[2015.12.17-03.00.18:417][ 0]Log file open, 12/17/15 11:00:18 [2015.12.17-03.00.18:417][ 0]LogInit:Display: Running engine for game: TD_ToonWorld [2015.12.17-03.00.18:417][ 0]LogPlatformFile: Not using cached read wrapper [2015.12.17-03.00.18:417][ 0]LogInit:Display: RandInit(-452891230) SRandInit(-452891229). [2015.12.17-03.00.18:417][ 0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads. [2015.12.17-03.00.18:417][ 0]LogStats: Stats thread started at 0.079023 [2015.12.17-03.00.18:417][ 0]LogInit: Version: 4.10.1-2791327+++depot+UE4-Releases+4.10 [2015.12.17-03.00.18:417][ 0]LogInit: API Version: 2758231 [2015.12.17-03.00.18:417][ 0]LogInit: Compiled (64-bit): Dec 4 2015 19:44:40 [2015.12.17-03.00.18:417][ 0]LogInit: Compiled with Visual C++: 19.00.23026.00 [2015.12.17-03.00.18:417][ 0]LogInit: Build Configuration: Development [2015.12.17-03.00.18:417][ 0]LogInit: Branch Name: ++depot+UE4-Releases+4.10 [2015.12.17-03.00.18:417][ 0]LogInit: Command line: [2015.12.17-03.00.18:417][ 0]LogInit: Base directory: E:/Game Engines/Epic Games/4.10/Engine/Binaries/Win64/ [2015.12.17-03.00.18:417][ 0]LogInit: Rocket: 1 [2015.12.17-03.00.18:424][ 0]LogInit: Using libcurl 7.41.0 [2015.12.17-03.00.18:424][ 0]LogInit: - built for x86_64-pc-win32 [2015.12.17-03.00.18:424][ 0]LogInit: - supports SSL with WinSSL [2015.12.17-03.00.18:424][ 0]LogInit: - other features: [2015.12.17-03.00.18:424][ 0]LogInit: CURL_VERSION_SSL [2015.12.17-03.00.18:424][ 0]LogInit: CURL_VERSION_IPV6 [2015.12.17-03.00.18:424][ 0]LogInit: CURL_VERSION_ASYNCHDNS [2015.12.17-03.00.18:424][ 0]LogInit: CURL_VERSION_LARGEFILE [2015.12.17-03.00.18:424][ 0]LogInit: CURL_VERSION_IDN [2015.12.17-03.00.18:424][ 0]LogInit: CurlRequestOptions (configurable via config and command line): [2015.12.17-03.00.18:424][ 0]LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate [2015.12.17-03.00.18:424][ 0]LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy [2015.12.17-03.00.18:424][ 0]LogInit: - bDontReuseConnections = false - Libcurl will reuse connections [2015.12.17-03.00.18:424][ 0]LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. [2015.12.17-03.00.18:429][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2015.12.17-03.00.18:434][ 0]LogInit: Object subsystem initialized [2015.12.17-03.00.18:435][ 0]LogInit: Selected Device Profile: [Windows] [2015.12.17-03.00.18:435][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2015.12.17-03.00.18:446][ 0]LogInit: Computer: 神之ALIENWARE [2015.12.17-03.00.18:446][ 0]LogInit: User: hls [2015.12.17-03.00.18:446][ 0]LogInit: CPU Page size=4096, Cores=4 [2015.12.17-03.00.18:446][ 0]LogInit: High frequency timer resolution =2.537592 MHz [2015.12.17-03.00.18:446][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx) [2015.12.17-03.00.18:446][ 0]LogMemory: Platform Memory Stats for Windows [2015.12.17-03.00.18:446][ 0]LogMemory: Process Physical Memory: 61.59 MB used, 61.59 MB peak [2015.12.17-03.00.18:446][ 0]LogMemory: Process Virtual Memory: 58.86 MB used, 58.86 MB peak [2015.12.17-03.00.18:446][ 0]LogMemory: Physical Memory: 6003.23 MB used, 16269.45 MB total [2015.12.17-03.00.18:447][ 0]LogMemory: Virtual Memory: 385.72 MB used, 134217728.00 MB total [2015.12.17-03.00.18:963][ 0]LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 980M (Feature Level 11_0) [2015.12.17-03.00.18:963][ 0]LogD3D11RHI: Adapter has 4012MB of dedicated video memory, 0MB of dedicated system memory, and 8134MB of shared system memory, 1 output[s] [2015.12.17-03.00.18:969][ 0]LogD3D11RHI: Found D3D11 adapter 1: Intel(R) HD Graphics 4600 (Feature Level 11_0) [2015.12.17-03.00.18:969][ 0]LogD3D11RHI: Adapter has 112MB of dedicated video memory, 0MB of dedicated system memory, and 8134MB of shared system memory, 0 output[s] [2015.12.17-03.00.18:971][ 0]LogD3D11RHI: Found D3D11 adapter 2: Microsoft Basic Render Driver (Feature Level 11_0) [2015.12.17-03.00.18:971][ 0]LogD3D11RHI: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 8134MB of shared system memory, 0 output[s] [2015.12.17-03.00.18:971][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2015.12.17-03.00.18:976][ 0]LogD3D11RHI: !Direct3DDevice [2015.12.17-03.00.18:976][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2015.12.17-03.00.18:989][ 0]LogD3D11RHI: Async texture creation enabled [2015.12.17-03.00.19:004][ 0]LogShaderCompilers: Guid format shader working directory is -7 characters bigger than the processId version (../../../../../../Unreal Projects/TD_ToonWorld 4.10/Intermediate/Shaders/WorkingDirectory/6424/). [2015.12.17-03.00.19:005][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/hls/AppData/Local/Temp/UnrealShaderWorkingDir/09B2FE0849691D6C556DBEBF80EE0293/'. [2015.12.17-03.00.19:005][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.12.17-03.00.19:820][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.12.17-03.00.19:824][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.12.17-03.00.19:827][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.12.17-03.00.19:833][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.12.17-03.00.19:836][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.12.17-03.00.19:839][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.12.17-03.00.19:841][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.12.17-03.00.19:843][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.12.17-03.00.19:845][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.12.17-03.00.19:848][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.12.17-03.00.19:851][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.12.17-03.00.19:856][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2015.12.17-03.00.19:856][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.12.17-03.00.19:856][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.12.17-03.00.19:873][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.12.17-03.00.19:875][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.12.17-03.00.19:878][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.12.17-03.00.19:881][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.12.17-03.00.19:881][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2015.12.17-03.00.19:938][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.12.17-03.00.19:992][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 57MB C:/Users/hls/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2015.12.17-03.00.19:992][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/hls/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2015.12.17-03.00.19:992][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Unreal Projects/TD_ToonWorld 4.10/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2015.12.17-03.00.19:992][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2015.12.17-03.00.19:992][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Unreal Projects/TD_ToonWorld 4.10/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. [2015.12.17-03.00.19:992][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. [2015.12.17-03.00.20:057][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.12.17-03.00.20:070][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/hls/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable [2015.12.17-03.00.20:226][ 0]LogInit: Selected Device Profile: [Windows] [2015.12.17-03.00.20:228][ 0]LogContentStreaming: Texture pool size is 0.000000MB [2015.12.17-03.00.20:329][ 0]LogMeshUtilities: No automatic mesh reduction module available [2015.12.17-03.00.20:329][ 0]LogMeshUtilities: No automatic mesh merging module available [2015.12.17-03.00.20:519][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2015.12.17-03.00.21:148][ 0]UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. [2015.12.17-03.00.21:238][ 0]LogAssetRegistry: FAssetRegistry took 0.0109 seconds to start up [2015.12.17-03.00.21:384][ 0]SourceControl: Info Source control is disabled [2015.12.17-03.00.21:385][ 0]SourceControl: Info Source control is disabled [2015.12.17-03.00.21:393][ 0]SourceControl: Info Source control is disabled [2015.12.17-03.00.21:402][ 0]SourceControl: Info Source control is disabled [2015.12.17-03.00.21:594][ 0]LogObj: 28636 objects as part of root set at end of initial load. [2015.12.17-03.00.21:594][ 0]LogUObjectAllocator: 6103032 out of 0 bytes used by permanent object pool. [2015.12.17-03.00.21:651][ 0]LogEngine: Initializing Engine... [2015.12.17-03.00.21:654][ 0]LogHMD: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 [2015.12.17-03.00.21:654][ 0]LogHMD: SteamVR failed to initialize. Err: 110 [2015.12.17-03.00.21:765][ 0]LogAIModule: Creating AISystem for world NewWorld [2015.12.17-03.00.21:771][ 0]LogInit: XAudio2 using '扬声器 (Sound Blaster Recon3Di)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) [2015.12.17-03.00.21:794][ 0]LogInit: FAudioDevice initialized. [2015.12.17-03.00.21:821][ 0]LogDerivedDataCache: Saved boot cache 0.03s 57MB C:/Users/hls/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc. [2015.12.17-03.00.21:825][ 0]LogInit: Texture streaming: Enabled [2015.12.17-03.00.21:828][ 0]LogAnalytics: Creating configured Analytics provider AnalyticsET [2015.12.17-03.00.21:828][ 0]LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.1-2791327+++depot+UE4-Releases+4.10 [2015.12.17-03.00.21:828][ 0]LogAnalytics: [UEEditor.Rocket.Release] SetUserId 0b8fd43b4d0ab20847df1893cbc0657e|d0d7521800b6407a8435adddf3415081|5b10d8e4-bbed-4faf-aae7-536d6ef82fb8 [2015.12.17-03.00.21:828][ 0]LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession [2015.12.17-03.00.21:847][ 0]LogWindowsTextInputMethodSystem:Display: IME system now activated using TSF (搜狗拼音输入法). [2015.12.17-03.00.21:881][ 0]LogInit: Transaction tracking system initialized [2015.12.17-03.00.21:904][ 0]BlueprintLog: New page: Editor Load [2015.12.17-03.00.21:960][ 0]LocalizationService: Info Localization service is disabled [2015.12.17-03.00.22:404][ 0]LogConsoleResponse:Display: [2015.12.17-03.00.22:514][ 0]LogCook:Display: Done creating registry. It took 0.00s. [2015.12.17-03.00.22:761][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/TD_ToonWorld 4.10/Content/' took 0.02s [2015.12.17-03.00.22:761][ 0]LogCook:Display: Generated asset registry size is 0.02kb [2015.12.17-03.00.22:778][ 0]LogFileServer:Warning: Unreal Network File Server starting up... [2015.12.17-03.00.22:782][ 0]LogInit: WinSock: I am ????ALIENWARE (0.0.0.0:0) [2015.12.17-03.00.22:794][ 0]LogFileServer:Display: Unreal Network File Server is ready for client connections on 0.0.0.0:41899! [2015.12.17-03.00.22:794][ 0]LogFileServer:Warning: Unreal Network Http File Server starting up... [2015.12.17-03.00.22:853][ 0]LogFileServer:Display: Unreal Network File Http Server is ready for client connections on port 41898 [2015.12.17-03.00.22:853][ 0]SourceControl: Info Source control is disabled [2015.12.17-03.00.22:853][ 0]Cmd: MAP LOAD FILE="../../../../../../Unreal Projects/TD_ToonWorld 4.10/Content/Maps/Desert.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 [2015.12.17-03.00.22:854][ 0]LightingResults: New page: Lighting Build [2015.12.17-03.00.22:856][ 0]MapCheck: New page: Map Check [2015.12.17-03.00.22:856][ 0]LightingResults: New page: Lighting Build [2015.12.17-03.00.22:872][ 0]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000222878E2AC0 [2015.12.17-03.00.26:850][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Micro Wizard and Target : BP Micro Wizard Child Reference is not compatible with BP Micro Dragon Reference. [2015.12.17-03.00.26:850][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Target and Micro Wizard : BP Micro Dragon Reference is not compatible with BP Micro Wizard Child Reference. [2015.12.17-03.00.26:852][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Micro Wizard and Target : BP Micro Wizard Child Reference is not compatible with BP Micro Dragon Reference. [2015.12.17-03.00.26:852][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Target and Micro Wizard : BP Micro Dragon Reference is not compatible with BP Micro Wizard Child Reference. [2015.12.17-03.00.37:491][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_13 (AutoDXT) [2015.12.17-03.00.37:500][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_14 (AutoDXT) [2015.12.17-03.00.37:509][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_21 (AutoDXT) [2015.12.17-03.00.37:517][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_22 (AutoDXT) [2015.12.17-03.00.37:524][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_23 (AutoDXT) [2015.12.17-03.00.37:532][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_27 (AutoDXT) [2015.12.17-03.00.37:540][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_29 (AutoDXT) [2015.12.17-03.00.37:550][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_30 (AutoDXT) [2015.12.17-03.00.37:557][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_32 (AutoDXT) [2015.12.17-03.00.37:565][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_33 (AutoDXT) [2015.12.17-03.00.37:572][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_39 (AutoDXT) [2015.12.17-03.00.37:581][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_40 (AutoDXT) [2015.12.17-03.00.37:586][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_9 (AutoDXT) [2015.12.17-03.00.37:596][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_10 (AutoDXT) [2015.12.17-03.00.37:604][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_11 (AutoDXT) [2015.12.17-03.00.37:611][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_15 (AutoDXT) [2015.12.17-03.00.37:616][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_16 (AutoDXT) [2015.12.17-03.00.37:622][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_17 (AutoDXT) [2015.12.17-03.00.37:628][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_31 (AutoDXT) [2015.12.17-03.00.37:636][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_34 (AutoDXT) [2015.12.17-03.00.37:642][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_35 (AutoDXT) [2015.12.17-03.00.37:650][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_36 (AutoDXT) [2015.12.17-03.00.37:655][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_37 (AutoDXT) [2015.12.17-03.00.37:662][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_38 (AutoDXT) [2015.12.17-03.00.37:673][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_7 (AutoDXT) [2015.12.17-03.00.38:297][ 0]LogAIModule: Creating AISystem for world Desert [2015.12.17-03.00.38:351][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs) [2015.12.17-03.00.38:354][ 0]Cmd: MAP CHECKDEP NOCLEARLOG [2015.12.17-03.00.38:559][ 0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 205.326ms to complete. [2015.12.17-03.00.38:560][ 0]LogFileHelpers: Loading map 'Desert' took 15.707 [2015.12.17-03.00.38:665][ 0]LogCollectionManager: Loaded 0 collections in 0.001166 seconds [2015.12.17-03.00.38:707][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Collections/' took 0.01s [2015.12.17-03.00.38:707][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/TD_ToonWorld 4.10/Content/Developers/hls/Collections/' took 0.01s [2015.12.17-03.00.38:707][ 0]LogFileCache: Scanning file cache for directory 'E:/Unreal Projects/TD_ToonWorld 4.10/Content/Collections/' took 0.01s [2015.12.17-03.00.38:707][ 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000001 seconds [2015.12.17-03.00.38:715][ 0]LogContentBrowser: Native class hierarchy populated in 0.0077 seconds. Added 1900 classes and 340 folders. [2015.12.17-03.00.38:721][ 0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders. [2015.12.17-03.00.38:761][ 0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0003 seconds. Added 0 classes and 0 folders. [2015.12.17-03.00.38:777][ 0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0004 seconds. Added 1 classes and 2 folders. [2015.12.17-03.00.38:797][ 0]LogCrashTracker: Crashtracker disabled due to settings. [2015.12.17-03.00.38:803][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class None.' [2015.12.17-03.00.38:825][ 0]LogLoad: Full Startup: 20.81 seconds (BP compile: 4.34 seconds) [2015.12.17-03.00.38:847][ 0]LogOcInput: Can't find Oculus library dev build: is proper Runtime installed? Version: 0.8.0.0 [2015.12.17-03.00.38:903][ 0]LogContentStreaming: Texture pool size now 1000 MB [2015.12.17-03.00.39:036][ 0]LogRenderer: Reallocating scene render targets to support 1208x572 (Frame:2). [2015.12.17-03.00.39:111][ 1]Cmd: UpdateLandscapeEditorData -warnings [2015.12.17-03.00.39:170][ 1]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (WaterPlane) [2015.12.17-03.00.41:781][ 47]LogAssetRegistry: Asset discovery search completed in 20.5536 seconds [2015.12.17-03.00.41:781][ 47]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects) [2015.12.17-03.00.41:781][ 47]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000024 seconds (updated 0 objects) [2015.12.17-03.00.46:536][303]LogTemp:Display: Executing iPhonePackager Validate Engine -project E:/Unreal Projects/TD_ToonWorld 4.10/TD_ToonWorld.uproject -bundlename com.YourCompany.Don'tBeatMe [2015.12.17-03.00.46:536][303]LogTemp:Display: [2015.12.17-03.00.46:536][303]LogTemp:Display: CWD: E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNet\IOS [2015.12.17-03.00.46:536][303]LogTemp:Display: Initial Dir: E:\Game Engines\Epic Games\4.10 [2015.12.17-03.00.46:536][303]LogTemp:Display: Env CWD: E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNet\IOS [2015.12.17-03.00.46:536][303]LogTemp:Display: [2015.12.17-03.00.46:536][303]LogTemp:Display: BranchPath = ??֮ALIENWARE/E/Game Engines/Epic Games/4.10/Engine/Binaries --- GameBranchPath = ??֮ALIENWARE/E/Game Engines/Epic Games/4.10/Engine/Binaries [2015.12.17-03.00.46:544][303]LogTemp:Display: [2015.12.17-03.00.46:544][303]LogTemp:Display: Searching for mobile provisions that match the game 'TD_ToonWorld' with CFBundleIdentifier='com.YourCompany.Don'tBeatMe' in 'C:\Users\hls\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' [2015.12.17-03.00.46:544][303]LogTemp:Display: [2015.12.17-03.00.46:544][303]LogTemp:Display: Phase 0 considering provision '0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision' named 'iOS_Development' [2015.12.17-03.00.46:544][303]LogTemp:Display: [2015.12.17-03.00.46:544][303]LogTemp:Display: .. Failed phase 0 name check (provision app ID was XF6P4462A3.*) [2015.12.17-03.00.46:545][303]LogTemp:Display: Phase 0 considering provision 'iOS_Development_iphone6.mobileprovision' named 'iOS_Development' [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: .. Failed phase 0 name check (provision app ID was N7W467N8U5.*) [2015.12.17-03.00.46:545][303]LogTemp:Display: Phase 1 considering provision '0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision' named 'iOS_Development' [2015.12.17-03.00.46:545][303]LogTemp:Display: .. Failed phase 1 name check (provision app ID was XF6P4462A3.*) [2015.12.17-03.00.46:545][303]LogTemp:Display: Phase 1 considering provision 'iOS_Development_iphone6.mobileprovision' named 'iOS_Development' [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: .. Failed phase 1 name check (provision app ID was N7W467N8U5.*) [2015.12.17-03.00.46:545][303]LogTemp:Display: Phase 2 considering provision '0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision' named 'iOS_Development' [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: Looking for a certificate that matches the application identifier 'XF6P4462A3.*' [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: .. Provision entry SN '70B2159AC8CD2C48' matched 1 installed certificate(s) [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Wei Feng Hou (XC7C8W9W2B)' is valid (choosing it) (range '2015/11/4 10:13:40' to '2016/11/3 10:13:40') [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: Picked '0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision' with AppID 'XF6P4462A3.*' and Name 'iOS_Development' as a matching provision for the game 'TD_ToonWorld' [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: Looking for a certificate that matches the application identifier 'XF6P4462A3.*' [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: .. Provision entry SN '70B2159AC8CD2C48' matched 1 installed certificate(s) [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: .. .. Installed certificate 'iPhone Developer: Wei Feng Hou (XC7C8W9W2B)' is valid (choosing it) (range '2015/11/4 10:13:40' to '2016/11/3 10:13:40') [2015.12.17-03.00.46:545][303]LogTemp:Display: [2015.12.17-03.00.46:545][303]LogTemp:Display: Executing iPhonePackager Validate Engine -project E:/Unreal Projects/TD_ToonWorld 4.10/TD_ToonWorld.uproject -bundlename com.YourCompany.Don'tBeatMe CWD: E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNet\IOS Initial Dir: E:\Game Engines\Epic Games\4.10 Env CWD: E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNet\IOS BranchPath = ??֮ALIENWARE/E/Game Engines/Epic Games/4.10/Engine/Binaries --- GameBranchPath = ??֮ALIENWARE/E/Game Engines/Epic Games/4.10/Engine/Binaries Searching for mobile provisions that match the game 'TD_ToonWorld' with CFBundleIdentifier='com.YourCompany.Don'tBeatMe' in 'C:\Users\hls\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/' Phase 0 considering provision '0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision' named 'iOS_Development' .. Failed phase 0 name check (provision app ID was XF6P4462A3.*) Phase 0 considering provision 'iOS_Development_iphone6.mobileprovision' named 'iOS_Development' .. Failed phase 0 name check (provision app ID was N7W467N8U5.*) Phase 1 considering provision '0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision' named 'iOS_Development' .. Failed phase 1 name check (provision app ID was XF6P4462A3.*) Phase 1 considering provision 'iOS_Development_iphone6.mobileprovision' named 'iOS_Development' .. Failed phase 1 name check (provision app ID was N7W467N8U5.*) Phase 2 considering provision '0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision' named 'iOS_Development' Looking for a certificate that matches the application identifier 'XF6P4462A3.*' .. Provision entry SN '70B2159AC8CD2C48' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: Wei Feng Hou (XC7C8W9W2B)' is valid (choosing it) (range '2015/11/4 10:13:40' to '2016/11/3 10:13:40') Picked '0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision' with AppID 'XF6P4462A3.*' and Name 'iOS_Development' as a matching provision for the game 'TD_ToonWorld' Looking for a certificate that matches the application identifier 'XF6P4462A3.*' .. Provision entry SN '70B2159AC8CD2C48' matched 1 installed certificate(s) .. .. Installed certificate 'iPhone Developer: Wei Feng Hou (XC7C8W9W2B)' is valid (choosing it) (range '2015/11/4 10:13:40' to '2016/11/3 10:13:40') [2015.12.17-03.00.47:570][305]MainFrameActions: Packaging (iOS): Running AutomationTool... [2015.12.17-03.00.47:740][310]MainFrameActions: Packaging (iOS): Program.Main: CWD=E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNET [2015.12.17-03.00.47:756][311]MainFrameActions: Packaging (iOS): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=E:/Unreal Projects/TD_ToonWorld 4.10/TD_ToonWorld.uproject -cook -stage -archive -archivedirectory=E:/ -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=IOS -CrashReporter -utf8output [2015.12.17-03.00.47:758][311]MainFrameActions: Packaging (iOS): Automation.Process: IsBuildMachine=False [2015.12.17-03.00.47:758][311]MainFrameActions: Packaging (iOS): Automation.Process: ShouldKillProcesses=True [2015.12.17-03.00.47:758][311]MainFrameActions: Packaging (iOS): Automation.Process: Setting up command environment. [2015.12.17-03.00.47:763][311]MainFrameActions: Packaging (iOS): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=E:/Game Engines/Epic Games/4.10/Engine/Programs/AutomationTool/Saved [2015.12.17-03.00.47:765][311]MainFrameActions: Packaging (iOS): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/hls/AppData/Roaming/Unreal Engine/AutomationTool/Logs/E+Game+Engines+Epic+Games+4.10) [2015.12.17-03.00.47:776][311]MainFrameActions: Packaging (iOS): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. [2015.12.17-03.00.47:776][311]MainFrameActions: Packaging (iOS): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True [2015.12.17-03.00.47:778][311]MainFrameActions: Packaging (iOS): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015 [2015.12.17-03.00.47:778][311]MainFrameActions: Packaging (iOS): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ [2015.12.17-03.00.47:779][311]MainFrameActions: Packaging (iOS): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=F:\Microsoft Visual Studio 14.0\Common7\Tools [2015.12.17-03.00.47:779][311]MainFrameActions: Packaging (iOS): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via F:\Microsoft Visual Studio 14.