LogPlatformFile: Not using cached read wrapper LogInit:Display: RandInit(615137360) SRandInit(615137362). LogTaskGraph: Started task graph with 4 named threads and 7 total threads with 1 sets of task threads. LogStats: Stats thread started at 0.086384 LogInit: Version: 4.12.5-3039270+++UE4+Release-4.12 LogInit: API Version: 2992821 LogInit: Net Version: 3039270 LogDevObjectVersion: Number of dev versions registered: 13 LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 3 LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0 LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1 LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 2 LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 6 LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0 LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0 LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0 LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0 LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0 LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 2 LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 0 LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0 LogInit: Compiled (64-bit): Jul 6 2016 09:09:46 LogInit: Compiled with Visual C++: 19.00.23026.00 LogInit: Build Configuration: Development LogInit: Branch Name: ++UE4+Release-4.12 LogInit: Command line: LogInit: Base directory: C:/Program Files (x86)/Epic Games/4.12/Engine/Binaries/Win64/ LogInit: Installed Engine Build: 1 LogInit: Using libcurl 7.41.0 LogInit: - built for x86_64-pc-win32 LogInit: - supports SSL with WinSSL LogInit: - other features: LogInit: CURL_VERSION_SSL LogInit: CURL_VERSION_IPV6 LogInit: CURL_VERSION_ASYNCHDNS LogInit: CURL_VERSION_LARGEFILE LogInit: CURL_VERSION_IDN LogInit: CurlRequestOptions (configurable via config and command line): LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy LogInit: - bDontReuseConnections = false - Libcurl will reuse connections LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: IDEA-PC LogInit: User: new LogInit: CPU Page size=65536, Cores=4 LogInit: High frequency timer resolution =2.143565 MHz LogMemory: Memory total: Physical=7.9GB (8GB approx) LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 192.56 MB used, 192.56 MB peak LogMemory: Process Virtual Memory: 194.92 MB used, 194.92 MB peak LogMemory: Physical Memory: 3729.59 MB used, 8139.27 MB total LogMemory: Virtual Memory: 533.90 MB used, 8388608.00 MB total LogTextLocalizationManager: No specific translations for ('en-IN') exist, so ('en') translations will be used. LogD3D11RHI: D3D11 adapters: LogD3D11RHI: 0. 'NVIDIA GeForce GT 750M ' (Feature Level 11_0) LogD3D11RHI: 1986/0/2048 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0) LogD3D11RHI: 0/0/256 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414 LogD3D11RHI: Chosen D3D11 Adapter: 0 LogD3D11RHI: Creating new Direct3DDevice LogD3D11RHI: GPU DeviceId: 0xfe4 (for the marketing name, search the web for "GPU Device Id") LogWindows: EnumDisplayDevices: LogWindows: 0. 'NVIDIA GeForce GT 750M ' (P:1 D:1) LogWindows: 1. 'NVIDIA GeForce GT 750M ' (P:0 D:1) LogWindows: 2. 'NVIDIA GeForce GT 750M ' (P:0 D:0) LogWindows: DebugString: FoundDriverCount:3 LogD3D11RHI: Adapter Name: NVIDIA GeForce GT 750M LogD3D11RHI: Driver Version: 353.06 (internal:9.18.13.5306, unified:353.06) LogD3D11RHI: Driver Date: 5-27-2015 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 2) LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Intermediate/Shaders/WorkingDirectory/11740/). LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/(new)/AppData/Local/Temp/UnrealShaderWorkingDir/9A209B8742AACAD168137C9E34F731F2/'. LogShaderCompilers:Display: Using Local Shader Compiler. LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogTemp:Display: Loaded TP WindowsTargetPlatform LogTemp:Display: Loaded TP AndroidTargetPlatform LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogTemp:Display: Loaded TP HTML5TargetPlatform LogTemp:Display: Loaded TP IOSTargetPlatform LogTemp:Display: Loaded TP TVOSTargetPlatform LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogTemp:Display: Loaded TP LinuxTargetPlatform LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.08s 58MB C:/Users/(new)/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/(new)/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/DerivedDataCache/DDC.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/DerivedDataCache/Compressed.ddp not found, will not use a pak cache. LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/(new)/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable LogInit: Selected Device Profile: [Windows] LogContentStreaming: Texture pool size is 0.00 MB LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogMeshUtilities: No distributed automatic mesh merging module available LogAssetRegistry: FAssetRegistry took 0.0219 seconds to start up LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.031885 seconds LogUObjectArray: 28739 objects as part of root set at end of initial load. LogUObjectAllocator: 5855624 out of 0 bytes used by permanent object pool. LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1 LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogUObjectGlobals:Warning: Failed to find object 'Class /Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' LogEngine: Initializing Engine... LogHMD: SteamVR failed to initialize. Err: 110 LogHMD: SteamVR failed to initialize. Err: 110 LogAIModule: Creating AISystem for world NewWorld LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogDerivedDataCache: Saved boot cache 0.04s 58MB C:/Users/(new)/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized BlueprintLog: New page: Editor Load LogInit:Warning: CVar named 'r.MobileHDR' marked up in RendererSettings was not found or is set to read-only LocalizationService: Info Localization service is disabled LogCook:Display: Max memory allowance for cook 8192mb LogCook:Display: Mobile HDR setting 1 LogFileCache: Scanning file cache for directory 'C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/' took 0.01s SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Content/SideScrollerBP/Maps/SideScrollerExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogAIModule: Creating AISystem for world SideScrollerExampleMap LogEditorServer: Finished looking for orphan Actors (0.000 secs) Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 64.193ms to complete. LogFileHelpers: Loading map 'SideScrollerExampleMap' took 1.880 LogCollectionManager: Loaded 0 collections in 0.001807 seconds LogFileCache: Scanning file cache for directory 'C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Developers/new/Collections/' took 0.01s LogFileCache: Scanning file cache for directory 'C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Collections/' took 0.01s LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000004 seconds LogContentBrowser: Native class hierarchy populated in 0.0120 seconds. Added 2047 classes and 369 folders. LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s LogContentBrowser: Native class hierarchy updated for 'GameplayTags' in 0.0006 seconds. Added 12 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0005 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0006 seconds. Added 0 classes and 0 folders. LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogCrashTracker: Crashtracker disabled due to settings. LogUObjectGlobals:Warning: Failed to find object 'Class None.' LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0005 seconds. Added 1 classes and 2 folders. LogLoad: Full Startup: 13.24 seconds (BP compile: 0.24 seconds) LogExternalProfiler: Found external profiler: VSPerf LogExternalProfiler: Using external profiler: VSPerf LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogWindowsTextInputMethodSystem:Display: IME system now deactivated. LogOcInput: OculusInput pre-init called LogContentStreaming: Texture pool size now 700 MB LogRenderer: Reallocating scene render targets to support 776x388 (Frame:2). LogAssetRegistry: Asset discovery search completed in 9.1570 seconds LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects) LogCollectionManager: Fixed up redirectors for 0 collections in 0.000031 seconds (updated 0 objects) Cmd: UpdateLandscapeSetup LogBlueprintUserMessages: Early PlayInEditor Detection: Level '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' with GeneratedClass '/Game/SideScrollerBP/Maps/SideScrollerExampleMap. SideScrollerExampleMap_C' with ClassGeneratedBy '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' LogPlayLevel: PlayLevel: No blueprints needed recompiling PIE: New page: PIE session: SideScrollerExampleMap (30-Nov-2016 7:23:59 am) LogPlayLevel: Creating play world package: /Game/SideScrollerBP/Maps/UEDPIE_0_SideScrollerExampleMap LogPlayLevel: PIE: StaticDuplicateObject took: (0.069300s) LogAIModule: Creating AISystem for world SideScrollerExampleMap LogPlayLevel: PIE: World Init took: (0.001323s) LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap to /Game/SideScrollerBP/Maps/UEDPIE_0_SideScrollerExampleMap.SideScrollerExampleMap (0.071085s) LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3) LogInit: FAudioDevice initialized. LogWorld: Game class is 'GameMode' LogWorld: Bringing World /Game/SideScrollerBP/Maps/UEDPIE_0_SideScrollerExampleMap.SideScrollerExampleMap up for play (max tick rate 0) at 2016.11.30-01.53.59 LogWorld: Bringing up level for play took: 0.006546 LogContentBrowser: Native class hierarchy updated for 'MovieSceneCapture' in 0.0006 seconds. Added 11 classes and 0 folders. PIE: Info Play in editor start time for /Game/SideScrollerBP/Maps/UEDPIE_0_SideScrollerExampleMap -0.709 LogBlueprintUserMessages: Late PlayInEditor Detection: Level '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' with GeneratedClass '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.S ideScrollerExampleMap_C' with ClassGeneratedBy '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' LogBlueprintUserMessages: Early EndPlayMap Detection: Level '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' with GeneratedClass '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.Si deScrollerExampleMap_C' with ClassGeneratedBy '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' LogBlueprintUserMessages: Late EndPlayMap Detection: Level '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel' has LevelScriptBlueprint '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' with GeneratedClass '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.Sid eScrollerExampleMap_C' with ClassGeneratedBy '/Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerExampleMap' MapCheck: New page: Map Check Cmd: MAP REBUILD ALLVISIBLE LogEditorServer: Rebuildmap Clear paths rebuilt LightingResults: New page: Lighting Build - 30-Nov-2016 7:24:17 am LogSwarmInterface: [OpenConnection] Registering TCP channel ... LogSwarmInterface: [OpenConnection] Connecting to agent ... LogSwarmInterface: [TryOpenConnection] Testing the Agent LogSwarmInterface: [TryOpenConnection] Opening Connection to Agent LogSwarmInterface: [TryOpenConnection] Local Process ID is 11740 LogStaticLightingSystem: Running Lightmass w/ ImmediateImport mode ENABLED LogStaticLightingSystem: Running Lightmass w/ ImmediateProcess mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Sorting mode ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping paddings ENABLED LogStaticLightingSystem: Running Lightmass w/ Mapping debug paddings DISABLED Cmd: MAP CHECK DONTDISPLAYDIALOG MapCheck: New page: SideScrollerExampleMap - 30-Nov-2016 7:24:21 am MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 69.627ms to complete. LogEditorBuildUtils: Build time 0:04 Job is a success! LogTexture:Display: Building textures: SkyOcclusion0_1 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap0_1 (AutoDXT) LogTexture:Display: Building textures: SkyOcclusion1_2 (AutoDXT) LogTexture:Display: Building textures: HQ_Lightmap1_2 (AutoDXT) LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT1) LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT1) Lightmass on IDEA-PC: 17.7 sec total, 202 ms importing, 34 ms setup, 3.68 sec photons, 13.7 sec processing, 0 ms extra exporting [16/16 mappings]. Threads: 1:35 min total, 17.5 sec processing. LogStaticLightingSystem: Illumination: 23.5 sec (1.71 sec encoding lightmaps, 0 ms encoding shadowmaps) LogStaticLightingSystem: Lightmap texture memory: 10.7 MB (10.7 MB streaming, 0.0 MB non-streaming), 4 textures LogStaticLightingSystem: Shadowmap texture memory: 0.0 MB (0.0 MB streaming, 0.0 MB non-streaming), 0 textures Cmd: MAP CHECK NOTIFYRESULTS MapCheck: New page: SideScrollerExampleMap - 30-Nov-2016 7:24:41 am MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 79.046ms to complete. LogPlayLevel: Launcher Device ID: WindowsNoEditor@IDEA-PC LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR LogPlayLevel: PlayLevel: No blueprints needed recompiling LogSavePackage: Save=619.15ms LogSavePackage: Moving '../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/UEDPCSideScrollerExampleMapA7FB9026455E65AA2C7DB7A21A3D0957.tmp' to '../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap LogEditorTransaction: Undo Spawn Play From Here Start LogTexture:Warning: Failed to stream mip data from the derived data cache for /Game/SideScrollerBP/Maps/SideScrollerExampleMap.HQ_Lightmap1_1. Streaming mips will be recached. LogTexture:Display: Building textures: HQ_Lightmap1_1 (AutoDXT) LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_35d4_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_35c4_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/(new)/Documents/Unreal Projects/MyProject5/MyProject5.uproject BuildCookRun -project=C:/Users/(new)/Documents/Unreal Projects/MyProject5/MyProject5.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Ed itor-Cmd.exe -utf8output -platform=Win64 -targetplatform=Win64 -cook -map=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -Messaging -device=WindowsNoEditor@IDEA-PC -addcmdline=-SessionId=FFC7355340A 5A9B013328DB7A31AEE53 -SessionOwner='(new)' -SessionName='Launch On Device' -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: Project.Cook: ********** COOK COMMAND STARTED ********** LogPlayLevel: Project.Cook: HasMapsToCook /Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap LogPlayLevel: Project.Cook: Params.HasMapsToCook /Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap LogPlayLevel: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.11.30-01.54.57.txt LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.755176 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_367c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_35c4_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject" -run=Cook -Map=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -TargetPlatform=WindowsNoEditor -fileopenlog -unversioned -iterate -compressed -abslog ="C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.11.30-01.54.57.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output LogPlayLevel: UE4Editor-Cmd: LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 0.094879 LogPlayLevel: Launcher Device ID: Android_DXT@05248131520400014091 LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR LogUnrealEdEngine:Warning: Unable to use cook in editor because r.MobileHDR from Engine ini doesn't match console value r.MobileHDR LogPlayLevel: PlayLevel: No blueprints needed recompiling LogSavePackage: Save=600.02ms LogSavePackage: Moving '../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/UEDPCSideScrollerExampleMap78B5E84443F96794939E039572BC8DD5.tmp' to '../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap' LogSavePackage:Display: Finished SavePackage ../../../../../../Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap LogEditorTransaction: Undo Spawn Play From Here Start LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_372c_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_35c4_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_3730_0///####STATCAT_Advanced#### old //STATGROUP_Threads//LauncherWorker///Thread_35c8_0///####STATCAT_Advanced#### LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3750_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_35c4_0///####STATCAT_Advanced#### LogPlayLevel: Running AutomationTool... LogPlayLevel: Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=C:/Users/(new)/Documents/Unreal Projects/MyProject5/MyProject5.uproject BuildCookRun -project=C:/Users/(new)/Documents/Unreal Projects/MyProject5/MyProject5.