UATHelper: Packaging (Windows (64-bit)): Running AutomationTool... UATHelper: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Unreal Projects/MultiplayerSystems6/MultiplayerSystems6.uproject" BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project="C:/Unreal Projects/MultiplayerSystems6/MultiplayerSystems6.uproject" -cook -stage -archive -archivedirectory=M: /Documents/GameStudio/Release -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -utf8output UATHelper: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. UATHelper: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Unreal Projects\MultiplayerSystems6\MultiplayerSystems6.uproject UATHelper: Packaging (Windows (64-bit)): Project.Cook: ********** COOK COMMAND STARTED ********** UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cleaning cooked data. UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Unreal Projects\MultiplayerSystems6\MultiplayerSystems6.uproject UATHelper: Packaging (Windows (64-bit)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.14\Engine\Programs\AutomationTool\Saved\Cook-2016.12.20-22.03.48.txt UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.14\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Unreal Projects\MultiplayerSystems6\MultiplayerSystems6.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -abslog="C:\Program Files\Epic Games\4.14\Engine\Programs\AutomationTool\Saved\Cook- 2016.12.20-22.03.48.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MultiplayerSystems6 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: LogInit:Display: RandInit(-352936580) SRandInit(-352936580). UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.52:476][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.53:171][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.53:241][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Brahzoo/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.53:327][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.54:220][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.54:309][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.54:408][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.54:508][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.54:625][ 0]LogTemp:Display: Loaded TP MacTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.54:733][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.54:835][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.54:925][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:016][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:107][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:212][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:312][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:407][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:502][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:596][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:776][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:784][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.55:872][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.56:020][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.56:082][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.56:172][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.56:255][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.56:350][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.56:465][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.03.56:466][ 0]LogTargetPlatformManager:Display: Building Assets For WindowsNoEditor UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.04:193][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.04:198][ 0]LogCook:Display: Mobile HDR setting 1 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.04:548][ 0]LogCook:Display: Done creating registry. It took 0.34s. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.04:627][ 0]LogCook:Display: Sandbox cleanup took 0.076 seconds UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.07:684][ 0]LogCook:Display: Sandbox cleanup took 3.050 seconds UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:317][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:348][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:420][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:451][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:461][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:491][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:502][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:532][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/WhiteSquareTexture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:543][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:574][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:585][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:615][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:625][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:685][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WorldGridMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:695][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:726][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:736][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:767][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:777][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:807][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:817][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:847][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:857][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:888][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultDiffuse.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:899][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:929][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:939][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:970][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.16:981][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:011][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:022][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:052][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/DefaultTexture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:063][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:093][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:104][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:134][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:144][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:175][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:186][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:217][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:228][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:259][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:270][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SM_ContentWindow_01 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:299][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SM_ContentWindow_01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:310][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/M_ContentWindow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:341][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/M_ContentWindow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:351][ 0]LogCook:Display: Cooking /Engine/VREditor/Devices/Vive/UE4_Logo -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:382][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/Devices/Vive/UE4_Logo.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:392][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/SelectionBarMesh -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:422][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/SelectionBarMesh.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:432][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TransformGizmoMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:462][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TransformGizmoMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:472][ 0]LogCook:Display: Cooking /Engine/VREditor/LaserPointer/VR_LaserPower_01 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:502][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/LaserPointer/VR_LaserPower_01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:512][ 0]LogCook:Display: Cooking /Engine/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/TransformGizmo/TranslucentTransformGizmoMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:553][ 0]LogCook:Display: Cooking /Engine/VREditor/UI/CloseButtonMesh -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:584][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/UI/CloseButtonMesh.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:595][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineSegmentCylinder -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:626][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/VREditor/FloatingText/LineSegmentCylinder.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.17:636][ 0]LogCook:Display: Cooking /Engine/VREditor/FloatingText/LineMaterial -> C:/Unreal 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UE4Editor-Cmd: [2016.12.21-03.04.19:397][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_CraneRig_Body.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:408][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Track -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:438][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/Camera/SM_RailRig_Track.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:449][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/Camera/SM_RailRig_Mount -> C:/Unreal 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Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorLandscapeResources/DataLayer.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:890][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:920][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:931][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMeshes/Sphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.19:970][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:002][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/S_Trigger.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:013][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:044][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/GradientTexture0.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:064][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:094][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineResources/Black.uasset UATHelper: Packaging (Windows 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Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:258][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:269][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Fade -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:300][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Fade.uasset UATHelper: Packaging (Windows 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Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:766][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:797][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineTireTypes/DefaultTireType.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:807][ 0]LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Tutorial/ContentIntroCurve.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:919][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:929][ 0]LogCook:Display: Cooking /Paper2D/DummySpriteTexture -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.20:939][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for DummySpriteTexture. 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[2016.12.21-03.04.21:103][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:113][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:143][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:154][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:183][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:194][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:224][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:234][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:265][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:276][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMaterials/GizmoMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:306][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal 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(64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:390][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:400][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:430][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultBokeh.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:441][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/PreintegratedSkinBRDF -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:472][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:482][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:512][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/MiniFont.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:522][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:552][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:562][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:603][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:643][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineFonts/RobotoTiny.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:685][ 0]LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/Countdown -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:715][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/Countdown.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:725][ 0]LogCook:Display: Cooking /Engine/EditorResources/SequenceRecorder/RecordingIndicator -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:755][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/SequenceRecorder/RecordingIndicator.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:765][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:796][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:806][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:837][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:848][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:889][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:920][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:930][ 0]LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:961][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.21:971][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cube -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:001][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cube.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:011][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Sphere -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:042][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Sphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:053][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cylinder -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cylinder.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:094][ 0]LogCook:Display: Cooking /Engine/BasicShapes/Cone -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:124][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/Cone.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:135][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Maps/MainMenu -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Maps/MainMenu.umap UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:185][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Maps/MainMenu.umap UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:195][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/StandardMacros -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:246][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/StandardMacros.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:256][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Blueprints/BlueprintsUsedInAllMaps/BP_GameInstance -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/BlueprintsUsedInAllMaps/BP_GameInstance.ua sset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:371][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/BlueprintsUsedInAllMaps/BP_GameInstance.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:382][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/rockActors/rockActor -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActor.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActor.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:452][ 0]LogCook:Display: Cooking /Engine/EditorBlueprintResources/ActorMacros -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/ActorMacros.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:483][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorBlueprintResources/ActorMacros.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:493][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bp_rock_AI -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_AI.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:555][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_AI.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:566][ 0]LogCook:Display: Cooking /Game/Blueprints/RadarComponent -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/RadarComponent.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:596][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/RadarComponent.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:606][ 0]LogCook:Display: Cooking /Game/Blueprints/HudGalaxyMultiplayer -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/HudGalaxyMultiplayer.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:697][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/HudGalaxyMultiplayer.