LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(-840784548) SRandInit(-840784547). LogInit: Using version manifest at CL 0 with build ID '0843a03c-a224-4b8b-8122-dadf3570506e' LogTaskGraph: Started task graph with 4 named threads and 7 total threads. LogStats: Stats thread started at 0.088109 LogInit: Version: 4.11.1-0+UE4 LogInit: API Version: 0 LogInit: Compiled (64-bit): May 8 2016 23:13:49 LogInit: Compiled with Visual C++: 19.00.23918.00 LogInit: Build Configuration: Development LogInit: Branch Name: UE4 LogInit: Command line: LogInit: Base directory: C:/UnrealEngine4.11.1-release/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 0 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: ISAAC-LAPTOP LogInit: User: Isaac LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =2.531247 MHz LogMemory: Memory total: Physical=15.9GB (16GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 314.27 MB used, 314.27 MB peak LogMemory: Process Virtual Memory: 316.02 MB used, 316.02 MB peak LogMemory: Physical Memory: 9587.73 MB used, 16299.57 MB total LogMemory: Virtual Memory: 646.59 MB used, 134217728.00 MB total LogTextLocalizationManager: No translations for ('zh-TW') exist, falling back to 'en' for localization and internationalization data. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GTX 970M ' (Feature Level 11_0) LogD3D11RHI: 2991MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 1 output[s] LogD3D11RHI: 1. 'Intel(R) HD Graphics 530' (Feature Level 11_0) LogD3D11RHI: 128MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 0 output[s] LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0MB of dedicated video memory, 0MB of dedicated system memory, and 8149MB of shared system memory, 0 output[s] LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 970M LogD3D11RHI: Driver Version: Unknown (internal Unknown) LogD3D11RHI: Driver Date: Unknown LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../Unreal Projects/AndroidThirdPersonBP/Intermediate/Shaders/WorkingDirectory/5220/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Isaac/AppData/Local/Temp/UnrealShaderWorkingDir/1B94601B4789464B69818CAA15D93CBF/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.13s 46MB ../../../../Unreal Projects/AndroidThirdPersonBP/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: ../../../../Unreal Projects/AndroidThirdPersonBP/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../Unreal Projects/AndroidThirdPersonBP/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy. LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache. LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy. LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMaterial: Uniform references updated for custom material expression Custom. LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogUObjectArray: 27671 objects as part of root set at end of initial load. LogUObjectAllocator: 5589944 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogStreaming:Warning: Failed to read file '../../../Engine/Content/Editor/Slate/Common/Selection_16x.png' error. LogSlate: Could not find file for Slate resource: ../../../Engine/Content/Editor/Slate/Common/Selection_16x.png LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0219 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.02s 46MB ../../../../Unreal Projects/AndroidThirdPersonBP/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogWindowsTextInputMethodSystem:Display: IME system now activated using TSF (微軟倉頡). LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 0 LogCook:Display: Done creating registry. It took 0.00s. LogFileCache: Scanning file cache for directory 'C:/Unreal Projects/AndroidThirdPersonBP/Content/' took 0.01s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../Unreal Projects/AndroidThirdPersonBP/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world ThirdPersonExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 35.778ms to complete. LogFileHelpers: Loading map 'ThirdPersonExampleMap' took 0.531 LogCollectionManager: Loaded 1 collections in 0.003749 seconds LogFileCache: Scanning file cache for directory 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Unreal Projects/AndroidThirdPersonBP/Content/Developers/Isaac/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Unreal Projects/AndroidThirdPersonBP/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 1 collections in 0.000005 seconds LogCollectionManager: Rebuilt the hierarchy cache for 1 collections in 0.000000 seconds LogContentBrowser: Native class hierarchy populated in 0.0075 seconds. Added 1978 classes and 341 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0005 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SuperSearch' in 0.0003 seconds. Added 1 classes and 2 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 7.42 seconds (BP compile: 0.08 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 1000 MB LogRenderer: Reallocating scene render targets to support 1072x496 (Frame:2). LogAssetRegistry: Asset discovery search completed in 3.3691 seconds LogCollectionManager: Rebuilt the object cache for 1 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 1 collections in 0.000024 seconds (updated 0 objects) LogPlayLevel: Launcher Device ID: Android_ATC@CB511WBE9D LogPlayLevel: PlayLevel: No blueprints needed recompiling LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogCook:Display: Invalidating cooked content because Engine:/Script/HardwareTargeting.HardwareTargetingSettings:AppliedTargetedHardwareClass:Mobile ini setting was out of date LogChunkManifestGenerator: bChunkHardReferencesOnly: 0 LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogSavePackage: Save=4.01ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset' LogSavePackage: Total save time: 12.14ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogSavePackage: Save=1.09ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset' LogSavePackage: Total save time: 3.79ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogSavePackage: Save=0.73ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset' LogSavePackage: Total save time: 1.27ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogSavePackage: Save=0.66ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset' LogSavePackage: Total save time: 1.44ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogSavePackage: Save=0.70ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset' LogSavePackage: Total save time: 1.23ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_1 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1 LogTexture:Warning: Building texture with an invalid GUID: /Engine/Transient.Texture2D_0 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0 LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogSavePackage: Save=1.18ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset' LogSavePackage: Total save time: 2.13ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_1 LogTexture:Warning: Texture has no source mips: /Engine/Transient.Texture2D_0 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2434_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_234c_0///####STATCAT_Advanced#### LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset LogSavePackage: Save=0.82ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset' LogSavePackage: Total save time: 1.30ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogSavePackage: Save=0.64ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset' LogSavePackage: Total save time: 0.97ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogSavePackage: Save=0.71ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileControls_texture.uasset' LogSavePackage: Total save time: 1.58ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileControls_texture.uasset LogCook:Display: Cooking /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap LogSavePackage: Save=169.04ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap' LogSavePackage: Total save time: 182.89ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset LogSavePackage: Save=0.85ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset' LogSavePackage: Total save time: 1.73ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Actor.uasset LogCook:Display: Cooking /Engine/EditorResources/S_Emitter -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Emitter.uasset LogSavePackage: Save=1.67ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Emitter.uasset' LogSavePackage: Total save time: 2.30ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/S_Emitter.uasset LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/Roboto.uasset LogSavePackage: Save=44.21ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/Roboto.uasset' LogSavePackage: Total save time: 44.73ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineFonts/Roboto.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogSavePackage: Save=0.74ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset' LogSavePackage: Total save time: 1.22ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogSavePackage: Save=4.39ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset' LogSavePackage: Total save time: 4.80ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset LogSavePackage: Save=2.33ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset' LogSavePackage: Total save time: 2.82ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogSavePackage: Save=1.02ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset' LogSavePackage: Total save time: 1.56ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset LogSavePackage: Save=0.94ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset' LogSavePackage: Total save time: 1.33ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogSavePackage: Save=3.90ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset' LogSavePackage: Total save time: 4.34ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogSavePackage: Save=0.57ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/WhiteSquareTexture.uasset' LogSavePackage: Total save time: 0.99ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EngineResources/WhiteSquareTexture.uasset LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogSavePackage: Save=1.37ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset' LogSavePackage: Total save time: 1.73ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogCook:Display: Cooking 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LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset LogSavePackage: Save=0.56ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset' LogSavePackage: Total save time: 1.04ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset LogCook:Display: Cooking /Engine/EditorResources/SmallFont -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/SmallFont.uasset LogSavePackage: Save=0.83ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/SmallFont.uasset' LogSavePackage: Total save time: 43.70ms 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LogCook:Display: Cooking /Game/ThirdPerson/Meshes/RightArm_StaticMesh -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset LogSavePackage: Save=1.54ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset' LogSavePackage: Total save time: 2.02ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPerson/Meshes/RightArm_StaticMesh.uasset LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/EditorResources/EmptyActor.uasset LogSavePackage: Save=0.64ms LogSavePackage: Async saving from memory to 'C:/Unreal 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LogSavePackage: Save=0.81ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset' LogSavePackage: Total save time: 2.10ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogSavePackage: Save=0.71ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset' LogSavePackage: Total save time: 1.35ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogSavePackage: Save=0.94ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset' LogSavePackage: Total save time: 2.44ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/T_MobileMenu2.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionStick -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogSavePackage: Save=0.57ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset' LogSavePackage: Total save time: 1.16ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_on -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogSavePackage: Save=1.22ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset' LogSavePackage: Total save time: 1.76ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset LogSavePackage: Save=3.73ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset' LogSavePackage: Total save time: 4.14ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/AndroidThirdPersonBP/Content/ThirdPersonBP/Blueprints/ThirdPersonGameMode.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButtonFire -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogSavePackage: Save=0.65ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset' LogSavePackage: Total save time: 1.48ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogSavePackage: Save=0.49ms LogSavePackage: Async saving from memory to 'C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset' LogSavePackage: Total save time: 0.82ms LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/AndroidThirdPersonBP/Saved/Cooked/Android_ATC/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogContentBrowser: Native class hierarchy updated for 'BlueprintNativeCodeGen' in 0.0003 seconds. Added 1 classes and 0 folders. LogChunkManifestGenerator: Updated collection PackagesRemovedFromChunk0 LogChunkManifestGenerator: Chunk: 0, Started with 417 packages, Final after dependency resolve: 417 LogChunkManifestGenerator:Display: Saving asset registry. LogChunkManifestGenerator:Display: Generated asset registry num assets 310, size is 70.47kb LogChunkManifestGenerator:Display: Done saving asset registry. LogCook:Display: Cook by the book total time in tick 2.714129s total time 6.495591 LogPlayLevel: Completed Launch On Stage: Cooking in the editor, Time: 2.207200 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3394_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_234c_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Program.Main: 2016-05-09T06:59:25.4339385Z: Running on WindowsHostPlatform as a 64-bit process. LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Unreal Projects/AndroidThirdPersonBP/AndroidThirdPersonBP.uproject BuildCookRun -project=C:/Unreal Projects/AndroidThirdPersonBP/AndroidThirdPersonBP.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompileeditor -ue4exe=UE4Editor-Cmd.exe -utf8output - platform=Android_ATC -targetplatform=Android -cookflavor=ATC -build -map=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -skipcook -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Game/ThirdPersonBP/Maps/ThirdPersonExampleMap -Messaging -device=Android_ATC@CB511WBE9D -addcmdline=-SessionId=531A36B54A1352BF8749EDA34E3B73A8 -SessionOwner= 'Isaac' -SessionName='Launch On Device' -run -compile LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: Automation.Process: Compiling scripts. LogPlayLevel: MSBuild: DotNETUtilities -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll LogPlayLevel: MSBuild: EnvVarsToXML -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe LogPlayLevel: MSBuild: UnrealBuildTool -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe LogPlayLevel: MSBuild: AutomationUtils.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationUtils.Automation.dll LogPlayLevel: MSBuild: AllDesktop.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll LogPlayLevel: MSBuild: GUBP.