--- weird error on map load ImportText (PREVIEW_TRANSFORM_56_ED0CC2064FB4A3F49BAB06A1DAFE423E): Missing opening parenthesis: ImportText (PREVIEW_TRANSFORM_56_ED0CC2064FB4A3F49BAB06A1DAFE423E): Missing opening parenthesis: ImportText (PREVIEW_TRANSFORM_56_ED0CC2064FB4A3F49BAB06A1DAFE423E): Missing opening parenthesis: ImportText (PREVIEW_TRANSFORM_56_ED0CC2064FB4A3F49BAB06A1DAFE423E): Missing opening parenthesis: --- cook error [2016.04.08-09.51.21:411][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.04.08-09.51.21:571][ 0]LogWindows:Warning: CreateProc failed (2) ..\..\..\Engine\Binaries/Win64/CrashReportClient.exe -Unattended -AppName=UE4-ZOMBIETOWNAHHH -DebugSymbols=..\..\..\Engine\Intermediate\Symbols MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.04.08-09.51.22:198][ 0]LogOutputDevice:Error: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.04.08-09.51.22:198][ 0]LogWindows:Error: === Critical error: === MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:E:\UNREAL_4_11_1\Engine\Source\Runtime\Core\Public\Containers\Array.h] [Line: 785] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: Array index out of bounds: -1 from an array of size 16 MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNELBASE.dll MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() [e:\unreal_4_11_1\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() [e:\unreal_4_11_1\engine\source\runtime\core\private\misc\outputdevice.cpp:149] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Core.dll!FDebug::AssertFailed() [e:\unreal_4_11_1\engine\source\runtime\core\private\misc\outputdevice.cpp:430] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!FMemoryWriter::Serialize() [e:\unreal_4_11_1\engine\source\runtime\core\public\serialization\archive.h:106] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UStruct::SerializeTaggedProperties() [e:\unreal_4_11_1\engine\source\runtime\coreuobject\private\uobject\class.cpp:1418] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!`FActorComponentInstanceData::FActorComponentInstanceData'::`35'::FComponentPropertyWriter::FComponentPropertyWriter() [e:\unreal_4_11_1\engine\source\runtime\engine\private\componentinstancedatacache.cpp:62] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!FActorComponentInstanceData::FActorComponentInstanceData() [e:\unreal_4_11_1\engine\source\runtime\engine\private\componentinstancedatacache.cpp:75] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::GetComponentInstanceData() [e:\unreal_4_11_1\engine\source\runtime\engine\private\components\actorcomponent.cpp:693] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!FComponentInstanceDataCache::FComponentInstanceDataCache() [e:\unreal_4_11_1\engine\source\runtime\engine\private\componentinstancedatacache.cpp:171] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!FChildActorComponentInstanceData::FChildActorComponentInstanceData() [e:\unreal_4_11_1\engine\source\runtime\engine\private\components\childactorcomponent.cpp:107] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!UChildActorComponent::DestroyChildActor() [e:\unreal_4_11_1\engine\source\runtime\engine\private\components\childactorcomponent.cpp:362] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!UActorComponent::BeginDestroy() [e:\unreal_4_11_1\engine\source\runtime\engine\private\components\actorcomponent.cpp:405] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Engine.dll!UChildActorComponent::BeginDestroy() [e:\unreal_4_11_1\engine\source\runtime\engine\private\components\childactorcomponent.cpp:168] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UObject::ConditionalBeginDestroy() [e:\unreal_4_11_1\engine\source\runtime\coreuobject\private\uobject\obj.cpp:662] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!CollectGarbageInternal() [e:\unreal_4_11_1\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1298] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!CollectGarbage() [e:\unreal_4_11_1\engine\source\runtime\coreuobject\private\uobject\garbagecollection.cpp:1336] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() [e:\unreal_4_11_1\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:1274] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() [e:\unreal_4_11_1\engine\source\editor\unrealed\private\commandlets\cookcommandlet.cpp:565] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() [e:\unreal_4_11_1\engine\source\runtime\launch\private\launchengineloop.cpp:1698] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() [e:\unreal_4_11_1\engine\source\runtime\launch\private\launch.cpp:110] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() [e:\unreal_4_11_1\engine\source\runtime\launch\private\windows\launchwindows.cpp:126] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() [e:\unreal_4_11_1\engine\source\runtime\launch\private\windows\launchwindows.cpp:200] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: KERNEL32.DLL MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: ntdll.dll MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.04.08-09.51.22:202][ 0]LogOutputDevice:Error: MainFrameActions: Cooking (Windows): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.04.08-09.51.22:219][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. MainFrameActions: Cooking (Windows): UE4Editor-Cmd: [2016.04.08-09.51.22:220][ 0]LogPhysics:Warning: PHYSX: ..\..\PhysX\src\NpScene.cpp (2946) 8 : PxScene::unlockWrite() called without matching call to PxScene::lockWrite(), behaviour will be undefined. MainFrameActions: Cooking (Windows): CommandUtils.Run: Run: Took 45.9189825s to run UE4Editor-Cmd.exe, ExitCode=3 MainFrameActions: Cooking (Windows): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Cooking (Windows): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\projects\ZOMBIETOWNAHHH\ZOMBIETOWNAHHH.uproject; see log E:\UNREAL_4_11_1\Engine\Programs\AutomationTool\Saved\Logs\Cook-20 16.04.08-05.51.22.txt MainFrameActions: Cooking (Windows): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 339 MainFrameActions: Cooking (Windows): at Project.Cook(ProjectParams Params) in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 24 MainFrameActions: Cooking (Windows): --- End of inner exception stack trace --- MainFrameActions: Cooking (Windows): at Project.Cook(ProjectParams Params) in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266 MainFrameActions: Cooking (Windows): at BuildCookRun.DoBuildCookRun(ProjectParams Params) in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 212 MainFrameActions: Cooking (Windows): at AutomationTool.BuildCommand.Execute() in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 28 MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 539 MainFrameActions: Cooking (Windows): at AutomationTool.Automation.Process(String[] CommandLine) in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 510 MainFrameActions: Cooking (Windows): at AutomationTool.Program.MainProc(Object Param) in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\Program.cs:line 131 MainFrameActions: Cooking (Windows): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 704 MainFrameActions: Cooking (Windows): at AutomationTool.Program.Main() in e:\UNREAL_4_11_1\Engine\Source\Programs\AutomationTool\Program.cs:line 54 MainFrameActions: Cooking (Windows): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) MainFrameActions: Cooking (Windows): Domain_ProcessExit MainFrameActions: Cooking (Windows): AutomationToolLauncher exiting with ExitCode=25 MainFrameActions: Cooking (Windows): copying UAT log files... MainFrameActions: Cooking (Windows): BUILD FAILED