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -nocompileeditor -installed -ue4exe=UE4Ed itor-Cmd.exe -utf8output -platform=Android_DXT -targetplatform=Android -cookflavor=DXT -cook -map=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -iterativecooking -compressed -iterativedeploy -stage -deploy -cmdline=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -Messaging -device=Android_DXT@05248131520400014091 - addcmdline=-SessionId=FFC7355340A5A9B013328DB7A31AEE53 -SessionOwner='(new)' -SessionName='Launch On Device' -run LogPlayLevel: Automation.Process: Setting up command environment. LogPlayLevel: BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: Project.Cook: ********** COOK COMMAND STARTED ********** LogPlayLevel: Project.Cook: HasMapsToCook /Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap LogPlayLevel: Project.Cook: Params.HasMapsToCook /Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap LogPlayLevel: CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject LogPlayLevel: CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.11.30-01.55.04.txt LogPlayLevel: Completed Launch On Stage: Build Task, Time: 1.755180 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_37f0_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_35c4_0///####STATCAT_Advanced#### LogPlayLevel: CommandUtils.Run: Run: C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\(new)\Documents\Unreal Projects\MyProject5\MyProject5.uproject" -run=Cook -Map=/Temp/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -TargetPlatform=Android_DXT -fileopenlog -unversioned -iterate -compressed -abslog="C: \Program Files (x86)\Epic Games\4.12\Engine\Programs\AutomationTool\Saved\Cook-2016.11.30-01.55.04.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output LogPlayLevel: UE4Editor-Cmd: LogPlayLevel: UE4Editor-Cmd: LogInit:Display: Running engine for game: MyProject5 LogPlayLevel: UE4Editor-Cmd: LogInit:Display: RandInit(921067548) SRandInit(921067551). LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.06:722][ 0]LogShaderCompilers:Display: Using Local Shader Compiler. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.07:416][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.07:491][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/(new)/AppData/Local/UnrealEngine/4.12/DerivedDataCache/Boot.ddc LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.07:520][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:839][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:858][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:873][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:890][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:905][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:920][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:934][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:951][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:967][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.08:986][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:007][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:038][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:038][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:040][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:072][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:090][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:105][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:124][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:145][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:145][ 0]LogTargetPlatformManager:Display: Building Assets For Android_DXT LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:977][ 0]LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:977][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/PuzzleBP/PuzzleOverview': Can't find file '/Game/PuzzleBP/PuzzleOverview' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:978][ 0]LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:978][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/PuzzleBP/PuzzleOverview': Can't find file '/Game/PuzzleBP/PuzzleOverview' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.09:978][ 0]LogUObjectGlobals:Warning: Failed to find object 'Class /Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.10:698][ 0]LogCook:Display: Max memory allowance for cook 8192mb LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.10:698][ 0]LogCook:Display: Mobile HDR setting 0 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.10:884][ 0]LogCook:Display: Done creating registry. It took 0.19s. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.12:756][ 0]LogCook:Display: Invalidating cooked content because Engine:/Script/EngineSettings.GameMapsSettings:GameInstanceClass:/Script/Engine.GameInstance ini setting was out of date LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:070][ 0]LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:070][ 0]LogUObjectGlobals:Warning: Failed to load '/Game/PuzzleBP/PuzzleOverview': Can't find file '/Game/PuzzleBP/PuzzleOverview' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:071][ 0]LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:071][ 0]LogRedirectors:Warning: String Asset Reference '/Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' was not found! (Referencer 'Unknown') LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:166][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:168][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:173][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineFonts/Roboto.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:244][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineFonts/Roboto.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:245][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:248][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:249][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:254][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:255][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:258][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions01/Texturing/ScaleUVsByCenter.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:259][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:308][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ScreenResolution -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:311][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions02/ScreenResolution.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:311][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:317][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:319][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:322][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:324][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:327][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:328][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:399][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/WorldGridMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:401][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:405][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:406][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:422][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:423][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:426][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:427][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:432][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:433][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:437][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:440][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:440][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:443][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:444][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:449][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:449][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:452][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:454][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EditorLandscapeResources/DataLayer.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:456][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EditorLandscapeResources/DataLayer.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:456][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:675][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:676][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMeshes/Sphere.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:680][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMeshes/Sphere.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:681][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:692][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:696][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Master -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Master.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:698][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Master.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:699][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Music -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Music.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:702][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Music.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:703][ 0]LogCook:Display: Cooking /Engine/EngineSounds/SFX -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/SFX.