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. [2015.12.17-03.00.49:417][390]MainFrameActions: Packaging (iOS): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2015.12.17-03.00.49:417][390]MainFrameActions: Packaging (iOS): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 [2015.12.17-03.00.49:417][390]MainFrameActions: Packaging (iOS): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\WINDOWS\Microsoft.NET\Framework\ [2015.12.17-03.00.49:417][390]MainFrameActions: Packaging (iOS): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 [2015.12.17-03.00.49:417][390]MainFrameActions: Packaging (iOS): ProjectUtils.CleanupFolders: Cleaning up project rules folder [2015.12.17-03.00.49:417][390]MainFrameActions: Packaging (iOS): Automation.Process: Compiling scripts. [2015.12.17-03.00.49:752][391]MainFrameActions: Packaging (iOS): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs [2015.12.17-03.00.49:752][391]MainFrameActions: Packaging (iOS): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s). [2015.12.17-03.00.49:752][391]MainFrameActions: Packaging (iOS): BuildCookRun.SetupParams: Setting up ProjectParams for E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Project Params ************** [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: AdditionalServerMapParams= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Archive=True [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ArchiveMetaData=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CreateAppBundle=True [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: BaseArchiveDirectory=E:\ [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: BaseStageDirectory=E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Build=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Cook=True [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Clean= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Client=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ClientTargetPlatform=IOS [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Compressed=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookFlavor= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookOnTheFly=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: UnversionedCookedContent=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NumCookersToSpawn=0 [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: GeneratePatch=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CreateReleaseVersion= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: BasedOnReleaseVersion= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: DLCName= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: AdditionalCookerOptions= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: DedicatedServer=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: DirectoriesToCook= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CulturesToCook= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: EditorTargets= [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Foreign=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: IsCodeBasedProject=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: IsProgramTarget=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: IterativeCooking=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookAll=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CookMapsOnly=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Deploy=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: IterativeDeploy=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: FastCook=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: LogWindow=False [2015.12.17-03.00.50:418][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Manifests=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: MapToRun= [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoClient=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NumClients=0 [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoDebugInfo=True [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoCleanStage=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoXGE=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: MapsToCook= [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Pak=True [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Package=True [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NullRHI=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: FakeClient=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: EditorTest=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: RunAutomationTests=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: RunAutomationTest= [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0 [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: CrashIndex=0 [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProgramTargets= [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProjectBinariesFolder=E:\Game Engines\Epic Games\4.10\Engine\Binaries\IOS [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProjectBinariesPath=E:\Game Engines\Epic Games\4.10\Engine\Binaries\IOS [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProjectGameExeFilename=E:\Game Engines\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ProjectGameExePath=E:\Game Engines\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Distribution=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Prebuilt=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Prereqs=True [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: NoBootstrapExe=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: RawProjectPath=E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Rocket=True [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Run=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ServerCookedTargets= [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ServerTargetPlatform=IOS [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: ShortProjectName=TD_ToonWorld [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SignedPak=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SignPak= [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipCook=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipPak=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: SkipStage=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Stage=True [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: bUsesSteam=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: bUsesCEF3=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: bUsesSlate=True [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): ProjectParams.ValidateAndLog: Project Params ************** [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): Project.Cook: ********** COOK COMMAND STARTED ********** [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): CommandUtils.RunCommandlet: Running UE4Editor Cook for project E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): CommandUtils.RunCommandlet: Commandlet log file is E:\Game Engines\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.17-11.00.50.txt [2015.12.17-03.00.50:419][393]MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: E:\Game Engines\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe "E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject" -run=Cook -I18NPreset= -TargetPlatform=IOS -fileopenlog -abslog="E:\Game Engines\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2015.12.17-11.00.50.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output [2015.12.17-03.00.50:420][393]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.50:420][393]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: LogInit:Display: Running engine for game: TD_ToonWorld [2015.12.17-03.00.51:419][396]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: LogInit:Display: RandInit(-370897656) SRandInit(-370897656). [2015.12.17-03.00.52:083][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.51:211][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. [2015.12.17-03.00.52:083][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:047][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform [2015.12.17-03.00.52:083][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:051][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:055][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:058][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:061][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:064][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:066][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:068][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:071][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:074][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:077][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:083][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform [2015.12.17-03.00.52:084][398]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:083][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform [2015.12.17-03.00.52:417][399]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:084][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform [2015.12.17-03.00.52:417][399]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:101][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform [2015.12.17-03.00.52:417][399]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:104][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform [2015.12.17-03.00.52:417][399]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:108][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform [2015.12.17-03.00.52:417][399]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:112][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform [2015.12.17-03.00.52:417][399]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:113][ 0]LogTargetPlatformManager:Display: Building Assets For IOS [2015.12.17-03.00.52:417][399]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:172][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2015.12.17-03.00.52:417][399]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:232][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/hls/AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc [2015.12.17-03.00.54:085][404]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.52:298][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. [2015.12.17-03.01.00:121][573]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.00.53:990][ 0]LogCook:Display: Done creating registry. It took 0.87s. [2015.12.17-03.01.00:121][573]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.00:119][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Micro Wizard and Target : BP Micro Wizard Child Reference is not compatible with BP Micro Dragon Reference. [2015.12.17-03.01.00:137][574]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.00:120][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Target and Micro Wizard : BP Micro Dragon Reference is not compatible with BP Micro Wizard Child Reference. [2015.12.17-03.01.00:137][574]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.00:122][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Micro Wizard and Target : BP Micro Wizard Child Reference is not compatible with BP Micro Dragon Reference. [2015.12.17-03.01.09:838][ 96]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.00:124][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Target and Micro Wizard : BP Micro Dragon Reference is not compatible with BP Micro Wizard Child Reference. [2015.12.17-03.01.09:838][ 96]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.09:822][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game. [2015.12.17-03.01.10:088][111]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.09:822][ 0]LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES3_1 [2015.12.17-03.01.10:088][111]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:077][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.12.17-03.01.10:088][111]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:079][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset [2015.12.17-03.01.10:139][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:080][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineFonts/Roboto.uasset [2015.12.17-03.01.10:140][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:126][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineFonts/Roboto.uasset [2015.12.17-03.01.10:140][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:127][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.12.17-03.01.10:140][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:128][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset [2015.12.17-03.01.10:140][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:129][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.12.17-03.01.10:140][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:134][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset [2015.12.17-03.01.10:140][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:134][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.12.17-03.01.10:140][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:136][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset [2015.12.17-03.01.10:140][114]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:137][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.12.17-03.01.10:156][115]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:139][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineResources/WhiteSquareTexture.uasset [2015.12.17-03.01.10:156][115]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:140][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2015.12.17-03.01.10:156][115]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:142][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset [2015.12.17-03.01.10:156][115]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:144][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2015.12.17-03.01.10:156][115]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:147][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset [2015.12.17-03.01.10:208][118]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:147][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2015.12.17-03.01.10:208][118]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:206][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WorldGridMaterial.uasset [2015.12.17-03.01.10:223][119]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:207][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2015.12.17-03.01.10:223][119]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:211][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset [2015.12.17-03.01.10:223][119]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:214][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset [2015.12.17-03.01.10:223][119]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:217][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset [2015.12.17-03.01.10:223][119]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:218][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset [2015.12.17-03.01.10:223][119]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:219][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset [2015.12.17-03.01.10:223][119]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:220][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:222][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:223][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDiffuse.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:228][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultDiffuse.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:228][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:230][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:231][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:235][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:236][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:237][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset [2015.12.17-03.01.10:239][120]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:238][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset [2015.12.17-03.01.10:256][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:239][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTexture.uasset [2015.12.17-03.01.10:256][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:240][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset [2015.12.17-03.01.10:256][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:242][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset [2015.12.17-03.01.10:256][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:243][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset [2015.12.17-03.01.10:256][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:244][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset [2015.12.17-03.01.10:256][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:245][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset [2015.12.17-03.01.10:257][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:247][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset [2015.12.17-03.01.10:257][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:247][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset [2015.12.17-03.01.10:257][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:249][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset [2015.12.17-03.01.10:257][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:250][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset [2015.12.17-03.01.10:257][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:252][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset [2015.12.17-03.01.10:257][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:253][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset [2015.12.17-03.01.10:257][121]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:254][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Actor.uasset [2015.12.17-03.01.10:273][122]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.10:255][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> E:/Unreal Projects/TD_ToonWorld 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[2015.12.17-03.01.14:665][385]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.14:647][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Density/ExponentialDensity.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.15:131][413]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.14:649][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradientExponential.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.15:314][424]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.15:127][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.17:529][557]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.15:305][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/RadialGradient.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.17:529][557]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.17:527][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.21:415][790]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.17:528][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/CustomRotator.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.01.27:714][168]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:472][ 0]LogCook:Display: Cooking /Game/UI/MiniMap/MovePanel -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/UI/MiniMap/MovePanel.uasset [2015.12.17-03.01.27:730][169]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:710][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/UI/MiniMap/MovePanel.uasset [2015.12.17-03.01.27:864][177]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:718][ 0]LogCook:Display: Cooking /Game/UI/MiniMap/MiniMap_Math -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/UI/MiniMap/MiniMap_Math.uasset [2015.12.17-03.01.27:917][180]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:858][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 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[2015.12.17-03.01.27:957][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/M_Aura02_Blue_SubUV4X2.uasset [2015.12.17-03.01.27:982][184]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:968][ 0]LogCook:Display: Cooking /Game/FX/Materials/M_Aura01_Blue_SubUV4X1 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/M_Aura01_Blue_SubUV4X1.uasset [2015.12.17-03.01.27:982][184]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:971][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/M_Aura01_Blue_SubUV4X1.uasset [2015.12.17-03.01.27:982][184]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:972][ 0]LogCook:Display: Cooking /Game/FX/Materials/M_AfterStar -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/M_AfterStar.uasset [2015.12.17-03.01.27:982][184]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:976][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/M_AfterStar.uasset [2015.12.17-03.01.27:982][184]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:977][ 0]LogCook:Display: Cooking /Game/FX/Materials/MI_One-handQuicken_Light -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/MI_One-handQuicken_Light.uasset [2015.12.17-03.01.27:982][184]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:978][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/MI_One-handQuicken_Light.uasset [2015.12.17-03.01.27:982][184]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:979][ 0]LogCook:Display: Cooking /Game/FX/Materials/MI_One-handQuicken_Buff -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/MI_One-handQuicken_Buff.uasset [2015.12.17-03.01.27:998][185]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:981][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Materials/MI_One-handQuicken_Buff.uasset [2015.12.17-03.01.27:998][185]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:983][ 0]LogCook:Display: Cooking /Game/FX/MaterialFunction/MF_VertexCollapse -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_VertexCollapse.uasset [2015.12.17-03.01.27:998][185]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:986][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_VertexCollapse.uasset [2015.12.17-03.01.27:998][185]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:990][ 0]LogCook:Display: Cooking /Game/FX/MaterialFunction/MF_Sway_Slow -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_Sway_Slow.uasset [2015.12.17-03.01.27:998][185]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:992][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_Sway_Slow.uasset [2015.12.17-03.01.27:998][185]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.27:993][ 0]LogCook:Display: Cooking /Game/FX/MaterialFunction/MF_Sway_Fast -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_Sway_Fast.uasset [2015.12.17-03.01.27:998][185]MainFrameActions: Packaging 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4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_NearCameraFading.uasset [2015.12.17-03.01.28:013][186]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:004][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_NearCameraFading.uasset [2015.12.17-03.01.28:013][186]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:005][ 0]LogCook:Display: Cooking /Game/FX/MaterialFunction/MF_MeshEdgeFade -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_MeshEdgeFade.uasset [2015.12.17-03.01.28:013][186]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:007][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MaterialFunction/MF_MeshEdgeFade.uasset [2015.12.17-03.01.28:013][186]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:010][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/Textures/T_Perlin_Noise_M -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Textures/T_Perlin_Noise_M.uasset [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:012][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Textures/T_Perlin_Noise_M.uasset [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:046][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:046][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:046][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:046][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:047][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:047][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:047][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:048][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:048][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:049][188]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:048][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:064][189]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:048][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:064][189]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:049][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:064][189]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:049][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/MaterialInstance/Mat_DissolveLerp_Inst -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialInstance/Mat_DissolveLerp_Inst.uasset [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:059][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialInstance/Mat_DissolveLerp_Inst.uasset [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:068][ 0]LogMaterial:Warning: Failed to compile Material /Game/FX/DissolveAssets/Materials/Mat_DisolveCut.Mat_DisolveCut for platform SF_METAL, Default Material will be used in game. [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:068][ 0]LogMaterial:Warning: Function CutPlaneDissolve: Missing function input 'FlowAnim' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:069][ 0]LogMaterial:Warning: Function CutPlaneDissolve: (Node If) If input B must be of type float. [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:069][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:069][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:070][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:070][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:070][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:071][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:071][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:071][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:072][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:080][190]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:073][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/MaterialInstance/Mat_DisolveCut_Inst -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialInstance/Mat_DisolveCut_Inst.uasset [2015.12.17-03.01.28:097][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:074][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialInstance/Mat_DisolveCut_Inst.uasset [2015.12.17-03.01.28:097][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:091][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:097][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:092][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:097][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:092][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:098][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:093][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:098][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:093][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:098][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:094][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:098][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:094][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:098][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:094][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.01.28:098][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:095][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.01.28:098][191]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:095][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/MaterialInstance/Mat_DisolveCutB_Inst -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialInstance/Mat_DisolveCutB_Inst.uasset [2015.12.17-03.01.28:112][192]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:096][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialInstance/Mat_DisolveCutB_Inst.uasset [2015.12.17-03.01.28:112][192]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:098][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/MaterialFunction/LerpDissolve -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialFunction/LerpDissolve.uasset [2015.12.17-03.01.28:112][192]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:101][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialFunction/LerpDissolve.uasset [2015.12.17-03.01.28:246][200]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:102][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/MaterialFunction/CutPlaneDissolveRamp -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialFunction/CutPlaneDissolveRamp.uasset [2015.12.17-03.01.28:246][200]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:243][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialFunction/CutPlaneDissolveRamp.uasset [2015.12.17-03.01.28:263][201]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:244][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/MaterialFunction/CutPlaneDissolve -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialFunction/CutPlaneDissolve.uasset [2015.12.17-03.01.28:280][202]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:247][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialFunction/CutPlaneDissolve.uasset [2015.12.17-03.01.28:297][203]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:277][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/Blueprint/DissolveAsset2 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Blueprint/DissolveAsset2.uasset [2015.12.17-03.01.28:313][204]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:292][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Blueprint/DissolveAsset2.uasset [2015.12.17-03.01.28:329][205]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:313][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/Blueprint/DissolveAsset -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Blueprint/DissolveAsset.uasset [2015.12.17-03.01.28:329][205]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:327][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Blueprint/DissolveAsset.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:328][ 0]LogCook:Display: Cooking /Game/FX/CameraShake/CS_CriticalStrike -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/CameraShake/CS_CriticalStrike.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:329][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/CameraShake/CS_CriticalStrike.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:330][ 0]LogCook:Display: Cooking /Game/FX/CameraShake/CS_CartoonFight -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/CameraShake/CS_CartoonFight.