044MB of shared system memory, 1 output[s] [2016.06.30-00.55.33:250][ 0]LogD3D11RHI: Found D3D11 adapter 1: AMD Radeon R7 M340 (Feature Level 11_0) [2016.06.30-00.55.33:250][ 0]LogD3D11RHI: Adapter has 2035MB of dedicated video memory, 0MB of dedicated system memory, and 4044MB of shared system memory, 0 output[s] [2016.06.30-00.55.33:252][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) [2016.06.30-00.55.33:252][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 4044MB of shared system memory, 0 output[s] [2016.06.30-00.55.33:252][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2016.06.30-00.55.33:257][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2016.06.30-00.55.33:263][ 0]LogD3D11RHI: Async texture creation enabled [2016.06.30-00.55.33:351][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2016.06.30-00.55.34:334][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.06.30-00.55.34:611][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.06.30-00.55.34:642][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.06.30-00.55.35:061][ 0]LogDerivedDataCache: Loaded boot cache 0.42s 39MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-00.55.35:061][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc [2016.06.30-00.55.35:061][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-00.55.35:061][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.06.30-00.55.35:061][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-00.55.35:061][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2016.06.30-00.55.35:073][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2016.06.30-00.55.35:073][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2016.06.30-00.55.35:073][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2016.06.30-00.55.35:212][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.06.30-00.55.35:212][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.06.30-00.55.35:509][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.06.30-00.55.36:146][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_278_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1f20_0///////STATCAT_Advanced//// [2016.06.30-00.55.36:146][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2016.06.30-00.55.36:258][ 0]SourceControl: Info Source control is disabled [2016.06.30-00.55.36:258][ 0]SourceControl: Info Source control is disabled [2016.06.30-00.55.36:263][ 0]SourceControl: Info Source control is disabled [2016.06.30-00.55.36:401][ 0]BlueprintLog: New page: Editor Load [2016.06.30-00.55.36:480][ 0]LogObj: 21438 objects as part of root set at end of initial load. [2016.06.30-00.55.36:480][ 0]LogUObjectAllocator: 4218648 out of 0 bytes used by permanent object pool. [2016.06.30-00.55.36:682][ 0]LogEngine: Initializing Engine... [2016.06.30-00.55.36:784][ 0]LogInit: XAudio2 using 'Headphones (Conexant ISST Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2016.06.30-00.55.36:790][ 0]LogInit: FAudioDevice initialized. [2016.06.30-00.55.36:804][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.06.30-00.55.36:825][ 0]LogDerivedDataCache: Saved boot cache 0.02s 39MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-00.55.36:830][ 0]LogInit: Texture streaming: Enabled [2016.06.30-00.55.36:866][ 0]LogInit: Transaction tracking system initialized [2016.06.30-00.55.36:965][ 0]LogAssetRegistry: FAssetRegistry took 0.0104 seconds to start up [2016.06.30-00.55.37:443][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.06.30-00.55.37:703][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2016.06.30-00.55.37:736][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidRuntimeSettings' because the file 'D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Binaries/Win64/' was not found. [2016.06.30-00.55.37:741][ 0]LogModuleManager:Warning: ModuleManager: Unable to load module 'AndroidPlatformEditor' because the file 'D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Binaries/Win64/' was not found. [2016.06.30-00.55.37:818][ 0]LogConsoleResponse:Display: [2016.06.30-00.55.37:987][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_13f4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1f20_0///////STATCAT_Advanced//// [2016.06.30-00.55.37:987][ 0]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_f20_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1f20_0///////STATCAT_Advanced//// [2016.06.30-00.55.37:987][ 0]SourceControl: Info Source control is disabled [2016.06.30-00.55.37:987][ 0]Cmd: MAP LOAD FILE="C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/CustomMap.umap" TEMPLATE=0 SHOWPROGRESS=1 [2016.06.30-00.55.38:032][ 0]LightingResults: New page: Lighting Build [2016.06.30-00.55.38:041][ 0]MapCheck: New page: Map Check [2016.06.30-00.55.38:041][ 0]LightingResults: New page: Lighting Build [2016.06.30-00.55.38:053][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000262D6038680 [2016.06.30-00.55.39:929][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-00.55.39:930][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-00.55.39:930][ 0]LoadErrors:Error: Error /Game/Props/SM_Stairs : Can't find file for asset. /Game/Materials/M_ConcreteTiles_01 [2016.06.30-00.55.39:930][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-00.55.39:930][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-00.55.39:930][ 0]LoadErrors:Error: Error /Game/Props/SM_Stairs : Can't find file for asset. /Game/Materials/M_Wall [2016.06.30-00.55.39:930][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-00.55.39:930][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-00.55.39:930][ 0]LoadErrors:Error: Error /Game/Props/SM_Stairs : Can't find file for asset. /Game/Materials/M_ConcreteTiles_01 [2016.06.30-00.55.39:930][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-00.55.39:930][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-00.55.39:930][ 0]LoadErrors:Error: Error /Game/Props/SM_Stairs : Can't find file for asset. /Game/Materials/M_Wall [2016.06.30-00.55.40:358][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-00.55.40:358][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-00.55.40:358][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-00.55.40:358][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-00.55.40:358][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-00.55.40:358][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-00.55.40:359][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-00.55.40:359][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-00.55.44:515][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2016.06.30-00.55.44:515][ 0]LogAIModule: Creating AISystem for world CustomMap [2016.06.30-00.55.44:517][ 0]Cmd: MAP CHECKDEP [2016.06.30-00.55.44:517][ 0]MapCheck: New page: CustomMap - 30-Jun-2016 11:55:44 am [2016.06.30-00.55.44:676][ 0]MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [158.582ms] ========== [2016.06.30-00.55.44:676][ 0]LogFileHelpers: Loading map 'CustomMap' took 6.689 [2016.06.30-00.55.45:001][ 0]LogCollectionManager: Loaded 3 collections in 0.020514 seconds [2016.06.30-00.55.45:272][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2016.06.30-00.55.45:317][ 0]LogInit: Using libcurl 7.34.0 [2016.06.30-00.55.45:317][ 0]LogInit: - built for x86_64-pc-win32 [2016.06.30-00.55.45:317][ 0]LogInit: - supports SSL with WinSSL [2016.06.30-00.55.45:317][ 0]LogInit: - other features: [2016.06.30-00.55.45:317][ 0]LogInit: CURL_VERSION_SSL [2016.06.30-00.55.45:317][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2016.06.30-00.55.45:317][ 0]LogInit: CURL_VERSION_LARGEFILE [2016.06.30-00.55.45:317][ 0]LogInit: CURL_VERSION_IDN [2016.06.30-00.55.45:317][ 0]LogInit: Libcurl will NOT reuse connections [2016.06.30-00.55.45:343][ 0]LogLoad: Full Startup: 13.87 seconds (BP compile: 0.03 seconds) [2016.06.30-00.55.45:365][ 0]LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Materials' [2016.06.30-00.55.46:463][ 0]LogRenderer:Warning: Reallocating scene render targets to support 32x32. [2016.06.30-00.55.46:682][ 0]LogRenderer:Warning: Reallocating scene render targets to support 680x432. [2016.06.30-00.55.48:314][ 3]LogAssetRegistry: Asset discovery search completed in 11.3597 seconds [2016.06.30-00.55.58:503][215]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (ArcWall) [2016.06.30-00.55.58:989][221]Cmd: CAMERA ALIGN ACTIVEVIEWPORTONLY [2016.06.30-00.55.58:989][221]Aligned camera to fit all selected actors. [2016.06.30-01.04.32:981][516]LogDesktopPlatform:Warning: Error reading results of folder dialog. [2016.06.30-01.04.55:609][915]BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.04.55:609][915]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.05.39:766][ 88]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/CustomMap' took 0.027 [2016.06.30-01.06.39:636][411]MainFrameActions: Cooking (Windows): Running AutomationTool... [2016.06.30-01.06.39:637][411]MainFrameActions: Cooking (Windows): path="C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\GtkSharp\2.12\bin;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\" [2016.06.30-01.06.39:648][411]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1760_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1f20_0///////STATCAT_Advanced//// [2016.06.30-01.06.47:938][596]MainFrameActions: Cooking (Windows): Program.Main: Running on WindowsHostPlatform [2016.06.30-01.06.48:044][598]MainFrameActions: Cooking (Windows): Program.Main: Executed from AutomationToolLauncher (C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\f5fed784\b784bf0a_98d0d101\AutomationTool.exe) [2016.06.30-01.06.48:044][598]MainFrameActions: Cooking (Windows): Program.Main: CWD=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET [2016.06.30-01.06.48:091][599]MainFrameActions: Cooking (Windows): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/User/Documents/Unreal Projects/MyProject/MyProject.uproject -cook -allmaps -WindowsNoEditor -ue4exe=UE4Editor-Cmd.exe [2016.06.30-01.06.48:140][600]MainFrameActions: Cooking (Windows): Automation.Process: IsBuildMachine=False [2016.06.30-01.06.48:140][600]MainFrameActions: Cooking (Windows): Automation.Process: ShouldKillProcesses=True [2016.06.30-01.06.48:140][600]MainFrameActions: Cooking (Windows): Automation.Process: Setting up command environment. [2016.06.30-01.06.48:140][600]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True [2016.06.30-01.06.48:140][600]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= [2016.06.30-01.06.48:140][600]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.06.48:141][600]MainFrameActions: Cooking (Windows): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.06.48:141][600]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= [2016.06.30-01.06.48:141][600]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.06.48:142][600]MainFrameActions: Cooking (Windows): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs) [2016.06.30-01.06.48:171][600]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt [2016.06.30-01.06.48:172][600]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.06.30-01.06.48:193][601]MainFrameActions: Cooking (Windows): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 [2016.06.30-01.06.48:194][601]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.06.48:211][601]MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: D:\Work Softwares\VS13\Common7\Tools\..\IDE\Devenv.com does not exist. [2016.06.30-01.06.48:211][601]MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. [2016.06.30-01.06.48:212][601]MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True [2016.06.30-01.06.48:212][601]MainFrameActions: Cooking (Windows): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [2016.06.30-01.06.48:213][601]MainFrameActions: Cooking (Windows): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= [2016.06.30-01.06.48:213][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: Command Environment settings: [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: HasCapabilityToCompile=True [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LocalRoot=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: LogFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: MsDevExe= [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.LogSettings: TimestampAsString=2016-06-30_06.36.48 [2016.06.30-01.06.48:215][601]MainFrameActions: Cooking (Windows): CommandEnvironment.InitEnvironment: UATExe=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE [2016.06.30-01.06.48:223][601]MainFrameActions: Cooking (Windows): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2016.06.30-01.06.48:224][601]MainFrameActions: Cooking (Windows): Automation.Process: Compiling scripts. [2016.06.30-01.06.48:326][603]MainFrameActions: Cooking (Windows): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder [2016.06.30-01.06.48:328][603]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.06.48:330][603]MainFrameActions: Cooking (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.06.48:347][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2016.06.30-01.06.48:347][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb [2016.06.30-01.06.48:351][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2016.06.30-01.06.48:355][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb [2016.06.30-01.06.48:355][604]MainFrameActions: Cooking (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android [2016.06.30-01.06.48:355][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2016.06.30-01.06.48:357][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb [2016.06.30-01.06.48:358][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android [2016.06.30-01.06.48:359][604]MainFrameActions: Cooking (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 [2016.06.30-01.06.48:359][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2016.06.30-01.06.48:360][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb [2016.06.30-01.06.48:362][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 [2016.06.30-01.06.48:362][604]MainFrameActions: Cooking (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS [2016.06.30-01.06.48:377][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll [2016.06.30-01.06.48:378][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb [2016.06.30-01.06.48:378][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2016.06.30-01.06.48:379][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb [2016.06.30-01.06.48:380][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS [2016.06.30-01.06.48:381][604]MainFrameActions: Cooking (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux [2016.06.30-01.06.48:382][604]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2016.06.30-01.06.48:402][605]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb [2016.06.30-01.06.48:402][605]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux [2016.06.30-01.06.48:402][605]MainFrameActions: Cooking (Windows): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac [2016.06.30-01.06.48:402][605]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2016.06.30-01.06.48:402][605]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb [2016.06.30-01.06.48:402][605]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac [2016.06.30-01.06.48:402][605]MainFrameActions: Cooking (Windows): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.06.49:318][622]MainFrameActions: Cooking (Windows): ScriptCompiler.CompileModules: Building script modules [2016.06.30-01.06.49:319][622]MainFrameActions: Cooking (Windows): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj [2016.06.30-01.06.49:321][622]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True [2016.06.30-01.06.49:404][624]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.06.49:404][624]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.06.51:797][670]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 2.3923776s to run MSBuild.exe [2016.06.30-01.06.51:799][670]MainFrameActions: Cooking (Windows): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj [2016.06.30-01.06.51:799][670]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True [2016.06.30-01.06.51:800][670]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.06.51:800][670]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:q [2016.06.30-01.06.51:800][670]MainFrameActions: Cooking (Windows): uiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.06.53:175][697]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 1.3606186s to run MSBuild.exe [2016.06.30-01.06.53:175][697]MainFrameActions: Cooking (Windows): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj [2016.06.30-01.06.53:175][697]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True [2016.06.30-01.06.53:175][697]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.06.53:175][697]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.06.54:182][716]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 0.9931413s to run MSBuild.exe [2016.06.30-01.06.54:182][716]MainFrameActions: Cooking (Windows): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj [2016.06.30-01.06.54:182][716]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True [2016.06.30-01.06.54:182][716]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.06.54:182][716]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.06.55:491][741]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 1.3260301s to run MSBuild.exe [2016.06.30-01.06.55:491][741]MainFrameActions: Cooking (Windows): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj [2016.06.30-01.06.55:493][741]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True [2016.06.30-01.06.55:493][741]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.06.55:493][741]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.06.56:391][758]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 0.8447497s to run MSBuild.exe [2016.06.30-01.06.56:391][758]MainFrameActions: Cooking (Windows): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj [2016.06.30-01.06.56:392][758]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True [2016.06.30-01.06.56:392][758]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.06.56:392][758]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.06.57:259][775]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 0.8853529s to run MSBuild.exe [2016.06.30-01.06.57:259][775]MainFrameActions: Cooking (Windows): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj [2016.06.30-01.06.57:259][775]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True [2016.06.30-01.06.57:259][775]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.06.57:259][775]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /no [2016.06.30-01.06.57:259][775]MainFrameActions: Cooking (Windows): logo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.06.58:137][791]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 0.8948839s to run MSBuild.exe [2016.06.30-01.06.58:140][791]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2016.06.30-01.06.58:143][791]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). [2016.06.30-01.06.58:143][791]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2016.06.30-01.06.58:741][803]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2016.06.30-01.06.58:942][807]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2016.06.30-01.06.59:234][813]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2016.06.30-01.06.59:437][817]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2016.06.30-01.06.59:799][823]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2016.06.30-01.06.59:989][827]MainFrameActions: Cooking (Windows): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2016.06.30-01.07.00:209][831]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\44997e50\59aeaf0c_98d0d101\AutomationScripts.Automation.dll [2016.06.30-01.07.00:217][831]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll [2016.06.30-01.07.00:217][831]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll. [2016.06.30-01.07.00:248][832]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll. [2016.06.30-01.07.00:248][832]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\bac025e8\6ad9520d_98d0d101\Android.Automation.dll [2016.06.30-01.07.00:248][832]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\bac025e8\6ad9520d_98d0d101\Android.Automation.dll. [2016.06.30-01.07.00:248][832]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\118086f5\0c77c10d_98d0d101\HTML5.Automation.dll [2016.06.30-01.07.00:248][832]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\118086f5\0c77c10d_98d0d101\HTML5.Automation.dll. [2016.06.30-01.07.00:248][832]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e119e6eb\e6f56e0e_98d0d101\IOS.Automation.dll [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e119e6eb\e6f56e0e_98d0d101\IOS.Automation.dll. [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\926b35fc\a6efe10e_98d0d101\Linux.Automation.dll [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\926b35fc\a6efe10e_98d0d101\Linux.Automation.dll. [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\b0a27e1b\9986470f_98d0d101\Mac.Automation.dll [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\b0a27e1b\9986470f_98d0d101\Mac.Automation.dll. [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing AllowSubmit. [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: AllowSubmit=False [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: Initializing P4Enabled. [2016.06.30-01.07.00:303][833]MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4Enabled=False [2016.06.30-01.07.00:304][833]MainFrameActions: Cooking (Windows): CommandUtils.InitP4Support: P4CLRequired=False [2016.06.30-01.07.00:382][834]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.07.00:383][834]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.07.00:383][834]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.07.00:384][834]MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.07.00:582][838]MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.07.00:583][838]MainFrameActions: Cooking (Windows): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\User\Documents\Unreal Projects\MyProject [2016.06.30-01.07.00:605][839]MainFrameActions: Cooking (Windows): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.07.00:870][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params ************** [2016.06.30-01.07.00:870][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2016.06.30-01.07.00:870][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Archive=False [2016.06.30-01.07.00:870][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\ArchivedBuilds [2016.06.30-01.07.00:870][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds [2016.06.30-01.07.00:870][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Build=False [2016.06.30-01.07.00:871][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Cook=True [2016.06.30-01.07.00:871][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Clean= [2016.06.30-01.07.00:871][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Client=False [2016.06.30-01.07.00:878][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2016.06.30-01.07.00:878][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2016.06.30-01.07.00:880][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2016.06.30-01.07.00:880][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Compressed=False [2016.06.30-01.07.00:880][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2016.06.30-01.07.00:881][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookFlavor= [2016.06.30-01.07.00:881][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CookOnTheFly=False [2016.06.30-01.07.00:881][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DedicatedServer=False [2016.06.30-01.07.00:881][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: DirectoriesToCook= [2016.06.30-01.07.00:881][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTargets= [2016.06.30-01.07.00:883][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Foreign=False [2016.06.30-01.07.00:883][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2016.06.30-01.07.00:883][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IsProgramTarget=False [2016.06.30-01.07.00:883][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: IterativeCooking=False [2016.06.30-01.07.00:883][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: LogWindow=False [2016.06.30-01.07.00:884][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Manifests=False [2016.06.30-01.07.00:884][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapToRun= [2016.06.30-01.07.00:884][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoClient=False [2016.06.30-01.07.00:884][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NumClients=0 [2016.06.30-01.07.00:885][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoDebugInfo=False [2016.06.30-01.07.00:885][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoCleanStage=False [2016.06.30-01.07.00:885][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NoXGE=False [2016.06.30-01.07.00:886][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: MapsToCook= [2016.06.30-01.07.00:886][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Pak=False [2016.06.30-01.07.00:888][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: NullRHI=False [2016.06.30-01.07.00:888][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: FakeClient=False [2016.06.30-01.07.00:889][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: EditorTest=False [2016.06.30-01.07.00:889][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTests=False [2016.06.30-01.07.00:890][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunAutomationTest= [2016.06.30-01.07.00:890][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2016.06.30-01.07.00:890][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: CrashIndex=0 [2016.06.30-01.07.00:890][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProgramTargets= [2016.06.30-01.07.00:890][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 [2016.06.30-01.07.00:891][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Game.exe [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Game.exe [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Distribution=False [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: OBBinAPK=False [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Prebuilt=False [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Rocket=False [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Run=False [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2016.06.30-01.07.00:892][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerCookedTargets= [2016.06.30-01.07.00:893][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2016.06.30-01.07.00:893][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: ShortProjectName=MyProject [2016.06.30-01.07.00:893][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignedPak=False [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SignPak= [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCook=False [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipPak=False [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: SkipStage=False [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Stage=False [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSteam=False [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bUsesSlate=True [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2016.06.30-01.07.00:895][844]MainFrameActions: Cooking (Windows): ProjectParams.ValidateAndLog: Project Params ************** [2016.06.30-01.07.00:922][845]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.07.00:922][845]MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files [2016.06.30-01.07.00:922][845]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini=True [2016.06.30-01.07.00:923][845]MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini [2016.06.30-01.07.00:923][845]MainFrameActions: Cooking (Windows): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini [2016.06.30-01.07.00:923][845]MainFrameActions: Cooking (Windows): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry [2016.06.30-01.07.00:923][845]MainFrameActions: Cooking (Windows): BuildCookRun.SetupParams: Cooking all maps [2016.06.30-01.07.00:923][845]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.07.00:974][846]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.07.00:979][846]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.07.00:982][846]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2016.06.30-01.07.00:988][846]MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.07.00:991][846]MainFrameActions: Cooking (Windows): CommandUtils.RunCommandlet: Commandlet log file is D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt [2016.06.30-01.07.00:993][846]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2016.06.30-01.07.00:993][846]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -MapIniSection=AllMaps [2016.06.30-01.07.00:993][846]MainFrameActions: Cooking (Windows): -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity [2016.06.30-01.07.01:241][851]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:619][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject [2016.06.30-01.07.02:620][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4 [2016.06.30-01.07.02:621][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: API Version: 0 [2016.06.30-01.07.02:624][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 16 2014 00:41:01 [2016.06.30-01.07.02:624][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Build Configuration: Development [2016.06.30-01.07.02:624][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Branch Name: UE4 [2016.06.30-01.07.02:624][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Command line: "C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity [2016.06.30-01.07.02:624][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Base directory: D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Binaries/Win64/ [2016.06.30-01.07.02:636][877]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: LogInit: Rocket: 0 [2016.06.30-01.07.02:678][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:635][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2016.06.30-01.07.02:715][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:677][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2016.06.30-01.07.02:720][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:703][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.06.30-01.07.02:726][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:719][ 0]LogInit: Object subsystem initialized [2016.06.30-01.07.02:727][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:725][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.30-01.07.02:740][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:725][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.06.30-01.07.02:740][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:739][ 0]LogInit: Computer: HP [2016.06.30-01.07.02:744][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:739][ 0]LogInit: User: User [2016.06.30-01.07.02:744][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:742][ 0]LogInit: CPU Page size=4096, Cores=2 [2016.06.30-01.07.02:745][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:742][ 0]LogInit: High frequency timer resolution =2.343750 MHz [2016.06.30-01.07.02:745][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:743][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB [2016.06.30-01.07.02:745][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:744][ 0]LogMemory: Platform Memory Stats for Windows [2016.06.30-01.07.02:795][880]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:744][ 0]LogMemory: Process Physical Memory: 60.90 MB used, 60.90 MB peak [2016.06.30-01.07.02:795][880]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:744][ 0]LogMemory: Process Virtual Memory: 36.15 MB used, 36.15 MB peak [2016.06.30-01.07.02:795][880]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:744][ 0]LogMemory: Physical Memory: 3794.42 MB used, 8089.42 MB total [2016.06.30-01.07.05:499][931]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.02:745][ 0]LogMemory: Virtual Memory: 276.78 MB used, 134217728.00 MB total [2016.06.30-01.07.06:337][947]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.05:498][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.30-01.07.06:444][949]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:329][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.30-01.07.06:594][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:433][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.06.30-01.07.06:595][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:532][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 39MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-01.07.06:595][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:532][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc [2016.06.30-01.07.06:595][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:533][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-01.07.06:595][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:534][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.06.30-01.07.06:595][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:535][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-01.07.06:595][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:535][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2016.06.30-01.07.06:598][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:547][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2016.06.30-01.07.06:598][951]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:547][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2016.06.30-01.07.07:097][961]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.06:547][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2016.06.30-01.07.07:097][961]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.07:091][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.06.30-01.07.07:682][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.07:091][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.06.30-01.07.08:230][982]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.07:664][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.06.30-01.07.08:230][982]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:224][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.07.08:244][982]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:224][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.07.08:686][989]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:241][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.07.08:686][989]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:631][ 0]LogObj: 20814 objects as part of root set at end of initial load. [2016.06.30-01.07.08:686][989]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:632][ 0]LogUObjectAllocator: 3907680 out of 0 bytes used by permanent object pool. [2016.06.30-01.07.08:686][989]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:632][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2016.06.30-01.07.08:687][989]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:637][ 0]LogInit: Initializing Editor Engine... [2016.06.30-01.07.08:894][994]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:638][ 0]LogEngine: Initializing Engine... [2016.06.30-01.07.08:957][995]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:893][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.06.30-01.07.08:979][996]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:952][ 0]LogDerivedDataCache: Saved boot cache 0.06s 43MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-01.07.08:996][996]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:970][ 0]LogInit: Texture streaming: Disabled [2016.06.30-01.07.11:513][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.08:988][ 0]LogInit: Initializing Editor Engine Completed [2016.06.30-01.07.11:554][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.11:491][ 0]LogCookCommandlet:Display: Sandbox cleanup took 1.992 seconds [2016.06.30-01.07.11:554][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.11:535][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up [2016.06.30-01.07.33:259][459]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.11:536][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1] [2016.06.30-01.07.33:260][459]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.33:258][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1363 assets in 21.7209 seconds [2016.06.30-01.07.35:590][502]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.33:258][ 0]LogCookCommandlet:Display: Done creating registry. It took 21.72s. [2016.06.30-01.07.35:630][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:589][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2016.06.30-01.07.35:630][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:621][ 0]LogSavePackage: Save=18.468693ms [2016.06.30-01.07.35:630][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:621][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' [2016.06.30-01.07.35:655][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:623][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2016.06.30-01.07.35:656][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:654][ 0]LogSavePackage: Save=30.532267ms [2016.06.30-01.07.35:662][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:655][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' [2016.06.30-01.07.35:689][504]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:658][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset [2016.06.30-01.07.35:689][504]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:681][ 0]LogSavePackage: Save=21.185280ms [2016.06.30-01.07.35:689][504]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:681][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' [2016.06.30-01.07.35:710][504]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:683][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset [2016.06.30-01.07.35:718][504]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:709][ 0]LogSavePackage: Save=26.252800ms [2016.06.30-01.07.35:718][504]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:710][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:712][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:716][ 0]LogSavePackage: Save=2.509653ms [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:716][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:718][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:722][ 0]LogSavePackage: Save=1.856000ms [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:723][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:726][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:729][ 0]LogSavePackage: Save=2.473387ms [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:729][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:730][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:760][ 0]LogSavePackage: Save=28.726187ms [2016.06.30-01.07.35:772][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:760][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:762][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:777][ 0]LogSavePackage: Save=14.007466ms [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:792][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:794][ 0]LogSavePackage: Save=1.547520ms [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:794][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:796][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:801][ 0]LogSavePackage: Save=4.479573ms [2016.06.30-01.07.35:822][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:801][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:803][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:942][ 0]LogSavePackage: Save=138.115845ms [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:943][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:953][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:957][ 0]LogSavePackage: Save=3.313920ms [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:957][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:962][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:972][ 0]LogSavePackage: Save=9.584640ms [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:973][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:978][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:985][ 0]LogSavePackage: Save=5.738240ms [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:987][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.35:995][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:008][ 0]LogSavePackage: Save=12.008106ms [2016.06.30-01.07.36:015][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:009][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:011][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:090][ 0]LogSavePackage: Save=79.124054ms [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:090][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:093][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:101][ 0]LogSavePackage: Save=6.497280ms [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:101][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:104][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:120][ 0]LogSavePackage: Save=14.801494ms [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:120][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:121][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:124][ 0]LogSavePackage: Save=1.755733ms [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:124][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:125][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:160][ 0]LogSavePackage: Save=34.320213ms [2016.06.30-01.07.36:225][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:161][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset' [2016.06.30-01.07.36:226][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:163][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset [2016.06.30-01.07.36:226][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:172][ 0]LogSavePackage: Save=8.109653ms [2016.06.30-01.07.36:226][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:172][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' [2016.06.30-01.07.36:226][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:174][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset [2016.06.30-01.07.36:226][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:211][ 0]LogSavePackage: Save=36.381866ms [2016.06.30-01.07.36:226][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:211][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' [2016.06.30-01.07.36:226][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:213][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset [2016.06.30-01.07.36:226][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:215][ 0]LogSavePackage: Save=0.837120ms [2016.06.30-01.07.36:227][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:215][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' [2016.06.30-01.07.36:274][512]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:219][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2016.06.30-01.07.36:274][512]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:245][ 0]LogSavePackage: Save=25.448534ms [2016.06.30-01.07.36:274][512]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:245][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:253][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:280][ 0]LogSavePackage: Save=25.489492ms [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:281][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:285][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:309][ 0]LogSavePackage: Save=23.925760ms [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:310][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset' [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:313][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:331][ 0]LogSavePackage: Save=17.435307ms [2016.06.30-01.07.36:364][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:332][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' [2016.06.30-01.07.36:411][514]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:335][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset [2016.06.30-01.07.36:411][514]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:382][ 0]LogSavePackage: Save=43.677013ms [2016.06.30-01.07.36:411][514]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:387][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' [2016.06.30-01.07.36:454][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:391][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeG [2016.06.30-01.07.36:454][515]MainFrameActions: Cooking (Windows): roups/MAT_Groups_Event.uasset [2016.06.30-01.07.36:455][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:420][ 0]LogSavePackage: Save=27.912533ms [2016.06.30-01.07.36:455][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:420][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' [2016.06.30-01.07.36:455][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:424][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset [2016.06.30-01.07.36:455][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:449][ 0]LogSavePackage: Save=24.057600ms [2016.06.30-01.07.36:455][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:450][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' [2016.06.30-01.07.36:516][517]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:451][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset [2016.06.30-01.07.36:516][517]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:487][ 0]LogSavePackage: Save=34.434559ms [2016.06.30-01.07.36:516][517]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:487][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' [2016.06.30-01.07.36:516][517]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:490][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset [2016.06.30-01.07.36:516][517]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:507][ 0]LogSavePackage: Save=14.570666ms [2016.06.30-01.07.36:516][517]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:508][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:509][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:529][ 0]LogSavePackage: Save=19.029333ms [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:529][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:532][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:554][ 0]LogSavePackage: Save=21.500587ms [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:555][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:559][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:568][ 0]LogSavePackage: Save=8.015360ms [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:568][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:570][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:592][ 0]LogSavePackage: Save=22.014294ms [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:593][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:594][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:613][ 0]LogSavePackage: Save=16.806828ms [2016.06.30-01.07.36:622][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:613][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' [2016.06.30-01.07.36:671][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:614][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset [2016.06.30-01.07.36:671][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:623][ 0]LogSavePackage: Save=7.698773ms [2016.06.30-01.07.36:671][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:623][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' [2016.06.30-01.07.36:671][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:625][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset [2016.06.30-01.07.36:671][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:645][ 0]LogSavePackage: Save=20.011093ms [2016.06.30-01.07.36:671][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:645][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' [2016.06.30-01.07.36:777][522]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:647][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset [2016.06.30-01.07.36:777][522]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:755][ 0]LogSavePackage: Save=106.585602ms [2016.06.30-01.07.36:777][522]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:755][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' [2016.06.30-01.07.36:938][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:758][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset [2016.06.30-01.07.36:938][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:779][ 0]LogSavePackage: Save=19.543467ms [2016.06.30-01.07.36:938][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:779][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' [2016.06.30-01.07.36:938][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:781][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset [2016.06.30-01.07.36:938][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:782][ 0]LogSavePackage: Save=0.951040ms [2016.06.30-01.07.36:938][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:782][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' [2016.06.30-01.07.36:938][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:783][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset [2016.06.30-01.07.36:938][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:785][ 0]LogSavePackage: Save=0.834560ms [2016.06.30-01.07.36:939][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:785][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset' [2016.06.30-01.07.36:939][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:787][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset [2016.06.30-01.07.36:939][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:789][ 0]LogSavePackage: Save=1.555200ms [2016.06.30-01.07.36:939][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:789][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' [2016.06.30-01.07.36:939][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:791][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset [2016.06.30-01.07.36:939][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:792][ 0]LogSavePackage: Save=0.965973ms [2016.06.30-01.07.36:939][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:792][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' [2016.06.30-01.07.36:939][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:794][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset [2016.06.30-01.07.36:941][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:797][ 0]LogSavePackage: Save=1.513387ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:797][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:800][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:802][ 0]LogSavePackage: Save=1.871787ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:803][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:804][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:806][ 0]LogSavePackage: Save=1.288107ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:806][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:808][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:820][ 0]LogSavePackage: Save=10.219947ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:820][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:823][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:841][ 0]LogSavePackage: Save=16.350294ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:845][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:849][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:858][ 0]LogSavePackage: Save=8.739840ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:859][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:863][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:872][ 0]LogSavePackage: Save=7.153920ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:873][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:879][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:882][ 0]LogSavePackage: Save=2.497707ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:885][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:890][ 0]LogSavePackage: Save=2.948693ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:890][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:891][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:897][ 0]LogSavePackage: Save=4.120320ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:897][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:898][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:906][ 0]LogSavePackage: Save=6.190080ms [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:906][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' [2016.06.30-01.07.36:948][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:908][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset [2016.06.30-01.07.36:949][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:913][ 0]LogSavePackage: Save=4.960853ms [2016.06.30-01.07.36:949][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:914][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' [2016.06.30-01.07.36:956][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:915][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset [2016.06.30-01.07.36:956][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:939][ 0]LogSavePackage: Save=23.245653ms [2016.06.30-01.07.36:957][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:940][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' [2016.06.30-01.07.36:957][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:941][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset [2016.06.30-01.07.36:957][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:950][ 0]LogSavePackage: Save=8.213760ms [2016.06.30-01.07.36:957][523]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:951][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset' [2016.06.30-01.07.37:028][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:952][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset [2016.06.30-01.07.37:028][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:983][ 0]LogSavePackage: Save=28.358828ms [2016.06.30-01.07.37:028][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:983][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' [2016.06.30-01.07.37:028][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.36:984][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset [2016.06.30-01.07.37:028][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:011][ 0]LogSavePackage: Save=26.667521ms [2016.06.30-01.07.37:028][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:012][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' [2016.06.30-01.07.37:557][536]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:013][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset [2016.06.30-01.07.37:557][536]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:555][ 0]LogSavePackage: Save=542.021118ms [2016.06.30-01.07.37:560][536]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:556][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' [2016.06.30-01.07.37:626][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:558][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset [2016.06.30-01.07.37:626][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:600][ 0]LogSavePackage: Save=41.100800ms [2016.06.30-01.07.37:626][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:600][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' [2016.06.30-01.07.37:626][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:602][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset [2016.06.30-01.07.37:626][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:613][ 0]LogSavePackage: Save=10.111573ms [2016.06.30-01.07.37:626][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:613][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' [2016.06.30-01.07.37:665][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:615][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset [2016.06.30-01.07.37:665][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:648][ 0]LogSavePackage: Save=31.832319ms [2016.06.30-01.07.37:665][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:648][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' [2016.06.30-01.07.37:665][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:650][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysical [2016.06.30-01.07.37:665][538]MainFrameActions: Cooking (Windows): Material.uasset [2016.06.30-01.07.37:680][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:652][ 0]LogSavePackage: Save=1.763840ms [2016.06.30-01.07.37:680][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:652][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' [2016.06.30-01.07.37:680][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:653][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset [2016.06.30-01.07.37:680][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:656][ 0]LogSavePackage: Save=2.193067ms [2016.06.30-01.07.37:680][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:656][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset' [2016.06.30-01.07.37:680][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:657][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset [2016.06.30-01.07.37:680][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:660][ 0]LogSavePackage: Save=2.597547ms [2016.06.30-01.07.37:710][539]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:661][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset' [2016.06.30-01.07.37:731][539]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:698][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.07.37:764][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:729][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.06.30-01.07.37:781][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:762][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.06.30-01.07.37:782][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:764][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.06.30-01.07.37:782][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:767][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.06.30-01.07.37:782][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:769][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.06.30-01.07.37:782][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:771][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.06.30-01.07.37:782][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:773][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.06.30-01.07.37:782][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:776][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2016.06.30-01.07.37:783][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:779][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2016.06.30-01.07.37:791][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:781][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.06.30-01.07.37:791][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:783][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.06.30-01.07.37:791][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:785][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.06.30-01.07.37:942][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:788][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2016.06.30-01.07.37:942][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:792][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2016.06.30-01.07.37:942][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:794][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2016.06.30-01.07.37:942][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:803][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.06.30-01.07.37:942][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:805][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.06.30-01.07.37:942][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:807][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/T_MobileMenu2.uasset [2016.06.30-01.07.37:942][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:808][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.06.30-01.07.39:043][563]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.37:810][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyGame.uasset [2016.06.30-01.07.39:043][563]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:036][ 0]BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.07.39:043][563]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:037][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.07.39:248][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:038][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/CustomMap.umap [2016.06.30-01.07.39:248][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:239][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.07.39:248][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:240][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.07.39:248][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:240][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.07.39:248][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:241][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users [2016.06.30-01.07.39:248][567]MainFrameActions: Cooking (Windows): /User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.07.39:248][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:242][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.07.39:249][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:242][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.07.39:249][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:243][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.07.39:249][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:243][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.07.39:249][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:244][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.07.39:249][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:245][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.07.39:249][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:246][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.07.39:250][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:246][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users [2016.06.30-01.07.39:250][567]MainFrameActions: Cooking (Windows): /User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.07.39:250][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:247][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.07.39:250][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:247][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.07.39:251][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:248][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.07.39:364][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:249][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.07.39:364][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:340][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.07.39:364][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:341][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.07.39:364][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:342][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.07.39:364][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:342][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.07.39:364][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:343][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.07.39:364][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:344][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.07.39:365][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:344][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.07.39:365][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:345][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.07.39:365][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:346][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.07.39:365][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:346][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.07.39:365][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:347][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.07.39:456][571]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:347][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.07.39:559][572]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:454][ 0]LogMaterial: Missing cached shader map for material DecalBoard2, compiling. [2016.06.30-01.07.40:364][587]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.39:546][ 0]LogMaterial: Missing cached shader map for material Metal_-_Stainless_Steel_Polished2, compiling. [2016.06.30-01.07.40:467][589]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.40:355][ 0]LogMaterial: Missing cached shader map for material M_Glass, compiling. [2016.06.30-01.07.40:801][594]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.40:420][ 0]LogMaterial: Missing cached shader map for material M_Glass2, compiling. [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.40:722][ 0]LogMaterial: Missing cached shader map for material Metal_4, compiling. [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:078][ 0]LogRedirectors: String Asset Reference '/Game/Character/HeroFPP.HeroFPP' [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:079][ 0]LogRedirectors: Resolved to '/Game/Character/HeroFPP.HeroFPP' [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:079][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:080][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:080][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:081][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:081][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.07.42:104][617]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:082][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.07.42:329][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:082][ 0]LogRedirectors: Not Found! [2016.06.30-01.07.42:329][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:106][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.06.30-01.07.42:329][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:109][ 0]LogSavePackage: Save=2.468267ms [2016.06.30-01.07.42:329][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:109][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' [2016.06.30-01.07.42:329][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:112][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.06.30-01.07.42:329][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:118][ 0]LogSavePackage: Save=5.416107ms [2016.06.30-01.07.42:329][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:118][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:120][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:127][ 0]LogSavePackage: Save=4.961707ms [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:127][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:128][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:131][ 0]LogSavePackage: Save=1.858987ms [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:131][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:132][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:135][ 0]LogSavePackage: Save=1.803520ms [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:135][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:136][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:141][ 0]LogSavePackage: Save=3.156053ms [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:141][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:142][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:148][ 0]LogSavePackage: Save=4.568747ms [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:149][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:151][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:157][ 0]LogSavePackage: Save=4.904960ms [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:157][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:160][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2016.06.30-01.07.42:330][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:163][ 0]LogSavePackage: Save=2.904747ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:164][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:168][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:170][ 0]LogSavePackage: Save=1.867520ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:170][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:172][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:175][ 0]LogSavePackage: Save=2.258347ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:175][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:178][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:181][ 0]LogSavePackage: Save=2.202880ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:181][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:183][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:186][ 0]LogSavePackage: Save=1.819307ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:186][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:187][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:190][ 0]LogSavePackage: Save=1.769813ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:190][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:191][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:193][ 0]LogSavePackage: Save=1.156693ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:193][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:194][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:196][ 0]LogSavePackage: Save=1.132800ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:196][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:197][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:200][ 0]LogSavePackage: Save=1.850453ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:200][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:202][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:207][ 0]LogSavePackage: Save=3.949653ms [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:208][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' [2016.06.30-01.07.42:331][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:209][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:213][ 0]LogSavePackage: Save=3.638187ms [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:214][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:215][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyGame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:223][ 0]LogSavePackage: Save=7.354880ms [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:223][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset' [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:224][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:261][ 0]LogSavePackage: Save=37.195095ms [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:262][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset' [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:266][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_AnimBlueprint -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:286][ 0]LogSavePackage: Save=18.909439ms [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:286][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset' [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:288][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Idle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:292][ 0]LogSavePackage: Save=2.658133ms [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:292][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset' [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:294][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_Skeleton -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:296][ 0]LogSavePackage: Save=1.025280ms [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:296][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset' [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:297][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpEnd -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:299][ 0]LogSavePackage: Save=1.824000ms [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:300][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset' [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:301][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpLoop -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset [2016.06.30-01.07.42:332][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:303][ 0]LogSavePackage: Save=1.563733ms [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:303][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset' [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:304][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpStart -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:309][ 0]LogSavePackage: Save=1.594027ms [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:309][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset' [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:310][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Run -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:312][ 0]LogSavePackage: Save=1.551787ms [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:312][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset' [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:314][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire_Montage -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:316][ 0]LogSavePackage: Save=1.380267ms [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:316][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset' [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:318][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:320][ 0]LogSavePackage: Save=1.522773ms [2016.06.30-01.07.42:333][618]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:320][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset' [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:321][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Grenade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Grenade.uasset [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:335][ 0]LogSavePackage: Save=13.881600ms [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:336][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Grenade.uasset' [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:339][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion01.uasset [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:340][ 0]LogSavePackage: Save=1.423360ms [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:341][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion01.uasset' [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:342][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Explosion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Explosion.uasset [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:359][ 0]LogSavePackage: Save=17.119146ms [2016.06.30-01.07.42:438][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:360][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Explosion.uasset' [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:363][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Burst -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Burst.uasset [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:373][ 0]LogSavePackage: Save=8.970240ms [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:373][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Burst.uasset' [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:374][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Burst_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Burst_M.uasset [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:378][ 0]LogSavePackage: Save=3.796480ms [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:379][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Burst_M.uasset' [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:380][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_explosion_subUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:388][ 0]LogSavePackage: Save=7.471786ms [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:388][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset' [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:390][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Explosion_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Explosion_SubUV.uasset [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:408][ 0]LogSavePackage: Save=16.656214ms [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:408][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Explosion_SubUV.uasset' [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:410][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/m_flare_01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/m_flare_01.uasset [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:418][ 0]LogSavePackage: Save=7.293867ms [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:419][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/m_flare_01.uasset' [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:420][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_radial_ramp -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_radial_ramp.uasset [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:429][ 0]LogSavePackage: Save=7.804587ms [2016.06.30-01.07.42:439][619]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:429][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_radial_ramp.uasset' [2016.06.30-01.07.42:482][620]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:430][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset [2016.06.30-01.07.42:482][620]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:454][ 0]LogSavePackage: Save=23.296427ms [2016.06.30-01.07.42:483][620]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:455][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' [2016.06.30-01.07.42:483][620]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:456][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_smoke_subUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset [2016.06.30-01.07.42:483][620]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:472][ 0]LogSavePackage: Save=14.602667ms [2016.06.30-01.07.42:483][620]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:472][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset' [2016.06.30-01.07.42:533][621]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:474][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_SubUV.uasset [2016.06.30-01.07.42:533][621]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:522][ 0]LogSavePackage: Save=47.837013ms [2016.06.30-01.07.42:533][621]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:523][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_SubUV.uasset' [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:525][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_Tiled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:538][ 0]LogSavePackage: Save=11.993174ms [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:538][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset' [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:539][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Sphere.uasset [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:552][ 0]LogSavePackage: Save=12.389120ms [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:553][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Sphere.uasset' [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:554][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Basic_Wall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Wall.uasset [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:575][ 0]LogSavePackage: Save=20.032000ms [2016.06.30-01.07.42:584][622]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:575][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Wall.uasset' [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:576][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyProjectile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:594][ 0]LogSavePackage: Save=16.384426ms [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:594][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset' [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:597][ 0]LogCookCommandlet:Display: Cooking /Game/Character/SM_Projectile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:604][ 0]LogSavePackage: Save=5.870507ms [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:604][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset' [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:605][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseOrange -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:610][ 0]LogSavePackage: Save=4.616960ms [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:611][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset' [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:614][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/M_Template_Master -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:635][ 0]LogSavePackage: Save=20.480000ms [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:635][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset' [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:637][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Template1rst_WeaponFire02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:639][ 0]LogSavePackage: Save=1.450240ms [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:639][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset' [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:640][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:645][ 0]LogSavePackage: Save=3.533227ms [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:645][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset' [2016.06.30-01.07.42:680][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:647][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset [2016.06.30-01.07.42:681][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:652][ 0]LogSavePackage: Save=4.109653ms [2016.06.30-01.07.42:681][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:652][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset' [2016.06.30-01.07.42:681][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:654][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyHUD -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset [2016.06.30-01.07.42:681][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:661][ 0]LogSavePackage: Save=6.513494ms [2016.06.30-01.07.42:681][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:662][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset' [2016.06.30-01.07.42:681][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:664][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/crosshair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset [2016.06.30-01.07.42:681][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:666][ 0]LogSavePackage: Save=1.550080ms [2016.06.30-01.07.42:681][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:666][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset' [2016.06.30-01.07.42:903][629]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:667][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/CustomMap -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/CustomMap.umap [2016.06.30-01.07.42:903][629]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:900][ 0]LogSavePackage: Save=230.609070ms [2016.06.30-01.07.42:959][630]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:900][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/CustomMap.umap' [2016.06.30-01.07.43:045][632]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.42:957][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/DiscoBox -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/DiscoBox.uasset [2016.06.30-01.07.43:045][632]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:038][ 0]LogSavePackage: Save=80.467201ms [2016.06.30-01.07.43:045][632]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:038][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/DiscoBox.uasset' [2016.06.30-01.07.43:059][632]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:039][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset [2016.06.30-01.07.43:060][632]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:055][ 0]LogSavePackage: Save=15.346347ms [2016.06.30-01.07.43:062][632]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:055][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset' [2016.06.30-01.07.43:107][633]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:057][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_MacroVariation -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_MacroVariation.uasset [2016.06.30-01.07.43:107][633]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:091][ 0]LogSavePackage: Save=33.501438ms [2016.06.30-01.07.43:107][633]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:091][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_MacroVariation.uasset' [2016.06.30-01.07.43:178][634]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:096][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Hex_Tile_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset [2016.06.30-01.07.43:179][634]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:166][ 0]LogSavePackage: Save=69.610237ms [2016.06.30-01.07.43:179][634]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:166][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset' [2016.06.30-01.07.43:233][635]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:170][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Hex_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset [2016.06.30-01.07.43:233][635]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:195][ 0]LogSavePackage: Save=23.591681ms [2016.06.30-01.07.43:233][635]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:195][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset' [2016.06.30-01.07.43:233][635]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:198][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cube.uasset [2016.06.30-01.07.43:233][635]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:206][ 0]LogSavePackage: Save=7.767040ms [2016.06.30-01.07.43:233][635]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:207][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cube.uasset' [2016.06.30-01.07.57:685][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.43:207][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/DecalBoard2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/DecalBoard2.uasset [2016.06.30-01.07.57:688][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:679][ 0]LogSavePackage: Save=14470.786133ms [2016.06.30-01.07.57:688][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:679][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/DecalBoard2.uasset' [2016.06.30-01.07.57:689][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:680][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Counter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter.uasset [2016.06.30-01.07.57:689][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:686][ 0]LogSavePackage: Save=5.065387ms [2016.06.30-01.07.57:690][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:686][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter.uasset' [2016.06.30-01.07.57:703][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:688][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Counter2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter2.uasset [2016.06.30-01.07.57:711][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:696][ 0]LogSavePackage: Save=7.226453ms [2016.06.30-01.07.57:711][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:696][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter2.uasset' [2016.06.30-01.07.57:740][901]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:704][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset [2016.06.30-01.07.57:741][901]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:733][ 0]LogSavePackage: Save=27.399254ms [2016.06.30-01.07.57:741][901]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:734][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset' [2016.06.30-01.08.02:937][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.07.57:735][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset [2016.06.30-01.08.02:937][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:936][ 0]LogSavePackage: Save=5200.273438ms [2016.06.30-01.08.02:939][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:936][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset' [2016.06.30-01.08.02:945][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:938][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/2_alpha -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_alpha.uasset [2016.06.30-01.08.02:946][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:945][ 0]LogSavePackage: Save=6.000213ms [2016.06.30-01.08.02:949][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:945][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_alpha.uasset' [2016.06.30-01.08.02:956][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:947][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/2_tex -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_tex.uasset [2016.06.30-01.08.02:958][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:955][ 0]LogSavePackage: Save=6.762240ms [2016.06.30-01.08.02:960][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:955][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_tex.uasset' [2016.06.30-01.08.03:014][ 2]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.02:958][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/DecalBoard -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard.uasset [2016.06.30-01.08.03:014][ 2]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:012][ 0]LogSavePackage: Save=52.802986ms [2016.06.30-01.08.03:016][ 2]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:012][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard.uasset' [2016.06.30-01.08.03:045][ 3]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:014][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Board -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board.uasset [2016.06.30-01.08.03:045][ 3]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:035][ 0]LogSavePackage: Save=19.705601ms [2016.06.30-01.08.03:045][ 3]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:035][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board.uasset' [2016.06.30-01.08.03:052][ 3]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:037][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/board_Alpha -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/board_Alpha.uasset [2016.06.30-01.08.03:056][ 3]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:044][ 0]LogSavePackage: Save=5.696853ms [2016.06.30-01.08.03:057][ 3]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:044][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/board_Alpha.uasset' [2016.06.30-01.08.03:094][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:052][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/misslescararmblue_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset [2016.06.30-01.08.03:094][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:084][ 0]LogSavePackage: Save=29.858561ms [2016.06.30-01.08.03:094][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:084][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset' [2016.06.30-01.08.03:096][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:086][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/misslescararmblue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue.uasset [2016.06.30-01.08.03:097][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:095][ 0]LogSavePackage: Save=8.954453ms [2016.06.30-01.08.03:098][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:095][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue.uasset' [2016.06.30-01.08.03:118][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:097][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset [2016.06.30-01.08.03:118][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:116][ 0]LogSavePackage: Save=18.591574ms [2016.06.30-01.08.03:120][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:117][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset' [2016.06.30-01.08.03:147][ 5]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:119][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset [2016.06.30-01.08.03:150][ 5]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:140][ 0]LogSavePackage: Save=18.865494ms [2016.06.30-01.08.03:150][ 5]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:140][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset' [2016.06.30-01.08.03:162][ 5]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:141][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/trak_weaponspawn_4_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset [2016.06.30-01.08.03:163][ 5]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:161][ 0]LogSavePackage: Save=18.892799ms [2016.06.30-01.08.03:167][ 5]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:161][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset' [2016.06.30-01.08.03:176][ 5]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:165][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Bump -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Bump.uasset [2016.06.30-01.08.03:199][ 6]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:175][ 0]LogSavePackage: Save=8.255573ms [2016.06.30-01.08.03:199][ 6]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:175][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Bump.uasset' [2016.06.30-01.08.03:199][ 6]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:185][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/trak_weaponspawn_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset [2016.06.30-01.08.03:199][ 6]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:198][ 0]LogSavePackage: Save=11.356586ms [2016.06.30-01.08.03:200][ 6]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:198][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset' [2016.06.30-01.08.03:223][ 6]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:200][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_New -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_New.uasset [2016.06.30-01.08.03:223][ 6]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:222][ 0]LogSavePackage: Save=21.383680ms [2016.06.30-01.08.03:225][ 6]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_New.uasset' [2016.06.30-01.08.03:257][ 7]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:224][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset [2016.06.30-01.08.03:257][ 7]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:256][ 0]LogSavePackage: Save=31.585707ms [2016.06.30-01.08.03:278][ 7]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:257][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset' [2016.06.30-01.08.03:310][ 8]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:275][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset [2016.06.30-01.08.03:310][ 8]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:305][ 0]LogSavePackage: Save=28.585814ms [2016.06.30-01.08.03:311][ 8]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:305][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset' [2016.06.30-01.08.03:367][ 9]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:310][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset [2016.06.30-01.08.03:367][ 9]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:355][ 0]LogSavePackage: Save=44.308479ms [2016.06.30-01.08.03:368][ 9]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:355][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset' [2016.06.30-01.08.03:388][ 9]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:366][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Detail_Rocky_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Detail_Rocky_N.uasset [2016.06.30-01.08.03:388][ 9]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:387][ 0]LogSavePackage: Save=19.590401ms [2016.06.30-01.08.03:393][ 9]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:387][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Detail_Rocky_N.uasset' [2016.06.30-01.08.03:420][ 10]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:391][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Tiles -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Tiles.uasset [2016.06.30-01.08.03:420][ 10]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:419][ 0]LogSavePackage: Save=25.661013ms [2016.06.30-01.08.03:422][ 10]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:419][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Tiles.uasset' [2016.06.30-01.08.03:445][ 10]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:420][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset [2016.06.30-01.08.03:445][ 10]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:443][ 0]LogSavePackage: Save=22.025814ms [2016.06.30-01.08.03:475][ 11]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:444][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset' [2016.06.30-01.08.03:476][ 11]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:454][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset [2016.06.30-01.08.03:477][ 11]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:475][ 0]LogSavePackage: Save=19.994453ms [2016.06.30-01.08.03:480][ 11]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:475][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset' [2016.06.30-01.08.03:532][ 12]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:478][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset [2016.06.30-01.08.03:532][ 12]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:521][ 0]LogSavePackage: Save=41.799679ms [2016.06.30-01.08.03:532][ 12]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:521][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset' [2016.06.30-01.08.03:535][ 12]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:526][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset [2016.06.30-01.08.03:535][ 12]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:533][ 0]LogSavePackage: Save=4.956160ms [2016.06.30-01.08.03:540][ 12]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:534][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset' [2016.06.30-01.08.18:323][516]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.03:536][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass.uasset [2016.06.30-01.08.18:323][516]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.18:312][ 0]LogSavePackage: Save=14773.385742ms [2016.06.30-01.08.18:323][516]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.18:313][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass.uasset' [2016.06.30-01.08.35:701][969]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.18:314][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass2.uasset [2016.06.30-01.08.35:701][969]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:676][ 0]LogSavePackage: Save=17361.105469ms [2016.06.30-01.08.35:701][969]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:677][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass2.uasset' [2016.06.30-01.08.35:745][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:678][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Brushed_Nickel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset [2016.06.30-01.08.35:745][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:724][ 0]LogSavePackage: Save=45.474987ms [2016.06.30-01.08.35:745][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:724][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset' [2016.06.30-01.08.35:800][971]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:726][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Burnished_Steel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset [2016.06.30-01.08.35:800][971]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:759][ 0]LogSavePackage: Save=32.704426ms [2016.06.30-01.08.35:800][971]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:760][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset' [2016.06.30-01.08.35:800][971]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:761][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Aluminum_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset [2016.06.30-01.08.35:800][971]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:796][ 0]LogSavePackage: Save=33.406719ms [2016.06.30-01.08.35:871][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:796][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset' [2016.06.30-01.08.35:871][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:806][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_N.uasset [2016.06.30-01.08.35:871][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:840][ 0]LogSavePackage: Save=32.737705ms [2016.06.30-01.08.35:871][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:840][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_N.uasset' [2016.06.30-01.08.35:938][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:845][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Checker_Dot -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset [2016.06.30-01.08.35:938][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:875][ 0]LogSavePackage: Save=30.050987ms [2016.06.30-01.08.35:938][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:876][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset' [2016.06.30-01.08.35:938][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:877][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Checker_Noise_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Checker_Noise_M.uasset [2016.06.30-01.08.35:939][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:886][ 0]LogSavePackage: Save=8.229547ms [2016.06.30-01.08.35:939][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:886][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Checker_Noise_M.uasset' [2016.06.30-01.08.35:939][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:887][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Single_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Single_Tile_N.uasset [2016.06.30-01.08.35:939][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:891][ 0]LogSavePackage: Save=2.871040ms [2016.06.30-01.08.35:939][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:891][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Single_Tile_N.uasset' [2016.06.30-01.08.35:939][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:893][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Dot_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_M.uasset [2016.06.30-01.08.35:939][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:913][ 0]LogSavePackage: Save=19.277653ms [2016.06.30-01.08.35:939][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:914][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_M.uasset' [2016.06.30-01.08.35:940][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:915][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Dot_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_N.uasset [2016.06.30-01.08.35:940][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:923][ 0]LogSavePackage: Save=7.096746ms [2016.06.30-01.08.35:940][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:924][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_N.uasset' [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:925][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Hex_Tile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:941][ 0]LogSavePackage: Save=15.272533ms [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:941][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset' [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:943][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:948][ 0]LogSavePackage: Save=2.994347ms [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:949][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:950][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Panel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Panel.uasset [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:970][ 0]LogSavePackage: Save=19.001600ms [2016.06.30-01.08.35:989][974]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:970][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Panel.uasset' [2016.06.30-01.08.36:053][975]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:971][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Steel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_D.uasset [2016.06.30-01.08.36:053][975]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:998][ 0]LogSavePackage: Save=25.556906ms [2016.06.30-01.08.36:053][975]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.35:998][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_D.uasset' [2016.06.30-01.08.36:053][975]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.36:003][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Panel_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_M.uasset [2016.06.30-01.08.36:053][975]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.36:031][ 0]LogSavePackage: Save=27.616426ms [2016.06.30-01.08.36:054][975]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.36:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_M.uasset' [2016.06.30-01.08.36:094][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.36:038][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Panel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_N.uasset [2016.06.30-01.08.36:094][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.36:057][ 0]LogSavePackage: Save=17.553493ms [2016.06.30-01.08.36:094][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.36:057][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_N.uasset' [2016.06.30-01.08.37:864][ 23]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.36:064][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/Metal_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/Metal_4.uasset [2016.06.30-01.08.37:864][ 23]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:845][ 0]LogSavePackage: Save=1781.043213ms [2016.06.30-01.08.37:864][ 23]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:845][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/Metal_4.uasset' [2016.06.30-01.08.37:911][ 24]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:847][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x300.uasset [2016.06.30-01.08.37:911][ 24]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:905][ 0]LogSavePackage: Save=56.353706ms [2016.06.30-01.08.37:911][ 24]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:905][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x300.uasset' [2016.06.30-01.08.37:941][ 25]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:907][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Door_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x400.uasset [2016.06.30-01.08.37:941][ 25]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:923][ 0]LogSavePackage: Save=15.118934ms [2016.06.30-01.08.37:941][ 25]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:923][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x400.uasset' [2016.06.30-01.08.37:954][ 25]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:924][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/ArcWall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/ArcWall.uasset [2016.06.30-01.08.37:955][ 25]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:945][ 0]LogSavePackage: Save=20.270506ms [2016.06.30-01.08.37:955][ 25]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:946][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/ArcWall.uasset' [2016.06.30-01.08.38:002][ 26]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:948][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Counter/Table_polySurface1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset [2016.06.30-01.08.38:002][ 26]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:967][ 0]LogSavePackage: Save=18.631254ms [2016.06.30-01.08.38:002][ 26]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:967][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset' [2016.06.30-01.08.38:002][ 26]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:969][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Counter/Table_polySurface10 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset [2016.06.30-01.08.38:002][ 26]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:973][ 0]LogSavePackage: Save=3.150933ms [2016.06.30-01.08.38:002][ 26]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:973][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset' [2016.06.30-01.08.38:084][ 28]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.37:974][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.08.38:084][ 28]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:072][ 0]LogSavePackage: Save=96.052483ms [2016.06.30-01.08.38:154][ 30]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:072][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset' [2016.06.30-01.08.38:267][ 33]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:136][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.08.38:267][ 33]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:246][ 0]LogSavePackage: Save=109.334610ms [2016.06.30-01.08.38:333][ 34]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:246][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset' [2016.06.30-01.08.38:416][ 36]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:303][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.08.38:416][ 36]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:412][ 0]LogSavePackage: Save=108.283730ms [2016.06.30-01.08.38:501][ 38]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:412][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset' [2016.06.30-01.08.38:551][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:470][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:506][ 0]LogSavePackage: Save=34.325333ms [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:506][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset' [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:508][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Car_Paint_-_Matte_Dark_Gray -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:524][ 0]LogSavePackage: Save=15.583147ms [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:524][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset' [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:527][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:533][ 0]LogSavePackage: Save=5.774507ms [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:534][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset' [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:535][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:539][ 0]LogSavePackage: Save=3.316053ms [2016.06.30-01.08.38:552][ 39]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:539][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset' [2016.06.30-01.08.38:585][ 40]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:540][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset [2016.06.30-01.08.38:585][ 40]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:557][ 0]LogSavePackage: Save=15.899734ms [2016.06.30-01.08.38:585][ 40]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:557][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset' [2016.06.30-01.08.38:585][ 40]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:560][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRac [2016.06.30-01.08.38:585][ 40]MainFrameActions: Cooking (Windows): k/Storage_rack_Cube_2.uasset [2016.06.30-01.08.38:585][ 40]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:577][ 0]LogSavePackage: Save=15.861760ms [2016.06.30-01.08.38:585][ 40]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:578][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset' [2016.06.30-01.08.38:628][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:579][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRac [2016.06.30-01.08.38:628][ 41]MainFrameActions: Cooking (Windows): k/Storage_rack_Cube_3.uasset [2016.06.30-01.08.38:628][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:587][ 0]LogSavePackage: Save=7.995306ms [2016.06.30-01.08.38:628][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:588][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset' [2016.06.30-01.08.38:629][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:590][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset [2016.06.30-01.08.38:629][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:601][ 0]LogSavePackage: Save=9.820160ms [2016.06.30-01.08.38:629][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:601][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset' [2016.06.30-01.08.38:629][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:604][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_5 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset [2016.06.30-01.08.38:629][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:618][ 0]LogSavePackage: Save=12.505174ms [2016.06.30-01.08.38:629][ 41]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:618][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset' [2016.06.30-01.08.38:672][ 42]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:620][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_6 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset [2016.06.30-01.08.38:672][ 42]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:631][ 0]LogSavePackage: Save=10.280107ms [2016.06.30-01.08.38:672][ 42]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:631][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset' [2016.06.30-01.08.38:672][ 42]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:633][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Sweep -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset [2016.06.30-01.08.38:672][ 42]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:656][ 0]LogSavePackage: Save=21.981440ms [2016.06.30-01.08.38:672][ 42]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:656][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset' [2016.06.30-01.08.38:733][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:667][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Sweep_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset [2016.06.30-01.08.38:733][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:695][ 0]LogSavePackage: Save=25.299200ms [2016.06.30-01.08.38:733][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:695][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset' [2016.06.30-01.08.38:733][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:705][ 0]LogCookCommandlet:Display: Cooking /Game/Meshes/TemplateCube_Rounded -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset [2016.06.30-01.08.38:733][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:710][ 0]LogSavePackage: Save=3.993600ms [2016.06.30-01.08.38:733][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:711][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset' [2016.06.30-01.08.38:733][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:714][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Chair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Chair.uasset [2016.06.30-01.08.38:734][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:730][ 0]LogSavePackage: Save=16.260267ms [2016.06.30-01.08.38:734][ 43]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:731][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Chair.uasset' [2016.06.30-01.08.38:779][ 44]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:732][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Chair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Chair.uasset [2016.06.30-01.08.38:779][ 44]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:751][ 0]LogSavePackage: Save=17.897814ms [2016.06.30-01.08.38:781][ 44]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:751][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Chair.uasset' [2016.06.30-01.08.38:838][ 45]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:753][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Chair_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_M.uasset [2016.06.30-01.08.38:838][ 45]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:784][ 0]LogSavePackage: Save=29.515093ms [2016.06.30-01.08.38:838][ 45]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:784][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_M.uasset' [2016.06.30-01.08.38:838][ 45]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:792][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Chair_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_N.uasset [2016.06.30-01.08.38:838][ 45]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:825][ 0]LogSavePackage: Save=31.928747ms [2016.06.30-01.08.38:838][ 45]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_N.uasset' [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:833][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Couch -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Couch.uasset [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:849][ 0]LogSavePackage: Save=15.202560ms [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:850][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Couch.uasset' [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:851][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Door -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Door.uasset [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:860][ 0]LogSavePackage: Save=9.184000ms [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:861][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Door.uasset' [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:862][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Door -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Door.uasset [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:877][ 0]LogSavePackage: Save=15.100160ms [2016.06.30-01.08.38:885][ 46]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:878][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Door.uasset' [2016.06.30-01.08.38:930][ 47]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:880][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_M.uasset [2016.06.30-01.08.38:930][ 47]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:896][ 0]LogSavePackage: Save=14.937600ms [2016.06.30-01.08.38:930][ 47]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:897][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_M.uasset' [2016.06.30-01.08.38:970][ 48]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:901][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_N.uasset [2016.06.30-01.08.38:970][ 48]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:941][ 0]LogSavePackage: Save=39.482452ms [2016.06.30-01.08.38:970][ 48]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:941][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_N.uasset' [2016.06.30-01.08.38:970][ 48]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:950][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_DoorFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_DoorFrame.uasset [2016.06.30-01.08.38:971][ 48]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:962][ 0]LogSavePackage: Save=10.926933ms [2016.06.30-01.08.38:971][ 48]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:962][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_DoorFrame.uasset' [2016.06.30-01.08.39:029][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:963][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Frame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Frame.uasset [2016.06.30-01.08.39:029][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:976][ 0]LogSavePackage: Save=11.462400ms [2016.06.30-01.08.39:029][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:976][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Frame.uasset' [2016.06.30-01.08.39:029][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:978][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Frame_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_M.uasset [2016.06.30-01.08.39:029][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:992][ 0]LogSavePackage: Save=12.588800ms [2016.06.30-01.08.39:029][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:992][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_M.uasset' [2016.06.30-01.08.39:030][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.38:997][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Frame_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_N.uasset [2016.06.30-01.08.39:030][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:018][ 0]LogSavePackage: Save=19.486719ms [2016.06.30-01.08.39:030][ 49]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:019][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_N.uasset' [2016.06.30-01.08.39:063][ 50]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:026][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_GlassWindow -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_GlassWindow.uasset [2016.06.30-01.08.39:063][ 50]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:051][ 0]LogSavePackage: Save=24.081066ms [2016.06.30-01.08.39:063][ 50]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:051][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_GlassWindow.uasset' [2016.06.30-01.08.39:104][ 51]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:052][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_MatPreviewMesh_02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset [2016.06.30-01.08.39:104][ 51]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:065][ 0]LogSavePackage: Save=12.945494ms [2016.06.30-01.08.39:104][ 51]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:066][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset' [2016.06.30-01.08.39:104][ 51]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:069][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_MaterialSphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere.uasset [2016.06.30-01.08.39:104][ 51]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:087][ 0]LogSavePackage: Save=17.053013ms [2016.06.30-01.08.39:104][ 51]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:087][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere.uasset' [2016.06.30-01.08.39:147][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:089][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_MaterialSphere_Plain -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset [2016.06.30-01.08.39:147][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:106][ 0]LogSavePackage: Save=15.953920ms [2016.06.30-01.08.39:147][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:106][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset' [2016.06.30-01.08.39:147][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:108][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_PillarFrame300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame300.uasset [2016.06.30-01.08.39:147][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:127][ 0]LogSavePackage: Save=18.074026ms [2016.06.30-01.08.39:147][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:127][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame300.uasset' [2016.06.30-01.08.39:147][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:129][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Stairs -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Stairs.uasset [2016.06.30-01.08.39:148][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:141][ 0]LogSavePackage: Save=11.696640ms [2016.06.30-01.08.39:148][ 52]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:141][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Stairs.uasset' [2016.06.30-01.08.39:191][ 53]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:142][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Statue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Statue.uasset [2016.06.30-01.08.39:191][ 53]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:148][ 0]LogSavePackage: Save=5.093120ms [2016.06.30-01.08.39:191][ 53]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:148][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Statue.uasset' [2016.06.30-01.08.39:191][ 53]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:150][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Statue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Statue.uasset [2016.06.30-01.08.39:191][ 53]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:166][ 0]LogSavePackage: Save=14.651733ms [2016.06.30-01.08.39:192][ 53]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:167][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Statue.uasset' [2016.06.30-01.08.39:232][ 54]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:170][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_M.uasset [2016.06.30-01.08.39:232][ 54]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:196][ 0]LogSavePackage: Save=24.594347ms [2016.06.30-01.08.39:232][ 54]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:196][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_M.uasset' [2016.06.30-01.08.39:232][ 54]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:201][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_N.uasset [2016.06.30-01.08.39:232][ 54]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:222][ 0]LogSavePackage: Save=19.937706ms [2016.06.30-01.08.39:232][ 54]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:222][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_N.uasset' [2016.06.30-01.08.39:272][ 55]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:225][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_StatueGlass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_StatueGlass.uasset [2016.06.30-01.08.39:272][ 55]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:253][ 0]LogSavePackage: Save=27.752960ms [2016.06.30-01.08.39:272][ 55]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:254][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_StatueGlass.uasset' [2016.06.30-01.08.39:272][ 55]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:257][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_TableRound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_TableRound.uasset [2016.06.30-01.08.39:273][ 55]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:261][ 0]LogSavePackage: Save=3.490987ms [2016.06.30-01.08.39:273][ 55]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:261][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_TableRound.uasset' [2016.06.30-01.08.39:319][ 56]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:262][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_TableRound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_TableRound.uasset [2016.06.30-01.08.39:319][ 56]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:279][ 0]LogSavePackage: Save=15.689386ms [2016.06.30-01.08.39:320][ 56]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:279][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_TableRound.uasset' [2016.06.30-01.08.39:320][ 56]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:281][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_TableRound_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_M.uasset [2016.06.30-01.08.39:320][ 56]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:302][ 0]LogSavePackage: Save=19.961599ms [2016.06.30-01.08.39:320][ 56]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:302][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_M.uasset' [2016.06.30-01.08.39:358][ 57]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:305][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_TableRound_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_N.uasset [2016.06.30-01.08.39:358][ 57]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:346][ 0]LogSavePackage: Save=40.694187ms [2016.06.30-01.08.39:358][ 57]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:346][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_N.uasset' [2016.06.30-01.08.39:468][ 60]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:351][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.08.48:250][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.39:460][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/StarterMap.umap [2016.06.30-01.08.48:250][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:226][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.08.48:250][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:227][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.08.48:250][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:228][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:230][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:231][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:231][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:231][ 0]LogRedirectors: Not Found! [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:232][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:233][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:233][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:234][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:234][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:235][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:235][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.08.48:251][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:235][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.08.48:258][296]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:236][ 0]LogRedirectors: Not Found! [2016.06.30-01.08.48:283][297]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:251][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Lake -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Lake.uasset [2016.06.30-01.08.48:283][297]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:268][ 0]LogSavePackage: Save=15.686827ms [2016.06.30-01.08.48:283][297]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:269][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Lake.uasset' [2016.06.30-01.08.48:283][297]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:270][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Ocean -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Ocean.uasset [2016.06.30-01.08.48:283][297]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:282][ 0]LogSavePackage: Save=10.479360ms [2016.06.30-01.08.48:284][297]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:282][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Ocean.uasset' [2016.06.30-01.08.48:773][310]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:283][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_M.uasset [2016.06.30-01.08.48:773][310]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:755][ 0]LogSavePackage: Save=471.276367ms [2016.06.30-01.08.48:773][310]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:756][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_M.uasset' [2016.06.30-01.08.48:782][310]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:769][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset [2016.06.30-01.08.48:782][310]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:781][ 0]LogSavePackage: Save=10.505814ms [2016.06.30-01.08.48:785][310]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:781][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset' [2016.06.30-01.08.49:411][327]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.48:784][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset [2016.06.30-01.08.49:411][327]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.49:393][ 0]LogSavePackage: Save=608.383545ms [2016.06.30-01.08.49:421][327]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.49:393][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset' [2016.06.30-01.08.50:291][350]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.49:420][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset [2016.06.30-01.08.50:292][350]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.50:273][ 0]LogSavePackage: Save=851.463257ms [2016.06.30-01.08.50:301][350]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.50:273][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset' [2016.06.30-01.08.51:823][392]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.50:299][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset [2016.06.30-01.08.51:823][392]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:809][ 0]LogSavePackage: Save=1509.336792ms [2016.06.30-01.08.51:840][392]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:809][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset' [2016.06.30-01.08.51:860][393]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:839][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset [2016.06.30-01.08.51:860][393]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:854][ 0]LogSavePackage: Save=13.366187ms [2016.06.30-01.08.51:860][393]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:854][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset' [2016.06.30-01.08.51:860][393]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:856][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset [2016.06.30-01.08.51:860][393]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:858][ 0]LogSavePackage: Save=1.647787ms [2016.06.30-01.08.51:860][393]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:858][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' [2016.06.30-01.08.51:898][394]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:860][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Oak -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Oak.uasset [2016.06.30-01.08.51:898][394]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:887][ 0]LogSavePackage: Save=26.391466ms [2016.06.30-01.08.51:898][394]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:887][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Oak.uasset' [2016.06.30-01.08.52:345][406]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.51:889][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_D.uasset [2016.06.30-01.08.52:364][407]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:344][ 0]LogSavePackage: Save=455.115509ms [2016.06.30-01.08.52:375][407]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:345][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_D.uasset' [2016.06.30-01.08.52:910][422]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:373][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_N.uasset [2016.06.30-01.08.52:910][422]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:908][ 0]LogSavePackage: Save=533.531738ms [2016.06.30-01.08.52:948][423]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:908][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_N.uasset' [2016.06.30-01.08.52:965][423]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:943][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Pine -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Pine.uasset [2016.06.30-01.08.52:966][423]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:964][ 0]LogSavePackage: Save=20.140373ms [2016.06.30-01.08.52:985][424]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:964][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Pine.uasset' [2016.06.30-01.08.53:614][441]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.52:968][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Slate_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_N.uasset [2016.06.30-01.08.53:614][441]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.53:611][ 0]LogSavePackage: Save=641.174194ms [2016.06.30-01.08.53:657][442]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.53:611][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_N.uasset' [2016.06.30-01.08.53:991][451]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.53:654][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Slate_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_D.uasset [2016.06.30-01.08.53:991][451]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.53:980][ 0]LogSavePackage: Save=325.946442ms [2016.06.30-01.08.54:031][452]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.53:980][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_D.uasset' [2016.06.30-01.08.54:031][452]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.54:017][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Slate -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Slate.uasset [2016.06.30-01.08.54:031][452]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.54:030][ 0]LogSavePackage: Save=11.357440ms [2016.06.30-01.08.54:033][452]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.54:030][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Slate.uasset' [2016.06.30-01.08.54:541][466]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.54:032][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Sandstone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset [2016.06.30-01.08.54:541][466]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.54:526][ 0]LogSavePackage: Save=492.681396ms [2016.06.30-01.08.54:581][467]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.54:526][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset' [2016.06.30-01.08.55:075][480]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.54:570][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Sandstone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset [2016.06.30-01.08.55:076][480]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:074][ 0]LogSavePackage: Save=502.550598ms [2016.06.30-01.08.55:094][481]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:074][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset' [2016.06.30-01.08.55:108][481]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:088][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Sandstone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Sandstone.uasset [2016.06.30-01.08.55:108][481]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:107][ 0]LogSavePackage: Save=18.816000ms [2016.06.30-01.08.55:112][481]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:108][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Sandstone.uasset' [2016.06.30-01.08.55:134][482]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:111][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Marble_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Marble_Polished.uass [2016.06.30-01.08.55:134][482]MainFrameActions: Cooking (Windows): et [2016.06.30-01.08.55:134][482]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:133][ 0]LogSavePackage: Save=19.451733ms [2016.06.30-01.08.55:137][482]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:133][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset' [2016.06.30-01.08.55:207][484]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:136][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_N.uasset [2016.06.30-01.08.55:207][484]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:196][ 0]LogSavePackage: Save=58.074451ms [2016.06.30-01.08.55:207][484]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:196][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_N.uasset' [2016.06.30-01.08.55:253][485]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:203][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_D.uasset [2016.06.30-01.08.55:253][485]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:252][ 0]LogSavePackage: Save=47.446186ms [2016.06.30-01.08.55:282][486]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:252][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_D.uasset' [2016.06.30-01.08.55:282][486]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:270][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Basalt -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Basalt.uasset [2016.06.30-01.08.55:282][486]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:279][ 0]LogSavePackage: Save=9.094827ms [2016.06.30-01.08.55:282][486]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:280][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Basalt.uasset' [2016.06.30-01.08.55:320][487]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:281][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Steel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_N.uasset [2016.06.30-01.08.55:320][487]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:310][ 0]LogSavePackage: Save=28.704426ms [2016.06.30-01.08.55:320][487]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:311][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_N.uasset' [2016.06.30-01.08.55:334][487]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:313][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Steel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Steel.uasset [2016.06.30-01.08.55:334][487]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:333][ 0]LogSavePackage: Save=18.315519ms [2016.06.30-01.08.55:337][487]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:333][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Steel.uasset' [2016.06.30-01.08.55:406][489]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:336][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_D.uasset [2016.06.30-01.08.55:407][489]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:406][ 0]LogSavePackage: Save=68.349014ms [2016.06.30-01.08.55:434][490]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:406][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_D.uasset' [2016.06.30-01.08.55:434][490]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:422][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Rust -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Rust.uasset [2016.06.30-01.08.55:434][490]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:432][ 0]LogSavePackage: Save=9.125120ms [2016.06.30-01.08.55:434][490]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:432][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Rust.uasset' [2016.06.30-01.08.55:475][491]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:433][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_D.uasset [2016.06.30-01.08.55:477][491]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:473][ 0]LogSavePackage: Save=39.415039ms [2016.06.30-01.08.55:487][491]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:473][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_D.uasset' [2016.06.30-01.08.55:509][492]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:486][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Gold -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Gold.uasset [2016.06.30-01.08.55:509][492]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:508][ 0]LogSavePackage: Save=20.797440ms [2016.06.30-01.08.55:511][492]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:508][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Gold.uasset' [2016.06.30-01.08.55:594][494]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:510][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Copper_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Copper_D.uasset [2016.06.30-01.08.55:594][494]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:593][ 0]LogSavePackage: Save=82.295464ms [2016.06.30-01.08.55:621][495]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:593][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Copper_D.uasset' [2016.06.30-01.08.55:627][495]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:611][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Copper -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Copper.uasset [2016.06.30-01.08.55:627][495]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:625][ 0]LogSavePackage: Save=13.972907ms [2016.06.30-01.08.55:628][495]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:626][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Copper.uasset' [2016.06.30-01.08.55:662][496]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:628][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Chrome -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Chrome.uasset [2016.06.30-01.08.55:662][496]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:658][ 0]LogSavePackage: Save=28.594774ms [2016.06.30-01.08.55:662][496]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:658][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Chrome.uasset' [2016.06.30-01.08.55:735][499]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:660][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Moss_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_N.uasset [2016.06.30-01.08.55:735][499]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:708][ 0]LogSavePackage: Save=46.826668ms [2016.06.30-01.08.55:735][499]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:709][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_N.uasset' [2016.06.30-01.08.55:790][501]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:720][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Moss_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_D.uasset [2016.06.30-01.08.55:790][501]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:785][ 0]LogSavePackage: Save=63.464535ms [2016.06.30-01.08.55:790][501]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:785][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_D.uasset' [2016.06.30-01.08.55:822][502]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:789][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Moss -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Moss.uasset [2016.06.30-01.08.55:822][502]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:817][ 0]LogSavePackage: Save=27.060907ms [2016.06.30-01.08.55:822][502]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:817][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Moss.uasset' [2016.06.30-01.08.55:863][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:819][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Gravel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_N.uasset [2016.06.30-01.08.55:863][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:859][ 0]LogSavePackage: Save=39.732052ms [2016.06.30-01.08.55:869][503]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:859][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_N.uasset' [2016.06.30-01.08.55:914][504]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:868][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Gravel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_D.uasset [2016.06.30-01.08.55:914][504]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:912][ 0]LogSavePackage: Save=42.368855ms [2016.06.30-01.08.55:937][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:913][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_D.uasset' [2016.06.30-01.08.55:946][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:926][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Gravel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Gravel.uasset [2016.06.30-01.08.55:947][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:944][ 0]LogSavePackage: Save=17.554773ms [2016.06.30-01.08.55:950][505]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:945][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Gravel.uasset' [2016.06.30-01.08.55:977][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:949][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Grass_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_N.uasset [2016.06.30-01.08.55:977][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:976][ 0]LogSavePackage: Save=26.085974ms [2016.06.30-01.08.55:988][506]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:976][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_N.uasset' [2016.06.30-01.08.56:021][507]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.55:987][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Grass_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_D.uasset [2016.06.30-01.08.56:022][507]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:020][ 0]LogSavePackage: Save=31.924906ms [2016.06.30-01.08.56:029][507]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:020][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_D.uasset' [2016.06.30-01.08.56:051][508]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:027][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Grass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Grass.uasset [2016.06.30-01.08.56:052][508]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:050][ 0]LogSavePackage: Save=20.709120ms [2016.06.30-01.08.56:056][508]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:050][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Grass.uasset' [2016.06.30-01.08.56:090][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:054][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Poured_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_N.uasset [2016.06.30-01.08.56:091][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:085][ 0]LogSavePackage: Save=29.217707ms [2016.06.30-01.08.56:094][509]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:085][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_N.uasset' [2016.06.30-01.08.56:165][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:093][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Poured_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_D.uasset [2016.06.30-01.08.56:165][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:151][ 0]LogSavePackage: Save=57.157120ms [2016.06.30-01.08.56:165][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:151][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_D.uasset' [2016.06.30-01.08.56:174][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:158][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Poured -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Poured.uasset [2016.06.30-01.08.56:176][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:173][ 0]LogSavePackage: Save=14.580053ms [2016.06.30-01.08.56:179][511]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:174][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Poured.uasset' [2016.06.30-01.08.56:209][512]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:176][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Panels_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_N.uasset [2016.06.30-01.08.56:209][512]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:208][ 0]LogSavePackage: Save=30.521173ms [2016.06.30-01.08.56:238][513]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:208][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_N.uasset' [2016.06.30-01.08.56:278][514]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:228][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Panels_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_D.uasset [2016.06.30-01.08.56:279][514]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:278][ 0]LogSavePackage: Save=48.418987ms [2016.06.30-01.08.56:289][514]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:278][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_D.uasset' [2016.06.30-01.08.56:325][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:288][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Panels -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Panels.uasset [2016.06.30-01.08.56:330][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:318][ 0]LogSavePackage: Save=29.386240ms [2016.06.30-01.08.56:333][515]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:320][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Panels.uasset' [2016.06.30-01.08.56:376][516]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:322][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_N.uasset [2016.06.30-01.08.56:378][516]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:374][ 0]LogSavePackage: Save=51.547733ms [2016.06.30-01.08.56:397][517]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:375][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_N.uasset' [2016.06.30-01.08.56:439][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:388][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Grime_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Grime_D.uasset [2016.06.30-01.08.56:440][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:436][ 0]LogSavePackage: Save=47.287895ms [2016.06.30-01.08.56:445][518]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:436][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Grime_D.uasset' [2016.06.30-01.08.56:478][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:442][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Grime -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Grime.uasset [2016.06.30-01.08.56:480][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:474][ 0]LogSavePackage: Save=30.806614ms [2016.06.30-01.08.56:482][519]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:475][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Grime.uasset' [2016.06.30-01.08.56:552][521]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:481][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset [2016.06.30-01.08.56:552][521]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:525][ 0]LogSavePackage: Save=42.015148ms [2016.06.30-01.08.56:552][521]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:526][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset' [2016.06.30-01.08.56:588][522]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:548][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset [2016.06.30-01.08.56:588][522]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:580][ 0]LogSavePackage: Save=31.249493ms [2016.06.30-01.08.56:588][522]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:580][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset' [2016.06.30-01.08.56:673][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:585][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset [2016.06.30-01.08.56:674][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:668][ 0]LogSavePackage: Save=81.757011ms [2016.06.30-01.08.56:688][524]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:668][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset' [2016.06.30-01.08.56:738][526]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:683][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Smooth -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset [2016.06.30-01.08.56:738][526]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:725][ 0]LogSavePackage: Save=40.477013ms [2016.06.30-01.08.56:738][526]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:725][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset' [2016.06.30-01.08.56:778][527]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:728][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Smooth_Granite_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset [2016.06.30-01.08.56:778][527]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:769][ 0]LogSavePackage: Save=38.373547ms [2016.06.30-01.08.56:783][527]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:770][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset' [2016.06.30-01.08.56:786][527]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:775][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gradinet_01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gradinet_01.uasset [2016.06.30-01.08.56:786][527]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:781][ 0]LogSavePackage: Save=5.536427ms [2016.06.30-01.08.56:786][527]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:781][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gradinet_01.uasset' [2016.06.30-01.08.56:814][528]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:783][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Rough_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset [2016.06.30-01.08.56:814][528]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:808][ 0]LogSavePackage: Save=24.368214ms [2016.06.30-01.08.56:814][528]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:808][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset' [2016.06.30-01.08.56:854][529]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:811][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Rough_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset [2016.06.30-01.08.56:855][529]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:853][ 0]LogSavePackage: Save=40.480427ms [2016.06.30-01.08.56:858][529]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:853][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset' [2016.06.30-01.08.56:893][530]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:856][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Rough -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Rough.uasset [2016.06.30-01.08.56:893][530]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:890][ 0]LogSavePackage: Save=33.629440ms [2016.06.30-01.08.56:927][531]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:891][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Rough.uasset' [2016.06.30-01.08.56:966][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:909][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset [2016.06.30-01.08.56:966][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:953][ 0]LogSavePackage: Save=42.817280ms [2016.06.30-01.08.56:966][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:954][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset' [2016.06.30-01.08.57:003][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:960][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset [2016.06.30-01.08.57:003][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:995][ 0]LogSavePackage: Save=34.520748ms [2016.06.30-01.08.57:003][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.56:995][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset' [2016.06.30-01.08.57:048][534]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:001][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset [2016.06.30-01.08.57:049][534]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:048][ 0]LogSavePackage: Save=45.668694ms [2016.06.30-01.08.57:080][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:048][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset' [2016.06.30-01.08.57:080][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:066][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Pebble -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset [2016.06.30-01.08.57:080][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:073][ 0]LogSavePackage: Save=6.054827ms [2016.06.30-01.08.57:080][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:073][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset' [2016.06.30-01.08.57:124][536]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:075][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Marble_Polished_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset [2016.06.30-01.08.57:124][536]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:123][ 0]LogSavePackage: Save=47.306667ms [2016.06.30-01.08.57:131][536]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:123][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset' [2016.06.30-01.08.57:161][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:130][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ceramic_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset [2016.06.30-01.08.57:161][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:160][ 0]LogSavePackage: Save=28.069973ms [2016.06.30-01.08.57:176][537]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:160][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset' [2016.06.30-01.08.57:211][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:174][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ceramic_Tile_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset [2016.06.30-01.08.57:211][538]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:209][ 0]LogSavePackage: Save=32.554668ms [2016.06.30-01.08.57:231][539]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:209][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset' [2016.06.30-01.08.57:238][539]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:216][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ceramic_Tile_Checker -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset [2016.06.30-01.08.57:239][539]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:237][ 0]LogSavePackage: Save=18.715307ms [2016.06.30-01.08.57:240][539]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:237][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset' [2016.06.30-01.08.57:290][540]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:240][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset [2016.06.30-01.08.57:309][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:289][ 0]LogSavePackage: Save=47.540905ms [2016.06.30-01.08.57:309][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:289][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset' [2016.06.30-01.08.57:432][544]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:300][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset [2016.06.30-01.08.57:434][544]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:418][ 0]LogSavePackage: Save=116.832428ms [2016.06.30-01.08.57:434][544]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:418][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset' [2016.06.30-01.08.57:512][546]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:426][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset [2016.06.30-01.08.57:514][546]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:504][ 0]LogSavePackage: Save=77.340157ms [2016.06.30-01.08.57:533][547]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:504][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset' [2016.06.30-01.08.57:533][547]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:521][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Hewn_Stone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset [2016.06.30-01.08.57:533][547]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:531][ 0]LogSavePackage: Save=9.588480ms [2016.06.30-01.08.57:534][547]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:532][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset' [2016.06.30-01.08.57:573][548]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:533][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Cut_Stone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset [2016.06.30-01.08.57:573][548]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:572][ 0]LogSavePackage: Save=37.953281ms [2016.06.30-01.08.57:591][548]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:572][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset' [2016.06.30-01.08.57:649][550]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:589][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Cut_Stone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset [2016.06.30-01.08.57:650][550]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:637][ 0]LogSavePackage: Save=45.506561ms [2016.06.30-01.08.57:650][550]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:637][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset' [2016.06.30-01.08.57:683][551]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:644][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Cut_Stone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset [2016.06.30-01.08.57:683][551]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:669][ 0]LogSavePackage: Save=24.762880ms [2016.06.30-01.08.57:683][551]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:670][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset' [2016.06.30-01.08.57:720][552]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:672][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Perlin_Noise_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Perlin_Noise_M.uasset [2016.06.30-01.08.57:720][552]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:710][ 0]LogSavePackage: Save=36.773548ms [2016.06.30-01.08.57:720][552]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:710][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Perlin_Noise_M.uasset' [2016.06.30-01.08.57:798][554]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:715][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Old_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset [2016.06.30-01.08.57:798][554]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:789][ 0]LogSavePackage: Save=73.287682ms [2016.06.30-01.08.57:798][554]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:789][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset' [2016.06.30-01.08.57:841][555]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:797][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Old_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset [2016.06.30-01.08.57:841][555]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:839][ 0]LogSavePackage: Save=42.164055ms [2016.06.30-01.08.57:873][556]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:840][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset' [2016.06.30-01.08.57:873][556]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:859][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_Old -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Old.uasset [2016.06.30-01.08.57:873][556]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:869][ 0]LogSavePackage: Save=9.929813ms [2016.06.30-01.08.57:873][556]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:870][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Old.uasset' [2016.06.30-01.08.57:915][557]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:872][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset [2016.06.30-01.08.57:916][557]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:914][ 0]LogSavePackage: Save=40.891735ms [2016.06.30-01.08.57:943][558]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:914][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset' [2016.06.30-01.08.57:962][558]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:930][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset [2016.06.30-01.08.57:962][558]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:961][ 0]LogSavePackage: Save=27.860479ms [2016.06.30-01.08.57:986][559]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:961][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset' [2016.06.30-01.08.58:025][560]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.57:970][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset [2016.06.30-01.08.58:025][560]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:019][ 0]LogSavePackage: Save=47.735466ms [2016.06.30-01.08.58:031][560]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:020][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset' [2016.06.30-01.08.58:062][561]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:030][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_Beveled -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset [2016.06.30-01.08.58:062][561]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:050][ 0]LogSavePackage: Save=19.474773ms [2016.06.30-01.08.58:062][561]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:051][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset' [2016.06.30-01.08.58:062][561]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:052][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset [2016.06.30-01.08.58:062][561]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:055][ 0]LogSavePackage: Save=1.460480ms [2016.06.30-01.08.58:062][561]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:055][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' [2016.06.30-01.08.58:104][562]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:057][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset [2016.06.30-01.08.58:104][562]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:090][ 0]LogSavePackage: Save=32.318722ms [2016.06.30-01.08.58:104][562]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:090][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset' [2016.06.30-01.08.58:160][563]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:091][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Lamp_Wall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Wall.uasset [2016.06.30-01.08.58:161][563]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:153][ 0]LogSavePackage: Save=60.474026ms [2016.06.30-01.08.58:162][563]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:153][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Wall.uasset' [2016.06.30-01.08.58:234][565]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:155][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_WallSconce -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset [2016.06.30-01.08.58:253][566]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:229][ 0]LogSavePackage: Save=72.440323ms [2016.06.30-01.08.58:253][566]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:229][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset' [2016.06.30-01.08.58:256][566]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:232][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Steam_Lit -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Steam_Lit.uasset [2016.06.30-01.08.58:257][566]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:254][ 0]LogSavePackage: Save=21.128532ms [2016.06.30-01.08.58:258][566]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:254][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Steam_Lit.uasset' [2016.06.30-01.08.58:264][566]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:256][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01.uasset [2016.06.30-01.08.58:265][566]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:259][ 0]LogSavePackage: Save=2.125653ms [2016.06.30-01.08.58:266][566]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:259][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01.uasset' [2016.06.30-01.08.58:293][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:261][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01_Cue.uasset [2016.06.30-01.08.58:293][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:270][ 0]LogSavePackage: Save=4.605866ms [2016.06.30-01.08.58:293][567]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:270][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01_Cue.uasset' [2016.06.30-01.08.58:330][568]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:276][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Steam -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset [2016.06.30-01.08.58:332][568]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:322][ 0]LogSavePackage: Save=44.321281ms [2016.06.30-01.08.58:343][568]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:322][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset' [2016.06.30-01.08.58:344][568]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:323][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Spark_Core -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Spark_Core.uasset [2016.06.30-01.08.58:344][568]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:338][ 0]LogSavePackage: Save=13.552214ms [2016.06.30-01.08.58:350][568]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:338][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Spark_Core.uasset' [2016.06.30-01.08.58:369][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:340][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Spark -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Spark.uasset [2016.06.30-01.08.58:369][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:361][ 0]LogSavePackage: Save=19.551147ms [2016.06.30-01.08.58:369][569]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:361][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Spark.uasset' [2016.06.30-01.08.58:418][570]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:363][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Sparks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Sparks.uasset [2016.06.30-01.08.58:421][570]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:402][ 0]LogSavePackage: Save=37.934078ms [2016.06.30-01.08.58:424][570]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:402][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Sparks.uasset' [2016.06.30-01.08.58:444][571]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:403][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire_Sparks01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01.uasset [2016.06.30-01.08.58:444][571]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:405][ 0]LogSavePackage: Save=1.642667ms [2016.06.30-01.08.58:444][571]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:406][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01.uasset' [2016.06.30-01.08.58:444][571]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:407][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire_Sparks01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset [2016.06.30-01.08.58:444][571]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:410][ 0]LogSavePackage: Save=2.365013ms [2016.06.30-01.08.58:444][571]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:410][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset' [2016.06.30-01.08.58:462][571]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:411][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Sparks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset [2016.06.30-01.08.58:506][572]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:448][ 0]LogSavePackage: Save=36.174934ms [2016.06.30-01.08.58:506][572]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:449][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset' [2016.06.30-01.08.58:506][572]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:453][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Smoke -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Smoke.uasset [2016.06.30-01.08.58:506][572]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:479][ 0]LogSavePackage: Save=25.097813ms [2016.06.30-01.08.58:506][572]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:480][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Smoke.uasset' [2016.06.30-01.08.58:506][572]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:481][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Smoke01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01.uasset [2016.06.30-01.08.58:506][572]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:483][ 0]LogSavePackage: Save=1.559467ms [2016.06.30-01.08.58:523][573]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:483][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01.uasset' [2016.06.30-01.08.58:523][573]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:485][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Smoke01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01_Cue.uasset [2016.06.30-01.08.58:523][573]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:488][ 0]LogSavePackage: Save=2.267307ms [2016.06.30-01.08.58:523][573]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:488][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01_Cue.uasset' [2016.06.30-01.08.58:531][573]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:491][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Smoke -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset [2016.06.30-01.08.58:559][574]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:517][ 0]LogSavePackage: Save=24.847361ms [2016.06.30-01.08.58:559][574]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:517][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset' [2016.06.30-01.08.58:559][574]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:519][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Radial_Gradient -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset [2016.06.30-01.08.58:559][574]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:546][ 0]LogSavePackage: Save=25.735252ms [2016.06.30-01.08.58:559][574]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:546][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset' [2016.06.30-01.08.58:610][575]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:548][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_N.uasset [2016.06.30-01.08.58:611][575]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:589][ 0]LogSavePackage: Save=41.025280ms [2016.06.30-01.08.58:611][575]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:590][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_N.uasset' [2016.06.30-01.08.58:639][576]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:593][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Heat_Distortion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset [2016.06.30-01.08.58:639][576]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:620][ 0]LogSavePackage: Save=26.504107ms [2016.06.30-01.08.58:639][576]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:621][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset' [2016.06.30-01.08.58:724][578]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:623][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Fire_Tiled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_Tiled_D.uasset [2016.06.30-01.08.58:725][578]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:719][ 0]LogSavePackage: Save=95.360855ms [2016.06.30-01.08.58:725][578]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:720][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_Tiled_D.uasset' [2016.06.30-01.08.58:828][581]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:722][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Fire_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_SubUV.uasset [2016.06.30-01.08.58:832][581]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:826][ 0]LogSavePackage: Save=102.981972ms [2016.06.30-01.08.58:833][581]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:826][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_SubUV.uasset' [2016.06.30-01.08.58:864][582]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:828][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Fire_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset [2016.06.30-01.08.58:864][582]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:857][ 0]LogSavePackage: Save=27.018240ms [2016.06.30-01.08.58:864][582]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:857][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset' [2016.06.30-01.08.59:017][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.58:861][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Fire.uasset [2016.06.30-01.08.59:018][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:008][ 0]LogSavePackage: Save=145.568420ms [2016.06.30-01.08.59:019][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:008][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Fire.uasset' [2016.06.30-01.08.59:019][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:009][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01.uasset [2016.06.30-01.08.59:019][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:013][ 0]LogSavePackage: Save=3.401387ms [2016.06.30-01.08.59:024][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01.uasset' [2016.06.30-01.08.59:026][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:018][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01_Cue.uasset [2016.06.30-01.08.59:026][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:021][ 0]LogSavePackage: Save=3.280213ms [2016.06.30-01.08.59:028][586]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:022][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01_Cue.uasset' [2016.06.30-01.08.59:056][587]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:023][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset [2016.06.30-01.08.59:056][587]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:049][ 0]LogSavePackage: Save=25.563307ms [2016.06.30-01.08.59:056][587]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:050][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset' [2016.06.30-01.08.59:364][595]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:051][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Lamp_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_N.uasset [2016.06.30-01.08.59:364][595]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:341][ 0]LogSavePackage: Save=288.423248ms [2016.06.30-01.08.59:364][595]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:342][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_N.uasset' [2016.06.30-01.09.00:153][616]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.08.59:352][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Lamp_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_M.uasset [2016.06.30-01.09.00:153][616]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:150][ 0]LogSavePackage: Save=796.756042ms [2016.06.30-01.09.00:159][616]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:150][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_M.uasset' [2016.06.30-01.09.00:356][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:158][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Lamp -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Lamp.uasset [2016.06.30-01.09.00:356][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:343][ 0]LogSavePackage: Save=184.394669ms [2016.06.30-01.09.00:356][623]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:343][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Lamp.uasset' [2016.06.30-01.09.00:510][627]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:344][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Lamp_Ceiling -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Ceiling.uasset [2016.06.30-01.09.00:510][627]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:508][ 0]LogSavePackage: Save=163.261017ms [2016.06.30-01.09.00:512][627]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:509][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Ceiling.uasset' [2016.06.30-01.09.00:578][629]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:510][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_CeilingLight -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset [2016.06.30-01.09.00:578][629]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:565][ 0]LogSavePackage: Save=54.277973ms [2016.06.30-01.09.00:578][629]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:565][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset' [2016.06.30-01.09.00:578][629]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:567][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2016.06.30-01.09.00:578][629]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:570][ 0]LogSavePackage: Save=3.050240ms [2016.06.30-01.09.00:578][629]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:570][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset' [2016.06.30-01.09.01:257][648]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.00:572][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2016.06.30-01.09.01:257][648]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.01:251][ 0]LogSavePackage: Save=678.048828ms [2016.06.30-01.09.01:257][648]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.01:251][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2016.06.30-01.09.02:262][676]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.01:252][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2016.06.30-01.09.02:262][676]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.02:260][ 0]LogSavePackage: Save=1007.893311ms [2016.06.30-01.09.02:284][676]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.02:261][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' [2016.06.30-01.09.03:338][706]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.02:282][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2016.06.30-01.09.03:338][706]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:328][ 0]LogSavePackage: Save=1045.349487ms [2016.06.30-01.09.03:338][706]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:328][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset' [2016.06.30-01.09.03:446][709]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:332][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2016.06.30-01.09.03:446][709]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:430][ 0]LogSavePackage: Save=97.843201ms [2016.06.30-01.09.03:446][709]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:431][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' [2016.06.30-01.09.03:490][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:433][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2016.06.30-01.09.03:490][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:488][ 0]LogSavePackage: Save=53.748482ms [2016.06.30-01.09.03:492][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:489][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' [2016.06.30-01.09.03:493][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:490][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2016.06.30-01.09.03:493][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:492][ 0]LogSavePackage: Save=1.140907ms [2016.06.30-01.09.03:496][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:492][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' [2016.06.30-01.09.03:499][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:494][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2016.06.30-01.09.03:501][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:497][ 0]LogSavePackage: Save=1.423787ms [2016.06.30-01.09.03:503][710]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:497][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' [2016.06.30-01.09.03:522][711]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:500][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset [2016.06.30-01.09.03:522][711]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:511][ 0]LogSavePackage: Save=9.993386ms [2016.06.30-01.09.03:522][711]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:511][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' [2016.06.30-01.09.03:558][712]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:513][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2016.06.30-01.09.03:558][712]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:554][ 0]LogSavePackage: Save=40.668587ms [2016.06.30-01.09.03:558][712]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:554][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' [2016.06.30-01.09.04:283][733]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.03:557][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/StarterMap -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/StarterMap.umap [2016.06.30-01.09.04:283][733]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:269][ 0]LogSavePackage: Save=710.383362ms [2016.06.30-01.09.04:346][734]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:270][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/StarterMap.umap' [2016.06.30-01.09.04:440][737]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:332][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Pine_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_D.uasset [2016.06.30-01.09.04:440][737]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:436][ 0]LogSavePackage: Save=102.242561ms [2016.06.30-01.09.04:443][737]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:436][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_D.uasset' [2016.06.30-01.09.04:590][741]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:441][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Pine_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_N.uasset [2016.06.30-01.09.04:590][741]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:573][ 0]LogSavePackage: Save=129.889282ms [2016.06.30-01.09.04:590][741]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:574][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_N.uasset' [2016.06.30-01.09.04:599][741]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:580][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Walnut -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Walnut.uasset [2016.06.30-01.09.04:599][741]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:597][ 0]LogSavePackage: Save=16.462080ms [2016.06.30-01.09.04:603][741]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:597][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Walnut.uasset' [2016.06.30-01.09.04:741][745]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:601][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Walnut_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_D.uasset [2016.06.30-01.09.04:741][745]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:719][ 0]LogSavePackage: Save=117.818878ms [2016.06.30-01.09.04:741][745]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:720][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_D.uasset' [2016.06.30-01.09.04:813][747]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:728][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Walnut_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_N.uasset [2016.06.30-01.09.04:813][747]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:803][ 0]LogSavePackage: Save=74.917976ms [2016.06.30-01.09.04:813][747]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:804][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_N.uasset' [2016.06.30-01.09.04:828][747]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:810][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Floor_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Floor_400x400.uasset [2016.06.30-01.09.04:848][748]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:827][ 0]LogSavePackage: Save=16.728746ms [2016.06.30-01.09.04:848][748]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:827][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Floor_400x400.uasset' [2016.06.30-01.09.04:848][748]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:831][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Basic_Floor -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Floor.uasset [2016.06.30-01.09.04:848][748]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:841][ 0]LogSavePackage: Save=9.668694ms [2016.06.30-01.09.04:848][748]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:841][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Floor.uasset' [2016.06.30-01.09.04:884][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:842][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x200 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x200.uasset [2016.06.30-01.09.04:884][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:871][ 0]LogSavePackage: Save=27.785814ms [2016.06.30-01.09.04:884][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:872][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x200.uasset' [2016.06.30-01.09.04:885][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:873][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Door_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x300.uasset [2016.06.30-01.09.04:885][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:884][ 0]LogSavePackage: Save=9.824000ms [2016.06.30-01.09.04:887][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:884][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x300.uasset' [2016.06.30-01.09.04:894][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:885][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Window_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x300.uasset [2016.06.30-01.09.04:899][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:893][ 0]LogSavePackage: Save=7.269973ms [2016.06.30-01.09.04:899][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:893][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x300.uasset' [2016.06.30-01.09.04:902][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:897][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse_Cue.uasset [2016.06.30-01.09.04:904][749]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:901][ 0]LogSavePackage: Save=2.564693ms [2016.06.30-01.09.04:924][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:901][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse_Cue.uasset' [2016.06.30-01.09.04:924][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:904][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse01.uasset [2016.06.30-01.09.04:924][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:908][ 0]LogSavePackage: Save=3.027627ms [2016.06.30-01.09.04:924][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:908][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse01.uasset' [2016.06.30-01.09.04:924][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:910][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse02.uasset [2016.06.30-01.09.04:925][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:915][ 0]LogSavePackage: Save=1.495893ms [2016.06.30-01.09.04:925][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:915][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse02.uasset' [2016.06.30-01.09.04:925][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:916][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Background_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Background_Cue.uasset [2016.06.30-01.09.04:925][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:919][ 0]LogSavePackage: Save=1.925973ms [2016.06.30-01.09.04:925][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:919][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Background_Cue.uasset' [2016.06.30-01.09.04:926][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:920][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Birds01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Birds01.uasset [2016.06.30-01.09.04:926][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:923][ 0]LogSavePackage: Save=1.766827ms [2016.06.30-01.09.04:926][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:923][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Birds01.uasset' [2016.06.30-01.09.04:930][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:924][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Wind05 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind05.uasset [2016.06.30-01.09.04:932][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:929][ 0]LogSavePackage: Save=3.869440ms [2016.06.30-01.09.04:935][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:931][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind05.uasset' [2016.06.30-01.09.04:938][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:933][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Wind06 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind06.uasset [2016.06.30-01.09.04:940][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:936][ 0]LogSavePackage: Save=2.607360ms [2016.06.30-01.09.04:942][750]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:937][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind06.uasset' [2016.06.30-01.09.04:961][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:941][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Music_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music_Cue.uasset [2016.06.30-01.09.04:961][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:949][ 0]LogSavePackage: Save=6.086827ms [2016.06.30-01.09.04:961][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:949][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music_Cue.uasset' [2016.06.30-01.09.04:961][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:951][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Music01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music01.uasset [2016.06.30-01.09.04:961][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:953][ 0]LogSavePackage: Save=1.812053ms [2016.06.30-01.09.04:961][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:953][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music01.uasset' [2016.06.30-01.09.04:969][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:955][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Ambient_Dust -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Ambient_Dust.uasset [2016.06.30-01.09.04:970][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:968][ 0]LogSavePackage: Save=10.844160ms [2016.06.30-01.09.04:971][751]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:968][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Ambient_Dust.uasset' [2016.06.30-01.09.04:998][752]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:970][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Dust_Particle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset [2016.06.30-01.09.04:998][752]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:996][ 0]LogSavePackage: Save=24.191147ms [2016.06.30-01.09.05:000][752]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:997][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset' [2016.06.30-01.09.05:036][753]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.04:999][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dust_Particle_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dust_Particle_D.uasset [2016.06.30-01.09.05:036][753]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:023][ 0]LogSavePackage: Save=23.357866ms [2016.06.30-01.09.05:036][753]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:023][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dust_Particle_D.uasset' [2016.06.30-01.09.05:049][753]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:024][ 0]LogCookCommandlet:Display: Cooking /Game/Props/MaterialSphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/MaterialSphere.uasset [2016.06.30-01.09.05:049][753]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:044][ 0]LogSavePackage: Save=19.157333ms [2016.06.30-01.09.05:050][753]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:044][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/MaterialSphere.uasset' [2016.06.30-01.09.05:073][754]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:047][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_CornerFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_CornerFrame.uasset [2016.06.30-01.09.05:073][754]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:066][ 0]LogSavePackage: Save=18.031786ms [2016.06.30-01.09.05:073][754]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:066][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_CornerFrame.uasset' [2016.06.30-01.09.05:073][754]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:068][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_PillarFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame.uasset [2016.06.30-01.09.05:073][754]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:072][ 0]LogSavePackage: Save=3.285333ms [2016.06.30-01.09.05:076][754]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:072][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame.uasset' [2016.06.30-01.09.05:111][755]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:075][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_WindowFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_WindowFrame.uasset [2016.06.30-01.09.05:111][755]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:100][ 0]LogSavePackage: Save=23.348907ms [2016.06.30-01.09.05:111][755]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:100][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_WindowFrame.uasset' [2016.06.30-01.09.05:148][756]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:101][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_QuadPyramid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_QuadPyramid.uasset [2016.06.30-01.09.05:148][756]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:131][ 0]LogSavePackage: Save=28.749653ms [2016.06.30-01.09.05:148][756]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:131][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_QuadPyramid.uasset' [2016.06.30-01.09.05:222][758]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:134][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.09.06:509][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.05:220][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/Minimal_Default.umap [2016.06.30-01.09.06:511][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:508][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.09.06:511][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:509][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.09.06:512][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:510][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.09.06:514][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:511][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.09.06:514][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:512][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.09.06:515][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:513][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.09.06:516][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:513][ 0]LogRedirectors: Not Found! [2016.06.30-01.09.06:517][793]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:514][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.09.06:540][794]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:515][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.09.06:608][796]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:539][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Minimal_Default -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Minimal_Default.umap [2016.06.30-01.09.06:608][796]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:591][ 0]LogSavePackage: Save=50.144852ms [2016.06.30-01.09.06:608][796]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:591][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Minimal_Default.umap' [2016.06.30-01.09.06:646][797]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:599][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.09.08:829][857]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.06:645][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap [2016.06.30-01.09.08:829][857]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:827][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.09.08:849][858]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:829][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.09.08:900][859]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:846][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset [2016.06.30-01.09.08:901][859]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:899][ 0]LogSavePackage: Save=51.435093ms [2016.06.30-01.09.08:904][859]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:899][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset' [2016.06.30-01.09.08:936][860]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:902][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset [2016.06.30-01.09.08:937][860]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:936][ 0]LogSavePackage: Save=32.673706ms [2016.06.30-01.09.08:942][860]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:936][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset' [2016.06.30-01.09.08:976][861]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:941][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset [2016.06.30-01.09.08:976][861]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:975][ 0]LogSavePackage: Save=33.315414ms [2016.06.30-01.09.08:978][861]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:975][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset' [2016.06.30-01.09.08:998][862]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:976][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset [2016.06.30-01.09.08:998][862]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:994][ 0]LogSavePackage: Save=16.291840ms [2016.06.30-01.09.08:999][862]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:994][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset' [2016.06.30-01.09.09:001][862]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.08:996][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset [2016.06.30-01.09.09:001][862]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:000][ 0]LogSavePackage: Save=2.603520ms [2016.06.30-01.09.09:038][863]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:000][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset' [2016.06.30-01.09.09:120][865]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:005][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Example_Map -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Example_Map.umap [2016.06.30-01.09.09:121][865]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:105][ 0]LogSavePackage: Save=98.004478ms [2016.06.30-01.09.09:125][865]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:105][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Example_Map.umap' [2016.06.30-01.09.09:187][867]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:116][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.09.09:190][867]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:180][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Walnut_N.uasset, already cooked. [2016.06.30-01.09.09:224][868]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:190][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Walnut_D.uasset, already cooked. [2016.06.30-01.09.09:224][868]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:210][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Pine_N.uasset, already cooked. [2016.06.30-01.09.09:242][868]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:223][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Pine_D.uasset, already cooked. [2016.06.30-01.09.09:260][869]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:240][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Oak_N.uasset, already cooked. [2016.06.30-01.09.09:272][869]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:259][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Oak_D.uasset, already cooked. [2016.06.30-01.09.09:296][870]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:271][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset, already cooked. [2016.06.30-01.09.09:302][870]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:290][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset, already cooked. [2016.06.30-01.09.09:333][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:301][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset, already cooked. [2016.06.30-01.09.09:333][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:324][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_A_S.uasset [2016.06.30-01.09.09:333][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:325][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_A_N.uasset [2016.06.30-01.09.09:333][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:327][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_a_d.uasset [2016.06.30-01.09.09:333][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:328][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_White_Painted_Metal_N.uasset [2016.06.30-01.09.09:333][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:330][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_White_Painted_Metal_D.uasset [2016.06.30-01.09.09:333][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:331][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Water_N.uasset, already cooked. [2016.06.30-01.09.09:333][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:332][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Water_M.uasset, already cooked. [2016.06.30-01.09.09:335][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:333][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_UNV_Concrete02_N.uasset [2016.06.30-01.09.09:335][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:334][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_UNV_Concrete02.uasset [2016.06.30-01.09.09:337][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:335][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Underground_Base_Pipe_N.uasset [2016.06.30-01.09.09:338][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:336][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Underground_Base_Pipe_D.uasset [2016.06.30-01.09.09:338][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:337][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Panel_N.uasset, already cooked. [2016.06.30-01.09.09:339][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:338][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Panel_M.uasset, already cooked. [2016.06.30-01.09.09:341][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:339][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset, already cooked. [2016.06.30-01.09.09:341][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:340][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset, already cooked. [2016.06.30-01.09.09:342][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:341][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Dot_N.uasset, already cooked. [2016.06.30-01.09.09:343][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:342][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Dot_M.uasset, already cooked. [2016.06.30-01.09.09:345][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:342][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_TableRound_N.uasset, already cooked. [2016.06.30-01.09.09:347][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:344][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_TableRound_M.uasset, already cooked. [2016.06.30-01.09.09:349][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:346][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Stone_Brick_N.uasset [2016.06.30-01.09.09:351][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:348][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Stone_Brick_D.uasset [2016.06.30-01.09.09:354][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:350][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Statue_N.uasset, already cooked. [2016.06.30-01.09.09:355][871]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:352][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Statue_M.uasset, already cooked. [2016.06.30-01.09.09:371][872]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:354][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Spark_Core.uasset, already cooked. [2016.06.30-01.09.09:371][872]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:355][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset, already cooked. [2016.06.30-01.09.09:371][872]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:357][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Smoke_SubUV.uasset, already cooked. [2016.06.30-01.09.09:371][872]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:359][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Sky_Stars.uasset [2016.06.30-01.09.09:371][872]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:361][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Sky_Clouds_M.uasset [2016.06.30-01.09.09:371][872]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:362][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Single_Tile_N.uasset, already cooked. [2016.06.30-01.09.09:455][874]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:363][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Shelf_N.uasset [2016.06.30-01.09.09:589][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:453][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Shelf_M.uasset [2016.06.30-01.09.09:589][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:588][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset, already cooked. [2016.06.30-01.09.09:589][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:588][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Slate_N.uasset, already cooked. [2016.06.30-01.09.09:590][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:589][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Slate_D.uasset, already cooked. [2016.06.30-01.09.09:591][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:589][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset, already cooked. [2016.06.30-01.09.09:591][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:590][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset, already cooked. [2016.06.30-01.09.09:594][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:591][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset, already cooked. [2016.06.30-01.09.09:595][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:592][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_03_D.uasset [2016.06.30-01.09.09:597][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:594][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_02_N.uasset [2016.06.30-01.09.09:600][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:596][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_02_D.uasset [2016.06.30-01.09.09:600][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:598][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Basalt_N.uasset, already cooked. [2016.06.30-01.09.09:602][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:599][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Basalt_D.uasset, already cooked. [2016.06.30-01.09.09:603][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:601][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_11b_D.uasset [2016.06.30-01.09.09:605][878]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:602][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_10_N.uasset [2016.06.30-01.09.09:625][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:604][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_10_D.uasset [2016.06.30-01.09.09:625][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:608][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_09_D.uasset [2016.06.30-01.09.09:625][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:613][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_08_N.uasset [2016.06.30-01.09.09:625][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:615][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_08_D.uasset [2016.06.30-01.09.09:625][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:616][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07_N.uasset [2016.06.30-01.09.09:625][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:617][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07_D.uasset [2016.06.30-01.09.09:625][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:618][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07b_D.uasset [2016.06.30-01.09.09:625][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:619][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_06_N.uasset [2016.06.30-01.09.09:626][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:620][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_06_D.uasset [2016.06.30-01.09.09:626][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:621][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_05_N.uasset [2016.06.30-01.09.09:626][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:622][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_05_D.uasset [2016.06.30-01.09.09:626][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:624][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_03_N.uasset [2016.06.30-01.09.09:627][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:625][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_03_D.uasset [2016.06.30-01.09.09:629][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:626][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_01_N.uasset [2016.06.30-01.09.09:630][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:627][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_01_D.uasset [2016.06.30-01.09.09:632][879]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:629][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rocky_01_N.uasset [2016.06.30-01.09.09:734][882]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:631][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_RockMesh_N.uasset [2016.06.30-01.09.09:804][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:733][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_RockMesh_M.uasset [2016.06.30-01.09.09:804][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:799][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Perlin_Noise_M.uasset, already cooked. [2016.06.30-01.09.09:804][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:799][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PatchyGrass_N.uasset [2016.06.30-01.09.09:804][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:800][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PatchyGrass_D.uasset [2016.06.30-01.09.09:804][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:802][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Paint_Metal_Rust_N.uasset [2016.06.30-01.09.09:805][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:803][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Paint_Metal_Rust_D.uasset [2016.06.30-01.09.09:806][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:804][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PaintedMetal01_N.uasset [2016.06.30-01.09.09:807][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:805][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PaintedMetal01.uasset [2016.06.30-01.09.09:807][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:806][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Steel_N.uasset, already cooked. [2016.06.30-01.09.09:808][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:807][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Steel_D.uasset, already cooked. [2016.06.30-01.09.09:809][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:807][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Scuffed_N.uasset [2016.06.30-01.09.09:812][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:809][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Scuffed_D.uasset [2016.06.30-01.09.09:813][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:811][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_N.uasset, already cooked. [2016.06.30-01.09.09:813][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:812][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_D.uasset, already cooked. [2016.06.30-01.09.09:815][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:812][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_01_N.uasset [2016.06.30-01.09.09:819][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:814][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_01_D.uasset [2016.06.30-01.09.09:820][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:817][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Painted_04_N.uasset [2016.06.30-01.09.09:822][884]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:819][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Painted_04_D.uasset [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:821][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal03_N.uasset [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:824][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal03_D.uasset [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:827][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal01_N.uasset [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:831][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal01_D.uasset [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:833][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Gold_N.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:833][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Gold_D.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:834][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_N.uasset [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:835][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_E.uasset [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:836][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Copper_D.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:837][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:838][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_MacroVariation.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:838][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Lamp_N.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:839][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Lamp_M.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:840][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Noise_N.uasset [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:841][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Moss_N.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:841][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Moss_D.uasset, already cooked. [2016.06.30-01.09.09:843][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:842][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Gravel_N.uasset, already cooked. [2016.06.30-01.09.09:844][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:842][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Gravel_D.uasset, already cooked. [2016.06.30-01.09.09:844][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:843][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Grass_N.uasset, already cooked. [2016.06.30-01.09.09:845][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:844][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Grass_D.uasset, already cooked. [2016.06.30-01.09.09:848][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:845][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Dirt_N.uasset [2016.06.30-01.09.09:850][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:847][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Dirt_D.uasset [2016.06.30-01.09.09:852][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:849][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Detail_N.uasset [2016.06.30-01.09.09:854][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:851][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_02_N.uasset [2016.06.30-01.09.09:858][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:853][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_02_D.uasset [2016.06.30-01.09.09:860][885]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:856][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_01_N.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:859][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_01_D.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:863][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gravel_N.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:866][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gravel_D.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:868][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gradinet_01.uasset, already cooked. [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:869][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_07_N.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:870][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_07.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:871][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_06_N.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:872][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_06.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:874][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base04_N.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:875][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base04_D.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:876][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base02_N.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:877][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base02.uasset [2016.06.30-01.09.09:880][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:879][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Frame_N.uasset, already cooked. [2016.06.30-01.09.09:881][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:880][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Frame_M.uasset, already cooked. [2016.06.30-01.09.09:882][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:881][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Fire_Tiled_D.uasset, already cooked. [2016.06.30-01.09.09:882][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:881][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Fire_SubUV.uasset, already cooked. [2016.06.30-01.09.09:884][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:882][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Explosion_SubUV.uasset, already cooked. [2016.06.30-01.09.09:885][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:883][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dust_Particle_D.uasset, already cooked. [2016.06.30-01.09.09:885][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:884][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Door_N.uasset, already cooked. [2016.06.30-01.09.09:886][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:885][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Door_M.uasset, already cooked. [2016.06.30-01.09.09:889][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:885][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dirt_N.uasset [2016.06.30-01.09.09:891][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:887][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dirt_D.uasset [2016.06.30-01.09.09:893][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:890][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Detail_Rocky_N.uasset, already cooked. [2016.06.30-01.09.09:894][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:891][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_DesertCrystal01_N.uasset [2016.06.30-01.09.09:897][886]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:893][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall_N.uasset [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:896][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall_D.uasset [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:899][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall07_N.uasset [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:903][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall07.uasset [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:905][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset, already cooked. [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:905][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset, already cooked. [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:906][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset, already cooked. [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:907][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset, already cooked. [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:907][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Poured_N.uasset, already cooked. [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:908][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Poured_D.uasset, already cooked. [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:909][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Panels_N.uasset, already cooked. [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:909][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Panels_D.uasset, already cooked. [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:910][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_N.uasset [2016.06.30-01.09.09:917][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:911][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Grime_D.uasset, already cooked. [2016.06.30-01.09.09:918][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:912][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Floor01_N.uasset [2016.06.30-01.09.09:918][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:914][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Floor01.uasset [2016.06.30-01.09.09:919][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:915][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_D.uasset [2016.06.30-01.09.09:919][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:916][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_01_N.uasset [2016.06.30-01.09.09:920][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:918][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_01_D.uasset [2016.06.30-01.09.09:923][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:919][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete01_N.uasset [2016.06.30-01.09.09:924][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:921][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete01_D.uasset [2016.06.30-01.09.09:928][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:923][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cobble_01_H.uasset [2016.06.30-01.09.09:930][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:926][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset, already cooked. [2016.06.30-01.09.09:931][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:927][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset, already cooked. [2016.06.30-01.09.09:933][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:930][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset, already cooked. [2016.06.30-01.09.09:933][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:931][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset, already cooked. [2016.06.30-01.09.09:935][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:932][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset, already cooked. [2016.06.30-01.09.09:936][887]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:934][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset, already cooked. [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:935][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset, already cooked. [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:937][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset, already cooked. [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:940][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_R.uasset [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:942][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_N.uasset [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:943][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_D.uasset [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:945][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04b_D.uasset [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:947][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleDark_01_D.uasset [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:949][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cliff_N.uasset [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:950][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cliff_M.uasset [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:951][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Checker_Noise_M.uasset, already cooked. [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:952][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Chair_N.uasset, already cooked. [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:952][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Chair_M.uasset, already cooked. [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:953][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset, already cooked. [2016.06.30-01.09.09:955][888]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:954][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset, already cooked. [2016.06.30-01.09.09:993][889]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:955][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bush_N.uasset [2016.06.30-01.09.10:039][890]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.09:992][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bush_D.uasset [2016.06.30-01.09.10:040][890]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:037][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Burst_M.uasset, already cooked. [2016.06.30-01.09.10:040][890]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:038][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset, already cooked. [2016.06.30-01.09.10:041][890]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:039][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset, already cooked. [2016.06.30-01.09.10:042][890]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:040][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset, already cooked. [2016.06.30-01.09.10:044][890]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:041][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset, already cooked. [2016.06.30-01.09.10:044][890]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:042][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:044][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:046][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:047][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:049][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:050][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:052][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:052][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:053][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset, already cooked. [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:054][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Base_Metal_Gray_N.uasset [2016.06.30-01.09.10:063][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:055][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Base_Metal_Gray_D.uasset [2016.06.30-01.09.10:064][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:056][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bark02_N.uasset [2016.06.30-01.09.10:064][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:057][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bark02_D.uasset [2016.06.30-01.09.10:064][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:058][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_ArmorMetal01_N.uasset [2016.06.30-01.09.10:064][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:059][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_ArmorMetal01.uasset [2016.06.30-01.09.10:064][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:061][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Sky54a2048LDR.uasset [2016.06.30-01.09.10:065][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:062][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Sky54a2048.uasset [2016.06.30-01.09.10:066][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:064][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Metal_Tile_2_N.uasset [2016.06.30-01.09.10:068][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:065][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Metal_Tile_2.uasset [2016.06.30-01.09.10:069][891]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:066][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/crosshair.uasset, already cooked. [2016.06.30-01.09.10:314][898]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:067][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_WideCapsule.uasset [2016.06.30-01.09.10:389][900]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:300][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Wedge_B.uasset [2016.06.30-01.09.10:576][905]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:387][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Wedge_A.uasset [2016.06.30-01.09.10:833][912]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:566][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Tube.uasset [2016.06.30-01.09.11:249][923]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.10:823][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_TriPyramid.uasset [2016.06.30-01.09.11:417][928]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:248][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset [2016.06.30-01.09.11:541][931]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:409][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim_90_In.uasset [2016.06.30-01.09.11:602][933]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:540][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim.uasset [2016.06.30-01.09.11:660][934]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:600][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Torus.uasset [2016.06.30-01.09.11:676][935]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:657][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Sphere.uasset, already cooked. [2016.06.30-01.09.11:676][935]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:659][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_QuadPyramid.uasset, already cooked. [2016.06.30-01.09.11:757][937]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:660][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Plane.uasset [2016.06.30-01.09.11:841][939]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:755][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe_90.uasset [2016.06.30-01.09.11:897][941]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:841][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe_180.uasset [2016.06.30-01.09.11:982][943]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:897][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe.uasset [2016.06.30-01.09.12:073][946]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.11:981][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset [2016.06.30-01.09.12:464][957]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:066][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cylinder.uasset [2016.06.30-01.09.12:464][957]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:460][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cube.uasset, already cooked. [2016.06.30-01.09.12:500][958]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:461][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cone.uasset [2016.06.30-01.09.12:500][958]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:493][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_TableRound.uasset, already cooked. [2016.06.30-01.09.12:500][958]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:493][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_StatueGlass.uasset, already cooked. [2016.06.30-01.09.12:500][958]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:494][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Statue.uasset, already cooked. [2016.06.30-01.09.12:590][960]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:495][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Shelf.uasset [2016.06.30-01.09.12:715][964]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:589][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Rock.uasset [2016.06.30-01.09.12:715][964]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:700][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset, already cooked. [2016.06.30-01.09.12:715][964]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:701][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_MaterialSphere.uasset, already cooked. [2016.06.30-01.09.12:715][964]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:703][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Lamp.uasset, already cooked. [2016.06.30-01.09.12:715][964]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:704][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Frame.uasset, already cooked. [2016.06.30-01.09.12:715][964]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:705][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Door.uasset, already cooked. [2016.06.30-01.09.12:715][964]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:705][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Chair.uasset, already cooked. [2016.06.30-01.09.12:787][966]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:706][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Bush.uasset [2016.06.30-01.09.12:787][966]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:778][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_WindowFrame.uasset, already cooked. [2016.06.30-01.09.12:787][966]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:778][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_TableRound.uasset, already cooked. [2016.06.30-01.09.12:787][966]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:779][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Statue.uasset, already cooked. [2016.06.30-01.09.12:787][966]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:780][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset, already cooked. [2016.06.30-01.09.12:857][968]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:781][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Shelf.uasset [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:845][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Rock.uasset [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:925][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_PillarFrame300.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:926][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_PillarFrame.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:926][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:927][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Lamp_Wall.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:928][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Lamp_Ceiling.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:929][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_GlassWindow.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:930][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_DoorFrame.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:930][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Door.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:931][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Couch.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:931][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_CornerFrame.uasset, already cooked. [2016.06.30-01.09.12:944][970]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:932][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Chair.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.12:933][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Bush.uasset [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:019][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/MaterialSphere.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:020][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Spark.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:021][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:021][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_radial_ramp.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:022][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:023][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:026][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/m_flare_01.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:027][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:028][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:029][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:030][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Burst.uasset, already cooked. [2016.06.30-01.09.13:111][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:031][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Steam_Lit.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:032][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Sparks.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:034][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Smoke.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:035][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Fire.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:037][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Explosion.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:038][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Ambient_Dust.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:040][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Meshes/TemplateCube_Rounded.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:042][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Walnut.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:042][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Pine.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:043][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Oak.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:043][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:044][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:045][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Water_Ocean.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:047][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Water_Lake.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:047][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Panel.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:048][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:049][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:049][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:052][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Slate.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:053][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Sandstone.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:053][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:054][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Basalt.uasset, already cooked. [2016.06.30-01.09.13:112][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:055][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Steel.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:055][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Rust.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:057][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Gold.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:059][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Copper.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:060][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Chrome.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:061][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:061][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:062][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Moss.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:063][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Gravel.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:064][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Grass.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:066][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Glass2.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:067][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Glass.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:068][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Tiles.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:069][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Poured.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:078][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Panels.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:079][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Grime.uasset, already cooked. [2016.06.30-01.09.13:113][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:081][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:082][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Rough.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:083][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:083][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:086][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:086][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:087][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_Old.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:087][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_New.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:088][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:089][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Basic_Wall.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:090][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Basic_Floor.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:091][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/Metal_4.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:092][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:092][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:093][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:095][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:095][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset, already cooked. [2016.06.30-01.09.13:114][972]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:096][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/misslescararmblue.uasset, already cooked. [2016.06.30-01.09.13:145][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:097][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/metalbeamcenter.uasset [2016.06.30-01.09.13:145][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:115][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/DecalBoard2.uasset [2016.06.30-01.09.13:145][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:117][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/DecalBoard.uasset, already cooked. [2016.06.30-01.09.13:145][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:118][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Counter2.uasset, already cooked. [2016.06.30-01.09.13:145][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:119][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Counter.uasset, already cooked. [2016.06.30-01.09.13:145][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:120][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Bump.uasset, already cooked. [2016.06.30-01.09.13:145][973]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:121][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/board_Alpha.uasset, already cooked. [2016.06.30-01.09.13:268][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:121][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Board2.uasset [2016.06.30-01.09.13:268][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:237][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Board.uasset, already cooked. [2016.06.30-01.09.13:268][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:239][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/2_tex.uasset, already cooked. [2016.06.30-01.09.13:268][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:240][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/2_alpha.uasset, already cooked. [2016.06.30-01.09.13:268][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:241][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset, already cooked. [2016.06.30-01.09.13:268][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:243][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset, already cooked. [2016.06.30-01.09.13:268][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:244][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:245][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:247][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:249][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:250][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:251][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:252][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:252][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:253][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:254][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:254][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:255][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:256][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset, already cooked. [2016.06.30-01.09.13:269][976]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:256][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset, already cooked. [2016.06.30-01.09.13:325][978]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:257][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Box.uasset [2016.06.30-01.09.13:325][978]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:299][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/ArcWall.uasset, already cooked. [2016.06.30-01.09.13:704][989]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:300][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Sweep_3.uasset [2016.06.30-01.09.13:873][994]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:686][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Sweep.uasset [2016.06.30-01.09.13:916][995]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:872][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_6.uasset [2016.06.30-01.09.13:971][997]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:914][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_5.uasset [2016.06.30-01.09.14:006][998]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.13:959][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_4.uasset [2016.06.30-01.09.14:055][999]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.14:001][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_3.uasset [2016.06.30-01.09.14:112][ 1]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.14:054][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_2.uasset [2016.06.30-01.09.14:150][ 2]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.14:105][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1_3.uasset [2016.06.30-01.09.14:150][ 2]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.14:132][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1_2.uasset [2016.06.30-01.09.14:187][ 3]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.14:149][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1.uasset [2016.06.30-01.09.14:249][ 4]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.14:186][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube.uasset [2016.06.30-01.09.14:966][ 24]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.14:240][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.09.15:885][ 48]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.14:965][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.09.16:793][ 72]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.15:875][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.09.16:865][ 74]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:790][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset [2016.06.30-01.09.16:865][ 74]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:852][ 0]LogMaterial: Missing cached shader map for material Metal_-_Stainless_Steel_Polished3, compiling. [2016.06.30-01.09.16:865][ 74]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:858][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset, already cooked. [2016.06.30-01.09.16:865][ 74]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:858][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset, already cooked. [2016.06.30-01.09.16:865][ 74]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:859][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/DecalBoard2.uasset, already cooked. [2016.06.30-01.09.16:865][ 74]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:860][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Counter_2.uasset [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:862][ 0]LogMaterial: Missing cached shader map for material Counter_2, compiling. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:925][ 0]LogMaterial: Missing cached shader map for material Counter_2, compiling. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:932][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:933][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/SM_Projectile.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:934][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP_Skeleton.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:934][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:935][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:935][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyProjectile.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:936][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyHUD.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:937][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyCharacter.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:937][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Grenade.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:937][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/DiscoBox.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:938][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset, already cooked. [2016.06.30-01.09.16:942][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:939][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset, already cooked. [2016.06.30-01.09.16:943][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:939][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset, already cooked. [2016.06.30-01.09.16:943][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:940][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset, already cooked. [2016.06.30-01.09.16:943][ 75]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:940][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset, already cooked. [2016.06.30-01.09.17:201][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.16:941][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset [2016.06.30-01.09.17:201][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:180][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset, already cooked. [2016.06.30-01.09.17:202][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:181][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset, already cooked. [2016.06.30-01.09.17:202][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:190][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Steam01_Cue.uasset, already cooked. [2016.06.30-01.09.17:202][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:191][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Steam01.uasset, already cooked. [2016.06.30-01.09.17:202][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:191][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Wind06.uasset, already cooked. [2016.06.30-01.09.17:202][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:192][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Wind05.uasset, already cooked. [2016.06.30-01.09.17:203][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:192][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Music_Cue.uasset, already cooked. [2016.06.30-01.09.17:203][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:193][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Music01.uasset, already cooked. [2016.06.30-01.09.17:203][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:194][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Birds01.uasset, already cooked. [2016.06.30-01.09.17:203][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:195][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Background_Cue.uasset, already cooked. [2016.06.30-01.09.17:203][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:196][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Smoke01_Cue.uasset, already cooked. [2016.06.30-01.09.17:203][ 80]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:197][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Smoke01.uasset, already cooked. [2016.06.30-01.09.17:287][ 82]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:198][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light02_Cue.uasset [2016.06.30-01.09.17:287][ 82]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:270][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light02.uasset [2016.06.30-01.09.17:375][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:271][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light01_Cue.uasset [2016.06.30-01.09.17:376][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:329][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light01.uasset [2016.06.30-01.09.17:376][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:331][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset, already cooked. [2016.06.30-01.09.17:376][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:331][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire_Sparks01.uasset, already cooked. [2016.06.30-01.09.17:376][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:333][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire01_Cue.uasset, already cooked. [2016.06.30-01.09.17:376][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:334][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire01.uasset, already cooked. [2016.06.30-01.09.17:376][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:334][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion_Cue.uasset [2016.06.30-01.09.17:376][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:335][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion02.uasset [2016.06.30-01.09.17:376][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:335][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion01.uasset, already cooked. [2016.06.30-01.09.17:377][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:336][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse_Cue.uasset, already cooked. [2016.06.30-01.09.17:377][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:336][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse02.uasset, already cooked. [2016.06.30-01.09.17:377][ 83]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:337][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse01.uasset, already cooked. [2016.06.30-01.09.17:432][ 84]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:337][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Window_400x400.uasset [2016.06.30-01.09.17:433][ 84]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:385][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Window_400x300.uasset, already cooked. [2016.06.30-01.09.17:433][ 84]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:387][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Door_400x400.uasset, already cooked. [2016.06.30-01.09.17:433][ 84]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:388][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Door_400x300.uasset, already cooked. [2016.06.30-01.09.17:480][ 85]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:388][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_500x500.uasset [2016.06.30-01.09.17:513][ 86]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:444][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x400.uasset [2016.06.30-01.09.17:513][ 86]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:491][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x300.uasset, already cooked. [2016.06.30-01.09.17:513][ 86]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:492][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x200.uasset, already cooked. [2016.06.30-01.09.17:513][ 86]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:493][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/SM_FloorPiece500x500.uasset [2016.06.30-01.09.17:513][ 86]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:499][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/SM_CeilingPiece500x500.uasset [2016.06.30-01.09.17:607][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:501][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Pillar_50x500.uasset [2016.06.30-01.09.17:607][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:530][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Floor_400x400.uasset, already cooked. [2016.06.30-01.09.17:607][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:531][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Run.uasset, already cooked. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:531][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpStart.uasset, already cooked. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:533][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpLoop.uasset, already cooked. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:534][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpEnd.uasset, already cooked. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:535][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Idle.uasset, already cooked. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:537][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Fire_Montage.uasset, already cooked. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:539][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Fire.uasset, already cooked. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:552][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Box -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Box.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:562][ 0]LogSavePackage: Save=9.007787ms [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:562][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Box.uasset' [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:564][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Sweep_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Sweep_3.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:565][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Sweep_3. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:566][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Sweep -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Sweep.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:566][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Sweep. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:567][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_6 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_6.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:568][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_6. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:569][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_5 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_5.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:570][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_5. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:572][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_4.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:573][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_4. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:574][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_3.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:575][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_3. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:576][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_2.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:579][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_2. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:580][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1_3.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:581][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1_3. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:582][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1_2.uasset [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:583][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1_2. Package will not be saved. [2016.06.30-01.09.17:608][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:584][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1.uasset [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:585][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1. Package will not be saved. [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:586][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube.uasset [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:586][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube. Package will not be saved. [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:587][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Board2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board2.uasset [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:596][ 0]LogSavePackage: Save=6.923093ms [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:596][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board2.uasset' [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:597][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/DecalBoard2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard2.uasset [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:598][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DecalBoard2. Package will not be saved. [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:599][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/metalbeamcenter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/metalbeamcenter.uasset [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:602][ 0]LogSavePackage: Save=2.961493ms [2016.06.30-01.09.17:609][ 87]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:602][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/metalbeamcenter.uasset' [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:603][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Bush -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Bush.uasset [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:646][ 0]LogSavePackage: Save=42.842453ms [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:647][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Bush.uasset' [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:648][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Rock -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Rock.uasset [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:666][ 0]LogSavePackage: Save=16.906666ms [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:666][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Rock.uasset' [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:667][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Shelf -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Shelf.uasset [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:680][ 0]LogSavePackage: Save=12.259840ms [2016.06.30-01.09.17:686][ 89]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:680][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Shelf.uasset' [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:681][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Bush -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Bush.uasset [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:708][ 0]LogSavePackage: Save=25.920427ms [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:708][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Bush.uasset' [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:710][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Rock -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Rock.uasset [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:717][ 0]LogSavePackage: Save=7.031040ms [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:718][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Rock.uasset' [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:719][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Shelf -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Shelf.uasset [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:727][ 0]LogSavePackage: Save=7.775146ms [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:728][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Shelf.uasset' [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:730][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cone.uasset [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:734][ 0]LogSavePackage: Save=2.557440ms [2016.06.30-01.09.17:746][ 90]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:734][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cone.uasset' [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:735][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cylinder -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cylinder.uasset [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:756][ 0]LogSavePackage: Save=20.302507ms [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:756][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cylinder.uasset' [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:757][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_NarrowCapsule -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:762][ 0]LogSavePackage: Save=4.810667ms [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:762][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset' [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:768][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe.uasset [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:771][ 0]LogSavePackage: Save=2.671360ms [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:772][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe.uasset' [2016.06.30-01.09.17:875][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:773][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe_180 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_180.uasset [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:776][ 0]LogSavePackage: Save=3.226027ms [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_180.uasset' [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:778][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe_90 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_90.uasset [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:782][ 0]LogSavePackage: Save=2.789120ms [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:782][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_90.uasset' [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:784][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Plane -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Plane.uasset [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:787][ 0]LogSavePackage: Save=3.134720ms [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:788][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Plane.uasset' [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:790][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Torus -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Torus.uasset [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:793][ 0]LogSavePackage: Save=2.728107ms [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:793][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Torus.uasset' [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:795][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim.uasset [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:798][ 0]LogSavePackage: Save=3.165013ms [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:799][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim.uasset' [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:800][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim_90_In -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_In.uasset [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:803][ 0]LogSavePackage: Save=2.649600ms [2016.06.30-01.09.17:876][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:803][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_In.uasset' [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:804][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim_90_Out -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:808][ 0]LogSavePackage: Save=2.593280ms [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:808][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset' [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:809][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_TriPyramid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_TriPyramid.uasset [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:818][ 0]LogSavePackage: Save=8.625067ms [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:819][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_TriPyramid.uasset' [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:819][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Tube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Tube.uasset [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:823][ 0]LogSavePackage: Save=2.569387ms [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:823][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Tube.uasset' [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:824][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Wedge_A -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_A.uasset [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:827][ 0]LogSavePackage: Save=2.507520ms [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:827][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_A.uasset' [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:828][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Wedge_B -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_B.uasset [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:838][ 0]LogSavePackage: Save=9.590613ms [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:838][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_B.uasset' [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:839][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_WideCapsule -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_WideCapsule.uasset [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:842][ 0]LogSavePackage: Save=2.550613ms [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:843][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_WideCapsule.uasset' [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:844][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Metal_Tile_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Metal_Tile_2.uasset [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:844][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2. Package will not be saved. [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:845][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Metal_Tile_2_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Metal_Tile_2_N.uasset [2016.06.30-01.09.17:877][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:846][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2_N. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:847][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Sky54a2048 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Sky54a2048.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:847][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:848][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Sky54a2048LDR -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Sky54a2048LDR.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:849][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048LDR. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:850][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_ArmorMetal01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_ArmorMetal01.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:851][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:851][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_ArmorMetal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_ArmorMetal01_N.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:852][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01_N. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:853][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bark02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bark02_D.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:854][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_D. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:855][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bark02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bark02_N.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:855][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_N. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:858][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Base_Metal_Gray_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Base_Metal_Gray_D.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:858][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Base_Metal_Gray_D. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:859][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Base_Metal_Gray_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Base_Metal_Gray_N.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:860][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Base_Metal_Gray_N. Package will not be saved. [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:860][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_D.uasset [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:865][ 0]LogSavePackage: Save=4.188587ms [2016.06.30-01.09.17:878][ 91]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:865][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_D.uasset' [2016.06.30-01.09.17:959][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:867][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_N.uasset [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:886][ 0]LogSavePackage: Save=18.187519ms [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:886][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_N.uasset' [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:887][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cliff_M.uasset [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:888][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_M. Package will not be saved. [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:888][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cliff_N.uasset [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:889][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_N. Package will not be saved. [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:890][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleDark_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleDark_01_D.uasset [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:890][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleDark_01_D. Package will not be saved. [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:892][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04b_D.uasset [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:893][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04b_D. Package will not be saved. [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:895][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_D.uasset [2016.06.30-01.09.17:960][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:897][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_D. Package will not be saved. [2016.06.30-01.09.17:961][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:900][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_N.uasset [2016.06.30-01.09.17:961][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:900][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_N. Package will not be saved. [2016.06.30-01.09.17:961][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:901][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_R -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_R.uasset [2016.06.30-01.09.17:963][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:902][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_R. Package will not be saved. [2016.06.30-01.09.17:963][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:903][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cobble_01_H -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cobble_01_H.uasset [2016.06.30-01.09.17:963][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:903][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cobble_01_H. Package will not be saved. [2016.06.30-01.09.17:963][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:904][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete01_D.uasset [2016.06.30-01.09.17:963][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:905][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_D. Package will not be saved. [2016.06.30-01.09.17:963][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:905][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete01_N.uasset [2016.06.30-01.09.17:963][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:906][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_N. Package will not be saved. [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:907][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_01_D.uasset [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:908][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_D. Package will not be saved. [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:908][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_01_N.uasset [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:909][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_N. Package will not be saved. [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:910][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_D.uasset [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:910][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_D. Package will not be saved. [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:911][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Floor01.uasset [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:912][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01. Package will not be saved. [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:913][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Floor01_N.uasset [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:914][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01_N. Package will not be saved. [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:915][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_N.uasset [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:916][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_N. Package will not be saved. [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:917][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall07.uasset [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:918][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07. Package will not be saved. [2016.06.30-01.09.17:964][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:919][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall07_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:920][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:921][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall_D.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:922][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_D. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:923][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:923][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:924][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_DesertCrystal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_DesertCrystal01_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:925][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_DesertCrystal01_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:925][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dirt_D.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:926][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_D. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:927][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dirt_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:927][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:928][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base02.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:929][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:930][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base02_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:931][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:931][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base04_D.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:932][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_D. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:933][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base04_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:933][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:934][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_06.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:935][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:936][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_06_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:936][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:937][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_0 [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): 7.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:938][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:938][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_07_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:939][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:940][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gravel_D.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:940][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_D. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:941][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gravel_N.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:942][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_N. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:942][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_01_D.uasset [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:943][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_D. Package will not be saved. [2016.06.30-01.09.17:965][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:944][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_01_N.uasset [2016.06.30-01.09.17:966][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:944][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_N. Package will not be saved. [2016.06.30-01.09.17:966][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:945][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_02_D.uasset [2016.06.30-01.09.17:966][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:946][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_D. Package will not be saved. [2016.06.30-01.09.17:966][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:947][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_02_N.uasset [2016.06.30-01.09.17:966][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:947][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_N. Package will not be saved. [2016.06.30-01.09.17:966][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:948][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Detail_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Detail_N.uasset [2016.06.30-01.09.17:966][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:949][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Detail_N. Package will not be saved. [2016.06.30-01.09.17:966][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:949][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Dirt_D.uasset [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:950][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_D. Package will not be saved. [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:951][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Dirt_N.uasset [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:951][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_N. Package will not be saved. [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:952][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Noise_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Noise_N.uasset [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:953][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Noise_N. Package will not be saved. [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:953][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_E -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_E.uasset [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:954][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_E. Package will not be saved. [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:955][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_N.ua [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): sset [2016.06.30-01.09.17:967][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:955][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_N. Package will not be saved. [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:956][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal01_D.uasset [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:957][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_D. Package will not be saved. [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:959][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal01_N.uasset [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:959][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_N. Package will not be saved. [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:961][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal03_D.uasset [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:962][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_D. Package will not be saved. [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:964][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal03_N.uasset [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:965][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_N. Package will not be saved. [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:965][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Painted_04_D.uasset [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:966][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_D. Package will not be saved. [2016.06.30-01.09.17:968][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:967][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Painted_04_N.uasset [2016.06.30-01.09.17:969][ 92]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:967][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_N. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:968][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_01_D.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:969][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_D. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:969][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_01_N.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:970][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_N. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:971][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Scuffed_D.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:971][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_D. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:972][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Scuffed_N.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:973][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_N. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:973][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PaintedMetal01.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:974][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:974][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PaintedMetal01_N.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:975][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01_N. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:976][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Paint_Metal_Rust_D.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:977][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_D. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:977][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Paint_Metal_Rust_N.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:978][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_N. Package will not be saved. [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:979][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PatchyGrass_D.uasset [2016.06.30-01.09.18:021][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:980][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_D. Package will not be saved. [2016.06.30-01.09.18:022][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:980][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PatchyGrass_N.uasset [2016.06.30-01.09.18:022][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:981][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_N. Package will not be saved. [2016.06.30-01.09.18:022][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:982][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_M.uasset [2016.06.30-01.09.18:022][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:996][ 0]LogSavePackage: Save=13.642240ms [2016.06.30-01.09.18:022][ 93]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.17:997][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_M.uasset' [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:000][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_N.uasset [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:067][ 0]LogSavePackage: Save=66.161064ms [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:067][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_N.uasset' [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:077][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rocky_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rocky_01_N.uasset [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:079][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocky_01_N. Package will not be saved. [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:081][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_01_D.uasset [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:083][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_D. Package will not be saved. [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:084][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_01_N.uasset [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:085][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_N. Package will not be saved. [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:086][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_03_D.uasset [2016.06.30-01.09.18:121][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:087][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:088][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_03_N.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:089][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_N. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:089][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_05_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:090][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:091][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_05_N.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:092][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_N. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:092][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_06_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:093][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:094][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_06_N.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:095][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_N. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:095][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07b_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:096][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07b_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:097][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:098][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:098][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07_N.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:099][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_N. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:100][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_08_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:101][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:102][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_08_N.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:103][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_N. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:104][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_09_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_09_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:105][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_09_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:106][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_10_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:107][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:108][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_10_N.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:108][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_N. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:109][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_11b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_11b_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:110][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_11b_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:110][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_02_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:111][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_D. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:112][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_02_N.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:113][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_N. Package will not be saved. [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:114][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_03_D.uasset [2016.06.30-01.09.18:122][ 95]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:114][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_03_D. Package will not be saved. [2016.06.30-01.09.18:194][ 97]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:115][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_M.uasset [2016.06.30-01.09.18:194][ 97]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:159][ 0]LogSavePackage: Save=43.665920ms [2016.06.30-01.09.18:194][ 97]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:160][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_M.uasset' [2016.06.30-01.09.18:467][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:165][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_N.uasset [2016.06.30-01.09.18:467][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:415][ 0]LogSavePackage: Save=249.925125ms [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:416][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_N.uasset' [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:420][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Sky_Clouds_M.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:421][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Clouds_M. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:422][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Sky_Stars.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:423][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Stars. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:423][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Stone_Brick_D.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:424][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_D. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:425][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Stone_Brick_N.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:425][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_N. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:426][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Underground_Base_Pipe_D.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:427][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_D. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:427][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Underground_Base_Pipe_N.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:429][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_N. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:429][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_UNV_Concrete02.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:430][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:431][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_UNV_Concrete02_N.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:433][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02_N. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:435][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_White_Painted_Metal_D.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:436][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_D. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:437][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:439][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1_3. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:441][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:442][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1_2. Package will not be saved. [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:444][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.09.18:468][104]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:446][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1. Package will not be saved. [2016.06.30-01.09.28:624][370]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.18:448][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset [2016.06.30-01.09.28:625][370]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.28:599][ 0]LogSavePackage: Save=10145.330078ms [2016.06.30-01.09.28:625][370]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.28:599][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset' [2016.06.30-01.09.34:841][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.28:600][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Counter_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Counter_2.uasset [2016.06.30-01.09.34:841][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:825][ 0]LogSavePackage: Save=6224.543945ms [2016.06.30-01.09.34:841][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:826][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Counter_2.uasset' [2016.06.30-01.09.34:841][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:827][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Explosion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset [2016.06.30-01.09.34:841][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:835][ 0]LogSavePackage: Save=6.118827ms [2016.06.30-01.09.34:841][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:835][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset' [2016.06.30-01.09.34:841][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:836][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion_Cue.uasset [2016.06.30-01.09.34:841][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:840][ 0]LogSavePackage: Save=2.915413ms [2016.06.30-01.09.34:843][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:840][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion_Cue.uasset' [2016.06.30-01.09.34:854][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:842][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion02.uasset [2016.06.30-01.09.34:854][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:845][ 0]LogSavePackage: Save=2.389760ms [2016.06.30-01.09.34:855][532]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:845][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion02.uasset' [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:852][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light02_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02_Cue.uasset [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:857][ 0]LogSavePackage: Save=3.557547ms [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:858][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02_Cue.uasset' [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:860][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02.uasset [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:862][ 0]LogSavePackage: Save=2.015573ms [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:862][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02.uasset' [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:864][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01_Cue.uasset [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:866][ 0]LogSavePackage: Save=1.735680ms [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:867][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01_Cue.uasset' [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:868][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01.uasset [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:870][ 0]LogSavePackage: Save=1.597867ms [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:870][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01.uasset' [2016.06.30-01.09.34:947][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:872][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Window_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x400.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:878][ 0]LogSavePackage: Save=5.048747ms [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:878][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x400.uasset' [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:880][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_500x500.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:885][ 0]LogSavePackage: Save=4.118186ms [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:886][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_500x500.uasset' [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:888][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x400.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:897][ 0]LogSavePackage: Save=6.643200ms [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:898][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x400.uasset' [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:899][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/SM_FloorPiece500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/SM_FloorPiece500x500.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:900][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_FloorPiece500x500. Package will not be saved. [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:901][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/SM_CeilingPiece500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/SM_CeilingPiece500x500.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:902][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_CeilingPiece500x500. Package will not be saved. [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:902][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Pillar_50x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Pillar_50x500.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:906][ 0]LogSavePackage: Save=3.040427ms [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:906][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Pillar_50x500.uasset' [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:908][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_White_Painted_Metal_N.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:909][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_N. Package will not be saved. [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:910][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_a_d -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_a_d.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:911][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_a_d. Package will not be saved. [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:911][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_A_N.