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.22:708][ 0]LogCook:Display: Cooking /Game/Props/prop_asteroid_01 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/prop_asteroid_01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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[2016.12.21-03.04.25:012][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_Sky_4.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:022][ 0]LogCook:Display: Cooking /Game/Textures/Planets/T_Sky_5 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_Sky_5.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:052][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_Sky_5.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:062][ 0]LogCook:Display: Cooking /Game/Textures/Planets/T_Sky_6 -> C:/Unreal 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0]LogCook:Display: Cooking /Game/Blueprints/Structs/teamStruct -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Structs/teamStruct.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:176][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Structs/teamStruct.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:186][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Blueprints/Lobby/BP_GameMode_Lobby -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_GameMode_Lobby.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:228][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_GameMode_Lobby.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:238][ 0]LogCook:Display: Cooking /Game/Blueprints/Characters/blueCharacter -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Characters/blueCharacter.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:283][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Characters/blueCharacter.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:295][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/bp_enemyShip -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/bp_enemyShip.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:348][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/bp_enemyShip.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:360][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/botAI -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botAI.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:390][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botAI.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:400][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/botTree -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botTree.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botTree.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:442][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/botData -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botData.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:475][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botData.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:485][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bp_rock_Actor -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_Actor.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:495][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for bp_rock_Actor. Package will not be saved. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:505][ 0]LogCook:Display: Cooking /Game/Blueprints/myCharacter -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/myCharacter.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:515][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for myCharacter. Package will not be saved. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:532][ 0]LogCook:Display: Cooking /Game/Textures/Ships/spriteOrganicRed -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/spriteOrganicRed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:568][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/spriteOrganicRed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:582][ 0]LogCook:Display: Cooking /Game/Textures/T_MiniMapPaused -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_MiniMapPaused.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:628][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal 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0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Basic_Wall.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:732][ 0]LogCook:Display: Cooking /Game/Materials/M_Shield -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Shield.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Shield.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:778][ 0]LogCook:Display: Cooking /Game/Shapes/Shape_Sphere -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Shapes/Shape_Sphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:811][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Shapes/Shape_Sphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:827][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/botState -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botState.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:859][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botState.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:869][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/BTD_botUpdateRoute -> C:/Unreal 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(64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:967][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Sentry_Red -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Red.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.25:999][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Red.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:010][ 0]LogCook:Display: Cooking /Game/Blueprints/bp_laser -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/bp_laser.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:054][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/bp_laser.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:064][ 0]LogCook:Display: Cooking /Game/Materials/M_Laser -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Laser.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:097][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Laser.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:107][ 0]LogCook:Display: Cooking /Game/Shapes/Shape_NarrowCapsule -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Shapes/Shape_NarrowCapsule.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:137][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Shapes/Shape_NarrowCapsule.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:147][ 0]LogCook:Display: Cooking /Game/Blueprints/bp_laser_enemy -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/bp_laser_enemy.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:178][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/bp_laser_enemy.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:188][ 0]LogCook:Display: Cooking /Game/Blueprints/Effects/Blueprint_Effect_Explosion -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Effects/Blueprint_Effect_Explosion.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:219][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Effects/Blueprint_Effect_Explosion.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:230][ 0]LogCook:Display: Cooking /Game/Audio/Explosion_Cue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Explosion_Cue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:260][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Explosion_Cue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:271][ 0]LogCook:Display: Cooking /Game/Particles/P_Explosion -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:303][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:313][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_Burst -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_Burst.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_Burst.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:354][ 0]LogCook:Display: Cooking /Game/Textures/T_Burst_M -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Burst_M.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:385][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Burst_M.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:395][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_explosion_subUV -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_explosion_subUV.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_explosion_subUV.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:436][ 0]LogCook:Display: Cooking /Game/Textures/T_Explosion_SubUV -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Explosion_SubUV.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:466][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Explosion_SubUV.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:476][ 0]LogCook:Display: Cooking /Game/Particles/Materials/m_flare_01 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/m_flare_01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:509][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/m_flare_01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:520][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_radial_ramp -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_radial_ramp.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_radial_ramp.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:562][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_smoke_subUV -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_smoke_subUV.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_smoke_subUV.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:602][ 0]LogCook:Display: Cooking /Game/Textures/T_Smoke_SubUV -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Smoke_SubUV.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:633][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Smoke_SubUV.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:644][ 0]LogCook:Display: Cooking /Game/Textures/T_Smoke_Tiled_D -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Smoke_Tiled_D.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:676][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Smoke_Tiled_D.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:686][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/botWaypoint -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botWaypoint.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:716][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/botWaypoint.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:726][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bp_rock_Projectile -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_Projectile.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:798][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_Projectile.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:809][ 0]LogCook:Display: Cooking /Game/Blueprints/bp_laserSentry -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/bp_laserSentry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:838][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/bp_laserSentry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:849][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Asteroid_Green -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Green.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:879][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Green.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:889][ 0]LogCook:Display: Cooking /Game/Particles/P_Explosion_Blue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:920][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:930][ 0]LogCook:Display: Cooking /Game/Particles/P_Explosion_Green -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Green.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:960][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Green.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.26:970][ 0]LogCook:Display: Cooking /Game/Particles/P_Explosion_Orange -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Orange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Orange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:010][ 0]LogCook:Display: Cooking /Game/Particles/P_Explosion_Purple -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Purple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:041][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Purple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:051][ 0]LogCook:Display: Cooking /Game/Particles/P_Explosion_Red -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Red.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Red.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:091][ 0]LogCook:Display: Cooking /Game/Particles/P_Explosion_Yellow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:121][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Explosion_Yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:131][ 0]LogCook:Display: Cooking /Game/Particles/P_Sparks_Beam -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Sparks_Beam.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:161][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Sparks_Beam.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:171][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_Radial_Gradient -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_Radial_Gradient.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:202][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_Radial_Gradient.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:212][ 0]LogCook:Display: Cooking /Game/Particles/Materials/M_Spark -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_Spark.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Materials/M_Spark.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:252][ 0]LogCook:Display: Cooking /Game/Textures/T_Spark_Core -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Spark_Core.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:284][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Spark_Core.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:294][ 0]LogCook:Display: Cooking /Game/Blueprints/myController -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/myController.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:392][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/myController.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:403][ 0]LogCook:Display: Cooking /Game/Blueprints/Hud/showText -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Hud/showText.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:434][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Hud/showText.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:444][ 0]LogCook:Display: Cooking /Game/Shapes/planetSphere_DM -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Shapes/planetSphere_DM.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:505][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Shapes/planetSphere_DM.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:515][ 0]LogCook:Display: Cooking /Game/Shapes/planetSphere -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Shapes/planetSphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Shapes/planetSphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:555][ 0]LogCook:Display: Cooking /Game/Materials/Planets/M_Earth -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Planets/M_Earth.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:585][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Planets/M_Earth.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:596][ 0]LogCook:Display: Cooking /Game/Textures/Planets/T_Clouds -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_Clouds.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:606][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Clouds. Package will not be saved. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:616][ 0]LogCook:Display: Cooking /Game/Textures/Planets/T_SKy_Clouds1 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_SKy_Clouds1.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:646][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_SKy_Clouds1.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:656][ 0]LogCook:Display: Cooking /Game/Textures/Planets/T_EARTH -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_EARTH.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:667][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_EARTH. Package will not be saved. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:677][ 0]LogCook:Display: Cooking /Game/Textures/Planets/T_Planet_EARTH -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_Planet_EARTH.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:707][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_Planet_EARTH.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:717][ 0]LogCook:Display: Cooking /Game/Particles/Effects/ParticleSystems/P_gas -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/ParticleSystems/P_gas.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:747][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/ParticleSystems/P_gas.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:757][ 0]LogCook:Display: Cooking /Game/Particles/Effects/Materials/M_cloud_color -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/Materials/M_cloud_color.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:787][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/Materials/M_cloud_color.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:799][ 0]LogCook:Display: Cooking /Game/Textures/Ships/Ship-Red -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/Ship-Red.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:829][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/Ship-Red.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:838][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/smoothNormalSphere -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/smoothNormalSp here.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:869][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/smoothNormalSphere.