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\GUBP.Automation.dll LogPlayLevel: MSBuild: AutomationScripts.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll LogPlayLevel: MSBuild: Android.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll LogPlayLevel: MSBuild: HTML5.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll LogPlayLevel: MSBuild: DeploymentInterface -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\IOS\DeploymentInterface.dll LogPlayLevel: MSBuild: IOS.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll LogPlayLevel: MSBuild: Linux.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll LogPlayLevel: MSBuild: Mac.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll LogPlayLevel: MSBuild: TVOS.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll LogPlayLevel: MSBuild: Win.Automation -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll LogPlayLevel: CommandUtils.Run: Run: Took 3.6918163s to run MSBuild.exe, ExitCode=0 LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Unreal Projects\AndroidThirdPersonBP\AndroidThirdPersonBP.uproject LogPlayLevel: Project.Build: ********** BUILD COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time: 7.760431 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1318_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_234c_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: C:\WINDOWS\Microsoft.NET\Framework64\v4.0.30319\MSBuild.exe C:/UnrealEngine4.11.1-release/Engine/Source/Programs/UnrealBuildTool/UnrealBuildTool.csproj /verbosity:normal /target:Rebuild /property:Configuration=Development /property:Platform=AnyCPU LogPlayLevel: MSBuild: Microsoft (R) Build Engine ���� 4.6.1038.0 LogPlayLevel: MSBuild: [Microsoft .NET Framework�A���� 4.0.30319.42000] LogPlayLevel: MSBuild: Copyright (C) Microsoft Corporation. �ۧ@�v�Ҧ��A�ëO�d�@���v�Q�C LogPlayLevel: MSBuild: LogPlayLevel: MSBuild: �w�g�}�l�ظm�� 2016/5/8 �U�� 11:59:30�C LogPlayLevel: MSBuild: �`�I 1 (Rebuild �ؼ�) �W���M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj"�C LogPlayLevel: MSBuild: CoreClean: LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe.config"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\UnrealBuildTool.pdb"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.csprojResolveAssemblyReference.cache"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.exe"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\obj\Development\UnrealBuildTool.pdb"�C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) ���b�`�I 1 (Clean �ؼ�) �W�ظm "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2)�C LogPlayLevel: MSBuild: CoreClean: LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\DotNETUtilities.pdb"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.csprojResolveAssemblyReference.cache"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.dll"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\obj\Development\DotNETUtilities.pdb"�C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (Clean �ؼ�) �ظm�����C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) ���b�`�I 1 (Clean �ؼ�) �W�ظm "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3)�C LogPlayLevel: MSBuild: CoreClean: LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe.config"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\EnvVarsToXML.pdb"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.csprojResolveAssemblyReference.cache"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.exe"�C LogPlayLevel: MSBuild: ���b�R���ɮ� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\obj\Development\EnvVarsToXML.pdb"�C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (Clean �ؼ�) �ظm�����C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) ���b�`�I 1 (�w�]�ؼ�) �W�ظm "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (2:2)�C LogPlayLevel: MSBuild: GenerateTargetFrameworkMonikerAttribute: LogPlayLevel: MSBuild: �N���L�ؼ� "GenerateTargetFrameworkMonikerAttribute"�A�]���Ҧ���X�ɹ����J�ɦӨ����w��s�C LogPlayLevel: MSBuild: CoreCompile: LogPlayLevel: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\ Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.DataSetExtensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft \Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\ System.Xml.Linq.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\DotNETUtilities.dll /subsystemversion:6.00 /target:library /utf8output ..\MetaData.cs CaselessDictionary.cs AssemblyUtils.cs FileContentsCacheType.cs FileSystem.cs HarvestEnvVars.cs LaunchProcess.cs Properties\AssemblyInfo.cs SimpleWebRequest.cs ThreadSafeQueue.cs XmlHandler.c s "C:\Users\Isaac\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" LogPlayLevel: MSBuild: CopyFilesToOutputDirectory: LogPlayLevel: MSBuild: ���b�N�ɮױq "obj\Development\DotNETUtilities.dll" �ƻs�� "..\..\..\..\Binaries\DotNET\DotNETUtilities.dll"�C LogPlayLevel: MSBuild: DotNETUtilities -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll LogPlayLevel: MSBuild: ���b�N�ɮױq "obj\Development\DotNETUtilities.pdb" �ƻs�� "..\..\..\..\Binaries\DotNET\DotNETUtilities.pdb"�C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\DotNETCommon\DotNETUtilities\DotNETUtilities.csproj" (�w�]�ؼ�) �ظm�����C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (1) ���b�`�I 1 (�w�]�ؼ�) �W�ظm "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (3:2)�C LogPlayLevel: MSBuild: GenerateTargetFrameworkMonikerAttribute: LogPlayLevel: MSBuild: �N���L�ؼ� "GenerateTargetFrameworkMonikerAttribute"�A�]���Ҧ���X�ɹ����J�ɦӨ����w��s�C LogPlayLevel: MSBuild: CoreCompile: LogPlayLevel: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /warn:4 /define:TRACE /highentropyva- /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Microsoft.CSharp.dll" /reference:"C:\Program Files (x86)\Reference Ass emblies\Microsoft\Framework\.NETFramework\v4.0\mscorlib.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NET Framework\v4.0\System.Xml.dll" /debug:pdbonly /filealign:512 /optimize+ /out:obj\Development\EnvVarsToXML.exe /target:exe /utf8output Program.cs Properties\AssemblyInfo.cs "C:\Users\Isaac\AppData\Local\Temp\.NETFramework,Version=v4.0.AssemblyAttributes.cs" LogPlayLevel: MSBuild: _CopyAppConfigFile: LogPlayLevel: MSBuild: ���b�N�ɮױq "App.config" �ƻs�� "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe.config"�C LogPlayLevel: MSBuild: CopyFilesToOutputDirectory: LogPlayLevel: MSBuild: ���b�N�ɮױq "obj\Development\EnvVarsToXML.exe" �ƻs�� "..\..\..\..\Binaries\DotNET\EnvVarsToXML.exe"�C LogPlayLevel: MSBuild: EnvVarsToXML -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe LogPlayLevel: MSBuild: ���b�N�ɮױq "obj\Development\EnvVarsToXML.pdb" �ƻs�� "..\..\..\..\Binaries\DotNET\EnvVarsToXML.pdb"�C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\EnvVarsToXML\EnvVarsToXML\EnvVarsToXML.csproj" (�w�]�ؼ�) �ظm�����C LogPlayLevel: MSBuild: GenerateTargetFrameworkMonikerAttribute: LogPlayLevel: MSBuild: �N���L�ؼ� "GenerateTargetFrameworkMonikerAttribute"�A�]���Ҧ���X�ɹ����J�ɦӨ����w��s�C LogPlayLevel: MSBuild: CoreCompile: LogPlayLevel: MSBuild: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\Csc.exe /noconfig /unsafe- /nowarn:1701,1702 /nostdlib+ /platform:AnyCPU /errorreport:prompt /define:TRACE /highentropyva+ /reference:C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\DotNETUtilities.dll /reference:C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\EnvVarsToXML.exe /reference:C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\Ionic.Zip.Reduced.dll /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\mscorlib.dll" /reference:C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\RPCUtility.exe /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFrame work\v4.5\System.Core.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Data.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Management.d ll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Web.Extensions.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Windows.Forms.dll" /reference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.dll" /r eference:"C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.5\System.Xml.Linq.dll" /debug:pdbonly /optimize- /out:obj\Development\UnrealBuildTool.exe /subsystemversion:6.00 /target:exe /utf8output Mac\MacToolChain.cs Mac\UEBuildMac.cs Mac\MacProjectGenerator.cs Mac\UEDeployMac.cs System\FileSystemReference.cs System\InstalledPl atformInfo.cs System\TargetReceipt.cs System\VersionManifest.cs ToolChain\AppleToolChain.cs TVOS\TVOSProjectGenerator.cs TVOS\TVOSToolChain.cs TVOS\UEBuildTVOS.cs TVOS\UEDeployTVOS.cs Android\UEBuildAndroid.cs Android\UEDeployAndroid.cs Android\AndroidToolChain.cs Android\AndroidPluginLanguage.cs Android\AndroidProjectGenerator.cs UWP\UEBuildUWP.cs UWP\UWPDe ploy.cs UWP\UWPProjectGenerator.cs UWP\UWPToolChain.cs Windows\WindowsDeploy.cs Windows\WinResources.cs WinRT\UEBuildWinRT.cs WinRT\WinRTToolChain.cs WinRT\WinRTDeploy.cs WinRT\WinRTProjectGenerator.cs IOS\IOSProjectGenerator.cs IOS\IOSToolChain.cs IOS\UEBuildIOS.cs IOS\UEDeployIOS.cs HTML5\HTML5ProjectGenerator.cs HTML5\HTML5ToolChain.cs HTML5\UEBuildHTML5. cs HTML5\HTML5SDKInfo.cs Linux\LinuxProjectGenerator.cs Linux\LinuxToolChain.cs Linux\UEBuildLinux.cs ..\DotNETCommon\MetaData.cs Configuration\UEBuildClient.cs Configuration\UEBuildDeploy.cs Configuration\UEBuildBinary.cs Configuration\UEBuildEditor.cs Configuration\UEBuildGame.cs Configuration\UEBuildModule.cs Configuration\UEBuildPlatform.cs Configuration \UEBuildServer.cs fastJSON\Formatter.cs fastJSON\Getters.cs fastJSON\JSON.cs fastJSON\JsonParser.cs fastJSON\JsonSerializer.cs fastJSON\Reflection.cs fastJSON\SafeDictionary.cs Properties\AssemblyInfo.cs Configuration\UEBuildConfiguration.cs Configuration\UEBuildTarget.cs System\ActionGraph.cs System\ActionHistory.cs System\BuildException.cs Configuration\Bu ildConfiguration.cs System\BuildHostPlatform.cs System\FlatCPPIncludeDepencencyCache.cs System\Distcc.cs System\CodeLiteGenerator.cs System\CodeLiteProject.cs System\KDevelopGenerator.cs System\CMakefileGenerator.cs System\ModuleDescriptor.cs System\PluginDescriptor.cs System\ProjectDescriptor.cs System\QMakefileGenerator.cs System\ModuleProcessingException. cs System\MakefileGenerator.cs System\SNDBS.cs System\VCSolutionOptions.cs System\DirectoryLookupCache.cs System\CPPEnvironment.cs System\CPPHeaders.cs System\DependencyCache.cs System\DynamicCompilation.cs System\ExternalExecution.cs System\FileItem.cs System\JunkDeleter.cs System\LinkEnvironment.cs System\LocalExecutor.cs System\Plugins.cs System\Project.c s System\ProjectFileGenerator.cs System\ResponseFile.cs System\RPCUtilHelper.cs System\RulesCompiler.cs System\SourceFileSearch.cs System\Telemetry.cs System\ThirdPartyHeaderFinder.cs System\UEPlatformProjectGenerator.cs System\Unity.cs System\UnrealBuildTool.cs System\UProjectInfo.cs System\Utils.cs System\VCProject.cs System\VCProjectFileGenerator.cs Syste m\XcodeProject.cs System\XcodeProjectFileGenerator.cs ToolChain\RemoteToolChain.cs ToolChain\UEToolChain.cs System\XGE.cs Utilities\CopyrightVerify.cs Utilities\DictionaryExtensions.cs Utilities\GraphVisualization.cs Configuration\EngineConfiguration.cs Utilities\JsonObject.cs Utilities\XmlConfigLoader.cs Windows\UEBuildWindows.cs Windows\VCEnvironment.cs Wi ndows\VCToolChain.cs Windows\WindowsProjectGenerator.cs "C:\Users\Isaac\AppData\Local\Temp\.NETFramework,Version=v4.5.AssemblyAttributes.cs" LogPlayLevel: MSBuild: _CopyAppConfigFile: LogPlayLevel: MSBuild: ���b�N�ɮױq "app.config" �ƻs�� "..\..\..\Binaries\DotNET\UnrealBuildTool.exe.config"�C LogPlayLevel: MSBuild: CopyFilesToOutputDirectory: LogPlayLevel: MSBuild: ���b�N�ɮױq "obj\Development\UnrealBuildTool.exe" �ƻs�� "..\..\..\Binaries\DotNET\UnrealBuildTool.exe"�C LogPlayLevel: MSBuild: UnrealBuildTool -> C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe LogPlayLevel: MSBuild: ���b�N�ɮױq "obj\Development\UnrealBuildTool.pdb" �ƻs�� "..\..\..\Binaries\DotNET\UnrealBuildTool.pdb"�C LogPlayLevel: MSBuild: �M�� "C:\UnrealEngine4.11.1-release\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.csproj" (Rebuild �ؼ�) �ظm�����C LogPlayLevel: MSBuild: LogPlayLevel: MSBuild: �ظm���\�C LogPlayLevel: MSBuild: 0 ��ĵ�i LogPlayLevel: MSBuild: 0 �ӿ��~ LogPlayLevel: MSBuild: LogPlayLevel: MSBuild: �g�L�ɶ� 00:00:02.29 LogPlayLevel: CommandUtils.Run: Run: Took 2.6877512s to run MSBuild.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Unreal Projects\AndroidThirdPersonBP" -noxge -generatemanifest -NoHotReloadFromIDE LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.8 LogPlayLevel: CommandUtils.Run: Run: Took 5.0254302s to run UnrealBuildTool.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Unreal Projects\AndroidThirdPersonBP" -noxge -NoHotReloadFromIDE -ignorejunk LogPlayLevel: UnrealBuildTool: Creating makefile for UE4Game (no existing makefile) LogPlayLevel: UnrealBuildTool: NDK version: 19, GccVersion: 4.8 LogPlayLevel: UnrealBuildTool: Building UnrealHeaderTool... LogPlayLevel: UnrealBuildTool: Creating makefile for UnrealHeaderTool (UnrealBuildTool.exe is newer) LogPlayLevel: UnrealBuildTool: Target is up to date LogPlayLevel: UnrealBuildTool: Parsing headers for UE4Game LogPlayLevel: UnrealBuildTool: Running UnrealHeaderTool UE4Game "C:\UnrealEngine4.11.1-release\Engine\Intermediate\Build\Android\UE4Game\Development\UnrealHeaderTool.manifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors LogPlayLevel: UnrealBuildTool: Reflection code generated for UE4Game in 6.5923096 seconds LogPlayLevel: UnrealBuildTool: Compiling Native code with NDK API 'android-19' LogPlayLevel: UnrealBuildTool: Performing 233 actions (4 in parallel) LogPlayLevel: UnrealBuildTool: [1/233] clang++.exe EnginePrivate.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [4/233] clang++.exe Module.AndroidMedia.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [3/233] clang++.exe CorePrivatePCH.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [2/233] clang++.exe RendererPrivate.h [armv7-es2] LogPlayLevel: UnrealBuildTool: [5/233] clang++.exe Paper2D.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [6/233] clang++.exe Module.UdpMessaging.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [7/233] clang++.exe UdpMessaging.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [8/233] clang++.exe Module.Paper2D.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [9/233] clang++.exe Module.AndroidDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [10/233] clang++.exe Module.LightPropagationVolumeRuntime.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [11/233] clang++.exe Module.AndroidMoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [12/233] clang++.exe Module.ArchVisCharacter.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [13/233] clang++.exe ArchVisCharacter.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [14/233] clang++.exe Module.CableComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [15/233] clang++.exe CableComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [16/233] clang++.exe Module.CustomMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [17/233] clang++.exe Module.CharacterAI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [18/233] clang++.exe AndroidDeviceProfileSelector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [19/233] clang++.exe LightPropagationVolumeRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [20/233] clang++.exe Module.GearVR.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [21/233] clang++.exe Module.SlateRemote.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [22/233] clang++.exe SlateRemote.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [23/233] clang++.exe CustomMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [24/233] clang++.exe ProceduralMeshComponent.