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:914][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_N. Package will not be saved. [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:915][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_S -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_A_S.uasset [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:916][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_S. Package will not be saved. [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:928][ 0]LogTexture: --- Texture Derived Data Timings --- [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:929][ 0]LogTexture:Display: Get Mip Data: 0.000000s [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:929][ 0]LogTexture:Display: Asynchronous Block: 12.760865s [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:929][ 0]LogTexture:Display: Synchronous Loads: 0.000000s [2016.06.30-01.09.34:948][533]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:930][ 0]LogTexture:Display: Build Textures: 0.000000s [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:931][ 0]LogTexture:Display: Serialize Cooked: 12.839773s [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:993][ 0]LogInit:Display: [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:993][ 0]LogInit:Display: Warning/Error Summary [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.34:994][ 0]LogInit:Display: --------------------- [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:008][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:009][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:010][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:011][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.09.35:027][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:011][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:012][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:013][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:013][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:014][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:014][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:015][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:016][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:016][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:016][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:017][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:017][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:018][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:018][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:018][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:019][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:019][ 0]LogInit:Display: [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:019][ 0]LogInit:Display: Success - 0 error(s), 46 warning(s) [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:020][ 0]LogInit:Display: [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:028][535]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Execution of commandlet took: 145.59 seconds [2016.06.30-01.09.35:243][541]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:020][ 0]LogExit: Preparing to exit. [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:224][ 0]LogExit: Editor shut down [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:293][ 0]LogExit: Object subsystem successfully closed. [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:336][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (81) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:336][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (80) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:340][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (79) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:340][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (78) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:341][ 0]LogModuleManager: Shutting down and abandoning module AIModule (77) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:341][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:342][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:342][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:342][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:342][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:343][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:343][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:343][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:344][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:344][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:344][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:344][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:345][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:345][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:345][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:346][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:346][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:346][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:346][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58) [2016.06.30-01.09.35:358][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:347][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57) [2016.06.30-01.09.35:359][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:347][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) [2016.06.30-01.09.35:359][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:347][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55) [2016.06.30-01.09.35:359][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:348][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54) [2016.06.30-01.09.35:359][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:348][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53) [2016.06.30-01.09.35:359][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:348][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52) [2016.06.30-01.09.35:360][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:349][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51) [2016.06.30-01.09.35:361][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:349][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50) [2016.06.30-01.09.35:361][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:349][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49) [2016.06.30-01.09.35:361][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:349][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48) [2016.06.30-01.09.35:361][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:350][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:350][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:350][ 0]LogModuleManager: Shutting down and abandoning module UMG (45) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:351][ 0]LogModuleManager: Shutting down and abandoning module Slate (44) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:351][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:354][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:354][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:354][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:354][ 0]LogModuleManager: Shutting down and abandoning module Networking (38) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:355][ 0]LogModuleManager: Shutting down and abandoning module Core (37) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:355][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:356][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) [2016.06.30-01.09.35:362][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:356][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34) [2016.06.30-01.09.35:363][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:356][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33) [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:359][ 0]LogDerivedDataCache: Shutdown [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:359][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32) [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:360][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31) [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:360][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30) [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:360][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29) [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:361][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28) [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:361][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27) [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:361][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26) [2016.06.30-01.09.35:364][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:362][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:362][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:363][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:363][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:364][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:364][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:365][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:366][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:366][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:366][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:366][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:367][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:367][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:367][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:367][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:368][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:368][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:368][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:368][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:369][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:369][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:369][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2016.06.30-01.09.35:371][543]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:369][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) [2016.06.30-01.09.35:791][555]MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.06.30-01.09.35:370][ 0]LogExit: Exiting. [2016.06.30-01.09.35:791][555]MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 154.7506855s to run UE4Editor-Cmd.exe [2016.06.30-01.09.35:791][555]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.09.35:791][555]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.09.35:791][555]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.09.35:864][557]MainFrameActions: Cooking (Windows): CommandUtils.PrintRunTime: Run: Total 8s to run MSBuild.exe [2016.06.30-01.09.35:864][557]MainFrameActions: Cooking (Windows): CommandUtils.PrintRunTime: Run: Total 154s to run UE4Editor-Cmd.exe [2016.06.30-01.09.35:864][557]MainFrameActions: Cooking (Windows): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.09.35:864][557]MainFrameActions: Cooking (Windows): Automation.Execute: BUILD SUCCESSFUL [2016.06.30-01.09.35:864][557]MainFrameActions: Cooking (Windows): Automation.Execute: Script execution successful, exiting. [2016.06.30-01.09.35:865][557]MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.06.30-01.09.35:865][557]MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=0 [2016.06.30-01.09.36:097][564]MainFrameActions: Cooking (Windows): Domain_ProcessExit [2016.06.30-01.09.36:097][564]MainFrameActions: Cooking (Windows): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.06.30-01.09.36:240][568]MainFrameActions: Cooking (Windows): AutomationToolLauncher exiting with ExitCode=0 [2016.06.30-01.11.45:402][991]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1850_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1f20_0///////STATCAT_Advanced//// [2016.06.30-01.11.45:402][991]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... [2016.06.30-01.11.45:402][991]MainFrameActions: Packaging (Windows (64-bit)): path="C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\GtkSharp\2.12\bin;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\" [2016.06.30-01.11.47:921][ 63]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform [2016.06.30-01.11.48:016][ 66]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\f5fed784\b784bf0a_98d0d101\AutomationTool.exe) [2016.06.30-01.11.48:016][ 66]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET [2016.06.30-01.11.48:041][ 67]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/User/Documents/Unreal Projects/MyProject/MyProject.uproject -cook -allmaps -stage -archive -archivedirectory=D:/Work Projects/Individual Work/FPSTestGa [2016.06.30-01.11.48:041][ 67]MainFrameActions: Packaging (Windows (64-bit)): me -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output [2016.06.30-01.11.48:045][ 67]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False [2016.06.30-01.11.48:046][ 67]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True [2016.06.30-01.11.48:046][ 67]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. [2016.06.30-01.11.48:050][ 67]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True [2016.06.30-01.11.48:056][ 67]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= [2016.06.30-01.11.48:058][ 67]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.11.48:059][ 67]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.11.48:079][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= [2016.06.30-01.11.48:079][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.11.48:079][ 68]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs) [2016.06.30-01.11.48:079][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt [2016.06.30-01.11.48:079][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt [2016.06.30-01.11.48:083][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True [2016.06.30-01.11.48:084][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.11.48:084][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.11.48:084][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.11.48:084][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs [2016.06.30-01.11.48:090][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.06.30-01.11.48:090][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 [2016.06.30-01.11.48:092][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.06.30-01.11.48:092][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 [2016.06.30-01.11.48:092][ 68]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Work Softwares\VS13\Common7\Tools\..\IDE\Devenv.com does not exist. [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2016-06-30_06.41.48 [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: UATExe=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2016.06.30-01.11.48:117][ 69]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. [2016.06.30-01.11.48:211][ 71]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb [2016.06.30-01.11.48:230][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS [2016.06.30-01.11.48:231][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux [2016.06.30-01.11.48:231][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2016.06.30-01.11.48:231][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb [2016.06.30-01.11.48:232][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux [2016.06.30-01.11.48:232][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac [2016.06.30-01.11.48:232][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2016.06.30-01.11.48:233][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb [2016.06.30-01.11.48:233][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac [2016.06.30-01.11.48:234][ 72]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.11.49:190][ 96]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script modules [2016.06.30-01.11.49:190][ 96]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj [2016.06.30-01.11.49:190][ 96]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True [2016.06.30-01.11.49:193][ 96]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.11.49:193][ 96]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /v [2016.06.30-01.11.49:193][ 96]MainFrameActions: Packaging (Windows (64-bit)): erbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.11.49:786][112]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.592075s to run MSBuild.exe [2016.06.30-01.11.49:789][112]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj [2016.06.30-01.11.49:790][112]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True [2016.06.30-01.11.49:790][112]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.11.49:791][112]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.11.50:465][130]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6722961s to run MSBuild.exe [2016.06.30-01.11.50:469][130]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj [2016.06.30-01.11.50:470][130]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True [2016.06.30-01.11.50:470][130]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.11.50:470][130]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.11.51:154][143]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6823147s to run MSBuild.exe [2016.06.30-01.11.51:154][143]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj [2016.06.30-01.11.51:154][143]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True [2016.06.30-01.11.51:154][143]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.11.51:155][143]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.11.51:714][158]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5564809s to run MSBuild.exe [2016.06.30-01.11.51:716][158]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj [2016.06.30-01.11.51:716][158]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True [2016.06.30-01.11.51:716][158]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.11.51:717][158]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.11.52:221][172]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5042752s to run MSBuild.exe [2016.06.30-01.11.52:225][172]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj [2016.06.30-01.11.52:226][172]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True [2016.06.30-01.11.52:226][172]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.11.52:227][172]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.11.52:699][194]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.4672363s to run MSBuild.exe [2016.06.30-01.11.52:699][194]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj [2016.06.30-01.11.52:699][194]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True [2016.06.30-01.11.52:717][195]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.11.52:718][195]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.11.53:184][219]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.4692535s to run MSBuild.exe [2016.06.30-01.11.53:184][219]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2016.06.30-01.11.53:184][219]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). [2016.06.30-01.11.53:184][219]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2016.06.30-01.11.53:542][230]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2016.06.30-01.11.53:677][233]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2016.06.30-01.11.53:816][236]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2016.06.30-01.11.53:941][238]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2016.06.30-01.11.54:116][244]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2016.06.30-01.11.54:242][248]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2016.06.30-01.11.54:374][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\44997e50\59aeaf0c_98d0d101\AutomationScripts.Automation.dll [2016.06.30-01.11.54:374][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll [2016.06.30-01.11.54:374][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll. [2016.06.30-01.11.54:374][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll. [2016.06.30-01.11.54:375][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\bac025e8\6ad9520d_98d0d101\Android.Automation.dll [2016.06.30-01.11.54:375][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\bac025e8\6ad9520d_98d0d101\Android.Automation.dll. [2016.06.30-01.11.54:375][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\118086f5\0c77c10d_98d0d101\HTML5.Automation.dll [2016.06.30-01.11.54:376][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\118086f5\0c77c10d_98d0d101\HTML5.Automation.dll. [2016.06.30-01.11.54:376][252]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e119e6eb\e6f56e0e_98d0d101\IOS.Automation.dll [2016.06.30-01.11.54:473][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e119e6eb\e6f56e0e_98d0d101\IOS.Automation.dll. [2016.06.30-01.11.54:473][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\926b35fc\a6efe10e_98d0d101\Linux.Automation.dll [2016.06.30-01.11.54:473][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\926b35fc\a6efe10e_98d0d101\Linux.Automation.dll. [2016.06.30-01.11.54:474][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\b0a27e1b\9986470f_98d0d101\Mac.Automation.dll [2016.06.30-01.11.54:474][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\b0a27e1b\9986470f_98d0d101\Mac.Automation.dll. [2016.06.30-01.11.54:474][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown [2016.06.30-01.11.54:475][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne [2016.06.30-01.11.54:475][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 [2016.06.30-01.11.54:475][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT [2016.06.30-01.11.54:475][255]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM [2016.06.30-01.11.54:479][255]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. [2016.06.30-01.11.54:479][255]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False [2016.06.30-01.11.54:479][255]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. [2016.06.30-01.11.54:483][255]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False [2016.06.30-01.11.54:484][255]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False [2016.06.30-01.11.54:502][256]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.11.54:502][256]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.11.54:502][256]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.11.54:502][256]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.11.54:565][258]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.11.54:565][258]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\User\Documents\Unreal Projects\MyProject [2016.06.30-01.11.54:565][258]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.11.54:760][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.06.30-01.11.54:760][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2016.06.30-01.11.54:760][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True [2016.06.30-01.11.54:761][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=D:\Work Projects\Individual Work\FPSTestGame [2016.06.30-01.11.54:761][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds [2016.06.30-01.11.54:762][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False [2016.06.30-01.11.54:762][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True [2016.06.30-01.11.54:762][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True [2016.06.30-01.11.54:762][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False [2016.06.30-01.11.54:764][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2016.06.30-01.11.54:764][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2016.06.30-01.11.54:766][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2016.06.30-01.11.54:767][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False [2016.06.30-01.11.54:767][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2016.06.30-01.11.54:767][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2016.06.30-01.11.54:767][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2016.06.30-01.11.54:767][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2016.06.30-01.11.54:767][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2016.06.30-01.11.54:767][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False [2016.06.30-01.11.54:768][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2016.06.30-01.11.54:769][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False [2016.06.30-01.11.54:769][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2016.06.30-01.11.54:769][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2016.06.30-01.11.54:769][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2016.06.30-01.11.54:769][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True [2016.06.30-01.11.54:769][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2016.06.30-01.11.54:770][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2016.06.30-01.11.54:770][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2016.06.30-01.11.54:770][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2016.06.30-01.11.54:772][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2016.06.30-01.11.54:772][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2016.06.30-01.11.54:772][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2016.06.30-01.11.54:773][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2016.06.30-01.11.54:774][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 [2016.06.30-01.11.54:774][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 [2016.06.30-01.11.54:775][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Game.exe [2016.06.30-01.11.54:775][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Game.exe [2016.06.30-01.11.54:775][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False [2016.06.30-01.11.54:777][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False [2016.06.30-01.11.54:777][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2016.06.30-01.11.54:777][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.11.54:777][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=False [2016.06.30-01.11.54:777][264]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini=True [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps [2016.06.30-01.11.54:792][265]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.11.54:799][265]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.11.54:803][265]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.11.54:805][265]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2016.06.30-01.11.54:805][265]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data. [2016.06.30-01.11.55:267][279]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.11.55:268][279]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt [2016.06.30-01.11.55:269][279]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2016.06.30-01.11.55:269][279]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -MapIniSection=AllMaps [2016.06.30-01.11.55:269][279]MainFrameActions: Packaging (Windows (64-bit)): -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity [2016.06.30-01.11.55:364][282]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:309][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject [2016.06.30-01.11.56:310][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4 [2016.06.30-01.11.56:310][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 0 [2016.06.30-01.11.56:310][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 16 2014 00:41:01 [2016.06.30-01.11.56:310][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development [2016.06.30-01.11.56:310][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: UE4 [2016.06.30-01.11.56:310][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: "C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity [2016.06.30-01.11.56:310][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Binaries/Win64/ [2016.06.30-01.11.56:315][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 0 [2016.06.30-01.11.56:346][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:314][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2016.06.30-01.11.56:369][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:345][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2016.06.30-01.11.56:374][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:363][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.06.30-01.11.56:375][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:373][ 0]LogInit: Object subsystem initialized [2016.06.30-01.11.56:375][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:375][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.30-01.11.56:408][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:375][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.06.30-01.11.56:409][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:407][ 0]LogInit: Computer: HP [2016.06.30-01.11.56:411][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:408][ 0]LogInit: User: User [2016.06.30-01.11.56:411][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:410][ 0]LogInit: CPU Page size=4096, Cores=2 [2016.06.30-01.11.56:411][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:410][ 0]LogInit: High frequency timer resolution =2.343750 MHz [2016.06.30-01.11.56:411][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:410][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB [2016.06.30-01.11.56:411][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:411][ 0]LogMemory: Platform Memory Stats for Windows [2016.06.30-01.11.56:411][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:411][ 0]LogMemory: Process Physical Memory: 60.92 MB used, 60.92 MB peak [2016.06.30-01.11.56:412][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:411][ 0]LogMemory: Process Virtual Memory: 36.16 MB used, 36.16 MB peak [2016.06.30-01.11.56:412][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:411][ 0]LogMemory: Physical Memory: 3698.66 MB used, 8089.42 MB total [2016.06.30-01.11.59:099][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.56:411][ 0]LogMemory: Virtual Memory: 276.78 MB used, 134217728.00 MB total [2016.06.30-01.11.59:621][414]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:099][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.30-01.11.59:681][416]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:618][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.30-01.11.59:756][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:680][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.06.30-01.11.59:756][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:755][ 0]LogDerivedDataCache: Loaded boot cache 0.07s 43MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-01.11.59:756][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:755][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc [2016.06.30-01.11.59:756][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:755][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-01.11.59:756][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:755][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.06.30-01.11.59:756][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:755][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-01.11.59:768][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:756][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2016.06.30-01.11.59:768][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:768][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2016.06.30-01.11.59:768][418]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:768][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2016.06.30-01.12.00:044][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.11.59:768][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2016.06.30-01.12.00:044][427]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:043][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.06.30-01.12.00:301][435]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:043][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.06.30-01.12.00:599][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:297][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.06.30-01.12.00:599][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:598][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.12.00:611][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:598][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.12.00:816][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:610][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.12.00:816][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:810][ 0]LogObj: 20814 objects as part of root set at end of initial load. [2016.06.30-01.12.00:816][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:810][ 0]LogUObjectAllocator: 3907680 out of 0 bytes used by permanent object pool. [2016.06.30-01.12.00:816][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:810][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2016.06.30-01.12.00:816][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:810][ 0]LogInit: Initializing Editor Engine... [2016.06.30-01.12.00:915][454]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:810][ 0]LogEngine: Initializing Engine... [2016.06.30-01.12.00:955][455]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:914][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.06.30-01.12.00:985][456]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:955][ 0]LogDerivedDataCache: Saved boot cache 0.04s 43MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-01.12.00:987][456]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:973][ 0]LogInit: Texture streaming: Disabled [2016.06.30-01.12.01:311][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.00:986][ 0]LogInit: Initializing Editor Engine Completed [2016.06.30-01.12.01:325][466]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.01:311][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds [2016.06.30-01.12.01:336][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.01:324][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up [2016.06.30-01.12.05:702][642]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.01:325][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1] [2016.06.30-01.12.05:702][642]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.05:694][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1363 assets in 4.3686 seconds [2016.06.30-01.12.07:070][684]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.05:694][ 0]LogCookCommandlet:Display: Done creating registry. It took 4.37s. [2016.06.30-01.12.07:107][685]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:068][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2016.06.30-01.12.07:123][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:107][ 0]LogSavePackage: Save=37.122135ms [2016.06.30-01.12.07:123][686]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:107][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' [2016.06.30-01.12.07:164][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:108][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2016.06.30-01.12.07:164][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:162][ 0]LogSavePackage: Save=53.491199ms [2016.06.30-01.12.07:166][687]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:163][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' [2016.06.30-01.12.07:203][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:164][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset [2016.06.30-01.12.07:203][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:201][ 0]LogSavePackage: Save=36.732159ms [2016.06.30-01.12.07:205][688]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:202][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:204][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:243][ 0]LogSavePackage: Save=38.114132ms [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:243][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:245][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:246][ 0]LogSavePackage: Save=0.902400ms [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:246][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:247][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:248][ 0]LogSavePackage: Save=0.532480ms [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:249][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' [2016.06.30-01.12.07:254][690]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:250][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset [2016.06.30-01.12.07:270][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:252][ 0]LogSavePackage: Save=1.720320ms [2016.06.30-01.12.07:270][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:252][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:253][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:305][ 0]LogSavePackage: Save=50.681599ms [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:305][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:306][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:312][ 0]LogSavePackage: Save=5.506560ms [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:312][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:313][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:315][ 0]LogSavePackage: Save=1.145600ms [2016.06.30-01.12.07:321][694]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:315][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' [2016.06.30-01.12.07:338][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:316][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2016.06.30-01.12.07:338][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:318][ 0]LogSavePackage: Save=1.866240ms [2016.06.30-01.12.07:338][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:319][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' [2016.06.30-01.12.07:405][699]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:320][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2016.06.30-01.12.07:405][699]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:392][ 0]LogSavePackage: Save=71.793922ms [2016.06.30-01.12.07:405][699]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:393][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' [2016.06.30-01.12.07:405][699]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:396][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2016.06.30-01.12.07:405][699]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:399][ 0]LogSavePackage: Save=2.142720ms [2016.06.30-01.12.07:405][699]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:399][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' [2016.06.30-01.12.07:422][700]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:400][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset [2016.06.30-01.12.07:422][700]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:412][ 0]LogSavePackage: Save=11.553707ms [2016.06.30-01.12.07:422][700]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:412][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' [2016.06.30-01.12.07:480][701]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:413][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset [2016.06.30-01.12.07:480][701]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:466][ 0]LogSavePackage: Save=51.676586ms [2016.06.30-01.12.07:481][701]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:466][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' [2016.06.30-01.12.07:481][701]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:467][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2016.06.30-01.12.07:481][701]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:471][ 0]LogSavePackage: Save=3.508480ms [2016.06.30-01.12.07:481][701]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:471][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' [2016.06.30-01.12.07:525][704]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:472][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset [2016.06.30-01.12.07:525][704]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:524][ 0]LogSavePackage: Save=51.127892ms [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:524][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:525][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:531][ 0]LogSavePackage: Save=4.587520ms [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:532][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:538][ 0]LogSavePackage: Save=5.276160ms [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:538][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:539][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:541][ 0]LogSavePackage: Save=1.218987ms [2016.06.30-01.12.07:543][705]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:541][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' [2016.06.30-01.12.07:627][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:542][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset [2016.06.30-01.12.07:627][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:614][ 0]LogSavePackage: Save=71.556267ms [2016.06.30-01.12.07:627][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:614][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset' [2016.06.30-01.12.07:627][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:615][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset [2016.06.30-01.12.07:627][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:617][ 0]LogSavePackage: Save=2.027093ms [2016.06.30-01.12.07:627][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:617][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' [2016.06.30-01.12.07:644][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:618][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset [2016.06.30-01.12.07:644][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:635][ 0]LogSavePackage: Save=15.642880ms [2016.06.30-01.12.07:644][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:635][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' [2016.06.30-01.12.07:644][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:636][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset [2016.06.30-01.12.07:644][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:638][ 0]LogSavePackage: Save=1.006507ms [2016.06.30-01.12.07:644][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:638][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' [2016.06.30-01.12.07:675][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:639][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2016.06.30-01.12.07:675][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:670][ 0]LogSavePackage: Save=30.656000ms [2016.06.30-01.12.07:675][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:670][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' [2016.06.30-01.12.07:691][714]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:671][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset [2016.06.30-01.12.07:692][714]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:682][ 0]LogSavePackage: Save=9.840214ms [2016.06.30-01.12.07:692][714]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:682][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' [2016.06.30-01.12.07:707][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:683][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset [2016.06.30-01.12.07:708][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:692][ 0]LogSavePackage: Save=8.945920ms [2016.06.30-01.12.07:708][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:693][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset' [2016.06.30-01.12.07:724][716]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:694][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset [2016.06.30-01.12.07:724][716]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:713][ 0]LogSavePackage: Save=17.696426ms [2016.06.30-01.12.07:724][716]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:713][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' [2016.06.30-01.12.07:741][717]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:715][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset [2016.06.30-01.12.07:741][717]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:728][ 0]LogSavePackage: Save=13.172480ms [2016.06.30-01.12.07:741][717]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:729][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' [2016.06.30-01.12.07:756][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:730][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeG [2016.06.30-01.12.07:756][718]MainFrameActions: Packaging (Windows (64-bit)): roups/MAT_Groups_Event.uasset [2016.06.30-01.12.07:756][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:743][ 0]LogSavePackage: Save=13.082026ms [2016.06.30-01.12.07:756][718]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:743][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' [2016.06.30-01.12.07:773][719]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:745][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGr [2016.06.30-01.12.07:773][719]MainFrameActions: Packaging (Windows (64-bit)): oups/MAT_Groups_Anim.uasset [2016.06.30-01.12.07:773][719]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:759][ 0]LogSavePackage: Save=13.186560ms [2016.06.30-01.12.07:773][719]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:760][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' [2016.06.30-01.12.07:790][720]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:761][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset [2016.06.30-01.12.07:790][720]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:779][ 0]LogSavePackage: Save=17.343573ms [2016.06.30-01.12.07:790][720]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:779][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' [2016.06.30-01.12.07:810][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:780][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset [2016.06.30-01.12.07:810][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:795][ 0]LogSavePackage: Save=14.345814ms [2016.06.30-01.12.07:810][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:795][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' [2016.06.30-01.12.07:810][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:796][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset [2016.06.30-01.12.07:810][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:806][ 0]LogSavePackage: Save=9.051307ms [2016.06.30-01.12.07:810][721]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:806][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' [2016.06.30-01.12.07:825][722]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:807][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset [2016.06.30-01.12.07:825][722]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:821][ 0]LogSavePackage: Save=13.416106ms [2016.06.30-01.12.07:825][722]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:821][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' [2016.06.30-01.12.07:840][723]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:822][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset [2016.06.30-01.12.07:840][723]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:825][ 0]LogSavePackage: Save=2.301867ms [2016.06.30-01.12.07:840][723]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' [2016.06.30-01.12.07:859][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:827][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset [2016.06.30-01.12.07:859][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:845][ 0]LogSavePackage: Save=15.936000ms [2016.06.30-01.12.07:859][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:845][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' [2016.06.30-01.12.07:859][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:846][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset [2016.06.30-01.12.07:859][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:852][ 0]LogSavePackage: Save=4.925014ms [2016.06.30-01.12.07:859][724]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:852][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' [2016.06.30-01.12.07:875][725]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:853][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset [2016.06.30-01.12.07:875][725]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:869][ 0]LogSavePackage: Save=16.017067ms [2016.06.30-01.12.07:875][725]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:870][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' [2016.06.30-01.12.07:906][727]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:871][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset [2016.06.30-01.12.07:906][727]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:892][ 0]LogSavePackage: Save=20.381014ms [2016.06.30-01.12.07:906][727]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:892][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' [2016.06.30-01.12.07:990][729]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:894][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset [2016.06.30-01.12.07:990][729]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:980][ 0]LogSavePackage: Save=85.187843ms [2016.06.30-01.12.07:990][729]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:980][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' [2016.06.30-01.12.08:015][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.07:981][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset [2016.06.30-01.12.08:015][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:009][ 0]LogSavePackage: Save=27.018240ms [2016.06.30-01.12.08:015][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:009][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' [2016.06.30-01.12.08:015][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:010][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset [2016.06.30-01.12.08:016][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:011][ 0]LogSavePackage: Save=0.667733ms [2016.06.30-01.12.08:016][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:011][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' [2016.06.30-01.12.08:016][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:012][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset [2016.06.30-01.12.08:016][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:013][ 0]LogSavePackage: Save=0.637013ms [2016.06.30-01.12.08:016][731]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:013][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset' [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:014][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:015][ 0]LogSavePackage: Save=0.790613ms [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:015][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:016][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:017][ 0]LogSavePackage: Save=0.610987ms [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:017][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:018][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:019][ 0]LogSavePackage: Save=0.681387ms [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:019][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:021][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:023][ 0]LogSavePackage: Save=1.405867ms [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:024][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:026][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:027][ 0]LogSavePackage: Save=0.664320ms [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:027][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:028][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:032][ 0]LogSavePackage: Save=3.231573ms [2016.06.30-01.12.08:045][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:032][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset' [2016.06.30-01.12.08:065][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:033][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset [2016.06.30-01.12.08:065][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:057][ 0]LogSavePackage: Save=24.363947ms [2016.06.30-01.12.08:065][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:058][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset' [2016.06.30-01.12.08:065][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:059][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset [2016.06.30-01.12.08:065][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:062][ 0]LogSavePackage: Save=3.206827ms [2016.06.30-01.12.08:077][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:063][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' [2016.06.30-01.12.08:077][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:066][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset [2016.06.30-01.12.08:077][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:069][ 0]LogSavePackage: Save=2.878293ms [2016.06.30-01.12.08:077][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:069][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' [2016.06.30-01.12.08:077][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:071][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperT [2016.06.30-01.12.08:077][732]MainFrameActions: Packaging (Windows (64-bit)): errainMaterial.uasset [2016.06.30-01.12.08:077][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:073][ 0]LogSavePackage: Save=1.771947ms [2016.06.30-01.12.08:077][732]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:073][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:074][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:077][ 0]LogSavePackage: Save=1.935360ms [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:077][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset' [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:078][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:080][ 0]LogSavePackage: Save=1.864107ms [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:080][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:081][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:084][ 0]LogSavePackage: Save=2.062080ms [2016.06.30-01.12.08:087][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:084][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' [2016.06.30-01.12.08:102][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:085][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset [2016.06.30-01.12.08:102][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:090][ 0]LogSavePackage: Save=4.128853ms [2016.06.30-01.12.08:102][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:090][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' [2016.06.30-01.12.08:118][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:091][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset [2016.06.30-01.12.08:118][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:111][ 0]LogSavePackage: Save=18.157654ms [2016.06.30-01.12.08:118][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:111][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' [2016.06.30-01.12.08:118][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:112][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset [2016.06.30-01.12.08:118][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:115][ 0]LogSavePackage: Save=2.693973ms [2016.06.30-01.12.08:118][733]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:115][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset' [2016.06.30-01.12.08:128][734]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:116][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64T [2016.06.30-01.12.08:128][734]MainFrameActions: Packaging (Windows (64-bit)): ilingNoiseHighFreq.uasset [2016.06.30-01.12.08:128][734]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:119][ 0]LogSavePackage: Save=1.285547ms [2016.06.30-01.12.08:128][734]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:119][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' [2016.06.30-01.12.08:128][734]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:120][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset [2016.06.30-01.12.08:128][734]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:122][ 0]LogSavePackage: Save=2.107307ms [2016.06.30-01.12.08:128][734]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:122][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' [2016.06.30-01.12.08:445][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:124][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset [2016.06.30-01.12.08:445][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:436][ 0]LogSavePackage: Save=311.380493ms [2016.06.30-01.12.08:445][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:436][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' [2016.06.30-01.12.08:445][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:437][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset [2016.06.30-01.12.08:445][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:439][ 0]LogSavePackage: Save=1.373440ms [2016.06.30-01.12.08:445][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:440][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' [2016.06.30-01.12.08:445][752]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:440][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset [2016.06.30-01.12.08:464][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:442][ 0]LogSavePackage: Save=1.331200ms [2016.06.30-01.12.08:464][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:442][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' [2016.06.30-01.12.08:464][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:443][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset [2016.06.30-01.12.08:464][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:448][ 0]LogSavePackage: Save=3.816107ms [2016.06.30-01.12.08:464][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:448][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' [2016.06.30-01.12.08:464][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:449][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset [2016.06.30-01.12.08:465][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:451][ 0]LogSavePackage: Save=1.026133ms [2016.06.30-01.12.08:465][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:451][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' [2016.06.30-01.12.08:465][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:452][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset [2016.06.30-01.12.08:465][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:455][ 0]LogSavePackage: Save=2.986240ms [2016.06.30-01.12.08:465][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:455][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset' [2016.06.30-01.12.08:465][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:456][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset [2016.06.30-01.12.08:465][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:458][ 0]LogSavePackage: Save=1.648213ms [2016.06.30-01.12.08:465][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:458][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset' [2016.06.30-01.12.08:480][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:459][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:478][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:480][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:481][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:484][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:485][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:487][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:488][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:489][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:490][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:492][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:493][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.06.30-01.12.08:496][755]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:494][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.06.30-01.12.08:511][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:495][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2016.06.30-01.12.08:511][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:497][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2016.06.30-01.12.08:511][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:500][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2016.06.30-01.12.08:511][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:501][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.06.30-01.12.08:511][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:503][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.06.30-01.12.08:511][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:505][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/T_MobileMenu2.uasset [2016.06.30-01.12.08:511][756]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:506][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.06.30-01.12.09:218][789]LogRenderer:Warning: Reallocating scene render targets to support 680x584. [2016.06.30-01.12.09:307][790]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.08:507][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyGame.uasset [2016.06.30-01.12.09:307][790]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:306][ 0]BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.12.09:310][790]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:307][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.12.09:453][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:308][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/CustomMap.umap [2016.06.30-01.12.09:454][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:452][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.12.09:454][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:452][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.12.09:455][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:453][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.09:456][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:454][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.09:458][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:455][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.12.09:459][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:455][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.12.09:459][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:458][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.09:462][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:458][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.09:462][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:460][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.12.09:463][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:461][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.12.09:463][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:461][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.09:464][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:462][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.09:464][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:463][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.12.09:465][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:464][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.12.09:465][793]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:464][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.09:527][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:465][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.09:529][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:526][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.12.09:529][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:527][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.12.09:529][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:528][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.12.09:530][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:528][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.12.09:531][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:529][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.12.09:532][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:529][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.12.09:533][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:531][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.12.09:533][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:532][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.12.09:534][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:532][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.12.09:536][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:533][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.12.09:536][794]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:534][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.09:535][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:377][ 0]LogRedirectors: String Asset Reference '/Game/Character/HeroFPP.HeroFPP' [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:378][ 0]LogRedirectors: Resolved to '/Game/Character/HeroFPP.HeroFPP' [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:378][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:378][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:379][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:379][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.13:381][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:380][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.12.13:690][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:380][ 0]LogRedirectors: Not Found! [2016.06.30-01.12.13:690][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:388][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.06.30-01.12.13:690][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:390][ 0]LogSavePackage: Save=0.983467ms [2016.06.30-01.12.13:690][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:390][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' [2016.06.30-01.12.13:690][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:390][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.06.30-01.12.13:690][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:392][ 0]LogSavePackage: Save=1.320960ms [2016.06.30-01.12.13:690][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:392][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' [2016.06.30-01.12.13:690][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:393][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:395][ 0]LogSavePackage: Save=1.405013ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:396][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:397][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:398][ 0]LogSavePackage: Save=1.206187ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:398][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:399][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:401][ 0]LogSavePackage: Save=0.920320ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:401][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:402][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHU [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): DDirectionPad3.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:404][ 0]LogSavePackage: Save=1.813333ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:404][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:405][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:407][ 0]LogSavePackage: Save=1.472000ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:407][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:408][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUD [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): DirectionPad.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:410][ 0]LogSavePackage: Save=1.160960ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:410][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:411][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBu [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): ttonFire.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:412][ 0]LogSavePackage: Save=1.111467ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:412][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:413][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:415][ 0]LogSavePackage: Save=0.886187ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:415][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:416][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:418][ 0]LogSavePackage: Save=1.382827ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:418][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:419][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:421][ 0]LogSavePackage: Save=1.888427ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:421][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:422][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDBu [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): tton1_on.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:424][ 0]LogSavePackage: Save=1.352533ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:424][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:425][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDB [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): utton1_off.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:427][ 0]LogSavePackage: Save=1.424640ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:427][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:428][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:430][ 0]LogSavePackage: Save=0.781227ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:430][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:431][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:432][ 0]LogSavePackage: Save=0.664747ms [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:432][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' [2016.06.30-01.12.13:691][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:433][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:435][ 0]LogSavePackage: Save=1.282133ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:435][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:435][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:439][ 0]LogSavePackage: Save=2.762667ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:439][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:440][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:443][ 0]LogSavePackage: Save=2.580480ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:443][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:444][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyGame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:448][ 0]LogSavePackage: Save=3.381333ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:448][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:449][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:459][ 0]LogSavePackage: Save=9.842346ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:460][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:461][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_AnimBlueprint -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:466][ 0]LogSavePackage: Save=4.844373ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:466][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:467][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Idle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:469][ 0]LogSavePackage: Save=0.840107ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:469][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:469][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_Skeleton -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:471][ 0]LogSavePackage: Save=0.753067ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:471][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:472][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpEnd -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:474][ 0]LogSavePackage: Save=1.093973ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:474][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:475][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpLoop -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:476][ 0]LogSavePackage: Save=1.149440ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:476][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:477][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpStart -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:479][ 0]LogSavePackage: Save=1.128960ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:479][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:480][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Run -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:481][ 0]LogSavePackage: Save=0.771840ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:481][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:482][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire_Montage -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:483][ 0]LogSavePackage: Save=1.031680ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:484][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:485][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:486][ 0]LogSavePackage: Save=1.361920ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:487][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:488][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Grenade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Grenade.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:493][ 0]LogSavePackage: Save=5.207040ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:494][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Grenade.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:494][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion01.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:496][ 0]LogSavePackage: Save=0.759467ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:496][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion01.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:497][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Explosion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Explosion.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:505][ 0]LogSavePackage: Save=7.351467ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:505][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Explosion.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:506][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Burst -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Burst.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:510][ 0]LogSavePackage: Save=3.533653ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:510][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Burst.uasset' [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:511][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Burst_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Burst_M.uasset [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:514][ 0]LogSavePackage: Save=2.541227ms [2016.06.30-01.12.13:692][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:514][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Burst_M.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:515][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_explosion_subUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_explosion_ [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): subUV.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:518][ 0]LogSavePackage: Save=3.437227ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:519][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:520][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Explosion_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Explosion_SubUV.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:528][ 0]LogSavePackage: Save=8.294400ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:528][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Explosion_SubUV.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:530][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/m_flare_01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/m_flare_01.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:535][ 0]LogSavePackage: Save=4.118613ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:535][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/m_flare_01.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:536][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_radial_ramp -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_radial_ramp.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:542][ 0]LogSavePackage: Save=4.686934ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:542][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_radial_ramp.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:543][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:545][ 0]LogSavePackage: Save=1.020587ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:545][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:545][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_smoke_subUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:555][ 0]LogSavePackage: Save=8.678400ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:555][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:556][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_SubUV.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:572][ 0]LogSavePackage: Save=15.003306ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:572][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_SubUV.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:574][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_Tiled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:578][ 0]LogSavePackage: Save=3.454720ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:578][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:579][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Sphere.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:581][ 0]LogSavePackage: Save=1.707093ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:581][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Sphere.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:582][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Basic_Wall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Wall.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:586][ 0]LogSavePackage: Save=3.995733ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:586][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Wall.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:588][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyProjectile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:593][ 0]LogSavePackage: Save=4.557227ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:593][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:594][ 0]LogCookCommandlet:Display: Cooking /Game/Character/SM_Projectile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:596][ 0]LogSavePackage: Save=1.460907ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:596][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:597][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseOrange -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_ [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): BaseOrange.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:600][ 0]LogSavePackage: Save=1.920000ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:600][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:601][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/M_Template_Master -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): .uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:610][ 0]LogSavePackage: Save=8.593920ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:610][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:611][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Template1rst_WeaponFire02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:612][ 0]LogSavePackage: Save=0.773547ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:613][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:613][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:615][ 0]LogSavePackage: Save=1.368320ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:615][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:616][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:618][ 0]LogSavePackage: Save=1.221547ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:618][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset' [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:619][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyHUD -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:623][ 0]LogSavePackage: Save=4.059307ms [2016.06.30-01.12.13:693][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:623][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset' [2016.06.30-01.12.13:694][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:624][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/crosshair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset [2016.06.30-01.12.13:694][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:626][ 0]LogSavePackage: Save=1.391360ms [2016.06.30-01.12.13:694][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:626][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset' [2016.06.30-01.12.14:085][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.13:627][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/CustomMap -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/CustomMap.umap [2016.06.30-01.12.14:085][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:061][ 0]LogSavePackage: Save=431.959045ms [2016.06.30-01.12.14:088][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:062][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/CustomMap.umap' [2016.06.30-01.12.14:099][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:087][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/DiscoBox -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/DiscoBox.uasset [2016.06.30-01.12.14:101][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:098][ 0]LogSavePackage: Save=10.286080ms [2016.06.30-01.12.14:101][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:098][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/DiscoBox.uasset' [2016.06.30-01.12.14:115][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:100][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset [2016.06.30-01.12.14:115][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:113][ 0]LogSavePackage: Save=11.931733ms [2016.06.30-01.12.14:116][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:114][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset' [2016.06.30-01.12.14:148][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:115][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_MacroVariation -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_MacroVariation.uasset [2016.06.30-01.12.14:148][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:142][ 0]LogSavePackage: Save=26.167467ms [2016.06.30-01.12.14:148][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:142][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_MacroVariation.uasset' [2016.06.30-01.12.14:153][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:145][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Hex_Tile_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset [2016.06.30-01.12.14:154][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:152][ 0]LogSavePackage: Save=5.330347ms [2016.06.30-01.12.14:155][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:152][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset' [2016.06.30-01.12.14:168][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:154][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Hex_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset [2016.06.30-01.12.14:168][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:167][ 0]LogSavePackage: Save=12.266666ms [2016.06.30-01.12.14:175][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:167][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset' [2016.06.30-01.12.14:179][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:173][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cube.uasset [2016.06.30-01.12.14:179][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:177][ 0]LogSavePackage: Save=3.612160ms [2016.06.30-01.12.14:180][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:178][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cube.uasset' [2016.06.30-01.12.14:212][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:179][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/DecalBoard2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/DecalBoard2.uasset [2016.06.30-01.12.14:213][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:191][ 0]LogSavePackage: Save=11.554560ms [2016.06.30-01.12.14:213][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:191][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/DecalBoard2.uasset' [2016.06.30-01.12.14:213][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:193][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Counter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter.uasset [2016.06.30-01.12.14:213][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:205][ 0]LogSavePackage: Save=11.098454ms [2016.06.30-01.12.14:213][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:206][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter.uasset' [2016.06.30-01.12.14:213][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:207][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Counter2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter2.uasset [2016.06.30-01.12.14:213][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:211][ 0]LogSavePackage: Save=3.350187ms [2016.06.30-01.12.14:213][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:211][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter2.uasset' [2016.06.30-01.12.14:219][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:212][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset [2016.06.30-01.12.14:219][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:218][ 0]LogSavePackage: Save=5.216427ms [2016.06.30-01.12.14:221][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:218][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset' [2016.06.30-01.12.14:231][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:220][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset [2016.06.30-01.12.14:232][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:231][ 0]LogSavePackage: Save=9.255680ms [2016.06.30-01.12.14:234][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:231][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset' [2016.06.30-01.12.14:242][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:233][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/2_alpha -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_alpha.uasset [2016.06.30-01.12.14:242][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:241][ 0]LogSavePackage: Save=5.332480ms [2016.06.30-01.12.14:243][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:241][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_alpha.uasset' [2016.06.30-01.12.14:249][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:242][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/2_tex -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_tex.uasset [2016.06.30-01.12.14:249][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:247][ 0]LogSavePackage: Save=3.955200ms [2016.06.30-01.12.14:251][836]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:247][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_tex.uasset' [2016.06.30-01.12.14:277][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:250][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/DecalBoard -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard.uasset [2016.06.30-01.12.14:277][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:262][ 0]LogSavePackage: Save=11.439360ms [2016.06.30-01.12.14:277][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:263][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard.uasset' [2016.06.30-01.12.14:277][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:267][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Board -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board.uasset [2016.06.30-01.12.14:277][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:273][ 0]LogSavePackage: Save=5.054720ms [2016.06.30-01.12.14:277][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:274][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board.uasset' [2016.06.30-01.12.14:281][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:275][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/board_Alpha -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/board_Alpha.uasset [2016.06.30-01.12.14:281][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:280][ 0]LogSavePackage: Save=4.755627ms [2016.06.30-01.12.14:283][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:281][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/board_Alpha.uasset' [2016.06.30-01.12.14:293][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:282][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/misslescararmblue_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset [2016.06.30-01.12.14:294][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:292][ 0]LogSavePackage: Save=9.200213ms [2016.06.30-01.12.14:295][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:292][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset' [2016.06.30-01.12.14:302][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:294][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/misslescararmblue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue.uasset [2016.06.30-01.12.14:302][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:300][ 0]LogSavePackage: Save=5.172907ms [2016.06.30-01.12.14:304][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:301][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue.uasset' [2016.06.30-01.12.14:312][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:303][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset [2016.06.30-01.12.14:313][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:311][ 0]LogSavePackage: Save=6.746027ms [2016.06.30-01.12.14:314][837]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:311][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset' [2016.06.30-01.12.14:342][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:314][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset [2016.06.30-01.12.14:342][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:330][ 0]LogSavePackage: Save=15.472640ms [2016.06.30-01.12.14:342][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:331][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset' [2016.06.30-01.12.14:342][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:335][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/trak_weaponspawn_4_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset [2016.06.30-01.12.14:343][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:341][ 0]LogSavePackage: Save=4.947200ms [2016.06.30-01.12.14:344][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:342][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset' [2016.06.30-01.12.14:347][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:343][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Bump -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Bump.uasset [2016.06.30-01.12.14:347][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:345][ 0]LogSavePackage: Save=1.975893ms [2016.06.30-01.12.14:348][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:346][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Bump.uasset' [2016.06.30-01.12.14:351][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:346][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/trak_weaponspawn_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset [2016.06.30-01.12.14:356][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:349][ 0]LogSavePackage: Save=2.155520ms [2016.06.30-01.12.14:356][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:349][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset' [2016.06.30-01.12.14:365][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:351][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_New -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_New.uasset [2016.06.30-01.12.14:365][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:364][ 0]LogSavePackage: Save=10.834773ms [2016.06.30-01.12.14:367][838]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:364][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_New.uasset' [2016.06.30-01.12.14:412][839]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:366][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset [2016.06.30-01.12.14:412][839]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:404][ 0]LogSavePackage: Save=36.810242ms [2016.06.30-01.12.14:413][839]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:405][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset' [2016.06.30-01.12.14:425][839]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:412][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset [2016.06.30-01.12.14:425][839]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:424][ 0]LogSavePackage: Save=11.337813ms [2016.06.30-01.12.14:430][839]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:424][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset' [2016.06.30-01.12.14:474][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:429][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset [2016.06.30-01.12.14:474][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:458][ 0]LogSavePackage: Save=27.777706ms [2016.06.30-01.12.14:474][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:458][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset' [2016.06.30-01.12.14:476][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:469][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Detail_Rocky_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Detail_Rocky_N.uasset [2016.06.30-01.12.14:476][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:475][ 0]LogSavePackage: Save=5.546240ms [2016.06.30-01.12.14:478][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:475][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Detail_Rocky_N.uasset' [2016.06.30-01.12.14:483][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:477][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Tiles -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Tiles.uasset [2016.06.30-01.12.14:484][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:483][ 0]LogSavePackage: Save=5.544106ms [2016.06.30-01.12.14:488][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:483][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Tiles.uasset' [2016.06.30-01.12.14:505][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:486][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset [2016.06.30-01.12.14:505][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:503][ 0]LogSavePackage: Save=16.857174ms [2016.06.30-01.12.14:510][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:504][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset' [2016.06.30-01.12.14:542][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:509][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset [2016.06.30-01.12.14:542][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:534][ 0]LogSavePackage: Save=24.434772ms [2016.06.30-01.12.14:542][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:534][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset' [2016.06.30-01.12.14:562][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:537][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset [2016.06.30-01.12.14:563][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:561][ 0]LogSavePackage: Save=22.885120ms [2016.06.30-01.12.14:573][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:561][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset' [2016.06.30-01.12.14:577][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:571][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset [2016.06.30-01.12.14:577][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:575][ 0]LogSavePackage: Save=3.489280ms [2016.06.30-01.12.14:579][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:576][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset' [2016.06.30-01.12.14:605][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:577][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass.uasset [2016.06.30-01.12.14:605][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:599][ 0]LogSavePackage: Save=20.353706ms [2016.06.30-01.12.14:605][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:599][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass.uasset' [2016.06.30-01.12.14:610][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:601][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass2.uasset [2016.06.30-01.12.14:610][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:609][ 0]LogSavePackage: Save=7.147947ms [2016.06.30-01.12.14:611][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:609][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass2.uasset' [2016.06.30-01.12.14:632][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:610][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Brushed_Nickel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset [2016.06.30-01.12.14:632][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:629][ 0]LogSavePackage: Save=18.055254ms [2016.06.30-01.12.14:635][842]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:629][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset' [2016.06.30-01.12.14:669][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:633][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Burnished_Steel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset [2016.06.30-01.12.14:669][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:652][ 0]LogSavePackage: Save=18.008747ms [2016.06.30-01.12.14:669][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:652][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset' [2016.06.30-01.12.14:679][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:658][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Aluminum_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset [2016.06.30-01.12.14:679][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:678][ 0]LogSavePackage: Save=18.965334ms [2016.06.30-01.12.14:690][843]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:678][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset' [2016.06.30-01.12.14:737][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:689][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_N.uasset [2016.06.30-01.12.14:737][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:725][ 0]LogSavePackage: Save=35.017815ms [2016.06.30-01.12.14:737][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:725][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_N.uasset' [2016.06.30-01.12.14:742][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:733][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Checker_Dot -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset [2016.06.30-01.12.14:742][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:741][ 0]LogSavePackage: Save=7.469653ms [2016.06.30-01.12.14:743][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:741][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset' [2016.06.30-01.12.14:750][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:742][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Checker_Noise_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Checker_Noise_M.uasset [2016.06.30-01.12.14:750][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:749][ 0]LogSavePackage: Save=5.946454ms [2016.06.30-01.12.14:753][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:750][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Checker_Noise_M.uasset' [2016.06.30-01.12.14:759][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:752][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Single_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Single_Tile_N.uasset [2016.06.30-01.12.14:759][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:758][ 0]LogSavePackage: Save=5.659307ms [2016.06.30-01.12.14:762][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:758][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Single_Tile_N.uasset' [2016.06.30-01.12.14:767][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:760][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Dot_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_M.uasset [2016.06.30-01.12.14:767][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:765][ 0]LogSavePackage: Save=4.097280ms [2016.06.30-01.12.14:767][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:766][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_M.uasset' [2016.06.30-01.12.14:775][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:767][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Dot_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_N.uasset [2016.06.30-01.12.14:775][844]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:773][ 0]LogSavePackage: Save=5.384107ms [2016.06.30-01.12.14:798][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:773][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_N.uasset' [2016.06.30-01.12.14:798][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:778][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Hex_Tile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset [2016.06.30-01.12.14:798][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:793][ 0]LogSavePackage: Save=12.552533ms [2016.06.30-01.12.14:798][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:793][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset' [2016.06.30-01.12.14:798][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:794][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2016.06.30-01.12.14:798][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:796][ 0]LogSavePackage: Save=1.666560ms [2016.06.30-01.12.14:800][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:797][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' [2016.06.30-01.12.14:805][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:798][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Panel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Panel.uasset [2016.06.30-01.12.14:806][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:804][ 0]LogSavePackage: Save=5.758720ms [2016.06.30-01.12.14:807][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:804][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Panel.uasset' [2016.06.30-01.12.14:828][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:805][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Steel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_D.uasset [2016.06.30-01.12.14:828][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:827][ 0]LogSavePackage: Save=20.594347ms [2016.06.30-01.12.14:831][845]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:827][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_D.uasset' [2016.06.30-01.12.14:871][846]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:831][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Panel_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_M.uasset [2016.06.30-01.12.14:871][846]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:863][ 0]LogSavePackage: Save=31.672747ms [2016.06.30-01.12.14:871][846]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:863][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_M.uasset' [2016.06.30-01.12.14:899][846]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:868][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Panel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_N.uasset [2016.06.30-01.12.14:899][846]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:898][ 0]LogSavePackage: Save=29.498453ms [2016.06.30-01.12.14:934][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:898][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_N.uasset' [2016.06.30-01.12.14:934][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:910][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/Metal_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/Metal_4.uasset [2016.06.30-01.12.14:934][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:923][ 0]LogSavePackage: Save=10.762240ms [2016.06.30-01.12.14:934][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:923][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/Metal_4.uasset' [2016.06.30-01.12.14:934][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:926][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x300.uasset [2016.06.30-01.12.14:934][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:929][ 0]LogSavePackage: Save=2.298027ms [2016.06.30-01.12.14:934][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:929][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x300.uasset' [2016.06.30-01.12.14:934][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:930][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Door_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x400.uasset [2016.06.30-01.12.14:935][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:933][ 0]LogSavePackage: Save=2.443947ms [2016.06.30-01.12.14:936][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:934][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x400.uasset' [2016.06.30-01.12.14:938][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:934][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/ArcWall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/ArcWall.uasset [2016.06.30-01.12.14:939][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:937][ 0]LogSavePackage: Save=2.313813ms [2016.06.30-01.12.14:939][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:937][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/ArcWall.uasset' [2016.06.30-01.12.14:942][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:938][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Counter/Table_polySurface1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset [2016.06.30-01.12.14:943][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:941][ 0]LogSavePackage: Save=2.393173ms [2016.06.30-01.12.14:945][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:941][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset' [2016.06.30-01.12.14:953][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:943][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Counter/Table_polySurface10 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset [2016.06.30-01.12.14:955][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:949][ 0]LogSavePackage: Save=4.856320ms [2016.06.30-01.12.14:955][847]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:949][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset' [2016.06.30-01.12.15:026][848]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.14:951][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Stor [2016.06.30-01.12.15:027][848]MainFrameActions: Packaging (Windows (64-bit)): ageRack/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.12.15:029][848]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:026][ 0]LogSavePackage: Save=73.845337ms [2016.06.30-01.12.15:075][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:026][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset' [2016.06.30-01.12.15:144][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:073][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.12.15:144][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:142][ 0]LogSavePackage: Save=68.796158ms [2016.06.30-01.12.15:203][850]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:143][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset' [2016.06.30-01.12.15:278][851]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:201][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.12.15:278][851]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:273][ 0]LogSavePackage: Save=71.786667ms [2016.06.30-01.12.15:348][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:273][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset' [2016.06.30-01.12.15:348][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:325][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset [2016.06.30-01.12.15:348][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:331][ 0]LogSavePackage: Save=4.597760ms [2016.06.30-01.12.15:348][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:331][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset' [2016.06.30-01.12.15:349][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:335][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Car_Paint_-_Matte_Dark_Gray -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset [2016.06.30-01.12.15:351][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:346][ 0]LogSavePackage: Save=6.848853ms [2016.06.30-01.12.15:351][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:346][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset' [2016.06.30-01.12.15:352][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:347][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset [2016.06.30-01.12.15:352][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:350][ 0]LogSavePackage: Save=2.558720ms [2016.06.30-01.12.15:353][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:351][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset' [2016.06.30-01.12.15:356][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:352][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset [2016.06.30-01.12.15:357][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:355][ 0]LogSavePackage: Save=2.760533ms [2016.06.30-01.12.15:358][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:356][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset' [2016.06.30-01.12.15:365][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:357][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset [2016.06.30-01.12.15:365][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:363][ 0]LogSavePackage: Save=5.185280ms [2016.06.30-01.12.15:368][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:364][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset' [2016.06.30-01.12.15:373][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:366][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset [2016.06.30-01.12.15:375][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:372][ 0]LogSavePackage: Save=5.084160ms [2016.06.30-01.12.15:376][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:373][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset' [2016.06.30-01.12.15:381][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:375][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRac [2016.06.30-01.12.15:381][852]MainFrameActions: Packaging (Windows (64-bit)): k/Storage_rack_Cube_3.uasset [2016.06.30-01.12.15:381][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:380][ 0]LogSavePackage: Save=3.865600ms [2016.06.30-01.12.15:382][852]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:380][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset' [2016.06.30-01.12.15:415][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:381][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset [2016.06.30-01.12.15:415][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:396][ 0]LogSavePackage: Save=13.507840ms [2016.06.30-01.12.15:416][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:397][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset' [2016.06.30-01.12.15:416][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:401][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_5 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset [2016.06.30-01.12.15:416][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:411][ 0]LogSavePackage: Save=6.405547ms [2016.06.30-01.12.15:416][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:411][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset' [2016.06.30-01.12.15:417][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:412][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_6 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset [2016.06.30-01.12.15:417][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:416][ 0]LogSavePackage: Save=3.636053ms [2016.06.30-01.12.15:418][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:417][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset' [2016.06.30-01.12.15:431][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:418][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Sweep -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset [2016.06.30-01.12.15:432][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:431][ 0]LogSavePackage: Save=12.299093ms [2016.06.30-01.12.15:442][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:431][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset' [2016.06.30-01.12.15:455][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:440][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Sweep_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset [2016.06.30-01.12.15:456][853]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:455][ 0]LogSavePackage: Save=12.795733ms [2016.06.30-01.12.15:484][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:455][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset' [2016.06.30-01.12.15:485][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:465][ 0]LogCookCommandlet:Display: Cooking /Game/Meshes/TemplateCube_Rounded -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset [2016.06.30-01.12.15:485][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:473][ 0]LogSavePackage: Save=6.346667ms [2016.06.30-01.12.15:485][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:473][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset' [2016.06.30-01.12.15:485][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:477][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Chair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Chair.uasset [2016.06.30-01.12.15:485][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:483][ 0]LogSavePackage: Save=4.188587ms [2016.06.30-01.12.15:486][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:483][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Chair.uasset' [2016.06.30-01.12.15:491][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:484][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Chair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Chair.uasset [2016.06.30-01.12.15:491][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:490][ 0]LogSavePackage: Save=5.765974ms [2016.06.30-01.12.15:492][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:490][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Chair.uasset' [2016.06.30-01.12.15:517][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:491][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Chair_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_M.uasset [2016.06.30-01.12.15:518][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:516][ 0]LogSavePackage: Save=24.567039ms [2016.06.30-01.12.15:536][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:517][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_M.uasset' [2016.06.30-01.12.15:562][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:530][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Chair_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_N.uasset [2016.06.30-01.12.15:562][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:560][ 0]LogSavePackage: Save=28.632746ms [2016.06.30-01.12.15:568][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:560][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_N.uasset' [2016.06.30-01.12.15:573][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:566][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Couch -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Couch.uasset [2016.06.30-01.12.15:573][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:571][ 0]LogSavePackage: Save=3.970987ms [2016.06.30-01.12.15:574][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:571][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Couch.uasset' [2016.06.30-01.12.15:583][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:573][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Door -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Door.uasset [2016.06.30-01.12.15:584][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:582][ 0]LogSavePackage: Save=8.736426ms [2016.06.30-01.12.15:585][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:582][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Door.uasset' [2016.06.30-01.12.15:598][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:585][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Door -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Door.uasset [2016.06.30-01.12.15:624][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:595][ 0]LogSavePackage: Save=10.121387ms [2016.06.30-01.12.15:624][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:596][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Door.uasset' [2016.06.30-01.12.15:624][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:600][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_M.uasset [2016.06.30-01.12.15:624][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:615][ 0]LogSavePackage: Save=13.845333ms [2016.06.30-01.12.15:624][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:615][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_M.uasset' [2016.06.30-01.12.15:647][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:618][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_N.uasset [2016.06.30-01.12.15:647][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:640][ 0]LogSavePackage: Save=21.747200ms [2016.06.30-01.12.15:647][855]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:640][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_N.uasset' [2016.06.30-01.12.15:664][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:644][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_DoorFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_DoorFrame.uasset [2016.06.30-01.12.15:664][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:648][ 0]LogSavePackage: Save=2.813013ms [2016.06.30-01.12.15:664][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:648][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_DoorFrame.uasset' [2016.06.30-01.12.15:664][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:649][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Frame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Frame.uasset [2016.06.30-01.12.15:664][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:656][ 0]LogSavePackage: Save=6.887680ms [2016.06.30-01.12.15:664][856]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:656][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Frame.uasset' [2016.06.30-01.12.15:681][857]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:657][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Frame_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_M.uasset [2016.06.30-01.12.15:682][857]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:672][ 0]LogSavePackage: Save=14.262187ms [2016.06.30-01.12.15:682][857]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:672][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_M.uasset' [2016.06.30-01.12.15:702][858]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:674][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Frame_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_N.uasset [2016.06.30-01.12.15:702][858]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:694][ 0]LogSavePackage: Save=19.351040ms [2016.06.30-01.12.15:702][858]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:694][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_N.uasset' [2016.06.30-01.12.15:718][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:698][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_GlassWindow -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_GlassWindow.uasset [2016.06.30-01.12.15:718][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:703][ 0]LogSavePackage: Save=4.730880ms [2016.06.30-01.12.15:718][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:704][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_GlassWindow.uasset' [2016.06.30-01.12.15:718][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:706][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_MatPreviewMesh_02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset [2016.06.30-01.12.15:718][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:710][ 0]LogSavePackage: Save=3.219200ms [2016.06.30-01.12.15:718][859]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:710][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset' [2016.06.30-01.12.15:741][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:711][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_MaterialSphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere.uasset [2016.06.30-01.12.15:741][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:723][ 0]LogSavePackage: Save=10.821120ms [2016.06.30-01.12.15:741][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:723][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere.uasset' [2016.06.30-01.12.15:741][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:725][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_MaterialSphere_Plain -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset [2016.06.30-01.12.15:741][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:730][ 0]LogSavePackage: Save=4.758187ms [2016.06.30-01.12.15:741][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:730][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset' [2016.06.30-01.12.15:741][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:731][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_PillarFrame300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame300.uasset [2016.06.30-01.12.15:741][860]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:734][ 0]LogSavePackage: Save=2.136320ms [2016.06.30-01.12.15:755][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:734][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame300.uasset' [2016.06.30-01.12.15:755][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:735][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Stairs -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Stairs.uasset [2016.06.30-01.12.15:755][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:742][ 0]LogSavePackage: Save=6.277120ms [2016.06.30-01.12.15:755][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:742][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Stairs.uasset' [2016.06.30-01.12.15:755][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:743][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Statue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Statue.uasset [2016.06.30-01.12.15:755][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:747][ 0]LogSavePackage: Save=3.057493ms [2016.06.30-01.12.15:755][861]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:747][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Statue.uasset' [2016.06.30-01.12.15:775][862]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:748][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Statue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Statue.uasset [2016.06.30-01.12.15:776][862]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:759][ 0]LogSavePackage: Save=10.278400ms [2016.06.30-01.12.15:776][862]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:759][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Statue.uasset' [2016.06.30-01.12.15:776][862]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:761][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_M.uasset [2016.06.30-01.12.15:776][862]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:770][ 0]LogSavePackage: Save=8.886187ms [2016.06.30-01.12.15:776][862]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:770][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_M.uasset' [2016.06.30-01.12.15:793][863]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:773][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_N.uasset [2016.06.30-01.12.15:793][863]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:783][ 0]LogSavePackage: Save=9.234346ms [2016.06.30-01.12.15:793][863]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:783][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_N.uasset' [2016.06.30-01.12.15:809][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:785][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_StatueGlass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_StatueGlass.uasset [2016.06.30-01.12.15:809][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:798][ 0]LogSavePackage: Save=12.976640ms [2016.06.30-01.12.15:809][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:798][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_StatueGlass.uasset' [2016.06.30-01.12.15:809][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:799][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_TableRound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_TableRound.uasset [2016.06.30-01.12.15:809][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:802][ 0]LogSavePackage: Save=2.295467ms [2016.06.30-01.12.15:810][864]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:802][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_TableRound.uasset' [2016.06.30-01.12.15:827][865]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:804][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_TableRound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_TableRound.uasset [2016.06.30-01.12.15:827][865]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:816][ 0]LogSavePackage: Save=10.722560ms [2016.06.30-01.12.15:827][865]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:816][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_TableRound.uasset' [2016.06.30-01.12.15:845][866]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:817][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_TableRound_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_M.uasset [2016.06.30-01.12.15:845][866]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:835][ 0]LogSavePackage: Save=17.361067ms [2016.06.30-01.12.15:845][866]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:835][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_M.uasset' [2016.06.30-01.12.15:865][867]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:839][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_TableRound_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_N.uasset [2016.06.30-01.12.15:865][867]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:857][ 0]LogSavePackage: Save=18.054399ms [2016.06.30-01.12.15:865][867]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:857][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_N.uasset' [2016.06.30-01.12.15:940][871]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:861][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.12.22:693][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.15:936][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/StarterMap.umap [2016.06.30-01.12.22:695][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:692][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.12.22:696][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:694][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.12.22:696][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:694][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.12.22:697][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:695][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.12.22:698][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:696][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.12.22:699][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:697][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.12.22:699][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:697][ 0]LogRedirectors: Not Found! [2016.06.30-01.12.22:700][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:698][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.12.22:701][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:699][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.12.22:701][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:699][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.12.22:702][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:700][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.22:703][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:701][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.22:705][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:702][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.22:705][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:702][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.22:706][ 24]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:705][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.12.22:749][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:705][ 0]LogRedirectors: Not Found! [2016.06.30-01.12.22:749][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:737][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Lake -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Lake.uasset [2016.06.30-01.12.22:749][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:745][ 0]LogSavePackage: Save=6.527573ms [2016.06.30-01.12.22:749][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:745][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Lake.uasset' [2016.06.30-01.12.22:761][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:746][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Ocean -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Ocean.uasset [2016.06.30-01.12.22:762][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:760][ 0]LogSavePackage: Save=12.665174ms [2016.06.30-01.12.22:764][ 25]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:760][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Ocean.uasset' [2016.06.30-01.12.23:079][ 30]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.22:762][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_M.uasset [2016.06.30-01.12.23:080][ 30]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:079][ 0]LogSavePackage: Save=315.636902ms [2016.06.30-01.12.23:114][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:079][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_M.uasset' [2016.06.30-01.12.23:114][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:105][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_P [2016.06.30-01.12.23:114][ 31]MainFrameActions: Packaging (Windows (64-bit)): olished.uasset [2016.06.30-01.12.23:114][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:112][ 0]LogSavePackage: Save=5.935787ms [2016.06.30-01.12.23:114][ 31]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:112][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset' [2016.06.30-01.12.23:601][ 39]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:114][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset [2016.06.30-01.12.23:601][ 39]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:599][ 0]LogSavePackage: Save=485.260803ms [2016.06.30-01.12.23:630][ 39]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:600][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset' [2016.06.30-01.12.23:973][ 45]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:628][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset [2016.06.30-01.12.23:973][ 45]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:972][ 0]LogSavePackage: Save=342.923523ms [2016.06.30-01.12.24:004][ 45]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.23:972][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset' [2016.06.30-01.12.25:638][ 72]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.24:003][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset [2016.06.30-01.12.25:638][ 72]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:637][ 0]LogSavePackage: Save=1632.635742ms [2016.06.30-01.12.25:682][ 73]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:637][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset' [2016.06.30-01.12.25:687][ 73]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:674][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset [2016.06.30-01.12.25:688][ 73]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:687][ 0]LogSavePackage: Save=11.499093ms [2016.06.30-01.12.25:691][ 73]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:687][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset' [2016.06.30-01.12.25:694][ 73]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:689][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset [2016.06.30-01.12.25:695][ 73]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:693][ 0]LogSavePackage: Save=2.559147ms [2016.06.30-01.12.25:697][ 73]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:693][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' [2016.06.30-01.12.25:743][ 74]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:697][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Oak -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Oak.uasset [2016.06.30-01.12.25:743][ 74]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:719][ 0]LogSavePackage: Save=20.203520ms [2016.06.30-01.12.25:743][ 74]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:720][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Oak.uasset' [2016.06.30-01.12.26:231][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.25:726][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_D.uasset [2016.06.30-01.12.26:231][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:220][ 0]LogSavePackage: Save=491.714569ms [2016.06.30-01.12.26:251][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:221][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_D.uasset' [2016.06.30-01.12.26:635][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:250][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_N.uasset [2016.06.30-01.12.26:664][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:634][ 0]LogSavePackage: Save=382.989227ms [2016.06.30-01.12.26:667][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:637][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_N.uasset' [2016.06.30-01.12.26:691][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:666][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Pine -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Pine.uasset [2016.06.30-01.12.26:693][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:690][ 0]LogSavePackage: Save=22.532267ms [2016.06.30-01.12.26:694][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:690][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Pine.uasset' [2016.06.30-01.12.27:026][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.26:693][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Slate_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_N.uasset [2016.06.30-01.12.27:026][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:014][ 0]LogSavePackage: Save=320.832001ms [2016.06.30-01.12.27:046][ 96]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_N.uasset' [2016.06.30-01.12.27:749][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:044][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Slate_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_D.uasset [2016.06.30-01.12.27:749][108]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:747][ 0]LogSavePackage: Save=699.491821ms [2016.06.30-01.12.27:814][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:748][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_D.uasset' [2016.06.30-01.12.27:814][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:795][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Slate -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Slate.uasset [2016.06.30-01.12.27:814][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:810][ 0]LogSavePackage: Save=13.176320ms [2016.06.30-01.12.27:814][109]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:810][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Slate.uasset' [2016.06.30-01.12.28:280][134]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.27:812][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Sandstone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset [2016.06.30-01.12.28:280][134]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.28:271][ 0]LogSavePackage: Save=458.045868ms [2016.06.30-01.12.28:311][136]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.28:271][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset' [2016.06.30-01.12.29:001][155]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.28:297][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Sandstone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset [2016.06.30-01.12.29:001][155]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.28:985][ 0]LogSavePackage: Save=685.251831ms [2016.06.30-01.12.29:014][155]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.28:988][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset' [2016.06.30-01.12.29:034][155]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:013][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Sandstone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Sandstone.uasset [2016.06.30-01.12.29:034][155]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:032][ 0]LogSavePackage: Save=17.504427ms [2016.06.30-01.12.29:037][155]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:032][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Sandstone.uasset' [2016.06.30-01.12.29:060][156]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:036][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Marble_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset [2016.06.30-01.12.29:060][156]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:059][ 0]LogSavePackage: Save=20.799147ms [2016.06.30-01.12.29:062][156]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:059][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset' [2016.06.30-01.12.29:331][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:061][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_N.uasset [2016.06.30-01.12.29:333][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:330][ 0]LogSavePackage: Save=268.137817ms [2016.06.30-01.12.29:365][160]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:331][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_N.uasset' [2016.06.30-01.12.29:455][161]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:365][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_D.uasset [2016.06.30-01.12.29:456][161]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:455][ 0]LogSavePackage: Save=89.689598ms [2016.06.30-01.12.29:466][161]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:455][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_D.uasset' [2016.06.30-01.12.29:501][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:465][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Basalt -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Basalt.uasset [2016.06.30-01.12.29:501][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:480][ 0]LogSavePackage: Save=13.716053ms [2016.06.30-01.12.29:502][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:480][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Basalt.uasset' [2016.06.30-01.12.29:509][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:483][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Steel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_N.uasset [2016.06.30-01.12.29:509][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:508][ 0]LogSavePackage: Save=24.005547ms [2016.06.30-01.12.29:511][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:508][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_N.uasset' [2016.06.30-01.12.29:531][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:511][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Steel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Steel.uasset [2016.06.30-01.12.29:532][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:530][ 0]LogSavePackage: Save=19.002880ms [2016.06.30-01.12.29:534][162]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:530][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Steel.uasset' [2016.06.30-01.12.29:574][163]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:532][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_D.uasset [2016.06.30-01.12.29:574][163]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:569][ 0]LogSavePackage: Save=35.467945ms [2016.06.30-01.12.29:580][163]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:569][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_D.uasset' [2016.06.30-01.12.29:600][163]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:579][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Rust -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Rust.uasset [2016.06.30-01.12.29:601][163]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:593][ 0]LogSavePackage: Save=14.150826ms [2016.06.30-01.12.29:607][163]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:594][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Rust.uasset' [2016.06.30-01.12.29:662][165]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:596][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_D.uasset [2016.06.30-01.12.29:662][165]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:639][ 0]LogSavePackage: Save=42.083412ms [2016.06.30-01.12.29:662][165]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:640][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_D.uasset' [2016.06.30-01.12.29:709][166]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:652][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Gold -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Gold.uasset [2016.06.30-01.12.29:709][166]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:688][ 0]LogSavePackage: Save=32.057598ms [2016.06.30-01.12.29:711][166]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:690][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Gold.uasset' [2016.06.30-01.12.29:730][166]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:695][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Copper_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Copper_D.uasset [2016.06.30-01.12.29:731][166]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:728][ 0]LogSavePackage: Save=32.100693ms [2016.06.30-01.12.29:742][166]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:728][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Copper_D.uasset' [2016.06.30-01.12.29:773][167]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:740][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Copper -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Copper.uasset [2016.06.30-01.12.29:773][167]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:770][ 0]LogSavePackage: Save=27.617706ms [2016.06.30-01.12.29:773][167]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:770][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Copper.uasset' [2016.06.30-01.12.29:788][167]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:772][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Chrome -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Chrome.uasset [2016.06.30-01.12.29:788][167]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:787][ 0]LogSavePackage: Save=13.990400ms [2016.06.30-01.12.29:793][167]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:787][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Chrome.uasset' [2016.06.30-01.12.29:839][168]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:792][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Moss_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_N.uasset [2016.06.30-01.12.29:839][168]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:830][ 0]LogSavePackage: Save=37.542400ms [2016.06.30-01.12.29:839][168]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:831][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_N.uasset' [2016.06.30-01.12.29:862][168]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:838][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Moss_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_D.uasset [2016.06.30-01.12.29:864][168]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:861][ 0]LogSavePackage: Save=22.690134ms [2016.06.30-01.12.29:866][168]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:861][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_D.uasset' [2016.06.30-01.12.29:899][169]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:865][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Moss -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Moss.uasset [2016.06.30-01.12.29:899][169]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:891][ 0]LogSavePackage: Save=25.524481ms [2016.06.30-01.12.29:899][169]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:891][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Moss.uasset' [2016.06.30-01.12.29:917][169]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:893][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Gravel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_N.uasset [2016.06.30-01.12.29:918][169]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:916][ 0]LogSavePackage: Save=22.258347ms [2016.06.30-01.12.29:929][169]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:917][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_N.uasset' [2016.06.30-01.12.29:969][170]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:928][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Gravel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_D.uasset [2016.06.30-01.12.29:969][170]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:963][ 0]LogSavePackage: Save=35.391148ms [2016.06.30-01.12.29:973][170]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:963][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_D.uasset' [2016.06.30-01.12.29:993][170]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:972][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Gravel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Gravel.uasset [2016.06.30-01.12.29:995][170]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:992][ 0]LogSavePackage: Save=18.530987ms [2016.06.30-01.12.29:996][170]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:992][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Gravel.uasset' [2016.06.30-01.12.30:028][171]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.29:995][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Grass_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_N.uasset [2016.06.30-01.12.30:028][171]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:026][ 0]LogSavePackage: Save=30.636801ms [2016.06.30-01.12.30:034][171]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:026][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_N.uasset' [2016.06.30-01.12.30:057][171]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:033][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Grass_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_D.uasset [2016.06.30-01.12.30:058][171]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:057][ 0]LogSavePackage: Save=22.062506ms [2016.06.30-01.12.30:063][171]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:057][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_D.uasset' [2016.06.30-01.12.30:094][172]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:062][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Grass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Grass.uasset [2016.06.30-01.12.30:094][172]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:091][ 0]LogSavePackage: Save=28.271360ms [2016.06.30-01.12.30:096][172]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:091][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Grass.uasset' [2016.06.30-01.12.30:125][172]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:094][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Poured_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_N.uasset [2016.06.30-01.12.30:125][172]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:123][ 0]LogSavePackage: Save=28.099413ms [2016.06.30-01.12.30:163][173]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:123][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_N.uasset' [2016.06.30-01.12.30:172][173]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:139][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Poured_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_D.uasset [2016.06.30-01.12.30:173][173]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:171][ 0]LogSavePackage: Save=30.897921ms [2016.06.30-01.12.30:184][173]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:171][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_D.uasset' [2016.06.30-01.12.30:225][174]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:183][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Poured -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Poured.uasset [2016.06.30-01.12.30:226][174]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:211][ 0]LogSavePackage: Save=27.192747ms [2016.06.30-01.12.30:226][174]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:211][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Poured.uasset' [2016.06.30-01.12.30:240][174]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:213][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Panels_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_N.uasset [2016.06.30-01.12.30:241][174]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:239][ 0]LogSavePackage: Save=24.869974ms [2016.06.30-01.12.30:252][174]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:239][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_N.uasset' [2016.06.30-01.12.30:290][175]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:251][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Panels_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_D.uasset [2016.06.30-01.12.30:290][175]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:282][ 0]LogSavePackage: Save=30.833067ms [2016.06.30-01.12.30:292][175]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:282][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_D.uasset' [2016.06.30-01.12.30:314][175]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:291][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Panels -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Panels.uasset [2016.06.30-01.12.30:314][175]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:313][ 0]LogSavePackage: Save=21.104214ms [2016.06.30-01.12.30:317][175]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:313][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Panels.uasset' [2016.06.30-01.12.30:351][176]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:316][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_N.uasset [2016.06.30-01.12.30:351][176]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:349][ 0]LogSavePackage: Save=32.355412ms [2016.06.30-01.12.30:359][176]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:349][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_N.uasset' [2016.06.30-01.12.30:393][176]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:356][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Grime_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Grime_D.uasset [2016.06.30-01.12.30:415][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:387][ 0]LogSavePackage: Save=29.665707ms [2016.06.30-01.12.30:415][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:388][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Grime_D.uasset' [2016.06.30-01.12.30:423][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:401][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Grime -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Grime.uasset [2016.06.30-01.12.30:423][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:422][ 0]LogSavePackage: Save=18.577066ms [2016.06.30-01.12.30:427][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:422][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Grime.uasset' [2016.06.30-01.12.30:461][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:426][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset [2016.06.30-01.12.30:462][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:461][ 0]LogSavePackage: Save=34.287361ms [2016.06.30-01.12.30:475][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:461][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset' [2016.06.30-01.12.30:485][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:474][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset [2016.06.30-01.12.30:485][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:484][ 0]LogSavePackage: Save=9.893547ms [2016.06.30-01.12.30:494][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:485][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset' [2016.06.30-01.12.30:540][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:494][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset [2016.06.30-01.12.30:540][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:534][ 0]LogSavePackage: Save=38.994774ms [2016.06.30-01.12.30:551][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:534][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset' [2016.06.30-01.12.30:578][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:547][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Smooth -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset [2016.06.30-01.12.30:579][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:578][ 0]LogSavePackage: Save=30.414507ms [2016.06.30-01.12.30:581][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:578][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset' [2016.06.30-01.12.30:608][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:580][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Smooth_Granite_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset [2016.06.30-01.12.30:608][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:598][ 0]LogSavePackage: Save=17.427628ms [2016.06.30-01.12.30:608][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:599][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset' [2016.06.30-01.12.30:620][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:604][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gradinet_01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gradinet_01.uasset [2016.06.30-01.12.30:620][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:608][ 0]LogSavePackage: Save=2.558293ms [2016.06.30-01.12.30:620][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:608][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gradinet_01.uasset' [2016.06.30-01.12.30:620][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:610][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Rough_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset [2016.06.30-01.12.30:620][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:616][ 0]LogSavePackage: Save=5.979307ms [2016.06.30-01.12.30:620][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:616][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset' [2016.06.30-01.12.30:626][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:619][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Rough_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset [2016.06.30-01.12.30:626][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:625][ 0]LogSavePackage: Save=4.761600ms [2016.06.30-01.12.30:628][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:625][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset' [2016.06.30-01.12.30:657][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:627][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Rough -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Rough.uasset [2016.06.30-01.12.30:657][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:646][ 0]LogSavePackage: Save=17.877760ms [2016.06.30-01.12.30:657][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:646][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Rough.uasset' [2016.06.30-01.12.30:668][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:647][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset [2016.06.30-01.12.30:668][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:666][ 0]LogSavePackage: Save=17.981014ms [2016.06.30-01.12.30:675][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:666][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset' [2016.06.30-01.12.30:685][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:673][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset [2016.06.30-01.12.30:686][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:684][ 0]LogSavePackage: Save=10.132480ms [2016.06.30-01.12.30:695][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:684][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset' [2016.06.30-01.12.30:717][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:689][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset [2016.06.30-01.12.30:717][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:707][ 0]LogSavePackage: Save=17.355520ms [2016.06.30-01.12.30:717][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:707][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset' [2016.06.30-01.12.30:720][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:712][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Pebble -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset [2016.06.30-01.12.30:720][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:718][ 0]LogSavePackage: Save=5.653760ms [2016.06.30-01.12.30:726][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:719][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset' [2016.06.30-01.12.30:737][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:720][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Marble_Polished_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset [2016.06.30-01.12.30:737][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:733][ 0]LogSavePackage: Save=10.273706ms [2016.06.30-01.12.30:748][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:733][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset' [2016.06.30-01.12.30:763][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:738][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ceramic_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset [2016.06.30-01.12.30:763][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:757][ 0]LogSavePackage: Save=18.302719ms [2016.06.30-01.12.30:774][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:757][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset' [2016.06.30-01.12.30:774][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:763][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ceramic_Tile_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset [2016.06.30-01.12.30:785][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:774][ 0]LogSavePackage: Save=10.033067ms [2016.06.30-01.12.30:785][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:774][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset' [2016.06.30-01.12.30:789][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:776][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ceramic_Tile_Checker -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset [2016.06.30-01.12.30:790][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:788][ 0]LogSavePackage: Save=11.473066ms [2016.06.30-01.12.30:791][177]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:788][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset' [2016.06.30-01.12.31:164][178]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.30:790][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset [2016.06.30-01.12.31:165][178]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:038][ 0]LogSavePackage: Save=247.411194ms [2016.06.30-01.12.31:165][178]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:038][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset' [2016.06.30-01.12.31:587][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:042][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset [2016.06.30-01.12.31:587][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:578][ 0]LogSavePackage: Save=535.042542ms [2016.06.30-01.12.31:587][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:578][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset' [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:583][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:829][ 0]LogSavePackage: Save=245.042343ms [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:829][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset' [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:832][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Hewn_Stone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:840][ 0]LogSavePackage: Save=7.182933ms [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:840][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset' [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.31:841][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Cut_Stone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:031][ 0]LogSavePackage: Save=188.772263ms [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset' [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:035][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Cut_Stone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:245][ 0]LogSavePackage: Save=209.285553ms [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:245][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset' [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:248][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Cut_Stone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:260][ 0]LogSavePackage: Save=11.221334ms [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:260][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset' [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:261][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Perlin_Noise_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Perlin_Noise_M.uasset [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:400][ 0]LogSavePackage: Save=138.025818ms [2016.06.30-01.12.32:493][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:400][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Perlin_Noise_M.uasset' [2016.06.30-01.12.32:589][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:402][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Old_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset [2016.06.30-01.12.32:589][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:530][ 0]LogSavePackage: Save=126.939308ms [2016.06.30-01.12.32:589][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:530][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset' [2016.06.30-01.12.33:520][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.32:534][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Old_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset [2016.06.30-01.12.33:520][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.33:306][ 0]LogSavePackage: Save=772.298645ms [2016.06.30-01.12.33:520][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.33:306][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset' [2016.06.30-01.12.33:520][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.33:309][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_Old -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Old.uasset [2016.06.30-01.12.33:520][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.33:314][ 0]LogSavePackage: Save=4.482133ms [2016.06.30-01.12.33:520][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.33:315][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Old.uasset' [2016.06.30-01.12.34:244][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.33:316][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset [2016.06.30-01.12.34:244][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.34:243][ 0]LogSavePackage: Save=926.999878ms [2016.06.30-01.12.34:249][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.34:243][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset' [2016.06.30-01.12.34:831][212]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.34:248][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset [2016.06.30-01.12.34:832][212]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.34:830][ 0]LogSavePackage: Save=581.671692ms [2016.06.30-01.12.34:855][213]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.34:830][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset' [2016.06.30-01.12.35:747][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.34:837][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset [2016.06.30-01.12.35:747][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:742][ 0]LogSavePackage: Save=903.394531ms [2016.06.30-01.12.35:747][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:742][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset' [2016.06.30-01.12.35:751][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:745][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_Beveled -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset [2016.06.30-01.12.35:751][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:750][ 0]LogSavePackage: Save=4.348587ms [2016.06.30-01.12.35:753][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:750][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset' [2016.06.30-01.12.35:762][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:751][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset [2016.06.30-01.12.35:762][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:753][ 0]LogSavePackage: Save=1.296640ms [2016.06.30-01.12.35:762][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:754][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' [2016.06.30-01.12.35:773][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:755][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset [2016.06.30-01.12.35:773][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:762][ 0]LogSavePackage: Save=6.058667ms [2016.06.30-01.12.35:773][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:762][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset' [2016.06.30-01.12.35:773][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:763][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Lamp_Wall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Wall.uasset [2016.06.30-01.12.35:773][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:766][ 0]LogSavePackage: Save=1.926827ms [2016.06.30-01.12.35:773][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:766][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Wall.uasset' [2016.06.30-01.12.35:773][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:767][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_WallSconce -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset [2016.06.30-01.12.35:773][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:772][ 0]LogSavePackage: Save=5.305600ms [2016.06.30-01.12.35:784][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:772][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset' [2016.06.30-01.12.38:739][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.35:773][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Steam_Lit -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Steam_Lit.