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:332][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/CameraShake/CS_CartoonFight.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:333][ 0]LogCook:Display: Cooking /Game/FX/CameraShake/CS_Bomb -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/CameraShake/CS_Bomb.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:335][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/CameraShake/CS_Bomb.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:335][ 0]LogCook:Display: Cooking /Game/FX/CameraShake/CS_AuraStorm -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/CameraShake/CS_AuraStorm.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:337][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/CameraShake/CS_AuraStorm.uasset [2015.12.17-03.01.28:347][206]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:340][ 0]LogCook:Display: Cooking /Game/FX/X_Bomb_Fuse -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/X_Bomb_Fuse.uasset [2015.12.17-03.01.28:363][207]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:345][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/X_Bomb_Fuse.uasset [2015.12.17-03.01.28:364][207]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:354][ 0]LogCook:Display: Cooking /Game/FX/FX_Tornado -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Tornado.uasset [2015.12.17-03.01.28:364][207]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:357][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Tornado.uasset [2015.12.17-03.01.28:380][208]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:360][ 0]LogCook:Display: Cooking /Game/FX/FX_Skim_Directional -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Skim_Directional.uasset [2015.12.17-03.01.28:397][209]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:366][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Skim_Directional.uasset [2015.12.17-03.01.28:463][213]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:395][ 0]LogCook:Display: Cooking /Game/FX/FX_RotateAura -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_RotateAura.uasset [2015.12.17-03.01.28:463][213]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:456][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_RotateAura.uasset [2015.12.17-03.01.28:463][213]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:459][ 0]LogCook:Display: Cooking /Game/FX/FX_LevelUp -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_LevelUp.uasset [2015.12.17-03.01.28:481][214]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:462][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_LevelUp.uasset [2015.12.17-03.01.28:481][214]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:464][ 0]LogCook:Display: Cooking /Game/FX/FX_Hit_Blue -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Hit_Blue.uasset [2015.12.17-03.01.28:481][214]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:468][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Hit_Blue.uasset [2015.12.17-03.01.28:481][214]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:470][ 0]LogCook:Display: Cooking /Game/FX/FX_GodRay_Straight -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_GodRay_Straight.uasset [2015.12.17-03.01.28:482][214]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:474][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_GodRay_Straight.uasset [2015.12.17-03.01.28:497][215]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:476][ 0]LogCook:Display: Cooking /Game/FX/FX_Electric -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Electric.uasset [2015.12.17-03.01.28:497][215]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:482][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Electric.uasset [2015.12.17-03.01.28:497][215]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:484][ 0]LogCook:Display: Cooking /Game/FX/FX_BombExplosion -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_BombExplosion.uasset [2015.12.17-03.01.28:497][215]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:490][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_BombExplosion.uasset [2015.12.17-03.01.28:497][215]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:492][ 0]LogCook:Display: Cooking /Game/FX/Buff_Attack -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Buff_Attack.uasset [2015.12.17-03.01.28:497][215]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:495][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Buff_Attack.uasset [2015.12.17-03.01.28:514][216]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:496][ 0]LogCook:Display: Cooking /Game/Characters/Swordman/Animations/Swordman_Idle -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Idle.uasset [2015.12.17-03.01.28:514][216]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:498][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Idle.uasset [2015.12.17-03.01.28:514][216]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:501][ 0]LogCook:Display: Cooking /Game/Characters/Swordman/Animations/Swordman_Hit2 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Hit2.uasset [2015.12.17-03.01.28:514][216]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:503][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Hit2.uasset [2015.12.17-03.01.28:514][216]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:506][ 0]LogCook:Display: Cooking /Game/Characters/Swordman/Animations/Swordman_Hit1 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Hit1.uasset [2015.12.17-03.01.28:514][216]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:508][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Hit1.uasset [2015.12.17-03.01.28:514][216]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:510][ 0]LogCook:Display: Cooking /Game/Characters/Swordman/Animations/Swordman_Death -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Death.uasset [2015.12.17-03.01.28:514][216]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:513][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Death.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:514][ 0]LogCook:Display: Cooking /Game/Characters/Swordman/Animations/Swordman_Cast_Montage -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Cast_Montage.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:516][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Cast_Montage.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:517][ 0]LogCook:Display: Cooking /Game/Characters/Swordman/Animations/Swordman_Cast -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Cast.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:519][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Cast.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:519][ 0]LogCook:Display: Cooking /Game/Characters/Swordman/Animations/Swordman_Block_Montage -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Block_Montage.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:522][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_Block_Montage.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:523][ 0]LogCook:Display: Cooking /Game/Characters/Swordman/Animations/Swordman_AttackCritical_Montage -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_AttackCritical_Montage.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:526][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/Swordman/Animations/Swordman_AttackCritical_Montage.uasset [2015.12.17-03.01.28:531][217]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:527][ 0]LogCook:Display: 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[2015.12.17-03.01.28:809][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Werewolf/BP_Werewolf -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Werewolf/BP_Werewolf.uasset [2015.12.17-03.01.28:829][235]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:819][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Werewolf/BP_Werewolf.uasset [2015.12.17-03.01.28:829][235]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:820][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Werewolf/AnimBP_Wolf -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Werewolf/AnimBP_Wolf.uasset [2015.12.17-03.01.28:847][236]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:828][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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[2015.12.17-03.01.28:914][240]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:891][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/BP_Squid -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/BP_Squid.uasset [2015.12.17-03.01.28:914][240]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:898][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/BP_Squid.uasset [2015.12.17-03.01.28:914][240]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:899][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/AnimBP_Squid -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/AnimBP_Squid.uasset [2015.12.17-03.01.28:914][240]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:903][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/AnimBP_Squid.uasset [2015.12.17-03.01.28:914][240]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:908][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Textures/micro_skeleton_diffuse -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Textures/micro_skeleton_diffuse.uasset [2015.12.17-03.01.28:930][241]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:910][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Textures/micro_skeleton_diffuse.uasset [2015.12.17-03.01.28:930][241]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.28:928][ 0]LogCook:Display: Cooking 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[2015.12.17-03.01.29:030][247]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:025][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Orc/Textures/orc_m -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/Textures/orc_m.uasset [2015.12.17-03.01.29:047][248]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:027][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/Textures/orc_m.uasset [2015.12.17-03.01.29:063][249]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:046][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Orc/Anims/orc_dizzy -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/Anims/orc_dizzy.uasset [2015.12.17-03.01.29:064][249]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: 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4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/Anims/orc_attack_repeatedly.uasset [2015.12.17-03.01.29:081][250]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:075][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Orc/micro_orc_mobile_Skeleton -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/micro_orc_mobile_Skeleton.uasset [2015.12.17-03.01.29:081][250]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:076][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/micro_orc_mobile_Skeleton.uasset [2015.12.17-03.01.29:081][250]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:077][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Orc/micro_orc_mobile_PhysicsAsset -> E:/Unreal Projects/TD_ToonWorld 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[2015.12.17-03.01.29:129][253]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:112][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/AnimBP_Orc.uasset [2015.12.17-03.01.29:129][253]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:116][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Mummy/Textures/micro_mummy_col -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Textures/micro_mummy_col.uasset [2015.12.17-03.01.29:165][255]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:118][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Textures/micro_mummy_col.uasset [2015.12.17-03.01.29:165][255]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: 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[2015.12.17-03.01.29:297][263]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:273][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Mummy/AnimBP_Mummy -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/AnimBP_Mummy.uasset [2015.12.17-03.01.29:297][263]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:281][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/AnimBP_Mummy.uasset [2015.12.17-03.01.29:297][263]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:286][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Knight/Textures/micro_knight_m -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Knight/Textures/micro_knight_m.uasset [2015.12.17-03.01.29:328][265]MainFrameActions: Packaging (iOS): 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[2015.12.17-03.01.29:631][283]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:626][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Ghost/Anims/ghost_search.uasset [2015.12.17-03.01.29:631][283]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:627][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Ghost/Anims/ghost_panic_Montage -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Ghost/Anims/ghost_panic_Montage.uasset [2015.12.17-03.01.29:631][283]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.29:629][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Ghost/Anims/ghost_panic_Montage.uasset [2015.12.17-03.01.29:648][284]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: 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[2015.12.17-03.01.34:746][590]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.34:739][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Target and Micro Wizard : BP Micro Dragon Reference is not compatible with BP Micro Wizard Child Reference. [2015.12.17-03.01.34:746][590]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.34:740][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Micro Wizard and Target : BP Micro Wizard Child Reference is not compatible with BP Micro Dragon Reference. [2015.12.17-03.01.35:830][655]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.34:741][ 0]LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Target and Micro Wizard : BP Micro Dragon Reference is not compatible with BP Micro Wizard Child Reference. [2015.12.17-03.01.35:831][655]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.35:826][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/UI/Textures/Level_BG.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.37:630][763]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.35:828][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/UI/Textures/Star_Level.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.37:630][763]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.37:619][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_Block_Montage.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.37:631][763]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.37:620][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_Cast.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.37:664][765]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.37:621][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_Cast_Montage.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.37:678][766]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.37:649][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/CameraShake/CS_CartoonFight.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.01.39:056][848]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.39:052][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_Attack2_Montage.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.39:072][849]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.39:054][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_AttackCritical.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.39:072][849]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.39:062][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_AttackCritical_Montage.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.39:089][850]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.39:071][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_Death.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.41:653][ 4]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.39:072][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_Idle.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.41:653][ 4]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.41:640][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/Swordman_Attack1_Montage.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.43:902][139]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.41:651][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/Swordman/Animations/AnimBP_Swordman.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.01.43:936][141]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:902][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Ghost/AnimBP_Ghost -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Ghost/AnimBP_Ghost.uasset [2015.12.17-03.01.43:954][142]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:934][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Ghost/AnimBP_Ghost.uasset [2015.12.17-03.01.43:954][142]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:939][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Textures/druid_m -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Textures/druid_m.uasset [2015.12.17-03.01.43:970][143]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:941][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Textures/druid_m.uasset [2015.12.17-03.01.43:971][143]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:958][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_cast -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_cast.uasset [2015.12.17-03.01.43:971][143]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:959][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_cast.uasset [2015.12.17-03.01.43:971][143]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:961][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_block -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_block.uasset [2015.12.17-03.01.43:971][143]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:962][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_block.uasset [2015.12.17-03.01.43:971][143]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:965][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_attack_multi -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_attack_multi.uasset [2015.12.17-03.01.43:971][143]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:967][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_attack_multi.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:970][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_attack_2 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_attack_2.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:972][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_attack_2.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:974][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_attack -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_attack.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:975][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_attack.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:976][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/micro_druid_Skeleton -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/micro_druid_Skeleton.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:977][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/micro_druid_Skeleton.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:978][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/micro_druid_PhysicsAsset -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/micro_druid_PhysicsAsset.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:981][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/micro_druid_PhysicsAsset.uasset [2015.12.17-03.01.43:988][144]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.43:982][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/micro_druid -> E:/Unreal Projects/TD_ToonWorld 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Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:008][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/AnimBP_Druid -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/AnimBP_Druid.uasset [2015.12.17-03.01.44:021][146]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:011][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/AnimBP_Druid.uasset [2015.12.17-03.01.44:021][146]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:014][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Textures/micro_dragon_col -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Textures/micro_dragon_col.uasset [2015.12.17-03.01.44:021][146]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:016][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Textures/micro_dragon_col.uasset [2015.12.17-03.01.44:021][146]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:017][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_idle_fly -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_idle_fly.uasset [2015.12.17-03.01.44:037][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:019][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_idle_fly.uasset [2015.12.17-03.01.44:037][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:021][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_idle_Composite -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_idle_Composite.uasset [2015.12.17-03.01.44:038][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:022][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for dragon_idle_Composite. Package will not be saved. [2015.12.17-03.01.44:038][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:023][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_idle -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_idle.uasset [2015.12.17-03.01.44:038][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:024][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_idle.uasset [2015.12.17-03.01.44:038][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:026][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_get_hit_from_right -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_get_hit_from_right.uasset [2015.12.17-03.01.44:038][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:028][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_get_hit_from_right.uasset [2015.12.17-03.01.44:038][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:030][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_get_hit_from_left -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_get_hit_from_left.uasset [2015.12.17-03.01.44:038][147]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.44:031][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_get_hit_from_left.uasset [2015.12.17-03.01.44:038][147]MainFrameActions: 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[2015.12.17-03.01.58:971][ 43]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.58:952][ 0]LogCook:Display: Cooking /Game/CartoonPlants/PalmTree_01_v03 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/PalmTree_01_v03.uasset [2015.12.17-03.01.58:971][ 43]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.58:954][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/PalmTree_01_v03.uasset [2015.12.17-03.01.58:971][ 43]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.58:956][ 0]LogCook:Display: Cooking /Game/CartoonPlants/PalmTree_01_v02 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/PalmTree_01_v02.uasset [2015.12.17-03.01.58:971][ 43]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.58:957][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal 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Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.01.59:005][ 45]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.58:994][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environment/Meshes/SM_Clouds_A.SM_Clouds_A' [2015.12.17-03.01.59:005][ 45]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.58:994][ 0]LogCook:Display: Cooking /Game/CartoonPlants/M_Cloud_Solid_Inst -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/M_Cloud_Solid_Inst.uasset [2015.12.17-03.01.59:005][ 45]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.58:995][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/M_Cloud_Solid_Inst.uasset [2015.12.17-03.01.59:005][ 45]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.01.58:996][ 0]LogCook:Display: Cooking 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0]LogCook:Display: Cooking /Game/Blueprints/BP_WeatherManager -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_WeatherManager.uasset [2015.12.17-03.02.13:238][899]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:229][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_WeatherManager.uasset [2015.12.17-03.02.13:238][899]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:230][ 0]LogCook:Display: Cooking /Game/Blueprints/BP_TopDownGameState -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_TopDownGameState.uasset [2015.12.17-03.02.13:238][899]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:230][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for BP_TopDownGameState. 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[2015.12.17-03.02.13:371][907]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:321][ 0]LogCook:Display: Cooking /Game/Blueprints/BP_SwayedPlants -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_SwayedPlants.uasset [2015.12.17-03.02.13:371][907]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:358][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_SwayedPlants.uasset [2015.12.17-03.02.13:371][907]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:364][ 0]LogCook:Display: Cooking /Game/Blueprints/BP_RadialForce -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_RadialForce.uasset [2015.12.17-03.02.13:371][907]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:368][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_RadialForce.uasset [2015.12.17-03.02.13:404][909]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:369][ 0]LogCook:Display: Cooking /Game/Blueprints/BP_ItemGodRay -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_ItemGodRay.uasset [2015.12.17-03.02.13:405][909]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:391][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Blueprints/BP_ItemGodRay.uasset [2015.12.17-03.02.14:121][952]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.13:392][ 0]LogCookCommandlet:Display: GC... 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[2015.12.17-03.02.46:042][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:030][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_PalmBark_01.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:042][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:031][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/PalmTree_01_v03.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:042][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:034][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_PalmLeaf_01b.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:042][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:035][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/PalmTree_01_v04.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:042][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:038][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/Trunk_01_Mat.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:042][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:040][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Textures/PineBush_01.