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [25/233] clang++.exe Module.ProceduralMeshComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [26/233] clang++.exe Module.ExampleDeviceProfileSelector.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [27/233] clang++.exe OculusLibrary.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [28/233] clang++.exe Module.OculusLibrary.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [29/233] clang++.exe Module.Engine.21_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [30/233] clang++.exe Engine.generated.4.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [31/233] clang++.exe Engine.generated.3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [32/233] clang++.exe Engine.generated.2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [33/233] clang++.exe Module.Engine.28_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [34/233] clang++.exe Module.Engine.29_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [35/233] clang++.exe Module.Engine.23_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [36/233] clang++.exe Engine.generated.1.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [37/233] clang++.exe Module.Engine.24_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [38/233] clang++.exe Module.Engine.31_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [39/233] clang++.exe Module.Engine.25_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [40/233] clang++.exe Module.Engine.30_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [41/233] clang++.exe Module.Engine.27_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [42/233] clang++.exe Module.Engine.22_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [43/233] clang++.exe Module.Engine.26_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [44/233] clang++.exe Module.Engine.16_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [45/233] clang++.exe Module.Engine.19_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [46/233] clang++.exe Module.Engine.2_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [47/233] clang++.exe Module.Engine.3_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [48/233] clang++.exe Module.Engine.4_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [49/233] clang++.exe Module.Engine.5_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [50/233] clang++.exe Module.Engine.6_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [51/233] clang++.exe Module.Engine.7_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [52/233] clang++.exe Module.Engine.8_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [53/233] clang++.exe Module.Engine.9_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [54/233] clang++.exe Module.Engine.10_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [55/233] clang++.exe Module.Engine.11_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [56/233] clang++.exe Module.Engine.12_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [57/233] clang++.exe Module.Engine.13_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [58/233] clang++.exe Module.Engine.14_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [59/233] clang++.exe Module.Engine.15_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [60/233] clang++.exe Engine.generated.5.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [61/233] clang++.exe Module.Engine.17_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [62/233] clang++.exe Module.Engine.18_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [63/233] clang++.exe Module.Engine.20_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [64/233] clang++.exe Module.Engine.1_of_31.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [65/233] arm-linux-androideabi-ar.exe UE4-SlateRemote-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Slate/SlateRemote/Binaries/Android/UE4-SlateRemote-armv7-es2.a LogPlayLevel: UnrealBuildTool: [66/233] clang++.exe Module.Renderer.3_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [67/233] clang++.exe Module.Renderer.2_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [68/233] clang++.exe Module.Renderer.9_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [69/233] clang++.exe Module.Renderer.4_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [70/233] clang++.exe Module.Renderer.5_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [71/233] clang++.exe Module.Renderer.6_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [72/233] clang++.exe Module.Renderer.7_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [73/233] clang++.exe Module.Renderer.8_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [74/233] arm-linux-androideabi-ar.exe UE4-Paper2D-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/2D/Paper2D/Binaries/Android/UE4-Paper2D-armv7-es2.a LogPlayLevel: UnrealBuildTool: [75/233] arm-linux-androideabi-ar.exe UE4-LightPropagationVolumeRuntime-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Android/UE4-LightPropagationVolumeRuntime-armv7-es2.a LogPlayLevel: UnrealBuildTool: [76/233] clang++.exe Module.Renderer.1_of_9.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [77/233] arm-linux-androideabi-ar.exe UE4-AndroidDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Android/UE4-AndroidDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: [78/233] arm-linux-androideabi-ar.exe UE4-ArchVisCharacter-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Android/UE4-ArchVisCharacter-armv7-es2.a LogPlayLevel: UnrealBuildTool: [79/233] arm-linux-androideabi-ar.exe UE4-UdpMessaging-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Messaging/UdpMessaging/Binaries/Android/UE4-UdpMessaging-armv7-es2.a LogPlayLevel: UnrealBuildTool: [80/233] clang++.exe Module.Core.7_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [81/233] arm-linux-androideabi-ar.exe UE4-ProceduralMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Android/UE4-ProceduralMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [82/233] clang++.exe Module.Core.6_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [83/233] clang++.exe Module.Core.5_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [84/233] arm-linux-androideabi-ar.exe UE4-OculusLibrary-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/OculusLibrary/Binaries/Android/UE4-OculusLibrary-armv7-es2.a LogPlayLevel: UnrealBuildTool: [85/233] clang++.exe Module.Core.4_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [86/233] clang++.exe Module.Core.3_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [87/233] arm-linux-androideabi-ar.exe UE4-CustomMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Android/UE4-CustomMeshComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [88/233] arm-linux-androideabi-ar.exe UE4-CableComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/CableComponent/Binaries/Android/UE4-CableComponent-armv7-es2.a LogPlayLevel: UnrealBuildTool: [89/233] clang++.exe Module.Core.1_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [90/233] clang++.exe Module.Core.2_of_7.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [91/233] arm-linux-androideabi-ar.exe UE4-GearVR-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/GearVR/Binaries/Android/UE4-GearVR-armv7-es2.a LogPlayLevel: UnrealBuildTool: [92/233] arm-linux-androideabi-ar.exe UE4-ExampleDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Android/UE4-ExampleDeviceProfileSelector-armv7-es2.a LogPlayLevel: UnrealBuildTool: [93/233] clang++.exe Module.AndroidAdvertising.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [94/233] clang++.exe Module.OnlineSubsystemGooglePlay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [95/233] clang++.exe Module.UELinkerFixups.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [96/233] arm-linux-androideabi-ar.exe UE4-CharacterAI-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Experimental/CharacterAI/Binaries/Android/UE4-CharacterAI-armv7-es2.a LogPlayLevel: UnrealBuildTool: [97/233] arm-linux-androideabi-ar.exe UE4-AndroidMedia-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Media/AndroidMedia/Binaries/Android/UE4-AndroidMedia-armv7-es2.a LogPlayLevel: UnrealBuildTool: [98/233] arm-linux-androideabi-ar.exe UE4-AndroidMoviePlayer-armv7-es2.a LogPlayLevel: UnrealBuildTool: D:\AndroidWorks\android-ndk-r10e\toolchains/arm-linux-androideabi-4.9\prebuilt/windows-x86_64\bin/arm-linux-androideabi-ar.exe: creating C:/UnrealEngine4.11.1-release/Engine/Plugins/Runtime/AndroidMoviePlayer/Binaries/Android/UE4-AndroidMoviePlayer-armv7-es2.a LogPlayLevel: UnrealBuildTool: [99/233] clang++.exe Module.OnlineSubsystemNull.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [100/233] clang++.exe AndroidRuntimeSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [101/233] clang++.exe UnrealEdMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [102/233] clang++.exe Module.AutomationController.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [103/233] clang++.exe Module.UnrealEdMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [104/233] clang++.exe Module.ProfilerService.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [105/233] clang++.exe ProfilerMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [106/233] clang++.exe Module.ProfilerMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [107/233] clang++.exe Module.RealtimeProfiler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [108/233] clang++.exe Module.TaskGraph.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [109/233] clang++.exe EditorStyle.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [110/233] clang++.exe Module.EditorStyle.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [111/233] clang++.exe Module.SessionServices.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [112/233] clang++.exe SessionMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [113/233] clang++.exe Module.SessionMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [114/233] clang++.exe Module.AndroidAudio.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [115/233] clang++.exe Module.OpenGLDrv.2_of_2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [116/233] clang++.exe Module.OpenGLDrv.1_of_2.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [117/233] clang++.exe Module.AutomationWorker.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [118/233] clang++.exe AutomationMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [119/233] clang++.exe Module.AutomationMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [120/233] clang++.exe Module.StreamingFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [121/233] clang++.exe Module.NetworkFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [122/233] clang++.exe Serialization.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [123/233] clang++.exe Module.Serialization.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [124/233] clang++.exe Module.PakFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [125/233] clang++.exe MediaAssets.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [126/233] clang++.exe Module.MediaAssets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [127/233] clang++.exe Module.Media.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [128/233] clang++.exe Module.AndroidRuntimeSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [129/233] clang++.exe Module.MessageLog.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [130/233] clang++.exe Module.HttpNetworkReplayStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [131/233] clang++.exe Module.GameLiveStreaming.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [132/233] clang++.exe Module.Networking.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [133/233] clang++.exe Module.NullDrv.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [134/233] clang++.exe Module.RHI.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [135/233] clang++.exe Module.RenderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [136/233] clang++.exe Module.ShaderCore.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [137/233] clang++.exe Module.UtilityShaders.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [138/233] clang++.exe Module.MaterialShaderQualitySettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [139/233] clang++.exe MaterialShaderQualitySettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [140/233] clang++.exe Module.HeadMountedDisplay.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [141/233] clang++.exe HeadMountedDisplay.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [142/233] clang++.exe Module.Foliage.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [143/233] clang++.exe Foliage.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [144/233] clang++.exe Module.Landscape.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [145/233] clang++.exe Module.Landscape.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [146/233] clang++.exe Module.Landscape.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [147/233] clang++.exe Landscape.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [148/233] clang++.exe Module.HTTP.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [149/233] clang++.exe Module.MovieScene.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [150/233] clang++.exe GameLiveStreaming.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [151/233] clang++.exe Module.MovieSceneTracks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [152/233] clang++.exe MovieSceneTracks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [153/233] clang++.exe Module.Sockets.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [154/233] clang++.exe Module.SandboxFile.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [155/233] clang++.exe Module.AppFramework.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [156/233] clang++.exe SlateReflector.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [157/233] clang++.exe android_native_app_glue.c [armv7-es2] LogPlayLevel: UnrealBuildTool: [158/233] clang++.exe cpu-features-patched.c [armv7-es2] LogPlayLevel: UnrealBuildTool: [159/233] clang++.exe UELinkerExceptions.cpp [armv7-es2] LogPlayLevel: 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[182/233] clang++.exe UMG.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [183/233] clang++.exe AnimGraphRuntime.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [184/233] clang++.exe Module.JsonUtilities.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [185/233] clang++.exe Module.UMG.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [186/233] clang++.exe Module.LevelSequence.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [187/233] clang++.exe LevelSequence.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [188/233] clang++.exe Module.MovieSceneCapture.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [189/233] clang++.exe MovieSceneCapture.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [190/233] clang++.exe Module.MoviePlayer.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [191/233] clang++.exe MoviePlayer.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [192/233] clang++.exe Module.StreamingPauseRendering.cpp [armv7-es2] LogPlayLevel: 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Module.ReliabilityHandlerComponent.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [215/233] clang++.exe AIModule.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [216/233] clang++.exe Module.Navmesh.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [217/233] clang++.exe Module.Navmesh.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [218/233] clang++.exe Module.Navmesh.3_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [219/233] clang++.exe Module.AssetRegistry.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [220/233] clang++.exe Module.PacketHandler.