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:233][ 0]LogSavePackage: Save=458.873169ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:233][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Steam_Lit.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:234][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:235][ 0]LogSavePackage: Save=0.828160ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:235][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:236][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01_Cue.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:237][ 0]LogSavePackage: Save=0.845653ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:237][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01_Cue.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:238][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Steam -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:242][ 0]LogSavePackage: Save=3.528960ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:243][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:243][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Spark_Core -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Spark_Core.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:473][ 0]LogSavePackage: Save=229.676804ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:474][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Spark_Core.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:474][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Spark -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Spark.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:479][ 0]LogSavePackage: Save=4.159574ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:479][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Spark.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:480][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Sparks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Sparks.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:571][ 0]LogSavePackage: Save=91.198296ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:572][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Sparks.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:572][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire_Sparks01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:574][ 0]LogSavePackage: Save=0.806827ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:574][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:575][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire_Sparks01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:576][ 0]LogSavePackage: Save=1.198507ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:576][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:577][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Sparks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:584][ 0]LogSavePackage: Save=5.866667ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:584][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:585][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Smoke -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Smoke.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:664][ 0]LogSavePackage: Save=78.217384ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:664][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Smoke.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:665][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Smoke01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:666][ 0]LogSavePackage: Save=1.059840ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:666][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:667][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Smoke01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01_Cue.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:669][ 0]LogSavePackage: Save=0.971947ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:669][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01_Cue.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:670][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Smoke -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:676][ 0]LogSavePackage: Save=5.748907ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:676][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:677][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Radial_Gradient -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:683][ 0]LogSavePackage: Save=4.890880ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:683][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.36:684][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_N.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:003][ 0]LogSavePackage: Save=318.482361ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:003][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_N.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:005][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Heat_Distortion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:011][ 0]LogSavePackage: Save=5.296640ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:011][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:012][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Fire_Tiled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_Tiled_D.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:304][ 0]LogSavePackage: Save=291.712006ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:304][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_Tiled_D.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:305][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Fire_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_SubUV.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:392][ 0]LogSavePackage: Save=86.370987ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:392][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_SubUV.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:393][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Fire_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:400][ 0]LogSavePackage: Save=5.874347ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:400][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:401][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Fire.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:465][ 0]LogSavePackage: Save=63.782825ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:465][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Fire.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:466][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:468][ 0]LogSavePackage: Save=1.136213ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:468][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:469][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01_Cue.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:470][ 0]LogSavePackage: Save=1.063680ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:470][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01_Cue.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:471][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:477][ 0]LogSavePackage: Save=5.878613ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:477][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:478][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Lamp_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_N.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:643][ 0]LogSavePackage: Save=163.798615ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:643][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_N.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:646][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Lamp_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_M.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:762][ 0]LogSavePackage: Save=115.058350ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:762][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_M.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:765][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Lamp -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Lamp.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:773][ 0]LogSavePackage: Save=7.076694ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:773][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Lamp.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:774][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Lamp_Ceiling -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Ceiling.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:777][ 0]LogSavePackage: Save=2.278400ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Ceiling.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:778][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_CeilingLight -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:784][ 0]LogSavePackage: Save=5.669120ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:784][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:785][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:788][ 0]LogSavePackage: Save=2.132053ms [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:788][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset' [2016.06.30-01.12.38:740][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:789][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:866][ 0]LogSavePackage: Save=77.032959ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.37:867][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:069][ 0]LogSavePackage: Save=201.172485ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:069][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:077][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:165][ 0]LogSavePackage: Save=87.416748ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:165][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset' [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:167][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:174][ 0]LogSavePackage: Save=6.645333ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:174][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:175][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:177][ 0]LogSavePackage: Save=1.390507ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:177][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:178][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:179][ 0]LogSavePackage: Save=0.682667ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:179][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:180][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:181][ 0]LogSavePackage: Save=0.677973ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:182][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:182][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:187][ 0]LogSavePackage: Save=3.872427ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:187][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:188][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:200][ 0]LogSavePackage: Save=11.144960ms [2016.06.30-01.12.38:741][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:200][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' [2016.06.30-01.12.39:628][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.38:201][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/StarterMap -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/StarterMap.umap [2016.06.30-01.12.39:628][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.39:553][ 0]LogSavePackage: Save=1350.399536ms [2016.06.30-01.12.39:628][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.39:553][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/StarterMap.umap' [2016.06.30-01.12.40:669][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.39:584][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Pine_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_D.uasset [2016.06.30-01.12.40:669][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:178][ 0]LogSavePackage: Save=593.455383ms [2016.06.30-01.12.40:669][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:178][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_D.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:182][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Pine_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_N.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:290][ 0]LogSavePackage: Save=108.207787ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:291][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_N.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:294][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Walnut -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Walnut.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:306][ 0]LogSavePackage: Save=11.265707ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:306][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Walnut.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:307][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Walnut_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_D.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:418][ 0]LogSavePackage: Save=110.380798ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:418][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_D.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:422][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Walnut_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_N.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:518][ 0]LogSavePackage: Save=96.325546ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:519][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_N.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:522][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Floor_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Floor_400x400.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:525][ 0]LogSavePackage: Save=1.565013ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:525][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Floor_400x400.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:526][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Basic_Floor -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Floor.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:531][ 0]LogSavePackage: Save=4.406613ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Floor.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:532][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x200 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x200.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:534][ 0]LogSavePackage: Save=2.071467ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:534][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x200.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:535][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Door_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x300.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:538][ 0]LogSavePackage: Save=2.133760ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:538][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x300.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:539][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Window_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x300.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:541][ 0]LogSavePackage: Save=2.096640ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:542][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x300.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:543][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse_Cue.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:544][ 0]LogSavePackage: Save=1.320960ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:545][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse_Cue.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:545][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse01.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:547][ 0]LogSavePackage: Save=1.632000ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:547][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse01.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:548][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse02.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:550][ 0]LogSavePackage: Save=1.116587ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:550][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse02.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:551][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Background_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Background_Cue.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:553][ 0]LogSavePackage: Save=1.335467ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:553][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Background_Cue.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:554][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Birds01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Birds01.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:555][ 0]LogSavePackage: Save=1.194667ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:556][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Birds01.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:557][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Wind05 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind05.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:558][ 0]LogSavePackage: Save=1.239893ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:558][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind05.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:559][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Wind06 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind06.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:561][ 0]LogSavePackage: Save=1.224960ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:561][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind06.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:562][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Music_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music_Cue.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:564][ 0]LogSavePackage: Save=1.161813ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:564][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music_Cue.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:565][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Music01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music01.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:566][ 0]LogSavePackage: Save=1.337173ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:566][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music01.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:568][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Ambient_Dust -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Ambient_Dust.uasset [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:575][ 0]LogSavePackage: Save=6.460160ms [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:575][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Ambient_Dust.uasset' [2016.06.30-01.12.40:670][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:576][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Dust_Particle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:588][ 0]LogSavePackage: Save=11.348053ms [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:588][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset' [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:589][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dust_Particle_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dust_Particle_D.uasset [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:623][ 0]LogSavePackage: Save=34.052692ms [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:624][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dust_Particle_D.uasset' [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:624][ 0]LogCookCommandlet:Display: Cooking /Game/Props/MaterialSphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/MaterialSphere.uasset [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:627][ 0]LogSavePackage: Save=2.162347ms [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:627][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/MaterialSphere.uasset' [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:628][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_CornerFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_CornerFrame.uasset [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:631][ 0]LogSavePackage: Save=2.103040ms [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:631][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_CornerFrame.uasset' [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:633][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_PillarFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame.uasset [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:635][ 0]LogSavePackage: Save=2.146987ms [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:635][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame.uasset' [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:637][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_WindowFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_WindowFrame.uasset [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:640][ 0]LogSavePackage: Save=2.117120ms [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:640][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_WindowFrame.uasset' [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:641][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_QuadPyramid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_QuadPyramid.uasset [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:643][ 0]LogSavePackage: Save=1.992533ms [2016.06.30-01.12.40:671][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:643][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_QuadPyramid.uasset' [2016.06.30-01.12.40:738][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:644][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.12.41:955][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.40:734][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/Minimal_Default.umap [2016.06.30-01.12.41:956][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:954][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.12.41:957][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:955][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.41:957][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:956][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.41:958][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:956][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.41:958][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:957][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.41:959][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:957][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.12.41:959][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:958][ 0]LogRedirectors: Not Found! [2016.06.30-01.12.41:960][243]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:958][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.12.41:988][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:959][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.12.42:014][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.41:984][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Minimal_Default -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Minimal_Default.umap [2016.06.30-01.12.42:015][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:013][ 0]LogSavePackage: Save=27.158613ms [2016.06.30-01.12.42:019][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Minimal_Default.umap' [2016.06.30-01.12.42:060][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:017][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.12.42:788][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:059][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap [2016.06.30-01.12.42:788][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:776][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.12.42:792][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:778][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.12.42:796][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:791][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset [2016.06.30-01.12.42:797][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:796][ 0]LogSavePackage: Save=3.705173ms [2016.06.30-01.12.42:799][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:796][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset' [2016.06.30-01.12.42:824][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:797][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset [2016.06.30-01.12.42:824][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:823][ 0]LogSavePackage: Save=25.388372ms [2016.06.30-01.12.42:827][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:823][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset' [2016.06.30-01.12.42:831][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:826][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Te [2016.06.30-01.12.42:831][257]MainFrameActions: Packaging (Windows (64-bit)): mplate_BaseGray_03_Metal.uasset [2016.06.30-01.12.42:832][257]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:830][ 0]LogSavePackage: Save=2.865493ms [2016.06.30-01.12.42:853][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:830][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset' [2016.06.30-01.12.42:853][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:833][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset [2016.06.30-01.12.42:853][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:842][ 0]LogSavePackage: Save=4.438187ms [2016.06.30-01.12.42:853][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:842][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset' [2016.06.30-01.12.42:853][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:846][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset [2016.06.30-01.12.42:853][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:850][ 0]LogSavePackage: Save=2.161067ms [2016.06.30-01.12.42:853][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:850][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset' [2016.06.30-01.12.43:210][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.42:852][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Example_Map -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Example_Map.umap [2016.06.30-01.12.43:211][263]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:209][ 0]LogSavePackage: Save=355.144958ms [2016.06.30-01.12.43:261][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:209][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Example_Map.umap' [2016.06.30-01.12.43:280][264]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:232][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.12.43:310][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:279][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Walnut_N.uasset, already cooked. [2016.06.30-01.12.43:313][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:303][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Walnut_D.uasset, already cooked. [2016.06.30-01.12.43:325][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:312][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Pine_N.uasset, already cooked. [2016.06.30-01.12.43:339][265]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:324][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Pine_D.uasset, already cooked. [2016.06.30-01.12.43:369][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:339][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Oak_N.uasset, already cooked. [2016.06.30-01.12.43:370][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:353][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Oak_D.uasset, already cooked. [2016.06.30-01.12.43:380][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:369][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset, already cooked. [2016.06.30-01.12.43:393][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:379][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset, already cooked. [2016.06.30-01.12.43:403][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:392][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset, already cooked. [2016.06.30-01.12.43:405][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:402][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_A_S.uasset [2016.06.30-01.12.43:406][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:403][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_A_N.uasset [2016.06.30-01.12.43:408][266]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:405][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_a_d.uasset [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:407][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_White_Painted_Metal_N.uasset [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:410][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_White_Painted_Metal_D.uasset [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:412][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Water_N.uasset, already cooked. [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:412][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Water_M.uasset, already cooked. [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:412][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_UNV_Concrete02_N.uasset [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:416][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_UNV_Concrete02.uasset [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:419][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Underground_Base_Pipe_N.uasset [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:422][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Underground_Base_Pipe_D.uasset [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:423][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Panel_N.uasset, already cooked. [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:423][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Panel_M.uasset, already cooked. [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:424][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset, already cooked. [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:424][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset, already cooked. [2016.06.30-01.12.43:431][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:424][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Dot_N.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:425][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Dot_M.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:425][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_TableRound_N.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:426][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_TableRound_M.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:426][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Stone_Brick_N.uasset [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:427][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Stone_Brick_D.uasset [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:428][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Statue_N.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:429][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Statue_M.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:429][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Spark_Core.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:429][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:430][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Smoke_SubUV.uasset, already cooked. [2016.06.30-01.12.43:432][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:430][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Sky_Stars.uasset [2016.06.30-01.12.43:433][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:432][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Sky_Clouds_M.uasset [2016.06.30-01.12.43:434][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:432][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Single_Tile_N.uasset, already cooked. [2016.06.30-01.12.43:434][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:433][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Shelf_N.uasset [2016.06.30-01.12.43:435][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:434][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Shelf_M.uasset [2016.06.30-01.12.43:436][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:435][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset, already cooked. [2016.06.30-01.12.43:436][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:435][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Slate_N.uasset, already cooked. [2016.06.30-01.12.43:438][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:436][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Slate_D.uasset, already cooked. [2016.06.30-01.12.43:438][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:436][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset, already cooked. [2016.06.30-01.12.43:438][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:436][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset, already cooked. [2016.06.30-01.12.43:439][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:437][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset, already cooked. [2016.06.30-01.12.43:441][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:438][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_03_D.uasset [2016.06.30-01.12.43:442][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:439][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_02_N.uasset [2016.06.30-01.12.43:443][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:441][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_02_D.uasset [2016.06.30-01.12.43:444][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:443][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Basalt_N.uasset, already cooked. [2016.06.30-01.12.43:444][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:443][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Basalt_D.uasset, already cooked. [2016.06.30-01.12.43:448][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:444][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_11b_D.uasset [2016.06.30-01.12.43:448][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:446][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_10_N.uasset [2016.06.30-01.12.43:450][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:447][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_10_D.uasset [2016.06.30-01.12.43:452][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:449][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_09_D.uasset [2016.06.30-01.12.43:453][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:450][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_08_N.uasset [2016.06.30-01.12.43:456][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:452][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_08_D.uasset [2016.06.30-01.12.43:456][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:454][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07_N.uasset [2016.06.30-01.12.43:457][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:455][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07_D.uasset [2016.06.30-01.12.43:458][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:456][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07b_D.uasset [2016.06.30-01.12.43:459][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:458][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_06_N.uasset [2016.06.30-01.12.43:460][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:459][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_06_D.uasset [2016.06.30-01.12.43:462][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:460][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_05_N.uasset [2016.06.30-01.12.43:462][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:461][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_05_D.uasset [2016.06.30-01.12.43:464][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:462][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_03_N.uasset [2016.06.30-01.12.43:465][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:463][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_03_D.uasset [2016.06.30-01.12.43:470][267]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:465][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_01_N.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:467][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_01_D.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:471][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rocky_01_N.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:473][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_RockMesh_N.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:474][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_RockMesh_M.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:475][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Perlin_Noise_M.uasset, already cooked. [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:477][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PatchyGrass_N.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:479][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PatchyGrass_D.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:482][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Paint_Metal_Rust_N.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:483][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Paint_Metal_Rust_D.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:484][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PaintedMetal01_N.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:485][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PaintedMetal01.uasset [2016.06.30-01.12.43:492][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:486][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Steel_N.uasset, already cooked. [2016.06.30-01.12.43:493][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:486][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Steel_D.uasset, already cooked. [2016.06.30-01.12.43:493][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:487][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Scuffed_N.uasset [2016.06.30-01.12.43:493][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:488][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Scuffed_D.uasset [2016.06.30-01.12.43:493][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:489][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_N.uasset, already cooked. [2016.06.30-01.12.43:493][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:489][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_D.uasset, already cooked. [2016.06.30-01.12.43:493][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:490][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_01_N.uasset [2016.06.30-01.12.43:493][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:491][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_01_D.uasset [2016.06.30-01.12.43:494][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:492][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Painted_04_N.uasset [2016.06.30-01.12.43:495][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:493][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Painted_04_D.uasset [2016.06.30-01.12.43:495][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:494][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal03_N.uasset [2016.06.30-01.12.43:496][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:494][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal03_D.uasset [2016.06.30-01.12.43:496][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:495][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal01_N.uasset [2016.06.30-01.12.43:497][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:496][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal01_D.uasset [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:497][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Gold_N.uasset, already cooked. [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:497][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Gold_D.uasset, already cooked. [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:498][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_N.uasset [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:499][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_E.uasset [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:502][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Copper_D.uasset, already cooked. [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:503][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset, already cooked. [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:504][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_MacroVariation.uasset, already cooked. [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:504][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Lamp_N.uasset, already cooked. [2016.06.30-01.12.43:521][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:505][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Lamp_M.uasset, already cooked. [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:506][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Noise_N.uasset [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:508][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Moss_N.uasset, already cooked. [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:509][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Moss_D.uasset, already cooked. [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:510][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Gravel_N.uasset, already cooked. [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:510][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Gravel_D.uasset, already cooked. [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:511][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Grass_N.uasset, already cooked. [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:512][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Grass_D.uasset, already cooked. [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:514][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Dirt_N.uasset [2016.06.30-01.12.43:522][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:518][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Dirt_D.uasset [2016.06.30-01.12.43:523][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:520][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Detail_N.uasset [2016.06.30-01.12.43:524][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:522][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_02_N.uasset [2016.06.30-01.12.43:525][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:523][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_02_D.uasset [2016.06.30-01.12.43:526][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:524][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_01_N.uasset [2016.06.30-01.12.43:527][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:525][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_01_D.uasset [2016.06.30-01.12.43:529][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:527][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gravel_N.uasset [2016.06.30-01.12.43:531][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:528][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gravel_D.uasset [2016.06.30-01.12.43:532][268]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:530][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gradinet_01.uasset, already cooked. [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:531][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_07_N.uasset [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:534][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_07.uasset [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:536][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_06_N.uasset [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:537][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_06.uasset [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:539][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base04_N.uasset [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:542][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base04_D.uasset [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:545][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base02_N.uasset [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:548][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base02.uasset [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:548][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Frame_N.uasset, already cooked. [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:549][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Frame_M.uasset, already cooked. [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:549][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Fire_Tiled_D.uasset, already cooked. [2016.06.30-01.12.43:560][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:550][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Fire_SubUV.uasset, already cooked. [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:550][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Explosion_SubUV.uasset, already cooked. [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:551][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dust_Particle_D.uasset, already cooked. [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:551][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Door_N.uasset, already cooked. [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:552][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Door_M.uasset, already cooked. [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:553][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dirt_N.uasset [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:554][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dirt_D.uasset [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:554][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Detail_Rocky_N.uasset, already cooked. [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:555][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_DesertCrystal01_N.uasset [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:556][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall_N.uasset [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:557][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall_D.uasset [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:558][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall07_N.uasset [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:559][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall07.uasset [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:559][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset, already cooked. [2016.06.30-01.12.43:561][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:560][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset, already cooked. [2016.06.30-01.12.43:562][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:561][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset, already cooked. [2016.06.30-01.12.43:562][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:561][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset, already cooked. [2016.06.30-01.12.43:562][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:561][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Poured_N.uasset, already cooked. [2016.06.30-01.12.43:563][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:562][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Poured_D.uasset, already cooked. [2016.06.30-01.12.43:567][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:562][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Panels_N.uasset, already cooked. [2016.06.30-01.12.43:567][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:563][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Panels_D.uasset, already cooked. [2016.06.30-01.12.43:567][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:564][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_N.uasset [2016.06.30-01.12.43:584][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:567][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Grime_D.uasset, already cooked. [2016.06.30-01.12.43:584][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:568][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Floor01_N.uasset [2016.06.30-01.12.43:584][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:570][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Floor01.uasset [2016.06.30-01.12.43:584][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:573][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_D.uasset [2016.06.30-01.12.43:584][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:574][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_01_N.uasset [2016.06.30-01.12.43:584][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:576][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_01_D.uasset [2016.06.30-01.12.43:584][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:580][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete01_N.uasset [2016.06.30-01.12.43:584][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:582][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete01_D.uasset [2016.06.30-01.12.43:585][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:584][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cobble_01_H.uasset [2016.06.30-01.12.43:587][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:585][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset, already cooked. [2016.06.30-01.12.43:589][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:585][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset, already cooked. [2016.06.30-01.12.43:589][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:586][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset, already cooked. [2016.06.30-01.12.43:590][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:587][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset, already cooked. [2016.06.30-01.12.43:590][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:588][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset, already cooked. [2016.06.30-01.12.43:591][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:589][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset, already cooked. [2016.06.30-01.12.43:592][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:589][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset, already cooked. [2016.06.30-01.12.43:593][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:590][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset, already cooked. [2016.06.30-01.12.43:611][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:591][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_R.uasset [2016.06.30-01.12.43:611][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:594][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_N.uasset [2016.06.30-01.12.43:611][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:598][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_D.uasset [2016.06.30-01.12.43:611][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:599][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04b_D.uasset [2016.06.30-01.12.43:611][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:602][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleDark_01_D.uasset [2016.06.30-01.12.43:611][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:606][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cliff_N.uasset [2016.06.30-01.12.43:611][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:609][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cliff_M.uasset [2016.06.30-01.12.43:611][269]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:610][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Checker_Noise_M.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:611][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Chair_N.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:611][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Chair_M.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:612][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:612][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:613][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bush_N.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:613][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bush_D.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:614][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Burst_M.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:615][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:615][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:616][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:616][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:617][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:617][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:618][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:618][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:619][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:620][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:621][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:621][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:622][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset, already cooked. [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:622][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Base_Metal_Gray_N.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:623][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Base_Metal_Gray_D.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:624][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bark02_N.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:626][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bark02_D.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:629][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_ArmorMetal01_N.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:631][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_ArmorMetal01.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:632][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Sky54a2048LDR.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:634][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Sky54a2048.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:637][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Metal_Tile_2_N.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:639][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Metal_Tile_2.uasset [2016.06.30-01.12.43:655][270]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:642][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/crosshair.uasset, already cooked. [2016.06.30-01.12.44:224][280]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.43:643][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_WideCapsule.uasset [2016.06.30-01.12.44:346][282]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:217][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Wedge_B.uasset [2016.06.30-01.12.44:408][283]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:325][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Wedge_A.uasset [2016.06.30-01.12.44:478][284]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:394][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Tube.uasset [2016.06.30-01.12.44:528][285]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:476][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_TriPyramid.uasset [2016.06.30-01.12.44:563][285]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:524][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset [2016.06.30-01.12.44:607][286]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:563][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim_90_In.uasset [2016.06.30-01.12.44:651][287]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:606][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim.uasset [2016.06.30-01.12.44:654][287]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:646][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Torus.uasset [2016.06.30-01.12.44:655][287]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:654][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Sphere.uasset, already cooked. [2016.06.30-01.12.44:655][287]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:654][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_QuadPyramid.uasset, already cooked. [2016.06.30-01.12.44:672][287]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:655][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Plane.uasset [2016.06.30-01.12.44:723][288]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:671][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe_90.uasset [2016.06.30-01.12.44:723][288]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:699][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe_180.uasset [2016.06.30-01.12.44:761][288]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:713][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe.uasset [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:740][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:754][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cylinder.uasset [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:784][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cube.uasset, already cooked. [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:785][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cone.uasset [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:828][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_TableRound.uasset, already cooked. [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:831][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_StatueGlass.uasset, already cooked. [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:833][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Statue.uasset, already cooked. [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:848][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Shelf.uasset [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:883][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Rock.uasset [2016.06.30-01.12.45:003][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:924][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:929][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_MaterialSphere.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:930][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Lamp.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:931][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Frame.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:933][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Door.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:934][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Chair.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:939][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Bush.uasset [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:965][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_WindowFrame.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:965][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_TableRound.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:965][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Statue.uasset, already cooked. [2016.06.30-01.12.45:004][289]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:966][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset, already cooked. [2016.06.30-01.12.45:260][295]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.44:966][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Shelf.uasset [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:243][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Rock.uasset [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:493][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_PillarFrame300.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:493][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_PillarFrame.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:494][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:494][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Lamp_Wall.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:495][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Lamp_Ceiling.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:495][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_GlassWindow.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:496][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_DoorFrame.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:496][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Door.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:497][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Couch.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:497][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_CornerFrame.uasset, already cooked. [2016.06.30-01.12.45:499][299]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:498][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Chair.uasset, already cooked. [2016.06.30-01.12.45:803][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:498][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Bush.uasset [2016.06.30-01.12.45:803][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:795][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/MaterialSphere.uasset, already cooked. [2016.06.30-01.12.45:803][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:795][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Spark.uasset, already cooked. [2016.06.30-01.12.45:803][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:796][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset, already cooked. [2016.06.30-01.12.45:803][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:796][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_radial_ramp.uasset, already cooked. [2016.06.30-01.12.45:803][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:797][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:797][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:798][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/m_flare_01.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:798][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:799][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:799][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:800][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Burst.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:800][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Steam_Lit.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:801][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Sparks.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:801][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Smoke.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:802][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Fire.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:802][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Explosion.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:802][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Ambient_Dust.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:803][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Meshes/TemplateCube_Rounded.uasset, already cooked. [2016.06.30-01.12.45:804][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:803][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Walnut.uasset, already cooked. [2016.06.30-01.12.45:805][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:804][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Pine.uasset, already cooked. [2016.06.30-01.12.45:806][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:804][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Oak.uasset, already cooked. [2016.06.30-01.12.45:806][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:804][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset, already cooked. [2016.06.30-01.12.45:808][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:805][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset, already cooked. [2016.06.30-01.12.45:808][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:806][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Water_Ocean.uasset, already cooked. [2016.06.30-01.12.45:808][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:806][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Water_Lake.uasset, already cooked. [2016.06.30-01.12.45:810][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:807][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Panel.uasset, already cooked. [2016.06.30-01.12.45:812][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:808][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset, already cooked. [2016.06.30-01.12.45:813][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:810][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset, already cooked. [2016.06.30-01.12.45:813][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:810][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset, already cooked. [2016.06.30-01.12.45:813][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:811][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Slate.uasset, already cooked. [2016.06.30-01.12.45:814][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:811][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Sandstone.uasset, already cooked. [2016.06.30-01.12.45:814][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:812][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset, already cooked. [2016.06.30-01.12.45:815][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:813][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Basalt.uasset, already cooked. [2016.06.30-01.12.45:815][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:814][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Steel.uasset, already cooked. [2016.06.30-01.12.45:817][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:815][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Rust.uasset, already cooked. [2016.06.30-01.12.45:817][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:815][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Gold.uasset, already cooked. [2016.06.30-01.12.45:817][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:816][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Copper.uasset, already cooked. [2016.06.30-01.12.45:820][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:817][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Chrome.uasset, already cooked. [2016.06.30-01.12.45:820][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:818][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset, already cooked. [2016.06.30-01.12.45:821][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:819][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset, already cooked. [2016.06.30-01.12.45:822][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:820][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Moss.uasset, already cooked. [2016.06.30-01.12.45:823][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:821][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Gravel.uasset, already cooked. [2016.06.30-01.12.45:824][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:822][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Grass.uasset, already cooked. [2016.06.30-01.12.45:824][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:823][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Glass2.uasset, already cooked. [2016.06.30-01.12.45:825][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:823][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Glass.uasset, already cooked. [2016.06.30-01.12.45:827][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:824][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Tiles.uasset, already cooked. [2016.06.30-01.12.45:827][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:825][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Poured.uasset, already cooked. [2016.06.30-01.12.45:827][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:826][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Panels.uasset, already cooked. [2016.06.30-01.12.45:828][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:826][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Grime.uasset, already cooked. [2016.06.30-01.12.45:828][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:827][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset, already cooked. [2016.06.30-01.12.45:829][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:827][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Rough.uasset, already cooked. [2016.06.30-01.12.45:829][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:828][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset, already cooked. [2016.06.30-01.12.45:831][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:828][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset, already cooked. [2016.06.30-01.12.45:831][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:830][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset, already cooked. [2016.06.30-01.12.45:832][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:830][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset, already cooked. [2016.06.30-01.12.45:833][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:831][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_Old.uasset, already cooked. [2016.06.30-01.12.45:833][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:831][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_New.uasset, already cooked. [2016.06.30-01.12.45:835][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:833][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset, already cooked. [2016.06.30-01.12.45:838][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:833][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Basic_Wall.uasset, already cooked. [2016.06.30-01.12.45:838][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:835][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Basic_Floor.uasset, already cooked. [2016.06.30-01.12.45:839][304]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:836][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/Metal_4.uasset, already cooked. [2016.06.30-01.12.45:866][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:838][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset, already cooked. [2016.06.30-01.12.45:866][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:839][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset, already cooked. [2016.06.30-01.12.45:866][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:840][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset, already cooked. [2016.06.30-01.12.45:866][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:841][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset, already cooked. [2016.06.30-01.12.45:866][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:843][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset, already cooked. [2016.06.30-01.12.45:867][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:845][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/misslescararmblue.uasset, already cooked. [2016.06.30-01.12.45:867][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:847][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/metalbeamcenter.uasset [2016.06.30-01.12.45:867][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:850][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/DecalBoard2.uasset [2016.06.30-01.12.45:867][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:852][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/DecalBoard.uasset, already cooked. [2016.06.30-01.12.45:867][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:852][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Counter2.uasset, already cooked. [2016.06.30-01.12.45:867][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:853][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Counter.uasset, already cooked. [2016.06.30-01.12.45:867][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:854][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Bump.uasset, already cooked. [2016.06.30-01.12.45:867][305]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:854][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/board_Alpha.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:855][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Board2.uasset [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:915][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Board.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:915][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/2_tex.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:915][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/2_alpha.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:916][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:916][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:917][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:917][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:918][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:918][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:919][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset, already cooked. [2016.06.30-01.12.45:920][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:919][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset, already cooked. [2016.06.30-01.12.45:921][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:920][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset, already cooked. [2016.06.30-01.12.45:922][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:920][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset, already cooked. [2016.06.30-01.12.45:922][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:921][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset, already cooked. [2016.06.30-01.12.45:923][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:922][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset, already cooked. [2016.06.30-01.12.45:923][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:922][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset, already cooked. [2016.06.30-01.12.45:924][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:923][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset, already cooked. [2016.06.30-01.12.45:924][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:923][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset, already cooked. [2016.06.30-01.12.45:925][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:923][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset, already cooked. [2016.06.30-01.12.45:943][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:924][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Box.uasset [2016.06.30-01.12.45:943][306]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:942][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/ArcWall.uasset, already cooked. [2016.06.30-01.12.46:016][307]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.45:942][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Sweep_3.uasset [2016.06.30-01.12.46:044][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:015][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Sweep.uasset [2016.06.30-01.12.46:063][308]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:043][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_6.uasset [2016.06.30-01.12.46:102][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:059][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_5.uasset [2016.06.30-01.12.46:104][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:085][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_4.uasset [2016.06.30-01.12.46:136][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:103][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_3.uasset [2016.06.30-01.12.46:188][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:135][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_2.uasset [2016.06.30-01.12.46:199][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:186][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1_3.uasset [2016.06.30-01.12.46:221][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:197][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1_2.uasset [2016.06.30-01.12.46:260][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:215][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1.uasset [2016.06.30-01.12.46:298][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:255][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube.uasset [2016.06.30-01.12.46:866][321]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:288][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.12.47:088][324]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.46:845][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.12.47:349][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:077][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.12.47:375][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:344][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset [2016.06.30-01.12.47:375][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:374][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset, already cooked. [2016.06.30-01.12.47:377][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:375][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset, already cooked. [2016.06.30-01.12.47:378][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:375][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/DecalBoard2.uasset, already cooked. [2016.06.30-01.12.47:388][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:377][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Counter_2.uasset [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:385][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:386][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/SM_Projectile.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:387][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP_Skeleton.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:390][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:392][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:393][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyProjectile.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:394][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyHUD.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:395][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyCharacter.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:398][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Grenade.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:399][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/DiscoBox.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:403][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:403][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:406][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:406][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset, already cooked. [2016.06.30-01.12.47:419][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:407][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset, already cooked. [2016.06.30-01.12.47:688][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:408][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset [2016.06.30-01.12.47:688][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:663][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset, already cooked. [2016.06.30-01.12.47:688][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:664][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset, already cooked. [2016.06.30-01.12.47:688][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:664][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Steam01_Cue.uasset, already cooked. [2016.06.30-01.12.47:688][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:665][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Steam01.uasset, already cooked. [2016.06.30-01.12.47:688][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:665][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Wind06.uasset, already cooked. [2016.06.30-01.12.47:688][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:666][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Wind05.uasset, already cooked. [2016.06.30-01.12.47:688][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:667][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Music_Cue.uasset, already cooked. [2016.06.30-01.12.47:689][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:668][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Music01.uasset, already cooked. [2016.06.30-01.12.47:689][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:670][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Birds01.uasset, already cooked. [2016.06.30-01.12.47:689][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:670][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Background_Cue.uasset, already cooked. [2016.06.30-01.12.47:689][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:671][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Smoke01_Cue.uasset, already cooked. [2016.06.30-01.12.47:689][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:672][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Smoke01.uasset, already cooked. [2016.06.30-01.12.47:738][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:672][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light02_Cue.uasset [2016.06.30-01.12.47:738][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:730][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light02.uasset [2016.06.30-01.12.47:881][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:731][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light01_Cue.uasset [2016.06.30-01.12.47:882][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:880][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light01.uasset [2016.06.30-01.12.47:883][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:881][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset, already cooked. [2016.06.30-01.12.47:885][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:882][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire_Sparks01.uasset, already cooked. [2016.06.30-01.12.47:885][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:884][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire01_Cue.uasset, already cooked. [2016.06.30-01.12.47:886][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:885][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire01.uasset, already cooked. [2016.06.30-01.12.47:888][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:886][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion_Cue.uasset [2016.06.30-01.12.47:889][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:887][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion02.uasset [2016.06.30-01.12.47:891][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:888][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion01.uasset, already cooked. [2016.06.30-01.12.47:891][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:889][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse_Cue.uasset, already cooked. [2016.06.30-01.12.47:892][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:890][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse02.uasset, already cooked. [2016.06.30-01.12.47:892][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:890][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse01.uasset, already cooked. [2016.06.30-01.12.48:160][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.47:891][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Window_400x400.uasset [2016.06.30-01.12.48:160][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:139][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Window_400x300.uasset, already cooked. [2016.06.30-01.12.48:160][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:140][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Door_400x400.uasset, already cooked. [2016.06.30-01.12.48:160][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:142][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Door_400x300.uasset, already cooked. [2016.06.30-01.12.48:187][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:145][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_500x500.uasset [2016.06.30-01.12.48:246][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:184][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x400.uasset [2016.06.30-01.12.48:248][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:245][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x300.uasset, already cooked. [2016.06.30-01.12.48:248][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:246][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x200.uasset, already cooked. [2016.06.30-01.12.48:250][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:247][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/SM_FloorPiece500x500.uasset [2016.06.30-01.12.48:251][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:248][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/SM_CeilingPiece500x500.uasset [2016.06.30-01.12.48:280][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:249][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Pillar_50x500.uasset [2016.06.30-01.12.48:280][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:262][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Floor_400x400.uasset, already cooked. [2016.06.30-01.12.48:280][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:263][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Run.uasset, already cooked. [2016.06.30-01.12.48:280][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:265][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpStart.uasset, already cooked. [2016.06.30-01.12.48:281][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:266][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpLoop.uasset, already cooked. [2016.06.30-01.12.48:281][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:269][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpEnd.uasset, already cooked. [2016.06.30-01.12.48:281][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:271][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Idle.uasset, already cooked. [2016.06.30-01.12.48:281][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:272][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Fire_Montage.uasset, already cooked. [2016.06.30-01.12.48:285][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:273][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Fire.uasset, already cooked. [2016.06.30-01.12.48:291][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:284][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Box -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Box.uasset [2016.06.30-01.12.48:292][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:290][ 0]LogSavePackage: Save=5.820160ms [2016.06.30-01.12.48:294][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:291][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Box.uasset' [2016.06.30-01.12.48:296][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:293][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Sweep_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Sweep_3.uasset [2016.06.30-01.12.48:300][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:294][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Sweep_3. Package will not be saved. [2016.06.30-01.12.48:300][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:296][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Sweep -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Sweep.uasset [2016.06.30-01.12.48:300][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:297][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Sweep. Package will not be saved. [2016.06.30-01.12.48:301][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:299][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_6 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_6.uasset [2016.06.30-01.12.48:305][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:300][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_6. Package will not be saved. [2016.06.30-01.12.48:306][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:304][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_5 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_5.uasset [2016.06.30-01.12.48:309][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:305][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_5. Package will not be saved. [2016.06.30-01.12.48:310][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:307][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_4.uasset [2016.06.30-01.12.48:312][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:308][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_4. Package will not be saved. [2016.06.30-01.12.48:312][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:310][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_3.uasset [2016.06.30-01.12.48:313][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:311][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_3. Package will not be saved. [2016.06.30-01.12.48:315][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:312][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_2.uasset [2016.06.30-01.12.48:315][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:313][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_2. Package will not be saved. [2016.06.30-01.12.48:317][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:315][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1_3.uasset [2016.06.30-01.12.48:321][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:316][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1_3. Package will not be saved. [2016.06.30-01.12.48:322][343]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:319][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1_2.uasset [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:320][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1_2. Package will not be saved. [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:323][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1.uasset [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:325][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1. Package will not be saved. [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:326][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube.uasset [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:328][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube. Package will not be saved. [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:332][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Board2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board2.uasset [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:340][ 0]LogSavePackage: Save=6.351787ms [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:340][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board2.uasset' [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:341][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/DecalBoard2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard2.uasset [2016.06.30-01.12.48:347][344]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:342][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DecalBoard2. Package will not be saved. [2016.06.30-01.12.48:443][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:343][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/metalbeamcenter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/metalbeamcenter.uasset [2016.06.30-01.12.48:444][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:442][ 0]LogSavePackage: Save=99.159897ms [2016.06.30-01.12.48:448][345]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:443][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/metalbeamcenter.uasset' [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:445][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Bush -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Bush.uasset [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:450][ 0]LogSavePackage: Save=3.596373ms [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:450][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Bush.uasset' [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:454][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Rock -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Rock.uasset [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:461][ 0]LogSavePackage: Save=5.847893ms [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:461][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Rock.uasset' [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:462][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Shelf -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Shelf.uasset [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:465][ 0]LogSavePackage: Save=2.729387ms [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:465][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Shelf.uasset' [2016.06.30-01.12.48:504][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:466][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Bush -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Bush.uasset [2016.06.30-01.12.48:505][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:476][ 0]LogSavePackage: Save=9.438293ms [2016.06.30-01.12.48:505][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:477][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Bush.uasset' [2016.06.30-01.12.48:505][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:481][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Rock -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Rock.uasset [2016.06.30-01.12.48:505][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:494][ 0]LogSavePackage: Save=11.973547ms [2016.06.30-01.12.48:505][346]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:494][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Rock.uasset' [2016.06.30-01.12.48:588][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:496][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Shelf -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Shelf.uasset [2016.06.30-01.12.48:588][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:509][ 0]LogSavePackage: Save=11.706027ms [2016.06.30-01.12.48:588][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:509][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Shelf.uasset' [2016.06.30-01.12.48:588][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:512][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cone.uasset [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:519][ 0]LogSavePackage: Save=7.290027ms [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:520][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cone.uasset' [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:522][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cylinder -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cylinder.uasset [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:526][ 0]LogSavePackage: Save=2.689280ms [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:526][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cylinder.uasset' [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:527][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_NarrowCapsule -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:531][ 0]LogSavePackage: Save=2.821973ms [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset' [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:532][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe.uasset [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:535][ 0]LogSavePackage: Save=2.605653ms [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:536][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe.uasset' [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:537][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe_180 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_180.uasset [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:542][ 0]LogSavePackage: Save=4.903254ms [2016.06.30-01.12.48:589][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:543][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_180.uasset' [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:545][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe_90 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_90.uasset [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:550][ 0]LogSavePackage: Save=3.798187ms [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:551][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_90.uasset' [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:554][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Plane -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Plane.uasset [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:560][ 0]LogSavePackage: Save=3.912533ms [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:560][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Plane.uasset' [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:561][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Torus -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Torus.uasset [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:567][ 0]LogSavePackage: Save=4.902827ms [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:568][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Torus.uasset' [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:572][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim.uasset [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:579][ 0]LogSavePackage: Save=6.008320ms [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:580][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim.uasset' [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:583][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim_90_In -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_In.uasset [2016.06.30-01.12.48:590][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:589][ 0]LogSavePackage: Save=3.319893ms [2016.06.30-01.12.48:591][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:589][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_In.uasset' [2016.06.30-01.12.48:672][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:590][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim_90_Out -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset [2016.06.30-01.12.48:672][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:593][ 0]LogSavePackage: Save=2.793387ms [2016.06.30-01.12.48:672][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:593][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset' [2016.06.30-01.12.48:672][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:595][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_TriPyramid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_TriPyramid.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:598][ 0]LogSavePackage: Save=2.606933ms [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:598][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_TriPyramid.uasset' [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:600][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Tube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Tube.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:607][ 0]LogSavePackage: Save=4.373333ms [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:607][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Tube.uasset' [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:609][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Wedge_A -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_A.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:615][ 0]LogSavePackage: Save=5.063680ms [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:615][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_A.uasset' [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:619][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Wedge_B -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_B.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:624][ 0]LogSavePackage: Save=3.468800ms [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:624][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_B.uasset' [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:626][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_WideCapsule -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_WideCapsule.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:633][ 0]LogSavePackage: Save=5.896107ms [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:633][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_WideCapsule.uasset' [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:635][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Metal_Tile_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Metal_Tile_2.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:636][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2. Package will not be saved. [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:637][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Metal_Tile_2_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Metal_Tile_2_N.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:639][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2_N. Package will not be saved. [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:642][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Sky54a2048 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Sky54a2048.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:643][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048. Package will not be saved. [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:645][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Sky54a2048LDR -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Sky54a2048LDR.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:647][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048LDR. Package will not be saved. [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:647][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_ArmorMetal01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_ArmorMetal01.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:648][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01. Package will not be saved. [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:649][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_ArmorMetal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_ArmorMetal01_N.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:650][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01_N. Package will not be saved. [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:651][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bark02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bark02_D.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:651][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_D. Package will not be saved. [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:652][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bark02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bark02_N.uasset [2016.06.30-01.12.48:673][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:653][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_N. Package will not be saved. [2016.06.30-01.12.48:674][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:654][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Base_Metal_Gray_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Base_Metal_Gray_D.uasset [2016.06.30-01.12.48:674][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:654][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Base_Metal_Gray_D. Package will not be saved. [2016.06.30-01.12.48:674][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:655][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Base_Metal_Gray_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Base_Metal_Gray_N.uasset [2016.06.30-01.12.48:674][348]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:656][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Base_Metal_Gray_N. Package will not be saved. [2016.06.30-01.12.48:733][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:657][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_D.uasset [2016.06.30-01.12.48:733][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:714][ 0]LogSavePackage: Save=56.892159ms [2016.06.30-01.12.48:733][350]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:714][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_D.uasset' [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:716][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_N.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:757][ 0]LogSavePackage: Save=40.220161ms [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:757][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_N.uasset' [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:759][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cliff_M.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:760][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_M. Package will not be saved. [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:763][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cliff_N.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:765][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_N. Package will not be saved. [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:767][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleDark_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleDark_01_D.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:769][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleDark_01_D. Package will not be saved. [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:770][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04b_D.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:771][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04b_D. Package will not be saved. [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:772][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_D.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:772][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_D. Package will not be saved. [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:773][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_N.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:774][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_N. Package will not be saved. [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:775][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_R -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_R.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:775][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_R. Package will not be saved. [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:776][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cobble_01_H -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cobble_01_H.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:777][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cobble_01_H. Package will not be saved. [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:778][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete01_D.uasset [2016.06.30-01.12.48:780][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:778][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_D. Package will not be saved. [2016.06.30-01.12.48:781][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:779][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete01_N.uasset [2016.06.30-01.12.48:782][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:780][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_N. Package will not be saved. [2016.06.30-01.12.48:783][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:781][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_01_D.uasset [2016.06.30-01.12.48:783][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:782][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_D. Package will not be saved. [2016.06.30-01.12.48:784][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:783][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_01_N.uasset [2016.06.30-01.12.48:786][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:784][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_N. Package will not be saved. [2016.06.30-01.12.48:788][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:785][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_D.uasset [2016.06.30-01.12.48:791][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:786][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_D. Package will not be saved. [2016.06.30-01.12.48:791][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:789][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Floor01.uasset [2016.06.30-01.12.48:792][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:790][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01. Package will not be saved. [2016.06.30-01.12.48:794][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:791][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Floor01_N.uasset [2016.06.30-01.12.48:795][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:793][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01_N. Package will not be saved. [2016.06.30-01.12.48:796][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:794][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_N.uasset [2016.06.30-01.12.48:797][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:795][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_N. Package will not be saved. [2016.06.30-01.12.48:799][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:796][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall07.uasset [2016.06.30-01.12.48:801][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:798][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07. Package will not be saved. [2016.06.30-01.12.48:803][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:800][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall07_N.uasset [2016.06.30-01.12.48:804][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:802][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07_N. Package will not be saved. [2016.06.30-01.12.48:807][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:803][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall_D.uasset [2016.06.30-01.12.48:807][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:805][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_D. Package will not be saved. [2016.06.30-01.12.48:808][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:806][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall_N.uasset [2016.06.30-01.12.48:809][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:807][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_N. Package will not be saved. [2016.06.30-01.12.48:810][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:808][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_DesertCrystal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_DesertCrystal01_N.uasset [2016.06.30-01.12.48:811][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:809][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_DesertCrystal01_N. Package will not be saved. [2016.06.30-01.12.48:812][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:810][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dirt_D.uasset [2016.06.30-01.12.48:814][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:812][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_D. Package will not be saved. [2016.06.30-01.12.48:817][351]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:813][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dirt_N.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:815][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_N. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:818][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base02.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:820][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:821][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base02_N.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:822][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02_N. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:824][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base04_D.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:827][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_D. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:829][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base04_N.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:831][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_N. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:832][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_06.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:833][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:834][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_06_N.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:835][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06_N. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:836][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_07.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:837][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:838][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_07_N.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:839][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07_N. Package will not be saved. [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:840][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gravel_D.uasset [2016.06.30-01.12.48:842][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:841][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_D. Package will not be saved. [2016.06.30-01.12.48:843][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:841][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gravel_N.uasset [2016.06.30-01.12.48:844][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:842][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_N. Package will not be saved. [2016.06.30-01.12.48:845][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:843][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_01_D.uasset [2016.06.30-01.12.48:846][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:844][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_D. Package will not be saved. [2016.06.30-01.12.48:848][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:845][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_01_N.uasset [2016.06.30-01.12.48:848][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:846][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_N. Package will not be saved. [2016.06.30-01.12.48:850][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:847][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_02_D.uasset [2016.06.30-01.12.48:851][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:849][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_D. Package will not be saved. [2016.06.30-01.12.48:853][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:851][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_02_N.uasset [2016.06.30-01.12.48:854][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:852][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_N. Package will not be saved. [2016.06.30-01.12.48:856][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:853][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Detail_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Detail_N.uasset [2016.06.30-01.12.48:856][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:854][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Detail_N. Package will not be saved. [2016.06.30-01.12.48:858][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:856][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Dirt_D.uasset [2016.06.30-01.12.48:859][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:857][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_D. Package will not be saved. [2016.06.30-01.12.48:861][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:858][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Dirt_N.uasset [2016.06.30-01.12.48:863][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:860][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_N. Package will not be saved. [2016.06.30-01.12.48:865][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:862][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Noise_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Noise_N.uasset [2016.06.30-01.12.48:866][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:864][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Noise_N. Package will not be saved. [2016.06.30-01.12.48:867][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:865][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_E -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_E.uasset [2016.06.30-01.12.48:869][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:867][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_E. Package will not be saved. [2016.06.30-01.12.48:870][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:868][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_N.ua [2016.06.30-01.12.48:870][352]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.06.30-01.12.48:870][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:869][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_N. Package will not be saved. [2016.06.30-01.12.48:873][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:870][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal01_D.uasset [2016.06.30-01.12.48:873][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:871][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_D. Package will not be saved. [2016.06.30-01.12.48:875][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:872][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal01_N.uasset [2016.06.30-01.12.48:877][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:873][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_N. Package will not be saved. [2016.06.30-01.12.48:878][352]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:875][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal03_D.uasset [2016.06.30-01.12.48:909][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:877][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_D. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:879][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal03_N.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:881][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_N. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:883][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Painted_04_D.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:884][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_D. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:888][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Painted_04_N.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:891][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_N. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:893][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_01_D.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:894][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_D. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:895][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_01_N.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:896][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_N. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:897][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Scuffed_D.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:898][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_D. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:899][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Scuffed_N.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:900][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_N. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:901][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PaintedMetal01.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:901][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:902][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PaintedMetal01_N.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:904][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01_N. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:904][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Paint_Metal_Rust_D.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:905][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_D. Package will not be saved. [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:906][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Paint_Metal_Rust_N.uasset [2016.06.30-01.12.48:910][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:907][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_N. Package will not be saved. [2016.06.30-01.12.48:914][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:908][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PatchyGrass_D.uasset [2016.06.30-01.12.48:915][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:909][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_D. Package will not be saved. [2016.06.30-01.12.48:915][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:910][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PatchyGrass_N.uasset [2016.06.30-01.12.48:915][353]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:912][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_N. Package will not be saved. [2016.06.30-01.12.49:045][355]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.48:914][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_M.uasset [2016.06.30-01.12.49:046][355]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:044][ 0]LogSavePackage: Save=128.563202ms [2016.06.30-01.12.49:051][355]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:044][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_M.uasset' [2016.06.30-01.12.49:477][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:050][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_N.uasset [2016.06.30-01.12.49:477][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:433][ 0]LogSavePackage: Save=381.854279ms [2016.06.30-01.12.49:477][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:434][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_N.uasset' [2016.06.30-01.12.49:477][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:439][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rocky_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rocky_01_N.uasset [2016.06.30-01.12.49:477][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:440][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocky_01_N. Package will not be saved. [2016.06.30-01.12.49:477][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:441][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_01_D.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:441][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_D. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:443][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_01_N.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:444][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_N. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:445][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_03_D.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:446][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_D. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:447][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_03_N.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:448][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_N. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:449][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_05_D.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:450][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_D. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:452][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_05_N.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:454][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_N. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:455][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_06_D.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:456][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_D. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:457][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_06_N.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:458][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_N. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:459][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07b_D.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:461][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07b_D. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:462][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07_D.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:463][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_D. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:466][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07_N.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:467][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_N. Package will not be saved. [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:469][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_08_D.uasset [2016.06.30-01.12.49:478][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:470][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_D. Package will not be saved. [2016.06.30-01.12.49:479][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:472][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_08_N.uasset [2016.06.30-01.12.49:479][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:473][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_N. Package will not be saved. [2016.06.30-01.12.49:479][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:474][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_09_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_09_D.uasset [2016.06.30-01.12.49:479][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:475][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_09_D. Package will not be saved. [2016.06.30-01.12.49:479][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:477][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_10_D.uasset [2016.06.30-01.12.49:481][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:478][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_D. Package will not be saved. [2016.06.30-01.12.49:483][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:480][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_10_N.uasset [2016.06.30-01.12.49:489][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:481][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_N. Package will not be saved. [2016.06.30-01.12.49:489][362]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:483][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_11b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_11b_D.uasset [2016.06.30-01.12.49:510][363]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:486][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_11b_D. Package will not be saved. [2016.06.30-01.12.49:510][363]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:488][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_02_D.uasset [2016.06.30-01.12.49:510][363]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:489][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_D. Package will not be saved. [2016.06.30-01.12.49:510][363]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:490][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_02_N.uasset [2016.06.30-01.12.49:510][363]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:492][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_N. Package will not be saved. [2016.06.30-01.12.49:510][363]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:495][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_03_D.uasset [2016.06.30-01.12.49:510][363]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:497][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_03_D. Package will not be saved. [2016.06.30-01.12.49:660][365]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:499][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_M.uasset [2016.06.30-01.12.49:660][365]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:629][ 0]LogSavePackage: Save=129.096954ms [2016.06.30-01.12.49:661][365]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:629][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_M.uasset' [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:632][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_N.uasset [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:761][ 0]LogSavePackage: Save=128.534607ms [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:761][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_N.uasset' [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:766][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Sky_Clouds_M.uasset [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:767][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Clouds_M. Package will not be saved. [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:768][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Sky_Stars.uasset [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:769][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Stars. Package will not be saved. [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:770][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Stone_Brick_D.uasset [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:772][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_D. Package will not be saved. [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:774][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Stone_Brick_N.uasset [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:774][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_N. Package will not be saved. [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:775][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Underground_Base_Pipe_D.uasset [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:779][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_D. Package will not be saved. [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:780][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Underground_Base_Pipe_N.uasset [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:782][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_N. Package will not be saved. [2016.06.30-01.12.49:788][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:785][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_UNV_Concrete02.uasset [2016.06.30-01.12.49:789][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:787][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02. Package will not be saved. [2016.06.30-01.12.49:791][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:788][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_UNV_Concrete02_N.uasset [2016.06.30-01.12.49:792][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:789][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02_N. Package will not be saved. [2016.06.30-01.12.49:793][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:790][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_White_Painted_Metal_D.uasset [2016.06.30-01.12.49:794][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:791][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_D. Package will not be saved. [2016.06.30-01.12.49:796][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:793][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1_3. [2016.06.30-01.12.49:796][367]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.06.30-01.12.49:797][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:794][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1_3. Package will not be saved. [2016.06.30-01.12.49:799][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:796][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.12.49:801][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:798][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1_2. Package will not be saved. [2016.06.30-01.12.49:805][367]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:800][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.12.49:831][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:804][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1. Package will not be saved. [2016.06.30-01.12.49:832][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:806][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset [2016.06.30-01.12.49:832][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:818][ 0]LogSavePackage: Save=10.502400ms [2016.06.30-01.12.49:832][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:818][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset' [2016.06.30-01.12.49:832][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:819][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Counter_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Counter_2.uasset [2016.06.30-01.12.49:832][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:825][ 0]LogSavePackage: Save=4.613973ms [2016.06.30-01.12.49:832][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Counter_2.uasset' [2016.06.30-01.12.49:849][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:826][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Explosion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Expl [2016.06.30-01.12.49:850][368]MainFrameActions: Packaging (Windows (64-bit)): osion.uasset [2016.06.30-01.12.49:850][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:838][ 0]LogSavePackage: Save=11.106987ms [2016.06.30-01.12.49:850][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:838][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset' [2016.06.30-01.12.49:850][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:840][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion_Cue.uasset [2016.06.30-01.12.49:850][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:845][ 0]LogSavePackage: Save=4.200107ms [2016.06.30-01.12.49:851][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:845][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion_Cue.uasset' [2016.06.30-01.12.49:853][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:849][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion02.uasset [2016.06.30-01.12.49:853][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:852][ 0]LogSavePackage: Save=2.055680ms [2016.06.30-01.12.49:859][368]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:852][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion02.uasset' [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:858][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light02_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02_Cue.uasset [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:864][ 0]LogSavePackage: Save=4.078506ms [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:864][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02_Cue.uasset' [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:866][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02.uasset [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:871][ 0]LogSavePackage: Save=4.047360ms [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:871][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02.uasset' [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:875][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01_Cue.uasset [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:878][ 0]LogSavePackage: Save=1.757867ms [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:878][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01_Cue.uasset' [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:880][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01.uasset [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:882][ 0]LogSavePackage: Save=1.533867ms [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:882][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01.uasset' [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:883][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Window_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x400.uasset [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:887][ 0]LogSavePackage: Save=2.915840ms [2016.06.30-01.12.49:944][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:887][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x400.uasset' [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:889][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_500x500.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:893][ 0]LogSavePackage: Save=3.250347ms [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:893][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_500x500.uasset' [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:896][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x400.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:902][ 0]LogSavePackage: Save=4.939947ms [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:902][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x400.uasset' [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:905][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/SM_FloorPiece500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/SM_FloorPiece500x500.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:907][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_FloorPiece500x500. Package will not be saved. [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:909][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/SM_CeilingPiece500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/SM_CeilingPiece500x500.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:910][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_CeilingPiece500x500. Package will not be saved. [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:912][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Pillar_50x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Pillar_50x500.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:918][ 0]LogSavePackage: Save=3.916373ms [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:918][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Pillar_50x500.uasset' [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:920][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_White_Painted_Metal_N.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:922][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_N. Package will not be saved. [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:925][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_a_d -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_a_d.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:927][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_a_d. Package will not be saved. [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:928][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_A_N.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:929][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_N. Package will not be saved. [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:932][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_S -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_A_S.uasset [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:934][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_S. Package will not be saved. [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:936][ 0]LogTexture: --- Texture Derived Data Timings --- [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:936][ 0]LogTexture:Display: Get Mip Data: 0.000000s [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:937][ 0]LogTexture:Display: Asynchronous Block: 18.718512s [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:937][ 0]LogTexture:Display: Synchronous Loads: 0.000000s [2016.06.30-01.12.49:945][369]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:937][ 0]LogTexture:Display: Build Textures: 0.000000s [2016.06.30-01.12.49:984][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:938][ 0]LogTexture:Display: Serialize Cooked: 18.772202s [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:963][ 0]LogInit:Display: [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:963][ 0]LogInit:Display: Warning/Error Summary [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:964][ 0]LogInit:Display: --------------------- [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:964][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:965][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:965][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:965][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:966][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:968][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:970][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:970][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:971][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:972][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:973][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:974][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:975][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:976][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.12.49:985][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:976][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:977][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:977][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:978][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:978][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:979][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:979][ 0]LogInit:Display: [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:980][ 0]LogInit:Display: Success - 0 error(s), 46 warning(s) [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:980][ 0]LogInit:Display: [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:986][370]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 48.67 seconds [2016.06.30-01.12.50:190][374]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.49:980][ 0]LogExit: Preparing to exit. [2016.06.30-01.12.50:255][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:177][ 0]LogExit: Editor shut down [2016.06.30-01.12.50:268][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:240][ 0]LogExit: Object subsystem successfully closed. [2016.06.30-01.12.50:268][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:266][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (81) [2016.06.30-01.12.50:277][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:267][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (80) [2016.06.30-01.12.50:277][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:271][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (79) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:271][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (78) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:272][ 0]LogModuleManager: Shutting down and abandoning module AIModule (77) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:273][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:274][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:274][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:275][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:275][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:276][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71) [2016.06.30-01.12.50:278][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:277][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70) [2016.06.30-01.12.50:279][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:277][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69) [2016.06.30-01.12.50:279][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:277][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68) [2016.06.30-01.12.50:280][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:278][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67) [2016.06.30-01.12.50:280][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:278][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66) [2016.06.30-01.12.50:281][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:279][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) [2016.06.30-01.12.50:281][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:279][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64) [2016.06.30-01.12.50:281][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:280][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63) [2016.06.30-01.12.50:282][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:280][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62) [2016.06.30-01.12.50:282][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:281][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61) [2016.06.30-01.12.50:282][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:281][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60) [2016.06.30-01.12.50:282][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:281][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59) [2016.06.30-01.12.50:283][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:281][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58) [2016.06.30-01.12.50:283][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:282][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57) [2016.06.30-01.12.50:284][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:282][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) [2016.06.30-01.12.50:284][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:283][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55) [2016.06.30-01.12.50:285][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:283][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54) [2016.06.30-01.12.50:285][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:283][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53) [2016.06.30-01.12.50:286][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:284][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52) [2016.06.30-01.12.50:286][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:284][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51) [2016.06.30-01.12.50:286][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:284][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50) [2016.06.30-01.12.50:288][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:285][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49) [2016.06.30-01.12.50:289][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:285][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48) [2016.06.30-01.12.50:289][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:286][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47) [2016.06.30-01.12.50:289][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:286][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46) [2016.06.30-01.12.50:289][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:287][ 0]LogModuleManager: Shutting down and abandoning module UMG (45) [2016.06.30-01.12.50:290][375]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:287][ 0]LogModuleManager: Shutting down and abandoning module Slate (44) [2016.06.30-01.12.50:311][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:288][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43) [2016.06.30-01.12.50:311][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:293][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42) [2016.06.30-01.12.50:311][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:294][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41) [2016.06.30-01.12.50:311][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:294][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40) [2016.06.30-01.12.50:311][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:295][ 0]LogModuleManager: Shutting down and abandoning module Networking (38) [2016.06.30-01.12.50:311][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:295][ 0]LogModuleManager: Shutting down and abandoning module Core (37) [2016.06.30-01.12.50:311][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:295][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) [2016.06.30-01.12.50:311][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:295][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) [2016.06.30-01.12.50:312][376]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:296][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34) [2016.06.30-01.12.50:743][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:297][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33) [2016.06.30-01.12.50:743][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:741][ 0]LogDerivedDataCache: Shutdown [2016.06.30-01.12.50:744][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:742][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32) [2016.06.30-01.12.50:745][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:742][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31) [2016.06.30-01.12.50:745][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:743][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30) [2016.06.30-01.12.50:745][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:744][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29) [2016.06.30-01.12.50:745][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:744][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28) [2016.06.30-01.12.50:747][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:745][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27) [2016.06.30-01.12.50:747][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:745][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26) [2016.06.30-01.12.50:748][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:746][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25) [2016.06.30-01.12.50:748][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:746][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24) [2016.06.30-01.12.50:749][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:746][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23) [2016.06.30-01.12.50:749][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:747][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22) [2016.06.30-01.12.50:750][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:747][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21) [2016.06.30-01.12.50:750][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:748][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20) [2016.06.30-01.12.50:750][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:749][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19) [2016.06.30-01.12.50:750][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:749][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18) [2016.06.30-01.12.50:751][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:749][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17) [2016.06.30-01.12.50:751][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:750][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16) [2016.06.30-01.12.50:752][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:750][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) [2016.06.30-01.12.50:752][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:750][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) [2016.06.30-01.12.50:753][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:751][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11) [2016.06.30-01.12.50:754][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:752][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2016.06.30-01.12.50:755][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:752][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2016.06.30-01.12.50:755][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:753][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) [2016.06.30-01.12.50:755][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:754][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) [2016.06.30-01.12.50:756][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:755][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) [2016.06.30-01.12.50:756][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:755][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2016.06.30-01.12.50:757][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:755][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2016.06.30-01.12.50:757][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:756][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2016.06.30-01.12.50:758][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:756][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2016.06.30-01.12.50:758][383]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:757][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.12.50:758][ 0]LogExit: Exiting. [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 55.6596079s to run UE4Editor-Cmd.exe [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory D:\Work Projects\Individual Work\FPSTestGame\WindowsNoEditor [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Deployment Context ************** [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ArchiveDirectory = D:\Work Projects\Individual Work\FPSTestGame\WindowsNoEditor [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RawProjectPath = C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: DedicatedServer = False [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Stage = True [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageTargetPlatform = Win64 [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: LocalRoot = D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectRoot = C:\Users\User\Documents\Unreal Projects\MyProject [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PlatformDir = Win64 [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageProjectRoot = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject [2016.06.30-01.12.50:991][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ShortProjectName = MyProject [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageDirectory = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject/MyProject.uproject [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeRootDir = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ [2016.06.30-01.12.50:992][386]MainFrameActions: Packaging (Windows (64-bit)): Project.CreateDeploymentContext: End Deployment Context ************** [2016.06.30-01.12.51:189][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True [2016.06.30-01.12.51:189][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True [2016.06.30-01.12.51:189][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True [2016.06.30-01.12.51:189][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True [2016.06.30-01.12.51:189][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True [2016.06.30-01.12.51:189][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True [2016.06.30-01.12.51:189][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True [2016.06.30-01.12.51:189][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True [2016.06.30-01.12.51:191][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True [2016.06.30-01.12.51:191][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True [2016.06.30-01.12.51:192][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True [2016.06.30-01.12.51:193][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True [2016.06.30-01.12.51:210][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True [2016.06.30-01.12.51:212][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True [2016.06.30-01.12.51:215][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:217][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:220][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:221][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:229][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True [2016.06.30-01.12.51:229][390]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:309][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.12.51:310][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Content\Localization\ICU * True [2016.06.30-01.12.51:310][391]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Content\Localization\ICU * True [2016.06.30-01.12.51:413][393]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 UE4Game.exe True [2016.06.30-01.12.51:413][393]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 UE4Game.exe True [2016.06.30-01.12.51:421][393]MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.12.51:453][394]MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED [2016.06.30-01.12.51:453][394]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: [2016.06.30-01.12.51:751][398]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 420 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 20 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 118 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 157 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 765 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 237 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 35 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 367 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 341 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 160 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 631 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 107 [2016.06.30-01.12.51:752][398]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.12.51:792][399]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.06.30-01.12.51:792][399]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=30 [2016.06.30-01.12.51:824][399]MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit [2016.06.30-01.12.51:825][399]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.06.30-01.12.52:056][403]MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=30 [2016.06.30-01.12.52:072][403]MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... [2016.06.30-01.12.52:077][403]MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. [2016.06.30-01.12.52:080][403]MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED [2016.06.30-01.15.55:764][331]LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/CustomMap' took 0.024 [2016.06.30-01.16.11:583][656]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_21c4_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1f20_0///////STATCAT_Advanced//// [2016.06.30-01.16.11:583][656]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... [2016.06.30-01.16.11:583][656]MainFrameActions: Packaging (Windows (64-bit)): path="C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\GtkSharp\2.12\bin;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\" [2016.06.30-01.16.14:675][707]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform [2016.06.30-01.16.14:779][709]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\f5fed784\b784bf0a_98d0d101\AutomationTool.exe) [2016.06.30-01.16.14:779][709]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET [2016.06.30-01.16.14:806][709]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/User/Documents/Unreal Projects/MyProject/MyProject.