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:042][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:041][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_PineBush_01.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:060][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:042][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Pine_01_v01.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:060][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:044][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_PineBush_01b.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:060][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:045][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Pine_01_v02.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:060][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:047][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_Reed_01.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:060][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:048][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Reed_01_v01.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:060][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:053][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_Reed_01b.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:060][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:055][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_Reed_01c.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:060][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:058][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalBounds.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:076][687]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:060][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/UVs/BoundingBoxBased_0-1_UVW.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:076][687]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:062][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/M_cloud_Solid.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:076][687]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:066][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/M_Cloud_Solid_Inst.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:076][687]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:070][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/WaterLily_01_v02.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:092][688]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:075][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Bat/Micro_Bat_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:092][688]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:077][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Bat/Micro_Bat.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.46:092][688]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:081][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Werewolf/micro_werewolf_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.47:030][706]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:082][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Werewolf/micro_werewolf.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.02.47:030][706]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:789][ 0]LogMaterial:Warning: Failed to compile Material /Game/FX/PP_OutlineCustomDepthOcclusion.PP_OutlineCustomDepthOcclusion for platform SF_METAL, Default Material will be used in game. [2015.12.17-03.02.47:030][706]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:790][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES3_1 [2015.12.17-03.02.47:030][706]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:790][ 0]LogMaterial:Warning: (Node If) If input A must be of type float. [2015.12.17-03.02.47:031][706]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:862][ 0]LogLinker:Warning: Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.02.47:031][706]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:862][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environment/Meshes/SM_Clouds_A': Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.02.47:031][706]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:863][ 0]LogLinker:Warning: Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.02.47:031][706]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:863][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environment/Meshes/SM_Clouds_A': Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.02.47:364][707]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.46:863][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environment/Meshes/SM_Clouds_A.SM_Clouds_A' [2015.12.17-03.02.47:364][707]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.47:079][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_10 (ASTC_RGBAuto) [2015.12.17-03.02.47:364][707]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.47:079][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_11 (ASTC_RGBAuto) [2015.12.17-03.02.47:364][707]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.47:079][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_12 (ASTC_RGBAuto) [2015.12.17-03.02.47:364][707]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.47:080][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.02.47:364][707]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.47:080][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.02.47:080][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:708][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:709][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:709][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:709][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:709][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:710][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:710][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:710][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:710][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:723][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:711][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:712][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_15 (ASTC_RGBAuto) [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:712][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:713][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:714][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_16 (ASTC_RGBAuto) [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:714][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_17 (ASTC_RGBAuto) [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:714][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:714][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:714][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:715][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:715][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:715][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:715][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:716][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:716][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:716][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_1 (ASTC_RGBAuto) [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:716][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:716][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:717][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:717][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:717][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:717][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:718][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:718][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:718][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:724][671]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:719][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:734][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:734][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:734][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:734][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:736][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:736][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:736][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:736][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:737][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:738][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:738][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_7 (ASTC_RGBAuto) [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:738][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:738][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:739][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:740][672]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:739][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:740][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:740][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:740][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:741][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:741][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_13 (ASTC_RGBAuto) [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:741][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:741][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:741][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:742][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:742][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:742][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:742][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:742][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:742][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:742][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:742][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:743][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:743][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_14 (ASTC_RGBAuto) [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:743][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:744][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:744][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:744][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:744][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:745][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:745][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:745][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:745][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:745][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_18 (ASTC_RGBAuto) [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:746][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:746][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_19 (ASTC_RGBAuto) [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:746][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:746][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:746][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:747][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:747][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:747][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:747][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:747][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:748][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:748][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:748][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:748][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:748][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:749][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:749][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:749][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:749][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_21 (ASTC_RGBAuto) [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:749][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:750][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:756][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:750][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:750][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:750][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:750][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:751][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_22 (ASTC_RGBAuto) [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:751][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:751][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:752][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:752][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_23 (ASTC_RGBAuto) [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:752][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:752][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:752][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_24 (ASTC_RGBAuto) [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:752][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:752][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:753][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:754][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:754][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:755][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:755][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:755][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:755][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:756][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:756][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:756][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:757][673]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:756][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_25 (ASTC_RGBAuto) [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:757][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:757][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:757][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:757][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:758][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:758][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:758][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:758][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:758][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_26 (ASTC_RGBAuto) [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:758][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:759][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:759][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:772][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:759][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:759][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:759][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:760][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:760][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:760][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:760][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:761][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_27 (ASTC_RGBAuto) [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:761][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:761][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:762][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:762][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_28 (ASTC_RGBAuto) [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:763][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:763][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:763][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:763][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:763][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:764][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:764][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:764][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:764][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_29 (ASTC_RGBAuto) [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:764][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:765][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:766][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:767][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:767][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:767][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:767][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_30 (ASTC_RGBAuto) [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:767][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:768][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_32 (ASTC_RGBAuto) [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:768][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:768][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:770][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:770][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:770][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:771][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:771][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:771][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:771][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:772][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_39 (ASTC_RGBAuto) [2015.12.17-03.05.17:773][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:772][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_3 (ASTC_RGBAuto) [2015.12.17-03.05.17:774][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:772][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:774][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:772][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:774][674]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:772][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:789][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:774][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:789][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:774][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:789][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:774][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:789][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:774][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:789][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:776][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:789][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:776][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_41 (ASTC_RGBAuto) [2015.12.17-03.05.17:789][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:776][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:777][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:778][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:778][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:778][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:778][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:779][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_5 (ASTC_RGBAuto) [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:779][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:779][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:779][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:779][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:780][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:780][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:780][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:780][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_6 (ASTC_RGBAuto) [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:780][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:780][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:781][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:781][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:781][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:781][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:781][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:782][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:782][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:782][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:782][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:790][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:784][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:791][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:787][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:791][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:787][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:791][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:787][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:791][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:787][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:791][675]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:788][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:790][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:791][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:792][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:792][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:792][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:792][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_16 (ASTC_RGB) [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:793][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:794][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:794][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_17 (ASTC_RGB) [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:794][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:807][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:794][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:796][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:797][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:797][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:797][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:797][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:800][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:801][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:802][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:802][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:803][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:808][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:804][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_34 (ASTC_RGB) [2015.12.17-03.05.17:809][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:809][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:804][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:809][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:809][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:809][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:809][676]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:805][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:812][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_4 (ASTC_RGB) [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:813][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:813][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:813][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:814][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:815][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:815][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:815][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:815][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_7 (ASTC_RGB) [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:816][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:816][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:816][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:816][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:816][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_8 (ASTC_RGB) [2015.12.17-03.05.17:823][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:817][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:824][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:824][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:824][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:824][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:820][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:824][677]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:821][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:823][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:823][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:823][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:823][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:824][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_19 (ASTC_RGB) [2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:824][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:824][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:824][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:840][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:824][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:830][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:830][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:830][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:830][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_24 (ASTC_RGB) [2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:831][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:835][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:835][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:835][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:835][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:841][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:836][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:842][678]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:840][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:840][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:840][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:841][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:841][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:841][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:841][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:841][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:841][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_30 (ASTC_RGB) [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_32 (ASTC_RGB) [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:842][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:844][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:856][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:844][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... 