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [221/233] clang++.exe EngineMessages.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [222/233] clang++.exe Module.EngineMessages.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [223/233] clang++.exe Module.AIModule.1_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [224/233] clang++.exe GameplayTasks.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [225/233] clang++.exe Module.GameplayTasks.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [226/233] clang++.exe Module.AIModule.2_of_3.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [227/233] clang++.exe Module.GameplayTags.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [228/233] clang++.exe Module.SynthBenchmark.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [229/233] clang++.exe EngineSettings.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [230/233] clang++.exe Module.EngineSettings.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [231/233] clang++.exe GameplayTags.generated.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [232/233] clang++.exe Module.Launch.cpp [armv7-es2] LogPlayLevel: UnrealBuildTool: [233/233] clang++.exe UE4Game-armv7-es2.so LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lcxa_demangle LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -licudata LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -licuuc LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -licui18n LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -licule LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -liculx LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -licuio LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lfreetype2412 LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lnvToolsExtStub LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lLowLevelPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lLowLevelClothPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lPhysX3PROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lPhysX3ExtensionsPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lPhysX3CommonPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lPhysX3VehiclePROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lPxTaskPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lPhysXVisualDebuggerSDKPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lPhysXProfileSDKPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lPvdRuntimePROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lSceneQueryPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lSimulationControllerPROFILE LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lcurl LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lpng LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -logg LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lvorbis LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lvorbisfile LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: error: cannot find -lgpg LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformMisc.cpp:913: error: undefined reference to 'icu_53::Locale::getDefault()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformMisc.cpp:913: error: undefined reference to 'icu_53::Locale::Locale(icu_53::Locale const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\GenericPlatform/GenericPlatformMisc.cpp:918: error: undefined reference to 'icu_53::Locale::~Locale()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:110: error: undefined reference to 'icu_53::Locale::getDisplayName(icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:112: error: undefined reference to 'icu_53::UnicodeString::~UnicodeString()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:117: error: undefined reference to 'icu_53::Locale::Locale(char const*, char const*, char const*, char const*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:117: error: undefined reference to 'icu_53::Locale::getDisplayName(icu_53::Locale const&, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:117: error: undefined reference to 'icu_53::Locale::~Locale()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:119: error: undefined reference to 'icu_53::UnicodeString::~UnicodeString()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:155: error: undefined reference to 'icu_53::Locale::getDisplayName(icu_53::Locale const&, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:157: error: undefined reference to 'icu_53::UnicodeString::~UnicodeString()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/Culture.cpp:50: error: undefined reference to 'vtable for icu_53::UnicodeString' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: the vtable symbol may be undefined because the class is missing its key function LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:110: error: undefined reference to 'icu_53::Locale::getDisplayName(icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:112: error: undefined reference to 'icu_53::UnicodeString::~UnicodeString()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:112: error: undefined reference to 'vtable for icu_53::UnicodeString' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: the vtable symbol may be undefined because the class is missing its key function LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:117: error: undefined reference to 'icu_53::Locale::Locale(char const*, char const*, char const*, char const*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:117: error: undefined reference to 'icu_53::Locale::getDisplayName(icu_53::Locale const&, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:117: error: undefined reference to 'icu_53::Locale::~Locale()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:119: error: undefined reference to 'vtable for icu_53::UnicodeString' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: the vtable symbol may be undefined because the class is missing its key function LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:155: error: undefined reference to 'icu_53::Locale::getDisplayName(icu_53::Locale const&, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:157: error: undefined reference to 'vtable for icu_53::UnicodeString' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/lib/gcc/arm-linux-androideabi/4.9/../../../../arm-linux-androideabi/bin\ld.gold.exe: the vtable symbol may be undefined because the class is missing its key function LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:161: error: undefined reference to 'icu_53::Locale::getISO3Language() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:179: error: undefined reference to 'icu_53::Locale::getISO3Language() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:190: error: undefined reference to 'icu_53::Locale::getDisplayLanguage(icu_53::Locale const&, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:195: error: undefined reference to 'icu_53::Locale::getDisplayScript(icu_53::Locale const&, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:214: error: undefined reference to 'icu_53::Locale::getDisplayCountry(icu_53::Locale const&, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:219: error: undefined reference to 'icu_53::Locale::getDisplayVariant(icu_53::Locale const&, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: ThirdParty/ICU/icu4c-53_1/include\unicode/locid.h:781: error: undefined reference to 'icu_53::Locale::getBaseName() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:128: error: undefined reference to 'icu_53::Locale::getLCID() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:128: error: undefined reference to 'icu_53::Locale::getLCID() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:139: error: undefined reference to 'uloc_canonicalize_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:110: error: undefined reference to 'icu_53::Locale::getDisplayName(icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUBreakIterator.cpp:85: error: undefined reference to 'icu_53::UMemory::operator new(unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUBreakIterator.cpp:91: error: undefined reference to 'icu_53::UMemory::operator new(unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUBreakIterator.cpp:97: error: undefined reference to 'icu_53::UMemory::operator new(unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCamelCaseBreakIterator.cpp:27: error: undefined reference to 'u_isULowercase_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCamelCaseBreakIterator.cpp:31: error: undefined reference to 'u_isUUppercase_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCamelCaseBreakIterator.cpp:35: error: undefined reference to 'u_isdigit_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:101: error: undefined reference to 'icu_53::Locale::Locale(char const*, char const*, char const*, char const*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:43: error: undefined reference to 'icu_53::Collator::createInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:51: error: undefined reference to 'icu_53::NumberFormat::createInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:59: error: undefined reference to 'icu_53::NumberFormat::createCurrencyInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:67: error: undefined reference to 'icu_53::NumberFormat::createPercentInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:75: error: undefined reference to 'icu_53::DateFormat::createDateInstance(icu_53::DateFormat::EStyle, icu_53::Locale const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:77: error: undefined reference to 'icu_53::TimeZone::createDefault()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:77: error: undefined reference to 'icu_53::TimeZone::createDefault()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:451: error: undefined reference to 'icu_53::TimeZone::getCanonicalID(icu_53::UnicodeString const&, icu_53::UnicodeString&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: ThirdParty/ICU/icu4c-53_1/include\unicode/timezone.h:935: error: undefined reference to 'icu_53::UnicodeString::operator=(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:457: error: undefined reference to 'icu_53::TimeZone::getCanonicalID(icu_53::UnicodeString const&, icu_53::UnicodeString&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: ThirdParty/ICU/icu4c-53_1/include\unicode/unistr.h:3683: error: undefined reference to 'icu_53::UnicodeString::doEquals(icu_53::UnicodeString const&, int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:472: error: undefined reference to 'icu_53::DateFormat::createDateInstance(icu_53::DateFormat::EStyle, icu_53::Locale const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:473: error: undefined reference to 'icu_53::TimeZone::createDefault()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:473: error: undefined reference to 'icu_53::TimeZone::createTimeZone(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:84: error: undefined reference to 'icu_53::DateFormat::createTimeInstance(icu_53::DateFormat::EStyle, icu_53::Locale const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:86: error: undefined reference to 'icu_53::TimeZone::createDefault()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:496: error: undefined reference to 'icu_53::TimeZone::getCanonicalID(icu_53::UnicodeString const&, icu_53::UnicodeString&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: ThirdParty/ICU/icu4c-53_1/include\unicode/timezone.h:935: error: undefined reference to 'icu_53::UnicodeString::operator=(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:502: error: undefined reference to 'icu_53::TimeZone::getCanonicalID(icu_53::UnicodeString const&, icu_53::UnicodeString&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: ThirdParty/ICU/icu4c-53_1/include\unicode/unistr.h:3683: error: undefined reference to 'icu_53::UnicodeString::doEquals(icu_53::UnicodeString const&, int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:517: error: undefined reference to 'icu_53::DateFormat::createTimeInstance(icu_53::DateFormat::EStyle, icu_53::Locale const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:518: error: undefined reference to 'icu_53::TimeZone::createTimeZone(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:93: error: undefined reference to 'icu_53::DateFormat::createDateTimeInstance(icu_53::DateFormat::EStyle, icu_53::DateFormat::EStyle, icu_53::Locale const&)' LogPlayLevel: UnrealBuildTool: ThirdParty/ICU/icu4c-53_1/include\unicode/timezone.h:935: error: undefined reference to 'icu_53::UnicodeString::operator=(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: ThirdParty/ICU/icu4c-53_1/include\unicode/unistr.h:3683: error: undefined reference to 'icu_53::UnicodeString::doEquals(icu_53::UnicodeString const&, int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:563: error: undefined reference to 'icu_53::DateFormat::createDateTimeInstance(icu_53::DateFormat::EStyle, icu_53::DateFormat::EStyle, icu_53::Locale const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:564: error: undefined reference to 'icu_53::TimeZone::createTimeZone(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:632: error: undefined reference to 'icu_53::NumberFormat::createInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:578: error: undefined reference to 'icu_53::NumberFormat::isGroupingUsed() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:580: error: undefined reference to 'icu_53::NumberFormat::getMinimumIntegerDigits() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:581: error: undefined reference to 'icu_53::NumberFormat::getMaximumIntegerDigits() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:582: error: undefined reference to 'icu_53::NumberFormat::getMinimumFractionDigits() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:583: error: undefined reference to 'icu_53::NumberFormat::getMaximumFractionDigits() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:605: error: undefined reference to 'icu_53::DecimalFormat::getNegativePrefix(icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:606: error: undefined reference to 'icu_53::DecimalFormat::getNegativeSuffix(icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:607: error: undefined reference to 'icu_53::DecimalFormat::getPositivePrefix(icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:608: error: undefined reference to 'icu_53::DecimalFormat::getPositiveSuffix(icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:611: error: undefined reference to 'icu_53::DecimalFormat::getGroupingSize() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:612: error: undefined reference to 'icu_53::DecimalFormat::getSecondaryGroupingSize() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:614: error: undefined reference to 'icu_53::DecimalFormat::getSecondaryGroupingSize() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:662: error: undefined reference to 'icu_53::NumberFormat::createPercentInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUCulture.cpp:707: error: undefined reference to 'icu_53::NumberFormat::createCurrencyInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:82: error: undefined reference to 'u_setMemoryFunctions_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:98: error: undefined reference to 'u_setDataDirectory_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:119: error: undefined reference to 'u_setDataFileFunctions_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:120: error: undefined reference to 'u_init_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:302: error: undefined reference to 'ures_open_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:315: error: undefined reference to 'ures_close_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:248: error: undefined reference to 'uloc_setDefault_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:139: error: undefined reference to 'u_cleanup_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUInternationalization.cpp:269: error: undefined reference to 'icu_53::Locale::getAvailableLocales(int&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICURegex.cpp:18: error: undefined reference to 'icu_53::RegexPattern::compile(icu_53::UnicodeString const&, unsigned int, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:28: error: undefined reference to 'u_isWhitespace_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:43: error: undefined reference to 'icu_53::DateFormat::format(double, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:63: error: undefined reference to 'icu_53::DateFormat::format(double, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:107: error: undefined reference to 'icu_53::DateFormat::format(double, icu_53::UnicodeString&) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:122: error: undefined reference to 'uiter_setCharacterIterator_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:127: error: undefined reference to 'uiter_setCharacterIterator_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:164: error: undefined reference to 'uiter_setCharacterIterator_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:169: error: undefined reference to 'uiter_setCharacterIterator_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:197: error: undefined reference to 'icu_53::UnicodeSet::UnicodeSet(icu_53::UnicodeString const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:198: error: undefined reference to 'icu_53::UnicodeSet::contains(int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:199: error: undefined reference to 'icu_53::UnicodeSet::~UnicodeSet()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:234: error: undefined reference to 'ubidi_setPara_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:238: error: undefined reference to 'ubidi_getDirection_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:252: error: undefined reference to 'ubidi_setPara_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:256: error: undefined reference to 'ubidi_getDirection_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:258: error: undefined reference to 'ubidi_countRuns_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:263: error: undefined reference to 'ubidi_getVisualRun_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:279: error: undefined reference to 'ubidi_getBaseDirection_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:289: error: undefined reference to 'ubidi_open_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:404: error: undefined reference to 'ubidi_openSized_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:234: error: undefined reference to 'ubidi_setPara_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:238: error: undefined reference to 'ubidi_getDirection_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:409: error: undefined reference to 'ubidi_close_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:444: error: undefined reference to 'ubidi_openSized_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:449: error: undefined reference to 'ubidi_close_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:279: error: undefined reference to 'ubidi_getBaseDirection_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:279: error: undefined reference to 'ubidi_getBaseDirection_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:279: error: undefined reference to 'ubidi_getBaseDirection_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:295: error: undefined reference to 'ubidi_close_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUText.cpp:295: error: undefined reference to 'ubidi_close_53' LogPlayLevel: UnrealBuildTool: Runtime/Core/Private/Internationalization/ICUCulture.h:356: error: undefined reference to 'icu_53::Locale::~Locale()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.2_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.2_of_7.cpp:.Lswitch.table: error: undefined reference to 'icu_53::BreakIterator::createCharacterInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.2_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.2_of_7.cpp:.Lswitch.table: error: undefined reference to 'icu_53::BreakIterator::createWordInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.2_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.2_of_7.cpp:.Lswitch.table: error: undefined reference to 'icu_53::BreakIterator::createLineInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.2_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.2_of_7.cpp:.Lswitch.table: error: undefined reference to 'icu_53::BreakIterator::createSentenceInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.2_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.2_of_7.cpp:.Lswitch.table: error: undefined reference to 'icu_53::BreakIterator::createTitleInstance(icu_53::Locale const&, UErrorCode&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:15: error: undefined reference to 'icu_53::UCharCharacterIterator::UCharCharacterIterator()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:16: error: undefined reference to 'icu_53::UCharCharacterIterator::setText(unsigned short const*, int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:22: error: undefined reference to 'icu_53::UCharCharacterIterator::UCharCharacterIterator()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:23: error: undefined reference to 'icu_53::UCharCharacterIterator::setText(unsigned short const*, int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:29: error: undefined reference to 'icu_53::UCharCharacterIterator::UCharCharacterIterator()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:30: error: undefined reference to 'icu_53::UCharCharacterIterator::setText(unsigned short const*, int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:36: error: undefined reference to 'icu_53::UCharCharacterIterator::UCharCharacterIterator()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:37: error: undefined reference to 'icu_53::UCharCharacterIterator::setText(unsigned short const*, int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:51: error: undefined reference to 'icu_53::UCharCharacterIterator::UCharCharacterIterator(icu_53::UCharCharacterIterator const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:57: error: undefined reference to 'icu_53::UCharCharacterIterator::~UCharCharacterIterator()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:57: error: undefined reference to 'icu_53::UCharCharacterIterator::~UCharCharacterIterator()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:56: error: undefined reference to 'icu_53::UMemory::operator delete(void*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:63: error: undefined reference to 'icu_53::UCharCharacterIterator::operator=(icu_53::UCharCharacterIterator const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:73: error: undefined reference to 'icu_53::UMemory::operator new(unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:51: error: undefined reference to 'icu_53::UCharCharacterIterator::UCharCharacterIterator(icu_53::UCharCharacterIterator const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:81: error: undefined reference to 'icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:86: error: undefined reference to 'icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:91: error: undefined reference to 'icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:96: error: undefined reference to 'icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::UnicodeString const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:106: error: undefined reference to 'icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::StringCharacterIterator const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:111: error: undefined reference to 'icu_53::StringCharacterIterator::~StringCharacterIterator()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:111: error: undefined reference to 'icu_53::StringCharacterIterator::~StringCharacterIterator()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:110: error: undefined reference to 'icu_53::UMemory::operator delete(void*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:117: error: undefined reference to 'icu_53::StringCharacterIterator::operator=(icu_53::StringCharacterIterator const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUTextCharacterIterator.cpp:106: error: undefined reference to 'icu_53::StringCharacterIterator::StringCharacterIterator(icu_53::StringCharacterIterator const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:15: error: undefined reference to 'ucnv_open_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:21: error: undefined reference to 'ucnv_close_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:35: error: undefined reference to 'ucnv_reset_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:39: error: undefined reference to 'icu_53::UnicodeString::getBuffer(int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:43: error: undefined reference to 'ucnv_toUChars_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:52: error: undefined reference to 'icu_53::UnicodeString::releaseBuffer(int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:82: error: undefined reference to 'ucnv_reset_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:88: error: undefined reference to 'ucnv_getMaxCharSize_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:93: error: undefined reference to 'ucnv_fromUChars_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:15: error: undefined reference to 'ucnv_open_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:21: error: undefined reference to 'ucnv_close_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:15: error: undefined reference to 'ucnv_open_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:21: error: undefined reference to 'ucnv_close_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:15: error: undefined reference to 'ucnv_open_53' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Internationalization/ICUUtilities.cpp:21: error: undefined reference to 'ucnv_close_53' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::operator==(icu_53::ForwardCharacterIterator const&) const' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::hashCode() const' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::nextPostInc()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::next32PostInc()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::hasNext()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::first()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::firstPostInc()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::first32()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::first32PostInc()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::last()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::last32()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::setIndex(int)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::setIndex32(int)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::current() const' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::current32() const' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::next()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::next32()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::previous()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::previous32()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::hasPrevious()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::move(int, icu_53::CharacterIterator::EOrigin)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::move32(int, icu_53::CharacterIterator::EOrigin)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_NativeUTF16: error: undefined reference to 'icu_53::UCharCharacterIterator::getText(icu_53::UnicodeString&)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::StringCharacterIterator::operator==(icu_53::ForwardCharacterIterator const&) const' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::hashCode() const' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::nextPostInc()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::next32PostInc()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::hasNext()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::first()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::firstPostInc()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::first32()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::first32PostInc()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::last()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::last32()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::setIndex(int)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::setIndex32(int)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::current() const' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::current32() const' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::next()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::next32()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::previous()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::previous32()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::hasPrevious()' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::move(int, icu_53::CharacterIterator::EOrigin)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::UCharCharacterIterator::move32(int, icu_53::CharacterIterator::EOrigin)' LogPlayLevel: UnrealBuildTool: Core/Module.Core.3_of_7.cpp-armv7-es2.o:C:/UnrealEngine4.11.1-release/Engine/Intermediate/Build/Android/UE4Game/Development/Core/Module.Core.3_of_7.cpp:vtable for FICUTextCharacterIterator_ConvertToUnicodeString: error: undefined reference to 'icu_53::StringCharacterIterator::getText(icu_53::UnicodeString&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:20: error: undefined reference to 'curl_global_init_mem' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:23: error: undefined reference to 'curl_version_info' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:65: error: undefined reference to 'curl_multi_init' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:243: error: undefined reference to 'curl_multi_cleanup' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:247: error: undefined reference to 'curl_global_cleanup' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:243: error: undefined reference to 'curl_multi_cleanup' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:247: error: undefined reference to 'curl_global_cleanup' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:28: error: undefined reference to 'curl_easy_init' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:33: error: undefined reference to 'curl_easy_setopt' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:34: error: undefined reference to 'curl_easy_setopt' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:35: error: undefined reference to 'curl_easy_setopt' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:46: error: undefined reference to 'curl_easy_setopt' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:83: error: undefined reference to 'curl_multi_remove_handle' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:87: error: undefined reference to 'curl_easy_cleanup' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:92: error: undefined reference to 'curl_slist_free_all' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:121: error: undefined reference to 