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/User/Documents/Unreal Projects/MyProject/Build -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output [2016.06.30-01.16.14:829][710]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False [2016.06.30-01.16.14:829][710]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True [2016.06.30-01.16.14:829][710]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. [2016.06.30-01.16.14:829][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True [2016.06.30-01.16.14:829][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= [2016.06.30-01.16.14:830][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.16.14:831][710]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.16.14:832][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= [2016.06.30-01.16.14:832][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.16.14:833][710]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs) [2016.06.30-01.16.14:837][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt [2016.06.30-01.16.14:837][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt [2016.06.30-01.16.14:852][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True [2016.06.30-01.16.14:852][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.16.14:853][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.16.14:854][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.16.14:855][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs [2016.06.30-01.16.14:861][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.06.30-01.16.14:861][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 [2016.06.30-01.16.14:862][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.06.30-01.16.14:862][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 [2016.06.30-01.16.14:862][710]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.16.14:867][710]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Work Softwares\VS13\Common7\Tools\..\IDE\Devenv.com does not exist. [2016.06.30-01.16.14:867][710]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. [2016.06.30-01.16.14:868][710]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True [2016.06.30-01.16.14:868][710]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [2016.06.30-01.16.14:870][710]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= [2016.06.30-01.16.14:871][710]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2016-06-30_06.46.14 [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: UATExe=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2016.06.30-01.16.14:891][711]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. [2016.06.30-01.16.14:990][712]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder [2016.06.30-01.16.14:993][712]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux [2016.06.30-01.16.15:014][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2016.06.30-01.16.15:015][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb [2016.06.30-01.16.15:016][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux [2016.06.30-01.16.15:016][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac [2016.06.30-01.16.15:016][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2016.06.30-01.16.15:016][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb [2016.06.30-01.16.15:017][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac [2016.06.30-01.16.15:017][713]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.16.15:952][728]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script modules [2016.06.30-01.16.15:952][728]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj [2016.06.30-01.16.15:953][728]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True [2016.06.30-01.16.15:963][728]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.16.15:963][728]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /v [2016.06.30-01.16.15:963][728]MainFrameActions: Packaging (Windows (64-bit)): erbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.16.17:190][748]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.1876881s to run MSBuild.exe [2016.06.30-01.16.17:191][748]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj [2016.06.30-01.16.17:191][748]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True [2016.06.30-01.16.17:191][748]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.16.17:191][748]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.16.18:043][762]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8698309s to run MSBuild.exe [2016.06.30-01.16.18:043][762]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj [2016.06.30-01.16.18:043][762]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True [2016.06.30-01.16.18:043][762]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.16.18:043][762]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.16.18:814][775]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.7685487s to run MSBuild.exe [2016.06.30-01.16.18:814][775]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj [2016.06.30-01.16.18:814][775]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True [2016.06.30-01.16.18:814][775]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.16.18:814][775]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.16.19:611][788]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8038711s to run MSBuild.exe [2016.06.30-01.16.19:611][788]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj [2016.06.30-01.16.19:611][788]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True [2016.06.30-01.16.19:612][788]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.16.19:613][788]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.16.20:272][799]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6522496s to run MSBuild.exe [2016.06.30-01.16.20:272][799]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj [2016.06.30-01.16.20:272][799]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True [2016.06.30-01.16.20:272][799]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.16.20:273][799]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.16.20:964][811]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6742934s to run MSBuild.exe [2016.06.30-01.16.20:964][811]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj [2016.06.30-01.16.20:964][811]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True [2016.06.30-01.16.20:964][811]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.16.20:964][811]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.16.21:562][821]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6021068s to run MSBuild.exe [2016.06.30-01.16.21:563][821]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2016.06.30-01.16.21:563][821]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). [2016.06.30-01.16.21:563][821]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2016.06.30-01.16.21:837][826]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2016.06.30-01.16.21:949][828]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2016.06.30-01.16.22:062][830]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2016.06.30-01.16.22:182][832]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2016.06.30-01.16.22:357][835]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2016.06.30-01.16.22:474][837]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\44997e50\59aeaf0c_98d0d101\AutomationScripts.Automation.dll [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll. [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll. [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\bac025e8\6ad9520d_98d0d101\Android.Automation.dll [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\bac025e8\6ad9520d_98d0d101\Android.Automation.dll. [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\118086f5\0c77c10d_98d0d101\HTML5.Automation.dll [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\118086f5\0c77c10d_98d0d101\HTML5.Automation.dll. [2016.06.30-01.16.22:593][839]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e119e6eb\e6f56e0e_98d0d101\IOS.Automation.dll [2016.06.30-01.16.22:667][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e119e6eb\e6f56e0e_98d0d101\IOS.Automation.dll. [2016.06.30-01.16.22:668][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\926b35fc\a6efe10e_98d0d101\Linux.Automation.dll [2016.06.30-01.16.22:668][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\926b35fc\a6efe10e_98d0d101\Linux.Automation.dll. [2016.06.30-01.16.22:669][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\b0a27e1b\9986470f_98d0d101\Mac.Automation.dll [2016.06.30-01.16.22:669][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\b0a27e1b\9986470f_98d0d101\Mac.Automation.dll. [2016.06.30-01.16.22:670][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown [2016.06.30-01.16.22:670][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne [2016.06.30-01.16.22:670][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 [2016.06.30-01.16.22:670][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT [2016.06.30-01.16.22:670][840]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM [2016.06.30-01.16.22:673][840]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. [2016.06.30-01.16.22:675][840]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False [2016.06.30-01.16.22:675][840]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. [2016.06.30-01.16.22:678][840]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False [2016.06.30-01.16.22:679][840]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False [2016.06.30-01.16.22:713][841]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.16.22:713][841]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.16.22:713][841]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.16.22:713][841]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.16.22:772][842]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.16.22:772][842]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\User\Documents\Unreal Projects\MyProject [2016.06.30-01.16.22:772][842]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.16.22:948][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.06.30-01.16.22:948][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2016.06.30-01.16.22:948][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True [2016.06.30-01.16.22:949][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\Build [2016.06.30-01.16.22:949][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds [2016.06.30-01.16.22:950][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False [2016.06.30-01.16.22:950][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True [2016.06.30-01.16.22:950][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True [2016.06.30-01.16.22:950][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False [2016.06.30-01.16.22:952][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2016.06.30-01.16.22:952][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2016.06.30-01.16.22:953][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2016.06.30-01.16.22:953][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2016.06.30-01.16.22:954][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2016.06.30-01.16.22:955][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Game.exe [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Game.exe [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=False [2016.06.30-01.16.22:956][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False [2016.06.30-01.16.22:957][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2016.06.30-01.16.22:957][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2016.06.30-01.16.22:957][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2016.06.30-01.16.22:958][845]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.06.30-01.16.22:963][845]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.16.22:965][845]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files [2016.06.30-01.16.22:965][845]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini=True [2016.06.30-01.16.22:965][845]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini [2016.06.30-01.16.22:967][845]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini [2016.06.30-01.16.22:968][845]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry [2016.06.30-01.16.22:968][845]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps [2016.06.30-01.16.22:972][845]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.16.22:983][845]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.16.23:009][846]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.16.23:009][846]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2016.06.30-01.16.23:009][846]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data. [2016.06.30-01.16.23:459][853]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.16.23:460][853]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt [2016.06.30-01.16.23:460][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2016.06.30-01.16.23:460][853]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForU [2016.06.30-01.16.23:460][853]MainFrameActions: Packaging (Windows (64-bit)): AT -unattended -AllowStdOutLogVerbosity [2016.06.30-01.16.23:554][854]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:603][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject [2016.06.30-01.16.26:603][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4 [2016.06.30-01.16.26:603][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 0 [2016.06.30-01.16.26:604][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 16 2014 00:41:01 [2016.06.30-01.16.26:604][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development [2016.06.30-01.16.26:604][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: UE4 [2016.06.30-01.16.26:604][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: "C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity [2016.06.30-01.16.26:604][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Binaries/Win64/ [2016.06.30-01.16.26:604][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 0 [2016.06.30-01.16.26:639][906]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:603][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2016.06.30-01.16.26:664][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:639][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2016.06.30-01.16.26:671][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:660][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.06.30-01.16.26:674][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:670][ 0]LogInit: Object subsystem initialized [2016.06.30-01.16.26:674][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:673][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.30-01.16.26:698][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:673][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.06.30-01.16.26:699][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:697][ 0]LogInit: Computer: HP [2016.06.30-01.16.26:704][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:698][ 0]LogInit: User: User [2016.06.30-01.16.26:704][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:701][ 0]LogInit: CPU Page size=4096, Cores=2 [2016.06.30-01.16.26:704][907]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:702][ 0]LogInit: High frequency timer resolution =2.343750 MHz [2016.06.30-01.16.26:725][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:702][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB [2016.06.30-01.16.26:725][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:703][ 0]LogMemory: Platform Memory Stats for Windows [2016.06.30-01.16.26:725][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:703][ 0]LogMemory: Process Physical Memory: 60.94 MB used, 60.94 MB peak [2016.06.30-01.16.26:725][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:704][ 0]LogMemory: Process Virtual Memory: 36.19 MB used, 36.19 MB peak [2016.06.30-01.16.26:725][908]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:704][ 0]LogMemory: Physical Memory: 3939.54 MB used, 8089.42 MB total [2016.06.30-01.16.29:441][954]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.26:704][ 0]LogMemory: Virtual Memory: 276.78 MB used, 134217728.00 MB total [2016.06.30-01.16.29:982][963]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.29:435][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.30-01.16.30:039][964]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.29:981][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.30-01.16.30:101][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:035][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.06.30-01.16.30:101][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:090][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 43MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-01.16.30:101][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:090][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc [2016.06.30-01.16.30:101][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:091][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-01.16.30:101][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:091][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.06.30-01.16.30:101][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:092][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-01.16.30:107][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:092][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2016.06.30-01.16.30:107][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:106][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2016.06.30-01.16.30:107][965]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:106][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2016.06.30-01.16.30:415][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:106][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2016.06.30-01.16.30:415][970]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:414][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.06.30-01.16.30:704][975]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:414][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.06.30-01.16.31:035][980]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.30:694][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.06.30-01.16.31:037][980]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:034][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.16.31:046][980]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:035][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:045][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:269][ 0]LogObj: 20814 objects as part of root set at end of initial load. [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:269][ 0]LogUObjectAllocator: 3907680 out of 0 bytes used by permanent object pool. [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:269][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:270][ 0]LogInit: Initializing Editor Engine... [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:270][ 0]LogEngine: Initializing Engine... [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:348][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:370][ 0]LogDerivedDataCache: Saved boot cache 0.02s 11MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-01.16.31:422][984]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:383][ 0]LogInit: Texture streaming: Disabled [2016.06.30-01.16.31:742][991]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:393][ 0]LogInit: Initializing Editor Engine Completed [2016.06.30-01.16.31:768][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:741][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds [2016.06.30-01.16.31:768][992]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:757][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up [2016.06.30-01.16.35:670][ 55]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.31:759][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1] [2016.06.30-01.16.35:670][ 55]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.35:668][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1363 assets in 3.9080 seconds [2016.06.30-01.16.37:216][ 80]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.35:668][ 0]LogCookCommandlet:Display: Done creating registry. It took 3.91s. [2016.06.30-01.16.37:246][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:215][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2016.06.30-01.16.37:246][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:245][ 0]LogSavePackage: Save=29.848747ms [2016.06.30-01.16.37:247][ 81]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:246][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' [2016.06.30-01.16.37:304][ 82]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:247][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2016.06.30-01.16.37:304][ 82]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:298][ 0]LogSavePackage: Save=51.050667ms [2016.06.30-01.16.37:304][ 82]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:298][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' [2016.06.30-01.16.37:335][ 82]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:299][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset [2016.06.30-01.16.37:336][ 82]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:334][ 0]LogSavePackage: Save=33.800106ms [2016.06.30-01.16.37:337][ 82]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:334][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:336][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:371][ 0]LogSavePackage: Save=34.583038ms [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:371][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:372][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:374][ 0]LogSavePackage: Save=1.137067ms [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:374][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:376][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:378][ 0]LogSavePackage: Save=0.714667ms [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:378][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:379][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:382][ 0]LogSavePackage: Save=2.865067ms [2016.06.30-01.16.37:388][ 83]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:382][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:383][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:409][ 0]LogSavePackage: Save=24.465067ms [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:409][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:411][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:421][ 0]LogSavePackage: Save=9.762987ms [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:422][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:423][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:424][ 0]LogSavePackage: Save=1.256960ms [2016.06.30-01.16.37:461][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:424][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' [2016.06.30-01.16.37:462][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:425][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functi [2016.06.30-01.16.37:462][ 84]MainFrameActions: Packaging (Windows (64-bit)): ons/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2016.06.30-01.16.37:462][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:428][ 0]LogSavePackage: Save=2.037333ms [2016.06.30-01.16.37:462][ 84]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:428][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' [2016.06.30-01.16.37:527][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:429][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uas [2016.06.30-01.16.37:527][ 85]MainFrameActions: Packaging (Windows (64-bit)): set [2016.06.30-01.16.37:527][ 85]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:525][ 0]LogSavePackage: Save=95.619415ms [2016.06.30-01.16.37:553][ 86]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:526][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' [2016.06.30-01.16.37:553][ 86]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:536][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2016.06.30-01.16.37:553][ 86]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:544][ 0]LogSavePackage: Save=6.603093ms [2016.06.30-01.16.37:553][ 86]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:544][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' [2016.06.30-01.16.37:568][ 86]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:546][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset [2016.06.30-01.16.37:569][ 86]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:567][ 0]LogSavePackage: Save=21.228800ms [2016.06.30-01.16.37:570][ 86]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:568][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' [2016.06.30-01.16.37:616][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:569][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Mat [2016.06.30-01.16.37:616][ 87]MainFrameActions: Packaging (Windows (64-bit)): erial_Grid_N.uasset [2016.06.30-01.16.37:616][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:594][ 0]LogSavePackage: Save=24.061867ms [2016.06.30-01.16.37:616][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:595][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' [2016.06.30-01.16.37:616][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:596][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2016.06.30-01.16.37:616][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:605][ 0]LogSavePackage: Save=8.437333ms [2016.06.30-01.16.37:616][ 87]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:605][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' [2016.06.30-01.16.37:695][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:606][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset [2016.06.30-01.16.37:695][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:693][ 0]LogSavePackage: Save=87.638184ms [2016.06.30-01.16.37:698][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:694][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' [2016.06.30-01.16.37:704][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:696][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2016.06.30-01.16.37:704][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:702][ 0]LogSavePackage: Save=5.242027ms [2016.06.30-01.16.37:705][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:703][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' [2016.06.30-01.16.37:714][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:704][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2016.06.30-01.16.37:716][ 88]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:713][ 0]LogSavePackage: Save=7.669760ms [2016.06.30-01.16.37:738][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:713][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' [2016.06.30-01.16.37:738][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:716][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2016.06.30-01.16.37:738][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:719][ 0]LogSavePackage: Save=2.127787ms [2016.06.30-01.16.37:738][ 89]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:719][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' [2016.06.30-01.16.37:798][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:721][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset [2016.06.30-01.16.37:799][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:783][ 0]LogSavePackage: Save=60.953602ms [2016.06.30-01.16.37:799][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:783][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset' [2016.06.30-01.16.37:799][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:787][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset [2016.06.30-01.16.37:799][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:790][ 0]LogSavePackage: Save=2.827947ms [2016.06.30-01.16.37:799][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:791][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' [2016.06.30-01.16.37:807][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:792][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset [2016.06.30-01.16.37:809][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:806][ 0]LogSavePackage: Save=13.922133ms [2016.06.30-01.16.37:811][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:807][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' [2016.06.30-01.16.37:812][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:810][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset [2016.06.30-01.16.37:813][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:812][ 0]LogSavePackage: Save=0.858880ms [2016.06.30-01.16.37:814][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:812][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' [2016.06.30-01.16.37:829][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:814][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2016.06.30-01.16.37:829][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:827][ 0]LogSavePackage: Save=12.932266ms [2016.06.30-01.16.37:831][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:828][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' [2016.06.30-01.16.37:857][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:829][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset [2016.06.30-01.16.37:857][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:852][ 0]LogSavePackage: Save=22.249813ms [2016.06.30-01.16.37:857][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:852][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' [2016.06.30-01.16.37:874][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:853][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset [2016.06.30-01.16.37:874][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:870][ 0]LogSavePackage: Save=16.125866ms [2016.06.30-01.16.37:874][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:870][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset' [2016.06.30-01.16.37:891][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:871][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset [2016.06.30-01.16.37:891][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:890][ 0]LogSavePackage: Save=17.987841ms [2016.06.30-01.16.37:894][ 91]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:890][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' [2016.06.30-01.16.37:916][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:892][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset [2016.06.30-01.16.37:917][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:915][ 0]LogSavePackage: Save=21.464746ms [2016.06.30-01.16.37:917][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:915][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' [2016.06.30-01.16.37:932][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:916][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset [2016.06.30-01.16.37:932][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:931][ 0]LogSavePackage: Save=14.297600ms [2016.06.30-01.16.37:935][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:931][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' [2016.06.30-01.16.37:948][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:933][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset [2016.06.30-01.16.37:948][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:947][ 0]LogSavePackage: Save=12.796587ms [2016.06.30-01.16.37:949][ 92]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:947][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' [2016.06.30-01.16.37:976][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:949][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset [2016.06.30-01.16.37:976][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:970][ 0]LogSavePackage: Save=20.866133ms [2016.06.30-01.16.37:976][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:970][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' [2016.06.30-01.16.37:984][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:971][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset [2016.06.30-01.16.37:985][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:984][ 0]LogSavePackage: Save=11.570347ms [2016.06.30-01.16.37:987][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:984][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' [2016.06.30-01.16.38:006][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.37:985][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeG [2016.06.30-01.16.38:006][ 93]MainFrameActions: Packaging (Windows (64-bit)): roups/MAT_Groups_Slomo.uasset [2016.06.30-01.16.38:006][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:005][ 0]LogSavePackage: Save=17.594879ms [2016.06.30-01.16.38:009][ 93]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:005][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' [2016.06.30-01.16.38:038][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:006][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset [2016.06.30-01.16.38:038][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:022][ 0]LogSavePackage: Save=14.193920ms [2016.06.30-01.16.38:038][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:022][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' [2016.06.30-01.16.38:038][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:025][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset [2016.06.30-01.16.38:038][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:032][ 0]LogSavePackage: Save=5.891840ms [2016.06.30-01.16.38:038][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:032][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' [2016.06.30-01.16.38:070][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:033][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset [2016.06.30-01.16.38:070][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:067][ 0]LogSavePackage: Save=33.373867ms [2016.06.30-01.16.38:070][ 94]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:067][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' [2016.06.30-01.16.38:098][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:069][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset [2016.06.30-01.16.38:098][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:081][ 0]LogSavePackage: Save=10.264320ms [2016.06.30-01.16.38:098][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:081][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' [2016.06.30-01.16.38:103][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:084][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset [2016.06.30-01.16.38:103][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:102][ 0]LogSavePackage: Save=15.822933ms [2016.06.30-01.16.38:104][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:102][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' [2016.06.30-01.16.38:115][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:103][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset [2016.06.30-01.16.38:116][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:114][ 0]LogSavePackage: Save=10.739627ms [2016.06.30-01.16.38:116][ 95]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:114][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' [2016.06.30-01.16.38:213][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:115][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset [2016.06.30-01.16.38:213][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:212][ 0]LogSavePackage: Save=96.639145ms [2016.06.30-01.16.38:214][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:213][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' [2016.06.30-01.16.38:231][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:213][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.u [2016.06.30-01.16.38:231][ 97]MainFrameActions: Packaging (Windows (64-bit)): asset [2016.06.30-01.16.38:231][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:230][ 0]LogSavePackage: Save=16.062719ms [2016.06.30-01.16.38:232][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:230][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' [2016.06.30-01.16.38:234][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:231][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset [2016.06.30-01.16.38:235][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:233][ 0]LogSavePackage: Save=0.919040ms [2016.06.30-01.16.38:237][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:233][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' [2016.06.30-01.16.38:239][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:236][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset [2016.06.30-01.16.38:239][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:238][ 0]LogSavePackage: Save=1.245867ms [2016.06.30-01.16.38:240][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:238][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset' [2016.06.30-01.16.38:243][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:239][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset [2016.06.30-01.16.38:244][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:241][ 0]LogSavePackage: Save=1.430613ms [2016.06.30-01.16.38:245][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:241][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' [2016.06.30-01.16.38:245][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:242][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset [2016.06.30-01.16.38:247][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:244][ 0]LogSavePackage: Save=0.823040ms [2016.06.30-01.16.38:247][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:244][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' [2016.06.30-01.16.38:248][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:246][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset [2016.06.30-01.16.38:250][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:247][ 0]LogSavePackage: Save=0.790187ms [2016.06.30-01.16.38:251][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:247][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' [2016.06.30-01.16.38:253][ 97]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:249][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2016.06.30-01.16.38:280][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:252][ 0]LogSavePackage: Save=1.812053ms [2016.06.30-01.16.38:280][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:252][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' [2016.06.30-01.16.38:280][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:255][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset [2016.06.30-01.16.38:280][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:257][ 0]LogSavePackage: Save=0.888320ms [2016.06.30-01.16.38:280][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:257][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' [2016.06.30-01.16.38:280][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:258][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset [2016.06.30-01.16.38:280][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:270][ 0]LogSavePackage: Save=8.831573ms [2016.06.30-01.16.38:280][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:270][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset' [2016.06.30-01.16.38:299][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:271][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset [2016.06.30-01.16.38:300][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:298][ 0]LogSavePackage: Save=27.037867ms [2016.06.30-01.16.38:304][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:299][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset' [2016.06.30-01.16.38:306][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:301][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset [2016.06.30-01.16.38:306][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:305][ 0]LogSavePackage: Save=3.621973ms [2016.06.30-01.16.38:308][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:305][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' [2016.06.30-01.16.38:313][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:306][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpri [2016.06.30-01.16.38:313][ 98]MainFrameActions: Packaging (Windows (64-bit)): teMaterial.uasset [2016.06.30-01.16.38:318][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:311][ 0]LogSavePackage: Save=4.232960ms [2016.06.30-01.16.38:318][ 98]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:312][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:314][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperT [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): errainMaterial.uasset [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:318][ 0]LogSavePackage: Save=2.905173ms [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:318][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:320][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:327][ 0]LogSavePackage: Save=5.561600ms [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:327][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset' [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:329][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:331][ 0]LogSavePackage: Save=1.873920ms [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:332][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:333][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:336][ 0]LogSavePackage: Save=2.551893ms [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:336][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:337][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:342][ 0]LogSavePackage: Save=3.713707ms [2016.06.30-01.16.38:354][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:342][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' [2016.06.30-01.16.38:368][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:343][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset [2016.06.30-01.16.38:368][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:367][ 0]LogSavePackage: Save=23.549013ms [2016.06.30-01.16.38:370][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:367][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' [2016.06.30-01.16.38:380][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:369][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset [2016.06.30-01.16.38:380][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:375][ 0]LogSavePackage: Save=5.449387ms [2016.06.30-01.16.38:380][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:375][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset' [2016.06.30-01.16.38:403][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:379][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset [2016.06.30-01.16.38:403][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:383][ 0]LogSavePackage: Save=2.930773ms [2016.06.30-01.16.38:403][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:383][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' [2016.06.30-01.16.38:403][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:386][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset [2016.06.30-01.16.38:403][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:390][ 0]LogSavePackage: Save=2.777600ms [2016.06.30-01.16.38:404][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:390][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' [2016.06.30-01.16.38:757][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:392][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:741][ 0]LogSavePackage: Save=348.894714ms [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:743][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:746][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:750][ 0]LogSavePackage: Save=2.261333ms [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:750][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:751][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:753][ 0]LogSavePackage: Save=1.614080ms [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:753][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:754][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset [2016.06.30-01.16.38:758][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:757][ 0]LogSavePackage: Save=1.832533ms [2016.06.30-01.16.38:759][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:757][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' [2016.06.30-01.16.38:760][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:758][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset [2016.06.30-01.16.38:760][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:759][ 0]LogSavePackage: Save=1.173333ms [2016.06.30-01.16.38:761][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:760][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' [2016.06.30-01.16.38:763][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:761][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset [2016.06.30-01.16.38:763][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:763][ 0]LogSavePackage: Save=1.687893ms [2016.06.30-01.16.38:764][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:763][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset' [2016.06.30-01.16.38:770][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:764][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset [2016.06.30-01.16.38:774][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:769][ 0]LogSavePackage: Save=4.636160ms [2016.06.30-01.16.38:775][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:770][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset' [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:770][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:801][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:803][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:807][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:810][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:812][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:813][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:815][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:816][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:817][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2016.06.30-01.16.38:820][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:818][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.06.30-01.16.38:822][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:819][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.06.30-01.16.38:823][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:821][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.06.30-01.16.38:824][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:822][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2016.06.30-01.16.38:825][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:823][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2016.06.30-01.16.38:826][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:823][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2016.06.30-01.16.38:828][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:825][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.06.30-01.16.38:831][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:827][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.06.30-01.16.38:832][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:829][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/T_MobileMenu2.uasset [2016.06.30-01.16.38:835][107]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:831][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.06.30-01.16.39:639][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.38:833][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyGame.uasset [2016.06.30-01.16.39:640][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:638][ 0]BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.16.39:665][121]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:639][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.16.39:783][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:641][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/CustomMap.umap [2016.06.30-01.16.39:784][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:782][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.16.39:784][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:782][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.16.39:784][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:783][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.16.39:784][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:783][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users [2016.06.30-01.16.39:784][123]MainFrameActions: Packaging (Windows (64-bit)): /User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.16.39:784][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:784][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.16.39:785][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:784][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.16.39:785][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:784][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.16.39:786][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:785][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Docume [2016.06.30-01.16.39:786][123]MainFrameActions: Packaging (Windows (64-bit)): nts/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.16.39:786][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:785][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.16.39:787][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:785][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.16.39:787][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:786][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.16.39:788][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:786][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users [2016.06.30-01.16.39:788][123]MainFrameActions: Packaging (Windows (64-bit)): /User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.16.39:788][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:787][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.16.39:788][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:787][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.16.39:789][123]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:787][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.16.39:844][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:788][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Docume [2016.06.30-01.16.39:844][124]MainFrameActions: Packaging (Windows (64-bit)): nts/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.16.39:844][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:843][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.16.39:845][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:844][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.16.39:845][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:844][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.16.39:846][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:845][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.16.39:846][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:845][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.16.39:847][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:846][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.16.39:847][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:846][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.16.39:847][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:846][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.16.39:849][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:847][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.16.39:850][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:847][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.16.39:851][124]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:848][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.39:848][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:491][ 0]LogRedirectors: String Asset Reference '/Game/Character/HeroFPP.HeroFPP' [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:492][ 0]LogRedirectors: Resolved to '/Game/Character/HeroFPP.HeroFPP' [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:492][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:493][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:494][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:494][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:495][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.16.43:513][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:496][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.16.43:514][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:497][ 0]LogRedirectors: Not Found! [2016.06.30-01.16.43:516][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:513][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.06.30-01.16.43:516][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:515][ 0]LogSavePackage: Save=1.324373ms [2016.06.30-01.16.43:517][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:515][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' [2016.06.30-01.16.43:522][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:517][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.06.30-01.16.43:522][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:520][ 0]LogSavePackage: Save=2.889813ms [2016.06.30-01.16.43:524][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:521][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' [2016.06.30-01.16.43:528][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:523][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.06.30-01.16.43:528][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:527][ 0]LogSavePackage: Save=2.772907ms [2016.06.30-01.16.43:529][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:527][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2016.06.30-01.16.43:538][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:529][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.06.30-01.16.43:538][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:534][ 0]LogSavePackage: Save=3.913813ms [2016.06.30-01.16.43:538][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:534][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' [2016.06.30-01.16.43:541][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:536][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.06.30-01.16.43:541][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:540][ 0]LogSavePackage: Save=2.803627ms [2016.06.30-01.16.43:544][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:540][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' [2016.06.30-01.16.43:552][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:542][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.06.30-01.16.43:552][181]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:548][ 0]LogSavePackage: Save=5.170774ms [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:549][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:554][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:561][ 0]LogSavePackage: Save=6.879147ms [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:562][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:566][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:569][ 0]LogSavePackage: Save=2.297173ms [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:570][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:571][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:573][ 0]LogSavePackage: Save=1.737813ms [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:574][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' [2016.06.30-01.16.43:593][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:576][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.06.30-01.16.43:594][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:578][ 0]LogSavePackage: Save=1.602133ms [2016.06.30-01.16.43:594][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:578][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' [2016.06.30-01.16.43:594][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:579][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.06.30-01.16.43:594][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:582][ 0]LogSavePackage: Save=2.746880ms [2016.06.30-01.16.43:594][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:582][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' [2016.06.30-01.16.43:594][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:585][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.06.30-01.16.43:594][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:589][ 0]LogSavePackage: Save=2.854400ms [2016.06.30-01.16.43:594][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:589][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' [2016.06.30-01.16.43:601][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:591][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2016.06.30-01.16.43:601][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:596][ 0]LogSavePackage: Save=3.223893ms [2016.06.30-01.16.43:601][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:597][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' [2016.06.30-01.16.43:604][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:599][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2016.06.30-01.16.43:604][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:603][ 0]LogSavePackage: Save=2.378667ms [2016.06.30-01.16.43:606][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:603][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' [2016.06.30-01.16.43:608][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:604][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2016.06.30-01.16.43:608][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:606][ 0]LogSavePackage: Save=1.399040ms [2016.06.30-01.16.43:611][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:607][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' [2016.06.30-01.16.43:614][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:608][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.06.30-01.16.43:618][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:612][ 0]LogSavePackage: Save=2.262613ms [2016.06.30-01.16.43:618][182]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:612][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' [2016.06.30-01.16.43:643][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:616][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.06.30-01.16.43:643][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:619][ 0]LogSavePackage: Save=2.363733ms [2016.06.30-01.16.43:643][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:620][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' [2016.06.30-01.16.43:644][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:622][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset [2016.06.30-01.16.43:644][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:631][ 0]LogSavePackage: Save=7.720533ms [2016.06.30-01.16.43:644][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:631][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' [2016.06.30-01.16.43:644][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:633][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.06.30-01.16.43:644][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:636][ 0]LogSavePackage: Save=2.936320ms [2016.06.30-01.16.43:644][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:636][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' [2016.06.30-01.16.43:646][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:638][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyGame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset [2016.06.30-01.16.43:652][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:645][ 0]LogSavePackage: Save=6.739627ms [2016.06.30-01.16.43:652][183]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:645][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset' [2016.06.30-01.16.43:729][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:647][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:684][ 0]LogSavePackage: Save=35.816959ms [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:684][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset' [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:690][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_AnimBlueprint -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:698][ 0]LogSavePackage: Save=7.924480ms [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:699][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset' [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:701][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Idle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:703][ 0]LogSavePackage: Save=1.729707ms [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:703][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset' [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:705][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_Skeleton -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:707][ 0]LogSavePackage: Save=1.655040ms [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:708][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset' [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:711][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpEnd -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:714][ 0]LogSavePackage: Save=1.795840ms [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:714][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset' [2016.06.30-01.16.43:730][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:716][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpLoop -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset [2016.06.30-01.16.43:731][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:719][ 0]LogSavePackage: Save=1.888853ms [2016.06.30-01.16.43:731][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:719][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset' [2016.06.30-01.16.43:731][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:723][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpStart -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset [2016.06.30-01.16.43:731][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:727][ 0]LogSavePackage: Save=3.108267ms [2016.06.30-01.16.43:731][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:728][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset' [2016.06.30-01.16.43:733][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:729][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Run -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset [2016.06.30-01.16.43:733][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:732][ 0]LogSavePackage: Save=2.073173ms [2016.06.30-01.16.43:735][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:732][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset' [2016.06.30-01.16.43:744][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:734][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire_Montage -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset [2016.06.30-01.16.43:744][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:737][ 0]LogSavePackage: Save=3.194453ms [2016.06.30-01.16.43:744][184]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:738][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset' [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:743][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:745][ 0]LogSavePackage: Save=1.793280ms [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:746][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset' [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:748][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Grenade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Grenade.uasset [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:763][ 0]LogSavePackage: Save=13.003520ms [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:764][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Grenade.uasset' [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:765][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion01.uasset [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:767][ 0]LogSavePackage: Save=1.541120ms [2016.06.30-01.16.43:781][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:767][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion01.uasset' [2016.06.30-01.16.43:794][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:769][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Explosion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Explosion.uasset [2016.06.30-01.16.43:794][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:793][ 0]LogSavePackage: Save=23.728640ms [2016.06.30-01.16.43:796][185]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:793][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Explosion.uasset' [2016.06.30-01.16.43:831][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:795][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Burst -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Burst.uasset [2016.06.30-01.16.43:832][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:806][ 0]LogSavePackage: Save=10.633387ms [2016.06.30-01.16.43:832][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:807][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Burst.uasset' [2016.06.30-01.16.43:832][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:811][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Burst_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Burst_M.uasset [2016.06.30-01.16.43:832][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:819][ 0]LogSavePackage: Save=6.908160ms [2016.06.30-01.16.43:832][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:819][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Burst_M.uasset' [2016.06.30-01.16.43:832][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:820][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_explosion_subUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset [2016.06.30-01.16.43:832][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:827][ 0]LogSavePackage: Save=5.950294ms [2016.06.30-01.16.43:832][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:827][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset' [2016.06.30-01.16.43:853][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:828][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Explosion_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Explosion_SubUV.uasset [2016.06.30-01.16.43:853][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:852][ 0]LogSavePackage: Save=22.848000ms [2016.06.30-01.16.43:858][186]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:852][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Explosion_SubUV.uasset' [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:856][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/m_flare_01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/m_flare_01.uasset [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:870][ 0]LogSavePackage: Save=12.936960ms [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:870][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/m_flare_01.uasset' [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:872][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_radial_ramp -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_radial_ramp.uasset [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:883][ 0]LogSavePackage: Save=9.591467ms [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_radial_ramp.uasset' [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:885][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:887][ 0]LogSavePackage: Save=1.591467ms [2016.06.30-01.16.43:891][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:887][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' [2016.06.30-01.16.43:908][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:889][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_smoke_subUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset [2016.06.30-01.16.43:910][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:905][ 0]LogSavePackage: Save=15.559680ms [2016.06.30-01.16.43:910][187]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:906][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset' [2016.06.30-01.16.43:963][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:909][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_SubUV.uasset [2016.06.30-01.16.43:963][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:952][ 0]LogSavePackage: Save=41.038078ms [2016.06.30-01.16.43:963][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:952][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_SubUV.uasset' [2016.06.30-01.16.43:963][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:955][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_Tiled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset [2016.06.30-01.16.43:963][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:958][ 0]LogSavePackage: Save=3.022933ms [2016.06.30-01.16.43:963][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:959][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset' [2016.06.30-01.16.43:964][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:960][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Sphere.uasset [2016.06.30-01.16.43:964][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:963][ 0]LogSavePackage: Save=2.285227ms [2016.06.30-01.16.43:965][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:963][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Sphere.uasset' [2016.06.30-01.16.43:973][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:965][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Basic_Wall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Wall.uasset [2016.06.30-01.16.43:973][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:972][ 0]LogSavePackage: Save=7.020373ms [2016.06.30-01.16.43:976][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:972][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Wall.uasset' [2016.06.30-01.16.43:990][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:975][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyProjectile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset [2016.06.30-01.16.43:990][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:989][ 0]LogSavePackage: Save=12.668587ms [2016.06.30-01.16.43:992][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:989][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset' [2016.06.30-01.16.44:000][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:991][ 0]LogCookCommandlet:Display: Cooking /Game/Character/SM_Projectile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset [2016.06.30-01.16.44:000][188]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:997][ 0]LogSavePackage: Save=4.818347ms [2016.06.30-01.16.44:028][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.43:998][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset' [2016.06.30-01.16.44:028][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:001][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseOrange -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset [2016.06.30-01.16.44:028][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:009][ 0]LogSavePackage: Save=6.867200ms [2016.06.30-01.16.44:028][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:010][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset' [2016.06.30-01.16.44:028][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:013][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/M_Template_Master -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset [2016.06.30-01.16.44:028][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:027][ 0]LogSavePackage: Save=12.633173ms [2016.06.30-01.16.44:030][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:027][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset' [2016.06.30-01.16.44:053][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:029][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Template1rst_WeaponFire02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset [2016.06.30-01.16.44:053][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:032][ 0]LogSavePackage: Save=2.147840ms [2016.06.30-01.16.44:053][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:033][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset' [2016.06.30-01.16.44:054][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:035][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset [2016.06.30-01.16.44:054][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:040][ 0]LogSavePackage: Save=4.222293ms [2016.06.30-01.16.44:054][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:040][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset' [2016.06.30-01.16.44:054][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:043][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset [2016.06.30-01.16.44:054][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:052][ 0]LogSavePackage: Save=7.329707ms [2016.06.30-01.16.44:055][189]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:052][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset' [2016.06.30-01.16.44:109][190]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:054][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyHUD -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset [2016.06.30-01.16.44:109][190]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:069][ 0]LogSavePackage: Save=14.631253ms [2016.06.30-01.16.44:109][190]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:069][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset' [2016.06.30-01.16.44:109][190]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:074][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/crosshair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset [2016.06.30-01.16.44:109][190]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:079][ 0]LogSavePackage: Save=3.890773ms [2016.06.30-01.16.44:109][190]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:080][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset' [2016.06.30-01.16.44:409][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:081][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/CustomMap -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/CustomMap.umap [2016.06.30-01.16.44:409][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:347][ 0]LogSavePackage: Save=264.495789ms [2016.06.30-01.16.44:409][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:347][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/CustomMap.umap' [2016.06.30-01.16.44:409][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:379][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/DiscoBox -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/DiscoBox.uasset [2016.06.30-01.16.44:409][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:400][ 0]LogSavePackage: Save=19.696640ms [2016.06.30-01.16.44:409][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:400][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/DiscoBox.uasset' [2016.06.30-01.16.44:534][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:402][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset [2016.06.30-01.16.44:534][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:412][ 0]LogSavePackage: Save=9.719893ms [2016.06.30-01.16.44:534][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:413][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset' [2016.06.30-01.16.44:534][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:414][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_MacroVariation -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_MacroVariation.uasset [2016.06.30-01.16.44:534][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:438][ 0]LogSavePackage: Save=22.537386ms [2016.06.30-01.16.44:534][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:438][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_MacroVariation.uasset' [2016.06.30-01.16.44:534][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:448][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Hex_Tile_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:464][ 0]LogSavePackage: Save=14.133760ms [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:464][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset' [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:467][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Hex_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:476][ 0]LogSavePackage: Save=8.305920ms [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:476][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset' [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:478][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cube.uasset [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:488][ 0]LogSavePackage: Save=7.582720ms [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:488][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cube.uasset' [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:490][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/DecalBoard2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/DecalBoard2.uasset [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:502][ 0]LogSavePackage: Save=11.159467ms [2016.06.30-01.16.44:535][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:502][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/DecalBoard2.uasset' [2016.06.30-01.16.44:536][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:504][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Counter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter.uasset [2016.06.30-01.16.44:536][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:513][ 0]LogSavePackage: Save=8.195840ms [2016.06.30-01.16.44:536][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:513][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter.uasset' [2016.06.30-01.16.44:536][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:516][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Counter2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter2.uasset [2016.06.30-01.16.44:536][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:528][ 0]LogSavePackage: Save=11.319893ms [2016.06.30-01.16.44:536][195]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:529][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter2.uasset' [2016.06.30-01.16.44:598][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:530][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset [2016.06.30-01.16.44:599][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:538][ 0]LogSavePackage: Save=7.025067ms [2016.06.30-01.16.44:599][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:538][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset' [2016.06.30-01.16.44:599][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:539][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset [2016.06.30-01.16.44:599][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:550][ 0]LogSavePackage: Save=9.454507ms [2016.06.30-01.16.44:599][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:550][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset' [2016.06.30-01.16.44:599][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:552][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/2_alpha -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_alpha.uasset [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:562][ 0]LogSavePackage: Save=8.941653ms [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:563][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_alpha.uasset' [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:565][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/2_tex -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_tex.uasset [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:571][ 0]LogSavePackage: Save=5.975467ms [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:572][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_tex.uasset' [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:575][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/DecalBoard -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard.uasset [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:588][ 0]LogSavePackage: Save=11.967573ms [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:588][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard.uasset' [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:590][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Board -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board.uasset [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:597][ 0]LogSavePackage: Save=6.565547ms [2016.06.30-01.16.44:600][196]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:597][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board.uasset' [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:599][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/board_Alpha -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/board_Alpha.uasset [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:605][ 0]LogSavePackage: Save=5.767253ms [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:605][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/board_Alpha.uasset' [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:610][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/misslescararmblue_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:621][ 0]LogSavePackage: Save=10.409387ms [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:621][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset' [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:624][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/misslescararmblue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue.uasset [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:630][ 0]LogSavePackage: Save=4.420267ms [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:630][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue.uasset' [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:632][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:646][ 0]LogSavePackage: Save=12.385280ms [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:646][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset' [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:652][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:658][ 0]LogSavePackage: Save=5.574400ms [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:659][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset' [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:661][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/trak_weaponspawn_4_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:669][ 0]LogSavePackage: Save=7.215360ms [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:669][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset' [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:672][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Bump -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Bump.uasset [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:676][ 0]LogSavePackage: Save=3.090347ms [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:676][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Bump.uasset' [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:679][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/trak_weaponspawn_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:684][ 0]LogSavePackage: Save=4.892160ms [2016.06.30-01.16.44:691][197]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:685][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset' [2016.06.30-01.16.44:735][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:688][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_New -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_New.uasset [2016.06.30-01.16.44:735][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:703][ 0]LogSavePackage: Save=13.824000ms [2016.06.30-01.16.44:735][198]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:703][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_New.uasset' [2016.06.30-01.16.44:794][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:705][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset [2016.06.30-01.16.44:794][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:741][ 0]LogSavePackage: Save=31.796053ms [2016.06.30-01.16.44:794][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:741][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset' [2016.06.30-01.16.44:794][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:754][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset [2016.06.30-01.16.44:794][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:777][ 0]LogSavePackage: Save=22.078293ms [2016.06.30-01.16.44:794][199]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:777][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset' [2016.06.30-01.16.44:844][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:787][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset [2016.06.30-01.16.44:849][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:813][ 0]LogSavePackage: Save=25.163946ms [2016.06.30-01.16.44:849][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:813][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset' [2016.06.30-01.16.44:849][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:826][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Detail_Rocky_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Detail_Rocky_N.uasset [2016.06.30-01.16.44:850][200]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:844][ 0]LogSavePackage: Save=17.163521ms [2016.06.30-01.16.44:935][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:845][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Detail_Rocky_N.uasset' [2016.06.30-01.16.44:935][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:852][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Tiles -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Tiles.uasset [2016.06.30-01.16.44:935][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:864][ 0]LogSavePackage: Save=11.098026ms [2016.06.30-01.16.44:935][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:864][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Tiles.uasset' [2016.06.30-01.16.44:936][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:865][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset [2016.06.30-01.16.44:936][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:893][ 0]LogSavePackage: Save=26.888533ms [2016.06.30-01.16.44:936][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:894][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset' [2016.06.30-01.16.44:937][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:900][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset [2016.06.30-01.16.44:937][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:927][ 0]LogSavePackage: Save=25.546667ms [2016.06.30-01.16.44:937][201]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:927][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset' [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:930][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:968][ 0]LogSavePackage: Save=37.545387ms [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:968][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset' [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:982][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:994][ 0]LogSavePackage: Save=10.024107ms [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:995][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset' [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.44:999][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass.uasset [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:010][ 0]LogSavePackage: Save=10.791253ms [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:010][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass.uasset' [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:012][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass2.uasset [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:027][ 0]LogSavePackage: Save=13.715627ms [2016.06.30-01.16.45:049][202]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:027][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass2.uasset' [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:030][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Brushed_Nickel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:058][ 0]LogSavePackage: Save=25.126400ms [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:059][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset' [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:062][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Burnished_Steel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:094][ 0]LogSavePackage: Save=30.734934ms [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:094][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset' [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:095][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Aluminum_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:129][ 0]LogSavePackage: Save=33.045334ms [2016.06.30-01.16.45:148][203]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:130][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset' [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:138][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_N.uasset [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:173][ 0]LogSavePackage: Save=34.285225ms [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:175][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_N.uasset' [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:196][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Checker_Dot -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:207][ 0]LogSavePackage: Save=10.871893ms [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:208][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset' [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:209][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Checker_Noise_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Checker_Noise_M.uasset [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:218][ 0]LogSavePackage: Save=7.128747ms [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:218][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Checker_Noise_M.uasset' [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:220][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Single_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Single_Tile_N.uasset [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:227][ 0]LogSavePackage: Save=6.509227ms [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:228][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Single_Tile_N.uasset' [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:232][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Dot_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_M.uasset [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:238][ 0]LogSavePackage: Save=5.018880ms [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:238][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_M.uasset' [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:240][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Dot_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_N.uasset [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:247][ 0]LogSavePackage: Save=4.584533ms [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:247][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_N.uasset' [2016.06.30-01.16.45:273][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:249][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Hex_Tile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset [2016.06.30-01.16.45:275][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:259][ 0]LogSavePackage: Save=9.756587ms [2016.06.30-01.16.45:275][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:259][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset' [2016.06.30-01.16.45:275][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:261][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2016.06.30-01.16.45:275][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:265][ 0]LogSavePackage: Save=2.459733ms [2016.06.30-01.16.45:275][204]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:265][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:267][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Panel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Panel.uasset [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:281][ 0]LogSavePackage: Save=13.240320ms [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:281][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Panel.uasset' [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:283][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Steel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_D.uasset [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:309][ 0]LogSavePackage: Save=25.070080ms [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:310][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_D.uasset' [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:322][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Panel_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_M.uasset [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:350][ 0]LogSavePackage: Save=27.703894ms [2016.06.30-01.16.45:373][205]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:350][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_M.uasset' [2016.06.30-01.16.45:475][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:362][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Panel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_N.uasset [2016.06.30-01.16.45:475][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:394][ 0]LogSavePackage: Save=31.315626ms [2016.06.30-01.16.45:475][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:394][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_N.uasset' [2016.06.30-01.16.45:476][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:409][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/Metal_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/Metal_4.uasset [2016.06.30-01.16.45:476][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:419][ 0]LogSavePackage: Save=7.322027ms [2016.06.30-01.16.45:476][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:419][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/Metal_4.uasset' [2016.06.30-01.16.45:476][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:421][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x300.uasset [2016.06.30-01.16.45:476][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:425][ 0]LogSavePackage: Save=3.569067ms [2016.06.30-01.16.45:476][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:426][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x300.uasset' [2016.06.30-01.16.45:476][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:427][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Door_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x400.uasset [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:432][ 0]LogSavePackage: Save=3.809280ms [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:432][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x400.uasset' [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:435][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/ArcWall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/ArcWall.uasset [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:443][ 0]LogSavePackage: Save=6.638080ms [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:443][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/ArcWall.uasset' [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:445][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Counter/Table_polySurface1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:454][ 0]LogSavePackage: Save=7.200000ms [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:455][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset' [2016.06.30-01.16.45:478][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:456][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Counter/Table_polySurface10 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset [2016.06.30-01.16.45:479][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:460][ 0]LogSavePackage: Save=3.025493ms [2016.06.30-01.16.45:479][206]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:460][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset' [2016.06.30-01.16.45:535][207]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:462][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.16.45:535][207]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:529][ 0]LogSavePackage: Save=66.257492ms [2016.06.30-01.16.45:648][208]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:529][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset' [2016.06.30-01.16.45:707][209]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:603][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.16.45:707][209]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:684][ 0]LogSavePackage: Save=79.646721ms [2016.06.30-01.16.45:767][210]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:684][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset' [2016.06.30-01.16.45:835][212]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:747][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.16.45:835][212]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:829][ 0]LogSavePackage: Save=79.584000ms [2016.06.30-01.16.45:933][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:829][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset' [2016.06.30-01.16.45:933][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:881][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/ [2016.06.30-01.16.45:933][214]MainFrameActions: Packaging (Windows (64-bit)): Storage_rack_Cube.uasset [2016.06.30-01.16.45:933][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:890][ 0]LogSavePackage: Save=6.088960ms [2016.06.30-01.16.45:933][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:891][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset' [2016.06.30-01.16.45:933][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:892][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Car_Paint_-_Matte_Dark_Gray -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset [2016.06.30-01.16.45:934][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:897][ 0]LogSavePackage: Save=4.397227ms [2016.06.30-01.16.45:934][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:897][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset' [2016.06.30-01.16.45:934][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:899][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRac [2016.06.30-01.16.45:934][214]MainFrameActions: Packaging (Windows (64-bit)): k/Storage_rack_Cube_1.uasset [2016.06.30-01.16.45:934][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:903][ 0]LogSavePackage: Save=3.066880ms [2016.06.30-01.16.45:934][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:903][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset' [2016.06.30-01.16.45:934][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:904][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset [2016.06.30-01.16.45:935][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:912][ 0]LogSavePackage: Save=5.719040ms [2016.06.30-01.16.45:935][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:912][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset' [2016.06.30-01.16.45:935][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:914][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset [2016.06.30-01.16.45:935][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:923][ 0]LogSavePackage: Save=8.197973ms [2016.06.30-01.16.45:935][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:924][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset' [2016.06.30-01.16.45:935][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:926][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset [2016.06.30-01.16.45:935][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:934][ 0]LogSavePackage: Save=6.181973ms [2016.06.30-01.16.45:942][214]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:934][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset' [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:936][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:943][ 0]LogSavePackage: Save=5.502720ms [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:944][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset' [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:946][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRac [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): k/Storage_rack_Cube_4.uasset [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:954][ 0]LogSavePackage: Save=6.286080ms [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:954][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset' [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:955][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_5 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRac [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): k/Storage_rack_Cube_5.uasset [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:959][ 0]LogSavePackage: Save=3.002880ms [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:959][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset' [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:961][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_6 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:965][ 0]LogSavePackage: Save=3.415893ms [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset' [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:966][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Sweep -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:988][ 0]LogSavePackage: Save=20.491947ms [2016.06.30-01.16.46:017][215]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:988][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset' [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.45:998][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Sweep_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:021][ 0]LogSavePackage: Save=21.189119ms [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:021][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset' [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:027][ 0]LogCookCommandlet:Display: Cooking /Game/Meshes/TemplateCube_Rounded -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:031][ 0]LogSavePackage: Save=2.909013ms [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset' [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:033][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Chair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Chair.uasset [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:038][ 0]LogSavePackage: Save=4.148907ms [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:039][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Chair.uasset' [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:041][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Chair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Chair.uasset [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:056][ 0]LogSavePackage: Save=13.745493ms [2016.06.30-01.16.46:084][216]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:056][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Chair.uasset' [2016.06.30-01.16.46:150][217]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:059][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Chair_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_M.uasset [2016.06.30-01.16.46:150][217]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:091][ 0]LogSavePackage: Save=30.646187ms [2016.06.30-01.16.46:150][217]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:091][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_M.uasset' [2016.06.30-01.16.46:151][217]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:102][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Chair_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_N.uasset [2016.06.30-01.16.46:151][217]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:142][ 0]LogSavePackage: Save=39.311787ms [2016.06.30-01.16.46:284][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:142][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_N.uasset' [2016.06.30-01.16.46:284][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:151][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Couch -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Couch.uasset [2016.06.30-01.16.46:284][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:155][ 0]LogSavePackage: Save=3.218773ms [2016.06.30-01.16.46:284][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:155][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Couch.uasset' [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:156][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Door -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Door.uasset [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:160][ 0]LogSavePackage: Save=3.479467ms [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:161][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Door.uasset' [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:163][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Door -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Door.uasset [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:175][ 0]LogSavePackage: Save=11.004586ms [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:176][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Door.uasset' [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:179][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_M.uasset [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:210][ 0]LogSavePackage: Save=29.645653ms [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:210][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_M.uasset' [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:214][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_N.uasset [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:247][ 0]LogSavePackage: Save=33.183575ms [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:248][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_N.uasset' [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:254][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_DoorFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_DoorFrame.uasset [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:261][ 0]LogSavePackage: Save=5.761707ms [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:261][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_DoorFrame.uasset' [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:264][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Frame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Frame.uasset [2016.06.30-01.16.46:285][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:280][ 0]LogSavePackage: Save=14.166614ms [2016.06.30-01.16.46:287][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:280][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Frame.uasset' [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:281][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Frame_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_M.uasset [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:293][ 0]LogSavePackage: Save=11.817813ms [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:294][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_M.uasset' [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:300][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Frame_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_N.uasset [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:327][ 0]LogSavePackage: Save=26.073174ms [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:327][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_N.uasset' [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:337][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_GlassWindow -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_GlassWindow.uasset [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:345][ 0]LogSavePackage: Save=6.440960ms [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:346][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_GlassWindow.uasset' [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:348][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_MatPreviewMesh_02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:352][ 0]LogSavePackage: Save=3.616853ms [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:352][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset' [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:354][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_MaterialSphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere.uasset [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:363][ 0]LogSavePackage: Save=7.845547ms [2016.06.30-01.16.46:369][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:363][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere.uasset' [2016.06.30-01.16.46:429][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:364][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_MaterialSphere_Plain -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:375][ 0]LogSavePackage: Save=8.794880ms [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:375][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset' [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:379][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_PillarFrame300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame300.uasset [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:385][ 0]LogSavePackage: Save=5.250987ms [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:385][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame300.uasset' [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:386][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Stairs -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Stairs.uasset [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:390][ 0]LogSavePackage: Save=3.336107ms [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:390][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Stairs.uasset' [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:394][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Statue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Statue.uasset [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:401][ 0]LogSavePackage: Save=6.043733ms [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:401][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Statue.uasset' [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:405][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Statue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Statue.uasset [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:417][ 0]LogSavePackage: Save=10.223786ms [2016.06.30-01.16.46:430][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:417][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Statue.uasset' [2016.06.30-01.16.46:514][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:419][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_M.uasset [2016.06.30-01.16.46:514][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:434][ 0]LogSavePackage: Save=15.021653ms [2016.06.30-01.16.46:514][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:434][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_M.uasset' [2016.06.30-01.16.46:514][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:439][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_N.uasset [2016.06.30-01.16.46:514][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:455][ 0]LogSavePackage: Save=15.030613ms [2016.06.30-01.16.46:514][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:456][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_N.uasset' [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:463][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_StatueGlass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_StatueGlass.uasset [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:483][ 0]LogSavePackage: Save=17.730560ms [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:483][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_StatueGlass.uasset' [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:484][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_TableRound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_TableRound.uasset [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:488][ 0]LogSavePackage: Save=3.209387ms [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:488][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_TableRound.uasset' [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:490][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_TableRound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_TableRound.uasset [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:500][ 0]LogSavePackage: Save=9.447680ms [2016.06.30-01.16.46:515][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:500][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_TableRound.uasset' [2016.06.30-01.16.46:569][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:503][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_TableRound_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_M.uasset [2016.06.30-01.16.46:569][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:521][ 0]LogSavePackage: Save=18.024534ms [2016.06.30-01.16.46:569][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:522][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_M.uasset' [2016.06.30-01.16.46:569][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:528][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_TableRound_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_N.uasset [2016.06.30-01.16.46:569][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:553][ 0]LogSavePackage: Save=24.399786ms [2016.06.30-01.16.46:569][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:553][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_N.uasset' [2016.06.30-01.16.46:676][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:557][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.16.53:310][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.46:666][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/StarterMap.umap [2016.06.30-01.16.53:312][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:309][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.16.53:312][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:310][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.16.53:312][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:310][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.16.53:312][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:311][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.16.53:313][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:311][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.16.53:313][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:312][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.16.53:314][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:312][ 0]LogRedirectors: Not Found! [2016.06.30-01.16.53:315][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:312][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.16.53:315][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:314][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.16.53:316][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:314][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.16.53:316][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:315][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.16.53:317][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:315][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.16.53:318][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:316][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.16.53:318][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:317][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.16.53:320][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:318][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.16.53:346][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:318][ 0]LogRedirectors: Not Found! [2016.06.30-01.16.53:361][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:343][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Lake -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Lake.uasset [2016.06.30-01.16.53:361][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:356][ 0]LogSavePackage: Save=12.019200ms [2016.06.30-01.16.53:361][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:357][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Lake.uasset' [2016.06.30-01.16.53:377][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:359][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Ocean -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Ocean.uasset [2016.06.30-01.16.53:377][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:376][ 0]LogSavePackage: Save=15.399253ms [2016.06.30-01.16.53:380][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:376][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Ocean.uasset' [2016.06.30-01.16.53:532][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:379][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_M.uasset [2016.06.30-01.16.53:532][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:531][ 0]LogSavePackage: Save=150.580048ms [2016.06.30-01.16.53:553][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_M.uasset' [2016.06.30-01.16.53:563][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:551][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset [2016.06.30-01.16.53:563][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:561][ 0]LogSavePackage: Save=9.763840ms [2016.06.30-01.16.53:589][342]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:562][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset' [2016.06.30-01.16.53:891][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:566][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset [2016.06.30-01.16.53:891][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:885][ 0]LogSavePackage: Save=318.158936ms [2016.06.30-01.16.53:913][347]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:885][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset' [2016.06.30-01.16.54:361][355]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.53:913][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset [2016.06.30-01.16.54:363][355]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.54:361][ 0]LogSavePackage: Save=447.540039ms [2016.06.30-01.16.54:394][355]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.54:361][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset' [2016.06.30-01.16.55:852][380]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.54:393][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset [2016.06.30-01.16.55:853][380]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:848][ 0]LogSavePackage: Save=1454.305298ms [2016.06.30-01.16.55:896][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:848][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset' [2016.06.30-01.16.55:899][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:889][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn. [2016.06.30-01.16.55:899][381]MainFrameActions: Packaging (Windows (64-bit)): uasset [2016.06.30-01.16.55:899][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:898][ 0]LogSavePackage: Save=7.924907ms [2016.06.30-01.16.55:900][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:898][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset' [2016.06.30-01.16.55:902][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:899][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset [2016.06.30-01.16.55:903][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:901][ 0]LogSavePackage: Save=1.290240ms [2016.06.30-01.16.55:905][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:901][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' [2016.06.30-01.16.55:930][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:903][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Oak -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Oak.uasset [2016.06.30-01.16.55:931][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:928][ 0]LogSavePackage: Save=23.470934ms [2016.06.30-01.16.55:933][381]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:928][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Oak.uasset' [2016.06.30-01.16.56:198][386]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.55:932][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_D.uasset [2016.06.30-01.16.56:199][386]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:197][ 0]LogSavePackage: Save=263.338226ms [2016.06.30-01.16.56:257][387]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:197][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_D.uasset' [2016.06.30-01.16.56:399][389]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:233][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_N.uasset [2016.06.30-01.16.56:400][389]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:398][ 0]LogSavePackage: Save=163.439789ms [2016.06.30-01.16.56:438][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:398][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_N.uasset' [2016.06.30-01.16.56:453][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:431][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Pine -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Pine.uasset [2016.06.30-01.16.56:453][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:448][ 0]LogSavePackage: Save=16.338774ms [2016.06.30-01.16.56:453][390]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:448][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Pine.uasset' [2016.06.30-01.16.56:909][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:450][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Slate_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_N.uasset [2016.06.30-01.16.56:909][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:887][ 0]LogSavePackage: Save=435.806732ms [2016.06.30-01.16.56:918][398]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:887][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_N.uasset' [2016.06.30-01.16.57:152][402]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.56:915][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Slate_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_D.uasset [2016.06.30-01.16.57:152][402]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:143][ 0]LogSavePackage: Save=226.667953ms [2016.06.30-01.16.57:179][402]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:144][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_D.uasset' [2016.06.30-01.16.57:208][403]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:177][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Slate -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Slate.uasset [2016.06.30-01.16.57:208][403]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:192][ 0]LogSavePackage: Save=13.480534ms [2016.06.30-01.16.57:209][403]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:192][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Slate.uasset' [2016.06.30-01.16.57:510][408]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:197][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Sandstone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset [2016.06.30-01.16.57:510][408]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:509][ 0]LogSavePackage: Save=309.624329ms [2016.06.30-01.16.57:570][409]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:509][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset' [2016.06.30-01.16.57:696][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:548][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Sandstone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset [2016.06.30-01.16.57:696][411]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:695][ 0]LogSavePackage: Save=144.813232ms [2016.06.30-01.16.57:755][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:695][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset' [2016.06.30-01.16.57:762][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:743][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Sandstone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Sandstone.uasset [2016.06.30-01.16.57:763][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:761][ 0]LogSavePackage: Save=16.457386ms [2016.06.30-01.16.57:767][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:761][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Sandstone.uasset' [2016.06.30-01.16.57:788][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:765][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Marble_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset [2016.06.30-01.16.57:788][412]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:786][ 0]LogSavePackage: Save=20.942934ms [2016.06.30-01.16.57:815][413]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:787][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset' [2016.06.30-01.16.58:230][420]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.57:791][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_N.uasset [2016.06.30-01.16.58:230][420]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:203][ 0]LogSavePackage: Save=409.982300ms [2016.06.30-01.16.58:248][420]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:203][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_N.uasset' [2016.06.30-01.16.58:467][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:242][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_D.uasset [2016.06.30-01.16.58:467][424]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:465][ 0]LogSavePackage: Save=221.088425ms [2016.06.30-01.16.58:523][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:466][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_D.uasset' [2016.06.30-01.16.58:523][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:502][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Basalt -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Basalt.uasset [2016.06.30-01.16.58:523][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:518][ 0]LogSavePackage: Save=14.684587ms [2016.06.30-01.16.58:523][425]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:518][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Basalt.uasset' [2016.06.30-01.16.58:853][430]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:519][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Steel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_N.uasset [2016.06.30-01.16.58:855][430]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:852][ 0]LogSavePackage: Save=332.258148ms [2016.06.30-01.16.58:889][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:853][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_N.uasset' [2016.06.30-01.16.58:908][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:885][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Steel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Steel.uasset [2016.06.30-01.16.58:908][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:905][ 0]LogSavePackage: Save=18.861227ms [2016.06.30-01.16.58:911][431]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:906][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Steel.uasset' [2016.06.30-01.16.59:198][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.58:910][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_D.uasset [2016.06.30-01.16.59:198][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:196][ 0]LogSavePackage: Save=284.232544ms [2016.06.30-01.16.59:210][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:196][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_D.uasset' [2016.06.30-01.16.59:220][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:209][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Rust -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Rust.uasset [2016.06.30-01.16.59:220][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:219][ 0]LogSavePackage: Save=10.042027ms [2016.06.30-01.16.59:223][436]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:220][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Rust.uasset' [2016.06.30-01.16.59:251][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:222][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_D.uasset [2016.06.30-01.16.59:251][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:250][ 0]LogSavePackage: Save=26.955946ms [2016.06.30-01.16.59:258][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:250][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_D.uasset' [2016.06.30-01.16.59:293][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:257][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Gold -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Gold.uasset [2016.06.30-01.16.59:293][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:285][ 0]LogSavePackage: Save=26.812160ms [2016.06.30-01.16.59:293][437]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:286][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Gold.uasset' [2016.06.30-01.16.59:318][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:293][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Copper_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Copper_D.uasset [2016.06.30-01.16.59:319][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:317][ 0]LogSavePackage: Save=23.544319ms [2016.06.30-01.16.59:329][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:317][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Copper_D.uasset' [2016.06.30-01.16.59:348][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:327][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Copper -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Copper.uasset [2016.06.30-01.16.59:348][438]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:346][ 0]LogSavePackage: Save=17.637974ms [2016.06.30-01.16.59:377][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:347][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Copper.uasset' [2016.06.30-01.16.59:377][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:350][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Chrome -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Chrome.uasset [2016.06.30-01.16.59:377][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:369][ 0]LogSavePackage: Save=17.517227ms [2016.06.30-01.16.59:377][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:370][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Chrome.uasset' [2016.06.30-01.16.59:404][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:372][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Moss_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_N.uasset [2016.06.30-01.16.59:405][439]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:403][ 0]LogSavePackage: Save=30.027519ms [2016.06.30-01.16.59:440][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:403][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_N.uasset' [2016.06.30-01.16.59:443][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:417][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Moss_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_D.uasset [2016.06.30-01.16.59:444][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:443][ 0]LogSavePackage: Save=24.933121ms [2016.06.30-01.16.59:450][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:443][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_D.uasset' [2016.06.30-01.16.59:476][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:449][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Moss -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Moss.uasset [2016.06.30-01.16.59:477][440]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:475][ 0]LogSavePackage: Save=25.055147ms [2016.06.30-01.16.59:501][441]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:475][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Moss.uasset' [2016.06.30-01.16.59:514][441]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:480][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Gravel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_N.uasset [2016.06.30-01.16.59:514][441]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:506][ 0]LogSavePackage: Save=25.282988ms [2016.06.30-01.16.59:528][441]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:507][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_N.uasset' [2016.06.30-01.16.59:573][442]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:523][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Gravel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_D.uasset [2016.06.30-01.16.59:573][442]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:561][ 0]LogSavePackage: Save=35.787521ms [2016.06.30-01.16.59:573][442]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:561][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_D.uasset' [2016.06.30-01.16.59:600][442]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:569][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Gravel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Gravel.uasset [2016.06.30-01.16.59:600][442]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:594][ 0]LogSavePackage: Save=24.983040ms [2016.06.30-01.16.59:600][442]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:595][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Gravel.uasset' [2016.06.30-01.16.59:693][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:597][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Grass_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_N.uasset [2016.06.30-01.16.59:693][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:631][ 0]LogSavePackage: Save=33.459625ms [2016.06.30-01.16.59:694][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:632][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_N.uasset' [2016.06.30-01.16.59:694][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:640][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Grass_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_D.uasset [2016.06.30-01.16.59:694][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:666][ 0]LogSavePackage: Save=24.692053ms [2016.06.30-01.16.59:694][443]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:667][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_D.uasset' [2016.06.30-01.16.59:763][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:679][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Grass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Grass.uasset [2016.06.30-01.16.59:763][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:702][ 0]LogSavePackage: Save=22.143999ms [2016.06.30-01.16.59:763][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:702][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Grass.uasset' [2016.06.30-01.16.59:763][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:707][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Poured_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_N.uasset [2016.06.30-01.16.59:763][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:746][ 0]LogSavePackage: Save=36.359253ms [2016.06.30-01.16.59:763][444]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:746][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_N.uasset' [2016.06.30-01.16.59:813][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:760][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Poured_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_D.uasset [2016.06.30-01.16.59:813][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:785][ 0]LogSavePackage: Save=24.418133ms [2016.06.30-01.16.59:813][445]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:785][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_D.uasset' [2016.06.30-01.16.59:834][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:799][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Poured -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Poured.uasset [2016.06.30-01.16.59:834][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:829][ 0]LogSavePackage: Save=28.282881ms [2016.06.30-01.16.59:834][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:829][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Poured.uasset' [2016.06.30-01.16.59:863][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:830][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Panels_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_N.uasset [2016.06.30-01.16.59:863][446]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:861][ 0]LogSavePackage: Save=29.899521ms [2016.06.30-01.16.59:903][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:861][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_N.uasset' [2016.06.30-01.16.59:915][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:877][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Panels_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_D.uasset [2016.06.30-01.16.59:920][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:904][ 0]LogSavePackage: Save=25.523626ms [2016.06.30-01.16.59:923][447]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:904][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_D.uasset' [2016.06.30-01.16.59:964][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:918][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Panels -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Panels.uasset [2016.06.30-01.16.59:964][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:943][ 0]LogSavePackage: Save=23.947947ms [2016.06.30-01.16.59:964][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:943][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Panels.uasset' [2016.06.30-01.16.59:979][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:949][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_N.uasset [2016.06.30-01.16.59:985][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:976][ 0]LogSavePackage: Save=24.794027ms [2016.06.30-01.16.59:995][448]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:976][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_N.uasset' [2016.06.30-01.17.00:036][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.16.59:994][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Grime_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Grime_D.uasset [2016.06.30-01.17.00:036][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:028][ 0]LogSavePackage: Save=33.281708ms [2016.06.30-01.17.00:036][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:028][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Grime_D.uasset' [2016.06.30-01.17.00:060][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:031][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Grime -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Grime.uasset [2016.06.30-01.17.00:060][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:057][ 0]LogSavePackage: Save=25.152853ms [2016.06.30-01.17.00:062][449]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:058][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Grime.uasset' [2016.06.30-01.17.00:099][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:061][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset [2016.06.30-01.17.00:099][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:093][ 0]LogSavePackage: Save=32.029015ms [2016.06.30-01.17.00:110][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:093][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset' [2016.06.30-01.17.00:125][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:100][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset [2016.06.30-01.17.00:125][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:124][ 0]LogSavePackage: Save=21.769814ms [2016.06.30-01.17.00:131][450]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:124][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset' [2016.06.30-01.17.00:162][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:130][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset [2016.06.30-01.17.00:162][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:161][ 0]LogSavePackage: Save=29.044054ms [2016.06.30-01.17.00:171][451]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:161][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset' [2016.06.30-01.17.00:225][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:171][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Smooth -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset [2016.06.30-01.17.00:225][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:213][ 0]LogSavePackage: Save=42.113708ms [2016.06.30-01.17.00:225][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:214][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset' [2016.06.30-01.17.00:237][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:215][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Smooth_Granite_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset [2016.06.30-01.17.00:238][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:228][ 0]LogSavePackage: Save=12.133973ms [2016.06.30-01.17.00:239][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:228][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset' [2016.06.30-01.17.00:249][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:237][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gradinet_01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gradinet_01.uasset [2016.06.30-01.17.00:249][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:245][ 0]LogSavePackage: Save=6.882560ms [2016.06.30-01.17.00:249][452]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:245][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gradinet_01.uasset' [2016.06.30-01.17.00:287][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:248][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Rough_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset [2016.06.30-01.17.00:288][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:287][ 0]LogSavePackage: Save=37.971626ms [2016.06.30-01.17.00:298][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:287][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset' [2016.06.30-01.17.00:309][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:292][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Rough_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset [2016.06.30-01.17.00:309][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:302][ 0]LogSavePackage: Save=8.617813ms [2016.06.30-01.17.00:309][453]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:303][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset' [2016.06.30-01.17.00:347][454]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:307][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Rough -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Rough.uasset [2016.06.30-01.17.00:347][454]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:340][ 0]LogSavePackage: Save=32.398079ms [2016.06.30-01.17.00:347][454]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:340][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Rough.uasset' [2016.06.30-01.17.00:556][457]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:342][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset [2016.06.30-01.17.00:556][457]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:554][ 0]LogSavePackage: Save=212.314453ms [2016.06.30-01.17.00:588][458]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:555][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset' [2016.06.30-01.17.00:939][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:569][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset [2016.06.30-01.17.00:939][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:932][ 0]LogSavePackage: Save=360.663452ms [2016.06.30-01.17.00:939][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:932][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset' [2016.06.30-01.17.01:238][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.00:936][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset [2016.06.30-01.17.01:238][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:226][ 0]LogSavePackage: Save=289.651642ms [2016.06.30-01.17.01:238][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:226][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset' [2016.06.30-01.17.01:253][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:233][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Pebble -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset [2016.06.30-01.17.01:253][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:248][ 0]LogSavePackage: Save=13.131947ms [2016.06.30-01.17.01:253][469]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:248][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset' [2016.06.30-01.17.01:451][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:251][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Marble_Polished_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset [2016.06.30-01.17.01:451][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:443][ 0]LogSavePackage: Save=191.540909ms [2016.06.30-01.17.01:456][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:444][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset' [2016.06.30-01.17.01:736][476]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:451][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ceramic_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset [2016.06.30-01.17.01:736][476]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:691][ 0]LogSavePackage: Save=238.823685ms [2016.06.30-01.17.01:736][476]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:692][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset' [2016.06.30-01.17.01:850][478]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:707][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ceramic_Tile_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset [2016.06.30-01.17.01:850][478]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:826][ 0]LogSavePackage: Save=117.890556ms [2016.06.30-01.17.01:850][478]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:827][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset' [2016.06.30-01.17.01:891][479]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:830][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ceramic_Tile_Checker -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uass [2016.06.30-01.17.01:891][479]MainFrameActions: Packaging (Windows (64-bit)): et [2016.06.30-01.17.01:891][479]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:864][ 0]LogSavePackage: Save=32.892586ms [2016.06.30-01.17.01:891][479]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:864][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset' [2016.06.30-01.17.02:172][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.01:869][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset [2016.06.30-01.17.02:172][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:164][ 0]LogSavePackage: Save=293.085449ms [2016.06.30-01.17.02:176][483]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:164][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset' [2016.06.30-01.17.02:365][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:172][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset [2016.06.30-01.17.02:365][486]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:361][ 0]LogSavePackage: Save=188.481277ms [2016.06.30-01.17.02:395][487]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:362][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset' [2016.06.30-01.17.02:605][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:371][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset [2016.06.30-01.17.02:606][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:558][ 0]LogSavePackage: Save=186.731522ms [2016.06.30-01.17.02:606][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:559][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset' [2016.06.30-01.17.02:607][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:573][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Hewn_Stone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset [2016.06.30-01.17.02:607][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:582][ 0]LogSavePackage: Save=9.410133ms [2016.06.30-01.17.02:607][490]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:583][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset' [2016.06.30-01.17.02:684][491]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:584][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Cut_Stone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset [2016.06.30-01.17.02:684][491]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:676][ 0]LogSavePackage: Save=91.160316ms [2016.06.30-01.17.02:693][491]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:676][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset' [2016.06.30-01.17.02:832][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:688][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Cut_Stone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset [2016.06.30-01.17.02:832][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:778][ 0]LogSavePackage: Save=88.362244ms [2016.06.30-01.17.02:832][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:778][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset' [2016.06.30-01.17.02:832][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:787][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Cut_Stone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset [2016.06.30-01.17.02:832][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:817][ 0]LogSavePackage: Save=28.480000ms [2016.06.30-01.17.02:832][493]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:818][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset' [2016.06.30-01.17.03:040][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.02:822][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Perlin_Noise_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Perlin_Noise_M.uasset [2016.06.30-01.17.03:040][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:023][ 0]LogSavePackage: Save=198.598831ms [2016.06.30-01.17.03:040][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:023][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Perlin_Noise_M.uasset' [2016.06.30-01.17.03:220][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:026][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Old_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset [2016.06.30-01.17.03:220][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:190][ 0]LogSavePackage: Save=162.760529ms [2016.06.30-01.17.03:220][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:190][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset' [2016.06.30-01.17.03:455][504]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:202][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Old_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset [2016.06.30-01.17.03:455][504]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:443][ 0]LogSavePackage: Save=240.638290ms [2016.06.30-01.17.03:455][504]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:444][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset' [2016.06.30-01.17.03:472][504]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:448][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_Old -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Old.uasset [2016.06.30-01.17.03:472][504]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:461][ 0]LogSavePackage: Save=11.971840ms [2016.06.30-01.17.03:472][504]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:461][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Old.uasset' [2016.06.30-01.17.04:239][517]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.03:465][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset [2016.06.30-01.17.04:240][517]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.04:228][ 0]LogSavePackage: Save=762.359863ms [2016.06.30-01.17.04:240][517]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.04:228][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset' [2016.06.30-01.17.05:189][533]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.04:238][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset [2016.06.30-01.17.05:189][533]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.05:188][ 0]LogSavePackage: Save=949.380676ms [2016.06.30-01.17.05:193][533]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.05:189][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset' [2016.06.30-01.17.06:212][550]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.05:192][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset [2016.06.30-01.17.06:256][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:211][ 0]LogSavePackage: Save=1018.512207ms [2016.06.30-01.17.06:256][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:247][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset' [2016.06.30-01.17.06:279][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:252][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_Beveled -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset [2016.06.30-01.17.06:279][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:261][ 0]LogSavePackage: Save=8.311466ms [2016.06.30-01.17.06:279][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:261][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset' [2016.06.30-01.17.06:279][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:263][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset [2016.06.30-01.17.06:279][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:267][ 0]LogSavePackage: Save=1.751893ms [2016.06.30-01.17.06:279][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:267][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' [2016.06.30-01.17.06:283][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:269][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset [2016.06.30-01.17.06:295][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:282][ 0]LogSavePackage: Save=12.586240ms [2016.06.30-01.17.06:295][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:282][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset' [2016.06.30-01.17.06:295][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:284][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Lamp_Wall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Wall.uasset [2016.06.30-01.17.06:295][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:292][ 0]LogSavePackage: Save=6.703360ms [2016.06.30-01.17.06:332][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:292][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Wall.uasset' [2016.06.30-01.17.06:332][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:296][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_WallSconce -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset [2016.06.30-01.17.06:333][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:311][ 0]LogSavePackage: Save=14.319787ms [2016.06.30-01.17.06:333][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:311][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset' [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:312][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Steam_Lit -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Steam_Lit.uasset [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:539][ 0]LogSavePackage: Save=225.453659ms [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:539][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Steam_Lit.uasset' [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:541][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01.uasset [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:544][ 0]LogSavePackage: Save=1.381973ms [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:544][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01.uasset' [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:545][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01_Cue.uasset [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:547][ 0]LogSavePackage: Save=1.546667ms [2016.06.30-01.17.06:552][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:547][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01_Cue.uasset' [2016.06.30-01.17.06:558][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:548][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Steam -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset [2016.06.30-01.17.06:559][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:556][ 0]LogSavePackage: Save=7.606613ms [2016.06.30-01.17.06:563][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:557][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset' [2016.06.30-01.17.06:634][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:558][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Spark_Core -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Spark_Core.uasset [2016.06.30-01.17.06:636][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:633][ 0]LogSavePackage: Save=74.180267ms [2016.06.30-01.17.06:638][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:634][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Spark_Core.uasset' [2016.06.30-01.17.06:650][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:635][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Spark -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Spark.uasset [2016.06.30-01.17.06:651][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:642][ 0]LogSavePackage: Save=5.586347ms [2016.06.30-01.17.06:651][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:642][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Spark.uasset' [2016.06.30-01.17.06:848][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:645][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Sparks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Sparks.uasset [2016.06.30-01.17.06:848][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:846][ 0]LogSavePackage: Save=200.485123ms [2016.06.30-01.17.06:849][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:846][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Sparks.uasset' [2016.06.30-01.17.06:851][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:848][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire_Sparks01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01.uasset [2016.06.30-01.17.06:851][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:850][ 0]LogSavePackage: Save=1.435307ms [2016.06.30-01.17.06:870][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:850][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01.uasset' [2016.06.30-01.17.06:870][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:851][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire_Sparks01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset [2016.06.30-01.17.06:870][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:855][ 0]LogSavePackage: Save=2.539093ms [2016.06.30-01.17.06:870][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:855][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset' [2016.06.30-01.17.06:878][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:857][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Sparks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset [2016.06.30-01.17.06:878][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:871][ 0]LogSavePackage: Save=13.390080ms [2016.06.30-01.17.06:878][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:872][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset' [2016.06.30-01.17.07:194][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.06:873][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Smoke -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Smoke.uasset [2016.06.30-01.17.07:195][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:193][ 0]LogSavePackage: Save=318.665802ms [2016.06.30-01.17.07:196][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:193][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Smoke.uasset' [2016.06.30-01.17.07:197][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:194][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Smoke01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01.uasset [2016.06.30-01.17.07:197][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:196][ 0]LogSavePackage: Save=1.279573ms [2016.06.30-01.17.07:198][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:196][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01.uasset' [2016.06.30-01.17.07:200][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:198][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Smoke01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01_Cue.uasset [2016.06.30-01.17.07:201][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:200][ 0]LogSavePackage: Save=1.581227ms [2016.06.30-01.17.07:203][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:200][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01_Cue.uasset' [2016.06.30-01.17.07:219][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:202][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Smoke -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset [2016.06.30-01.17.07:220][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:218][ 0]LogSavePackage: Save=14.716587ms [2016.06.30-01.17.07:222][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:218][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset' [2016.06.30-01.17.07:257][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:221][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Radial_Gradient -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset [2016.06.30-01.17.07:257][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:233][ 0]LogSavePackage: Save=10.663680ms [2016.06.30-01.17.07:257][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:233][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset' [2016.06.30-01.17.07:500][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:236][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_N.uasset [2016.06.30-01.17.07:500][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:476][ 0]LogSavePackage: Save=238.484055ms [2016.06.30-01.17.07:500][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:476][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_N.uasset' [2016.06.30-01.17.07:500][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:482][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Heat_Distortion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset [2016.06.30-01.17.07:500][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:493][ 0]LogSavePackage: Save=9.152000ms [2016.06.30-01.17.07:500][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:493][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset' [2016.06.30-01.17.07:578][573]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:495][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Fire_Tiled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_Tiled_D.uasset [2016.06.30-01.17.07:579][573]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:576][ 0]LogSavePackage: Save=81.469864ms [2016.06.30-01.17.07:582][573]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:577][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_Tiled_D.uasset' [2016.06.30-01.17.07:745][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:580][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Fire_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_SubUV.uasset [2016.06.30-01.17.07:745][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:737][ 0]LogSavePackage: Save=156.061859ms [2016.06.30-01.17.07:745][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:737][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_SubUV.uasset' [2016.06.30-01.17.07:752][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:739][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Fire_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset [2016.06.30-01.17.07:752][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:748][ 0]LogSavePackage: Save=8.891307ms [2016.06.30-01.17.07:752][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:748][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset' [2016.06.30-01.17.07:816][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:749][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Fire.uasset [2016.06.30-01.17.07:816][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:814][ 0]LogSavePackage: Save=64.449707ms [2016.06.30-01.17.07:817][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:815][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Fire.uasset' [2016.06.30-01.17.07:820][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:816][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01.uasset [2016.06.30-01.17.07:820][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:818][ 0]LogSavePackage: Save=1.654613ms [2016.06.30-01.17.07:823][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:819][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01.uasset' [2016.06.30-01.17.07:831][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:821][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01_Cue.uasset [2016.06.30-01.17.07:831][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:828][ 0]LogSavePackage: Save=4.173227ms [2016.06.30-01.17.07:832][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:829][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01_Cue.uasset' [2016.06.30-01.17.07:848][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:831][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset [2016.06.30-01.17.07:849][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:846][ 0]LogSavePackage: Save=13.856426ms [2016.06.30-01.17.07:849][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:846][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset' [2016.06.30-01.17.08:028][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.07:848][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Lamp_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_N.uasset [2016.06.30-01.17.08:028][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:014][ 0]LogSavePackage: Save=165.147736ms [2016.06.30-01.17.08:028][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_N.uasset' [2016.06.30-01.17.08:638][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:019][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Lamp_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_M.uasset [2016.06.30-01.17.08:638][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:559][ 0]LogSavePackage: Save=539.416321ms [2016.06.30-01.17.08:638][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:559][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_M.uasset' [2016.06.30-01.17.08:638][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:568][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Lamp -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Lamp.uasset [2016.06.30-01.17.08:638][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:581][ 0]LogSavePackage: Save=10.705920ms [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:581][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Lamp.uasset' [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:582][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Lamp_Ceiling -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Ceiling.uasset [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:586][ 0]LogSavePackage: Save=3.238827ms [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:586][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Ceiling.uasset' [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:588][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_CeilingLight -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:598][ 0]LogSavePackage: Save=9.998507ms [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:599][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset' [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:601][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:607][ 0]LogSavePackage: Save=5.387947ms [2016.06.30-01.17.08:639][589]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:608][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset' [2016.06.30-01.17.08:749][591]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:611][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2016.06.30-01.17.08:749][591]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:745][ 0]LogSavePackage: Save=133.666992ms [2016.06.30-01.17.08:750][591]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:746][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2016.06.30-01.17.09:077][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.08:748][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2016.06.30-01.17.09:077][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:075][ 0]LogSavePackage: Save=326.394440ms [2016.06.30-01.17.09:091][596]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:075][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' [2016.06.30-01.17.09:275][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:090][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2016.06.30-01.17.09:275][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:219][ 0]LogSavePackage: Save=128.523087ms [2016.06.30-01.17.09:275][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:219][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset' [2016.06.30-01.17.09:275][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:224][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:239][ 0]LogSavePackage: Save=13.890133ms [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:239][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:241][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:242][ 0]LogSavePackage: Save=0.923733ms [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:242][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:243][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:245][ 0]LogSavePackage: Save=0.865707ms [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:245][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:247][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:248][ 0]LogSavePackage: Save=1.192107ms [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:249][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' [2016.06.30-01.17.09:278][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:251][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset [2016.06.30-01.17.09:279][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:261][ 0]LogSavePackage: Save=9.083306ms [2016.06.30-01.17.09:279][599]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:262][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' [2016.06.30-01.17.09:309][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:265][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2016.06.30-01.17.09:309][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:298][ 0]LogSavePackage: Save=31.316481ms [2016.06.30-01.17.09:309][600]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:298][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' [2016.06.30-01.17.10:877][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.09:300][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/StarterMap -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/StarterMap.umap [2016.06.30-01.17.10:877][626]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.10:869][ 0]LogSavePackage: Save=1566.939697ms [2016.06.30-01.17.10:949][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.10:870][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/StarterMap.umap' [2016.06.30-01.17.11:392][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.10:935][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Pine_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_D.uasset [2016.06.30-01.17.11:393][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:386][ 0]LogSavePackage: Save=450.694397ms [2016.06.30-01.17.11:393][634]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:387][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_D.uasset' [2016.06.30-01.17.11:482][635]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:391][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Pine_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_N.uasset [2016.06.30-01.17.11:482][635]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:481][ 0]LogSavePackage: Save=88.105385ms [2016.06.30-01.17.11:492][635]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:481][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_N.uasset' [2016.06.30-01.17.11:518][636]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:491][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Walnut -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Walnut.uasset [2016.06.30-01.17.11:519][636]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:511][ 0]LogSavePackage: Save=19.252907ms [2016.06.30-01.17.11:519][636]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:512][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Walnut.uasset' [2016.06.30-01.17.11:661][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:513][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Walnut_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_D.uasset [2016.06.30-01.17.11:662][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:660][ 0]LogSavePackage: Save=145.885437ms [2016.06.30-01.17.11:670][638]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:660][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_D.uasset' [2016.06.30-01.17.11:848][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:668][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Walnut_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_N.uasset [2016.06.30-01.17.11:848][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:816][ 0]LogSavePackage: Save=146.602234ms [2016.06.30-01.17.11:848][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:817][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_N.uasset' [2016.06.30-01.17.11:848][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:832][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Floor_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Floor_400x400.uasset [2016.06.30-01.17.11:848][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:836][ 0]LogSavePackage: Save=2.914560ms [2016.06.30-01.17.11:848][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:836][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Floor_400x400.uasset' [2016.06.30-01.17.11:850][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:838][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Basic_Floor -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Floor.uasset [2016.06.30-01.17.11:851][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:847][ 0]LogSavePackage: Save=8.689067ms [2016.06.30-01.17.11:852][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:849][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Floor.uasset' [2016.06.30-01.17.11:856][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:850][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x200 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x200.uasset [2016.06.30-01.17.11:860][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:855][ 0]LogSavePackage: Save=4.261547ms [2016.06.30-01.17.11:861][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:855][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x200.uasset' [2016.06.30-01.17.11:868][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:858][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Door_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x300.uasset [2016.06.30-01.17.11:868][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:866][ 0]LogSavePackage: Save=5.964800ms [2016.06.30-01.17.11:869][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:867][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x300.uasset' [2016.06.30-01.17.11:876][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:868][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Window_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x300.uasset [2016.06.30-01.17.11:889][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:874][ 0]LogSavePackage: Save=5.160107ms [2016.06.30-01.17.11:889][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:875][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x300.uasset' [2016.06.30-01.17.11:889][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:880][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse_Cue.uasset [2016.06.30-01.17.11:889][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:883][ 0]LogSavePackage: Save=1.762987ms [2016.06.30-01.17.11:889][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse_Cue.uasset' [2016.06.30-01.17.11:889][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:884][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse01.uasset [2016.06.30-01.17.11:889][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:886][ 0]LogSavePackage: Save=1.371307ms [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:886][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse01.uasset' [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:887][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse02.uasset [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:890][ 0]LogSavePackage: Save=1.751040ms [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:890][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse02.uasset' [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:891][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Background_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Background_Cue.uasset [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:894][ 0]LogSavePackage: Save=1.774933ms [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:894][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Background_Cue.uasset' [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:895][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Birds01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Birds01.uasset [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:897][ 0]LogSavePackage: Save=1.388800ms [2016.06.30-01.17.11:899][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:897][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Birds01.uasset' [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:899][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Wind05 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind05.uasset [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:901][ 0]LogSavePackage: Save=1.399467ms [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:902][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind05.uasset' [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:903][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Wind06 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind06.uasset [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:905][ 0]LogSavePackage: Save=1.438293ms [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:905][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind06.uasset' [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:907][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Music_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music_Cue.uasset [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:909][ 0]LogSavePackage: Save=1.538560ms [2016.06.30-01.17.11:913][641]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:909][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music_Cue.uasset' [2016.06.30-01.17.11:930][642]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:910][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Music01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music01.uasset [2016.06.30-01.17.11:930][642]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:913][ 0]LogSavePackage: Save=1.761707ms [2016.06.30-01.17.11:930][642]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:913][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music01.uasset' [2016.06.30-01.17.11:930][642]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:918][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Ambient_Dust -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Ambient_Dust.uasset [2016.06.30-01.17.11:946][643]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:927][ 0]LogSavePackage: Save=8.360534ms [2016.06.30-01.17.11:946][643]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:927][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Ambient_Dust.uasset' [2016.06.30-01.17.11:965][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:928][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Dust_Particle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset [2016.06.30-01.17.11:965][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:950][ 0]LogSavePackage: Save=21.332907ms [2016.06.30-01.17.11:965][644]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:950][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset' [2016.06.30-01.17.12:032][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.11:952][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dust_Particle_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dust_Particle_D.uasset [2016.06.30-01.17.12:032][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:022][ 0]LogSavePackage: Save=68.235947ms [2016.06.30-01.17.12:032][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:022][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dust_Particle_D.uasset' [2016.06.30-01.17.12:032][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:023][ 0]LogCookCommandlet:Display: Cooking /Game/Props/MaterialSphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/MaterialSphere.uasset [2016.06.30-01.17.12:032][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:026][ 0]LogSavePackage: Save=2.557013ms [2016.06.30-01.17.12:032][648]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:027][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/MaterialSphere.uasset' [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:028][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_CornerFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_CornerFrame.uasset [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:031][ 0]LogSavePackage: Save=2.627413ms [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_CornerFrame.uasset' [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:035][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_PillarFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame.uasset [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:038][ 0]LogSavePackage: Save=2.579627ms [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:039][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame.uasset' [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:042][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_WindowFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_WindowFrame.uasset [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:045][ 0]LogSavePackage: Save=2.559573ms [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:045][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_WindowFrame.uasset' [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:046][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_QuadPyramid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_QuadPyramid.uasset [2016.06.30-01.17.12:051][649]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:049][ 0]LogSavePackage: Save=2.576640ms [2016.06.30-01.17.12:066][650]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:049][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_QuadPyramid.uasset' [2016.06.30-01.17.12:130][654]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:050][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.12:117][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/Minimal_Default.umap [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:129][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:130][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:130][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:130][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:131][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:131][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:131][ 0]LogRedirectors: Not Found! [2016.06.30-01.17.13:145][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:131][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.17.13:162][716]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:132][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.17.13:180][717]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:145][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Minimal_Default -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Minimal_Default.umap [2016.06.30-01.17.13:180][717]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:175][ 0]LogSavePackage: Save=26.175146ms [2016.06.30-01.17.13:180][717]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:175][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Minimal_Default.umap' [2016.06.30-01.17.13:211][719]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:177][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.17.14:040][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.13:204][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap [2016.06.30-01.17.14:040][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:039][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.17.14:053][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:039][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.17.14:060][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:051][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset [2016.06.30-01.17.14:061][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:059][ 0]LogSavePackage: Save=6.983253ms [2016.06.30-01.17.14:062][753]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:059][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset' [2016.06.30-01.17.14:094][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:061][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset [2016.06.30-01.17.14:094][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:086][ 0]LogSavePackage: Save=23.722666ms [2016.06.30-01.17.14:094][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:086][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset' [2016.06.30-01.17.14:095][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:090][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset [2016.06.30-01.17.14:095][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:093][ 0]LogSavePackage: Save=1.384533ms [2016.06.30-01.17.14:095][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:093][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset' [2016.06.30-01.17.14:097][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:094][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset [2016.06.30-01.17.14:097][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:096][ 0]LogSavePackage: Save=1.306880ms [2016.06.30-01.17.14:098][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:096][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset' [2016.06.30-01.17.14:100][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:096][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset [2016.06.30-01.17.14:101][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:099][ 0]LogSavePackage: Save=2.046293ms [2016.06.30-01.17.14:102][754]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:099][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset' [2016.06.30-01.17.14:492][760]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:101][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Example_Map -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Example_Map.umap [2016.06.30-01.17.14:493][760]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:491][ 0]LogSavePackage: Save=388.810242ms [2016.06.30-01.17.14:522][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:491][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Example_Map.umap' [2016.06.30-01.17.14:554][761]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:517][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.17.14:579][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:553][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Walnut_N.uasset, already cooked. [2016.06.30-01.17.14:586][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:578][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Walnut_D.uasset, already cooked. [2016.06.30-01.17.14:593][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:585][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Pine_N.uasset, already cooked. [2016.06.30-01.17.14:606][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:592][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Pine_D.uasset, already cooked. [2016.06.30-01.17.14:620][762]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:605][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Oak_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:618][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Oak_D.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:631][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:638][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:645][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:653][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_A_S.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:653][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_A_N.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:654][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_a_d.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:655][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_White_Painted_Metal_N.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:656][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_White_Painted_Metal_D.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:658][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Water_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:659][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Water_M.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:659][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_UNV_Concrete02_N.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:660][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_UNV_Concrete02.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:660][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Underground_Base_Pipe_N.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:661][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Underground_Base_Pipe_D.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:662][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Panel_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:662][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Panel_M.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:663][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:663][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:663][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Dot_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:664][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Dot_M.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:664][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_TableRound_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:665][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_TableRound_M.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:665][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Stone_Brick_N.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:666][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Stone_Brick_D.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:667][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Statue_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:667][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Statue_M.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:667][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Spark_Core.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:668][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:668][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Smoke_SubUV.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:669][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Sky_Stars.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:669][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Sky_Clouds_M.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:670][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Single_Tile_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:670][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Shelf_N.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:671][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Shelf_M.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:672][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:673][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Slate_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:674][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Slate_D.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:675][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:675][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:676][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:676][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_03_D.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:677][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_02_N.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:678][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_02_D.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:679][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Basalt_N.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:679][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Basalt_D.uasset, already cooked. [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:680][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_11b_D.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:680][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_10_N.uasset [2016.06.30-01.17.14:900][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:681][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_10_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:682][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_09_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:683][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_08_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:683][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_08_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:684][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:685][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:685][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07b_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:686][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_06_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:687][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_06_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:688][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_05_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:689][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_05_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:690][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_03_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:691][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_03_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:692][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_01_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:692][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_01_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:693][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rocky_01_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:694][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_RockMesh_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:695][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_RockMesh_M.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:696][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Perlin_Noise_M.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:696][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PatchyGrass_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:697][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PatchyGrass_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:698][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Paint_Metal_Rust_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:699][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Paint_Metal_Rust_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:699][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PaintedMetal01_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:700][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PaintedMetal01.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:701][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Steel_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:701][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Steel_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:702][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Scuffed_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:702][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Scuffed_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:703][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:704][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:704][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_01_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:705][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_01_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:706][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Painted_04_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:708][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Painted_04_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:708][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal03_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:709][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal03_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:710][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal01_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:711][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal01_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:712][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Gold_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:712][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Gold_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:712][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:713][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_E.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:714][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Copper_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:714][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:715][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_MacroVariation.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:715][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Lamp_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:716][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Lamp_M.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:716][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Noise_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:717][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Moss_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:717][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Moss_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:718][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Gravel_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:718][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Gravel_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:718][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Grass_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:719][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Grass_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:719][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Dirt_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:720][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Dirt_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:721][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Detail_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:721][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_02_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:722][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_02_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:724][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_01_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:724][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_01_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:725][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gravel_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:726][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gravel_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:726][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gradinet_01.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:727][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_07_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:728][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_07.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:728][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_06_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:729][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_06.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:730][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base04_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:731][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base04_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:731][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base02_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:732][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base02.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:733][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Frame_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:733][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Frame_M.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:734][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Fire_Tiled_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:734][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Fire_SubUV.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:734][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Explosion_SubUV.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:735][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dust_Particle_D.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:735][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Door_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:736][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Door_M.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:736][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dirt_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:737][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dirt_D.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:737][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Detail_Rocky_N.uasset, already cooked. [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:738][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_DesertCrystal01_N.uasset [2016.06.30-01.17.14:901][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:738][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:739][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:741][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall07_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:742][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall07.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:743][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:743][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:744][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:745][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:745][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Poured_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:746][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Poured_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:746][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Panels_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:746][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Panels_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:747][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:748][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Grime_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:748][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Floor01_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:750][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Floor01.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:751][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:752][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_01_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:752][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_01_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:753][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete01_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:754][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete01_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:754][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cobble_01_H.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:755][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:756][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:757][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:757][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:758][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:758][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:759][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:759][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:759][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_R.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:760][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:761][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:762][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04b_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:762][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleDark_01_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:763][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cliff_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:764][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cliff_M.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:764][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Checker_Noise_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:765][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Chair_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:765][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Chair_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:766][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:766][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:767][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bush_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:767][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bush_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:768][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Burst_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:769][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:769][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:769][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:770][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:770][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:771][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:771][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:771][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:772][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:772][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:773][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:773][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:774][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset, already cooked. [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:774][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Base_Metal_Gray_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:775][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Base_Metal_Gray_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:776][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bark02_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:778][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bark02_D.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:778][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_ArmorMetal01_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:780][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_ArmorMetal01.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:780][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Sky54a2048LDR.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:781][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Sky54a2048.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:782][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Metal_Tile_2_N.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:783][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Metal_Tile_2.uasset [2016.06.30-01.17.14:902][763]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:783][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/crosshair.uasset, already cooked. [2016.06.30-01.17.15:233][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.14:784][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_WideCapsule.uasset [2016.06.30-01.17.15:566][765]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:142][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Wedge_B.uasset [2016.06.30-01.17.15:899][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:453][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Wedge_A.uasset [2016.06.30-01.17.15:899][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:662][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Tube.uasset [2016.06.30-01.17.15:899][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:715][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_TriPyramid.uasset [2016.06.30-01.17.15:899][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:740][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset [2016.06.30-01.17.15:899][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:856][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim_90_In.uasset [2016.06.30-01.17.16:232][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:888][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim.uasset [2016.06.30-01.17.16:232][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:927][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Torus.uasset [2016.06.30-01.17.16:232][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:934][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Sphere.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:934][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_QuadPyramid.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:935][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Plane.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:954][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe_90.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:964][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe_180.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:970][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:986][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.15:993][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cylinder.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:016][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cube.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:017][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cone.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:025][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_TableRound.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:025][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_StatueGlass.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:026][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Statue.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:026][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Shelf.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:048][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Rock.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:060][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:061][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_MaterialSphere.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:061][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Lamp.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:062][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Frame.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:062][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Door.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:063][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Chair.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:063][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Bush.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:070][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_WindowFrame.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:070][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_TableRound.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:071][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Statue.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:071][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:072][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Shelf.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:146][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Rock.uasset [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:187][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_PillarFrame300.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:188][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_PillarFrame.uasset, already cooked. [2016.06.30-01.17.16:233][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:188][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:189][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Lamp_Wall.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:190][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Lamp_Ceiling.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:191][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_GlassWindow.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:191][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_DoorFrame.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:191][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Door.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:192][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Couch.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:192][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_CornerFrame.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:193][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Chair.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:193][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Bush.uasset [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:214][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/MaterialSphere.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:215][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Spark.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:215][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:215][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_radial_ramp.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:216][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:216][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:217][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/m_flare_01.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:217][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:218][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:218][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:219][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Burst.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:219][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Steam_Lit.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:219][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Sparks.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:220][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Smoke.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:220][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Fire.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:221][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Explosion.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:221][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Ambient_Dust.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:222][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Meshes/TemplateCube_Rounded.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:222][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Walnut.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:223][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Pine.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:223][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Oak.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:223][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:224][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:224][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Water_Ocean.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:225][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Water_Lake.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:225][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Panel.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:226][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:226][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:227][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:227][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Slate.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:228][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Sandstone.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:228][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:228][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Basalt.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:229][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Steel.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:229][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Rust.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:230][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Gold.uasset, already cooked. [2016.06.30-01.17.16:234][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:230][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Copper.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:230][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Chrome.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:231][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:231][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:232][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Moss.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:232][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Gravel.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:232][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Grass.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:233][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Glass2.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:233][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Glass.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:234][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Tiles.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:234][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Poured.uasset, already cooked. [2016.06.30-01.17.16:235][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:234][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Panels.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:235][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Grime.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:235][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:236][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Rough.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:236][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:237][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:237][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:238][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:238][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_Old.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:238][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_New.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:239][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:239][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Basic_Wall.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:240][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Basic_Floor.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:240][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/Metal_4.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:240][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:241][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:241][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:242][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:242][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:243][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/misslescararmblue.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:243][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/metalbeamcenter.uasset [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:244][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/DecalBoard2.uasset [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:245][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/DecalBoard.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:245][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Counter2.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:246][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Counter.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:246][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Bump.uasset, already cooked. [2016.06.30-01.17.16:566][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:247][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/board_Alpha.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:247][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Board2.uasset [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:708][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Board.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:709][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/2_tex.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:709][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/2_alpha.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:709][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:710][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:710][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:711][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:711][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset, already cooked. [2016.06.30-01.17.16:899][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:712][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:712][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:712][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:713][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:713][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:714][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:714][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:715][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:715][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:716][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:716][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:717][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Box.uasset [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:727][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/ArcWall.uasset, already cooked. [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:728][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Sweep_3.uasset [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:789][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Sweep.uasset [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:804][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_6.uasset [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:818][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_5.uasset [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:827][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_4.uasset [2016.06.30-01.17.16:900][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:863][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_3.uasset [2016.06.30-01.17.17:233][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:888][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_2.uasset [2016.06.30-01.17.17:233][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:921][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1_3.uasset [2016.06.30-01.17.17:233][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:929][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1_2.uasset [2016.06.30-01.17.17:234][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:935][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1.uasset [2016.06.30-01.17.17:234][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:952][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube.uasset [2016.06.30-01.17.17:234][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.16:958][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:194][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:329][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:457][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:491][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:491][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:492][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/DecalBoard2.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:492][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Counter_2.uasset [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:516][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:517][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/SM_Projectile.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:517][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP_Skeleton.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:518][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:518][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:518][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyProjectile.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:519][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyHUD.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:519][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyCharacter.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:520][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Grenade.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:520][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/DiscoBox.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:520][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:521][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:521][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:521][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset, already cooked. [2016.06.30-01.17.17:566][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:522][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset, already cooked. [2016.06.30-01.17.17:899][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:522][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset [2016.06.30-01.17.17:899][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:615][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset, already cooked. [2016.06.30-01.17.17:899][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:621][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset, already cooked. [2016.06.30-01.17.17:899][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:622][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Steam01_Cue.uasset, already cooked. [2016.06.30-01.17.17:899][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:622][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Steam01.uasset, already cooked. [2016.06.30-01.17.17:899][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:622][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Wind06.uasset, already cooked. [2016.06.30-01.17.17:899][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:623][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Wind05.uasset, already cooked. [2016.06.30-01.17.17:899][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:624][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Music_Cue.uasset, already cooked. [2016.06.30-01.17.17:900][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:624][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Music01.uasset, already cooked. [2016.06.30-01.17.17:900][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:625][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Birds01.uasset, already cooked. [2016.06.30-01.17.17:900][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:625][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Background_Cue.uasset, already cooked. [2016.06.30-01.17.17:900][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:625][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Smoke01_Cue.uasset, already cooked. [2016.06.30-01.17.17:900][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:626][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Smoke01.uasset, already cooked. [2016.06.30-01.17.17:900][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:626][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light02_Cue.uasset [2016.06.30-01.17.17:900][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:721][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light02.uasset [2016.06.30-01.17.18:237][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:722][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light01_Cue.uasset [2016.06.30-01.17.18:237][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.17:999][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light01.uasset [2016.06.30-01.17.18:237][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:000][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:000][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire_Sparks01.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:001][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire01_Cue.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:001][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire01.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:002][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion_Cue.uasset [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:002][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion02.uasset [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:003][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion01.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:003][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse_Cue.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:004][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse02.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:004][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse01.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:004][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Window_400x400.uasset [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:023][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Window_400x300.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:024][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Door_400x400.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:024][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Door_400x300.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:025][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_500x500.uasset [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:033][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x400.uasset [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:063][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x300.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:063][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x200.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:064][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/SM_FloorPiece500x500.uasset [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:065][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/SM_CeilingPiece500x500.uasset [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:066][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Pillar_50x500.uasset [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:071][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Floor_400x400.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:071][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Run.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:072][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpStart.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:072][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpLoop.uasset, already cooked. [2016.06.30-01.17.18:238][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:073][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpEnd.uasset, already cooked. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:073][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Idle.uasset, already cooked. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:074][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Fire_Montage.uasset, already cooked. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:074][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Fire.uasset, already cooked. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:081][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Box -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Box.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:085][ 0]LogSavePackage: Save=3.627947ms [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:085][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Box.uasset' [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:086][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Sweep_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Sweep_3.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:086][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Sweep_3. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:087][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Sweep -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Sweep.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:088][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Sweep. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:089][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_6 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_6.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:089][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_6. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:090][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_5 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_5.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:091][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_5. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:091][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_4.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:092][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_4. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:093][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_3.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:093][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_3. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:094][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_2.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:095][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_2. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:096][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1_3.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:097][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1_3. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:097][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1_2.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:098][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1_2. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:099][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:100][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:100][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:101][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:102][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Board2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board2.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:105][ 0]LogSavePackage: Save=3.152640ms [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:106][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board2.uasset' [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:107][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/DecalBoard2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard2.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:107][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DecalBoard2. Package will not be saved. [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:108][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/metalbeamcenter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/metalbeamcenter.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:111][ 0]LogSavePackage: Save=2.277547ms [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:111][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/metalbeamcenter.uasset' [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:112][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Bush -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Bush.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:114][ 0]LogSavePackage: Save=2.094080ms [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:114][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Bush.uasset' [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:115][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Rock -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Rock.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:118][ 0]LogSavePackage: Save=2.222507ms [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:118][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Rock.uasset' [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:119][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Shelf -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Shelf.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:122][ 0]LogSavePackage: Save=2.233600ms [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:122][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Shelf.uasset' [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:123][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Bush -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Bush.uasset [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:130][ 0]LogSavePackage: Save=6.832640ms [2016.06.30-01.17.18:239][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:130][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Bush.uasset' [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:131][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Rock -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Rock.uasset [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:138][ 0]LogSavePackage: Save=5.344427ms [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:138][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Rock.uasset' [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:139][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Shelf -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Shelf.uasset [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:145][ 0]LogSavePackage: Save=5.364053ms [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:145][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Shelf.uasset' [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:146][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cone.uasset [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:148][ 0]LogSavePackage: Save=2.195200ms [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:148][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cone.uasset' [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:149][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cylinder -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cylinder.uasset [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:152][ 0]LogSavePackage: Save=2.264320ms [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:152][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cylinder.uasset' [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:153][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_NarrowCapsule -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:156][ 0]LogSavePackage: Save=2.272000ms [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:156][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset' [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:157][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe.uasset [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:160][ 0]LogSavePackage: Save=2.133333ms [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:160][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe.uasset' [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:161][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe_180 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_180.uasset [2016.06.30-01.17.18:240][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:164][ 0]LogSavePackage: Save=2.329600ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:164][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_180.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:165][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe_90 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_90.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:168][ 0]LogSavePackage: Save=2.277973ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:168][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_90.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:169][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Plane -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Plane.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:171][ 0]LogSavePackage: Save=2.027947ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:171][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Plane.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:172][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Torus -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Torus.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:175][ 0]LogSavePackage: Save=2.139307ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:175][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Torus.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:176][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:179][ 0]LogSavePackage: Save=2.036480ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:179][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:180][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim_90_In -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_In.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:183][ 0]LogSavePackage: Save=2.169173ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:183][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_In.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:184][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim_90_Out -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:187][ 0]LogSavePackage: Save=2.189653ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:187][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:188][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_TriPyramid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_TriPyramid.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:191][ 0]LogSavePackage: Save=2.069333ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:191][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_TriPyramid.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:192][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Tube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Tube.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:194][ 0]LogSavePackage: Save=2.085547ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:194][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Tube.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:195][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Wedge_A -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_A.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:198][ 0]LogSavePackage: Save=2.110720ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:198][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_A.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:199][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Wedge_B -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_B.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:202][ 0]LogSavePackage: Save=2.145280ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:202][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_B.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:203][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_WideCapsule -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_WideCapsule.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:205][ 0]LogSavePackage: Save=2.159360ms [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:206][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_WideCapsule.uasset' [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:207][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Metal_Tile_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Metal_Tile_2.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:208][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2. Package will not be saved. [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:208][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Metal_Tile_2_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Metal_Tile_2_N.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:209][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2_N. Package will not be saved. [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:209][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Sky54a2048 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Sky54a2048.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:210][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048. Package will not be saved. [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:211][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Sky54a2048LDR -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Sky54a2048LDR.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:211][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048LDR. Package will not be saved. [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:212][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_ArmorMetal01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_ArmorMetal01.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:213][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01. Package will not be saved. [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:213][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_ArmorMetal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_ArmorMetal01_N.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:214][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01_N. Package will not be saved. [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:214][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bark02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bark02_D.uasset [2016.06.30-01.17.18:241][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:215][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_D. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:216][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bark02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bark02_N.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:216][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_N. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:217][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Base_Metal_Gray_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Base_Metal_Gray_D.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:218][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Base_Metal_Gray_D. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:218][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Base_Metal_Gray_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Base_Metal_Gray_N.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:219][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Base_Metal_Gray_N. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:219][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_D.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:223][ 0]LogSavePackage: Save=2.953387ms [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:223][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_D.uasset' [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:224][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_N.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:227][ 0]LogSavePackage: Save=3.014827ms [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:228][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_N.uasset' [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:229][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cliff_M.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:229][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_M. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:230][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cliff_N.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:230][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_N. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:231][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleDark_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleDark_01_D.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:232][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleDark_01_D. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:232][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04b_D.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:233][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04b_D. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:234][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_D.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:235][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_D. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:235][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_N.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:236][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_N. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:237][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_R -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_R.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:237][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_R. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:238][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cobble_01_H -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cobble_01_H.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:239][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cobble_01_H. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:239][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete01_D.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:240][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_D. Package will not be saved. [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:241][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete01_N.uasset [2016.06.30-01.17.18:242][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:241][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_N. Package will not be saved. [2016.06.30-01.17.18:243][773]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:242][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_01_D.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:242][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_D. Package will not be saved. [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:243][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_01_N.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:244][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_N. Package will not be saved. [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:244][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_D.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:245][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_D. Package will not be saved. [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:245][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Floor01.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:246][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01. Package will not be saved. [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:247][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Floor01_N.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:247][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01_N. Package will not be saved. [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:248][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_N.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:248][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_N. Package will not be saved. [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:249][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall07.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:250][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07. Package will not be saved. [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:250][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall07_N.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:251][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07_N. Package will not be saved. [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:252][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall_D.uasset [2016.06.30-01.17.18:566][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:252][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:253][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:254][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:254][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_DesertCrystal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_DesertCrystal01_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:255][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_DesertCrystal01_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:255][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dirt_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:256][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:257][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dirt_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:257][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:258][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base02.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:258][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:259][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base02_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:260][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:260][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base04_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:261][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:262][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base04_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:262][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:263][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_0 [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): 6.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:264][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:264][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_06_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:265][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:266][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_07.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:266][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:267][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_07_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:268][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:268][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gravel_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:269][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:269][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gravel_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:270][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:271][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_01_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:271][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:272][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_01_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:273][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:273][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_02_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:274][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:275][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_02_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:275][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:276][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Detail_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Detail_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:276][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Detail_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:277][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Dirt_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:277][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:278][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Dirt_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:279][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:279][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Noise_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Noise_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:280][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Noise_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:281][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_E -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_E.ua [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:281][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_E. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:282][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:282][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:283][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal01_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:284][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:284][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal01_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:285][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:285][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal03_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:286][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:287][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal03_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:287][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:288][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Painted_04_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:288][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:289][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Painted_04_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:290][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:290][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_01_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:291][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:291][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_01_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:292][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:292][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Scuffed_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:293][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:293][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Scuffed_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:294][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:295][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PaintedMetal01.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:295][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:296][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PaintedMetal01_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:296][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:297][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Paint_Metal_Rust_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:297][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:298][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Paint_Metal_Rust_N.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:298][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_N. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:299][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PatchyGrass_D.uasset [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:299][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_D. Package will not be saved. [2016.06.30-01.17.18:567][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:300][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PatchyGrass_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:300][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:301][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_M.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:308][ 0]LogSavePackage: Save=6.961067ms [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:308][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_M.uasset' [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:310][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:323][ 0]LogSavePackage: Save=11.941546ms [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:323][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_N.uasset' [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:327][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rocky_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rocky_01_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:327][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocky_01_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:328][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_01_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:329][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:330][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_01_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:330][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:332][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_03_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:332][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:333][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_03_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:334][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:334][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_05_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:335][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:336][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_05_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:336][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:337][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_06_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:337][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:338][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_06_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:338][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:339][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07b_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:340][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07b_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:340][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:341][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:341][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:342][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:342][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_08_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:343][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:344][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_08_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:344][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:345][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_09_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_09_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:345][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_09_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:346][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_10_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:346][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:347][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_10_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:348][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:348][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_11b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_11b_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:349][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_11b_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:349][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_02_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:350][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:351][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_02_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:351][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:352][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_03_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:352][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_03_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:353][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_M.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:360][ 0]LogSavePackage: Save=6.773760ms [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:360][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_M.uasset' [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:362][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:376][ 0]LogSavePackage: Save=12.912213ms [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:376][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_N.uasset' [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:379][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Sky_Clouds_M.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:380][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Clouds_M. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:380][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Sky_Stars.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:381][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Stars. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:382][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Stone_Brick_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:382][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:383][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Stone_Brick_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:383][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:384][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Underground_Base_Pipe_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:384][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:385][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Underground_Base_Pipe_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:386][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:386][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_UNV_Concrete02.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:387][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:388][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_UNV_Concrete02_N.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:388][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02_N. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:389][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_White_Painted_Metal_D.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:390][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_D. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:390][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:391][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1_3. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:392][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:392][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1_2. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:393][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1.uass [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): et [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:394][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1. Package will not be saved. [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:394][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Stee [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): l_Polished3.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:398][ 0]LogSavePackage: Save=3.320320ms [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:398][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset' [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:399][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Counter_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Counter_2.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:403][ 0]LogSavePackage: Save=3.253333ms [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:403][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Counter_2.uasset' [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:404][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Explosion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:410][ 0]LogSavePackage: Save=5.646080ms [2016.06.30-01.17.18:568][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:411][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:412][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion_Cue.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:413][ 0]LogSavePackage: Save=1.317547ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:414][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion_Cue.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:415][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion02.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:416][ 0]LogSavePackage: Save=1.096533ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:416][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion02.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:419][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light02_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02_Cue.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:420][ 0]LogSavePackage: Save=1.232213ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:420][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02_Cue.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:421][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:423][ 0]LogSavePackage: Save=1.041493ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:423][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:424][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01_Cue.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:426][ 0]LogSavePackage: Save=1.290667ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:426][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01_Cue.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:426][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:428][ 0]LogSavePackage: Save=1.096533ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:428][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:429][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Window_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x400.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:432][ 0]LogSavePackage: Save=2.178987ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:432][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x400.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:433][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_500x500.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:436][ 0]LogSavePackage: Save=2.087680ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:436][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_500x500.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:437][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x400.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:439][ 0]LogSavePackage: Save=2.181973ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:440][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x400.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:440][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/SM_FloorPiece500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/SM_FloorPiece500x500.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:441][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_FloorPiece500x500. Package will not be saved. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:442][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/SM_CeilingPiece500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/SM_CeilingPiece500x500.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:442][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_CeilingPiece500x500. Package will not be saved. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:443][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Pillar_50x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Pillar_50x500.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:446][ 0]LogSavePackage: Save=2.248960ms [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:446][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Pillar_50x500.uasset' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:447][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_White_Painted_Metal_N.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:447][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_N. Package will not be saved. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:448][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_a_d -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_a_d.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:449][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_a_d. Package will not be saved. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:449][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_A_N.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:450][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_N. Package will not be saved. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:451][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_S -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_A_S.uasset [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:451][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_S. Package will not be saved. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:452][ 0]LogTexture: --- Texture Derived Data Timings --- [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:452][ 0]LogTexture:Display: Get Mip Data: 0.000000s [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:452][ 0]LogTexture:Display: Asynchronous Block: 17.742390s [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:452][ 0]LogTexture:Display: Synchronous Loads: 0.000000s [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:452][ 0]LogTexture:Display: Build Textures: 0.000000s [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:452][ 0]LogTexture:Display: Serialize Cooked: 17.814085s [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:472][ 0]LogInit:Display: [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:472][ 0]LogInit:Display: Warning/Error Summary [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:472][ 0]LogInit:Display: --------------------- [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:473][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:473][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:473][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:474][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:474][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:474][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:475][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:475][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:475][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:476][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:477][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:477][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:477][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:477][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:478][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:478][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:478][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:479][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:479][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:479][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:479][ 0]LogInit:Display: [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:480][ 0]LogInit:Display: Success - 0 error(s), 46 warning(s) [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:480][ 0]LogInit:Display: [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:569][774]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 46.74 seconds [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:480][ 0]LogExit: Preparing to exit. [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:622][ 0]LogExit: Editor shut down [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:648][ 0]LogExit: Object subsystem successfully closed. [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:667][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (81) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:667][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (80) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:669][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (79) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:669][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (78) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:669][ 0]LogModuleManager: Shutting down and abandoning module AIModule (77) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:670][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:670][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:670][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:670][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:670][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:671][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:671][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70) [2016.06.30-01.17.18:899][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:671][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:671][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:671][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:671][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:672][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:672][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:672][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:672][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:672][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:673][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:673][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:673][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:673][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:673][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:674][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:674][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:674][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:674][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:674][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:675][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:675][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:675][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:675][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:676][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:676][ 0]LogModuleManager: Shutting down and abandoning module UMG (45) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:676][ 0]LogModuleManager: Shutting down and abandoning module Slate (44) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:676][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:677][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:678][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:678][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:678][ 0]LogModuleManager: Shutting down and abandoning module Networking (38) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:678][ 0]LogModuleManager: Shutting down and abandoning module Core (37) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:678][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:678][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) [2016.06.30-01.17.18:900][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:679][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:679][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:927][ 0]LogDerivedDataCache: Shutdown [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:928][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:928][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:928][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:928][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:928][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:929][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:929][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:929][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25) [2016.06.30-01.17.19:232][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:929][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:929][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:930][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:930][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:930][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:930][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:931][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:931][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:931][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:931][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:931][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:932][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:932][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:932][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:932][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:932][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:933][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:933][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:933][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:933][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:933][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:933][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.17.18:934][ 0]LogExit: Exiting. [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 55.560311s to run UE4Editor-Cmd.exe [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\User\Documents\Unreal Projects\MyProject\Build\WindowsNoEditor [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Deployment Context ************** [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ArchiveDirectory = C:\Users\User\Documents\Unreal Projects\MyProject\Build\WindowsNoEditor [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RawProjectPath = C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: DedicatedServer = False [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Stage = True [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageTargetPlatform = Win64 [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: LocalRoot = D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectRoot = C:\Users\User\Documents\Unreal Projects\MyProject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PlatformDir = Win64 [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageProjectRoot = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ShortProjectName = MyProject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageDirectory = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject/MyProject.uproject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeRootDir = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): Project.CreateDeploymentContext: End Deployment Context ************** [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True [2016.06.30-01.17.19:233][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Content\Localization\ICU * True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Content\Localization\ICU * True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 UE4Game.exe True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 UE4Game.exe True [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.17.19:234][776]MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at DeploymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 420 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 20 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 118 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 157 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 765 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 237 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 35 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 367 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 341 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 160 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 631 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 107 [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.06.30-01.17.19:235][776]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=30 [2016.06.30-01.17.19:567][777]MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit [2016.06.30-01.17.19:567][777]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.06.30-01.17.19:567][777]MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=30 [2016.06.30-01.17.19:567][777]MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... [2016.06.30-01.17.19:567][777]MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. [2016.06.30-01.17.19:567][777]MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED [2016.06.30-01.18.29:192][586]LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_1b54_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_1f20_0///////STATCAT_Advanced//// [2016.06.30-01.18.29:635][594]MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... [2016.06.30-01.18.29:643][594]MainFrameActions: Packaging (Windows (64-bit)): path="C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\GtkSharp\2.12\bin;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Skype\Phone\;C:\Program Files (x86)\Microsoft SQL Server\90\Tools\binn\;C:\Program Files\Microsoft SQL Server\110\Tools\Binn\;C:\Program Files (x86)\Microsoft SDKs\TypeScript\1.0\;C:\Program Files\Microsoft SQL Server\120\Tools\Binn\" [2016.06.30-01.18.32:886][646]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform [2016.06.30-01.18.33:001][648]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Executed from AutomationToolLauncher (C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\f5fed784\b784bf0a_98d0d101\AutomationTool.exe) [2016.06.30-01.18.33:001][648]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET [2016.06.30-01.18.33:018][648]MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -nocompileeditor -nop4 -project=C:/Users/User/Documents/Unreal Projects/MyProject/MyProject.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/User/Documents/Unreal Projects/MyProject/Build -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -utf8output [2016.06.30-01.18.33:027][648]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False [2016.06.30-01.18.33:029][648]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True [2016.06.30-01.18.33:029][648]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. [2016.06.30-01.18.33:032][648]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True [2016.06.30-01.18.33:036][648]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= [2016.06.30-01.18.33:038][648]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.18.33:039][648]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.18.33:041][648]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= [2016.06.30-01.18.33:041][648]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.18.33:065][649]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs) [2016.06.30-01.18.33:065][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt [2016.06.30-01.18.33:065][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt [2016.06.30-01.18.33:070][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE=True [2016.06.30-01.18.33:070][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.18.33:071][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.18.33:071][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.18.33:071][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs [2016.06.30-01.18.33:075][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.06.30-01.18.33:075][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 [2016.06.30-01.18.33:077][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2016.06.30-01.18.33:079][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 [2016.06.30-01.18.33:079][649]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.18.33:084][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Work Softwares\VS13\Common7\Tools\..\IDE\Devenv.com does not exist. [2016.06.30-01.18.33:084][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. [2016.06.30-01.18.33:085][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True [2016.06.30-01.18.33:085][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [2016.06.30-01.18.33:085][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: CompilationEvironment.MsDevExe= [2016.06.30-01.18.33:087][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: [2016.06.30-01.18.33:087][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\WINDOWS\system32\cmd.exe [2016.06.30-01.18.33:089][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved [2016.06.30-01.18.33:089][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True [2016.06.30-01.18.33:090][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release [2016.06.30-01.18.33:090][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Programs/AutomationTool/Saved/Logs [2016.06.30-01.18.33:090][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\WINDOWS\system32\mount.exe [2016.06.30-01.18.33:090][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe [2016.06.30-01.18.33:090][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= [2016.06.30-01.18.33:091][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\WINDOWS\system32\robocopy.exe [2016.06.30-01.18.33:091][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2016-06-30_06.48.33 [2016.06.30-01.18.33:091][649]MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.InitEnvironment: UATExe=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationTool.EXE [2016.06.30-01.18.33:099][649]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2016.06.30-01.18.33:100][649]MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. [2016.06.30-01.18.33:207][651]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CleanupScriptsAssemblies: Cleaning up script DLL folder [2016.06.30-01.18.33:210][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.18.33:212][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.18.33:212][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2016.06.30-01.18.33:213][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.pdb [2016.06.30-01.18.33:214][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2016.06.30-01.18.33:216][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.pdb [2016.06.30-01.18.33:217][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android [2016.06.30-01.18.33:217][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2016.06.30-01.18.33:219][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.pdb [2016.06.30-01.18.33:221][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android [2016.06.30-01.18.33:222][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 [2016.06.30-01.18.33:222][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2016.06.30-01.18.33:222][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.pdb [2016.06.30-01.18.33:223][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5 [2016.06.30-01.18.33:224][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS [2016.06.30-01.18.33:224][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.dll [2016.06.30-01.18.33:224][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\DeploymentInterface.pdb [2016.06.30-01.18.33:225][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2016.06.30-01.18.33:227][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.pdb [2016.06.30-01.18.33:228][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS [2016.06.30-01.18.33:228][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux [2016.06.30-01.18.33:229][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2016.06.30-01.18.33:229][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.pdb [2016.06.30-01.18.33:231][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux [2016.06.30-01.18.33:232][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac [2016.06.30-01.18.33:233][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2016.06.30-01.18.33:233][651]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.pdb [2016.06.30-01.18.33:257][652]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac [2016.06.30-01.18.33:257][652]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts [2016.06.30-01.18.34:104][665]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script modules [2016.06.30-01.18.34:104][665]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj [2016.06.30-01.18.34:126][666]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj=True [2016.06.30-01.18.34:126][666]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.18.34:126][666]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.18.35:356][686]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2347452s to run MSBuild.exe [2016.06.30-01.18.35:358][686]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj [2016.06.30-01.18.35:359][686]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj=True [2016.06.30-01.18.35:362][686]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.18.35:362][686]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.18.35:990][720]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6231513s to run MSBuild.exe [2016.06.30-01.18.35:993][720]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj [2016.06.30-01.18.35:993][720]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj=True [2016.06.30-01.18.35:993][720]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.18.35:993][720]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\HTML5\HTML5.