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[2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:846][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:847][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:847][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:847][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:847][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:847][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:847][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:848][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:848][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:848][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:848][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:848][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_40 (ASTC_RGB) [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:848][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:849][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_41 (ASTC_RGB) [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:849][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:849][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:849][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:849][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:850][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:850][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:850][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:850][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:850][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:851][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:851][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:852][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:852][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:852][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:853][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:853][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:853][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:853][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_5 (ASTC_RGB) [2015.12.17-03.05.17:857][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:853][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:853][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:854][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:854][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:854][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_6 (ASTC_RGB) [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:854][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:855][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:855][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:855][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:855][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:855][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:858][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:856][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:857][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:858][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_9 (ASTC_RGB) [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:858][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:858][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:858][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:858][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:871][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:859][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:859][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:860][ 0]LogTexture:Display: Building textures: SkyOcclusion0_10 (ASTC_RGBAuto) [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:860][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:860][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:860][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:861][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:861][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:861][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:861][ 0]LogTexture:Display: Building textures: SkyOcclusion0_11 (ASTC_RGBAuto) [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:861][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:862][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:862][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:862][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:862][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:862][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:863][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:863][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:863][ 0]LogTexture:Display: Building textures: SkyOcclusion0_12 (ASTC_RGBAuto) [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:863][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:864][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:864][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:864][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:864][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:864][ 0]LogTexture:Display: Building textures: SkyOcclusion0_15 (ASTC_RGBAuto) [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:865][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:865][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:865][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:865][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:865][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:866][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:866][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:866][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:866][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:866][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:867][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:867][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:867][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:867][ 0]LogTexture:Display: Building textures: SkyOcclusion0_16 (ASTC_RGBAuto) [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:868][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:868][ 0]LogTexture:Display: Building textures: SkyOcclusion0_17 (ASTC_RGBAuto) [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:868][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:868][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:869][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:872][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:869][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:873][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:869][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:873][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:869][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:873][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:869][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 0)... [2015.12.17-03.05.17:873][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:870][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:873][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:870][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:873][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:870][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:873][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:871][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:873][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:871][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:889][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:871][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:871][ 0]LogTexture:Display: Building textures: SkyOcclusion0_1 (ASTC_RGBAuto) [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:871][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:872][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:872][ 0]LogTexture:Display: Building textures: SkyOcclusion0_20 (ASTC_RGBAuto) [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:872][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:873][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:873][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:873][ 0]LogTexture:Display: Building textures: SkyOcclusion0_2 (ASTC_RGBAuto) [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:873][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:873][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:874][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:874][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:874][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:874][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:875][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:876][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:877][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:877][ 0]LogTexture:Display: Building textures: SkyOcclusion0_31 (ASTC_RGBAuto) [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:877][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:877][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:877][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:878][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:890][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:878][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:878][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:878][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:878][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:878][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:879][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:879][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:879][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:879][ 0]LogTexture:Display: Building textures: SkyOcclusion0_34 (ASTC_RGBAuto) [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:880][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:880][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:880][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:880][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:880][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:880][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:881][ 0]LogTexture:Display: Building textures: SkyOcclusion0_35 (ASTC_RGBAuto) [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:881][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:882][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:882][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:882][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:882][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:882][ 0]LogTexture:Display: Building textures: SkyOcclusion0_36 (ASTC_RGBAuto) [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:883][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:883][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:883][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:883][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:883][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:884][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:884][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:884][ 0]LogTexture:Display: Building textures: SkyOcclusion0_37 (ASTC_RGBAuto) [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:884][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:885][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:885][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:885][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:885][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:885][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:886][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:886][ 0]LogTexture:Display: Building textures: SkyOcclusion0_38 (ASTC_RGBAuto) [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:886][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:891][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:886][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:886][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:887][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:887][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:887][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:887][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:888][ 0]LogTexture:Display: Building textures: SkyOcclusion0_4 (ASTC_RGBAuto) [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:888][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:888][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:888][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:888][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:889][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:889][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:889][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:889][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:892][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:890][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:906][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:890][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:890][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:890][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:890][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:891][ 0]LogTexture:Display: Building textures: SkyOcclusion0_7 (ASTC_RGBAuto) [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:891][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:891][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:891][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:891][ 0]LogTexture:Display: Building textures: SkyOcclusion0_8 (ASTC_RGBAuto) [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:892][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:892][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:892][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:893][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:893][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:893][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:893][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:893][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:894][ 0]LogTexture:Display: Building textures: SkyOcclusion1_13 (ASTC_RGBAuto) [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:894][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:894][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:894][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:894][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:894][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:895][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:896][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:896][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:896][ 0]LogTexture:Display: Building textures: SkyOcclusion1_14 (ASTC_RGBAuto) [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:896][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:897][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:897][ 0]LogTexture:Display: Building textures: SkyOcclusion1_18 (ASTC_RGBAuto) [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:897][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:907][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:897][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:897][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:898][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:898][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:898][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:898][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:898][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:898][ 0]LogTexture:Display: Building textures: SkyOcclusion1_19 (ASTC_RGBAuto) [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:898][ 0]LogTexture:Display: Building textures: SkyOcclusion1_21 (ASTC_RGBAuto) [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:898][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:899][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:899][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:899][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:900][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:900][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:900][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:900][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:901][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:901][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:901][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:902][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:902][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:902][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:902][ 0]LogTexture:Display: Building textures: SkyOcclusion1_22 (ASTC_RGBAuto) [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:902][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:902][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:903][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:903][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:903][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:904][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:904][ 0]LogTexture:Display: Building textures: SkyOcclusion1_23 (ASTC_RGBAuto) [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:904][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:904][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:905][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:905][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:905][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:905][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:905][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:906][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:906][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:908][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:906][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:909][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:906][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:909][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:907][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:909][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:907][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:909][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:907][ 0]LogTexture:Display: Building textures: SkyOcclusion1_24 (ASTC_RGBAuto) [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:908][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:908][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:908][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:908][ 0]LogTexture:Display: Building textures: SkyOcclusion1_25 (ASTC_RGBAuto) [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:909][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:909][ 0]LogTexture:Display: Building textures: SkyOcclusion1_26 (ASTC_RGBAuto) [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:909][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:909][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:909][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:910][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:910][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:910][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:910][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:911][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:911][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:911][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:911][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:911][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:911][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:912][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:912][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:912][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:912][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:912][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:912][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:912][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:913][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:913][ 0]LogTexture:Display: Building textures: SkyOcclusion1_27 (ASTC_RGBAuto) [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:913][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:914][ 0]LogTexture:Display: Building textures: SkyOcclusion1_28 (ASTC_RGBAuto) [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:914][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:914][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:922][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:914][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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[2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:916][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:916][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:917][ 0]LogTexture:Display: Building textures: SkyOcclusion1_29 (ASTC_RGBAuto) [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:917][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:917][ 0]LogTexture:Display: Building textures: SkyOcclusion1_30 (ASTC_RGBAuto) [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:917][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:917][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:918][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:918][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:918][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:918][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:919][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:919][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:919][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:919][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:919][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:920][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:920][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:920][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:920][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:921][ 0]LogTexture:Display: Building textures: SkyOcclusion1_32 (ASTC_RGBAuto) [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:921][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:921][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:922][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:922][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:922][ 0]LogTexture:Display: Building textures: SkyOcclusion1_33 (ASTC_RGBAuto) [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:922][ 0]LogTexture:Display: Building textures: SkyOcclusion1_39 (ASTC_RGBAuto) [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:922][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:923][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:923][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:938][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:923][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:923][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:923][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:924][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:924][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:924][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:924][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:924][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:925][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:925][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:925][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:925][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:925][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:926][ 0]LogTexture:Display: Building textures: SkyOcclusion1_3 (ASTC_RGBAuto) [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:926][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:926][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:926][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:927][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:927][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:927][ 0]LogTexture:Display: Building textures: SkyOcclusion1_40 (ASTC_RGBAuto) [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:927][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:928][ 0]LogTexture:Display: Building textures: SkyOcclusion1_41 (ASTC_RGBAuto) [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:928][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:928][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:928][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:928][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:928][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:928][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:929][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:929][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:929][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... [2015.12.17-03.05.17:939][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:929][ 0]LogTextureFormatASTC:Display: Compressing to ASTC (6x6 -fast -esw bgra -ch 1 1 1 1 -alphablend)... 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0]LogTexture:Display: Building textures: Texture2D_58 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_59 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_60 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_61 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_62 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_63 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_64 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_65 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_66 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_68 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:942][ 0]LogTexture:Display: Building textures: Texture2D_69 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.17:944][ 0]LogTexture:Display: Building textures: Texture2D_70 (BGRA8) [2015.12.17-03.05.17:956][685]MainFrameActions: Packaging (iOS): 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[2015.12.17-03.05.34:525][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:510][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_talk -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_talk.uasset [2015.12.17-03.05.34:525][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:513][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_talk.uasset [2015.12.17-03.05.34:525][679]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:516][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_squirt -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_squirt.uasset [2015.12.17-03.05.34:525][679]MainFrameActions: Packaging (iOS): 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/Game/Characters/MicroMonsters/Squid/Anims/squid_panic -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_panic.uasset [2015.12.17-03.05.34:542][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:530][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_panic.uasset [2015.12.17-03.05.34:542][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:534][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_laugh -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_laugh.uasset [2015.12.17-03.05.34:542][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:538][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_laugh.uasset [2015.12.17-03.05.34:542][680]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:540][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_idle_flying -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_idle_flying.uasset [2015.12.17-03.05.34:557][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:542][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_idle_flying.uasset [2015.12.17-03.05.34:557][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:545][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_right -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_right.uasset [2015.12.17-03.05.34:557][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:547][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_right.uasset [2015.12.17-03.05.34:557][681]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:550][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_left -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_left.uasset [2015.12.17-03.05.34:574][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:555][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_left.uasset [2015.12.17-03.05.34:575][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:558][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_front -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_front.uasset [2015.12.17-03.05.34:575][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:560][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_get_hit_from_front.uasset [2015.12.17-03.05.34:575][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:562][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_die_underwater -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_die_underwater.uasset [2015.12.17-03.05.34:575][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:566][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_die_underwater.uasset [2015.12.17-03.05.34:575][682]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:570][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_die -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_die.uasset [2015.12.17-03.05.34:590][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:573][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_die.uasset [2015.12.17-03.05.34:591][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:575][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_block -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_block.uasset [2015.12.17-03.05.34:591][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:577][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_block.uasset [2015.12.17-03.05.34:591][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:581][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Squid/Anims/squid_attack_swoop -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_attack_swoop.uasset [2015.12.17-03.05.34:591][683]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:584][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Squid/Anims/squid_attack_swoop.uasset [2015.12.17-03.05.34:607][684]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:587][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/Textures/micro_skeleton_diffuse.