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:879][ 0]LogCook:Display: Cooking /Game/Particles/Effects/Textures/T_Smoke_Tiled_D -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/Textures/T_Smoke_Tiled_D.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:909][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/Textures/T_Smoke_Tiled_D.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:919][ 0]LogCook:Display: Cooking /Game/Particles/Effects/Textures/T_SmokeSubUV_8X8 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/Textures/T_SmokeSubUV_8X8.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/Textures/T_SmokeSubUV_8X8.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:959][ 0]LogCook:Display: Cooking /Game/Particles/Effects/Materials/M_cloud_color2 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/Materials/M_cloud_color2.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.27:991][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/Effects/Materials/M_cloud_color2.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:001][ 0]LogCook:Display: Cooking /Game/Materials/M_PlanetSphereSentry -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_PlanetSphereSentry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:032][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_PlanetSphereSentry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:042][ 0]LogCook:Display: Cooking /Game/Textures/T_Water_N -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Water_N.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:074][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Water_N.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:084][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Asteroid_Yellow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:114][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:125][ 0]LogCook:Display: Cooking /Game/Materials/M_GlassNet -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_GlassNet.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:156][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_GlassNet.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:167][ 0]LogCook:Display: Cooking /Engine/BasicShapes/BasicShapeMaterial -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:204][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/BasicShapes/BasicShapeMaterial.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:207][ 0]LogCook:Display: Cooking /Game/Props/satellite -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/satellite.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:238][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/satellite.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:248][ 0]LogCook:Display: Cooking /Game/Props/Material -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:279][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:289][ 0]LogCook:Display: Cooking /Game/Props/Material_001 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_001.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.28:320][ 0]LogSavePackage:Display: Finished SavePackage 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C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/BackGrounds/T_Button_Press.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.30:045][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/BackGrounds/T_Button_Press.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.30:058][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Widgets/MainMenu/W_ComboBoxEntry -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/W_ComboBoxEntry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.30:086][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/W_ComboBoxEntry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.30:096][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Blueprints/Lobby/BP_PlayerController_Lobby -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_PlayerController_Lobby.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.30:138][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_PlayerController_Lobby.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.30:149][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Blueprints/Lobby/BP_GameState_Lobby -> C:/Unreal 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/Game/BPNetworkingProject/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_Plastic_ Shiny_Beige.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:070][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:080][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_Pla stic_Shiny_Beige_LOGO.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:111][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:122][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Character/Textures/T_UE4_Logo -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_UE4_Logo.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:153][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_UE4_Logo.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:164][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Character/Materials/MaterialLayers/ML_SoftMetal_UE4 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_SoftMetal_UE4. uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:195][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:205][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Character/Textures/T_Mannequin_ColorMap -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_ColorMap.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:236][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_ColorMap.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:246][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Character/Textures/T_Mannequin_Normal -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_Normal.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:276][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_Normal.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:287][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Character/Textures/T_Mannequin_Occlusion -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_Occlusion.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:317][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_Occlusion.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:327][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Character/Materials/M_UE4Man_ChestLogo -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/M_UE4Man_ChestLogo.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:358][ 0]LogSavePackage:Display: Finished SavePackage 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(64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:512][ 0]LogCook:Display: Cooking /Game/Props/vehicle_enemyShip_glow_mat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_enemyShip_glow_mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:543][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_enemyShip_glow_mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:553][ 0]LogCook:Display: Cooking /Game/Props/vehicle_enemyShip_metal_mat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_enemyShip_metal_mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:584][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal 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Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:665][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/TemplateResources/M_Template_Master.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:676][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bp_rock_sentry -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_sentry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:778][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_sentry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:788][ 0]LogCook:Display: Cooking /Game/UMG/actionText -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/actionText.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:818][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/actionText.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:830][ 0]LogCook:Display: Cooking /Game/UMG/Buttons/XboxOne_B -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_B.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:860][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_B.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.31:870][ 0]LogCook:Display: Cooking 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UE4Editor-Cmd: [2016.12.21-03.04.31:952][ 0]LogCook:Display: Cooking /Game/Blueprints/Planets/bp_moon -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Planets/bp_moon.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:002][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Planets/bp_moon.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:013][ 0]LogCook:Display: Cooking /Game/Materials/M_Rock_Basalt -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Rock_Basalt.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:044][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal 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UE4Editor-Cmd: [2016.12.21-03.04.32:209][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/buildText.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:220][ 0]LogCook:Display: Cooking /Game/UMG/respawnChoice -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/respawnChoice.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:250][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/respawnChoice.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:263][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Left_Off -> C:/Unreal 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Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:344][ 0]LogCook:Display: Cooking /Game/UMG/Buttons/XboxOne_Left_Stick -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_Left_Stick.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:373][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_Left_Stick.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:384][ 0]LogCook:Display: Cooking /Game/UMG/respawnText -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/respawnText.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:415][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/UMG/respawnText.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:425][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/Rocker/bp_prime_rocker -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_prime_rocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:580][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_prime_rocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:590][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bp_escort -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_escort.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:630][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bp_escort.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:640][ 0]LogCook:Display: Cooking /Game/Props/att5_DM -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/att5_DM.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:764][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/att5_DM.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:774][ 0]LogCook:Display: Cooking /Game/Props/Material_ceramic_black -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_black.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:804][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_black.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:815][ 0]LogCook:Display: Cooking /Game/Props/Material_ceramic_black_engines_diffuse -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_black_engines_diffuse.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:846][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_black_engines_diffuse.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:856][ 0]LogCook:Display: Cooking /Game/Props/Material_ceramic_blue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:886][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:896][ 0]LogCook:Display: Cooking /Game/Props/Material_ceramic_blue_engines_diffuse -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_blue_engines_diffuse.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:926][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_blue_engines_diffuse.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:936][ 0]LogCook:Display: Cooking /Game/Props/Material_ceramic_blue_NONE -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_blue_NONE.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:967][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_blue_NONE.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.32:977][ 0]LogCook:Display: Cooking /Game/Props/Material_ceramic_blue_saucer_diffuse -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_ceramic_blue_saucer_diffuse.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:008][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal 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Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:089][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_lights.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:099][ 0]LogCook:Display: Cooking /Game/Props/Material_lights_NONE -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_lights_NONE.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:130][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/Material_lights_NONE.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:140][ 0]LogCook:Display: Cooking /Game/Props/att5 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/att5.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:170][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/att5.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:180][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/Rocker/botAIRocker -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botAIRocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:210][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botAIRocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:220][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/Rocker/botTreeRockers -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botTreeRockers.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:251][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botTreeRockers.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:261][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/Rocker/botDataRocker -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botDataRocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.33:292][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal 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[2016.12.21-03.04.38:044][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidgets/W_PlayerListWidget.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:054][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidgets/W_ReturnToLobby -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidg ets/W_ReturnToLobby.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:084][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidgets/W_ReturnToLobby.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:094][ 0]LogCook:Display: Cooking /Game/Effects/ForceFeedback_Low -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Effects/ForceFeedback_Low.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:124][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Effects/ForceFeedback_Low.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:134][ 0]LogCook:Display: Cooking /Game/Effects/Curve_ForceFeedback_low -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Effects/Curve_ForceFeedback_low.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:165][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal 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[2016.12.21-03.04.38:245][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Effects/ForceFeedback_Normal.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:255][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Sentry -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:285][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:295][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Sentry_Blue -> C:/Unreal 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[2016.12.21-03.04.38:377][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Sentry_Orange -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Orange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:407][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Orange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:417][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Sentry_Purple -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Purple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:448][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Purple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:458][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Sentry_Yellow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:489][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:500][ 0]LogCook:Display: Cooking /Game/Audio/Custom/reverseShotEffect2 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Custom/reverseShotEffect2.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:530][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Custom/reverseShotEffect2.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:540][ 0]LogCook:Display: Cooking /Game/Audio/Custom/rockTrapper -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Custom/rockTrapper.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:571][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Custom/rockTrapper.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:582][ 0]LogCook:Display: Cooking /Game/Particles/P_GravityLaserRoot -> C:/Unreal 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[2016.12.21-03.04.38:662][ 0]LogCook:Display: Cooking /Game/Particles/P_LaserBeam -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_LaserBeam.