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.18.36:594][756]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.5855578s to run MSBuild.exe [2016.06.30-01.18.36:595][756]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj [2016.06.30-01.18.36:595][756]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj=True [2016.06.30-01.18.36:595][756]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.18.36:595][756]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.18.37:212][793]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.6246613s to run MSBuild.exe [2016.06.30-01.18.37:212][793]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj [2016.06.30-01.18.37:213][793]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj=True [2016.06.30-01.18.37:213][793]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.18.37:213][793]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.18.37:713][823]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.4938129s to run MSBuild.exe [2016.06.30-01.18.37:713][823]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj [2016.06.30-01.18.37:713][823]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj=True [2016.06.30-01.18.37:713][823]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.18.37:713][823]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.18.38:192][852]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.4882983s to run MSBuild.exe [2016.06.30-01.18.38:192][852]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.CompileModules: Building script module: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj [2016.06.30-01.18.38:192][852]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj=True [2016.06.30-01.18.38:213][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True [2016.06.30-01.18.38:213][853]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe "D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj" /verbosity:quiet /nologo /target:Build /property:Configuration=Development /property:Platform=AnyCPU /p:TreatWarningsAsErrors=true /p:BuildProjectReferences=true [2016.06.30-01.18.38:678][881]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.4817783s to run MSBuild.exe [2016.06.30-01.18.38:694][882]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2016.06.30-01.18.38:694][882]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 7 script DLL(s). [2016.06.30-01.18.38:694][882]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll [2016.06.30-01.18.38:941][897]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll [2016.06.30-01.18.39:042][903]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll [2016.06.30-01.18.39:159][910]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll [2016.06.30-01.18.39:275][917]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll [2016.06.30-01.18.39:424][926]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll [2016.06.30-01.18.39:526][932]MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\44997e50\59aeaf0c_98d0d101\AutomationScripts.Automation.dll [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll. [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e081501b\33dbb10f_98d0d101\Win.Automation.dll. [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\bac025e8\6ad9520d_98d0d101\Android.Automation.dll [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\bac025e8\6ad9520d_98d0d101\Android.Automation.dll. [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\118086f5\0c77c10d_98d0d101\HTML5.Automation.dll [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\118086f5\0c77c10d_98d0d101\HTML5.Automation.dll. [2016.06.30-01.18.39:643][939]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e119e6eb\e6f56e0e_98d0d101\IOS.Automation.dll [2016.06.30-01.18.39:713][943]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\e119e6eb\e6f56e0e_98d0d101\IOS.Automation.dll. [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\926b35fc\a6efe10e_98d0d101\Linux.Automation.dll [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform CentOSx64Platform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\926b35fc\a6efe10e_98d0d101\Linux.Automation.dll. [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Looking for platforms in C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\b0a27e1b\9986470f_98d0d101\Mac.Automation.dll [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform MacPlatform from C:\Users\User\AppData\Local\assembly\dl3\BREE2KH6.WHZ\QO9BAL6M.M1G\b0a27e1b\9986470f_98d0d101\Mac.Automation.dll. [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False [2016.06.30-01.18.39:725][944]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False [2016.06.30-01.18.39:734][944]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.18.39:734][944]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.18.39:734][944]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.18.39:734][944]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.18.39:796][945]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.18.39:796][945]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\User\Documents\Unreal Projects\MyProject [2016.06.30-01.18.39:796][945]MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.18.40:019][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.06.30-01.18.40:019][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2016.06.30-01.18.40:019][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Archive=True [2016.06.30-01.18.40:019][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\Build [2016.06.30-01.18.40:019][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds [2016.06.30-01.18.40:019][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Build=False [2016.06.30-01.18.40:019][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Cook=True [2016.06.30-01.18.40:019][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Clean=True [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Client=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64 [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Compressed=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookFlavor= [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CookOnTheFly=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DedicatedServer=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: DirectoriesToCook= [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTargets= [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Foreign=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IsProgramTarget=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: IterativeCooking=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: LogWindow=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Manifests=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapToRun= [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoClient=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NumClients=0 [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoDebugInfo=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoCleanStage=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NoXGE=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: MapsToCook= [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Pak=True [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: NullRHI=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: FakeClient=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: EditorTest=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTests=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunAutomationTest= [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: CrashIndex=0 [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProgramTargets= [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Game.exe [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Game.exe [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Distribution=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: OBBinAPK=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Prebuilt=False [2016.06.30-01.18.40:020][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Rocket=False [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Run=False [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerCookedTargets= [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64 [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: ShortProjectName=MyProject [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignedPak=False [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SignPak= [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCook=False [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipPak=False [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: SkipStage=False [2016.06.30-01.18.40:021][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Stage=True [2016.06.30-01.18.40:022][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSteam=False [2016.06.30-01.18.40:022][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bUsesSlate=True [2016.06.30-01.18.40:022][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2016.06.30-01.18.40:022][948]MainFrameActions: Packaging (Windows (64-bit)): ProjectParams.ValidateAndLog: Project Params ************** [2016.06.30-01.18.40:024][948]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.18.40:025][948]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files [2016.06.30-01.18.40:025][948]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini=True [2016.06.30-01.18.40:025][948]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini [2016.06.30-01.18.40:026][948]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeReadAllLines: SafeReadAllLines C:\Users\User\Documents\Unreal Projects\MyProject\Config\DefaultEngine.ini [2016.06.30-01.18.40:026][948]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry [2016.06.30-01.18.40:026][948]MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Cooking all maps [2016.06.30-01.18.40:027][948]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.18.40:038][948]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.18.40:043][948]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.18.40:044][948]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2016.06.30-01.18.40:045][948]MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data. [2016.06.30-01.18.40:540][956]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.18.40:542][956]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt [2016.06.30-01.18.40:542][956]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True [2016.06.30-01.18.40:542][956]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity [2016.06.30-01.18.40:633][957]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:380][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject [2016.06.30-01.18.43:381][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Version: 4.4.0-0+UE4 [2016.06.30-01.18.43:381][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: API Version: 0 [2016.06.30-01.18.43:381][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Compiled (64-bit): Aug 16 2014 00:41:01 [2016.06.30-01.18.43:381][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Build Configuration: Development [2016.06.30-01.18.43:382][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Branch Name: UE4 [2016.06.30-01.18.43:382][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Command line: "C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject" -run=Cook -MapIniSection=AllMaps -TargetPlatform=WindowsNoEditor -buildmachine -Unversioned -fileopenlog -abslog="D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity [2016.06.30-01.18.43:382][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Base directory: D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Binaries/Win64/ [2016.06.30-01.18.43:388][ 41]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit: Rocket: 0 [2016.06.30-01.18.43:424][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:387][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2016.06.30-01.18.43:436][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:423][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem [2016.06.30-01.18.43:453][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:434][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2016.06.30-01.18.43:457][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:451][ 0]LogInit: Object subsystem initialized [2016.06.30-01.18.43:458][ 42]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:456][ 0]LogInit: Selected Device Profile: [Windows] [2016.06.30-01.18.43:493][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:456][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2016.06.30-01.18.43:493][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:492][ 0]LogInit: Computer: HP [2016.06.30-01.18.43:495][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:493][ 0]LogInit: User: User [2016.06.30-01.18.43:495][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:494][ 0]LogInit: CPU Page size=4096, Cores=2 [2016.06.30-01.18.43:495][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:495][ 0]LogInit: High frequency timer resolution =2.343750 MHz [2016.06.30-01.18.43:496][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:495][ 0]LogMemory: Memory total: Physical=7.9GB (8GB approx) Virtual=131072.0GB [2016.06.30-01.18.43:496][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:495][ 0]LogMemory: Platform Memory Stats for Windows [2016.06.30-01.18.43:496][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:495][ 0]LogMemory: Process Physical Memory: 60.79 MB used, 60.92 MB peak [2016.06.30-01.18.43:496][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:495][ 0]LogMemory: Process Virtual Memory: 36.01 MB used, 36.16 MB peak [2016.06.30-01.18.43:496][ 43]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:495][ 0]LogMemory: Physical Memory: 3956.82 MB used, 8089.42 MB total [2016.06.30-01.18.46:354][ 90]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.43:495][ 0]LogMemory: Virtual Memory: 276.78 MB used, 134217728.00 MB total [2016.06.30-01.18.46:915][ 99]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:352][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.30-01.18.46:976][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:915][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor [2016.06.30-01.18.46:997][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:974][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2016.06.30-01.18.46:998][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:995][ 0]LogDerivedDataCache: Loaded boot cache 0.02s 11MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-01.18.46:998][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:995][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc [2016.06.30-01.18.46:998][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:996][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-01.18.46:998][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:996][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2016.06.30-01.18.46:998][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:996][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2016.06.30-01.18.47:011][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.46:996][ 0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. [2016.06.30-01.18.47:011][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:009][ 0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable [2016.06.30-01.18.47:011][100]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:010][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. [2016.06.30-01.18.47:342][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:010][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. [2016.06.30-01.18.47:343][106]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:342][ 0]LogMeshUtilities: No automatic mesh reduction module available [2016.06.30-01.18.47:614][110]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:342][ 0]LogMeshUtilities: No automatic mesh merging module available [2016.06.30-01.18.47:978][116]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:613][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2016.06.30-01.18.47:978][116]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:966][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.18.47:978][116]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:966][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.18.48:229][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.47:974][ 0]SourceControl: Info Source control is disabled [2016.06.30-01.18.48:229][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:228][ 0]LogObj: 20814 objects as part of root set at end of initial load. [2016.06.30-01.18.48:229][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:228][ 0]LogUObjectAllocator: 3907680 out of 0 bytes used by permanent object pool. [2016.06.30-01.18.48:229][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:228][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet [2016.06.30-01.18.48:229][120]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:229][ 0]LogInit: Initializing Editor Engine... [2016.06.30-01.18.48:344][121]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:229][ 0]LogEngine: Initializing Engine... [2016.06.30-01.18.48:384][122]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:324][ 0]LogAIModule: Creating AISystem for world NewWorld [2016.06.30-01.18.48:384][122]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:345][ 0]LogDerivedDataCache: Saved boot cache 0.02s 11MB C:/Users/User/Documents/Unreal Projects/MyProject/DerivedDataCache/Boot.ddc. [2016.06.30-01.18.48:384][122]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:351][ 0]LogInit: Texture streaming: Disabled [2016.06.30-01.18.48:770][128]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:365][ 0]LogInit: Initializing Editor Engine Completed [2016.06.30-01.18.48:802][129]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:769][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.000 seconds [2016.06.30-01.18.48:802][129]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:794][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up [2016.06.30-01.18.52:862][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.48:794][ 0]LogCookCommandlet:Display: Creating asset registry [is editor: 1] [2016.06.30-01.18.52:863][194]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.52:862][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 3 other paths to find 1363 assets in 4.0672 seconds [2016.06.30-01.18.54:380][218]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.52:862][ 0]LogCookCommandlet:Display: Done creating registry. It took 4.07s. [2016.06.30-01.18.54:420][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:380][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset [2016.06.30-01.18.54:421][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:417][ 0]LogSavePackage: Save=36.282028ms [2016.06.30-01.18.54:421][219]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:417][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Maps/Templates/Thumbnails/Default.uasset' [2016.06.30-01.18.54:492][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:418][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset [2016.06.30-01.18.54:492][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:490][ 0]LogSavePackage: Save=70.908157ms [2016.06.30-01.18.54:493][220]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:490][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset' [2016.06.30-01.18.54:558][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:491][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset [2016.06.30-01.18.54:558][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:530][ 0]LogSavePackage: Save=38.529282ms [2016.06.30-01.18.54:558][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:531][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset' [2016.06.30-01.18.54:570][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:534][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset [2016.06.30-01.18.54:570][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:569][ 0]LogSavePackage: Save=34.407681ms [2016.06.30-01.18.54:572][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:569][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Actor.uasset' [2016.06.30-01.18.54:574][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:571][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset [2016.06.30-01.18.54:576][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:573][ 0]LogSavePackage: Save=0.934827ms [2016.06.30-01.18.54:577][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:573][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset' [2016.06.30-01.18.54:578][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:575][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset [2016.06.30-01.18.54:578][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:577][ 0]LogSavePackage: Save=0.652800ms [2016.06.30-01.18.54:579][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:577][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset' [2016.06.30-01.18.54:583][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:578][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset [2016.06.30-01.18.54:584][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:581][ 0]LogSavePackage: Save=2.410240ms [2016.06.30-01.18.54:585][221]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:582][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset' [2016.06.30-01.18.54:652][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:584][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset [2016.06.30-01.18.54:652][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:631][ 0]LogSavePackage: Save=46.592426ms [2016.06.30-01.18.54:652][222]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:631][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoDistanceField.uasset' [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:633][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:645][ 0]LogSavePackage: Save=11.307946ms [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:645][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset' [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:646][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:649][ 0]LogSavePackage: Save=2.027947ms [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:649][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:652][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:659][ 0]LogSavePackage: Save=4.633173ms [2016.06.30-01.18.54:692][223]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:659][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset' [2016.06.30-01.18.54:782][224]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:662][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2016.06.30-01.18.54:783][224]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:782][ 0]LogSavePackage: Save=119.490990ms [2016.06.30-01.18.54:823][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:782][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset' [2016.06.30-01.18.54:823][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:797][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2016.06.30-01.18.54:823][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:805][ 0]LogSavePackage: Save=6.615040ms [2016.06.30-01.18.54:823][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:806][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset' [2016.06.30-01.18.54:827][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:810][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset [2016.06.30-01.18.54:827][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:825][ 0]LogSavePackage: Save=14.109867ms [2016.06.30-01.18.54:829][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset' [2016.06.30-01.18.54:850][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:827][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset [2016.06.30-01.18.54:850][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:849][ 0]LogSavePackage: Save=21.908052ms [2016.06.30-01.18.54:852][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:849][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset' [2016.06.30-01.18.54:864][225]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:851][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2016.06.30-01.18.54:887][226]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:857][ 0]LogSavePackage: Save=5.890986ms [2016.06.30-01.18.54:887][226]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:858][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset' [2016.06.30-01.18.54:952][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:864][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset [2016.06.30-01.18.54:952][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:949][ 0]LogSavePackage: Save=84.271790ms [2016.06.30-01.18.54:952][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:950][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset' [2016.06.30-01.18.54:955][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:951][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2016.06.30-01.18.54:962][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:955][ 0]LogSavePackage: Save=2.814293ms [2016.06.30-01.18.54:962][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:955][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset' [2016.06.30-01.18.54:975][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:956][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2016.06.30-01.18.54:975][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:965][ 0]LogSavePackage: Save=7.784960ms [2016.06.30-01.18.54:975][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset' [2016.06.30-01.18.54:975][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:966][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2016.06.30-01.18.54:975][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:969][ 0]LogSavePackage: Save=1.666133ms [2016.06.30-01.18.54:975][227]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:969][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' [2016.06.30-01.18.55:030][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.54:972][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset [2016.06.30-01.18.55:031][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:030][ 0]LogSavePackage: Save=57.321812ms [2016.06.30-01.18.55:032][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:030][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset' [2016.06.30-01.18.55:038][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:031][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset [2016.06.30-01.18.55:038][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:037][ 0]LogSavePackage: Save=4.560640ms [2016.06.30-01.18.55:040][228]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:037][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Cylinder.uasset' [2016.06.30-01.18.55:079][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:038][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset [2016.06.30-01.18.55:079][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:067][ 0]LogSavePackage: Save=27.753813ms [2016.06.30-01.18.55:079][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:067][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset' [2016.06.30-01.18.55:079][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:070][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset [2016.06.30-01.18.55:079][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:071][ 0]LogSavePackage: Save=0.591787ms [2016.06.30-01.18.55:079][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:071][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset' [2016.06.30-01.18.55:086][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:072][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2016.06.30-01.18.55:088][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:084][ 0]LogSavePackage: Save=11.312213ms [2016.06.30-01.18.55:090][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:084][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset' [2016.06.30-01.18.55:109][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:087][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset [2016.06.30-01.18.55:110][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:108][ 0]LogSavePackage: Save=19.801600ms [2016.06.30-01.18.55:111][229]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:108][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset' [2016.06.30-01.18.55:146][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:110][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/Black -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset [2016.06.30-01.18.55:146][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:130][ 0]LogSavePackage: Save=18.920959ms [2016.06.30-01.18.55:146][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:130][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset' [2016.06.30-01.18.55:149][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:133][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeG [2016.06.30-01.18.55:149][230]MainFrameActions: Packaging (Windows (64-bit)): roups/MAT_Groups_Float.uasset [2016.06.30-01.18.55:149][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:149][ 0]LogSavePackage: Save=15.099307ms [2016.06.30-01.18.55:154][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:149][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset' [2016.06.30-01.18.55:175][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:152][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset [2016.06.30-01.18.55:181][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:175][ 0]LogSavePackage: Save=21.880747ms [2016.06.30-01.18.55:181][230]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:175][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset' [2016.06.30-01.18.55:205][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:177][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset [2016.06.30-01.18.55:205][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:191][ 0]LogSavePackage: Save=12.936960ms [2016.06.30-01.18.55:205][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:192][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset' [2016.06.30-01.18.55:221][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:195][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset [2016.06.30-01.18.55:221][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:217][ 0]LogSavePackage: Save=19.441067ms [2016.06.30-01.18.55:221][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:217][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset' [2016.06.30-01.18.55:238][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:218][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset [2016.06.30-01.18.55:248][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:237][ 0]LogSavePackage: Save=17.591894ms [2016.06.30-01.18.55:248][231]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:237][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset' [2016.06.30-01.18.55:273][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:239][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset [2016.06.30-01.18.55:273][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:255][ 0]LogSavePackage: Save=13.575253ms [2016.06.30-01.18.55:273][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:255][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset' [2016.06.30-01.18.55:275][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:259][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Slomo -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset [2016.06.30-01.18.55:282][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:275][ 0]LogSavePackage: Save=14.867200ms [2016.06.30-01.18.55:282][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:275][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Slomo.uasset' [2016.06.30-01.18.55:294][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:277][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset [2016.06.30-01.18.55:294][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:292][ 0]LogSavePackage: Save=14.081280ms [2016.06.30-01.18.55:295][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:292][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset' [2016.06.30-01.18.55:302][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:294][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Toggle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset [2016.06.30-01.18.55:303][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:301][ 0]LogSavePackage: Save=6.347947ms [2016.06.30-01.18.55:305][232]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:302][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Toggle.uasset' [2016.06.30-01.18.55:348][233]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:304][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset [2016.06.30-01.18.55:348][233]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:347][ 0]LogSavePackage: Save=41.888000ms [2016.06.30-01.18.55:349][233]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:347][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset' [2016.06.30-01.18.55:359][233]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:348][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Sound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeG [2016.06.30-01.18.55:359][233]MainFrameActions: Packaging (Windows (64-bit)): roups/MAT_Groups_Sound.uasset [2016.06.30-01.18.55:361][233]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:359][ 0]LogSavePackage: Save=8.533334ms [2016.06.30-01.18.55:361][233]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:359][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Sound.uasset' [2016.06.30-01.18.55:395][234]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:360][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/Matinee [2016.06.30-01.18.55:395][234]MainFrameActions: Packaging (Windows (64-bit)): Groups/MAT_Groups_Vector.uasset [2016.06.30-01.18.55:395][234]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:373][ 0]LogSavePackage: Save=11.943254ms [2016.06.30-01.18.55:395][234]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:373][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset' [2016.06.30-01.18.55:395][234]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:374][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/MAT_Groups_Visibility -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset [2016.06.30-01.18.55:395][234]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:393][ 0]LogSavePackage: Save=16.874241ms [2016.06.30-01.18.55:395][234]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:393][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MAT_Groups_Visibility.uasset' [2016.06.30-01.18.55:485][235]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:394][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset [2016.06.30-01.18.55:485][235]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:483][ 0]LogSavePackage: Save=88.188583ms [2016.06.30-01.18.55:486][235]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:483][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset' [2016.06.30-01.18.55:578][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:485][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/DefaultTextureCube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset [2016.06.30-01.18.55:578][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:503][ 0]LogSavePackage: Save=17.398613ms [2016.06.30-01.18.55:578][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:503][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTextureCube.uasset' [2016.06.30-01.18.55:578][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:506][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset [2016.06.30-01.18.55:578][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:508][ 0]LogSavePackage: Save=1.658453ms [2016.06.30-01.18.55:578][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:509][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Master.uasset' [2016.06.30-01.18.55:578][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:509][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset [2016.06.30-01.18.55:578][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:511][ 0]LogSavePackage: Save=0.625920ms [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:511][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Music.uasset' [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:512][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:513][ 0]LogSavePackage: Save=0.648107ms [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:513][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/SFX.uasset' [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:513][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:514][ 0]LogSavePackage: Save=0.615680ms [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:515][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Normal_Attack.uasset' [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:515][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:517][ 0]LogSavePackage: Save=0.671573ms [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:517][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Special_Attack_PSM.uasset' [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:518][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:519][ 0]LogSavePackage: Save=0.653653ms [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:519][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset' [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:520][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:521][ 0]LogSavePackage: Save=0.619093ms [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:521][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSounds/Voice.uasset' [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:522][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:528][ 0]LogSavePackage: Save=5.587626ms [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:529][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultSpriteMaterial.uasset' [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:530][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:559][ 0]LogSavePackage: Save=28.935680ms [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:560][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySpriteTexture.uasset' [2016.06.30-01.18.55:579][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:562][ 0]LogCookCommandlet:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset [2016.06.30-01.18.55:582][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:569][ 0]LogSavePackage: Save=7.074560ms [2016.06.30-01.18.55:582][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:570][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset' [2016.06.30-01.18.55:582][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:572][ 0]LogCookCommandlet:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset [2016.06.30-01.18.55:582][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:576][ 0]LogSavePackage: Save=3.366400ms [2016.06.30-01.18.55:582][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:576][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset' [2016.06.30-01.18.55:582][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:577][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset [2016.06.30-01.18.55:582][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:579][ 0]LogSavePackage: Save=1.519360ms [2016.06.30-01.18.55:582][236]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:580][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' [2016.06.30-01.18.55:643][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:581][ 0]LogCookCommandlet:Display: Cooking /Paper2D/DummySprite -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset [2016.06.30-01.18.55:643][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:583][ 0]LogSavePackage: Save=1.932373ms [2016.06.30-01.18.55:643][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:583][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset' [2016.06.30-01.18.55:643][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:584][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset [2016.06.30-01.18.55:643][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:587][ 0]LogSavePackage: Save=2.112427ms [2016.06.30-01.18.55:643][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:587][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset' [2016.06.30-01.18.55:644][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:589][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset [2016.06.30-01.18.55:644][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:594][ 0]LogSavePackage: Save=3.845120ms [2016.06.30-01.18.55:644][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:594][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset' [2016.06.30-01.18.55:644][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:597][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset [2016.06.30-01.18.55:644][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:604][ 0]LogSavePackage: Save=6.580480ms [2016.06.30-01.18.55:644][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:604][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset' [2016.06.30-01.18.55:645][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:606][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset [2016.06.30-01.18.55:645][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:639][ 0]LogSavePackage: Save=30.775894ms [2016.06.30-01.18.55:645][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:639][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset' [2016.06.30-01.18.55:645][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:640][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset [2016.06.30-01.18.55:645][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:644][ 0]LogSavePackage: Save=3.221333ms [2016.06.30-01.18.55:646][237]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:644][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset' [2016.06.30-01.18.55:700][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:645][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset [2016.06.30-01.18.55:700][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:647][ 0]LogSavePackage: Save=1.408853ms [2016.06.30-01.18.55:700][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:647][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset' [2016.06.30-01.18.55:700][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:648][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset [2016.06.30-01.18.55:700][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:650][ 0]LogSavePackage: Save=1.370880ms [2016.06.30-01.18.55:700][238]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:650][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset' [2016.06.30-01.18.56:011][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.55:651][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset [2016.06.30-01.18.56:011][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:011][ 0]LogSavePackage: Save=359.113373ms [2016.06.30-01.18.56:013][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:011][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset' [2016.06.30-01.18.56:014][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:012][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset [2016.06.30-01.18.56:014][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:014][ 0]LogSavePackage: Save=1.014613ms [2016.06.30-01.18.56:015][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset' [2016.06.30-01.18.56:017][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:015][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset [2016.06.30-01.18.56:018][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:016][ 0]LogSavePackage: Save=0.954453ms [2016.06.30-01.18.56:018][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:016][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset' [2016.06.30-01.18.56:021][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:017][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset [2016.06.30-01.18.56:023][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:020][ 0]LogSavePackage: Save=2.722987ms [2016.06.30-01.18.56:024][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:021][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset' [2016.06.30-01.18.56:028][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:023][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset [2016.06.30-01.18.56:032][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:025][ 0]LogSavePackage: Save=1.421653ms [2016.06.30-01.18.56:033][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:026][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset' [2016.06.30-01.18.56:037][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:029][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/TinyFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset [2016.06.30-01.18.56:038][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:035][ 0]LogSavePackage: Save=5.575680ms [2016.06.30-01.18.56:038][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:035][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/TinyFont.uasset' [2016.06.30-01.18.56:042][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:037][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/SmallFont -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset [2016.06.30-01.18.56:042][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:041][ 0]LogSavePackage: Save=2.946560ms [2016.06.30-01.18.56:043][244]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:041][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/SmallFont.uasset' [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:042][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:072][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:073][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:074][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:075][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:076][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:078][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:079][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:080][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:081][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:082][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:084][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:086][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:089][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:090][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2016.06.30-01.18.56:100][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:092][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2016.06.30-01.18.56:102][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:095][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset [2016.06.30-01.18.56:102][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:097][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.06.30-01.18.56:105][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:100][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/T_MobileMenu2.uasset [2016.06.30-01.18.56:107][245]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:103][ 0]LogCookCommandlet:Display: Loading D:/Work Softwares/UnrealEngine-4.4.0-release[Precompiled x64]/UnrealEngine-4.4.0-release/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.06.30-01.18.56:896][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:104][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyGame.uasset [2016.06.30-01.18.56:897][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:895][ 0]BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.18.56:898][258]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:896][ 0]BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.18.57:033][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.56:898][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/CustomMap.umap [2016.06.30-01.18.57:033][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:032][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.18.57:034][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:032][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.18.57:035][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:033][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.18.57:037][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:034][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users [2016.06.30-01.18.57:037][260]MainFrameActions: Packaging (Windows (64-bit)): /User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.18.57:037][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:035][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.18.57:037][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:035][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.18.57:039][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:036][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.18.57:039][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:037][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Docume [2016.06.30-01.18.57:039][260]MainFrameActions: Packaging (Windows (64-bit)): nts/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.18.57:040][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:038][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.18.57:041][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:038][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.18.57:041][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:040][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.18.57:047][260]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:041][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.18.57:067][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:043][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.18.57:067][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:044][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.18.57:067][261]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:045][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:046][ 0]LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:113][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:115][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:116][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:117][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:117][ 0]LoadErrors: Info Failed to load /Game/Materials/M_ConcreteTiles_01.M_ConcreteTiles_01 Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:118][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:119][ 0]LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:119][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:120][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:120][ 0]LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.18.57:129][262]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:121][ 0]LoadErrors: Info Failed to load /Game/Materials/M_Wall.M_Wall Referenced by SM_Stairs Property /Script/Engine.StaticMesh:Materials [2016.06.30-01.19.00:143][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.18.57:121][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.19.00:144][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:139][ 0]LogRedirectors: String Asset Reference '/Game/Character/HeroFPP.HeroFPP' [2016.06.30-01.19.00:144][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:140][ 0]LogRedirectors: Resolved to '/Game/Character/HeroFPP.HeroFPP' [2016.06.30-01.19.00:144][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:140][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.19.00:144][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:142][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.00:145][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:143][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.00:145][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:144][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.00:146][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:144][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.00:146][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:145][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.19.00:178][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:146][ 0]LogRedirectors: Not Found! [2016.06.30-01.19.00:178][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:162][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2016.06.30-01.19.00:178][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:167][ 0]LogSavePackage: Save=3.264853ms [2016.06.30-01.19.00:178][309]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:167][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' [2016.06.30-01.19.00:240][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:172][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset [2016.06.30-01.19.00:240][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:179][ 0]LogSavePackage: Save=4.593493ms [2016.06.30-01.19.00:240][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:179][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' [2016.06.30-01.19.00:240][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:180][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Cas [2016.06.30-01.19.00:240][310]MainFrameActions: Packaging (Windows (64-bit)): tle_ThumbstickOutter.uasset [2016.06.30-01.19.00:240][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:182][ 0]LogSavePackage: Save=1.725867ms [2016.06.30-01.19.00:240][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:182][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset' [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:183][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Cast [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): le_ThumbstickInner.uasset [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:185][ 0]LogSavePackage: Save=1.387947ms [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:186][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:187][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:189][ 0]LogSavePackage: Save=1.415253ms [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:189][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:190][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:193][ 0]LogSavePackage: Save=2.679893ms [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:193][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:196][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:201][ 0]LogSavePackage: Save=3.569067ms [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:201][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad2.uasset' [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:203][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:207][ 0]LogSavePackage: Save=4.178347ms [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:208][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:211][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:214][ 0]LogSavePackage: Save=2.769067ms [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:214][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' [2016.06.30-01.19.00:241][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:215][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset [2016.06.30-01.19.00:242][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:220][ 0]LogSavePackage: Save=3.588693ms [2016.06.30-01.19.00:242][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:220][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' [2016.06.30-01.19.00:242][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:224][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset [2016.06.30-01.19.00:242][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:231][ 0]LogSavePackage: Save=6.003200ms [2016.06.30-01.19.00:242][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:231][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset' [2016.06.30-01.19.00:242][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:234][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset [2016.06.30-01.19.00:242][310]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:241][ 0]LogSavePackage: Save=5.783893ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:241][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:243][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:245][ 0]LogSavePackage: Save=1.313707ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:245][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:246][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:247][ 0]LogSavePackage: Save=1.327360ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:248][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:249][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:250][ 0]LogSavePackage: Save=0.879787ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:250][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:251][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/Default [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): VirtualJoysticks.uasset [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:253][ 0]LogSavePackage: Save=0.852907ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:253][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:254][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:256][ 0]LogSavePackage: Save=1.298773ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:256][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset' [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:258][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:265][ 0]LogSavePackage: Save=6.001067ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:265][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset' [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:267][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:275][ 0]LogSavePackage: Save=6.767787ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:275][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset' [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:278][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyGame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:292][ 0]LogSavePackage: Save=12.948053ms [2016.06.30-01.19.00:313][311]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:292][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyGame.uasset' [2016.06.30-01.19.00:383][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:296][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyCharacter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset [2016.06.30-01.19.00:383][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:322][ 0]LogSavePackage: Save=24.783360ms [2016.06.30-01.19.00:383][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:323][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyCharacter.uasset' [2016.06.30-01.19.00:383][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:325][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_AnimBlueprint -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:337][ 0]LogSavePackage: Save=11.272960ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:337][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset' [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:341][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Idle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:344][ 0]LogSavePackage: Save=2.370133ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:344][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Idle.uasset' [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:346][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP_Skeleton -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:348][ 0]LogSavePackage: Save=0.906240ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:348][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP_Skeleton.uasset' [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:349][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpEnd -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:353][ 0]LogSavePackage: Save=1.829973ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:353][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpEnd.uasset' [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:355][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpLoop -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:360][ 0]LogSavePackage: Save=3.810560ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:361][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpLoop.uasset' [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:364][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_JumpStart -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:368][ 0]LogSavePackage: Save=3.968853ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:369][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_JumpStart.uasset' [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:372][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Run -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:376][ 0]LogSavePackage: Save=3.331413ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:376][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Run.uasset' [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:377][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire_Montage -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:379][ 0]LogSavePackage: Save=1.085440ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:379][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire_Montage.uasset' [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:380][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/FPP_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:382][ 0]LogSavePackage: Save=1.251840ms [2016.06.30-01.19.00:384][312]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:382][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Animations/FPP_Fire.uasset' [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:383][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Grenade -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Grenade.uasset [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:390][ 0]LogSavePackage: Save=6.938880ms [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:390][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Grenade.uasset' [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:392][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion01.uasset [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:396][ 0]LogSavePackage: Save=2.787413ms [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:396][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion01.uasset' [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:397][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Explosion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Explosion.uasset [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:419][ 0]LogSavePackage: Save=20.817066ms [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:419][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Explosion.uasset' [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:422][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Burst -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Burst.uasset [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:437][ 0]LogSavePackage: Save=13.782614ms [2016.06.30-01.19.00:441][313]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:438][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Burst.uasset' [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:439][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Burst_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Burst_M.uasset [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:443][ 0]LogSavePackage: Save=3.257600ms [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:443][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Burst_M.uasset' [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:444][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_explosion_subUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:450][ 0]LogSavePackage: Save=4.736427ms [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:450][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset' [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:451][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Explosion_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Explosion_SubUV.uasset [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:471][ 0]LogSavePackage: Save=19.906134ms [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:471][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Explosion_SubUV.uasset' [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:478][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/m_flare_01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/m_flare_01.uasset [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:490][ 0]LogSavePackage: Save=11.154774ms [2016.06.30-01.19.00:509][314]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:490][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/m_flare_01.uasset' [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:495][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_radial_ramp -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_radial_ramp.uasset [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:509][ 0]LogSavePackage: Save=13.135360ms [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:509][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_radial_ramp.uasset' [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:511][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:512][ 0]LogSavePackage: Save=1.089280ms [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:512][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset' [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:513][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_smoke_subUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:528][ 0]LogSavePackage: Save=13.628160ms [2016.06.30-01.19.00:546][315]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:528][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset' [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:530][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_SubUV.uasset [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:561][ 0]LogSavePackage: Save=31.192320ms [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:562][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_SubUV.uasset' [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:570][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Smoke_Tiled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:575][ 0]LogSavePackage: Save=3.563093ms [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:575][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset' [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:576][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Sphere.uasset [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:579][ 0]LogSavePackage: Save=2.230613ms [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:579][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Sphere.uasset' [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:580][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Basic_Wall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Wall.uasset [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:585][ 0]LogSavePackage: Save=4.902827ms [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:585][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Wall.uasset' [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:586][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyProjectile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:596][ 0]LogSavePackage: Save=9.313706ms [2016.06.30-01.19.00:603][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:597][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyProjectile.uasset' [2016.06.30-01.19.00:604][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:598][ 0]LogCookCommandlet:Display: Cooking /Game/Character/SM_Projectile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset [2016.06.30-01.19.00:605][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:604][ 0]LogSavePackage: Save=4.697173ms [2016.06.30-01.19.00:607][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:604][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/SM_Projectile.uasset' [2016.06.30-01.19.00:610][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:606][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseOrange -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset [2016.06.30-01.19.00:610][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:609][ 0]LogSavePackage: Save=2.767787ms [2016.06.30-01.19.00:611][316]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:610][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseOrange.uasset' [2016.06.30-01.19.00:672][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:610][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/M_Template_Master -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset [2016.06.30-01.19.00:672][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:625][ 0]LogSavePackage: Save=13.950720ms [2016.06.30-01.19.00:672][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:625][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset' [2016.06.30-01.19.00:672][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:628][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Template1rst_WeaponFire02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset [2016.06.30-01.19.00:672][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:634][ 0]LogSavePackage: Save=3.386027ms [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:634][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset' [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:636][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroFPP -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:639][ 0]LogSavePackage: Save=1.910187ms [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:639][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Character/HeroFPP.uasset' [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:640][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseBlue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:642][ 0]LogSavePackage: Save=2.043733ms [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:642][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseBlue.uasset' [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:643][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyHUD -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:650][ 0]LogSavePackage: Save=5.808213ms [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:650][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/MyHUD.uasset' [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:651][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/crosshair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:654][ 0]LogSavePackage: Save=2.425173ms [2016.06.30-01.19.00:673][317]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:654][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/crosshair.uasset' [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.00:656][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/CustomMap -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/CustomMap.umap [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:363][ 0]LogSavePackage: Save=704.273499ms [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:363][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/CustomMap.umap' [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:389][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/DiscoBox -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/DiscoBox.uasset [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:396][ 0]LogSavePackage: Save=6.426453ms [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:396][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/DiscoBox.uasset' [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:397][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Hex_Tile_Pulse -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:405][ 0]LogSavePackage: Save=7.908693ms [2016.06.30-01.19.01:425][325]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:406][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset' [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:407][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_MacroVariation -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_MacroVariation.uasset [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:420][ 0]LogSavePackage: Save=13.123840ms [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:421][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_MacroVariation.uasset' [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:427][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Hex_Tile_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:438][ 0]LogSavePackage: Save=9.936640ms [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:438][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset' [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:441][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Hex_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:460][ 0]LogSavePackage: Save=18.294613ms [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:460][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset' [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:462][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cube.uasset [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:465][ 0]LogSavePackage: Save=2.259200ms [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:465][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cube.uasset' [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:466][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/DecalBoard2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/DecalBoard2.uasset [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:473][ 0]LogSavePackage: Save=6.848427ms [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:474][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/DecalBoard2.uasset' [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:475][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Counter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter.uasset [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:482][ 0]LogSavePackage: Save=5.243307ms [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:482][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter.uasset' [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:483][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Counter2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter2.uasset [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:491][ 0]LogSavePackage: Save=6.659413ms [2016.06.30-01.19.01:601][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:491][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Counter2.uasset' [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:493][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:503][ 0]LogSavePackage: Save=8.382294ms [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:503][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset' [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:504][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:511][ 0]LogSavePackage: Save=5.441280ms [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:511][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset' [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:512][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/2_alpha -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_alpha.uasset [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:516][ 0]LogSavePackage: Save=3.613440ms [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:516][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_alpha.uasset' [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:517][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/2_tex -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_tex.uasset [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:522][ 0]LogSavePackage: Save=2.803200ms [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:522][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/2_tex.uasset' [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:523][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/DecalBoard -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard.uasset [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:528][ 0]LogSavePackage: Save=5.132373ms [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:529][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard.uasset' [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:530][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Board -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board.uasset [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:534][ 0]LogSavePackage: Save=4.134827ms [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:535][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board.uasset' [2016.06.30-01.19.01:602][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:536][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/board_Alpha -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/board_Alpha.uasset [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:540][ 0]LogSavePackage: Save=3.657387ms [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:540][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/board_Alpha.uasset' [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:542][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/misslescararmblue_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:547][ 0]LogSavePackage: Save=4.837973ms [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:547][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset' [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:548][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/misslescararmblue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue.uasset [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:551][ 0]LogSavePackage: Save=2.144427ms [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:552][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/misslescararmblue.uasset' [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:553][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:558][ 0]LogSavePackage: Save=4.915200ms [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:558][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset' [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:559][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset [2016.06.30-01.19.01:603][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:564][ 0]LogSavePackage: Save=3.973120ms [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:564][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset' [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:566][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/trak_weaponspawn_4_Mat -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:571][ 0]LogSavePackage: Save=4.787200ms [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:571][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset' [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:572][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Bump -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Bump.uasset [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:576][ 0]LogSavePackage: Save=3.162880ms [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:576][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Bump.uasset' [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:577][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/trak_weaponspawn_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:580][ 0]LogSavePackage: Save=1.737813ms [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:580][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset' [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:581][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_New -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_New.uasset [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:588][ 0]LogSavePackage: Save=6.940160ms [2016.06.30-01.19.01:604][326]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:588][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_New.uasset' [2016.06.30-01.19.01:661][327]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:589][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset [2016.06.30-01.19.01:661][327]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:616][ 0]LogSavePackage: Save=26.328320ms [2016.06.30-01.19.01:662][327]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:621][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset' [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:636][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:646][ 0]LogSavePackage: Save=9.622613ms [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:646][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset' [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:652][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_New_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:693][ 0]LogSavePackage: Save=40.662613ms [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:695][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset' [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:706][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Detail_Rocky_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Detail_Rocky_N.uasset [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:713][ 0]LogSavePackage: Save=5.850880ms [2016.06.30-01.19.01:740][328]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:713][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Detail_Rocky_N.uasset' [2016.06.30-01.19.01:809][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:716][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Tiles -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Tiles.uasset [2016.06.30-01.19.01:809][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:731][ 0]LogSavePackage: Save=13.580374ms [2016.06.30-01.19.01:809][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:731][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Tiles.uasset' [2016.06.30-01.19.01:809][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:734][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset [2016.06.30-01.19.01:809][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:751][ 0]LogSavePackage: Save=13.526187ms [2016.06.30-01.19.01:809][329]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:752][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset' [2016.06.30-01.19.01:958][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:762][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset [2016.06.30-01.19.01:958][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:808][ 0]LogSavePackage: Save=44.777813ms [2016.06.30-01.19.01:958][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:808][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset' [2016.06.30-01.19.01:958][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:823][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset [2016.06.30-01.19.01:958][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:853][ 0]LogSavePackage: Save=29.120001ms [2016.06.30-01.19.01:958][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:853][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset' [2016.06.30-01.19.01:958][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:859][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Tiles_Variation_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:862][ 0]LogSavePackage: Save=3.205547ms [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:863][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset' [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:864][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass.uasset [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:881][ 0]LogSavePackage: Save=15.777707ms [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:881][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass.uasset' [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:882][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Glass2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass2.uasset [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:895][ 0]LogSavePackage: Save=12.478293ms [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:895][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Glass2.uasset' [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:901][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Brushed_Nickel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:915][ 0]LogSavePackage: Save=12.460373ms [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:915][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset' [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:917][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Burnished_Steel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:939][ 0]LogSavePackage: Save=20.686506ms [2016.06.30-01.19.01:959][330]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:939][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset' [2016.06.30-01.19.02:098][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:940][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Aluminum_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:965][ 0]LogSavePackage: Save=24.615253ms [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset' [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:972][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_N.uasset [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:988][ 0]LogSavePackage: Save=15.909547ms [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:988][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_N.uasset' [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.01:994][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Checker_Dot -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:001][ 0]LogSavePackage: Save=6.881707ms [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:001][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset' [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:002][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Checker_Noise_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Checker_Noise_M.uasset [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:006][ 0]LogSavePackage: Save=2.872320ms [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:006][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Checker_Noise_M.uasset' [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:007][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Single_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Single_Tile_N.uasset [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:009][ 0]LogSavePackage: Save=2.206720ms [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:010][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Single_Tile_N.uasset' [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:011][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Dot_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_M.uasset [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:014][ 0]LogSavePackage: Save=2.742187ms [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:014][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_M.uasset' [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:015][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Dot_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_N.uasset [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:019][ 0]LogSavePackage: Save=3.033173ms [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:019][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Dot_N.uasset' [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:020][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Hex_Tile -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:027][ 0]LogSavePackage: Save=6.213120ms [2016.06.30-01.19.02:099][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:027][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset' [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:028][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:031][ 0]LogSavePackage: Save=1.782187ms [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:031][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset' [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:032][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Tech_Panel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Panel.uasset [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:039][ 0]LogSavePackage: Save=6.763947ms [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:040][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Tech_Panel.uasset' [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:041][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Steel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_D.uasset [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:051][ 0]LogSavePackage: Save=9.670827ms [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:051][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_D.uasset' [2016.06.30-01.19.02:100][331]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:054][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Panel_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_M.uasset [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:071][ 0]LogSavePackage: Save=17.413973ms [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:081][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_M.uasset' [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:090][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Tech_Panel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_N.uasset [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:125][ 0]LogSavePackage: Save=34.409386ms [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:125][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Tech_Panel_N.uasset' [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:140][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/Metal_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/Metal_4.uasset [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:152][ 0]LogSavePackage: Save=10.740480ms [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:152][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/Metal_4.uasset' [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:154][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x300.uasset [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:157][ 0]LogSavePackage: Save=2.323627ms [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:157][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x300.uasset' [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:158][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Door_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x400.uasset [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:162][ 0]LogSavePackage: Save=2.800213ms [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:162][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x400.uasset' [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:163][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/ArcWall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/ArcWall.uasset [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:166][ 0]LogSavePackage: Save=2.509653ms [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:167][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/ArcWall.uasset' [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:168][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Counter/Table_polySurface1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset [2016.06.30-01.19.02:213][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:173][ 0]LogSavePackage: Save=4.428800ms [2016.06.30-01.19.02:214][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:173][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset' [2016.06.30-01.19.02:214][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:175][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Counter/Table_polySurface10 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset [2016.06.30-01.19.02:214][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:180][ 0]LogSavePackage: Save=4.205653ms [2016.06.30-01.19.02:214][332]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:180][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset' [2016.06.30-01.19.02:325][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:183][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.19.02:325][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:240][ 0]LogSavePackage: Save=54.717442ms [2016.06.30-01.19.02:325][333]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:240][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset' [2016.06.30-01.19.02:465][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:270][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.19.02:465][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:342][ 0]LogSavePackage: Save=70.004478ms [2016.06.30-01.19.02:465][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:342][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset' [2016.06.30-01.19.02:465][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:373][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.19.02:465][334]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:443][ 0]LogSavePackage: Save=69.121277ms [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:443][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset' [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:487][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:490][ 0]LogSavePackage: Save=2.519467ms [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:490][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset' [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:491][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Car_Paint_-_Matte_Dark_Gray -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:496][ 0]LogSavePackage: Save=4.305920ms [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:496][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset' [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:497][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:500][ 0]LogSavePackage: Save=2.869333ms [2016.06.30-01.19.02:717][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:501][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:502][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:505][ 0]LogSavePackage: Save=2.544213ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:506][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:507][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:509][ 0]LogSavePackage: Save=2.366720ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:510][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:510][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:514][ 0]LogSavePackage: Save=3.121920ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:514][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:516][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:519][ 0]LogSavePackage: Save=2.418773ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:519][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:520][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:524][ 0]LogSavePackage: Save=2.859520ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:524][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:525][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_5 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:528][ 0]LogSavePackage: Save=3.026347ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:529][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:530][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Cube_6 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:533][ 0]LogSavePackage: Save=2.539947ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:533][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:534][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Sweep -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:543][ 0]LogSavePackage: Save=8.531200ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:543][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:550][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/StorageRack/Storage_rack_Sweep_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:560][ 0]LogSavePackage: Save=10.034773ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:560][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:566][ 0]LogCookCommandlet:Display: Cooking /Game/Meshes/TemplateCube_Rounded -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:570][ 0]LogSavePackage: Save=3.587840ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:571][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Meshes/TemplateCube_Rounded.uasset' [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:572][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Chair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Chair.uasset [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:575][ 0]LogSavePackage: Save=2.274560ms [2016.06.30-01.19.02:718][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:576][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Chair.uasset' [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:577][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Chair -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Chair.uasset [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:585][ 0]LogSavePackage: Save=6.753706ms [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:585][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Chair.uasset' [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:586][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Chair_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_M.uasset [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:605][ 0]LogSavePackage: Save=17.827841ms [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:605][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_M.uasset' [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:612][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Chair_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_N.uasset [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:626][ 0]LogSavePackage: Save=13.473280ms [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:626][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Chair_N.uasset' [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:630][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Couch -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Couch.uasset [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:633][ 0]LogSavePackage: Save=2.266453ms [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:633][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Couch.uasset' [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:634][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Door -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Door.uasset [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:636][ 0]LogSavePackage: Save=2.292053ms [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:637][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Door.uasset' [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:638][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Door -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Door.uasset [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:646][ 0]LogSavePackage: Save=8.462080ms [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:647][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Door.uasset' [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:648][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_M.uasset [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:669][ 0]LogSavePackage: Save=21.015467ms [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:670][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_M.uasset' [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:672][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Door_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_N.uasset [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:695][ 0]LogSavePackage: Save=22.998186ms [2016.06.30-01.19.02:719][335]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:696][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Door_N.uasset' [2016.06.30-01.19.02:761][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:702][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_DoorFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_DoorFrame.uasset [2016.06.30-01.19.02:761][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:705][ 0]LogSavePackage: Save=2.223787ms [2016.06.30-01.19.02:761][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:705][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_DoorFrame.uasset' [2016.06.30-01.19.02:761][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:706][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Frame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Frame.uasset [2016.06.30-01.19.02:761][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:712][ 0]LogSavePackage: Save=5.473707ms [2016.06.30-01.19.02:761][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:718][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Frame.uasset' [2016.06.30-01.19.02:761][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:719][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Frame_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_M.uasset [2016.06.30-01.19.02:762][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:752][ 0]LogSavePackage: Save=32.585388ms [2016.06.30-01.19.02:762][336]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:752][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_M.uasset' [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:756][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Frame_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_N.uasset [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:785][ 0]LogSavePackage: Save=28.066133ms [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:785][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Frame_N.uasset' [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:793][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_GlassWindow -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_GlassWindow.uasset [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:797][ 0]LogSavePackage: Save=3.251200ms [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:798][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_GlassWindow.uasset' [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:799][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_MatPreviewMesh_02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:807][ 0]LogSavePackage: Save=6.756693ms [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:807][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset' [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:811][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_MaterialSphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere.uasset [2016.06.30-01.19.02:825][337]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:824][ 0]LogSavePackage: Save=12.779520ms [2016.06.30-01.19.02:937][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:824][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:826][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_MaterialSphere_Plain -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:832][ 0]LogSavePackage: Save=4.997547ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:832][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:833][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_PillarFrame300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame300.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:836][ 0]LogSavePackage: Save=2.599253ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:836][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame300.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:837][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Stairs -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Stairs.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:840][ 0]LogSavePackage: Save=2.319360ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:840][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Stairs.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:843][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Statue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Statue.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:848][ 0]LogSavePackage: Save=3.791787ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:848][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Statue.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:850][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Statue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Statue.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:862][ 0]LogSavePackage: Save=10.216106ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:863][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Statue.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:864][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_M.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:885][ 0]LogSavePackage: Save=21.260799ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:886][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_M.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:893][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Statue_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_N.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:900][ 0]LogSavePackage: Save=6.234026ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:900][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Statue_N.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:902][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_StatueGlass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_StatueGlass.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:910][ 0]LogSavePackage: Save=7.622827ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:910][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_StatueGlass.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:913][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_TableRound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_TableRound.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:919][ 0]LogSavePackage: Save=5.050453ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:919][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_TableRound.uasset' [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:920][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_TableRound -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_TableRound.uasset [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:933][ 0]LogSavePackage: Save=11.771733ms [2016.06.30-01.19.02:938][338]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:933][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_TableRound.uasset' [2016.06.30-01.19.03:011][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:934][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_TableRound_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_M.uasset [2016.06.30-01.19.03:011][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:951][ 0]LogSavePackage: Save=15.866027ms [2016.06.30-01.19.03:011][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:952][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_M.uasset' [2016.06.30-01.19.03:011][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:959][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_TableRound_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_N.uasset [2016.06.30-01.19.03:012][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:984][ 0]LogSavePackage: Save=25.077761ms [2016.06.30-01.19.03:012][339]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:984][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_TableRound_N.uasset' [2016.06.30-01.19.03:105][341]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.02:992][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.19.10:581][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.03:089][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/StarterMap.umap [2016.06.30-01.19.10:582][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:579][ 0]LogRedirectors: String Asset Reference '/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.19.10:582][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:580][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.19.10:583][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:581][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.19.10:583][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:582][ 0]LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.19.10:584][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:583][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.19.10:584][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:583][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.19.10:585][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:584][ 0]LogRedirectors: Not Found! [2016.06.30-01.19.10:587][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:584][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.19.10:587][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:585][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.19.10:588][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:586][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.19.10:589][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:587][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.10:590][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:587][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.10:591][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:588][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.10:591][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:589][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.10:592][463]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:590][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.19.10:622][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:591][ 0]LogRedirectors: Not Found! [2016.06.30-01.19.10:635][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:616][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Lake -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Lake.uasset [2016.06.30-01.19.10:635][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:631][ 0]LogSavePackage: Save=13.546667ms [2016.06.30-01.19.10:635][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:631][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Lake.uasset' [2016.06.30-01.19.10:648][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:634][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Water_Ocean -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Ocean.uasset [2016.06.30-01.19.10:649][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:648][ 0]LogSavePackage: Save=12.559787ms [2016.06.30-01.19.10:650][464]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:648][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Water_Ocean.uasset' [2016.06.30-01.19.10:805][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:649][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_M.uasset [2016.06.30-01.19.10:805][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:794][ 0]LogSavePackage: Save=144.481705ms [2016.06.30-01.19.10:811][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:794][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_M.uasset' [2016.06.30-01.19.10:824][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:810][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Floor_Walnut_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_P [2016.06.30-01.19.10:824][467]MainFrameActions: Packaging (Windows (64-bit)): olished.uasset [2016.06.30-01.19.10:824][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:822][ 0]LogSavePackage: Save=11.165867ms [2016.06.30-01.19.10:826][467]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:823][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset' [2016.06.30-01.19.10:985][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:824][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset [2016.06.30-01.19.10:985][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:978][ 0]LogSavePackage: Save=152.111359ms [2016.06.30-01.19.11:010][470]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.10:978][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset' [2016.06.30-01.19.11:129][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.11:009][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset [2016.06.30-01.19.11:129][472]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.11:128][ 0]LogSavePackage: Save=118.172157ms [2016.06.30-01.19.11:182][473]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.11:128][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset' [2016.06.30-01.19.12:552][496]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.11:165][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Floor_Walnut_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset [2016.06.30-01.19.12:553][496]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:541][ 0]LogSavePackage: Save=1375.754639ms [2016.06.30-01.19.12:578][496]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:542][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset' [2016.06.30-01.19.12:624][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:577][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Floor_Walnut_Worn -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset [2016.06.30-01.19.12:624][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:593][ 0]LogSavePackage: Save=14.860800ms [2016.06.30-01.19.12:624][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:593][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset' [2016.06.30-01.19.12:624][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:596][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset [2016.06.30-01.19.12:624][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:603][ 0]LogSavePackage: Save=5.108480ms [2016.06.30-01.19.12:624][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:603][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/AlphaOffset.uasset' [2016.06.30-01.19.12:627][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:605][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Oak -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Oak.uasset [2016.06.30-01.19.12:627][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:625][ 0]LogSavePackage: Save=18.937174ms [2016.06.30-01.19.12:629][497]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:625][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Oak.uasset' [2016.06.30-01.19.12:803][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:627][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_D.uasset [2016.06.30-01.19.12:803][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:788][ 0]LogSavePackage: Save=158.575363ms [2016.06.30-01.19.12:825][500]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:788][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_D.uasset' [2016.06.30-01.19.13:102][505]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.12:824][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Oak_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_N.uasset [2016.06.30-01.19.13:103][505]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:101][ 0]LogSavePackage: Save=275.484161ms [2016.06.30-01.19.13:135][505]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:101][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Oak_N.uasset' [2016.06.30-01.19.13:170][506]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:134][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Pine -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Pine.uasset [2016.06.30-01.19.13:170][506]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:161][ 0]LogSavePackage: Save=26.367573ms [2016.06.30-01.19.13:170][506]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:161][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Pine.uasset' [2016.06.30-01.19.13:299][508]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:164][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Slate_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_N.uasset [2016.06.30-01.19.13:299][508]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:283][ 0]LogSavePackage: Save=118.687149ms [2016.06.30-01.19.13:328][508]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:284][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_N.uasset' [2016.06.30-01.19.13:540][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:325][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Slate_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_D.uasset [2016.06.30-01.19.13:541][512]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:539][ 0]LogSavePackage: Save=212.551254ms [2016.06.30-01.19.13:611][513]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:539][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Slate_D.uasset' [2016.06.30-01.19.13:611][513]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:586][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Slate -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Slate.uasset [2016.06.30-01.19.13:611][513]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:599][ 0]LogSavePackage: Save=10.979840ms [2016.06.30-01.19.13:611][513]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:599][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Slate.uasset' [2016.06.30-01.19.13:800][516]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:600][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Sandstone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset [2016.06.30-01.19.13:801][516]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:797][ 0]LogSavePackage: Save=195.825500ms [2016.06.30-01.19.13:845][517]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:798][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset' [2016.06.30-01.19.13:995][519]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:838][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Sandstone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset [2016.06.30-01.19.13:996][519]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:993][ 0]LogSavePackage: Save=154.423035ms [2016.06.30-01.19.14:036][520]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.13:994][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset' [2016.06.30-01.19.14:053][520]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:029][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Sandstone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Sandstone.uasset [2016.06.30-01.19.14:054][520]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:052][ 0]LogSavePackage: Save=22.451200ms [2016.06.30-01.19.14:056][520]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:053][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Sandstone.uasset' [2016.06.30-01.19.14:093][521]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:055][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Marble_Polished -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset [2016.06.30-01.19.14:094][521]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:083][ 0]LogSavePackage: Save=26.837334ms [2016.06.30-01.19.14:094][521]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:083][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset' [2016.06.30-01.19.14:250][523]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:085][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_N.uasset [2016.06.30-01.19.14:250][523]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:198][ 0]LogSavePackage: Save=113.010773ms [2016.06.30-01.19.14:251][523]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:199][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_N.uasset' [2016.06.30-01.19.14:576][529]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:245][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Basalt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_D.uasset [2016.06.30-01.19.14:576][529]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:574][ 0]LogSavePackage: Save=328.087463ms [2016.06.30-01.19.14:611][529]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:574][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Basalt_D.uasset' [2016.06.30-01.19.14:641][530]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:609][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Rock_Basalt -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Basalt.uasset [2016.06.30-01.19.14:641][530]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:629][ 0]LogSavePackage: Save=18.367147ms [2016.06.30-01.19.14:641][530]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:629][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Rock_Basalt.uasset' [2016.06.30-01.19.14:839][533]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:631][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Steel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_N.uasset [2016.06.30-01.19.14:839][533]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:837][ 0]LogSavePackage: Save=206.437119ms [2016.06.30-01.19.14:888][534]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:838][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Steel_N.uasset' [2016.06.30-01.19.14:900][534]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:875][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Steel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Steel.uasset [2016.06.30-01.19.14:900][534]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:891][ 0]LogSavePackage: Save=15.330560ms [2016.06.30-01.19.14:900][534]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:891][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Steel.uasset' [2016.06.30-01.19.15:203][539]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.14:896][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_D.uasset [2016.06.30-01.19.15:203][539]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:192][ 0]LogSavePackage: Save=294.453339ms [2016.06.30-01.19.15:262][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:192][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_D.uasset' [2016.06.30-01.19.15:262][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:244][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Rust -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Rust.uasset [2016.06.30-01.19.15:262][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:256][ 0]LogSavePackage: Save=9.380693ms [2016.06.30-01.19.15:262][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:256][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Rust.uasset' [2016.06.30-01.19.15:287][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:257][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Gold_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_D.uasset [2016.06.30-01.19.15:289][540]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:286][ 0]LogSavePackage: Save=28.116907ms [2016.06.30-01.19.15:331][541]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:287][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Gold_D.uasset' [2016.06.30-01.19.15:331][541]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:302][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Gold -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Gold.uasset [2016.06.30-01.19.15:331][541]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:324][ 0]LogSavePackage: Save=20.758186ms [2016.06.30-01.19.15:331][541]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:324][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Gold.uasset' [2016.06.30-01.19.15:399][542]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:326][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Copper_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Copper_D.uasset [2016.06.30-01.19.15:399][542]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:367][ 0]LogSavePackage: Save=39.584427ms [2016.06.30-01.19.15:399][542]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:367][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Copper_D.uasset' [2016.06.30-01.19.15:408][542]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:383][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Copper -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Copper.uasset [2016.06.30-01.19.15:408][542]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:404][ 0]LogSavePackage: Save=21.049601ms [2016.06.30-01.19.15:411][542]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:405][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Copper.uasset' [2016.06.30-01.19.15:486][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:410][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Metal_Chrome -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Chrome.uasset [2016.06.30-01.19.15:486][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:441][ 0]LogSavePackage: Save=30.133333ms [2016.06.30-01.19.15:486][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:442][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Metal_Chrome.uasset' [2016.06.30-01.19.15:486][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:445][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Moss_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_N.uasset [2016.06.30-01.19.15:486][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:474][ 0]LogSavePackage: Save=28.672853ms [2016.06.30-01.19.15:505][543]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:474][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_N.uasset' [2016.06.30-01.19.15:590][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:488][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Moss_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_D.uasset [2016.06.30-01.19.15:590][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:519][ 0]LogSavePackage: Save=29.062826ms [2016.06.30-01.19.15:590][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:519][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Moss_D.uasset' [2016.06.30-01.19.15:590][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:523][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Moss -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Moss.uasset [2016.06.30-01.19.15:590][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:557][ 0]LogSavePackage: Save=33.899094ms [2016.06.30-01.19.15:590][544]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:561][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Moss.uasset' [2016.06.30-01.19.15:644][545]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:563][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Gravel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_N.uasset [2016.06.30-01.19.15:644][545]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:601][ 0]LogSavePackage: Save=27.526400ms [2016.06.30-01.19.15:644][545]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:601][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_N.uasset' [2016.06.30-01.19.15:681][546]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:614][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Gravel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_D.uasset [2016.06.30-01.19.15:681][546]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:649][ 0]LogSavePackage: Save=34.002773ms [2016.06.30-01.19.15:681][546]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:649][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Gravel_D.uasset' [2016.06.30-01.19.15:688][546]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:660][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Gravel -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Gravel.uasset [2016.06.30-01.19.15:720][547]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:688][ 0]LogSavePackage: Save=26.544214ms [2016.06.30-01.19.15:720][547]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:688][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Gravel.uasset' [2016.06.30-01.19.15:720][547]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:691][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Grass_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_N.uasset [2016.06.30-01.19.15:720][547]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:718][ 0]LogSavePackage: Save=25.014614ms [2016.06.30-01.19.15:730][547]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:718][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_N.uasset' [2016.06.30-01.19.15:754][547]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:729][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Grass_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_D.uasset [2016.06.30-01.19.15:754][547]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:749][ 0]LogSavePackage: Save=19.385174ms [2016.06.30-01.19.15:777][548]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:750][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Grass_D.uasset' [2016.06.30-01.19.15:782][548]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:760][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ground_Grass -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Grass.uasset [2016.06.30-01.19.15:783][548]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:781][ 0]LogSavePackage: Save=18.969173ms [2016.06.30-01.19.15:788][548]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:781][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ground_Grass.uasset' [2016.06.30-01.19.15:845][549]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:787][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Poured_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_N.uasset [2016.06.30-01.19.15:846][549]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:830][ 0]LogSavePackage: Save=42.013866ms [2016.06.30-01.19.15:846][549]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:830][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_N.uasset' [2016.06.30-01.19.15:869][549]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:838][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Poured_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_D.uasset [2016.06.30-01.19.15:869][549]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:867][ 0]LogSavePackage: Save=28.867413ms [2016.06.30-01.19.15:909][550]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:868][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Poured_D.uasset' [2016.06.30-01.19.15:909][550]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:883][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Poured -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Poured.uasset [2016.06.30-01.19.15:909][550]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:906][ 0]LogSavePackage: Save=21.718613ms [2016.06.30-01.19.15:910][550]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:907][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Poured.uasset' [2016.06.30-01.19.15:944][550]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:909][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Panels_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_N.uasset [2016.06.30-01.19.15:944][550]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:943][ 0]LogSavePackage: Save=32.861012ms [2016.06.30-01.19.15:973][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:943][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_N.uasset' [2016.06.30-01.19.15:988][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:961][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Panels_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_D.uasset [2016.06.30-01.19.15:988][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:986][ 0]LogSavePackage: Save=24.934826ms [2016.06.30-01.19.16:000][551]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:987][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Panels_D.uasset' [2016.06.30-01.19.16:046][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.15:998][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Panels -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Panels.uasset [2016.06.30-01.19.16:047][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:027][ 0]LogSavePackage: Save=27.123199ms [2016.06.30-01.19.16:047][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:027][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Panels.uasset' [2016.06.30-01.19.16:065][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:028][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_N.uasset [2016.06.30-01.19.16:066][552]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:064][ 0]LogSavePackage: Save=35.715412ms [2016.06.30-01.19.16:109][553]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:065][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_N.uasset' [2016.06.30-01.19.16:113][553]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:083][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Grime_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Grime_D.uasset [2016.06.30-01.19.16:113][553]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:111][ 0]LogSavePackage: Save=26.359467ms [2016.06.30-01.19.16:118][553]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:111][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Grime_D.uasset' [2016.06.30-01.19.16:193][554]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:116][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Concrete_Grime -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Grime.uasset [2016.06.30-01.19.16:193][554]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:147][ 0]LogSavePackage: Save=29.477547ms [2016.06.30-01.19.16:193][554]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:147][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Concrete_Grime.uasset' [2016.06.30-01.19.16:193][554]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:151][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset [2016.06.30-01.19.16:193][554]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:184][ 0]LogSavePackage: Save=32.938667ms [2016.06.30-01.19.16:208][554]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:185][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset' [2016.06.30-01.19.16:241][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:203][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset [2016.06.30-01.19.16:241][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:222][ 0]LogSavePackage: Save=18.002346ms [2016.06.30-01.19.16:241][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:223][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset' [2016.06.30-01.19.16:262][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:227][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Smooth_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset [2016.06.30-01.19.16:262][555]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:260][ 0]LogSavePackage: Save=31.785814ms [2016.06.30-01.19.16:299][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:260][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset' [2016.06.30-01.19.16:313][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:280][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Smooth -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset [2016.06.30-01.19.16:313][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:311][ 0]LogSavePackage: Save=30.228479ms [2016.06.30-01.19.16:318][556]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:312][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset' [2016.06.30-01.19.16:375][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:315][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Smooth_Granite_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset [2016.06.30-01.19.16:375][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:340][ 0]LogSavePackage: Save=24.045652ms [2016.06.30-01.19.16:376][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:341][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset' [2016.06.30-01.19.16:376][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:348][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gradinet_01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gradinet_01.uasset [2016.06.30-01.19.16:376][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:352][ 0]LogSavePackage: Save=2.827947ms [2016.06.30-01.19.16:376][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:352][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gradinet_01.uasset' [2016.06.30-01.19.16:376][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:353][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Rough_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset [2016.06.30-01.19.16:376][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:363][ 0]LogSavePackage: Save=8.469760ms [2016.06.30-01.19.16:376][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:363][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset' [2016.06.30-01.19.16:381][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:368][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Rough_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset [2016.06.30-01.19.16:381][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:380][ 0]LogSavePackage: Save=11.280213ms [2016.06.30-01.19.16:384][557]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:380][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset' [2016.06.30-01.19.16:421][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:383][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Rough -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Rough.uasset [2016.06.30-01.19.16:422][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:418][ 0]LogSavePackage: Save=34.110294ms [2016.06.30-01.19.16:422][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:419][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Rough.uasset' [2016.06.30-01.19.16:454][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:420][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset [2016.06.30-01.19.16:454][558]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:452][ 0]LogSavePackage: Save=31.215361ms [2016.06.30-01.19.16:518][559]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:453][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset' [2016.06.30-01.19.16:518][559]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:475][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset [2016.06.30-01.19.16:518][559]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:488][ 0]LogSavePackage: Save=12.040107ms [2016.06.30-01.19.16:518][559]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:488][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset' [2016.06.30-01.19.16:568][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:497][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_Pebble_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset [2016.06.30-01.19.16:568][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:538][ 0]LogSavePackage: Save=40.651947ms [2016.06.30-01.19.16:568][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:539][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset' [2016.06.30-01.19.16:568][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:547][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_CobbleStone_Pebble -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset [2016.06.30-01.19.16:568][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:557][ 0]LogSavePackage: Save=9.539840ms [2016.06.30-01.19.16:568][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:557][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset' [2016.06.30-01.19.16:582][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:561][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Marble_Polished_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Marble_Polished_D.ua [2016.06.30-01.19.16:582][560]MainFrameActions: Packaging (Windows (64-bit)): sset [2016.06.30-01.19.16:582][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:580][ 0]LogSavePackage: Save=18.064213ms [2016.06.30-01.19.16:590][560]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:580][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset' [2016.06.30-01.19.16:644][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:589][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ceramic_Tile_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset [2016.06.30-01.19.16:644][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:618][ 0]LogSavePackage: Save=26.976000ms [2016.06.30-01.19.16:644][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:618][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset' [2016.06.30-01.19.16:652][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:629][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ceramic_Tile_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset [2016.06.30-01.19.16:658][561]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:651][ 0]LogSavePackage: Save=20.018774ms [2016.06.30-01.19.16:694][562]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:651][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset' [2016.06.30-01.19.16:697][562]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:658][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Ceramic_Tile_Checker -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset [2016.06.30-01.19.16:697][562]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:682][ 0]LogSavePackage: Save=22.784426ms [2016.06.30-01.19.16:697][562]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:683][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset' [2016.06.30-01.19.16:754][563]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:684][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset [2016.06.30-01.19.16:754][563]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:721][ 0]LogSavePackage: Save=35.786667ms [2016.06.30-01.19.16:754][563]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:722][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset' [2016.06.30-01.19.16:754][563]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:737][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset [2016.06.30-01.19.16:754][563]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:749][ 0]LogSavePackage: Save=11.368533ms [2016.06.30-01.19.16:760][563]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:749][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset' [2016.06.30-01.19.16:835][564]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:759][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Hewn_Stone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset [2016.06.30-01.19.16:835][564]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:800][ 0]LogSavePackage: Save=39.665493ms [2016.06.30-01.19.16:835][564]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:800][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset' [2016.06.30-01.19.16:835][564]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:808][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Hewn_Stone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset [2016.06.30-01.19.16:835][564]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:821][ 0]LogSavePackage: Save=12.016640ms [2016.06.30-01.19.16:835][564]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:821][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset' [2016.06.30-01.19.16:886][565]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:823][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Cut_Stone_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset [2016.06.30-01.19.16:886][565]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:866][ 0]LogSavePackage: Save=40.987309ms [2016.06.30-01.19.16:886][565]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset' [2016.06.30-01.19.16:905][565]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:873][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Cut_Stone_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset [2016.06.30-01.19.16:905][565]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:904][ 0]LogSavePackage: Save=29.902081ms [2016.06.30-01.19.16:993][566]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:904][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset' [2016.06.30-01.19.16:994][566]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:919][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Cut_Stone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset [2016.06.30-01.19.16:994][566]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:943][ 0]LogSavePackage: Save=23.200426ms [2016.06.30-01.19.16:994][566]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:943][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset' [2016.06.30-01.19.16:994][566]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:946][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Perlin_Noise_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Perlin_Noise_M.uasset [2016.06.30-01.19.16:994][566]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:971][ 0]LogSavePackage: Save=23.079679ms [2016.06.30-01.19.16:994][566]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:971][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Perlin_Noise_M.uasset' [2016.06.30-01.19.17:032][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.16:984][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Old_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset [2016.06.30-01.19.17:032][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:022][ 0]LogSavePackage: Save=36.748375ms [2016.06.30-01.19.17:037][567]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:022][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset' [2016.06.30-01.19.17:091][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:036][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Old_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset [2016.06.30-01.19.17:091][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:068][ 0]LogSavePackage: Save=30.866774ms [2016.06.30-01.19.17:091][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:068][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset' [2016.06.30-01.19.17:099][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:079][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_Old -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Old.uasset [2016.06.30-01.19.17:100][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:098][ 0]LogSavePackage: Save=17.347414ms [2016.06.30-01.19.17:102][568]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:099][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Old.uasset' [2016.06.30-01.19.17:331][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:101][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset [2016.06.30-01.19.17:331][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:301][ 0]LogSavePackage: Save=198.747299ms [2016.06.30-01.19.17:331][572]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:301][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset' [2016.06.30-01.19.17:447][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:311][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset [2016.06.30-01.19.17:447][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:421][ 0]LogSavePackage: Save=108.997543ms [2016.06.30-01.19.17:447][574]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:421][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset' [2016.06.30-01.19.17:608][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:432][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Brick_Clay_Beveled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset [2016.06.30-01.19.17:608][576]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:607][ 0]LogSavePackage: Save=173.500580ms [2016.06.30-01.19.17:680][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:607][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset' [2016.06.30-01.19.17:680][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:620][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Brick_Clay_Beveled -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:630][ 0]LogSavePackage: Save=8.228693ms [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:630][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset' [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:631][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:634][ 0]LogSavePackage: Save=1.987413ms [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:635][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset' [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:637][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/AntiAliasedTextMaterialTranslucent -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:653][ 0]LogSavePackage: Save=14.750720ms [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:654][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset' [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:657][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Lamp_Wall -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Wall.uasset [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:662][ 0]LogSavePackage: Save=3.932160ms [2016.06.30-01.19.17:681][577]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:662][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Wall.uasset' [2016.06.30-01.19.17:724][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:665][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_WallSconce -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset [2016.06.30-01.19.17:724][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:684][ 0]LogSavePackage: Save=17.513386ms [2016.06.30-01.19.17:724][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:684][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset' [2016.06.30-01.19.17:729][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:686][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Steam_Lit -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Steam_Lit.uasset [2016.06.30-01.19.17:729][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:727][ 0]LogSavePackage: Save=39.965866ms [2016.06.30-01.19.17:739][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:727][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Steam_Lit.uasset' [2016.06.30-01.19.17:739][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:730][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01.uasset [2016.06.30-01.19.17:739][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:736][ 0]LogSavePackage: Save=3.488427ms [2016.06.30-01.19.17:739][578]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:736][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01.uasset' [2016.06.30-01.19.17:776][579]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:738][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Steam01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01_Cue.uasset [2016.06.30-01.19.17:776][579]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:743][ 0]LogSavePackage: Save=3.857920ms [2016.06.30-01.19.17:777][579]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:743][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Steam01_Cue.uasset' [2016.06.30-01.19.17:777][579]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:746][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Steam -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset [2016.06.30-01.19.17:777][579]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:756][ 0]LogSavePackage: Save=8.116907ms [2016.06.30-01.19.17:777][579]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:756][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset' [2016.06.30-01.19.17:825][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:757][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Spark_Core -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Spark_Core.uasset [2016.06.30-01.19.17:825][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:824][ 0]LogSavePackage: Save=65.916588ms [2016.06.30-01.19.17:841][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:825][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Spark_Core.uasset' [2016.06.30-01.19.17:841][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:826][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Spark -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Spark.uasset [2016.06.30-01.19.17:841][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:835][ 0]LogSavePackage: Save=8.871680ms [2016.06.30-01.19.17:841][580]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:836][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Spark.uasset' [2016.06.30-01.19.17:909][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:837][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Sparks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Sparks.uasset [2016.06.30-01.19.17:910][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:896][ 0]LogSavePackage: Save=57.716053ms [2016.06.30-01.19.17:910][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:896][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Sparks.uasset' [2016.06.30-01.19.17:910][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:898][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire_Sparks01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01.uasset [2016.06.30-01.19.17:910][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:901][ 0]LogSavePackage: Save=2.059520ms [2016.06.30-01.19.17:910][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:902][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01.uasset' [2016.06.30-01.19.17:911][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:905][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire_Sparks01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset [2016.06.30-01.19.17:912][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:910][ 0]LogSavePackage: Save=3.193173ms [2016.06.30-01.19.17:913][581]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:910][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset' [2016.06.30-01.19.17:950][582]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:912][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Sparks -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset [2016.06.30-01.19.17:950][582]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:927][ 0]LogSavePackage: Save=13.977174ms [2016.06.30-01.19.17:950][582]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:927][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset' [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:930][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Smoke -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Smoke.uasset [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:995][ 0]LogSavePackage: Save=63.368107ms [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:995][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Smoke.uasset' [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.17:999][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Smoke01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01.uasset [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:003][ 0]LogSavePackage: Save=1.960533ms [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:003][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01.uasset' [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:005][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Smoke01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01_Cue.uasset [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:007][ 0]LogSavePackage: Save=1.929813ms [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:007][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Smoke01_Cue.uasset' [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:008][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Smoke -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:017][ 0]LogSavePackage: Save=7.881387ms [2016.06.30-01.19.18:036][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:017][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset' [2016.06.30-01.19.18:041][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:022][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Radial_Gradient -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset [2016.06.30-01.19.18:041][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:036][ 0]LogSavePackage: Save=13.626880ms [2016.06.30-01.19.18:041][583]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:036][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset' [2016.06.30-01.19.18:282][587]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:039][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Water_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_N.uasset [2016.06.30-01.19.18:282][587]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:280][ 0]LogSavePackage: Save=240.447571ms [2016.06.30-01.19.18:289][587]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:280][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Water_N.uasset' [2016.06.30-01.19.18:302][587]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:286][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Heat_Distortion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset [2016.06.30-01.19.18:308][587]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:301][ 0]LogSavePackage: Save=13.150293ms [2016.06.30-01.19.18:340][588]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:301][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset' [2016.06.30-01.19.18:975][598]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:304][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Fire_Tiled_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_Tiled_D.uasset [2016.06.30-01.19.18:975][598]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:969][ 0]LogSavePackage: Save=662.301880ms [2016.06.30-01.19.18:975][598]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:969][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_Tiled_D.uasset' [2016.06.30-01.19.19:165][601]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.18:972][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Fire_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_SubUV.uasset [2016.06.30-01.19.19:165][601]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:154][ 0]LogSavePackage: Save=179.788376ms [2016.06.30-01.19.19:165][601]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:154][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Fire_SubUV.uasset' [2016.06.30-01.19.19:181][601]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:160][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Fire_SubUV -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset [2016.06.30-01.19.19:181][601]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:173][ 0]LogSavePackage: Save=11.998720ms [2016.06.30-01.19.19:181][601]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:173][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset' [2016.06.30-01.19.19:289][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:177][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Fire.uasset [2016.06.30-01.19.19:289][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:263][ 0]LogSavePackage: Save=84.357971ms [2016.06.30-01.19.19:289][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:263][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Fire.uasset' [2016.06.30-01.19.19:289][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:265][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01.uasset [2016.06.30-01.19.19:289][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:268][ 0]LogSavePackage: Save=1.894400ms [2016.06.30-01.19.19:289][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:268][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01.uasset' [2016.06.30-01.19.19:289][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:271][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Fire01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01_Cue.uasset [2016.06.30-01.19.19:289][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:274][ 0]LogSavePackage: Save=1.984000ms [2016.06.30-01.19.19:290][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:274][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Fire01_Cue.uasset' [2016.06.30-01.19.19:295][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:277][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Fire -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uass [2016.06.30-01.19.19:296][603]MainFrameActions: Packaging (Windows (64-bit)): et [2016.06.30-01.19.19:296][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:293][ 0]LogSavePackage: Save=14.993493ms [2016.06.30-01.19.19:307][603]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:294][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset' [2016.06.30-01.19.19:418][605]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:296][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Lamp_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_N.uasset [2016.06.30-01.19.19:418][605]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:417][ 0]LogSavePackage: Save=118.669228ms [2016.06.30-01.19.19:452][606]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:417][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_N.uasset' [2016.06.30-01.19.19:555][607]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:428][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Lamp_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_M.uasset [2016.06.30-01.19.19:555][607]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:546][ 0]LogSavePackage: Save=116.608002ms [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:547][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Lamp_M.uasset' [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:557][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Lamp -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Lamp.uasset [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:571][ 0]LogSavePackage: Save=11.376213ms [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:571][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Lamp.uasset' [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:572][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Lamp_Ceiling -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Ceiling.uasset [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:576][ 0]LogSavePackage: Save=3.255893ms [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:577][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Lamp_Ceiling.uasset' [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:580][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_CeilingLight -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:595][ 0]LogSavePackage: Save=14.434560ms [2016.06.30-01.19.19:604][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:596][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset' [2016.06.30-01.19.19:615][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:598][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/SM_SkySphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset [2016.06.30-01.19.19:615][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:605][ 0]LogSavePackage: Save=4.835840ms [2016.06.30-01.19.19:615][608]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:605][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/SM_SkySphere.uasset' [2016.06.30-01.19.19:815][612]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:609][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset [2016.06.30-01.19.19:815][612]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:813][ 0]LogSavePackage: Save=203.710297ms [2016.06.30-01.19.19:817][612]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:814][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Stars.uasset' [2016.06.30-01.19.20:633][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.19:815][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset [2016.06.30-01.19.20:634][625]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.20:632][ 0]LogSavePackage: Save=816.118164ms [2016.06.30-01.19.20:761][627]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.20:633][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Clouds_M.uasset' [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.20:759][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/T_Sky_Blue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:453][ 0]LogSavePackage: Save=692.331543ms [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:453][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/T_Sky_Blue.uasset' [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:456][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/M_Sky_Panning_Clouds2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:470][ 0]LogSavePackage: Save=13.254827ms [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:470][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset' [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:472][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Zenith_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:475][ 0]LogSavePackage: Save=2.309973ms [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:475][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset' [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:478][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Horizon_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:482][ 0]LogSavePackage: Save=1.722453ms [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:482][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset' [2016.06.30-01.19.21:518][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:483][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/C_Sky_Cloud_Color -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset [2016.06.30-01.19.21:519][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:486][ 0]LogSavePackage: Save=1.147307ms [2016.06.30-01.19.21:519][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:487][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset' [2016.06.30-01.19.21:519][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:492][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset [2016.06.30-01.19.21:519][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:509][ 0]LogSavePackage: Save=14.179414ms [2016.06.30-01.19.21:519][639]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:509][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset' [2016.06.30-01.19.21:573][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:510][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineSky/BP_Sky_Sphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset [2016.06.30-01.19.21:573][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:533][ 0]LogSavePackage: Save=21.414827ms [2016.06.30-01.19.21:573][640]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:533][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineSky/BP_Sky_Sphere.uasset' [2016.06.30-01.19.24:585][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.21:539][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/StarterMap -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/StarterMap.umap [2016.06.30-01.19.24:585][691]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:582][ 0]LogSavePackage: Save=3039.438477ms [2016.06.30-01.19.24:662][692]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:582][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/StarterMap.umap' [2016.06.30-01.19.24:837][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:643][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Pine_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_D.uasset [2016.06.30-01.19.24:838][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:811][ 0]LogSavePackage: Save=167.426132ms [2016.06.30-01.19.24:838][695]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:811][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_D.uasset' [2016.06.30-01.19.24:928][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:824][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Pine_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_N.uasset [2016.06.30-01.19.24:928][696]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:926][ 0]LogSavePackage: Save=101.255257ms [2016.06.30-01.19.24:969][697]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:927][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Pine_N.uasset' [2016.06.30-01.19.24:969][697]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:938][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Wood_Walnut -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Walnut.uasset [2016.06.30-01.19.24:969][697]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:958][ 0]LogSavePackage: Save=18.785707ms [2016.06.30-01.19.24:969][697]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:958][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Wood_Walnut.uasset' [2016.06.30-01.19.25:112][699]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.24:959][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Walnut_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_D.uasset [2016.06.30-01.19.25:112][699]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:110][ 0]LogSavePackage: Save=150.058243ms [2016.06.30-01.19.25:144][700]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:111][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_D.uasset' [2016.06.30-01.19.25:705][709]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:123][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_Walnut_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_N.uasset [2016.06.30-01.19.25:706][709]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:705][ 0]LogSavePackage: Save=580.343018ms [2016.06.30-01.19.25:746][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:705][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_Walnut_N.uasset' [2016.06.30-01.19.25:746][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:715][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Floor_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Floor_400x400.uasset [2016.06.30-01.19.25:746][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:721][ 0]LogSavePackage: Save=4.011520ms [2016.06.30-01.19.25:746][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:721][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Floor_400x400.uasset' [2016.06.30-01.19.25:746][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:724][ 0]LogCookCommandlet:Display: Cooking /Game/Materials/M_Basic_Floor -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Floor.uasset [2016.06.30-01.19.25:748][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:734][ 0]LogSavePackage: Save=8.350293ms [2016.06.30-01.19.25:748][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:734][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Materials/M_Basic_Floor.uasset' [2016.06.30-01.19.25:748][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:736][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x200 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x200.uasset [2016.06.30-01.19.25:748][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:739][ 0]LogSavePackage: Save=3.107840ms [2016.06.30-01.19.25:748][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:739][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x200.uasset' [2016.06.30-01.19.25:750][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:741][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Door_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x300.uasset [2016.06.30-01.19.25:751][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:745][ 0]LogSavePackage: Save=3.375360ms [2016.06.30-01.19.25:751][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:745][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Door_400x300.uasset' [2016.06.30-01.19.25:754][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:747][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Window_400x300 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x300.uasset [2016.06.30-01.19.25:754][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:752][ 0]LogSavePackage: Save=3.927040ms [2016.06.30-01.19.25:760][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:753][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x300.uasset' [2016.06.30-01.19.25:760][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:755][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse_Cue.uasset [2016.06.30-01.19.25:766][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:759][ 0]LogSavePackage: Save=3.320747ms [2016.06.30-01.19.25:767][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:760][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse_Cue.uasset' [2016.06.30-01.19.25:767][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:763][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse01.uasset [2016.06.30-01.19.25:767][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:766][ 0]LogSavePackage: Save=2.830933ms [2016.06.30-01.19.25:768][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:766][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse01.uasset' [2016.06.30-01.19.25:771][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:768][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Collapse02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse02.uasset [2016.06.30-01.19.25:772][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:770][ 0]LogSavePackage: Save=1.996800ms [2016.06.30-01.19.25:773][710]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:770][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Collapse02.uasset' [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:772][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Background_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Background_Cue.uasset [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:778][ 0]LogSavePackage: Save=4.516267ms [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:779][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Background_Cue.uasset' [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:781][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Birds01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Birds01.uasset [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:786][ 0]LogSavePackage: Save=3.326720ms [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:786][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Birds01.uasset' [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:789][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Wind05 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind05.uasset [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:794][ 0]LogSavePackage: Save=2.286933ms [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:795][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind05.uasset' [2016.06.30-01.19.25:843][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:796][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Wind06 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind06.uasset [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:798][ 0]LogSavePackage: Save=1.595733ms [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:798][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Wind06.uasset' [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:800][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Music_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music_Cue.uasset [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:802][ 0]LogSavePackage: Save=1.569280ms [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:802][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music_Cue.uasset' [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:803][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Starter_Music01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music01.uasset [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:805][ 0]LogSavePackage: Save=1.764693ms [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:806][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Starter_Music01.uasset' [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:807][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/P_Ambient_Dust -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Ambient_Dust.uasset [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:823][ 0]LogSavePackage: Save=14.928640ms [2016.06.30-01.19.25:844][711]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:823][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/P_Ambient_Dust.uasset' [2016.06.30-01.19.25:883][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:826][ 0]LogCookCommandlet:Display: Cooking /Game/Particles/Materials/M_Dust_Particle -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset [2016.06.30-01.19.25:883][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:854][ 0]LogSavePackage: Save=26.862934ms [2016.06.30-01.19.25:883][712]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:855][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset' [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:858][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dust_Particle_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dust_Particle_D.uasset [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:910][ 0]LogSavePackage: Save=50.973438ms [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:910][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dust_Particle_D.uasset' [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:911][ 0]LogCookCommandlet:Display: Cooking /Game/Props/MaterialSphere -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/MaterialSphere.uasset [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:920][ 0]LogSavePackage: Save=7.291306ms [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:920][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/MaterialSphere.uasset' [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:922][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_CornerFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_CornerFrame.uasset [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:925][ 0]LogSavePackage: Save=2.770347ms [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:925][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_CornerFrame.uasset' [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:928][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_PillarFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame.uasset [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:931][ 0]LogSavePackage: Save=2.900053ms [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:931][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_PillarFrame.uasset' [2016.06.30-01.19.25:974][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:934][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_WindowFrame -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_WindowFrame.uasset [2016.06.30-01.19.25:975][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:940][ 0]LogSavePackage: Save=5.714347ms [2016.06.30-01.19.25:975][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:940][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_WindowFrame.uasset' [2016.06.30-01.19.25:975][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:942][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_QuadPyramid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_QuadPyramid.uasset [2016.06.30-01.19.25:975][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:948][ 0]LogSavePackage: Save=4.868267ms [2016.06.30-01.19.25:975][713]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:948][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_QuadPyramid.uasset' [2016.06.30-01.19.26:060][715]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.25:952][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.19.27:632][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.26:039][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/Minimal_Default.umap [2016.06.30-01.19.27:632][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:598][ 0]LogRedirectors: String Asset Reference '/Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.19.27:632][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:598][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.27:632][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:599][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.27:632][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:600][ 0]LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.27:632][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:601][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.27:632][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:604][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.19.27:633][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:604][ 0]LogRedirectors: Not Found! [2016.06.30-01.19.27:633][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:613][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.19.27:643][741]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:613][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.19.27:693][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:642][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Minimal_Default -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Minimal_Default.umap [2016.06.30-01.19.27:693][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:691][ 0]LogSavePackage: Save=47.776428ms [2016.06.30-01.19.27:698][742]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:692][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Minimal_Default.umap' [2016.06.30-01.19.27:748][743]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:696][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.19.28:586][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.27:748][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Maps/Example_Map.umap [2016.06.30-01.19.28:586][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:578][ 0]LogRedirectors: String Asset Reference '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.19.28:592][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:578][ 0]LogRedirectors: Resolved to '/Engine/EngineSky/SM_SkySphere.SM_SkySphere' [2016.06.30-01.19.28:609][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:590][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset [2016.06.30-01.19.28:609][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:600][ 0]LogSavePackage: Save=8.418134ms [2016.06.30-01.19.28:609][757]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:600][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset' [2016.06.30-01.19.28:663][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:603][ 0]LogCookCommandlet:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset [2016.06.30-01.19.28:663][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:641][ 0]LogSavePackage: Save=36.643414ms [2016.06.30-01.19.28:663][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:642][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset' [2016.06.30-01.19.28:663][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:644][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_03_Metal -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset [2016.06.30-01.19.28:663][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:648][ 0]LogSavePackage: Save=2.482347ms [2016.06.30-01.19.28:663][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:648][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_03_Metal.uasset' [2016.06.30-01.19.28:664][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:649][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray_02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset [2016.06.30-01.19.28:664][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:653][ 0]LogSavePackage: Save=2.302293ms [2016.06.30-01.19.28:664][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:653][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray_02.uasset' [2016.06.30-01.19.28:664][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:654][ 0]LogCookCommandlet:Display: Cooking /Engine/TemplateResources/MI_Template_BaseGray -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset [2016.06.30-01.19.28:664][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:659][ 0]LogSavePackage: Save=4.238934ms [2016.06.30-01.19.28:666][758]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:660][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/MI_Template_BaseGray.uasset' [2016.06.30-01.19.29:030][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.28:665][ 0]LogCookCommandlet:Display: Cooking /Game/Maps/Example_Map -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Example_Map.umap [2016.06.30-01.19.29:030][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:017][ 0]LogSavePackage: Save=350.428162ms [2016.06.30-01.19.29:043][764]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:017][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Maps/Example_Map.umap' [2016.06.30-01.19.29:088][765]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:034][ 0]LogCookCommandlet:Display: Full GC... [2016.06.30-01.19.29:110][765]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:088][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Walnut_N.uasset, already cooked. [2016.06.30-01.19.29:146][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:108][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Walnut_D.uasset, already cooked. [2016.06.30-01.19.29:147][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:133][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Pine_N.uasset, already cooked. [2016.06.30-01.19.29:167][766]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:146][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Pine_D.uasset, already cooked. [2016.06.30-01.19.29:204][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:166][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Oak_N.uasset, already cooked. [2016.06.30-01.19.29:205][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:188][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Oak_D.uasset, already cooked. [2016.06.30-01.19.29:222][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:204][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_N.uasset, already cooked. [2016.06.30-01.19.29:239][767]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:221][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_M.uasset, already cooked. [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:238][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_Floor_Walnut_D.uasset, already cooked. [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:260][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_A_S.uasset [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:261][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_A_N.uasset [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:262][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Wood_a_d.uasset [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:263][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_White_Painted_Metal_N.uasset [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:264][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_White_Painted_Metal_D.uasset [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:266][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Water_N.uasset, already cooked. [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:266][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Water_M.uasset, already cooked. [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:267][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_UNV_Concrete02_N.uasset [2016.06.30-01.19.29:270][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:268][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_UNV_Concrete02.uasset [2016.06.30-01.19.29:272][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:270][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Underground_Base_Pipe_N.uasset [2016.06.30-01.19.29:277][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:271][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Underground_Base_Pipe_D.uasset [2016.06.30-01.19.29:278][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:273][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Panel_N.uasset, already cooked. [2016.06.30-01.19.29:278][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:275][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Panel_M.uasset, already cooked. [2016.06.30-01.19.29:279][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:277][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Hex_Tile_N.uasset, already cooked. [2016.06.30-01.19.29:279][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:277][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Hex_Tile_M.uasset, already cooked. [2016.06.30-01.19.29:281][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:278][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Dot_N.uasset, already cooked. [2016.06.30-01.19.29:281][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:279][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Tech_Dot_M.uasset, already cooked. [2016.06.30-01.19.29:282][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:280][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_TableRound_N.uasset, already cooked. [2016.06.30-01.19.29:283][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:281][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_TableRound_M.uasset, already cooked. [2016.06.30-01.19.29:286][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:282][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Stone_Brick_N.uasset [2016.06.30-01.19.29:289][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:285][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Stone_Brick_D.uasset [2016.06.30-01.19.29:290][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:288][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Statue_N.uasset, already cooked. [2016.06.30-01.19.29:290][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:289][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Statue_M.uasset, already cooked. [2016.06.30-01.19.29:292][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:289][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Spark_Core.uasset, already cooked. [2016.06.30-01.19.29:293][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:291][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Smoke_Tiled_D.uasset, already cooked. [2016.06.30-01.19.29:293][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:292][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Smoke_SubUV.uasset, already cooked. [2016.06.30-01.19.29:295][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:292][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Sky_Stars.uasset [2016.06.30-01.19.29:296][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:293][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Sky_Clouds_M.uasset [2016.06.30-01.19.29:297][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:295][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Single_Tile_N.uasset, already cooked. [2016.06.30-01.19.29:299][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:296][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Shelf_N.uasset [2016.06.30-01.19.29:308][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:298][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Shelf_M.uasset [2016.06.30-01.19.29:308][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:303][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Smooth_Granite_D.uasset, already cooked. [2016.06.30-01.19.29:308][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:306][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Slate_N.uasset, already cooked. [2016.06.30-01.19.29:309][768]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:308][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Slate_D.uasset, already cooked. [2016.06.30-01.19.29:381][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:308][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Sandstone_N.uasset, already cooked. [2016.06.30-01.19.29:381][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:309][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Sandstone_D.uasset, already cooked. [2016.06.30-01.19.29:381][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:311][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Marble_Polished_D.uasset, already cooked. [2016.06.30-01.19.29:381][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:312][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_03_D.uasset [2016.06.30-01.19.29:381][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:318][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_02_N.uasset [2016.06.30-01.19.29:381][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:321][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Detail_02_D.uasset [2016.06.30-01.19.29:381][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:322][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Basalt_N.uasset, already cooked. [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:323][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_Basalt_D.uasset, already cooked. [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:324][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_11b_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:325][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_10_N.