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:705][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/SFX.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:706][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Normal_Attack.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:709][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Normal_Attack.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:710][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Special_Attack_PSM.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:716][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Special_Attack_PSM.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:720][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:723][ 0]LogCook:Display: Cooking /Engine/EngineSounds/Voice -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Voice.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:724][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineSounds/Voice.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:725][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMeshes/Cylinder.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:729][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMeshes/Cylinder.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:730][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:769][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/DefaultMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.15:770][ 0]LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType -> C:/Users/(new)/Documents/Unreal 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0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.16:604][ 0]LogCook:Display: Cooking /Engine/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Tutorial/BlueprintTutorials/LevelBlueprintEditorOverview.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.16:606][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for LevelBlueprintEditorOverview. 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LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.16:679][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.16:681][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Intro_Tutorial. Package will not be saved. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.16:681][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.16:683][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for Foliage_Using_The_Tool_Tutorial. Package will not be saved. 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0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Tutorial/SubEditors/TutorialAssets/TutorialParticleSystem.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:080][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8 -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:083][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Tutorial/SubEditors/TutorialAssets/T_SmokeSubUV_8X8.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:085][ 0]LogCook:Display: Cooking /Engine/Tutorial/SubEditors/TutorialAssets/T_soft_smoke -> C:/Users/(new)/Documents/Unreal 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LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:192][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:194][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:197][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:199][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/AnalogHat.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:207][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Mesh/SK_Mannequin_Skeleton.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:208][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Animations/ThirdPersonJump_End.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:210][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:211][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:214][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Animations/ThirdPersonIdle.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:215][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Animations/ThirdPersonRun.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:217][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Animations/ThirdPersonWalk.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:219][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:228][ 0]LogCook:Display: Marking ../../../Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:326][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:413][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:418][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:421][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:424][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_D.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:426][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Rubber_Blue_01_N.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:427][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:430][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:433][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Textures/UE4_LOGO_CARD.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:434][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:437][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:439][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/MaterialLayers/T_ML_Aluminum01_N.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:440][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/MaterialLayers/ML_SoftMetal_UE4.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:443][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_M.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:444][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Textures/T_UE4_Mannequin_Mobile_N.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:446][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:449][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Textures/UE4Man_Logo_N.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:449][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:451][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Mannequin/Character/Mesh/SK_Mannequin.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:452][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/SideScrollerBP/Blueprints/SideScrollerCharacter.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:484][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Cloud_Color.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:486][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Horizon_Color.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:488][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/C_Sky_Zenith_Color.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:495][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Blue.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:496][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Clouds_M.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:497][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/T_Sky_Stars.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:498][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/M_Sky_Panning_Clouds2.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:504][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/SM_SkySphere.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:505][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineSky/BP_Sky_Sphere.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:645][ 0]LogCook:Display: Marking ../../../Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:647][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/AntiAliasedTextMaterialTranslucent.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:651][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Geometry/Meshes/CubeMaterial.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:652][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Geometry/Meshes/1M_Cube.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.17:653][ 0]LogCook:Display: Marking C:/Users/(new)/Documents/Unreal Projects/MyProject5/Content/Geometry/Meshes/TemplateFloor.