'curl_easy_unescape' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:124: error: undefined reference to 'curl_free' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:453: error: undefined reference to 'curl_slist_free_all' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:579: error: undefined reference to 'curl_slist_append' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:588: error: undefined reference to 'curl_multi_add_handle' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:693: error: undefined reference to 'curl_easy_getinfo' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:699: error: undefined reference to 'curl_easy_getinfo' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:777: error: undefined reference to 'curl_multi_remove_handle' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:761: error: undefined reference to 'curl_easy_strerror' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttp.cpp:777: error: undefined reference to 'curl_multi_remove_handle' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:293: error: undefined reference to 'curl_multi_perform' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:302: error: undefined reference to 'curl_multi_info_read' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:302: error: undefined reference to 'curl_multi_info_read' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:243: error: undefined reference to 'curl_multi_cleanup' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\HTTP\Private\Curl/CurlHttpManager.cpp:247: error: undefined reference to 'curl_global_cleanup' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:130: error: undefined reference to 'png_create_write_struct' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:133: error: undefined reference to 'png_create_info_struct' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:138: error: undefined reference to 'png_set_compression_level' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:139: error: undefined reference to 'png_set_IHDR' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:140: error: undefined reference to 'png_set_write_fn' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:141: error: undefined reference to 'png_malloc' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:152: error: undefined reference to 'png_set_rows' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:167: error: undefined reference to 'png_write_png' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:85: error: undefined reference to 'png_free' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:87: error: undefined reference to 'png_destroy_write_struct' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:442: error: undefined reference to 'png_get_io_ptr' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:428: error: undefined reference to 'png_get_io_ptr' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:368: error: undefined reference to 'png_sig_cmp' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:385: error: undefined reference to 'png_create_read_struct_2' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:388: error: undefined reference to 'png_create_info_struct' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:393: error: undefined reference to 'png_set_read_fn' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:395: error: undefined reference to 'png_read_info' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:53: error: undefined reference to 'png_destroy_read_struct' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:217: error: undefined reference to 'png_create_read_struct_2' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:220: error: undefined reference to 'png_create_info_struct' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:230: error: undefined reference to 'png_set_palette_to_rgb' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:235: error: undefined reference to 'png_set_expand_gray_1_2_4_to_8' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:248: error: undefined reference to 'png_set_tRNS_to_alpha' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:256: error: undefined reference to 'png_set_add_alpha' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:267: error: undefined reference to 'png_set_read_fn' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:269: error: undefined reference to 'png_malloc' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:275: error: undefined reference to 'png_set_rows' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:298: error: undefined reference to 'png_set_rgb_to_gray_fixed' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:335: error: undefined reference to 'png_read_png' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:51: error: undefined reference to 'png_free' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:53: error: undefined reference to 'png_destroy_read_struct' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:417: error: undefined reference to 'png_get_io_ptr' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\ImageWrapper\Private/PngImageWrapper.cpp:368: error: undefined reference to 'png_sig_cmp' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:948: error: undefined reference to 'physx::PxGeometryQuery::pointDistance(physx::PxVec3 const&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxVec3*)' LogPlayLevel: UnrealBuildTool: ThirdParty/PhysX/PhysX-3.3/include/extensions/PxShapeExt.h:133: error: undefined reference to 'physx::PxGeometryQuery::getWorldBounds(physx::PxGeometry const&, physx::PxTransform const&, float)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:196: error: undefined reference to 'physx::PxMeshQuery::getTriangle(physx::PxHeightFieldGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:668: error: undefined reference to 'physx::PxGeometryQuery::computePenetration(physx::PxVec3&, float&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:786: error: undefined reference to 'physx::PxMeshQuery::findOverlapTriangleMesh(physx::PxGeometry const&, physx::PxTransform const&, physx::PxTriangleMeshGeometry const&, physx::PxTransform const&, unsigned int*, unsigned int, unsigned int, bool&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:787: error: undefined reference to 'physx::PxMeshQuery::findOverlapHeightField(physx::PxGeometry const&, physx::PxTransform const&, physx::PxHeightFieldGeometry const&, physx::PxTransform const&, unsigned int*, unsigned int, un signed int, bool&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:617: error: undefined reference to 'physx::PxMeshQuery::getTriangle(physx::PxTriangleMeshGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:617: error: undefined reference to 'physx::PxMeshQuery::getTriangle(physx::PxTriangleMeshGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:617: error: undefined reference to 'physx::PxMeshQuery::getTriangle(physx::PxHeightFieldGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Collision/CollisionConversions.cpp:617: error: undefined reference to 'physx::PxMeshQuery::getTriangle(physx::PxHeightFieldGeometry const&, physx::PxTransform const&, unsigned int, physx::PxTriangle&, unsigned int*, unsigned int*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/BodyInstance.cpp:3255: error: undefined reference to 'physx::PxRigidBodyExt::updateMassAndInertia(physx::PxRigidBody&, float, physx::PxVec3 const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/BodyInstance.cpp:2802: error: undefined reference to 'physx::PxRigidBodyExt::getVelocityAtPos(physx::PxRigidBody const&, physx::PxVec3 const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/BodyInstance.cpp:3723: error: undefined reference to 'physx::PxRigidBodyExt::addForceAtPos(physx::PxRigidBody&, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxForceMode::Enum, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/BodyInstance.cpp:4069: error: undefined reference to 'physx::PxGeometryQuery::sweep(physx::PxVec3 const&, float, physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxSweepHit&, physx::Px Flags, float)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/BodyInstance.cpp:4362: error: undefined reference to 'physx::PxGeometryQuery::computePenetration(physx::PxVec3&, float&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxGeometry const&, physx::PxTransform const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/BodyInstance.cpp:4132: error: undefined reference to 'physx::PxGeometryQuery::pointDistance(physx::PxVec3 const&, physx::PxGeometry const&, physx::PxTransform const&, physx::PxVec3*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/BodyInstance.cpp:3939: error: undefined reference to 'physx::PxGeometryQuery::raycast(physx::PxVec3 const&, physx::PxVec3 const&, physx::PxGeometry const&, physx::PxTransform const&, float, physx::PxFlags, un signed int, physx::PxRaycastHit*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/BodyInstance.cpp:2802: error: undefined reference to 'physx::PxRigidBodyExt::getVelocityAtPos(physx::PxRigidBody const&, physx::PxVec3 const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:608: error: undefined reference to 'physx::PxSerialization::createSerializationRegistry(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:609: error: undefined reference to 'PxCreateCollection()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:612: error: undefined reference to 'physx::PxSerialization::complete(physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:615: error: undefined reference to 'physx::PxSerialization::serializeCollectionToBinary(physx::PxOutputStream&, physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:608: error: undefined reference to 'physx::PxSerialization::createSerializationRegistry(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:609: error: undefined reference to 'PxCreateCollection()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:612: error: undefined reference to 'physx::PxSerialization::complete(physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:615: error: undefined reference to 'physx::PxSerialization::serializeCollectionToBinary(physx::PxOutputStream&, physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:608: error: undefined reference to 'physx::PxSerialization::createSerializationRegistry(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:609: error: undefined reference to 'PxCreateCollection()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:612: error: undefined reference to 'physx::PxSerialization::complete(physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:615: error: undefined reference to 'physx::PxSerialization::serializeCollectionToBinary(physx::PxOutputStream&, physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:608: error: undefined reference to 'physx::PxSerialization::createSerializationRegistry(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:609: error: undefined reference to 'PxCreateCollection()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:612: error: undefined reference to 'physx::PxSerialization::complete(physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:615: error: undefined reference to 'physx::PxSerialization::serializeCollectionToBinary(physx::PxOutputStream&, physx::PxCollection&, physx::PxSerializationRegistry&, physx::PxCollection const*, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/ConstraintInstance.cpp:409: error: undefined reference to 'physx::PxD6JointCreate(physx::PxPhysics&, physx::PxRigidActor*, physx::PxTransform const&, physx::PxRigidActor*, physx::PxTransform const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysicsHandleComponent.cpp:108: error: undefined reference to 'physx::PxD6JointCreate(physx::PxPhysics&, physx::PxRigidActor*, physx::PxTransform const&, physx::PxRigidActor*, physx::PxTransform const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysicsSerializer.cpp:138: error: undefined reference to 'physx::PxSerialization::createCollectionFromBinary(void*, physx::PxSerializationRegistry&, physx::PxCollection const*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysXSupport.cpp:831: error: undefined reference to 'physx::PxSerialization::createSerialObjectIds(physx::PxCollection&, unsigned long long)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:274: error: undefined reference to 'PxCreateFoundation(unsigned int, physx::PxAllocatorCallback&, physx::PxErrorCallback&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:283: error: undefined reference to 'physx::PxProfileZoneManager::createProfileZoneManager(physx::PxFoundation*)' LogPlayLevel: UnrealBuildTool: ThirdParty/PhysX/PhysX-3.3/include/PxPhysics.h:837: error: undefined reference to 'PxCreateBasePhysics(unsigned int, physx::PxFoundation&, physx::PxTolerancesScale const&, bool, physx::PxProfileZoneManager*)' LogPlayLevel: UnrealBuildTool: ThirdParty/PhysX/PhysX-3.3/include/PxPhysics.h:841: error: undefined reference to 'PxRegisterArticulations(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: ThirdParty/PhysX/PhysX-3.3/include/PxPhysics.h:842: error: undefined reference to 'PxRegisterHeightFields(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: ThirdParty/PhysX/PhysX-3.3/include/PxPhysics.h:843: error: undefined reference to 'PxRegisterCloth(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: ThirdParty/PhysX/PhysX-3.3/include/PxPhysics.h:844: error: undefined reference to 'PxRegisterParticles(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:302: error: undefined reference to 'PxInitExtensions(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:304: error: undefined reference to 'physx::PxInitVehicleSDK(physx::PxPhysics&, physx::PxSerializationRegistry*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:313: error: undefined reference to 'PxRegisterUnifiedHeightFields(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:317: error: undefined reference to 'PxRegisterHeightFields(physx::PxPhysics&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysUtils.cpp:461: error: undefined reference to 'physx::PxVisualDebuggerExt::createConnection(physx::debugger::comm::PvdConnectionManager*, char const*, int, unsigned int, physx::PxFlags)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:466: error: undefined reference to 'PxCloseExtensions()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysLevel.cpp:467: error: undefined reference to 'physx::PxCloseVehicleSDK(physx::PxSerializationRegistry*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp:1539: error: undefined reference to 'physx::PxDefaultCpuDispatcherCreate(unsigned int, unsigned int*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysScene.cpp:429: error: undefined reference to 'physx::PxRigidBodyExt::addForceAtPos(physx::PxRigidBody&, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxForceMode::Enum, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\PhysicsEngine/PhysSubstepTasks.cpp:192: error: undefined reference to 'physx::PxRigidBodyExt::addForceAtPos(physx::PxRigidBody&, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxForceMode::Enum, bool)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:73: error: undefined reference to 'physx::PxVehicleSetBasisVectors(physx::PxVec3 const&, physx::PxVec3 const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:81: error: undefined reference to 'physx::PxVehicleTelemetryData::free()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:243: error: undefined reference to 'physx::PxVehicleDrive4W::free()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:249: error: undefined reference to 'physx::PxVehicleDriveNW::free()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:246: error: undefined reference to 'physx::PxVehicleDriveTank::free()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:252: error: undefined reference to 'physx::PxVehicleNoDrive::free()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:138: error: undefined reference to 'physx::PxVehicleDrivableSurfaceToTireFrictionPairs::release()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:143: error: undefined reference to 'physx::PxVehicleDrivableSurfaceToTireFrictionPairs::allocate(unsigned int, unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:144: error: undefined reference to 'physx::PxVehicleDrivableSurfaceToTireFrictionPairs::setup(unsigned int, unsigned int, physx::PxMaterial const**, physx::PxVehicleDrivableSurfaceType const*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:165: error: undefined reference to 'physx::PxVehicleDrivableSurfaceToTireFrictionPairs::setTypePairFriction(unsigned int, unsigned int, float)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:276: error: undefined reference to 'physx::PxVehicleSuspensionRaycasts(physx::PxBatchQuery*, unsigned int, physx::PxVehicleWheels**, unsigned int, physx::PxBatchQueryResult*, bool const*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:315: error: undefined reference to 'physx::PxVehicleUpdates(float, physx::PxVec3 const&, physx::PxVehicleDrivableSurfaceToTireFrictionPairs const&, unsigned int, physx::PxVehicleWheels**, physx::PxVehicleWheelQueryResult*, physx: :PxVehicleConcurrentUpdateData*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:385: error: undefined reference to 'physx::PxVehicleUpdateSingleVehicleAndStoreTelemetryData(float, physx::PxVec3 const&, physx::PxVehicleDrivableSurfaceToTireFrictionPairs const&, physx::PxVehicleWheels*, physx::PxVehicleWheelQu eryResult*, physx::PxVehicleTelemetryData&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:396: error: undefined reference to 'physx::PxVehicleUpdates(float, physx::PxVec3 const&, physx::PxVehicleDrivableSurfaceToTireFrictionPairs const&, unsigned int, physx::PxVehicleWheels**, physx::PxVehicleWheelQueryResult*, physx: :PxVehicleConcurrentUpdateData*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:315: error: undefined reference to 'physx::PxVehicleUpdates(float, physx::PxVec3 const&, physx::PxVehicleDrivableSurfaceToTireFrictionPairs const&, unsigned int, physx::PxVehicleWheels**, physx::PxVehicleWheelQueryResult*, physx: :PxVehicleConcurrentUpdateData*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:372: error: undefined reference to 'physx::PxVehicleTelemetryData::allocate(unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/PhysXVehicleManager.cpp:373: error: undefined reference to 'physx::PxVehicleTelemetryData::setup(float, float, float, float, float const*, float const*, physx::PxVec3 const&, physx::PxVec3 const&, physx::PxVec3 const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/VehicleWheel.cpp:61: error: undefined reference to 'physx::PxVehicleWheelsDynData::getWheelRotationAngle(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/VehicleWheel.cpp:96: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelShapeMapping(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:312: error: undefined reference to 'physx::PxVehicleWheelsSimData::setSubStepCount(float, unsigned int, unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:313: error: undefined reference to 'physx::PxVehicleWheelsSimData::setMinLongSlipDenominator(float)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:328: error: undefined reference to 'physx::PxVehicleComputeSprungMasses(unsigned int, physx::PxVec3 const*, physx::PxVec3 const&, float, unsigned int, float*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:371: error: undefined reference to 'physx::PxVehicleWheelsSimData::setWheelData(unsigned int, physx::PxVehicleWheelData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:372: error: undefined reference to 'physx::PxVehicleWheelsSimData::setTireData(unsigned int, physx::PxVehicleTireData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:373: error: undefined reference to 'physx::PxVehicleWheelsSimData::setSuspensionData(unsigned int, physx::PxVehicleSuspensionData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:374: error: undefined reference to 'physx::PxVehicleWheelsSimData::setSuspTravelDirection(unsigned int, physx::PxVec3 const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:375: error: undefined reference to 'physx::PxVehicleWheelsSimData::setWheelCentreOffset(unsigned int, physx::PxVec3 const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:376: error: undefined reference to 'physx::PxVehicleWheelsSimData::setSuspForceAppPointOffset(unsigned int, physx::PxVec3 const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:377: error: undefined reference to 'physx::PxVehicleWheelsSimData::setTireForceAppPointOffset(unsigned int, physx::PxVec3 const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:393: error: undefined reference to 'physx::PxVehicleWheelsSimData::setWheelShapeMapping(unsigned int, int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:394: error: undefined reference to 'physx::PxVehicleWheelsSimData::setSceneQueryFilterData(unsigned int, physx::PxFilterData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:403: error: undefined reference to 'physx::PxVehicleWheelsSimData::setTireLoadFilterData(physx::PxVehicleTireLoadFilterData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:499: error: undefined reference to 'physx::PxVehicleWheelsSimData::getTireData(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:588: error: undefined reference to 'physx::PxVehicleWheelsSimData::getSuspTravelDirection(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:589: error: undefined reference to 'physx::PxVehicleWheelsSimData::getSuspForceAppPointOffset(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:590: error: undefined reference to 'physx::PxVehicleWheelsSimData::getTireForceAppPointOffset(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:591: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelCentreOffset(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:592: error: undefined reference to 'physx::PxVehicleWheelsSimData::getSuspensionData(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:593: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelData(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:594: error: undefined reference to 'physx::PxVehicleWheelsSimData::getTireData(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:708: error: undefined reference to 'physx::PxVehicleWheelsDynData::setTireForceShaderFunction(void (*)(void const*, float, float, float, float, float, float, float, float, float, float, float, float, float&, float&, f loat&, float&))' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:722: error: undefined reference to 'physx::PxVehicleWheelsDynData::setTireForceShaderData(unsigned int, void const*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1095: error: undefined reference to 'physx::PxVehicleWheelsDynData::getWheelRotationSpeed(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1191: error: undefined reference to 'physx::PxVehicleGraph::computeGraphChannel(unsigned int, float*, physx::PxVec3*, char*) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1095: error: undefined reference to 'physx::PxVehicleWheelsDynData::getWheelRotationSpeed(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1095: error: undefined reference to 'physx::PxVehicleWheelsDynData::getWheelRotationSpeed(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1328: error: undefined reference to 'physx::PxVehicleWheelsDynData::getWheelRotationSpeed(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1328: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelData(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1490: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelShapeMapping(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1491: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelData(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1492: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelData(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent.cpp:1074: error: undefined reference to 'physx::PxVehicleWheels::computeForwardSpeed() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:89: error: undefined reference to 'gpg::Achievement::Valid() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:94: error: undefined reference to 'gpg::Achievement::Id() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:99: error: undefined reference to 'gpg::Achievement::Type() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:124: error: undefined reference to 'gpg::GameServices::Achievements()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:124: error: undefined reference to 'gpg::Achievement::Id() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:124: error: undefined reference to 'gpg::AchievementManager::Unlock(std::string const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:103: error: undefined reference to 'gpg::Achievement::TotalSteps() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:109: error: undefined reference to 'gpg::GameServices::Achievements()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:109: error: undefined reference to 'gpg::Achievement::Id() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:109: error: undefined reference to 'gpg::AchievementManager::SetStepsAtLeast(std::string const&, unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:129: error: undefined reference to 'gpg::Achievement::~Achievement()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:254: error: undefined reference to 'gpg::Achievement::Valid() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:259: error: undefined reference to 'gpg::Achievement::Id() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:268: error: undefined reference to 'gpg::Achievement::Achievement()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:263: error: undefined reference to 'gpg::Achievement::Achievement(gpg::Achievement const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:320: error: undefined reference to 'gpg::Achievement::Valid() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:297: error: undefined reference to 'gpg::Achievement::Valid() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:302: error: undefined reference to 'gpg::Achievement::State() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:307: error: undefined reference to 'gpg::Achievement::Type() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:309: error: undefined reference to 'gpg::Achievement::CurrentSteps() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:309: error: undefined reference to 'gpg::Achievement::TotalSteps() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:200: error: undefined reference to 'gpg::Achievement::Name() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:201: error: undefined reference to 'gpg::Achievement::Description() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:202: error: undefined reference to 'gpg::Achievement::Description() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:203: error: undefined reference to 'gpg::Achievement::State() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:206: error: undefined reference to 'gpg::Achievement::~Achievement()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:302: error: undefined reference to 'gpg::Achievement::State() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:307: error: undefined reference to 'gpg::Achievement::Type() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:309: error: undefined reference to 'gpg::Achievement::CurrentSteps() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:309: error: undefined reference to 'gpg::Achievement::TotalSteps() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:234: error: undefined reference to 'gpg::Achievement::~Achievement()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:302: error: undefined reference to 'gpg::Achievement::State() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:307: error: undefined reference to 'gpg::Achievement::Type() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:309: error: undefined reference to 'gpg::Achievement::CurrentSteps() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAchievementsInterfaceGooglePlay.cpp:309: error: undefined reference to 'gpg::Achievement::TotalSteps() const' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_construct.h:93: error: undefined reference to 'gpg::Achievement::~Achievement()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:42: error: undefined reference to 'gpg::GameServices::IsAuthorized()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:29: error: undefined reference to 'gpg::GameServices::Builder::Builder()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:29: error: undefined reference to 'gpg::GameServices::Builder::SetDefaultOnLog(gpg::LogLevel)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:29: error: undefined reference to 'gpg::GameServices::Builder::SetOnAuthActionStarted(std::function)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:29: error: undefined reference to 'gpg::GameServices::Builder::SetOnAuthActionFinished(std::function)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:29: error: undefined reference to 'gpg::GameServices::Builder::Create(gpg::AndroidPlatformConfiguration const&)' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/unique_ptr.h:67: error: undefined reference to 'gpg::GameServices::~GameServices()' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/unique_ptr.h:67: error: undefined reference to 'gpg::GameServices::~GameServices()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:29: error: undefined reference to 'gpg::GameServices::Builder::~Builder()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogout.cpp:28: error: undefined reference to 'gpg::GameServices::SignOut()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayQueryAchievements.cpp:40: error: undefined reference to 'gpg::GameServices::Achievements()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayQueryAchievements.cpp:40: error: undefined reference to 'gpg::AchievementManager::FetchAllBlocking(gpg::DataSource, std::chrono::duration >)' LogPlayLevel: UnrealBuildTool: ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/include\gpg/leaderboard_manager.h:397: error: undefined reference to 'gpg::ScoreSummary::ScoreSummary()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayReadLeaderboard.cpp:35: error: undefined reference to 'gpg::GameServices::Leaderboards()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayReadLeaderboard.cpp:35: error: undefined reference to 'gpg::LeaderboardManager::FetchScoreSummaryBlocking(gpg::DataSource, std::chrono::duration >, std::string const&, gpg::LeaderboardTimeSpan, gpg::LeaderboardCollection)' LogPlayLevel: UnrealBuildTool: ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/include\gpg/leaderboard_manager.h:397: error: undefined reference to 'gpg::ScoreSummary::operator=(gpg::ScoreSummary&&)' LogPlayLevel: UnrealBuildTool: ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/include\gpg/leaderboard_manager.h:397: error: undefined reference to 'gpg::ScoreSummary::~ScoreSummary()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayReadLeaderboard.cpp:75: error: undefined reference to 'gpg::ScoreSummary::CurrentPlayerScore() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayReadLeaderboard.cpp:75: error: undefined reference to 'gpg::Score::Value() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayShowLoginUI.cpp:29: error: undefined reference to 'gpg::GameServices::IsAuthorized()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayShowLoginUI.cpp:33: error: undefined reference to 