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:326][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_10_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:328][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_09_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:329][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_08_N.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:330][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_08_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:332][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07_N.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:333][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:335][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_07b_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:336][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_06_N.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:339][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_06_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:341][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_05_N.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:343][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_05_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:345][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_03_N.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:347][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_03_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:350][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_01_N.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:353][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rock_01_D.uasset [2016.06.30-01.19.29:383][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:355][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Rocky_01_N.uasset [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:356][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_RockMesh_N.uasset [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:358][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_RockMesh_M.uasset [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:361][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Perlin_Noise_M.uasset, already cooked. [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:363][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PatchyGrass_N.uasset [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:366][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PatchyGrass_D.uasset [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:371][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Paint_Metal_Rust_N.uasset [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:373][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Paint_Metal_Rust_D.uasset [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:377][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PaintedMetal01_N.uasset [2016.06.30-01.19.29:384][769]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:382][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_PaintedMetal01.uasset [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:384][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Steel_N.uasset, already cooked. [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:385][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Steel_D.uasset, already cooked. [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:386][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Scuffed_N.uasset [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:387][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Scuffed_D.uasset [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:389][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_N.uasset, already cooked. [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:389][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_D.uasset, already cooked. [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:390][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_01_N.uasset [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:391][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Rust_01_D.uasset [2016.06.30-01.19.29:454][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:392][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Painted_04_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:394][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Painted_04_D.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:396][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal03_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:397][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal03_D.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:398][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal01_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:400][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Metal01_D.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:403][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Gold_N.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:404][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Gold_D.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:405][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:406][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_E.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:409][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Copper_D.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:410][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Metal_Aluminum_D.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:411][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_MacroVariation.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:412][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Lamp_N.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:414][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Lamp_M.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:416][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Noise_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:418][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Moss_N.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:419][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Moss_D.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:420][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Gravel_N.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:421][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Gravel_D.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:422][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Grass_N.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:423][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Grass_D.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:424][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Dirt_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:426][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Dirt_D.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:429][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_Detail_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:432][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_02_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:436][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_02_D.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:438][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_01_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:440][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ground_01_D.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:444][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gravel_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:447][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gravel_D.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:449][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Gradinet_01.uasset, already cooked. [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:449][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_07_N.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:451][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_07.uasset [2016.06.30-01.19.29:455][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:452][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_06_N.uasset [2016.06.30-01.19.29:456][770]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:453][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base_06.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:454][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base04_N.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:456][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base04_D.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:457][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base02_N.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:458][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Generic_Concrete_Base02.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:459][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Frame_N.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:460][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Frame_M.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:460][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Fire_Tiled_D.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:461][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Fire_SubUV.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:461][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Explosion_SubUV.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:462][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dust_Particle_D.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:463][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Door_N.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:464][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Door_M.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:465][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dirt_N.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:468][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Dirt_D.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:470][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Detail_Rocky_N.uasset, already cooked. [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:471][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_DesertCrystal01_N.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:473][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall_N.uasset [2016.06.30-01.19.29:512][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:474][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall_D.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:478][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall07_N.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:480][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Wall07.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:481][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_Variation_M.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:483][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_N.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:484][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_M.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:484][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Tiles_D.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:485][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Poured_N.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:486][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Poured_D.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:487][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Panels_N.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:488][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Panels_D.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:489][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_N.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:491][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Grime_D.uasset, already cooked. [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:493][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Floor01_N.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:497][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_Floor01.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:500][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_D.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:502][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_01_N.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:506][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete_01_D.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:509][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete01_N.uasset [2016.06.30-01.19.29:513][771]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:511][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Concrete01_D.uasset [2016.06.30-01.19.29:582][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:512][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cobble_01_H.uasset [2016.06.30-01.19.29:582][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:513][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_N.uasset, already cooked. [2016.06.30-01.19.29:582][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:514][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_M.uasset, already cooked. [2016.06.30-01.19.29:582][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:514][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Smooth_D.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:515][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Rough_N.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:515][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Rough_D.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:516][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_N.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:517][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_M.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:517][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_Pebble_D.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:518][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_R.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:519][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_N.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:520][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04_D.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:521][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleStone_04b_D.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:523][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_CobbleDark_01_D.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:524][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cliff_N.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:525][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Cliff_M.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:527][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Checker_Noise_M.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:528][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Chair_N.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:529][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Chair_M.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:530][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ceramic_Tile_N.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:531][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Ceramic_Tile_M.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:532][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bush_N.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:534][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bush_D.uasset [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:536][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Burst_M.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:537][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_N.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:537][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_M.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:540][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Hewn_Stone_D.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:541][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Cut_Stone_N.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:543][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Cut_Stone_D.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:544][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Old_N.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:544][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Old_D.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:546][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_N.uasset, already cooked. [2016.06.30-01.19.29:583][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:547][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_M.uasset, already cooked. [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:548][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_New_D.uasset, already cooked. [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:548][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_N.uasset, already cooked. [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:550][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_M.uasset, already cooked. [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:551][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Brick_Clay_Beveled_D.uasset, already cooked. [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:552][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Base_Metal_Gray_N.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:555][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Base_Metal_Gray_D.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:560][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bark02_N.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:562][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_Bark02_D.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:564][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_ArmorMetal01_N.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:569][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/T_ArmorMetal01.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:572][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Sky54a2048LDR.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:575][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Sky54a2048.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:576][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Metal_Tile_2_N.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:578][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/Metal_Tile_2.uasset [2016.06.30-01.19.29:584][772]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:579][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Textures/crosshair.uasset, already cooked. [2016.06.30-01.19.29:712][775]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:579][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_WideCapsule.uasset [2016.06.30-01.19.29:766][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:712][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Wedge_B.uasset [2016.06.30-01.19.29:769][776]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:746][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Wedge_A.uasset [2016.06.30-01.19.29:825][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:768][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Tube.uasset [2016.06.30-01.19.29:850][777]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:813][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_TriPyramid.uasset [2016.06.30-01.19.29:886][778]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:848][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset [2016.06.30-01.19.29:908][778]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:885][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim_90_In.uasset [2016.06.30-01.19.29:947][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:906][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Trim.uasset [2016.06.30-01.19.29:961][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:944][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Torus.uasset [2016.06.30-01.19.29:961][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:956][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Sphere.uasset, already cooked. [2016.06.30-01.19.29:961][779]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:957][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_QuadPyramid.uasset, already cooked. [2016.06.30-01.19.30:009][780]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:957][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Plane.uasset [2016.06.30-01.19.30:009][780]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.29:983][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe_90.uasset [2016.06.30-01.19.30:017][780]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:004][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe_180.uasset [2016.06.30-01.19.30:069][781]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:016][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Pipe.uasset [2016.06.30-01.19.30:069][781]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:051][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset [2016.06.30-01.19.30:082][781]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:063][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cylinder.uasset [2016.06.30-01.19.30:083][781]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:081][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cube.uasset, already cooked. [2016.06.30-01.19.30:105][781]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:082][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Shapes/Shape_Cone.uasset [2016.06.30-01.19.30:105][781]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:102][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_TableRound.uasset, already cooked. [2016.06.30-01.19.30:128][782]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:104][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_StatueGlass.uasset, already cooked. [2016.06.30-01.19.30:128][782]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:106][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Statue.uasset, already cooked. [2016.06.30-01.19.30:187][783]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:107][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Shelf.uasset [2016.06.30-01.19.30:213][783]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:185][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Rock.uasset [2016.06.30-01.19.30:214][783]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:212][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_MaterialSphere_Plain.uasset, already cooked. [2016.06.30-01.19.30:215][783]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:213][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_MaterialSphere.uasset, already cooked. [2016.06.30-01.19.30:215][783]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:213][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Lamp.uasset, already cooked. [2016.06.30-01.19.30:249][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:214][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Frame.uasset, already cooked. [2016.06.30-01.19.30:249][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:215][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Door.uasset, already cooked. [2016.06.30-01.19.30:249][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:216][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Chair.uasset, already cooked. [2016.06.30-01.19.30:250][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:217][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/Materials/M_Bush.uasset [2016.06.30-01.19.30:250][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:238][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_WindowFrame.uasset, already cooked. [2016.06.30-01.19.30:250][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:238][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_TableRound.uasset, already cooked. [2016.06.30-01.19.30:250][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:238][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Statue.uasset, already cooked. [2016.06.30-01.19.30:250][784]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:239][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset, already cooked. [2016.06.30-01.19.30:309][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:239][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Shelf.uasset [2016.06.30-01.19.30:328][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:305][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Rock.uasset [2016.06.30-01.19.30:329][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:327][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_PillarFrame300.uasset, already cooked. [2016.06.30-01.19.30:331][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:328][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_PillarFrame.uasset, already cooked. [2016.06.30-01.19.30:331][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:329][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_MatPreviewMesh_02.uasset, already cooked. [2016.06.30-01.19.30:332][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:330][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Lamp_Wall.uasset, already cooked. [2016.06.30-01.19.30:333][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:331][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Lamp_Ceiling.uasset, already cooked. [2016.06.30-01.19.30:333][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:332][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_GlassWindow.uasset, already cooked. [2016.06.30-01.19.30:334][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:333][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_DoorFrame.uasset, already cooked. [2016.06.30-01.19.30:336][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:334][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Door.uasset, already cooked. [2016.06.30-01.19.30:336][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:334][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Couch.uasset, already cooked. [2016.06.30-01.19.30:338][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:335][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_CornerFrame.uasset, already cooked. [2016.06.30-01.19.30:339][785]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:336][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Chair.uasset, already cooked. [2016.06.30-01.19.30:379][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:338][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Bush.uasset [2016.06.30-01.19.30:379][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:377][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/MaterialSphere.uasset, already cooked. [2016.06.30-01.19.30:379][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:378][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Spark.uasset, already cooked. [2016.06.30-01.19.30:381][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:378][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_smoke_subUV.uasset, already cooked. [2016.06.30-01.19.30:382][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:380][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_radial_ramp.uasset, already cooked. [2016.06.30-01.19.30:383][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:381][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Radial_Gradient.uasset, already cooked. [2016.06.30-01.19.30:383][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:382][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Heat_Distortion.uasset, already cooked. [2016.06.30-01.19.30:385][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:383][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/m_flare_01.uasset, already cooked. [2016.06.30-01.19.30:388][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:384][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Fire_SubUV.uasset, already cooked. [2016.06.30-01.19.30:388][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:386][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_explosion_subUV.uasset, already cooked. [2016.06.30-01.19.30:391][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:387][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Dust_Particle.uasset, already cooked. [2016.06.30-01.19.30:391][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:389][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/Materials/M_Burst.uasset, already cooked. [2016.06.30-01.19.30:391][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:389][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Steam_Lit.uasset, already cooked. [2016.06.30-01.19.30:393][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:390][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Sparks.uasset, already cooked. [2016.06.30-01.19.30:393][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:391][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Smoke.uasset, already cooked. [2016.06.30-01.19.30:394][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:392][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Fire.uasset, already cooked. [2016.06.30-01.19.30:395][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:393][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Explosion.uasset, already cooked. [2016.06.30-01.19.30:395][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:393][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Particles/P_Ambient_Dust.uasset, already cooked. [2016.06.30-01.19.30:396][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:394][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Meshes/TemplateCube_Rounded.uasset, already cooked. [2016.06.30-01.19.30:397][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:395][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Walnut.uasset, already cooked. [2016.06.30-01.19.30:398][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:396][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Pine.uasset, already cooked. [2016.06.30-01.19.30:399][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:397][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Oak.uasset, already cooked. [2016.06.30-01.19.30:400][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:397][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Floor_Walnut_Worn.uasset, already cooked. [2016.06.30-01.19.30:402][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:399][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Wood_Floor_Walnut_Polished.uasset, already cooked. [2016.06.30-01.19.30:408][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:400][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Water_Ocean.uasset, already cooked. [2016.06.30-01.19.30:408][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:402][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Water_Lake.uasset, already cooked. [2016.06.30-01.19.30:408][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:404][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Panel.uasset, already cooked. [2016.06.30-01.19.30:409][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:406][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Hex_Tile_Pulse.uasset, already cooked. [2016.06.30-01.19.30:409][786]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:407][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Hex_Tile.uasset, already cooked. [2016.06.30-01.19.30:469][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:408][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Tech_Checker_Dot.uasset, already cooked. [2016.06.30-01.19.30:469][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:410][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Slate.uasset, already cooked. [2016.06.30-01.19.30:469][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:412][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Sandstone.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:413][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Marble_Polished.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:414][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Rock_Basalt.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:416][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Steel.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:417][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Rust.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:418][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Gold.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:419][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Copper.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:420][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Chrome.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:421][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Burnished_Steel.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:421][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Metal_Brushed_Nickel.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:422][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Moss.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:422][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Gravel.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:423][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ground_Grass.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:424][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Glass2.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:424][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Glass.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:425][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Tiles.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:425][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Poured.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:426][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Panels.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:427][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Concrete_Grime.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:428][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Smooth.uasset, already cooked. [2016.06.30-01.19.30:470][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:428][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Rough.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:429][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_CobbleStone_Pebble.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:430][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Ceramic_Tile_Checker.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:430][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Hewn_Stone.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:431][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Cut_Stone.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:431][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_Old.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:432][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_New.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:433][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Brick_Clay_Beveled.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:433][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Basic_Wall.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:434][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/M_Basic_Floor.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:435][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Materials/Metal_4.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:437][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/trak_weaponspawn_4_Mat.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:438][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/trak_weaponspawn_4.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:439][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_S.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:440][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/TexturesCom_BrickLargeSpecial0076_1_seamless_Mat.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:442][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/misslescararmblue_Mat.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:443][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/misslescararmblue.uasset, already cooked. [2016.06.30-01.19.30:471][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:444][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/metalbeamcenter.uasset [2016.06.30-01.19.30:472][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:448][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/DecalBoard2.uasset [2016.06.30-01.19.30:472][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:450][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/DecalBoard.uasset, already cooked. [2016.06.30-01.19.30:472][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:452][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Counter2.uasset, already cooked. [2016.06.30-01.19.30:472][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:452][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Counter.uasset, already cooked. [2016.06.30-01.19.30:472][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:454][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Bump.uasset, already cooked. [2016.06.30-01.19.30:472][787]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:455][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/board_Alpha.uasset, already cooked. [2016.06.30-01.19.30:508][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:456][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Board2.uasset [2016.06.30-01.19.30:508][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:507][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/Board.uasset, already cooked. [2016.06.30-01.19.30:509][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:507][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/2_tex.uasset, already cooked. [2016.06.30-01.19.30:512][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:508][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Textures/2_alpha.uasset, already cooked. [2016.06.30-01.19.30:512][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:510][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep_3.uasset, already cooked. [2016.06.30-01.19.30:515][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:512][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Sweep.uasset, already cooked. [2016.06.30-01.19.30:515][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:513][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_6.uasset, already cooked. [2016.06.30-01.19.30:516][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:514][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_5.uasset, already cooked. [2016.06.30-01.19.30:517][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:515][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_4.uasset, already cooked. [2016.06.30-01.19.30:518][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:517][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_3.uasset, already cooked. [2016.06.30-01.19.30:519][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:518][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_2.uasset, already cooked. [2016.06.30-01.19.30:520][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:518][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_3.uasset, already cooked. [2016.06.30-01.19.30:521][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:519][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1_2.uasset, already cooked. [2016.06.30-01.19.30:522][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:520][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube_1.uasset, already cooked. [2016.06.30-01.19.30:523][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:521][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Cube.uasset, already cooked. [2016.06.30-01.19.30:524][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:522][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_3.uasset, already cooked. [2016.06.30-01.19.30:526][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:523][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1_2.uasset, already cooked. [2016.06.30-01.19.30:527][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:525][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/StorageRack/Storage_rack_Atom_Array_1.uasset, already cooked. [2016.06.30-01.19.30:529][788]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:526][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Counter/Table_polySurface10.uasset, already cooked. [2016.06.30-01.19.30:555][789]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:528][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Counter/Table_polySurface1.uasset, already cooked. [2016.06.30-01.19.30:556][789]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:530][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/Box.uasset [2016.06.30-01.19.30:557][789]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:555][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Meshes/ArcWall.uasset, already cooked. [2016.06.30-01.19.30:733][792]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:556][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Sweep_3.uasset [2016.06.30-01.19.30:761][792]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:728][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Sweep.uasset [2016.06.30-01.19.30:942][795]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:760][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_6.uasset [2016.06.30-01.19.30:999][796]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:941][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_5.uasset [2016.06.30-01.19.31:093][798]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.30:998][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_4.uasset [2016.06.30-01.19.31:121][798]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:074][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_3.uasset [2016.06.30-01.19.31:157][799]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:120][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_2.uasset [2016.06.30-01.19.31:166][799]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:153][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1_3.uasset [2016.06.30-01.19.31:180][799]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:165][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1_2.uasset [2016.06.30-01.19.31:216][800]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:179][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube_1.uasset [2016.06.30-01.19.31:221][800]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:206][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Cube.uasset [2016.06.30-01.19.31:529][805]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:219][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.19.31:782][809]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:509][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.19.32:005][812]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.31:757][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.19.32:274][817]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:004][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset [2016.06.30-01.19.32:274][817]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:253][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished2.uasset, already cooked. [2016.06.30-01.19.32:274][817]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:254][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished.uasset, already cooked. [2016.06.30-01.19.32:274][817]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:255][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/DecalBoard2.uasset, already cooked. [2016.06.30-01.19.32:335][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:256][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Counter_2.uasset [2016.06.30-01.19.32:335][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:331][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Custom/Car_Paint_-_Matte_Dark_Gray.uasset, already cooked. [2016.06.30-01.19.32:335][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:331][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/SM_Projectile.uasset, already cooked. [2016.06.30-01.19.32:335][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:332][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP_Skeleton.uasset, already cooked. [2016.06.30-01.19.32:335][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:333][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP_AnimBlueprint.uasset, already cooked. [2016.06.30-01.19.32:335][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:333][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Character/HeroFPP.uasset, already cooked. [2016.06.30-01.19.32:335][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:334][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyProjectile.uasset, already cooked. [2016.06.30-01.19.32:336][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:335][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyHUD.uasset, already cooked. [2016.06.30-01.19.32:337][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:335][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/MyCharacter.uasset, already cooked. [2016.06.30-01.19.32:337][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:336][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Grenade.uasset, already cooked. [2016.06.30-01.19.32:338][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:337][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/DiscoBox.uasset, already cooked. [2016.06.30-01.19.32:338][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:337][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_WallSconce.uasset, already cooked. [2016.06.30-01.19.32:339][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:338][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Steam.uasset, already cooked. [2016.06.30-01.19.32:340][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:339][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Sparks.uasset, already cooked. [2016.06.30-01.19.32:341][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:339][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Smoke.uasset, already cooked. [2016.06.30-01.19.32:344][818]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:340][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Fire.uasset, already cooked. [2016.06.30-01.19.32:547][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:342][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset [2016.06.30-01.19.32:548][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:547][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Blueprints/Blueprint_CeilingLight.uasset, already cooked. [2016.06.30-01.19.32:550][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:547][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Template1rst_WeaponFire02.uasset, already cooked. [2016.06.30-01.19.32:551][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:548][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Steam01_Cue.uasset, already cooked. [2016.06.30-01.19.32:551][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:549][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Steam01.uasset, already cooked. [2016.06.30-01.19.32:551][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:550][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Wind06.uasset, already cooked. [2016.06.30-01.19.32:553][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:551][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Wind05.uasset, already cooked. [2016.06.30-01.19.32:554][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:552][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Music_Cue.uasset, already cooked. [2016.06.30-01.19.32:556][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:553][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Music01.uasset, already cooked. [2016.06.30-01.19.32:557][821]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:555][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Birds01.uasset, already cooked. [2016.06.30-01.19.32:585][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:556][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Starter_Background_Cue.uasset, already cooked. [2016.06.30-01.19.32:585][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:558][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Smoke01_Cue.uasset, already cooked. [2016.06.30-01.19.32:585][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:560][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Smoke01.uasset, already cooked. [2016.06.30-01.19.32:585][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:561][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light02_Cue.uasset [2016.06.30-01.19.32:585][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:575][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light02.uasset [2016.06.30-01.19.32:587][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:576][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light01_Cue.uasset [2016.06.30-01.19.32:587][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:585][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Light01.uasset [2016.06.30-01.19.32:588][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:586][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire_Sparks01_Cue.uasset, already cooked. [2016.06.30-01.19.32:588][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:587][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire_Sparks01.uasset, already cooked. [2016.06.30-01.19.32:589][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:587][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire01_Cue.uasset, already cooked. [2016.06.30-01.19.32:590][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:588][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Fire01.uasset, already cooked. [2016.06.30-01.19.32:590][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:588][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion_Cue.uasset [2016.06.30-01.19.32:593][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:589][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion02.uasset [2016.06.30-01.19.32:594][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:591][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Explosion01.uasset, already cooked. [2016.06.30-01.19.32:594][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:593][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse_Cue.uasset, already cooked. [2016.06.30-01.19.32:595][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:593][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse02.uasset, already cooked. [2016.06.30-01.19.32:596][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:594][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Audio/Collapse01.uasset, already cooked. [2016.06.30-01.19.32:618][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:595][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Window_400x400.uasset [2016.06.30-01.19.32:620][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:617][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Window_400x300.uasset, already cooked. [2016.06.30-01.19.32:621][822]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:619][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Door_400x400.uasset, already cooked. [2016.06.30-01.19.32:647][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:620][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_Door_400x300.uasset, already cooked. [2016.06.30-01.19.32:647][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:622][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_500x500.uasset [2016.06.30-01.19.32:660][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:641][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x400.uasset [2016.06.30-01.19.32:660][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:658][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x300.uasset, already cooked. [2016.06.30-01.19.32:661][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:659][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Wall_400x200.uasset, already cooked. [2016.06.30-01.19.32:663][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:660][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/SM_FloorPiece500x500.uasset [2016.06.30-01.19.32:665][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:662][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/SM_CeilingPiece500x500.uasset [2016.06.30-01.19.32:679][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:665][ 0]LogCookCommandlet:Display: Loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Pillar_50x500.uasset [2016.06.30-01.19.32:690][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:675][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Architecture/Floor_400x400.uasset, already cooked. [2016.06.30-01.19.32:703][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:677][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Run.uasset, already cooked. [2016.06.30-01.19.32:703][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:680][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpStart.uasset, already cooked. [2016.06.30-01.19.32:703][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:690][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpLoop.uasset, already cooked. [2016.06.30-01.19.32:703][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:693][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_JumpEnd.uasset, already cooked. [2016.06.30-01.19.32:703][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:695][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Idle.uasset, already cooked. [2016.06.30-01.19.32:703][823]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:699][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Fire_Montage.uasset, already cooked. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:700][ 0]LogCookCommandlet:Display: skipping C:/Users/User/Documents/Unreal Projects/MyProject/Content/Animations/FPP_Fire.uasset, already cooked. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:722][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Meshes/Box -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Box.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:741][ 0]LogSavePackage: Save=18.338987ms [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:741][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Meshes/Box.uasset' [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:743][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Sweep_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Sweep_3.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:744][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Sweep_3. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:748][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Sweep -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Sweep.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:749][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Sweep. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:752][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_6 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_6.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:754][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_6. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:759][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_5 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_5.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:762][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_5. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:765][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_4 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_4.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:768][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_4. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:770][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_3.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:772][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_3. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:773][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_2.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:774][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_2. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:775][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1_3.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:775][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1_3. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:777][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1_2.uasset [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:777][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1_2. Package will not be saved. [2016.06.30-01.19.32:786][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:778][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube_1.uasset [2016.06.30-01.19.32:787][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:779][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube_1. Package will not be saved. [2016.06.30-01.19.32:787][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:780][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Cube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Cube.uasset [2016.06.30-01.19.32:787][824]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:781][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Cube. Package will not be saved. [2016.06.30-01.19.32:882][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:782][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/Board2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board2.uasset [2016.06.30-01.19.32:882][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:793][ 0]LogSavePackage: Save=10.000640ms [2016.06.30-01.19.32:882][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:793][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/Board2.uasset' [2016.06.30-01.19.32:882][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:795][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/DecalBoard2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/DecalBoard2.uasset [2016.06.30-01.19.32:882][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:796][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DecalBoard2. Package will not be saved. [2016.06.30-01.19.32:882][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:798][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Textures/metalbeamcenter -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/metalbeamcenter.uasset [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:809][ 0]LogSavePackage: Save=7.668480ms [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:809][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Textures/metalbeamcenter.uasset' [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:811][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Bush -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Bush.uasset [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:816][ 0]LogSavePackage: Save=3.683840ms [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:816][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Bush.uasset' [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:818][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Rock -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Rock.uasset [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:825][ 0]LogSavePackage: Save=5.901227ms [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:826][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Rock.uasset' [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:830][ 0]LogCookCommandlet:Display: Cooking /Game/Props/SM_Shelf -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Shelf.uasset [2016.06.30-01.19.32:884][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:837][ 0]LogSavePackage: Save=5.270613ms [2016.06.30-01.19.32:885][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:838][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/SM_Shelf.uasset' [2016.06.30-01.19.32:885][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:840][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Bush -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Bush.uasset [2016.06.30-01.19.32:885][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:853][ 0]LogSavePackage: Save=11.249066ms [2016.06.30-01.19.32:885][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:853][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Bush.uasset' [2016.06.30-01.19.32:885][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:855][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Rock -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Rock.uasset [2016.06.30-01.19.32:885][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:865][ 0]LogSavePackage: Save=9.165227ms [2016.06.30-01.19.32:885][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:866][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Rock.uasset' [2016.06.30-01.19.32:886][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:869][ 0]LogCookCommandlet:Display: Cooking /Game/Props/Materials/M_Shelf -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Shelf.uasset [2016.06.30-01.19.32:887][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:883][ 0]LogSavePackage: Save=13.110613ms [2016.06.30-01.19.32:888][825]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:883][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Props/Materials/M_Shelf.uasset' [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:885][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cone -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cone.uasset [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:889][ 0]LogSavePackage: Save=3.887787ms [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:890][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cone.uasset' [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:892][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Cylinder -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cylinder.uasset [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:902][ 0]LogSavePackage: Save=8.334507ms [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:902][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Cylinder.uasset' [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:908][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_NarrowCapsule -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:914][ 0]LogSavePackage: Save=4.415147ms [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:914][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_NarrowCapsule.uasset' [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:917][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe.uasset [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:920][ 0]LogSavePackage: Save=2.732800ms [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:920][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe.uasset' [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:922][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe_180 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_180.uasset [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:925][ 0]LogSavePackage: Save=3.055360ms [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:926][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_180.uasset' [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:927][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Pipe_90 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_90.uasset [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:937][ 0]LogSavePackage: Save=9.022720ms [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:937][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Pipe_90.uasset' [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:939][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Plane -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Plane.uasset [2016.06.30-01.19.32:981][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:946][ 0]LogSavePackage: Save=5.663573ms [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:946][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Plane.uasset' [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:948][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Torus -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Torus.uasset [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:955][ 0]LogSavePackage: Save=3.992747ms [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:955][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Torus.uasset' [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:957][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim.uasset [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:964][ 0]LogSavePackage: Save=6.017280ms [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:965][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim.uasset' [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:967][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim_90_In -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_In.uasset [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:974][ 0]LogSavePackage: Save=6.221653ms [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:975][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_In.uasset' [2016.06.30-01.19.32:982][826]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:978][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Trim_90_Out -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset [2016.06.30-01.19.33:110][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:982][ 0]LogSavePackage: Save=3.069440ms [2016.06.30-01.19.33:110][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:982][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Trim_90_Out.uasset' [2016.06.30-01.19.33:110][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:984][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_TriPyramid -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_TriPyramid.uasset [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:988][ 0]LogSavePackage: Save=3.158613ms [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:988][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_TriPyramid.uasset' [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:989][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Tube -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Tube.uasset [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:993][ 0]LogSavePackage: Save=3.067733ms [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:993][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Tube.uasset' [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.32:995][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Wedge_A -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_A.uasset [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:003][ 0]LogSavePackage: Save=5.964373ms [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:003][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_A.uasset' [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:005][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_Wedge_B -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_B.uasset [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:013][ 0]LogSavePackage: Save=6.584747ms [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:013][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_Wedge_B.uasset' [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:016][ 0]LogCookCommandlet:Display: Cooking /Game/Shapes/Shape_WideCapsule -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_WideCapsule.uasset [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:021][ 0]LogSavePackage: Save=4.087040ms [2016.06.30-01.19.33:111][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:021][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Shapes/Shape_WideCapsule.uasset' [2016.06.30-01.19.33:112][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:024][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Metal_Tile_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Metal_Tile_2.uasset [2016.06.30-01.19.33:112][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:026][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2. Package will not be saved. [2016.06.30-01.19.33:112][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:027][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Metal_Tile_2_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Metal_Tile_2_N.uasset [2016.06.30-01.19.33:112][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:029][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Metal_Tile_2_N. Package will not be saved. [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:032][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Sky54a2048 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Sky54a2048.uasset [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:033][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048. Package will not be saved. [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:034][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/Sky54a2048LDR -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/Sky54a2048LDR.uasset [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:036][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Sky54a2048LDR. Package will not be saved. [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:040][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_ArmorMetal01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_ArmorMetal01.uasset [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:042][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01. Package will not be saved. [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:043][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_ArmorMetal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_ArmorMetal01_N.uasset [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:044][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_ArmorMetal01_N. Package will not be saved. [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:045][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bark02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bark02_D.uasset [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:046][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_D. Package will not be saved. [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:047][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bark02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bark02_N.uasset [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:048][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Bark02_N. Package will not be saved. [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:049][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Base_Metal_Gray_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Base_Metal_Gray_D.uasset [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:050][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Base_Metal_Gray_D. Package will not be saved. [2016.06.30-01.19.33:113][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:051][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Base_Metal_Gray_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Base_Metal_Gray_N.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:052][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Base_Metal_Gray_N. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:053][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_D.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:057][ 0]LogSavePackage: Save=3.968853ms [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:058][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_D.uasset' [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:060][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Bush_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_N.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:069][ 0]LogSavePackage: Save=8.232533ms [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:069][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Bush_N.uasset' [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:071][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cliff_M.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:073][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_M. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:075][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cliff_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cliff_N.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:078][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cliff_N. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:079][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleDark_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleDark_01_D.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:080][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleDark_01_D. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:081][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04b_D.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:081][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04b_D. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:083][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_D.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:084][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_D. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:085][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_N.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:086][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_N. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:087][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_CobbleStone_04_R -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_CobbleStone_04_R.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:088][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_CobbleStone_04_R. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:089][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Cobble_01_H -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Cobble_01_H.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:090][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Cobble_01_H. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:091][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete01_D.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:092][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_D. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:093][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete01_N.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:093][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete01_N. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:094][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_01_D.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:095][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_D. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:096][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_01_N.uasset [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:096][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_01_N. Package will not be saved. [2016.06.30-01.19.33:114][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:097][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_D.uasset [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:098][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_D. Package will not be saved. [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:099][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Floor01.uasset [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:101][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01. Package will not be saved. [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:103][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Floor01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Floor01_N.uasset [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:104][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Floor01_N. Package will not be saved. [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:106][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_N.uasset [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:107][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_N. Package will not be saved. [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:109][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall07.uasset [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:111][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07. Package will not be saved. [2016.06.30-01.19.33:115][827]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:113][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall07_N.uasset [2016.06.30-01.19.33:182][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:114][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall07_N. Package will not be saved. [2016.06.30-01.19.33:182][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:115][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall_D.uasset [2016.06.30-01.19.33:182][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:116][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_D. Package will not be saved. [2016.06.30-01.19.33:182][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:118][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Concrete_Wall_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Concrete_Wall_N.uasset [2016.06.30-01.19.33:182][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:119][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Concrete_Wall_N. Package will not be saved. [2016.06.30-01.19.33:182][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:119][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_DesertCrystal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_DesertCrystal01_N.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:120][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_DesertCrystal01_N. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:121][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dirt_D.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:122][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_D. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:123][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Dirt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Dirt_N.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:124][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Dirt_N. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:125][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base02.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:126][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:127][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base02_N.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:129][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base02_N. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:131][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base04_D.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:132][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_D. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:135][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base0 [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): 4_N.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:136][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base04_N. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:139][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_06.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:141][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:142][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_06_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_06_N.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:143][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_06_N. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:144][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_07.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:145][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:146][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Generic_Concrete_Base_07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Generic_Concrete_Base_07_N.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:147][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Generic_Concrete_Base_07_N. Package will not be saved. [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:148][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gravel_D.uasset [2016.06.30-01.19.33:183][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:148][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_D. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:149][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Gravel_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Gravel_N.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:150][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Gravel_N. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:151][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_01_D.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:152][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_D. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:153][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_01_N.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:153][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_01_N. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:154][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_02_D.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:155][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_D. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:156][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_02_N.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:157][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_02_N. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:158][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Detail_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Detail_N.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:160][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Detail_N. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:161][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Dirt_D.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:162][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_D. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:164][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Dirt_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Dirt_N.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:165][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Dirt_N. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:166][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Ground_Noise_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Ground_Noise_N.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:167][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Ground_Noise_N. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:169][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_E -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_E.uasset [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:171][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_E. Package will not be saved. [2016.06.30-01.19.33:184][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:173][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Dark_Gun_metal_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Dark_Gun_metal_N.uasset [2016.06.30-01.19.33:185][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:174][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Dark_Gun_metal_N. Package will not be saved. [2016.06.30-01.19.33:185][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:176][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal01_D.uasset [2016.06.30-01.19.33:185][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:177][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_D. Package will not be saved. [2016.06.30-01.19.33:185][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:177][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal01_N.uasset [2016.06.30-01.19.33:185][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:178][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal01_N. Package will not be saved. [2016.06.30-01.19.33:185][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:180][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal03_D.uasset [2016.06.30-01.19.33:185][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:181][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_D. Package will not be saved. [2016.06.30-01.19.33:185][828]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:183][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Metal03_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Metal03_N.uasset [2016.06.30-01.19.33:239][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:183][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Metal03_N. Package will not be saved. [2016.06.30-01.19.33:239][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:185][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Painted_04_D.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:186][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_D. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:188][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Painted_04_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Painted_04_N.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:190][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Painted_04_N. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:192][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_01_D.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:193][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_D. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:194][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Rust_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Rust_01_N.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:195][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Rust_01_N. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:196][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Scuffed_D.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:197][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_D. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:199][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Metal_Scuffed_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Metal_Scuffed_N.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:201][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Metal_Scuffed_N. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:202][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PaintedMetal01.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:204][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:206][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PaintedMetal01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PaintedMetal01_N.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:208][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PaintedMetal01_N. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:210][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Paint_Metal_Rust_D.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:212][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_D. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:213][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Paint_Metal_Rust_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Paint_Metal_Rust_N.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:214][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Paint_Metal_Rust_N. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:215][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PatchyGrass_D.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:216][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_D. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:217][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_PatchyGrass_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_PatchyGrass_N.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:217][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_PatchyGrass_N. Package will not be saved. [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:218][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_M.uasset [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:233][ 0]LogSavePackage: Save=14.415360ms [2016.06.30-01.19.33:240][829]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:234][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_M.uasset' [2016.06.30-01.19.33:302][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:239][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_RockMesh_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_N.uasset [2016.06.30-01.19.33:303][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:271][ 0]LogSavePackage: Save=31.287041ms [2016.06.30-01.19.33:303][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:271][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_RockMesh_N.uasset' [2016.06.30-01.19.33:303][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:282][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rocky_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rocky_01_N.uasset [2016.06.30-01.19.33:303][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:283][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rocky_01_N. Package will not be saved. [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:284][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_01_D.uasset [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:284][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_D. Package will not be saved. [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:286][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_01_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_01_N.uasset [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:287][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_01_N. Package will not be saved. [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:288][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_03_D.uasset [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:289][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_D. Package will not be saved. [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:290][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_03_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_03_N.uasset [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:291][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_03_N. Package will not be saved. [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:292][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_05_D.uasset [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:293][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_D. Package will not be saved. [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:294][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_05_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_05_N.uasset [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:294][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_05_N. Package will not be saved. [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:296][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_06_D.uasset [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:297][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_D. Package will not be saved. [2016.06.30-01.19.33:304][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:300][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_06_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_06_N.uasset [2016.06.30-01.19.33:305][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:301][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_06_N. Package will not be saved. [2016.06.30-01.19.33:306][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:302][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07b_D.uasset [2016.06.30-01.19.33:306][830]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:304][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07b_D. Package will not be saved. [2016.06.30-01.19.33:393][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:305][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07_D.uasset [2016.06.30-01.19.33:393][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:306][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_D. Package will not be saved. [2016.06.30-01.19.33:393][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:307][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_07_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_07_N.uasset [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:310][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_07_N. Package will not be saved. [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:312][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_08_D.uasset [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:314][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_D. Package will not be saved. [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:315][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_08_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_08_N.uasset [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:317][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_08_N. Package will not be saved. [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:318][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_09_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_09_D.uasset [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:319][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_09_D. Package will not be saved. [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:320][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_10_D.uasset [2016.06.30-01.19.33:394][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:321][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_D. Package will not be saved. [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:323][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_10_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_10_N.uasset [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:325][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_10_N. Package will not be saved. [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:328][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_11b_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_11b_D.uasset [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:329][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_11b_D. Package will not be saved. [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:335][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_02_D.uasset [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:336][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_D. Package will not be saved. [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:339][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_02_N.uasset [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:341][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_02_N. Package will not be saved. [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:343][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Rock_Detail_03_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Rock_Detail_03_D.uasset [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:346][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Rock_Detail_03_D. Package will not be saved. [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:347][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_M.uasset [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:359][ 0]LogSavePackage: Save=11.795200ms [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:359][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_M.uasset' [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:363][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Shelf_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_N.uasset [2016.06.30-01.19.33:395][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:390][ 0]LogSavePackage: Save=25.291094ms [2016.06.30-01.19.33:404][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:390][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Shelf_N.uasset' [2016.06.30-01.19.33:404][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:398][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Clouds_M -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Sky_Clouds_M.uasset [2016.06.30-01.19.33:404][831]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:400][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Clouds_M. Package will not be saved. [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:403][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Sky_Stars -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Sky_Stars.uasset [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:404][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Sky_Stars. Package will not be saved. [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:404][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Stone_Brick_D.uasset [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:405][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_D. Package will not be saved. [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:406][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Stone_Brick_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Stone_Brick_N.uasset [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:407][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Stone_Brick_N. Package will not be saved. [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:408][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Underground_Base_Pipe_D.uasset [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:409][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_D. Package will not be saved. [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:410][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Underground_Base_Pipe_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Underground_Base_Pipe_N.uasset [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:411][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Underground_Base_Pipe_N. Package will not be saved. [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:411][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_UNV_Concrete02.uasset [2016.06.30-01.19.33:457][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:412][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02. Package will not be saved. [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:413][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_UNV_Concrete02_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_UNV_Concrete02_N.uasset [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:414][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_UNV_Concrete02_N. Package will not be saved. [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:415][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_D -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_White_Painted_Metal_D.uasset [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:417][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_D. Package will not be saved. [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:421][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1_3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1_3.uasset [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:422][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1_3. Package will not be saved. [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:426][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1_2.uasset [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:428][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1_2. Package will not be saved. [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:431][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Storage_rack_Atom_Array_1 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Storage_rack_Atom_Array_1.uasset [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:432][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Storage_rack_Atom_Array_1. Package will not be saved. [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:433][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Metal_-_Stainless_Steel_Polished3 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:440][ 0]LogSavePackage: Save=6.352640ms [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:440][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Metal_-_Stainless_Steel_Polished3.uasset' [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:442][ 0]LogCookCommandlet:Display: Cooking /Game/Custom/Counter_2 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Counter_2.uasset [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:447][ 0]LogSavePackage: Save=4.852053ms [2016.06.30-01.19.33:458][832]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:447][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Custom/Counter_2.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:450][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/Blueprint_Effect_Explosion -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:464][ 0]LogSavePackage: Save=12.960000ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:464][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Blueprints/Blueprint_Effect_Explosion.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:467][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion_Cue.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:469][ 0]LogSavePackage: Save=2.068480ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:469][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion_Cue.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:472][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Explosion02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion02.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:476][ 0]LogSavePackage: Save=2.822827ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:476][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Explosion02.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:484][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light02_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02_Cue.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:490][ 0]LogSavePackage: Save=5.012907ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:490][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02_Cue.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:494][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light02 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:496][ 0]LogSavePackage: Save=1.450240ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:496][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light02.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:497][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light01_Cue -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01_Cue.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:500][ 0]LogSavePackage: Save=1.556480ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:500][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01_Cue.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:501][ 0]LogCookCommandlet:Display: Cooking /Game/Audio/Light01 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:503][ 0]LogSavePackage: Save=1.541120ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:503][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Audio/Light01.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:504][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_Window_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x400.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:508][ 0]LogSavePackage: Save=2.641493ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:508][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_Window_400x400.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:510][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_500x500.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:515][ 0]LogSavePackage: Save=4.345173ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:515][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_500x500.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:517][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Wall_400x400 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x400.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:522][ 0]LogSavePackage: Save=3.997013ms [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:523][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Wall_400x400.uasset' [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:526][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/SM_FloorPiece500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/SM_FloorPiece500x500.uasset [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:527][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_FloorPiece500x500. Package will not be saved. [2016.06.30-01.19.33:550][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:528][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/SM_CeilingPiece500x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/SM_CeilingPiece500x500.uasset [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:529][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for SM_CeilingPiece500x500. Package will not be saved. [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:530][ 0]LogCookCommandlet:Display: Cooking /Game/Architecture/Pillar_50x500 -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Pillar_50x500.uasset [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:533][ 0]LogSavePackage: Save=2.676053ms [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:533][ 0]LogSavePackage: Async saving from memory to 'C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Architecture/Pillar_50x500.uasset' [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:535][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_White_Painted_Metal_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_White_Painted_Metal_N.uasset [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:536][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_White_Painted_Metal_N. Package will not be saved. [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:537][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_a_d -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_a_d.uasset [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:537][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_a_d. Package will not be saved. [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:538][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_N -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_A_N.uasset [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:539][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_N. Package will not be saved. [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:540][ 0]LogCookCommandlet:Display: Cooking /Game/Textures/T_Wood_A_S -> C:/Users/User/Documents/Unreal Projects/MyProject/Saved/Cooked/WindowsNoEditor/MyProject/Content/Textures/T_Wood_A_S.uasset [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:541][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Wood_A_S. Package will not be saved. [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:541][ 0]LogTexture: --- Texture Derived Data Timings --- [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:541][ 0]LogTexture:Display: Get Mip Data: 0.000000s [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:542][ 0]LogTexture:Display: Asynchronous Block: 14.340583s [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:542][ 0]LogTexture:Display: Synchronous Loads: 0.000000s [2016.06.30-01.19.33:551][833]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:542][ 0]LogTexture:Display: Build Textures: 0.000000s [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:542][ 0]LogTexture:Display: Serialize Cooked: 14.415455s [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:584][ 0]LogInit:Display: [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:584][ 0]LogInit:Display: Warning/Error Summary [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:584][ 0]LogInit:Display: --------------------- [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:585][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyHUD has been migrated and requires re-saving to avoid import errors [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:585][ 0]LogInit:Display: BlueprintLog:Warning: Warning Blueprint MyGame has been migrated and requires re-saving to avoid import errors [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:585][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:586][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file '/Game/Materials/M_ConcreteTiles_01' [2016.06.30-01.19.33:590][834]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:586][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.19.33:624][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:587][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while [2016.06.30-01.19.33:624][835]MainFrameActions: Packaging (Windows (64-bit)): loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.19.33:624][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:588][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.19.33:624][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:588][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file '/Game/Materials/M_Wall' [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:588][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:589][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load 'C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset': Can't find file for asset '/Game/Materials/M_Wall' while loading C:/Users/User/Documents/Unreal Projects/MyProject/Content/Props/SM_Stairs.uasset. [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:589][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:590][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_ConcreteTiles_01': Can't find file for asset '/Game/Materials/M_ConcreteTiles_01' while loading NULL. [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:590][ 0]LogInit:Display: LogLinker:Warning: Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:591][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Materials/M_Wall': Can't find file for asset '/Game/Materials/M_Wall' while loading NULL. [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:591][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:591][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/ArchVis/Mesh/Statue': Can't find file '/Game/ArchVis/Mesh/Statue' [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:592][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/ArchVis/Mesh/Statue.Statue' [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:592][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:592][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Architecture/SM_Floor_400x400': Can't find file '/Game/Architecture/SM_Floor_400x400' [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:592][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Architecture/SM_Floor_400x400.SM_Floor_400x400' [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:593][ 0]LogInit:Display: [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:593][ 0]LogInit:Display: Success - 0 error(s), 46 warning(s) [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:593][ 0]LogInit:Display: [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:625][835]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: Execution of commandlet took: 44.82 seconds [2016.06.30-01.19.33:793][839]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:593][ 0]LogExit: Preparing to exit. [2016.06.30-01.19.33:862][840]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:792][ 0]LogExit: Editor shut down [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:861][ 0]LogExit: Object subsystem successfully closed. [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:900][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (81) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:900][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (80) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:903][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (79) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:903][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (78) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:903][ 0]LogModuleManager: Shutting down and abandoning module AIModule (77) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:904][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (76) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:904][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (75) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:904][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (74) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:905][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (73) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:905][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (72) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:905][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (71) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:906][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (70) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:906][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (69) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:906][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (68) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:906][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (67) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:907][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (66) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:907][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (65) [2016.06.30-01.19.33:910][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:907][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (64) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:908][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (63) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:908][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (62) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:908][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (61) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:908][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (60) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:909][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (59) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:909][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (58) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:910][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (57) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:910][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (56) [2016.06.30-01.19.33:911][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:910][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (55) [2016.06.30-01.19.33:912][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:910][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (54) [2016.06.30-01.19.33:912][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:911][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (53) [2016.06.30-01.19.33:912][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:911][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (52) [2016.06.30-01.19.33:913][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:911][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (51) [2016.06.30-01.19.33:913][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:912][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (50) [2016.06.30-01.19.33:913][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:912][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (49) [2016.06.30-01.19.33:914][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:912][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (48) [2016.06.30-01.19.33:915][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:912][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (47) [2016.06.30-01.19.33:915][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:913][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (46) [2016.06.30-01.19.33:915][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:913][ 0]LogModuleManager: Shutting down and abandoning module UMG (45) [2016.06.30-01.19.33:915][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:914][ 0]LogModuleManager: Shutting down and abandoning module Slate (44) [2016.06.30-01.19.33:920][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:914][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (43) [2016.06.30-01.19.33:920][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:919][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (42) [2016.06.30-01.19.33:920][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:919][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (41) [2016.06.30-01.19.33:921][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:919][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (40) [2016.06.30-01.19.33:921][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:920][ 0]LogModuleManager: Shutting down and abandoning module Networking (38) [2016.06.30-01.19.33:921][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:920][ 0]LogModuleManager: Shutting down and abandoning module Core (37) [2016.06.30-01.19.33:922][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:920][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) [2016.06.30-01.19.33:923][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:920][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) [2016.06.30-01.19.33:923][841]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:921][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (34) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.33:922][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (33) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:380][ 0]LogDerivedDataCache: Shutdown [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:380][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (32) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:380][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (31) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:380][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (30) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:381][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (29) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:381][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (28) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:382][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (27) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:382][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (26) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:382][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (25) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:382][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (24) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:383][ 0]LogModuleManager: Shutting down and abandoning module Messaging (23) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:383][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (22) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:383][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (21) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:384][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (20) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:384][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (19) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:385][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (18) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:385][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (17) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:385][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (16) [2016.06.30-01.19.34:394][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:386][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:386][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:386][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (11) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:387][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:387][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:387][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:388][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:388][ 0]LogModuleManager: Shutting down and abandoning module Engine (6) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:388][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:388][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:389][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:389][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2016.06.30-01.19.34:395][849]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:389][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1) [2016.06.30-01.19.34:535][851]MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.06.30-01.19.34:390][ 0]LogExit: Exiting. [2016.06.30-01.19.34:535][851]MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 53.990287s to run UE4Editor-Cmd.exe [2016.06.30-01.19.34:538][851]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject=True [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeCreateDirectory: SafeCreateDirectory C:\Users\User\Documents\Unreal Projects\MyProject\Build\WindowsNoEditor [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Deployment Context ************** [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ArchiveDirectory = C:\Users\User\Documents\Unreal Projects\MyProject\Build\WindowsNoEditor [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RawProjectPath = C:\Users\User\Documents\Unreal Projects\MyProject\MyProject.uproject [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: DedicatedServer = False [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: Stage = True [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageTargetPlatform = Win64 [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: LocalRoot = D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectRoot = C:\Users\User\Documents\Unreal Projects\MyProject [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PlatformDir = Win64 [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageProjectRoot = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ShortProjectName = MyProject [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: StageDirectory = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: SourceRelativeProjectRoot = MyProject [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForStage = MyProject [2016.06.30-01.19.34:610][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = MyProject [2016.06.30-01.19.34:611][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../MyProject/MyProject.uproject [2016.06.30-01.19.34:611][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeRootDir = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor [2016.06.30-01.19.34:611][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: RuntimeProjectRootDir = C:\Users\User\Documents\Unreal Projects\MyProject\Saved\StagedBuilds\WindowsNoEditor\MyProject [2016.06.30-01.19.34:611][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ [2016.06.30-01.19.34:611][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ [2016.06.30-01.19.34:611][852]MainFrameActions: Packaging (Windows (64-bit)): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ [2016.06.30-01.19.34:611][852]MainFrameActions: Packaging (Windows (64-bit)): Project.CreateDeploymentContext: End Deployment Context ************** [2016.06.30-01.19.34:649][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True [2016.06.30-01.19.34:649][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.dll True [2016.06.30-01.19.34:653][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True [2016.06.30-01.19.34:653][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.pdb True [2016.06.30-01.19.34:655][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True [2016.06.30-01.19.34:656][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Ogg\Win64 *.map True [2016.06.30-01.19.34:657][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True [2016.06.30-01.19.34:657][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.dll True [2016.06.30-01.19.34:660][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True [2016.06.30-01.19.34:661][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.pdb True [2016.06.30-01.19.34:661][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True [2016.06.30-01.19.34:662][853]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\Vorbis\Win64 *.map True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.dll True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.pdb True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *.map True [2016.06.30-01.19.34:702][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\APEX-1.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.dll True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.pdb True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *.map True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *DEBUG*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\ThirdParty\PhysX\PhysX-3.3\Win64\VS2013 *CHECKED*.* True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Content\Localization\ICU * True [2016.06.30-01.19.34:703][854]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Content\Localization\ICU * True [2016.06.30-01.19.34:830][856]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFindFiles: SafeFindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 UE4Game.exe True [2016.06.30-01.19.34:830][856]MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.FindFiles: FindFiles D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 UE4Game.exe True [2016.06.30-01.19.34:835][856]MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.19.34:835][856]MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED [2016.06.30-01.19.34:835][856]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: [2016.06.30-01.19.34:851][856]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.19.34:851][856]MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at Deplo [2016.06.30-01.19.34:851][856]MainFrameActions: Packaging (Windows (64-bit)): ymentContext.StageFiles(StagedFileType FileType, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:line 420 [2016.06.30-01.19.34:851][856]MainFrameActions: Packaging (Windows (64-bit)): at BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 20 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:line 118 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 157 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at Project.CopyBuildToStagingDirectory(ProjectParams Params) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 765 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 237 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\BuildCommand.cs:line 35 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 367 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Automation.cs:line 341 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 160 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Utils.cs:line 631 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() in d:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Source\Programs\AutomationTool\Program.cs:line 107 [2016.06.30-01.19.34:852][856]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for D:\Work Softwares\UnrealEngine-4.4.0-release[Precompiled x64]\UnrealEngine-4.4.0-release\Engine\Binaries\Win64 with wildcard UE4Game.exe and exclusions [2016.06.30-01.19.34:857][856]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.06.30-01.19.34:857][856]MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=30 [2016.06.30-01.19.34:892][857]MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit [2016.06.30-01.19.34:892][857]MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2016.06.30-01.19.34:899][857]MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=30 [2016.06.30-01.19.34:915][857]MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... [2016.06.30-01.19.34:917][857]MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. [2016.06.30-01.19.34:917][857]MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED [2016.06.30-01.23.35:815][679]Cmd: QUIT_EDITOR [2016.06.30-01.23.35:947][679]LogWindowsTextInputMethodSystem:Error: Terminating failed while unadvising the language notification sink from the TSF source. [2016.06.30-01.23.35:948][679]LogExit: Preparing to exit. [2016.06.30-01.23.36:731][679]LogExit: Editor shut down [2016.06.30-01.23.36:732][679]LogExit: Transaction tracking system shut down [2016.06.30-01.23.36:733][679]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000262DAEBE660 [2016.06.30-01.23.36:733][679]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000262F10A3380 [2016.06.30-01.23.36:733][679]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000262F10A1E40 [2016.06.30-01.23.36:733][679]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000262F10A1F80 [2016.06.30-01.23.36:856][679]LogExit: Object subsystem successfully closed. [2016.06.30-01.23.36:884][679]LogModuleManager: Shutting down and abandoning module ExternalImagePicker (154) [2016.06.30-01.23.36:884][679]LogModuleManager: Shutting down and abandoning module HTTP (153) [2016.06.30-01.23.36:884][679]LogModuleManager: Shutting down and abandoning module CrashTracker (152) [2016.06.30-01.23.36:884][679]LogModuleManager: Shutting down and abandoning module SuperSearch (151) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module SceneOutliner (150) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module EditorWidgets (149) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module CollectionManager (148) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module StatsViewer (147) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module FoliageEdit (146) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module LandscapeEditor (145) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module MeshPaint (144) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module ActorPickerMode (143) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module GeometryMode (142) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module TextureAlignMode (141) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module BspMode (140) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module PlacementMode (139) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module AutomationWorker (138) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (137) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (136) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (135) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module UndoHistory (134) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (133) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module UserFeedback (132) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module XmlParser (131) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module Blutility (130) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (129) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (128) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (125) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (124) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module InputBindingEditor (123) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (122) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module SettingsEditor (121) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module SessionLauncher (120) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module SessionFrontend (119) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module ProfilerClient (118) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (117) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module DeviceManager (116) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module AutomationController (115) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module AutomationWindow (114) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module Layers (113) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (112) [2016.06.30-01.23.36:894][679]LogModuleManager: Shutting down and abandoning module DetailCustomizations (111) [2016.06.30-01.23.36:895][679]LogModuleManager: Shutting down and abandoning module PackagesDialog (110) [2016.06.30-01.23.36:895][679]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (109) [2016.06.30-01.23.36:895][679]LogModuleManager: Shutting down and abandoning module AssetRegistry (108) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module Persona (107) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module GraphEditor (106) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module ClassViewer (105) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module Toolbox (104) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module ModuleUI (103) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module Sequencer (102) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module MovieSceneTools (101) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module OutputLog (100) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module GammaUI (99) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module Documentation (98) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (97) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module DesktopPlatform (96) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (95) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module AnalyticsET (94) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module Analytics (93) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module GameplayDebugger (92) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module AIModule (91) [2016.06.30-01.23.37:002][679]LogModuleManager: Shutting down and abandoning module ProfilerService (90) [2016.06.30-01.23.37:189][679]LogModuleManager: Shutting down and abandoning module TaskGraph (89) [2016.06.30-01.23.37:189][679]LogModuleManager: Shutting down and abandoning module SlateRemote (88) [2016.06.30-01.23.37:189][679]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (87) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (86) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module CableComponent (85) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module OculusRift (84) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module MessagingDebugger (83) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module ViewportSnapping (82) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module SmartSnapping (81) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (80) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (79) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (78) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module Matinee (77) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module Kismet (76) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module SlateReflector (75) [2016.06.30-01.23.37:190][679]LogModuleManager: Shutting down and abandoning module LevelEditor (74) [2016.06.30-01.23.37:194][679]LogModuleManager: Shutting down and abandoning module IntroTutorials (73) [2016.06.30-01.23.37:194][679]LogModuleManager: Shutting down and abandoning module ContentBrowser (72) [2016.06.30-01.23.37:194][679]LogModuleManager: Shutting down and abandoning module PropertyEditor (71) [2016.06.30-01.23.37:194][679]LogModuleManager: Shutting down and abandoning module AssetTools (70) [2016.06.30-01.23.37:195][679]LogModuleManager: Shutting down and abandoning module Paper2DEditor (69) [2016.06.30-01.23.37:195][679]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (68) [2016.06.30-01.23.37:195][679]LogModuleManager: Shutting down and abandoning module PluginsEditor (67) [2016.06.30-01.23.37:195][679]LogModuleManager: Shutting down and abandoning module MainFrame (66) [2016.06.30-01.23.37:195][679]LogModuleManager: Shutting down and abandoning module EpicSurvey (65) [2016.06.30-01.23.37:275][679]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (64) [2016.06.30-01.23.37:275][679]LogModuleManager: Shutting down and abandoning module UObjectPlugin (63) [2016.06.30-01.23.37:275][679]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (62) [2016.06.30-01.23.37:275][679]LogModuleManager: Shutting down and abandoning module SourceControl (61) [2016.06.30-01.23.37:276][679]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (60) [2016.06.30-01.23.37:276][679]LogModuleManager: Shutting down and abandoning module BlankPlugin (59) [2016.06.30-01.23.37:276][679]LogModuleManager: Shutting down and abandoning module ScriptPlugin (58) [2016.06.30-01.23.37:276][679]LogModuleManager: Shutting down and abandoning module UdpMessaging (57) [2016.06.30-01.23.37:377][679]LogModuleManager: Shutting down and abandoning module Paper2D (56) [2016.06.30-01.23.37:377][679]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (55) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module ImageWrapper (54) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (53) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module FunctionalTesting (52) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (51) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (50) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module MessageLog (49) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module UMGEditor (48) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module UMG (47) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module Slate (46) [2016.06.30-01.23.37:380][679]LogModuleManager: Shutting down and abandoning module EditorStyle (45) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module SessionServices (44) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (43) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (42) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module XAudio2 (41) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module Networking (39) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module Core (38) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module KismetCompiler (37) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module PhysXFormats (36) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module MeshUtilities (35) [2016.06.30-01.23.37:381][679]LogModuleManager: Shutting down and abandoning module DerivedDataCache (34) [2016.06.30-01.23.37:396][679]LogDerivedDataCache: Shutdown [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (33) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (32) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (31) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (30) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (29) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (28) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (27) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (26) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (25) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module Messaging (24) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (23) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (22) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (21) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (20) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (19) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module TargetPlatform (18) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module InputCore (17) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module Settings (16) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (13) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module TextureCompressor (12) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module ShaderCore (11) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (8) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module Renderer (7) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module Engine (6) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2016.06.30-01.23.37:396][679]LogModuleManager: Shutting down and abandoning module PakFile (1) [2016.06.30-01.23.37:397][679]LogExit: Exiting. [2016.06.30-01.23.37:406][679]Log file closed, 06/30/16 06:53:37