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:769][ 0]LogTexture:Display: Building textures: HQ_Lightmap0_1 (DXT5) LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:769][ 0]LogTexture:Display: Building textures: HQ_Lightmap1_2 (DXT5) LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:770][ 0]LogTexture:Display: Building textures: LQ_Lightmap_0_1 (DXT5) LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:770][ 0]LogTexture:Display: Building textures: LQ_Lightmap_1_2 (DXT5) LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:770][ 0]LogCook:Display: Cooking /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/MyProject5/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:882][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/MyProject5/Saved/Autosaves/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.umap LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:895][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton3 -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:898][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:899][ 0]LogCook:Display: Cooking /Engine/EditorResources/EmptyActor -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EditorResources/EmptyActor.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:903][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/EditorResources/EmptyActor.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:907][ 0]LogCook:Display: Marking ../../../Engine/Content/EngineMaterials/DefaultNormal.uasset as reloading for cooker because it's been cooked for platforms Android_DXT. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:933][ 0]LogCook:Display: Cooking /Engine/Maps/Entry -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Maps/Entry.umap LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:947][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/Maps/Entry.umap LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:968][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.ArrowComponent0 is already used by ArrowComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerE xampleMap:PersistentLevel.AtmosphericFog_1.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:969][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.LightSource.ArrowComponent0 is already used by ArrowComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerExampl eMap:PersistentLevel.LightSource.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:970][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Arrow is already used by ArrowComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerExampleMa p:PersistentLevel.NetworkPlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:971][ 0]LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.Arrow is already used by ArrowComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerExa mpleMap:PersistentLevel.SideScrollerCharacter_78.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:972][ 0]LogUObjectGlobals:Warning: Guid referenced by AtmosphericFogComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.AtmosphericFogComponent0 is already used by AtmosphericFogComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerEx ampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.AtmosphericFogComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:973][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerEx ampleMap:PersistentLevel.AtmosphericFog_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:974][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScroller ExampleMap:PersistentLevel.NetworkPlayerStart.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:975][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Sprite2 is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrolle rExampleMap:PersistentLevel.NetworkPlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:976][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SkyLight_1.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerExampleM ap:PersistentLevel.SkyLight_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:978][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScr ollerExampleMap:PersistentLevel.SphereReflectionCapture.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:979][ 0]LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.TemplateLabel.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerExamp leMap:PersistentLevel.TemplateLabel.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:980][ 0]LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Brush_0.BrushComponent0 is already used by BrushComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerExampleMap :PersistentLevel.Brush_0.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:981][ 0]LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.LightmassImportanceVolume_0.BrushComponent0 is already used by BrushComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSi deScrollerExampleMap:PersistentLevel.LightmassImportanceVolume_0.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:982][ 0]LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.PostProcessVolume_2.BrushComponent0 is already used by BrushComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScroll erExampleMap:PersistentLevel.PostProcessVolume_2.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:983][ 0]LogUObjectGlobals:Warning: Guid referenced by CapsuleComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.CollisionCapsule is already used by CapsuleComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.NetworkPlayerStart.CollisionCapsule, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:984][ 0]LogUObjectGlobals:Warning: Guid referenced by CapsuleComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CollisionCylinder is already used by CapsuleComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDP CSideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CollisionCylinder, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:985][ 0]LogUObjectGlobals:Warning: Guid referenced by CharacterMovementComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CharMoveComp is already used by CharacterMovementComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScroller ExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CharMoveComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:987][ 0]LogUObjectGlobals:Warning: Guid referenced by DirectionalLightComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.LightSource.LightComponent0 is already used by DirectionalLightComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.U EDPCSideScrollerExampleMap:PersistentLevel.LightSource.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:988][ 0]LogUObjectGlobals:Warning: Guid referenced by DrawSphereComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.DrawRadius0 is already used by DrawSphereComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPC SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.DrawRadius0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:989][ 0]LogUObjectGlobals:Warning: Guid referenced by DrawSphereComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.DrawRadius1 is already used by DrawSphereComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPC SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.DrawRadius1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:992][ 0]LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.InstancedFoliageActor_0.RootComponent0 is already used by SceneComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScr ollerExampleMap:PersistentLevel.InstancedFoliageActor_0.RootComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:993][ 0]LogUObjectGlobals:Warning: Guid referenced by SkeletalMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CharacterMesh0 is already used by SkeletalMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleM ap.UEDPCSideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CharacterMesh0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:994][ 0]LogUObjectGlobals:Warning: Guid referenced by SkyLightComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SkyLight_1.SkyLightComponent0 is already used by SkyLightComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScroll erExampleMap:PersistentLevel.SkyLight_1.SkyLightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:995][ 0]LogUObjectGlobals:Warning: Guid referenced by SphereReflectionCaptureComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.NewReflectionComponent is already used by SphereReflectionCaptureComponent /TempAutosave/Game/SideScrollerBP/M aps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.NewReflectionComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:998][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Floor_12.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Floor_12.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.19:999][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge1_2.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Ledge1_2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:001][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.LEdge2_5.