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.34:624][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:598][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Materials/M_Skeleton -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Materials/M_Skeleton.uasset [2015.12.17-03.05.34:624][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:608][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Materials/M_Skeleton.uasset [2015.12.17-03.05.34:624][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:610][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/micro_skeleton_tom_Skeleton.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.34:624][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:613][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/micro_skeleton_tom_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.34:624][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:615][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/micro_skeleton_tom.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.34:624][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:618][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_walk -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_walk.uasset [2015.12.17-03.05.34:624][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:620][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_walk.uasset [2015.12.17-03.05.34:624][685]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:622][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_trans_to_fall -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_trans_to_fall.uasset [2015.12.17-03.05.34:640][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:624][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_trans_to_fall.uasset [2015.12.17-03.05.34:641][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:626][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_talk -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_talk.uasset [2015.12.17-03.05.34:641][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:628][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_talk.uasset [2015.12.17-03.05.34:641][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:631][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_stirr -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_stirr.uasset [2015.12.17-03.05.34:641][686]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:633][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_stirr.uasset [2015.12.17-03.05.35:507][738]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.34:634][ 0]LogCookCommandlet:Display: GC... [2015.12.17-03.05.35:508][738]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:493][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/micro_skeleton_tom_Skeleton.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:508][738]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:495][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/Textures/micro_skeleton_diffuse.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:508][738]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:496][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/Materials/M_Skeleton.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:508][738]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:498][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/micro_skeleton_tom_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:524][739]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:500][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Skeleton/micro_skeleton_tom.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:524][739]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:511][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_spring -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_spring.uasset [2015.12.17-03.05.35:524][739]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:513][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_spring.uasset [2015.12.17-03.05.35:524][739]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:516][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_panic -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_panic.uasset [2015.12.17-03.05.35:524][739]MainFrameActions: 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/Game/Characters/MicroMonsters/Skeleton/Anims/skel_land -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_land.uasset [2015.12.17-03.05.35:540][740]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:527][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_land.uasset [2015.12.17-03.05.35:540][740]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:529][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_jump -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_jump.uasset [2015.12.17-03.05.35:540][740]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:532][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_jump.uasset [2015.12.17-03.05.35:540][740]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:534][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_idle_2 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_idle_2.uasset [2015.12.17-03.05.35:557][741]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:538][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_idle_2.uasset [2015.12.17-03.05.35:557][741]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:541][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_idle_1 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_idle_1.uasset [2015.12.17-03.05.35:557][741]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:543][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_idle_1.uasset [2015.12.17-03.05.35:557][741]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:546][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Skeleton/Anims/skel_get_up -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_get_up.uasset [2015.12.17-03.05.35:557][741]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:548][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Skeleton/Anims/skel_get_up.uasset [2015.12.17-03.05.35:557][741]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:553][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Orc/Textures/orc_col -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/Textures/orc_col.uasset [2015.12.17-03.05.35:573][742]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:556][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Orc/Textures/orc_col.uasset [2015.12.17-03.05.35:573][742]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:558][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Mummy/micro_mummy_tal_Skeleton.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:573][742]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:561][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Mummy/Textures/micro_mummy_col.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:573][742]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:565][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Mummy/micro_mummy_tal_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:590][743]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:568][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Mummy/micro_mummy_tal.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:590][743]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:587][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Mummy/Anims/mummy_trans_to_fall -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_trans_to_fall.uasset [2015.12.17-03.05.35:606][744]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:589][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_trans_to_fall.uasset [2015.12.17-03.05.35:606][744]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:591][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Mummy/Anims/mummy_talk -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_talk.uasset [2015.12.17-03.05.35:606][744]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:594][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_talk.uasset [2015.12.17-03.05.35:606][744]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:596][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Mummy/Anims/mummy_stirr_on_ground -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_stirr_on_ground.uasset [2015.12.17-03.05.35:606][744]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:599][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_stirr_on_ground.uasset [2015.12.17-03.05.35:607][744]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:602][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Mummy/Anims/mummy_spring_up -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_spring_up.uasset [2015.12.17-03.05.35:607][744]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:604][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_spring_up.uasset [2015.12.17-03.05.35:623][745]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:606][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Mummy/Anims/mummy_panic -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_panic.uasset [2015.12.17-03.05.35:623][745]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:608][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Mummy/Anims/mummy_panic.uasset [2015.12.17-03.05.35:623][745]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:611][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Knight/Textures/micro_knight -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Knight/Textures/micro_knight.uasset [2015.12.17-03.05.35:623][745]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:615][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Knight/Textures/micro_knight.uasset [2015.12.17-03.05.35:642][746]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:620][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Knight/Textures/micro_knight_m.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:642][746]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:633][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Knight/micro_knight_mobile -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Knight/micro_knight_mobile.uasset [2015.12.17-03.05.35:642][746]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:636][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Knight/micro_knight_mobile.uasset [2015.12.17-03.05.35:642][746]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:640][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Ghost/Textures/ghost_col -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Ghost/Textures/ghost_col.uasset [2015.12.17-03.05.35:657][747]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:642][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Ghost/Textures/ghost_col.uasset [2015.12.17-03.05.35:657][747]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:644][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Druid/micro_druid_Skeleton.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:657][747]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:649][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Druid/Textures/druid_m.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:657][747]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:654][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Druid/micro_druid_PhysicsAsset.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:674][748]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:656][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Druid/micro_druid.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:675][748]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:667][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_panic -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_panic.uasset [2015.12.17-03.05.35:675][748]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:670][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_panic.uasset [2015.12.17-03.05.35:675][748]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:672][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_laugh -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_laugh.uasset [2015.12.17-03.05.35:690][749]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:674][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_laugh.uasset [2015.12.17-03.05.35:690][749]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:677][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_idle -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_idle.uasset [2015.12.17-03.05.35:690][749]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:679][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_idle.uasset [2015.12.17-03.05.35:690][749]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:681][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_right -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_right.uasset [2015.12.17-03.05.35:690][749]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:685][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_right.uasset [2015.12.17-03.05.35:690][749]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:687][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_left -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_left.uasset [2015.12.17-03.05.35:708][750]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:689][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_left.uasset [2015.12.17-03.05.35:708][750]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:692][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_front -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_front.uasset [2015.12.17-03.05.35:708][750]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:694][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_get_hit_from_front.uasset [2015.12.17-03.05.35:708][750]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:696][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Druid/Anims/druid_die -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_die.uasset [2015.12.17-03.05.35:708][750]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:698][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Druid/Anims/druid_die.uasset [2015.12.17-03.05.35:708][750]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:703][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/MaterialFunction/MF_Sway_Fast.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.05.35:741][752]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:715][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Materials/M_Dragon_HitFX -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Materials/M_Dragon_HitFX.uasset [2015.12.17-03.05.35:741][752]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:725][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Materials/M_Dragon_HitFX.uasset [2015.12.17-03.05.35:742][752]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:728][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/DissolveAssets/MaterialFunction/CutPlaneDissolve.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:758][753]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:731][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/DissolveAssets/Textures/T_Perlin_Noise_M.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:758][753]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:744][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Materials/M_Dragon_Dissolve -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Materials/M_Dragon_Dissolve.uasset [2015.12.17-03.05.35:775][754]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:757][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Materials/M_Dragon_Dissolve.uasset [2015.12.17-03.05.35:792][755]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:768][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Materials/M_Dragon -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Materials/M_Dragon.uasset [2015.12.17-03.05.35:792][755]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:780][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Materials/M_Dragon.uasset [2015.12.17-03.05.35:792][755]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:782][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Materials/MI_Dragon_Dissolve -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Materials/MI_Dragon_Dissolve.uasset [2015.12.17-03.05.35:792][755]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:784][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Materials/MI_Dragon_Dissolve.uasset [2015.12.17-03.05.35:792][755]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:788][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Dragon/Micro_Dragon_Skeleton.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.05.35:810][756]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:793][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_talk -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_talk.uasset [2015.12.17-03.05.35:810][756]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:795][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_talk.uasset [2015.12.17-03.05.35:810][756]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:798][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_swoop_down -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_swoop_down.uasset [2015.12.17-03.05.35:810][756]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:801][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_swoop_down.uasset [2015.12.17-03.05.35:810][756]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:804][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Dragon/Anims/dragon_dizzy.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:810][756]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:806][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/Characters/MicroMonsters/Dragon/Anims/dragon_idle.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.35:824][757]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:809][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_Start_Composite -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_Start_Composite.uasset [2015.12.17-03.05.35:824][757]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:810][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/Characters/MicroMonsters/Dragon/Anims/dragon_Start_Composite.uasset [2015.12.17-03.05.35:824][757]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.35:814][ 0]LogCook:Display: Cooking /Game/Characters/MicroMonsters/Dragon/Anims/dragon_search_short_Composite -> E:/Unreal Projects/TD_ToonWorld 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[2015.12.17-03.05.36:123][775]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:119][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Tree_02_v02 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Tree_02_v02.uasset [2015.12.17-03.05.36:142][776]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:121][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Tree_02_v02.uasset [2015.12.17-03.05.36:142][776]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:126][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Tree_02_v01 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Tree_02_v01.uasset [2015.12.17-03.05.36:142][776]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:128][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Tree_02_v01.uasset [2015.12.17-03.05.36:142][776]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:133][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Tree_01_v03 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Tree_01_v03.uasset [2015.12.17-03.05.36:142][776]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:136][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Tree_01_v03.uasset [2015.12.17-03.05.36:158][777]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:140][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Tree_01_v02 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Tree_01_v02.uasset [2015.12.17-03.05.36:158][777]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:143][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Tree_01_v02.uasset [2015.12.17-03.05.36:158][777]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:145][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/M_Master_Opaque.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.05.36:174][778]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:158][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Stone_01_v01 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Stone_01_v01.uasset [2015.12.17-03.05.36:174][778]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:160][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Stone_01_v01.uasset [2015.12.17-03.05.36:174][778]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:163][ 0]LogCook:Display: Cooking /Game/CartoonPlants/SM_WaterPlane -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/SM_WaterPlane.uasset [2015.12.17-03.05.36:174][778]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:165][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/SM_WaterPlane.uasset [2015.12.17-03.05.36:174][778]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:170][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ObjectLocalBounds.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.05.36:189][779]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:183][ 0]LogLinker:Warning: Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.05.36:189][779]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:183][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environment/Meshes/SM_Clouds_A': Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.05.36:189][779]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:184][ 0]LogLinker:Warning: Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.05.36:189][779]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:184][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/Environment/Meshes/SM_Clouds_A': Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.05.36:189][779]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:184][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environment/Meshes/SM_Clouds_A.SM_Clouds_A' [2015.12.17-03.05.36:189][779]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:185][ 0]LogCook:Display: Cooking /Game/CartoonPlants/SM_Clouds_A -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/SM_Clouds_A.uasset [2015.12.17-03.05.36:205][780]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:187][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/SM_Clouds_A.uasset [2015.12.17-03.05.36:206][780]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:190][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_Reed_01c.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.05.36:206][780]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:201][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Reed_01_v02 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Reed_01_v02.uasset [2015.12.17-03.05.36:224][781]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:204][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Reed_01_v02.uasset [2015.12.17-03.05.36:224][781]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:206][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Houses1_glow -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Houses1_glow.uasset [2015.12.17-03.05.36:224][781]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:207][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Houses1_glow.uasset [2015.12.17-03.05.36:224][781]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:210][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Materials/MI_GroundPlant_03.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.05.36:224][781]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:212][ 0]LogCook:Display: Cooking /Game/CartoonPlants/GroundPlant_03_v01 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/GroundPlant_03_v01.uasset [2015.12.17-03.05.36:224][781]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:215][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/GroundPlant_03_v01.uasset [2015.12.17-03.05.36:224][781]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.05.36:218][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/CartoonPlants/Textures/groundPlant_01.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.06.38:444][514]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:432][ 0]LogCook:Display: Cooking /Game/FX/SwordFX/FX_SwordFX -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/SwordFX/FX_SwordFX.uasset [2015.12.17-03.06.38:444][514]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:436][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/SwordFX/FX_SwordFX.uasset [2015.12.17-03.06.38:444][514]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:440][ 0]LogCook:Display: Cooking /Game/FX/Meshes/SM_Spiral02 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_Spiral02.uasset [2015.12.17-03.06.38:458][515]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:442][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_Spiral02.uasset [2015.12.17-03.06.38:458][515]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:444][ 0]LogCook:Display: Cooking /Game/FX/Meshes/SM_Spiral01 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_Spiral01.uasset [2015.12.17-03.06.38:458][515]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:446][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_Spiral01.uasset [2015.12.17-03.06.38:458][515]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:450][ 0]LogCook:Display: Cooking /Game/FX/Meshes/SM_ShockCylinder -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_ShockCylinder.uasset [2015.12.17-03.06.38:458][515]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:452][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_ShockCylinder.uasset [2015.12.17-03.06.38:476][516]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:456][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_bar.