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:693][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_LaserBeam.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:704][ 0]LogCook:Display: Cooking /Game/Particles/P_Sparks -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Sparks.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:735][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/P_Sparks.uasset UATHelper: Packaging 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Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/pod_blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:826][ 0]LogCook:Display: Cooking /Game/Props/MainShip/p_pod_emission -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/p_pod_emission.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/p_pod_emission.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:867][ 0]LogCook:Display: Cooking /Game/Textures/Ships/Ship-Blue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/Ship-Blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:897][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/Ship-Blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:906][ 0]LogCook:Display: Cooking /Game/Textures/Ships/Ship-Green -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/Ship-Green.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:938][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/Ship-Green.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:947][ 0]LogCook:Display: Cooking /Game/Textures/Ships/Ship-Gold -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/Ship-Gold.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:978][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Ships/Ship-Gold.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.38:987][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Textures/Menu/Icons/T_Man_Off -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/Icons/T_Man_Off.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:019][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/Icons/T_Man_Off.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:029][ 0]LogCook:Display: Cooking /Game/Props/MainShip/p_pod_normal -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/p_pod_normal.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:059][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/p_pod_normal.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:069][ 0]LogCook:Display: Cooking /Game/Props/MainShip/p_pod_spec -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/p_pod_spec.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:099][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/p_pod_spec.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:109][ 0]LogCook:Display: Cooking /Game/Materials/M_Shield_Blue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Shield_Blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:139][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Shield_Blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:149][ 0]LogCook:Display: Cooking /Game/Blueprints/Characters/greenCharacter -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Characters/greenCharacter.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: 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[2016.12.21-03.04.39:320][ 0]LogCook:Display: Cooking /Game/Blueprints/Characters/redCharacter -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Characters/redCharacter.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Characters/redCharacter.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:370][ 0]LogCook:Display: Cooking /Game/Materials/M_Shield_Red -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Shield_Red.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:401][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Shield_Red.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:412][ 0]LogCook:Display: Cooking /Game/Blueprints/Characters/yellowCharacter -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Characters/yellowCharacter.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:453][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Characters/yellowCharacter.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:464][ 0]LogCook:Display: Cooking /Game/Props/MainShip/pod_yellow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/pod_yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:494][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/MainShip/pod_yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:504][ 0]LogCook:Display: Cooking /Game/Materials/M_Shield_Yellow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Shield_Yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:535][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Shield_Yellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:545][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Widgets/GroupInviteChat/W_GroupHUD -> C:/Unreal 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Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/Characters/BP_Character_Blue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:626][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Blueprints/GamePlay/Characters/BP_Character_Base -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/Characters/BP_Character_Base.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:666][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/Characters/BP_Character_Base.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:676][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Widgets/GroupInviteChat/W_GICPlayerEntry -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GroupInviteChat/W_GICPlayerEntry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:706][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GroupInviteChat/W_GICPlayerEntry.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:716][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMScoreboard -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMScoreboard.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:746][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMScoreboard.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:756][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMScoreboardEntries -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMScoreboardEntries.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:786][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMScoreboardEntries.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:797][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Meshes/SM_Shape_Torus -> C:/Unreal 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UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:877][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/BTT_attackEnemy -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_attackEnemy.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:907][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_attackEnemy.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:917][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/BTT_botMoveToEnemy -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_botMoveToEnemy.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:949][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_botMoveToEnemy.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.39:960][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/bot/BTT_botNextRoute -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_botNextRoute.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:000][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_botNextRoute.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:011][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/Rocker/bp_green_rocker -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_green_rocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:052][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_green_rocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:062][ 0]LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:092][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:103][ 0]LogCook:Display: Cooking /Game/Props/vehicle_playerShip -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_playerShip.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:133][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_playerShip.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:143][ 0]LogCook:Display: Cooking /Game/Props/vehicle_playerShip_glass_mat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_playerShip_glass_mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:174][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_playerShip_glass_mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:184][ 0]LogCook:Display: Cooking /Game/Props/vehicle_playerShip_metal_mat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_playerShip_metal_mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:215][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Props/vehicle_playerShip_metal_mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:225][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/Rocker/bp_orange_rocker -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_orange_rocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:267][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_orange_rocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:277][ 0]LogCook:Display: Cooking /Game/Materials/Ships/M_Metal_Orange -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Ships/M_Metal_Orange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:309][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Ships/M_Metal_Orange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:319][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/Rocker/bp_purple_rocker -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_purple_rocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:360][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_purple_rocker.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:370][ 0]LogCook:Display: Cooking /Game/Materials/Ships/M_Metal_Purple -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Ships/M_Metal_Purple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:401][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Ships/M_Metal_Purple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:412][ 0]LogCook:Display: Cooking /Game/Effects/cameraShakeExplosion -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Effects/cameraShakeExplosion.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:442][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Effects/cameraShakeExplosion.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:453][ 0]LogCook:Display: Cooking /Game/Audio/Custom/itemObtained -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Custom/itemObtained.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:484][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Custom/itemObtained.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:494][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/rockActors/rockActorBlue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorBlue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:525][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorBlue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:536][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Asteroid_Orange -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Orange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:566][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Orange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:577][ 0]LogCook:Display: Cooking /Game/Materials/Rocks/M_Asteroid_Purple -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Purple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:608][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Purple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:619][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/rockActors/rockActorGreen -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorGreen.uasset UATHelper: 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C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorPurple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorPurple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:742][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/rockActors/rockActorRed -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorRed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:773][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorRed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:784][ 0]LogCook:Display: Cooking /Game/Blueprints/AI/rockActors/rockActorYellow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorYellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:814][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorYellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:825][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetBlue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetBlue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:856][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetBlue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:866][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetGreen -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetGreen.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetGreen.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:906][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetOrange -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetOrange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:936][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetOrange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:946][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetPurple -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetPurple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:976][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetPurple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:986][ 0]LogCookCommandlet:Display: GarbageCollection... (Exceeded packages per GC) UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.40:997][ 0]LogCookCommandlet:Display: Item Malloc calls = 0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:007][ 0]LogCookCommandlet:Display: Item Realloc calls = 0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:017][ 0]LogCookCommandlet:Display: Item Free calls = 0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:028][ 0]LogCookCommandlet:Display: Item Total Allocator calls = 0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:295][ 0]LogCookCommandlet:Display: Full GC before 180623 available 180623 after 34266 available 180623 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:304][ 0]LogCookCommandlet:Display: Item Malloc calls = 0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:314][ 0]LogCookCommandlet:Display: Item Realloc calls = 0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:325][ 0]LogCookCommandlet:Display: Item Free calls = 0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:335][ 0]LogCookCommandlet:Display: Item Total Allocator calls = 0 UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:348][ 0]LogCook:Display: Marking ../../../Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:356][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:385][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:395][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:436][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton1_off -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:466][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:543][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/SM_ColorCalibrator -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:569][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/SM_ColorCalibrator.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:579][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_GreyBall -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:609][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_GreyBall.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:620][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/T_ColorGrid -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:650][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/T_ColorGrid.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:660][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ColorGrid -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:690][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ColorGrid.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:701][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoatBlack -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:731][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoatBlack.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:741][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ClearCoat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:772][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ClearCoat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:782][ 0]LogCook:Display: Cooking /Engine/EditorMeshes/ColorCalibrator/M_ChromeBall -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:812][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorMeshes/ColorCalibrator/M_ChromeBall.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:887][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:909][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/ActorMacros.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:937][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Rock_Basalt_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:945][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Rock_Basalt_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:956][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:966][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/prop_asteroid_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:991][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Structs/planetMatStruct.