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.LEdge2_5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:002][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge3_9.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Ledge3_9.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:003][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge4_10.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideS crollerExampleMap:PersistentLevel.Ledge4_10.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:004][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge5_3.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Ledge5_3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:006][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge6_4.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Ledge6_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:007][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge7_8.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Ledge7_8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:008][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge8.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScro llerExampleMap:PersistentLevel.Ledge8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:009][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge9_4.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Ledge9_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:010][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Pillar1_6.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideS crollerExampleMap:PersistentLevel.Pillar1_6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:012][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Pillar2_7.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideS crollerExampleMap:PersistentLevel.Pillar2_7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:013][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Wall1_11.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Wall1_11.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:015][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Wall2_13.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Wall2_13.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:016][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Wall3_14.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideSc rollerExampleMap:PersistentLevel.Wall3_14.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:017][ 0]LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.WorldInfo_0.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSid eScrollerExampleMap:PersistentLevel.WorldInfo_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:018][ 0]LogUObjectGlobals:Warning: Guid referenced by TextRenderComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.TemplateLabel.NewTextRenderComponent is already used by TextRenderComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDP CSideScrollerExampleMap:PersistentLevel.TemplateLabel.NewTextRenderComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:601][ 0]LogTexture:Display: Building textures: SkyOcclusion0_2 (AutoDXT) LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:602][ 0]LogTexture:Display: Building textures: SkyOcclusion1_1 (AutoDXT) LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:603][ 0]LogCook:Display: Cooking /Game/SideScrollerBP/Maps/SideScrollerExampleMap -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/MyProject5/Content/SideScrollerBP/Maps/SideScrollerExampleMap.umap LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:725][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/MyProject5/Content/SideScrollerBP/Maps/SideScrollerExampleMap.umap LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:733][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad3 -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:735][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:738][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:740][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:751][ 0]LogCook:Display: Cooking /Game/SideScrollerBP/Blueprints/SideScrollerGameMode -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/MyProject5/Content/SideScrollerBP/Blueprints/SideScrollerGameMode.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:761][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/MyProject5/Content/SideScrollerBP/Blueprints/SideScrollerGameMode.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:763][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:765][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:768][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:770][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:773][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:775][ 0]LogSavePackage:Display: Finished SavePackage C:/Users/(new)/Documents/Unreal Projects/MyProject5/Saved/Cooked/Android_DXT/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.20:778][ 0]LogCook:Display: Cooking 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[2016.11.29-20.25.21:399][ 0]LogChunkManifestGenerator:Display: Saving asset registry. 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LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:841][ 0]LogCook:Display: Cook by the book total time in tick 6.234523s total time 11.142847 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:841][ 0]LogCookCommandlet:Display: CookStats LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:841][ 0]LogCookCommandlet:Display: --------- LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:842][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=218,TimeSec=0.292984,MB=23.704541,MB/s=80.907321,Node= 0: LimitKeyLength LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:842][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Miss,Count=1,TimeSec=0.000182,MB=0.000000,MB/s=0.000000,Node= 0: LimitKeyLength LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:843][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=234,TimeSec=3.188241,MB=49.826733,MB/s=15.628283,Node= 0: LimitKeyLength LogPlayLevel: 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[2016.11.29-20.25.21:865][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Get,HitOrMiss=Hit,Count=49,TimeSec=0.136643,MB=8.037992,MB/s=58.824596,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/(new)/AppData/Local/UnrealEngine/Common/DerivedDataCache LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:866][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=219,TimeSec=2.729812,MB=36.562339,MB/s=13.393719,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/(new)/AppData/Local/UnrealEngine/Common/DerivedDataCache LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:866][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=22,TimeSec=0.249274,MB=13.857798,MB/s=55.592530,Node= 0. 0. 0. 2. 0. 0: FileSystem.C:/Users/(new)/AppData/Local/UnrealEngine/Common/DerivedDataCache LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:867][ 0]LogCookCommandlet:Display: 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LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:870][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Hit,Count=15,TimeSec=0.006855,MB=13.324056,MB/s=1943.584852,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:871][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Get,HitOrMiss=Miss,Count=225,TimeSec=0.000320,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:871][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Put,HitOrMiss=Hit,Count=1,TimeSec=0.000110,MB=0.499992,MB/s=4560.707004,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:872][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Put,HitOrMiss=Hit,Count=21,TimeSec=0.005309,MB=13.357470,MB/s=2515.824992,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:873][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=GameThread,Call=Exists,HitOrMiss=Miss,Count=104,TimeSec=0.000095,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:873][ 0]LogCookCommandlet:Display: DDC.Usage,ThreadName=OthrThread,Call=Exists,HitOrMiss=Miss,Count=21,TimeSec=0.000056,MB=0.000000,MB/s=0.000000,Node= 0. 0. 