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:476][516]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:460][ 0]LogCook:Display: Cooking /Game/FX/Meshes/SM_Ring -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_Ring.uasset [2015.12.17-03.06.38:476][516]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:462][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_Ring.uasset [2015.12.17-03.06.38:476][516]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:465][ 0]LogCook:Display: Cooking /Game/FX/Meshes/SM_Plane -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_Plane.uasset [2015.12.17-03.06.38:476][516]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:468][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Meshes/SM_Plane.uasset [2015.12.17-03.06.38:476][516]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:470][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/DissolveAssets/Textures/T_Chair_M.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:473][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/DissolveAssets/Textures/T_Chair_N.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:478][ 0]LogMaterial:Warning: Failed to compile Material /Game/FX/DissolveAssets/Materials/Mat_DisolveCut.Mat_DisolveCut for platform SF_METAL, Default Material will be used in game. [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:479][ 0]LogMaterial:Warning: Function CutPlaneDissolve: Missing function input 'FlowAnim' [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:479][ 0]LogMaterial:Warning: Function CutPlaneDissolve: (Node If) If input B must be of type float. [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:481][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:481][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:481][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:482][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:482][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:483][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/Meshes/DissolveMesh -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Meshes/DissolveMesh.uasset [2015.12.17-03.06.38:492][517]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:485][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Meshes/DissolveMesh.uasset [2015.12.17-03.06.38:508][518]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:489][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/DissolveAssets/MaterialFunction/LerpDissolve.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:508][518]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:501][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:508][518]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:502][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:508][518]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:502][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.06.38:525][519]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:502][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/Materials/Mat_DissolveLerp -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Materials/Mat_DissolveLerp.uasset [2015.12.17-03.06.38:525][519]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:513][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Materials/Mat_DissolveLerp.uasset [2015.12.17-03.06.38:542][520]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:516][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/DissolveAssets/MaterialFunction/CutPlaneDissolveRamp.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:542][520]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:531][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:542][520]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:531][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:542][520]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:531][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.06.38:558][521]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:532][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/Materials/Mat_DisolveCutB -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Materials/Mat_DisolveCutB.uasset [2015.12.17-03.06.38:558][521]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:542][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Materials/Mat_DisolveCutB.uasset [2015.12.17-03.06.38:558][521]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:543][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/Materials/Mat_DisolveCut -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Materials/Mat_DisolveCut.uasset [2015.12.17-03.06.38:576][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:546][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/Materials/Mat_DisolveCut.uasset [2015.12.17-03.06.38:576][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:558][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:577][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:559][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:577][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:559][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.06.38:577][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:559][ 0]LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:577][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:560][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.38:577][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:560][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.06.38:577][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:560][ 0]LogCook:Display: Cooking /Game/FX/DissolveAssets/MaterialInstance/Mat_DissolveLerp_Inst2 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialInstance/Mat_DissolveLerp_Inst2.uasset [2015.12.17-03.06.38:577][522]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:569][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/DissolveAssets/MaterialInstance/Mat_DissolveLerp_Inst2.uasset [2015.12.17-03.06.38:593][523]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:574][ 0]LogCook:Display: Cooking /Game/FX/SwordDistortion -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/SwordDistortion.uasset [2015.12.17-03.06.38:593][523]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:578][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/SwordDistortion.uasset [2015.12.17-03.06.38:593][523]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:585][ 0]LogCook:Display: Cooking /Game/FX/SpiralDistortion -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/SpiralDistortion.uasset [2015.12.17-03.06.38:608][524]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:589][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/SpiralDistortion.uasset [2015.12.17-03.06.38:608][524]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:603][ 0]LogMaterial:Warning: Failed to compile Material /Game/FX/PP_OutlineCustomDepthOcclusion.PP_OutlineCustomDepthOcclusion for platform SF_METAL, Default Material will be used in game. [2015.12.17-03.06.38:608][524]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:603][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES3_1 [2015.12.17-03.06.38:608][524]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:603][ 0]LogMaterial:Warning: (Node If) If input A must be of type float. [2015.12.17-03.06.38:608][524]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:606][ 0]LogCook:Display: Cooking /Game/FX/PP_OutlineCustomDepthOcclusion_Inst -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/PP_OutlineCustomDepthOcclusion_Inst.uasset [2015.12.17-03.06.38:626][525]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:608][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/PP_OutlineCustomDepthOcclusion_Inst.uasset [2015.12.17-03.06.38:627][525]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:609][ 0]LogCook:Display: Cooking /Game/FX/PP_OutlineCustomDepthOcclusion -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/PP_OutlineCustomDepthOcclusion.uasset [2015.12.17-03.06.38:627][525]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:614][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/PP_OutlineCustomDepthOcclusion.uasset [2015.12.17-03.06.38:627][525]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:614][ 0]LogCook:Display: Cooking /Game/FX/MPC_OcclusionFade -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MPC_OcclusionFade.uasset [2015.12.17-03.06.38:627][525]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:616][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/MPC_OcclusionFade.uasset [2015.12.17-03.06.38:627][525]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:622][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_HollowCircle.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:641][526]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:626][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_Ripple.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:659][527]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:629][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_WhiteLine.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:659][527]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:643][ 0]LogCook:Display: Cooking /Game/FX/FX_Vortex_Air -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Vortex_Air.uasset [2015.12.17-03.06.38:659][527]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:651][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Vortex_Air.uasset [2015.12.17-03.06.38:659][527]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:655][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_FadedRay.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:659][527]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:656][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_Ghost.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:675][528]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:659][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_Glow.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:691][529]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:672][ 0]LogCook:Display: Cooking /Game/FX/FX_SoulEscape -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_SoulEscape.uasset [2015.12.17-03.06.38:691][529]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:677][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_SoulEscape.uasset [2015.12.17-03.06.38:709][530]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:681][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_Burst.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:709][530]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:693][ 0]LogCook:Display: Cooking /Game/FX/FX_ShieldBlock_Magician -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_ShieldBlock_Magician.uasset [2015.12.17-03.06.38:709][530]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:697][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_ShieldBlock_Magician.uasset [2015.12.17-03.06.38:709][530]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:701][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_RayStraight.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:727][531]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:703][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_WhiteCircle.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:727][531]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:713][ 0]LogCook:Display: Cooking /Game/FX/FX_Rain_Land -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Rain_Land.uasset [2015.12.17-03.06.38:727][531]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:721][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Rain_Land.uasset [2015.12.17-03.06.38:742][532]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:725][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_SmokePuff.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:742][532]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:735][ 0]LogCook:Display: Cooking /Game/FX/FX_PickupDisappearSmoke -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_PickupDisappearSmoke.uasset [2015.12.17-03.06.38:759][533]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:740][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_PickupDisappearSmoke.uasset [2015.12.17-03.06.38:759][533]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:744][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_AuraRays.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:759][533]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:748][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_IceBulk.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:759][533]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:750][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Textures/T_IceSmoke.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:775][534]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:751][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_IceSmoke.uasset as reloading for cooker because it's been cooked for platforms IOS. [2015.12.17-03.06.38:792][535]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:772][ 0]LogCook:Display: Cooking /Game/FX/FX_Hit_Ice -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Hit_Ice.uasset [2015.12.17-03.06.38:792][535]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:777][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_Hit_Ice.uasset [2015.12.17-03.06.38:792][535]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.38:781][ 0]LogCook:Display: Marking E:/Unreal Projects/TD_ToonWorld 4.10/Content/FX/Materials/M_CommonDust_SubUV1X4.uasset as reloading for cooker because it's been cooked for platforms IOS. 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[2015.12.17-03.06.39:676][588]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.39:658][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Textures/Ground_Sand.uasset [2015.12.17-03.06.39:676][588]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.39:662][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Textures/GBush_01 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Textures/GBush_01.uasset [2015.12.17-03.06.39:676][588]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.39:663][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Textures/GBush_01.uasset [2015.12.17-03.06.39:676][588]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.39:666][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Textures/Cactus_01 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4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Textures/T_AuraBubble.uasset [2015.12.17-03.06.54:710][490]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:696][ 0]LogCook:Display: Cooking /Game/FX/SwordFX/FireStrikeFX/T_Plasmalike -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/SwordFX/FireStrikeFX/T_Plasmalike.uasset [2015.12.17-03.06.54:710][490]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:697][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/SwordFX/FireStrikeFX/T_Plasmalike.uasset [2015.12.17-03.06.54:710][490]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:699][ 0]LogCook:Display: Cooking /Game/UI/Textures/Cross -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/UI/Textures/Cross.uasset [2015.12.17-03.06.54:710][490]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:701][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/UI/Textures/Cross.uasset [2015.12.17-03.06.54:710][490]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:703][ 0]LogCook:Display: Cooking /Game/FX/Textures/T_Aura_Blue_SubUV4X1 -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Textures/T_Aura_Blue_SubUV4X1.uasset [2015.12.17-03.06.54:726][491]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:706][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Textures/T_Aura_Blue_SubUV4X1.uasset [2015.12.17-03.06.54:726][491]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:713][ 0]LogCook:Display: Cooking /Game/FX/FX_PlasmaHit_Large -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_PlasmaHit_Large.uasset [2015.12.17-03.06.54:726][491]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:716][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/FX_PlasmaHit_Large.uasset [2015.12.17-03.06.54:726][491]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:718][ 0]LogCook:Display: Cooking /Game/FX/Textures/T_SimpleSmoke -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Textures/T_SimpleSmoke.uasset [2015.12.17-03.06.54:726][491]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:720][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Textures/T_SimpleSmoke.uasset [2015.12.17-03.06.54:743][492]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:723][ 0]LogCook:Display: Cooking /Game/CartoonPlants/Textures/Ground_Greener -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Textures/Ground_Greener.uasset [2015.12.17-03.06.54:743][492]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:726][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/CartoonPlants/Textures/Ground_Greener.uasset [2015.12.17-03.06.54:743][492]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:732][ 0]LogCook:Display: Cooking /Game/FX/Textures/T_Text_SpeedDown -> E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Textures/T_Text_SpeedDown.uasset [2015.12.17-03.06.54:924][503]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:733][ 0]LogSavePackage:Display: Finished SavePackage E:/Unreal Projects/TD_ToonWorld 4.10/Saved/Cooked/IOS/TD_ToonWorld/Content/FX/Textures/T_Text_SpeedDown.uasset [2015.12.17-03.06.55:008][508]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:922][ 0]LogChunkManifestGenerator:Display: Saving asset registry. [2015.12.17-03.06.55:076][512]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.54:994][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 1704, size is 22735.71kb [2015.12.17-03.06.56:195][579]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.55:070][ 0]LogChunkManifestGenerator:Display: Done saving asset registry. [2015.12.17-03.06.56:195][579]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.56:192][ 0]LogCook:Display: Cook by the book total time in tick 346.041846s total time 362.201508 [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.56:192][ 0]LogCookCommandlet:Display: GC... [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:083][ 0]LogInit:Display: [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:084][ 0]LogInit:Display: Warning/Error Summary [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:084][ 0]LogInit:Display: --------------------- [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:084][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Micro Wizard and Target : BP Micro Wizard Child Reference is not compatible with BP Micro Dragon Reference. [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:084][ 0]LogInit:Display: LogBlueprint:Warning: [compiler AnimBP_Wizard] Warning Can't connect pins Target and Micro Wizard : BP Micro Dragon Reference is not compatible with BP Micro Wizard Child Reference. [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:085][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game. [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:085][ 0]LogInit:Display: LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES3_1 [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:085][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:086][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/DissolveAssets/Meshes/DissolveMesh': Can't find file '/Game/DissolveAssets/Meshes/DissolveMesh' [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:086][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/DissolveAssets/Meshes/DissolveMesh.DissolveMesh' [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:086][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FX/DissolveAssets/Materials/Mat_DisolveCut.Mat_DisolveCut for platform SF_METAL, Default Material will be used in game. [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:086][ 0]LogInit:Display: LogMaterial:Warning: Function CutPlaneDissolve: Missing function input 'FlowAnim' [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:087][ 0]LogInit:Display: LogMaterial:Warning: Function CutPlaneDissolve: (Node If) If input B must be of type float. [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:087][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:088][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/Environment/Meshes/SM_Clouds_A': Can't find file '/Game/Environment/Meshes/SM_Clouds_A' [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:088][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/Environment/Meshes/SM_Clouds_A.SM_Clouds_A' [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:089][ 0]LogInit:Display: LogMaterial:Warning: Failed to compile Material /Game/FX/PP_OutlineCustomDepthOcclusion.PP_OutlineCustomDepthOcclusion for platform SF_METAL, Default Material will be used in game. [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:089][ 0]LogInit:Display: LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES3_1 [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:089][ 0]LogInit:Display: LogMaterial:Warning: (Node If) If input A must be of type float. [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:090][ 0]LogInit:Display: [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:090][ 0]LogInit:Display: Success - 0 error(s), 123 warning(s) [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:091][ 0]LogInit:Display: [2015.12.17-03.06.57:092][633]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: [2015.12.17-03.06.57:676][668]MainFrameActions: Packaging (iOS): UE4Editor-Cmd: Execution of commandlet took: 363.98 seconds [2015.12.17-03.06.57:696][669]MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 367.4010333s to run UE4Editor-Cmd.exe, ExitCode=0 [2015.12.17-03.06.57:713][670]MainFrameActions: Packaging (iOS): Project.Cook: ********** COOK COMMAND COMPLETED ********** [2015.12.17-03.06.57:714][670]MainFrameActions: Packaging (iOS): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Deployment Context ************** [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ArchiveDirectory = E:\IOS [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RawProjectPath = E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: DedicatedServer = False [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Stage = True [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageTargetPlatform = IOS [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: LocalRoot = E:\Game Engines\Epic Games\4.10 [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectRoot = E:\Unreal Projects\TD_ToonWorld 4.10 [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PlatformDir = IOS [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageProjectRoot = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS\TD_ToonWorld [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ShortProjectName = TD_ToonWorld [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageDirectory = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: SourceRelativeProjectRoot = TD_ToonWorld [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForStage = TD_ToonWorld [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TD_ToonWorld [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TD_ToonWorld/TD_ToonWorld.uproject [2015.12.17-03.06.57:759][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeRootDir = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS [2015.12.17-03.06.57:760][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeProjectRootDir = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS\TD_ToonWorld [2015.12.17-03.06.57:760][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ [2015.12.17-03.06.57:760][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ [2015.12.17-03.06.57:760][673]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ [2015.12.17-03.06.57:760][673]MainFrameActions: Packaging (iOS): Project.CreateDeploymentContext: End Deployment Context ************** [2015.12.17-03.06.58:214][700]MainFrameActions: Packaging (iOS): Project.CreatePakUsingStagingManifest: Creating pak using staging manifest. [2015.12.17-03.06.58:260][703]MainFrameActions: Packaging (iOS): Project.RunUnrealPak: Running UnrealPak ******* [2015.12.17-03.06.58:260][703]MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: E:\Game Engines\Epic Games\4.10\Engine\Binaries\Win64\UnrealPak.exe "E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS\cookeddata\td_toonworld\content\paks\td_toonworld-ios.pak" -create="C:\Users\hls\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Game+Engines+Epic+Games+4.10\PakList_td_toonworld-ios.txt" -installed -order="E:\Unreal Projects\TD_ToonWorld 4.10\Build\IOS\FileOpenOrder\CookerOpenOrder.log" -UTF8Output [2015.12.17-03.06.58:629][725]MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Loading response file C:\Users\hls\AppData\Roaming\Unreal Engine\AutomationTool\Logs\E+Game+Engines+Epic+Games+4.10\PakList_td_toonworld-ios.txt [2015.12.17-03.06.58:678][728]MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Added 2502 entries to add to pak file. [2015.12.17-03.06.58:678][728]MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Loading pak order file E:\Unreal Projects\TD_ToonWorld 4.10\Build\IOS\FileOpenOrder\CookerOpenOrder.log... [2015.12.17-03.06.58:678][728]MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Finished loading pak order file E:\Unreal Projects\TD_ToonWorld 4.10\Build\IOS\FileOpenOrder\CookerOpenOrder.log. [2015.12.17-03.06.58:678][728]MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Collecting files to add to pak file... [2015.12.17-03.06.58:728][731]MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Collected 2502 files in 0.04s. [2015.12.17-03.07.00:725][851]MainFrameActions: Packaging (iOS): UnrealPak: LogPakFile:Display: Added 2502 files, 354721757 bytes total, time 2.00s. [2015.12.17-03.07.00:746][852]MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 2.4759311s to run UnrealPak.exe, ExitCode=0 [2015.12.17-03.07.00:746][852]MainFrameActions: Packaging (iOS): Project.CreatePak: UnrealPak Done ******* [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Deployment Context ************** [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ArchiveDirectory = E:\IOS [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RawProjectPath = E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: DedicatedServer = False [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Stage = True [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageTargetPlatform = IOS [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: LocalRoot = E:\Game Engines\Epic Games\4.10 [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectRoot = E:\Unreal Projects\TD_ToonWorld 4.10 [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PlatformDir = IOS [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageProjectRoot = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS\TD_ToonWorld [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ShortProjectName = TD_ToonWorld [2015.12.17-03.07.00:795][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageDirectory = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: SourceRelativeProjectRoot = TD_ToonWorld [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForStage = TD_ToonWorld [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TD_ToonWorld [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TD_ToonWorld/TD_ToonWorld.uproject [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeRootDir = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeProjectRootDir = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS\TD_ToonWorld [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.CreateDeploymentContext: End Deployment Context ************** [2015.12.17-03.07.00:796][855]MainFrameActions: Packaging (iOS): Project.Package: ********** PACKAGE COMMAND STARTED ********** [2015.12.17-03.07.00:811][856]MainFrameActions: Packaging (iOS): IOSPlatform.Package: Package E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject [2015.12.17-03.07.00:863][859]MainFrameActions: Packaging (iOS): IOSPlatform.Package: ProjectName=TD_ToonWorld [2015.12.17-03.07.00:863][859]MainFrameActions: Packaging (iOS): IOSPlatform.Package: ProjectStub=E:\Game Engines\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub [2015.12.17-03.07.00:863][859]MainFrameActions: Packaging (iOS): IOSPlatform.Package: ProjectIPA=E:\Unreal Projects\TD_ToonWorld 4.10\Binaries\IOS\TD_ToonWorld.ipa [2015.12.17-03.07.00:863][859]MainFrameActions: Packaging (iOS): IOSPlatform.Package: IPPExe=E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNET\IOS\IPhonePackager.exe [2015.12.17-03.07.00:911][862]MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNET\IOS\IPhonePackager.exe RepackageFromStage "Engine" -config Development -schemename UE4 -schemeconfig "Development" -sign -stagedir "E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS" -project "E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject" -provision "0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision" [2015.12.17-03.07.01:478][896]MainFrameActions: Packaging (iOS): IPhonePackager: Executing iPhonePackager RepackageFromStage Engine -config Development -schemename UE4 -schemeconfig Development -sign -stagedir E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS -project E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject -provision 0f224081c935dfd7fcc33186699afe9136a5f371.mobileprovision [2015.12.17-03.07.01:478][896]MainFrameActions: Packaging (iOS): IPhonePackager: CWD: E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNET\IOS [2015.12.17-03.07.01:478][896]MainFrameActions: Packaging (iOS): IPhonePackager: Initial Dir: E:\Game Engines\Epic Games\4.10 [2015.12.17-03.07.01:478][896]MainFrameActions: Packaging (iOS): IPhonePackager: Env CWD: E:\Game Engines\Epic Games\4.10\Engine\Binaries\DotNET\IOS [2015.12.17-03.07.01:478][896]MainFrameActions: Packaging (iOS): IPhonePackager: BranchPath = ��֮ALIENWARE/E/Game Engines/Epic Games/4.10/Engine/Binaries --- GameBranchPath = ��֮ALIENWARE/E/Game Engines/Epic Games/4.10/Engine/Binaries [2015.12.17-03.07.01:527][899]MainFrameActions: Packaging (iOS): IPhonePackager: [2015.12.17-03.07.01:528][899]MainFrameActions: Packaging (iOS): IPhonePackager: ---------- [2015.12.17-03.07.01:528][899]MainFrameActions: Packaging (iOS): IPhonePackager: Executing command 'Clean' ... [2015.12.17-03.07.01:528][899]MainFrameActions: Packaging (iOS): IPhonePackager: Cleaning temporary files from PC ... [2015.12.17-03.07.01:528][899]MainFrameActions: Packaging (iOS): IPhonePackager: ... cleaning: E:\Game Engines\Epic Games\4.10\Engine\Intermediate\IOS-Deploy\UE4Game\Development\ [2015.12.17-03.07.01:528][899]MainFrameActions: Packaging (iOS): IPhonePackager: [2015.12.17-03.07.01:528][899]MainFrameActions: Packaging (iOS): IPhonePackager: Loaded stub IPA from 'E:\Game Engines\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub' ... [2015.12.17-03.07.01:528][899]MainFrameActions: Packaging (iOS): IPhonePackager: ... 