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.41:999][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Structs/FGameModeInfo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:007][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Enums/EGameStateEnum.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:018][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Structs/FSessionSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:030][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Structs/FGameUserSettings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:037][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Structs/FSelectClass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:047][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Structs/rockDropRate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:057][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Bumpy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:067][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Copper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:077][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Crystal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:088][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Death.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:098][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Desert.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:108][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Gas2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:118][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Gas3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:128][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Icy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:139][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Lava.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:149][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Limestone.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:159][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Terra1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:169][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Bumpy_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:180][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Copper_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:189][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Crystal_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:199][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Death_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:210][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Desert_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:220][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Gas2_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:230][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Gas3_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:240][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Icy_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:250][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Lava_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:261][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Limestone_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:271][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Terra1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:281][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Sky_1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:291][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Sky_2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:301][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Sky_3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:311][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Sky_4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:323][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Sky_5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:333][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Sky_6.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:343][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Sky_7.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:354][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Structs/teamStruct.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:391][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_Actor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:439][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Ships/Ship-Red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:445][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Ships/spriteOrganicRed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:456][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_MiniMapPaused.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:468][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Basic_Wall.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:476][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Shapes/Shape_TriPyramid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:487][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Shield.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:497][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Shapes/Shape_Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:506][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/myCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:517][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/botState.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:527][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/botData.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:538][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/BTD_botUpdateRoute.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:614][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Sphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:617][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:629][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Laser.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:639][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Shapes/Shape_NarrowCapsule.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:648][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/bp_laser.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:663][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/bp_laser_enemy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:672][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Audio/Explosion_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:681][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Burst_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:689][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Materials/M_Burst.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:700][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Explosion_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:709][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Materials/M_explosion_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:720][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Materials/m_flare_01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:731][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Materials/M_radial_ramp.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:741][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Smoke_SubUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:750][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:761][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Materials/M_smoke_subUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:771][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Explosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:784][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Effects/Blueprint_Effect_Explosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:805][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/botWaypoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:817][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/bp_laserSentry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:827][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:834][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Explosion_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:847][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Explosion_Green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:857][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Explosion_Orange.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:867][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Explosion_Purple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:877][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Explosion_Red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:887][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Explosion_Yellow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:897][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Materials/M_Radial_Gradient.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:903][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Spark_Core.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:912][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Materials/M_Spark.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:922][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Sparks_Beam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:934][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_Projectile.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:947][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Hud/showText.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:956][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Shapes/planetSphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:962][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Shapes/planetSphere_DM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:974][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_SKy_Clouds1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:982][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Clouds.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.42:993][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_EARTH.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:002][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_EARTH.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:012][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Planets/M_Earth.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:047][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/smoothNormalSphere.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:053][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Effects/Textures/T_Smoke_Tiled_D.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:064][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Effects/Textures/T_SmokeSubUV_8X8.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:074][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Effects/Materials/M_cloud_color.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:086][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Effects/Materials/M_cloud_color2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:095][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/Effects/ParticleSystems/P_gas.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:108][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Water_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:114][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_PlanetSphereSentry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:126][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cube.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:136][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Yellow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:146][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_GlassNet.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:156][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/BasicShapeMaterial.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:166][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:176][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_001.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:187][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_003.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:197][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_004.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:207][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/satellite.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:218][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Planets/M_Procedural.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:228][ 0]LogCook:Display: Marking ../../../Engine/Content/BasicShapes/Cylinder.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:247][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/UMG/dialogPower2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:258][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_A.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:268][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/dialogObjective.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:280][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/GalaxyWide.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:292][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/contractEarthPass.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:310][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/dialogLoyalty.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:339][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Materials/M_Plattform.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:367][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/BP_SpawnPoint.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:388][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Structs/FChatMessage.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:393][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Enums/EChatMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:426][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Font/Font_Eurostile_Bold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:431][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/Icons/T_No_Off.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:441][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/Icons/T_No_On.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:451][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/Icons/T_Yes_Off.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:461][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/Icons/T_Yes_On.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:471][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GroupInviteChat/W_GroupInvite.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:492][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GroupInviteChat/W_ChatMessageWidget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:512][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GroupInviteChat/w_MainChat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:543][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/Icons/T_Man_On.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:552][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/HUDWidgets/W_PlayerHUD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:569][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/BackGrounds/T_List_Hover.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:572][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/BackGrounds/T_List_Normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:582][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/BackGrounds/T_List_Press.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:600][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/BackGrounds/T_Button_Normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:602][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/BackGrounds/T_Button_Press.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:613][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/W_ComboBoxEntry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:625][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidgets/W_IG_Options.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:645][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Mesh/SKE_Mannequin.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:652][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Animations/A_ThirdPersonJump_End.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:663][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Animations/A_ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:673][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Animations/A_ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:684][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Animations/A_ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:694][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Animations/A_ThirdPersonRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:705][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Animations/A_ThirdPersonWalk.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:714][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Animations/A_ThirdPersonIdleRun.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:726][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Animations/AB_ThirdPerson.