LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (home_Introspection) LogSavePackage: Save=51.93ms LogSavePackage: Moving '../../../../../../Users/dipross_vr/Documents/Unreal Projects/Test/Saved/UEDPCVR_house2B3E53874773F1393C2CF59F2D18849D.tmp' to '../../../../../../Users/dipross_vr/Documents/Unreal Projects/Test/Saved/Autosaves/Game/Levels/UEDPCVR_house.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/dipross_vr/Documents/Unreal Projects/Test/Saved/Autosaves/Game/Levels/UEDPCVR_house.umap LogEditorTransaction: Undo Spawn Play From Here Start MainFrameActions: パッケージ化 (Android (ETC1)): Running AutomationTool... MainFrameActions: パッケージ化 (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/dipross_vr/Documents/Unreal Projects/Test/Test.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=C:/Users/dipross_vr/Documents/Unreal Projects/Test/Test.uproject -cook -stage -archive -archivedirectory=C:/Users/d ipross_vr/Desktop/Android_Builts -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -distribution -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -CrashReporter -utf8output MainFrameActions: パッケージ化 (Android (ETC1)): Automation.Process: Setting up command environment. MainFrameActions: パッケージ化 (Android (ETC1)): WindowsPlatform.get_Compiler: WARNING: Visual C++ 2015 toolchain does not appear to be correctly installed. Please verify that "Common Tools for Visual C++ 2015" was selected when installing Visual Studio 2015. MainFrameActions: パッケージ化 (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\dipross_vr\Documents\Unreal Projects\Test\Test.uproject MainFrameActions: パッケージ化 (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED ********** MainFrameActions: パッケージ化 (Android (ETC1)): CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Android Shipping -Project="C:\Users\dipross_vr\Documents\Unreal Projects\Test\Test.uproject" -clean "C:\Users\dipross_vr\Documents\Unreal Projects\Test\Test.uproject" -remoteini="C:\Users\dipross_vr\Documen ts\Unreal Projects\Test" -nobuilduht -NoHotReloadFromIDE MainFrameActions: パッケージ化 (Android (ETC1)): UnrealBuildTool: ERROR: Couldn't find target rules file for target '-Project=C:\Users\dipross_vr\Documents\Unreal Projects\Test\Test.uproject' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'. MainFrameActions: パッケージ化 (Android (ETC1)): UnrealBuildTool: Location: C:\Program Files (x86)\Epic Games\4.12\Engine\Intermediate\Build\BuildRules\UE4Rules.dll MainFrameActions: パッケージ化 (Android (ETC1)): UnrealBuildTool: Target rules found: MainFrameActions: パッケージ化 (Android (ETC1)): UnrealBuildTool: UE4Editor - C:\Program Files (x86)\Epic Games\4.12\Engine\Source\UE4Editor.Target.cs MainFrameActions: パッケージ化 (Android (ETC1)): UnrealBuildTool: UE4Game - C:\Program Files (x86)\Epic Games\4.12\Engine\Source\UE4Game.Target.cs MainFrameActions: パッケージ化 (Android (ETC1)): UnrealBuildTool: UnrealHeaderTool - C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs MainFrameActions: パッケージ化 (Android (ETC1)): UnrealBuildTool: MainFrameActions: パッケージ化 (Android (ETC1)): CommandUtils.Run: Run: Took 0.7469848s to run UnrealBuildTool.exe, ExitCode=5 MainFrameActions: パッケージ化 (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\DotNET\UnrealBuildTool.exe Test Android Shipping -Project="C:\Users\dipross_vr\Documents\Unreal Projects\Test\Test.uproject" -clean "C:\ Users\dipross_vr\Documents\Unreal Projects\Test\Test.uproject" -remoteini="C:\Users\dipross_vr\Documents\Unreal Projects\Test" -nobuilduht -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.09.06-17.41.18.txt' MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.UE4Build.CleanWithUBT(String TargetName, UnrealTargetPlatform Platform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dict ionary`2 InTargetToManifest) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.BuildCommand.Execute() MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands MainFrameActions: パッケージ化 (Android (ETC1)): ) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.Program.MainProc(Object Param) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) MainFrameActions: パッケージ化 (Android (ETC1)): 場所 AutomationTool.Program.Main() MainFrameActions: パッケージ化 (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=5 (5) MainFrameActions: パッケージ化 (Android (ETC1)): Domain_ProcessExit MainFrameActions: パッケージ化 (Android (ETC1)): copying UAT log files... MainFrameActions: パッケージ化 (Android (ETC1)): BUILD FAILED PackagingResults:Error: エラー Unknown Error