'E:\Game Engines\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub' -> 'E:\Unreal Projects\TD_ToonWorld 4.10\Binaries\IOS\TD_ToonWorld.ipa' [2015.12.17-03.07.01:545][900]MainFrameActions: Packaging (iOS): IPhonePackager: Copy: E:\Game Engines\Epic Games\4.10\Engine\Binaries\IOS\UE4Game.stub -> E:\Unreal Projects\TD_ToonWorld 4.10\Binaries\IOS\TD_ToonWorld.ipa, last modified at 2015/12/10 18:11:40 [2015.12.17-03.07.02:995][987]MainFrameActions: Packaging (iOS): IPhonePackager: Found Info.plist (E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS\Info.plist) in stage, which will be merged in with stub plist contents [2015.12.17-03.07.03:076][992]MainFrameActions: Packaging (iOS): IPhonePackager: Using mobile provision 'iOS_Development' to code sign [2015.12.17-03.07.03:076][992]MainFrameActions: Packaging (iOS): IPhonePackager: ... Writing updated embedded.mobileprovision [2015.12.17-03.07.03:096][993]MainFrameActions: Packaging (iOS): IPhonePackager: Looking for a certificate that matches the application identifier 'XF6P4462A3.*' [2015.12.17-03.07.03:096][993]MainFrameActions: Packaging (iOS): IPhonePackager: .. Provision entry SN '70B2159AC8CD2C48' matched 1 installed certificate(s) [2015.12.17-03.07.03:096][993]MainFrameActions: Packaging (iOS): IPhonePackager: .. .. Installed certificate 'iPhone Developer: Wei Feng Hou (XC7C8W9W2B)' is valid (choosing it) (range '2015/11/4 10:13:40' to '2016/11/3 10:13:40') [2015.12.17-03.07.03:096][993]MainFrameActions: Packaging (iOS): IPhonePackager: ... Found matching certificate 'iPhone Developer: Wei Feng Hou (XC7C8W9W2B)' (valid from 2015/11/4 10:13:40 to 2016/11/3 10:13:40) [2015.12.17-03.07.03:096][993]MainFrameActions: Packaging (iOS): IPhonePackager: Found CFBundleVersion string '0.140' and updated it to '0.141' [2015.12.17-03.07.03:096][993]MainFrameActions: Packaging (iOS): IPhonePackager: Saving IPA ... [2015.12.17-03.07.03:460][ 15]MainFrameActions: Packaging (iOS): IPhonePackager: ... Writing updated Info.plist [2015.12.17-03.07.04:611][ 84]MainFrameActions: Packaging (iOS): IPhonePackager: Opening source executable... [2015.12.17-03.07.05:262][123]MainFrameActions: Packaging (iOS): IPhonePackager: ... Processing one mach object (binary is thin) [2015.12.17-03.07.05:310][126]MainFrameActions: Packaging (iOS): IPhonePackager: ... Initial signature step (1.85 s elapsed so far) [2015.12.17-03.07.05:412][132]MainFrameActions: Packaging (iOS): IPhonePackager: ... Computing hashes (1.94 s elapsed so far) [2015.12.17-03.07.05:811][156]MainFrameActions: Packaging (iOS): IPhonePackager: ... Final signature step (2.35 s elapsed so far) [2015.12.17-03.07.05:828][157]MainFrameActions: Packaging (iOS): IPhonePackager: ... Committing all edits (2.36 s elapsed so far) [2015.12.17-03.07.05:828][157]MainFrameActions: Packaging (iOS): IPhonePackager: ... Truncating/copying final binary [2015.12.17-03.07.05:961][165]MainFrameActions: Packaging (iOS): IPhonePackager: Saving signed executable... (2.50 s elapsed so far) [2015.12.17-03.07.05:961][165]MainFrameActions: Packaging (iOS): IPhonePackager: Finished code signing, which took 2.50 s [2015.12.17-03.07.05:961][165]MainFrameActions: Packaging (iOS): IPhonePackager: Compressing files into IPA (-compress=0). [2015.12.17-03.07.05:981][166]MainFrameActions: Packaging (iOS): IPhonePackager: ... Packaging 'Payload/UE4Game.app/' [2015.12.17-03.07.08:682][328]MainFrameActions: Packaging (iOS): IPhonePackager: Finished repackaging into 440.63 MB IPA, written to 'E:\Unreal Projects\TD_ToonWorld 4.10\Binaries\IOS\TD_ToonWorld.ipa' (took 7.15 s for all steps) [2015.12.17-03.07.08:682][328]MainFrameActions: Packaging (iOS): CommandUtils.Run: Run: Took 7.7764357s to run IPhonePackager.exe, ExitCode=0 [2015.12.17-03.07.08:682][328]MainFrameActions: Packaging (iOS): CommandUtils.PrintRunTime: Run: Total 367s to run UE4Editor-Cmd.exe [2015.12.17-03.07.08:682][328]MainFrameActions: Packaging (iOS): CommandUtils.PrintRunTime: Run: Total 2s to run UnrealPak.exe [2015.12.17-03.07.08:682][328]MainFrameActions: Packaging (iOS): CommandUtils.PrintRunTime: Run: Total 7s to run IPhonePackager.exe [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.Package: ********** PACKAGE COMMAND COMPLETED ********** [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.Archive: ********** ARCHIVE COMMAND STARTED ********** [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Deployment Context ************** [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ArchiveDirectory = E:\IOS [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RawProjectPath = E:\Unreal Projects\TD_ToonWorld 4.10\TD_ToonWorld.uproject [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: IsCodeBasedUprojectFile = False [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: DedicatedServer = False [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: Stage = True [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageTargetPlatform = IOS [2015.12.17-03.07.08:683][328]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: LocalRoot = E:\Game Engines\Epic Games\4.10 [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectRoot = E:\Unreal Projects\TD_ToonWorld 4.10 [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PlatformDir = IOS [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageProjectRoot = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS\TD_ToonWorld [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ShortProjectName = TD_ToonWorld [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: StageDirectory = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: SourceRelativeProjectRoot = TD_ToonWorld [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForStage = TD_ToonWorld [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = TD_ToonWorld [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../TD_ToonWorld/TD_ToonWorld.uproject [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeRootDir = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: RuntimeProjectRootDir = E:\Unreal Projects\TD_ToonWorld 4.10\Saved\StagedBuilds\IOS\TD_ToonWorld [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../ [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: PakFileInternalRoot = ../../../ [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../ [2015.12.17-03.07.08:700][329]MainFrameActions: Packaging (iOS): Project.CreateDeploymentContext: End Deployment Context ************** [2015.12.17-03.07.09:245][362]MainFrameActions: Packaging (iOS): Project.Archive: ********** ARCHIVE COMMAND COMPLETED ********** [2015.12.17-03.07.09:245][362]MainFrameActions: Packaging (iOS): Automation.Execute: BUILD SUCCESSFUL [2015.12.17-03.07.09:245][362]MainFrameActions: Packaging (iOS): Automation.Execute: Script execution successful, exiting. [2015.12.17-03.07.09:245][362]MainFrameActions: Packaging (iOS): ProcessManager.KillAll: Trying to kill 0 spawned processes. [2015.12.17-03.07.09:245][362]MainFrameActions: Packaging (iOS): Program.Main: AutomationTool exiting with ExitCode=Error_Success [2015.12.17-03.07.09:263][363]MainFrameActions: Packaging (iOS): Domain_ProcessExit [2015.12.17-03.07.35:228][498]LogActorComponent: UnregisterComponent: (/Engine/Transient.CharMoveComp) Not registered. Aborting. [2015.12.17-03.07.36:189][499]Cmd: QUIT_EDITOR [2015.12.17-03.07.36:352][499]LogWindowsTextInputMethodSystem:Display: IME system now activated using TSF (搜狗拼音输入法). [2015.12.17-03.07.36:405][499]LogExit: Preparing to exit. [2015.12.17-03.07.37:358][499]LogFileServer:Display: Unreal Network File Http Server is now Shutting down [2015.12.17-03.07.37:467][499]LogExit: Editor shut down [2015.12.17-03.07.37:467][499]LogExit: Transaction tracking system shut down [2015.12.17-03.07.37:482][499]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000222BE0CDE40 [2015.12.17-03.07.37:487][499]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000222C0C6E480 [2015.12.17-03.07.37:487][499]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000222C0A8E020 [2015.12.17-03.07.37:487][499]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000222CAF2AAC0 [2015.12.17-03.07.37:487][499]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000222CAF2A7A0 [2015.12.17-03.07.37:488][499]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000222CAF2B9C0 [2015.12.17-03.07.37:721][499]LogExit: Object subsystem successfully closed. [2015.12.17-03.07.37:742][499]LogD3D11RHI: Shutdown [2015.12.17-03.07.37:742][499]LogD3D11RHI: CleanupD3DDevice [2015.12.17-03.07.37:811][499]LogD3D11RHI: ~FD3D11DynamicRHI [2015.12.17-03.07.37:823][499]LogModuleManager: Shutting down and abandoning module CrashTracker (200) [2015.12.17-03.07.37:823][499]LogModuleManager: Shutting down and abandoning module SceneOutliner (199) [2015.12.17-03.07.37:823][499]LogModuleManager: Shutting down and abandoning module SuperSearch (198) [2015.12.17-03.07.37:823][499]LogModuleManager: Shutting down and abandoning module WidgetCarousel (197) [2015.12.17-03.07.37:823][499]LogModuleManager: Shutting down and abandoning module AddContentDialog (196) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module EditorWidgets (195) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module CollectionManager (194) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module StatsViewer (193) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module FoliageEdit (192) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module LandscapeEditor (191) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module ActorPickerMode (190) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module GeometryMode (189) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module TextureAlignMode (188) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module BspMode (187) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module PlacementMode (186) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module AutomationWorker (185) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module CharacterAI (184) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module SmartSnapping (183) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module NetworkFileSystem (182) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module ViewportSnapping (181) [2015.12.17-03.07.37:824][499]LogModuleManager: Shutting down and abandoning module LogVisualizer (180) [2015.12.17-03.07.37:825][499]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (179) [2015.12.17-03.07.37:825][499]LogModuleManager: Shutting down and abandoning module IntroTutorials (178) [2015.12.17-03.07.37:825][499]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (177) [2015.12.17-03.07.37:825][499]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (176) [2015.12.17-03.07.37:825][499]LogModuleManager: Shutting down and abandoning module HTML5PlatformEditor (175) [2015.12.17-03.07.37:825][499]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (174) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (173) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (172) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (171) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module MergeActors (170) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module SizeMap (169) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module TreeMap (168) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module ReferenceViewer (167) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module LocalizationService (166) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module LocalizationDashboard (165) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module HardwareTargeting (164) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (163) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module UndoHistory (162) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (161) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module UserFeedback (160) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module XmlParser (159) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module Blutility (158) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (157) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module ProjectSettingsViewer (156) [2015.12.17-03.07.37:909][499]LogModuleManager: Shutting down and abandoning module InputBindingEditor (155) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (154) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module SettingsEditor (153) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module ProjectLauncher (152) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module SessionFrontend (151) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module ProfilerClient (150) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module TargetDeviceServices (149) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module DeviceManager (148) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module AutomationController (147) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module AutomationWindow (146) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module Layers (145) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module ComponentVisualizers (144) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module DetailCustomizations (143) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module PackagesDialog (142) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module Persona (141) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module Kismet (140) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module GraphEditor (139) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module ClassViewer (138) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module Toolbox (137) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module ModuleUI (136) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module MovieSceneTools (135) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module OutputLog (134) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module GammaUI (133) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module Documentation (132) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (131) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (130) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module AnalyticsET (129) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module Analytics (128) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module AITestSuite (127) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module GameplayDebugger (126) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module AIModule (125) [2015.12.17-03.07.37:910][499]LogModuleManager: Shutting down and abandoning module ProfilerService (124) [2015.12.17-03.07.38:142][499]LogModuleManager: Shutting down and abandoning module TaskGraph (123) [2015.12.17-03.07.38:142][499]LogModuleManager: Shutting down and abandoning module SlateRemote (122) [2015.12.17-03.07.38:142][499]LogModuleManager: Shutting down and abandoning module SteamVRController (121) [2015.12.17-03.07.38:142][499]LogModuleManager: Shutting down and abandoning module SteamVR (120) [2015.12.17-03.07.38:142][499]LogModuleManager: Shutting down and abandoning module ProceduralMeshComponent (119) [2015.12.17-03.07.38:142][499]LogModuleManager: Shutting down and abandoning module OculusLibrary (118) [2015.12.17-03.07.38:142][499]LogModuleManager: Shutting down and abandoning module OculusInput (117) [2015.12.17-03.07.38:142][499]LogModuleManager: Shutting down and abandoning module LeapMotionController (116) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (115) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module CableComponent (114) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module ArchVisCharacter (113) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module MessagingDebugger (112) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (111) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module HTML5Networking (110) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (109) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module PluginBrowser (108) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module EpicSurvey (107) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module DesktopPlatform (106) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (105) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module UObjectPlugin (104) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (103) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (102) [2015.12.17-03.07.38:173][499]LogModuleManager: Shutting down and abandoning module SourceControl (101) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module GitSourceControl (100) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeEditor (99) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (98) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module PaperSpriteSheetImporter (97) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module MeshPaint (96) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module SlateReflector (95) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module HotReload (94) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module MainFrame (93) [2015.12.17-03.07.38:174][499]LogModuleManager: Shutting down and abandoning module LevelEditor (92) [2015.12.17-03.07.38:175][499]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (91) [2015.12.17-03.07.38:176][499]LogModuleManager: Shutting down and abandoning module AssetRegistry (90) [2015.12.17-03.07.38:336][499]LogModuleManager: Shutting down and abandoning module ContentBrowser (89) [2015.12.17-03.07.38:337][499]LogModuleManager: Shutting down and abandoning module Paper2DEditor (88) [2015.12.17-03.07.38:337][499]LogModuleManager: Shutting down and abandoning module UdpMessaging (87) [2015.12.17-03.07.38:439][499]LogModuleManager: Shutting down and abandoning module LightPropagationVolumeRuntime (86) [2015.12.17-03.07.38:439][499]LogModuleManager: Shutting down and abandoning module Paper2D (85) [2015.12.17-03.07.38:439][499]LogModuleManager: Shutting down and abandoning module WindowsMoviePlayer (84) [2015.12.17-03.07.38:444][499]LogModuleManager: Shutting down and abandoning module Media (83) [2015.12.17-03.07.38:444][499]LogModuleManager: Shutting down and abandoning module WmfMedia (82) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (81) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module EnvironmentQueryEditor (80) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module GameplayTasksEditor (79) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module PropertyEditor (78) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (77) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module FunctionalTesting (76) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (75) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (74) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module MessageLog (73) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module Sequencer (72) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module AssetTools (71) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module UMGEditor (70) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module UMG (69) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module Slate (68) [2015.12.17-03.07.38:445][499]LogModuleManager: Shutting down and abandoning module EditorStyle (67) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module SessionServices (66) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (65) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (64) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module XAudio2 (63) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module Networking (61) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module Core (60) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module KismetCompiler (59) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module PhysXFormats (58) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module MeshUtilities (57) [2015.12.17-03.07.38:446][499]LogModuleManager: Shutting down and abandoning module DerivedDataCache (56) [2015.12.17-03.07.38:449][499]LogDerivedDataCache: Shutdown [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (55) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (54) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (53) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (52) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (51) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module TextureFormatIntelISPCTexComp (50) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (49) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module ImageWrapper (48) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module TextureFormatASTC (47) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (46) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (45) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (44) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (43) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (42) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (41) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (40) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module Messaging (39) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (38) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module HTML5TargetPlatform (37) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (36) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module Android_MultiTargetPlatform (35) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (34) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (33) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (32) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (31) [2015.12.17-03.07.38:449][499]LogModuleManager: Shutting down and abandoning module Android_ASTCTargetPlatform (30) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (29) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (28) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (27) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (26) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (25) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module AllDesktopTargetPlatform (24) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module TargetPlatform (23) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module InputCore (22) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module Settings (21) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module OnlineSubsystem (19) [2015.12.17-03.07.38:450][499]LogModuleManager: Shutting down and abandoning module HTTP (18) [2015.12.17-03.07.40:953][499]LogModuleManager: Shutting down and abandoning module XMPP (17) [2015.12.17-03.07.40:953][499]LogModuleManager: Shutting down and abandoning module OculusRift (16) [2015.12.17-03.07.40:953][499]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (15) [2015.12.17-03.07.40:953][499]LogModuleManager: Shutting down and abandoning module TextureCompressor (14) [2015.12.17-03.07.40:953][499]LogModuleManager: Shutting down and abandoning module ShaderCore (13) [2015.12.17-03.07.40:953][499]LogModuleManager: Shutting down and abandoning module Landscape (12) [2015.12.17-03.07.40:953][499]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (11) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module OpenGLDrv (10) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module D3D11RHI (9) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module AnimGraphRuntime (8) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module Renderer (7) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module Engine (6) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module CoreUObject (5) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module NetworkFile (4) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module StreamingFile (3) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module SandboxFile (2) [2015.12.17-03.07.40:954][499]LogModuleManager: Shutting down and abandoning module PakFile (1) [2015.12.17-03.07.40:956][499]LogExit: Exiting. [2015.12.17-03.07.40:958][499]Log file closed, 12/17/15 11:07:40