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:751][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/RT_ModelViewerRenderTarget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:756][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:765][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_AO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:775][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:785][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:796][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:804][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:814][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:826][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:836][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_UE4_Logo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:846][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:857][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:867][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_ColorMap.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:876][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_Normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:887][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_Mannequin_Occlusion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:896][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/M_UE4Man_Body.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:907][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Textures/T_UE4_Logo_Normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:916][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Materials/M_UE4Man_ChestLogo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:927][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Character/Mesh/SK_Mannequin.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:937][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_ModelViewer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:966][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_PlayerState_Lobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:978][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/vehicle_enemyShip_glow_mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:989][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/vehicle_enemyShip_metal_mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.43:999][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/vehicle_enemyShip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:010][ 0]LogCook:Display: Marking ../../../Engine/Content/TemplateResources/M_Template_Master.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:019][ 0]LogCook:Display: Marking ../../../Engine/Content/TemplateResources/MI_Template_BaseOrange_Metal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:051][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_B.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:060][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_B_Brush.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:070][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_X.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:081][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/actionText.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:136][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_MacroVariation.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:141][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/T_Perlin_Noise_M.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:151][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Rock_Basalt.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:163][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Planets/bp_moon.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:185][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/miningBar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:194][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/buildText.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:207][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Left_Off.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:211][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Right_Off.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:222][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/Buttons/XboxOne_Left_Stick.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:232][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/respawnChoice.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:248][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/respawnText.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:305][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_ceramic_black.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:314][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_ceramic_black_engines_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:325][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_ceramic_blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:335][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_ceramic_blue_engines_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:345][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_ceramic_blue_NONE.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:355][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_ceramic_blue_saucer_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:365][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_ceramic_blue_wings_diffuse.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:375][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_lights.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:385][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/Material_lights_NONE.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:397][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/att5.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:406][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/att5_DM.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:416][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bp_escort.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:445][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botStateRocker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:456][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botDataRocker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:482][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/RockNet.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:593][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MaterialFunctions/MFUN_CMask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:601][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MaterialFunctions/MFUN_XYSplit.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:610][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MaterialFunctions/MFUN_PolarCoord.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:623][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Textures/SK_Noise01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:630][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Materials/MAT_StarCorona.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:644][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_Large_StarCoronaHot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:651][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_Large_StarCoronaHotV2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:661][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_Large_StarCoronaHotV3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:671][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_Large_StarCoronaHotV4.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:681][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_Large_StarCoronaCool.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:690][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Meshes/StarCoronaPlate.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:705][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MaterialFunctions/MFUN_DistAtmo.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:713][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MaterialFunctions/MFUN_Fluid.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:722][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MaterialFunctions/MFUN_XYZCoord.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:733][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Textures/SK_SurfaceDetail01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:741][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Textures/SK_SurfaceFlow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:752][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Textures/StarActivity_Mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:762][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Materials/MAT_StarSurface.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:778][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_StarSurfaceCM02.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:781][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Meshes/StarHR_Hot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:795][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MaterialFunctions/MFUN_RotateUV.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:803][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MaterialFunctions/MFUN_VertParticleBlend.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:813][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Textures/EnergyBand2_Mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:823][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Textures/Smoke_Mask.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:833][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Materials/MAT_SolarFlare.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:845][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_SolarFlareHot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:854][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Meshes/StarSolar_SBLargeWarped.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:865][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Meshes/StarSolar_SBNormal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:875][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Meshes/StarSolar_SBThinTwistl.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:884][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Particles/Par_SolarFlareHot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:896][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Blueprint/BP_BlueStar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:961][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_Large_StarCoronaCoolV2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:966][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_Large_StarCoronaCoolV3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:977][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_StarSurfaceCM01.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:987][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Meshes/StarHR.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.44:999][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/MICs/MIC_SolarFlareCool.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:008][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Particles/Par_SolarFlareCool.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:021][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/FXStarStarterKit/Blueprint/BP_StarPrime.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:057][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Audio/Music/exploration-01_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:060][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Audio/Music/Exploration-02_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:070][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Audio/Music/Exploration-03_Cue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:081][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_diffuse_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:091][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_diffuse_Green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:101][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_diffuse_Orange.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:111][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_diffuse_Purple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:121][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_diffuse_Red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:131][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_diffuse_Yellow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:141][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_bright1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:151][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Bright2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:161][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Bright_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:172][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Earth_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:181][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Gas1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:191][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Gas1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:202][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Jungle_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:212][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Turquoise.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:222][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Turquoise_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:232][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Webbed1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:242][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Webbed1_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:252][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Webbed2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:263][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Webbed2_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:273][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Webbed3.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:284][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Planet_Webbed3_N.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:294][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Planets/T_Sky_Purple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:307][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/myMode.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:331][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/UMG/healthBar.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:411][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Beam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:415][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_GravityLaser.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:564][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/BTS_botDetectRocks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:601][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/BTT_attack.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:628][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/BTT_botMoveToRock.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:668][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/BTT_build.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:695][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/BTT_fetchRocks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:718][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/BTT_rockerNextRoute.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:762][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_botWalkSpeed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:770][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botTreeRockers.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:781][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/botAIRocker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:796][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_prime_rocker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:804][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.45:812][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:003][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_sentry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:005][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/SaveGame/BP_Savegame_Settings.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:033][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/M_ModelViewer_UMG.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:037][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_BLACK.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:062][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Ships/Ship-Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:067][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Ships/spriteOrganicBlue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:078][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Ships/Ship-Green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:088][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Ships/spriteOrganicGreen.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:099][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Ships/Ship-Gold.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:108][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/Ships/spriteOrganicYellow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:120][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/Lobby/W_CharacterSelectorEntry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:166][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/Lobby/W_CharacterSelector.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:171][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/Lobby/W_CharacterSelectionWidget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:181][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Textures/Menu/Icons/T_Man_Off.