'gpg::GameServices::Players()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayShowLoginUI.cpp:33: error: undefined reference to 'gpg::PlayerManager::FetchSelf(std::function)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayShowLoginUI.cpp:37: error: undefined reference to 'gpg::GameServices::StartAuthorizationUI()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayShowLoginUI.cpp:70: error: undefined reference to 'gpg::GameServices::Players()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayShowLoginUI.cpp:70: error: undefined reference to 'gpg::PlayerManager::FetchSelf(std::function)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayShowLoginUI.cpp:81: error: undefined reference to 'gpg::IsSuccess(gpg::ResponseStatus)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineIdentityInterfaceGooglePlay.cpp:192: error: undefined reference to 'gpg::Player::Id() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineIdentityInterfaceGooglePlay.cpp:194: error: undefined reference to 'gpg::Player::Name() const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineExternalUIInterfaceGooglePlay.cpp:39: error: undefined reference to 'gpg::GameServices::IsAuthorized()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineExternalUIInterfaceGooglePlay.cpp:44: error: undefined reference to 'gpg::GameServices::Achievements()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineExternalUIInterfaceGooglePlay.cpp:44: error: undefined reference to 'gpg::AchievementManager::ShowAllUI()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineExternalUIInterfaceGooglePlay.cpp:55: error: undefined reference to 'gpg::GameServices::IsAuthorized()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineExternalUIInterfaceGooglePlay.cpp:67: error: undefined reference to 'gpg::GameServices::Leaderboards()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineExternalUIInterfaceGooglePlay.cpp:67: error: undefined reference to 'gpg::LeaderboardManager::ShowUI(std::string const&)' LogPlayLevel: UnrealBuildTool: ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/include\gpg/leaderboard_manager.h:397: error: undefined reference to 'gpg::ScoreSummary::ScoreSummary()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineLeaderboardInterfaceGooglePlay.cpp:124: error: undefined reference to 'gpg::GameServices::Leaderboards()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineLeaderboardInterfaceGooglePlay.cpp:124: error: undefined reference to 'gpg::LeaderboardManager::SubmitScore(std::string const&, unsigned long long)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineSubsystemGooglePlay.cpp:22: error: undefined reference to 'gpg::AndroidPlatformConfiguration::AndroidPlatformConfiguration()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineSubsystemGooglePlay.cpp:131: error: undefined reference to 'gpg::AndroidInitialization::android_main(android_app*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineSubsystemGooglePlay.cpp:134: error: undefined reference to 'gpg::AndroidPlatformConfiguration::SetActivity(_jobject*)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineSubsystemGooglePlay.cpp:314: error: undefined reference to 'gpg::AndroidSupport::OnActivityResult(_JNIEnv*, _jobject*, int, int, _jobject*)' LogPlayLevel: UnrealBuildTool: Runtime/Online/Android/OnlineSubsystemGooglePlay/Public/OnlineSubsystemGooglePlay.h:30: error: undefined reference to 'gpg::AndroidPlatformConfiguration::~AndroidPlatformConfiguration()' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/unique_ptr.h:67: error: undefined reference to 'gpg::GameServices::~GameServices()' LogPlayLevel: UnrealBuildTool: ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/include\gpg/leaderboard_manager.h:397: error: undefined reference to 'gpg::ScoreSummary::~ScoreSummary()' LogPlayLevel: UnrealBuildTool: ThirdParty/GooglePlay/gpg-cpp-sdk.v1.1/gpg-cpp-sdk/android/include\gpg/leaderboard_manager.h:397: error: undefined reference to 'gpg::ScoreSummary::~ScoreSummary()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:35: error: undefined reference to 'gpg::DebugString(gpg::AuthOperation)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:35: error: undefined reference to 'gpg::DebugString(gpg::AuthStatus)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineAsyncTaskGooglePlayLogin.cpp:32: error: undefined reference to 'gpg::DebugString(gpg::AuthOperation)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Online\Android\OnlineSubsystemGooglePlay\Private/OnlineSubsystemGooglePlay.cpp:22: error: undefined reference to 'gpg::AndroidPlatformConfiguration::AndroidPlatformConfiguration()' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_construct.h:75: error: undefined reference to 'gpg::Achievement::Achievement(gpg::Achievement const&)' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_algobase.h:335: error: undefined reference to 'gpg::Achievement::operator=(gpg::Achievement const&)' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_construct.h:75: error: undefined reference to 'gpg::Achievement::Achievement(gpg::Achievement const&)' LogPlayLevel: UnrealBuildTool: D:/AndroidWorks/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.8/include\bits/stl_algobase.h:335: error: undefined reference to 'gpg::Achievement::operator=(gpg::Achievement const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Tests\Internationalization/TextTest.cpp:892: error: undefined reference to 'icu_53::UnicodeString::countChar32(int, int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Tests\Internationalization/TextTest.cpp:894: error: undefined reference to 'icu_53::UnicodeString::countChar32(int, int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Tests\Internationalization/TextTest.cpp:900: error: undefined reference to 'icu_53::UnicodeString::countChar32(int, int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Core\Private\Tests\Internationalization/TextTest.cpp:910: error: undefined reference to 'icu_53::UnicodeString::countChar32(int, int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:95: error: undefined reference to 'FT_Done_Library' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:95: error: undefined reference to 'FT_Done_Library' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:62: error: undefined reference to 'FT_Load_Glyph' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:62: error: undefined reference to 'FT_Load_Glyph' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/SlateFontRenderer.cpp:122: error: undefined reference to 'FT_Get_Char_Index' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/SlateFontRenderer.cpp:123: error: undefined reference to 'FT_Get_Char_Index' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:38: error: undefined reference to 'FT_Set_Char_Size' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:53: error: undefined reference to 'FT_Set_Transform' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:62: error: undefined reference to 'FT_Load_Glyph' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:81: error: undefined reference to 'FT_New_Library' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:88: error: undefined reference to 'FT_Add_Default_Modules' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:95: error: undefined reference to 'FT_Done_Library' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:105: error: undefined reference to 'FT_New_Memory_Face' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:126: error: undefined reference to 'FT_Done_Face' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:62: error: undefined reference to 'FT_Load_Glyph' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:204: error: undefined reference to 'FT_Get_Advance' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/FontCacheFreeType.cpp:251: error: undefined reference to 'FT_Get_Kerning' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/SlateFontRenderer.cpp:164: error: undefined reference to 'FT_Get_Char_Index' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/SlateFontRenderer.cpp:179: error: undefined reference to 'FT_Get_Char_Index' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/SlateFontRenderer.cpp:262: error: undefined reference to 'FT_Render_Glyph' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/SlateFontRenderer.cpp:272: error: undefined reference to 'FT_Bitmap_New' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/SlateFontRenderer.cpp:274: error: undefined reference to 'FT_Bitmap_Convert' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\SlateCore\Private\Fonts/SlateFontRenderer.cpp:333: error: undefined reference to 'FT_Bitmap_Done' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:213: error: undefined reference to 'physx::PxVehicleDriveSimData4W::setDiffData(physx::PxVehicleDifferential4WData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:217: error: undefined reference to 'physx::PxVehicleDriveSimData::setEngineData(physx::PxVehicleEngineData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:221: error: undefined reference to 'physx::PxVehicleDriveSimData::setClutchData(physx::PxVehicleClutchData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:224: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelCentreOffset(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:225: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelCentreOffset(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:226: error: undefined reference to 'physx::PxVehicleWheelsSimData::getWheelCentreOffset(unsigned int) const' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:234: error: undefined reference to 'physx::PxVehicleDriveSimData4W::setAckermannGeometryData(physx::PxVehicleAckermannGeometryData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:238: error: undefined reference to 'physx::PxVehicleDriveSimData::setGearsData(physx::PxVehicleGearsData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:242: error: undefined reference to 'physx::PxVehicleDriveSimData::setAutoBoxData(physx::PxVehicleAutoBoxData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:275: error: undefined reference to 'physx::PxVehicleWheelsSimData::allocate(unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:283: error: undefined reference to 'physx::PxVehicleDrive4W::allocate(unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:288: error: undefined reference to 'physx::PxVehicleDrive4W::setup(physx::PxPhysics*, physx::PxRigidDynamic*, physx::PxVehicleWheelsSimData const&, physx::PxVehicleDriveSimData4W const&, unsigned int)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:289: error: undefined reference to 'physx::PxVehicleDrive4W::setToRestState()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:292: error: undefined reference to 'physx::PxVehicleWheelsSimData::free()' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:354: error: undefined reference to 'physx::PxVehicleDriveSimData::setEngineData(physx::PxVehicleEngineData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:368: error: undefined reference to 'physx::PxVehicleDriveSimData4W::setDiffData(physx::PxVehicleDifferential4WData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:385: error: undefined reference to 'physx::PxVehicleDriveSimData::setGearsData(physx::PxVehicleGearsData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:386: error: undefined reference to 'physx::PxVehicleDriveSimData::setAutoBoxData(physx::PxVehicleAutoBoxData const&)' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:66: error: undefined reference to 'ov_clear' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:195: error: undefined reference to 'ov_open_callbacks' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:205: error: undefined reference to 'ov_info' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:208: error: undefined reference to 'ov_pcm_total' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:212: error: undefined reference to 'ov_time_total' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:246: error: undefined reference to 'ov_read' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:290: error: undefined reference to 'ov_read' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:297: error: undefined reference to 'ov_pcm_seek_page' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:290: error: undefined reference to 'ov_read' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:331: error: undefined reference to 'ov_time_total' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:332: error: undefined reference to 'ov_time_seek' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private/VorbisAudioInfo.cpp:339: error: undefined reference to 'ov_halfrate' LogPlayLevel: UnrealBuildTool: C:\UnrealEngine4.11.1-release\Engine\Source\Runtime\Engine\Private\Vehicles/WheeledVehicleMovementComponent4W.cpp:339: error: undefined reference to 'physx::PxVehicleDrive4WSmoothAnalogRawInputsAndSetAnalogInputs(physx::PxVehiclePadSmoothingData const&, physx::PxFixedSizeLookupTable<8u> const&, physx::PxVehicleDrive4WRawInputDa ta const&, float, bool, physx::PxVehicleDrive4W&)' LogPlayLevel: UnrealBuildTool: clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) LogPlayLevel: UnrealBuildTool: -------- End Detailed Actions Stats ----------------------------------------------------------- LogPlayLevel: UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: C:\UnrealEngine4.11.1-release\Engine\Binaries\Android\UE4Game-armv7-es2.so LogPlayLevel: UnrealBuildTool: Total build time: 2362.95 seconds LogPlayLevel: CommandUtils.Run: Run: Took 2363.0025797s to run UnrealBuildTool.exe, ExitCode=5 LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\UnrealEngine4.11.1-release\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game Android Development -remoteini="C:\Unreal Projects\AndroidThirdPersonBP" -noxge -NoHotReloadFromIDE -ignorejunk. See logfile for details: 'UnrealBuildTool-2016.05.08-23.59.38.txt' LogPlayLevel: In AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\ProcessUtils.cs: Line 811 LogPlayLevel: In AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs: Line 52 LogPlayLevel: In AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) In C:\UnrealEngine4.11.1-releas e\Engine\Source\Programs\AutomationTool\AutomationUtils\UE4Build.cs: Line 346 LogPlayLevel: In AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars) In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\Aut omationUtils\UE4Build.cs: Line 1422 LogPlayLevel: In Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) In c:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildProjectCommand.Automation.cs: Line 146 LogPlayLevel: In BuildCookRun.DoBuildCookRun(ProjectParams Params) In c:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs: Line 211 LogPlayLevel: In AutomationTool.BuildCommand.Execute() In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs: Line 28 LogPlayLevel: In AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs: Line 539 LogPlayLevel: In AutomationTool.Automation.Process(String[] CommandLine) In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs: Line 510 LogPlayLevel: In AutomationTool.Program.MainProc(Object Param) In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\Program.cs: Line 131 LogPlayLevel: In AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs: Line 704 LogPlayLevel: In AutomationTool.Program.Main() In C:\UnrealEngine4.11.1-release\Engine\Source\Programs\AutomationTool\Program.cs: Line 54 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=5 (5) LogPlayLevel: Domain_ProcessExit LogPlayLevel: AutomationToolLauncher exiting with ExitCode=5 LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Build Task, Time: 2370.449426 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error