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:196][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/Lobby/W_PlayerEntry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:229][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/Lobby/W_MainLobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:258][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/W_HostGame.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:278][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/PatchNotesSystem/FPatchTexts.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:281][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/PatchNotesSystem/FPatchTopics.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:293][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/PatchNotesSystem/DT_PatchNotes.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:304][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/PatchNotesSystem/W_PatchNotes_Header.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:319][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/PatchNotesSystem/W_PatchNotes_SubText_Text.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:323][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/PatchNotesSystem/W_PatchNotes_SubText_Container.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:338][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/PatchNotesSystem/W_PatchNotes_Text.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:349][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/PatchNotesSystem/W_PatchNotes.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:376][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/W_MainMenuWidget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:398][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/W_Options.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:431][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Enums/EServerListState.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:456][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/WidgetsUsedInAllMaps/W_ErrorWidget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:511][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/W_ServerEntry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:519][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/MainMenu/W_ServerList.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:830][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_GameState_Lobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:838][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_PlayerController_Lobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:852][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/W_WinningScreenBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:860][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMWinningScreen.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:889][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidgets/W_PlayerListEntryWidget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:902][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/W_ScoreboardBase.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:917][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidgets/W_PlayerListWidget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:931][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidgets/W_ReturnToLobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:976][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Effects/Curve_ForceFeedback_low.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:977][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Effects/ForceFeedback_Low.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:987][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Effects/ForceFeedback_Low2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.46:997][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Effects/ForceFeedback_Normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:011][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:018][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:028][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:038][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Orange.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:049][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Purple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:059][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Sentry_Yellow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:068][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Audio/Custom/reverseShotEffect2.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:078][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Audio/Custom/rockTrapper.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:089][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_GravityLaserRoot.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:100][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_GravityTracker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:110][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_LaserBeam.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:121][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Sparks.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:132][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Particles/P_Steam_Space.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:439][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_emission.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:444][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_normal.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:455][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_spec.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:465][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/pod_blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:476][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Shield_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:494][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/p_pod_diffuse_Green1.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:496][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/pod_green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:507][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Shield_Green.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:517][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Characters/greenCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:533][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Shield_Red.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:537][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Characters/redCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:554][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/MainShip/pod_yellow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:557][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/M_Shield_Yellow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:567][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Characters/yellowCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:652][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/IngameMenuWidgets/W_InGameMenu.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:685][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GroupInviteChat/W_GroupHUD.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:759][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/Characters/BP_Character_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:775][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/Characters/BP_Character_Blue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:787][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GroupInviteChat/W_GICPlayerEntry.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:839][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMScoreboardEntries.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.47:848][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/DeathmatchLevel/W_DMScoreboard.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:011][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GroupInviteChat/BP_PlayerController_GIC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:015][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GroupInviteChat/BP_PlayerState_GIC.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:026][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Widgets/GamePlayBaseWidgets/HUDWidgets/W_MainHUDWidget.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:036][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Materials/M_Collectable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:045][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Meshes/SM_Shape_Torus.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:115][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/BP_Collectable.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:118][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/BP_Platform_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:129][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/BP_GameState_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:138][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/BP_PlayerState_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:163][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/myController.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:223][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_attackEnemy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:243][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_botMoveToEnemy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:273][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/BTT_botNextRoute.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:294][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:304][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/vehicle_playerShip_glass_mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:313][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/vehicle_playerShip_metal_mat.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:323][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Props/vehicle_playerShip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:334][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_green_rocker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:350][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Ships/M_Metal_Orange.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:355][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_orange_rocker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:370][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Ships/M_Metal_Purple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:375][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/Rocker/bp_purple_rocker.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:388][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Effects/cameraShakeExplosion.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:399][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Audio/Custom/itemObtained.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:614][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/BTS_botDetectEnemy.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:621][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/botTree.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:632][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/botAI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:644][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bot/bp_enemyShip.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:652][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Characters/blueCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:663][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/Lobby/BP_GameMode_Lobby.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:673][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorBlue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:683][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Orange.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:692][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Materials/Rocks/M_Asteroid_Purple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:746][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorGreen.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:755][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorOrange.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:766][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorPurple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:776][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorRed.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:786][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActorYellow.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:886][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/BP_PlayerController_Base.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:902][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Planets/MissionPlanets/planetPrime.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:914][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/Characters/myCharacter.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:927][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/UMG/planetBlue.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:935][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/UMG/planetGreen.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:945][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/UMG/planetOrange.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.48:955][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Textures/UMG/planetPurple.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.49:025][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/HudGalaxyMultiplayer.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.49:036][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/RadarComponent.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.50:588][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/bp_rock_AI.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.50:595][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/Blueprints/AI/rockActors/rockActor.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.50:607][ 0]LogCook:Display: Marking C:/Unreal Projects/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/BlueprintsUsedInAllMaps/BP_GameInstance.uasset as reloading for cooker because it's been cooked for platforms WindowsNoEditor. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.52:715][ 0]LogCook:Display: Cooking /Game/Maps/Random -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Maps/Random.umap UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.52:896][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Maps/Random.umap UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.52:913][ 0]LogCook:Display: Cooking /Game/Audio/Explosion02 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Explosion02.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.52:938][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Explosion02.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.52:949][ 0]LogCook:Display: Cooking /Game/Audio/Explosion01 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Explosion01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.52:980][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Explosion01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.52:990][ 0]LogCook:Display: Cooking /Game/Audio/Music/Exploration-02 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Music/Exploration-02.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:020][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Music/Exploration-02.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:030][ 0]LogCook:Display: Cooking /Game/Audio/Music/exploration-01 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Music/exploration-01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:060][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Music/exploration-01.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:070][ 0]LogCook:Display: Cooking /Game/Audio/Music/Exploration-03 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Music/Exploration-03.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:101][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Audio/Music/Exploration-03.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:111][ 0]LogCook:Display: Cooking /Game/Particles/starParticlesNear -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/starParticlesNear.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:142][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/starParticlesNear.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:152][ 0]LogCook:Display: Cooking /Game/Particles/starParticlesFar -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/starParticlesFar.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:182][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/starParticlesFar.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:192][ 0]LogCook:Display: Cooking /Game/Textures/rockField -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/rockField.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:223][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/rockField.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:233][ 0]LogCook:Display: Cooking /Game/Textures/rockField_Mat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/rockField_Mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:263][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/rockField_Mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:274][ 0]LogCook:Display: Cooking /Game/Particles/rockField -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/rockField.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:304][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Particles/rockField.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:315][ 0]LogCook:Display: Cooking /Engine/MapTemplates/T_ScreenDirt02_w -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:345][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/T_ScreenDirt02_w.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:355][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Bokeh_5Sides -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:385][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Bokeh_5Sides.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:395][ 0]LogCook:Display: Cooking /Game/Textures/Stars/nebulaAlpha -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Stars/nebulaAlpha.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:427][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Stars/nebulaAlpha.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:436][ 0]LogCook:Display: Cooking /Game/Textures/Stars/nebula2_Mat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Stars/nebula2_Mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:468][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Stars/nebula2_Mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:479][ 0]LogCook:Display: Cooking /Game/Textures/Stars/PurplerNebula_front5 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Stars/PurplerNebula_front5.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:510][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Stars/PurplerNebula_front5.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:520][ 0]LogCook:Display: Cooking /Game/Materials/PurplerNebula_front5_Mat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/PurplerNebula_front5_Mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:551][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/PurplerNebula_front5_Mat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:561][ 0]LogCook:Display: Cooking /Game/Textures/T_Star_FIeld -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Star_FIeld.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:592][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Star_FIeld.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:603][ 0]LogCook:Display: Cooking /Game/Materials/M_Star_Field -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Star_Field.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:634][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Star_Field.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:644][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/MakeFloat4.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:694][ 0]LogCook:Display: Cooking /Game/Materials/M_Highlight -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Highlight.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Highlight.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:734][ 0]LogCook:Display: Cooking /Engine/MapTemplates/Sky/M_BlackBackground -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/M_BlackBackground.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MapTemplates/Sky/M_BlackBackground.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:776][ 0]LogCook:Display: Cooking /Game/Maps/Random_BuiltData -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Maps/Random_BuiltData.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:828][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Maps/Random_BuiltData.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:836][ 0]LogCook:Display: Cooking /Game/FXStarStarterKit/Blueprint/BP_StarBlue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/FXStarStarterKit/Blueprint/BP_StarBlue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:867][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/FXStarStarterKit/Blueprint/BP_StarBlue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:877][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Blueprints/GamePlay/BP_GameMode_Base -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/BP_GameMode_Base.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:970][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GamePlay/BP_GameMode_Base.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.53:980][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Blueprints/GroupInviteChat/BP_GameMode_GIC -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GroupInviteChat/BP_GameMode_GIC.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:010][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Blueprints/GroupInviteChat/BP_GameMode_GIC.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:020][ 0]LogCook:Display: Cooking /Game/Textures/T_Ground_Gravel_D -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Ground_Gravel_D.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:050][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Ground_Gravel_D.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:060][ 0]LogCook:Display: Cooking /Game/Textures/T_Clouds -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/T_Clouds.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:070][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Clouds. Package will not be saved. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:080][ 0]LogCook:Display: Cooking /Game/Textures/Planets/T_Earth_N -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/Planets/T_Earth_N.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:090][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for T_Earth_N. Package will not be saved. UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:100][ 0]LogCook:Display: Cooking /Game/Materials/M_Orius -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Orius.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:131][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Materials/M_Orius.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:141][ 0]LogCook:Display: Cooking /Game/Blueprints/Planets/bp_Orius -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Planets/bp_Orius.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:172][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/Planets/bp_Orius.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:182][ 0]LogCook:Display: Cooking /Game/Textures/UMG/radarSun -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/radarSun.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:212][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/radarSun.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:222][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetYellow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetYellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:252][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetYellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:262][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetWaypointYellow -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointYellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:292][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointYellow.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:302][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetWaypointRed -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointRed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:332][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointRed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:342][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetWaypointPurple -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointPurple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:372][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointPurple.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:476][ 0]LogCook:Display: Cooking /Game/Maps/LocalStartup -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Maps/LocalStartup.umap UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:514][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Maps/LocalStartup.umap UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:525][ 0]LogCook:Display: Cooking /Game/Maps/LocalStartup_BuiltData -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Maps/LocalStartup_BuiltData.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:554][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Maps/LocalStartup_BuiltData.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:564][ 0]LogCook:Display: Cooking /Game/Blueprints/myPlayerState -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/myPlayerState.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:595][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/myPlayerState.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:606][ 0]LogCook:Display: Cooking /Game/Blueprints/MainMenuGameMode -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/MainMenuGameMode.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:657][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Blueprints/MainMenuGameMode.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:667][ 0]LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightError -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:697][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/LightIcons/S_LightError.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:707][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:737][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/EditorResources/EmptyActor.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:747][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetWaypointOrange -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointOrange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:778][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointOrange.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:788][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetWaypointGreen -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointGreen.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:818][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointGreen.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:828][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetWaypointBlue -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointBlue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:858][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetWaypointBlue.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:868][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetVacant -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetVacant.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:899][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetVacant.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:909][ 0]LogCook:Display: Cooking /Game/Textures/UMG/planetRed -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetRed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:940][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/Textures/UMG/planetRed.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:950][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileControls_texture -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:980][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileControls_texture.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.54:990][ 0]LogCook:Display: Cooking /Engine/MobileResources/T_MobileMenu2 -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.55:020][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/T_MobileMenu2.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.55:030][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.55:060][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/Engine/Content/MobileResources/HUD/AnalogHat.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.55:079][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Maps/Lobby -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Maps/Lobby.umap UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.55:111][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Maps/Lobby.umap UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.55:121][ 0]LogCook:Display: Cooking /Game/BPNetworkingProject/Maps/Lobby_BuiltData -> C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Maps/Lobby_BuiltData.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.55:151][ 0]LogSavePackage:Display: Finished SavePackage C:/Unreal Projects/MultiplayerSystems6/Saved/Cooked/WindowsNoEditor/MultiplayerSystems6/Content/BPNetworkingProject/Maps/Lobby_BuiltData.uasset UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:002][ 0]LogWindows:Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:005][ 0]LogWindows:Error: === Critical error: === UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:015][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:025][ 0]LogWindows:Error: Assertion failed: Result != NULL [File:D:\Build\++UE4+Release-4.14+Compile\Sync\Engine\Source\Runtime\Engine\Private\EdGraph\EdGraphNode.cpp] [Line: 107] UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:035][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:045][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:056][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:066][ 0]LogWindows:Error: KERNELBASE.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:076][ 0]LogWindows:Error: UE4Editor-Core.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:086][ 0]LogWindows:Error: UE4Editor-Core.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:096][ 0]LogWindows:Error: UE4Editor-Core.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:106][ 0]LogWindows:Error: UE4Editor-Engine.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:117][ 0]LogWindows:Error: UE4Editor-BlueprintGraph.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:127][ 0]LogWindows:Error: UE4Editor-KismetCompiler.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:137][ 0]LogWindows:Error: UE4Editor-KismetCompiler.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:147][ 0]LogWindows:Error: UE4Editor-KismetCompiler.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:157][ 0]LogWindows:Error: UE4Editor-KismetCompiler.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:167][ 0]LogWindows:Error: UE4Editor-KismetCompiler.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:177][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:188][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:198][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:208][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:219][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:229][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:239][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:250][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:261][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:271][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:281][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:291][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:301][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:311][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:321][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:331][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:341][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:351][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:361][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:371][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:382][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:392][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:402][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:412][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:423][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:433][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:443][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:454][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:464][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:474][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:484][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:494][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:504][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:514][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:524][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:534][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:545][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:555][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:565][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:575][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:585][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:595][ 0]LogWindows:Error: UE4Editor-Cmd.exe UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:606][ 0]LogWindows:Error: KERNEL32.DLL UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:616][ 0]LogWindows:Error: ntdll.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:627][ 0]LogWindows:Error: ntdll.dll UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:637][ 0]LogWindows:Error: UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2016.12.21-03.04.56:647][ 0]LogWindows:Error: end: stack for UAT UATHelper: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 71.5588563s to run UE4Editor-Cmd.exe, ExitCode=3 UATHelper: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data. UATHelper: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Cook failed. ---> AutomationTool.AutomationException: BUILD FAILED: Failed while running Cook for C:\Unreal Projects\MultiplayerSystems6\MultiplayerSystems6.uproject; see log C:\Users\Brahzoo\AppData\Roaming\Unreal Engin e\AutomationTool\Logs\C+Program+Files+Epic+Games+4.14\Cook-2016.12.20-22.04.59.txt UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): --- End of inner exception stack trace --- UATHelper: Packaging (Windows (64-bit)): at Project.Cook(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) UATHelper: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute() UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] Arguments) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) UATHelper: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() UATHelper: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure) UATHelper: Packaging (Windows (64-bit)): BUILD FAILED PackagingResults:Error: Error Unknown Cook Failure