1: MemoryBackend. LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:874][ 0]LogCookCommandlet:Display: DDC.Summary,TotalGetHits=452,TotalGets=459,TotalHitPct=0.984749,LocalHitPct=0.583878,SharedHitPct=0.000000,OtherHitPct=0.400871,MissPct=0.015251 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:874][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0,CookWallTimeSec=16.788862 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:874][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0,StartupWallTimeSec=5.645142 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:875][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0,NewCookTimeSec=11.143687 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:875][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 0,StartCookByTheBookTimeSec=3.496673 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:875][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1,TickCookOnTheSideTimeSec=7.292728 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:875][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 0,TickCookOnTheSideLoadPackagesTimeSec=1.221046 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:876][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 1,TickCookOnTheSideResolveRedirectorsTimeSec=0.969067 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:876][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 2,TickCookOnTheSideSaveCookedPackageTimeSec=2.079352 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:876][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 3,TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.275122 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:877][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 1. 4,TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=1.248824 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:877][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 2,TickLoopGCTimeSec=0.059998 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:877][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 3,TickLoopRecompileShaderRequestsTimeSec=0.193907 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:877][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 4,TickLoopShaderProcessAsyncResultsTimeSec=0.009321 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:878][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 5,TickLoopProcessDeferredCommandsTimeSec=0.014055 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:878][ 0]LogCookCommandlet:Display: Cook.Profile,Path= 0. 0. 0. 6,TickLoopTickCommandletStatsTimeSec=0.002569 LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:878][ 0]LogInit:Display: LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:878][ 0]LogInit:Display: Warning/Error Summary (Unique only) LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:879][ 0]LogInit:Display: ----------------------------------- LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:879][ 0]LogInit:Display: LogLinker:Warning: Can't find file '/Game/PuzzleBP/PuzzleOverview' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:879][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to load '/Game/PuzzleBP/PuzzleOverview': Can't find file '/Game/PuzzleBP/PuzzleOverview' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:880][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Class /Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:880][ 0]LogInit:Display: LogUObjectGlobals:Warning: Failed to find object 'Object /Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:880][ 0]LogInit:Display: LogRedirectors:Warning: String Asset Reference '/Game/PuzzleBP/PuzzleOverview.PuzzleOverview_C' was not found! (Referencer 'Unknown') LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:881][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.ArrowComponent0 is already used by ArrowComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.U EDPCSideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:882][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.LightSource.ArrowComponent0 is already used by ArrowComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCS ideScrollerExampleMap:PersistentLevel.LightSource.ArrowComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:883][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Arrow is already used by ArrowComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSide ScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:885][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by ArrowComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.Arrow is already used by ArrowComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UED PCSideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.Arrow, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:887][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by AtmosphericFogComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.AtmosphericFogComponent0 is already used by AtmosphericFogComponent /TempAutosave/Game/SideScrollerBP/Maps/UE DPCSideScrollerExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.AtmosphericFogComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:888][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UE DPCSideScrollerExampleMap:PersistentLevel.AtmosphericFog_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:889][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap. UEDPCSideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:890][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Sprite2 is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap .UEDPCSideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.Sprite2, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:891][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SkyLight_1.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSid eScrollerExampleMap:PersistentLevel.SkyLight_1.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:892][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampl eMap.UEDPCSideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:893][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BillboardComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.TemplateLabel.Sprite is already used by BillboardComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPC SideScrollerExampleMap:PersistentLevel.TemplateLabel.Sprite, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:894][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Brush_0.BrushComponent0 is already used by BrushComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideS crollerExampleMap:PersistentLevel.Brush_0.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:896][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.LightmassImportanceVolume_0.BrushComponent0 is already used by BrushComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerE xampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.LightmassImportanceVolume_0.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:897][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by BrushComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.PostProcessVolume_2.BrushComponent0 is already used by BrushComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMa p.UEDPCSideScrollerExampleMap:PersistentLevel.PostProcessVolume_2.BrushComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:898][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by CapsuleComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.CollisionCapsule is already used by CapsuleComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.NetworkPlayerStart.CollisionCapsule, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:899][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by CapsuleComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CollisionCylinder is already used by CapsuleComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScroll erExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CollisionCylinder, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:900][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by CharacterMovementComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CharMoveComp is already used by CharacterMovementComponent /TempAutosave/Game/SideScrollerBP/Maps/ UEDPCSideScrollerExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CharMoveComp, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:901][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by DirectionalLightComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.LightSource.LightComponent0 is already used by DirectionalLightComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScr ollerExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.LightSource.LightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:902][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by DrawSphereComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.DrawRadius0 is already used by DrawSphereComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrolle rExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.DrawRadius0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:903][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by DrawSphereComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.DrawRadius1 is already used by DrawSphereComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrolle rExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.DrawRadius1, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:904][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by SceneComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.InstancedFoliageActor_0.RootComponent0 is already used by SceneComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampl eMap.UEDPCSideScrollerExampleMap:PersistentLevel.InstancedFoliageActor_0.RootComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:906][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by SkeletalMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CharacterMesh0 is already used by SkeletalMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSid eScrollerExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.SideScrollerCharacter_78.CharacterMesh0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:907][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by SkyLightComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SkyLight_1.SkyLightComponent0 is already used by SkyLightComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExampleMa p.UEDPCSideScrollerExampleMap:PersistentLevel.SkyLight_1.SkyLightComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:908][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by SphereReflectionCaptureComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.NewReflectionComponent is already used by SphereReflectionCaptureComponent /TempAutosave/Game /SideScrollerBP/Maps/UEDPCSideScrollerExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.SphereReflectionCapture.NewReflectionComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:910][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Floor_12.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Floor_12.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:911][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge1_2.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Ledge1_2.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:912][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.LEdge2_5.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.LEdge2_5.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:913][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge3_9.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Ledge3_9.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:914][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge4_10.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExam pleMap.UEDPCSideScrollerExampleMap:PersistentLevel.Ledge4_10.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:915][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge5_3.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Ledge5_3.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:916][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge6_4.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Ledge6_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:917][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge7_8.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Ledge7_8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:918][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge8.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExample Map.UEDPCSideScrollerExampleMap:PersistentLevel.Ledge8.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:920][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Ledge9_4.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Ledge9_4.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:922][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Pillar1_6.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExam pleMap.UEDPCSideScrollerExampleMap:PersistentLevel.Pillar1_6.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:923][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Pillar2_7.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExam pleMap.UEDPCSideScrollerExampleMap:PersistentLevel.Pillar2_7.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:924][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Wall1_11.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Wall1_11.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:925][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Wall2_13.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Wall2_13.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:926][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.Wall3_14.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerExamp leMap.UEDPCSideScrollerExampleMap:PersistentLevel.Wall3_14.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:928][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by StaticMeshComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.WorldInfo_0.StaticMeshComponent0 is already used by StaticMeshComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScrollerEx ampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.WorldInfo_0.StaticMeshComponent0, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:929][ 0]LogInit:Display: LogUObjectGlobals:Warning: Guid referenced by TextRenderComponent /Game/SideScrollerBP/Maps/SideScrollerExampleMap.SideScrollerExampleMap:PersistentLevel.TemplateLabel.NewTextRenderComponent is already used by TextRenderComponent /TempAutosave/Game/SideScrollerBP/Maps/UEDPCSideScroll erExampleMap.UEDPCSideScrollerExampleMap:PersistentLevel.TemplateLabel.NewTextRenderComponent, which should never happen in the editor but could happen at runtime with duplicate level loading or PIE LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:930][ 0]LogInit:Display: LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:930][ 0]LogInit:Display: Success - 0 error(s), 50 warning(s) LogPlayLevel: UE4Editor-Cmd: [2016.11.29-20.25.21:930][ 0]LogInit:Display: LogPlayLevel: UE4Editor-Cmd: LogPlayLevel: UE4Editor-Cmd: Execution of commandlet took: 11.23 seconds LogPlayLevel: CommandUtils.Run: Run: Took 17.9059791s to run UE4Editor-Cmd.exe, ExitCode=0 LogPlayLevel: Project.Cook: ********** COOK COMMAND COMPLETED ********** LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED ********** LogPlayLevel: Project.WriteStageCommandline: Creating UE4CommandLine.txt LogPlayLevel: Completed Launch On Stage: Cook Task, Time: 17.513715 LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_3504_0///####STATCAT_Advanced#### old //STATGROUP_Threads//FLauncherTask///Thread_35c4_0///####STATCAT_Advanced#### LogPlayLevel: Project.CreateStagingManifest: Creating Staging Manifest... LogPlayLevel: Project.CleanStagingDirectory: Cleaning Stage Directory: C:\Users\(new)\Documents\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_DXT LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying NonUFSFiles to staging directory: C:\Users\(new)\Documents\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_DXT LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying DebugFiles to staging directory: C:\Users\(new)\Documents\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_DXT LogPlayLevel: Project.CopyManifestFilesToStageDir: Copying UFSFiles to staging directory: C:\Users\(new)\Documents\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_DXT LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 05248131520400014091 shell "echo $EXTERNAL_STORAGE" LogPlayLevel: CommandUtils.Run: Run: Took 0.074049s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 05248131520400014091 pull /storage/emulated/legacy/UE4Game/MyProject5/Manifest_UFSFiles_Android.txt "C:\Users\(new)\Documents\Unreal Projects\MyProject5\Saved\StagedBuilds\Android_DXT\Manifest_UFSFiles_Android.txt_Android_DXT@05248131520400014091" LogPlayLevel: CommandUtils.Run: Run: Took 0.041027s to run adb.exe, ExitCode=1 LogPlayLevel: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND STARTED ********** LogPlayLevel: Project.Package: ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Deploy: ********** DEPLOY COMMAND STARTED ********** LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 05248131520400014091 shell getprop ro.product.cpu.abi LogPlayLevel: CommandUtils.Run: Run: Took 0.1070712s to run adb.exe, ExitCode=0 LogPlayLevel: CommandUtils.Run: Run: C:\NVPACK\android-sdk-windows\platform-tools\adb.exe -s 05248131520400014091 shell dumpsys SurfaceFlinger LogPlayLevel: CommandUtils.Run: Run: Took 0.1140735s to run adb.exe, ExitCode=0 LogPlayLevel: AndroidPlatform.CollectPluginDataPaths: AndroidPlugin: Plugins\Runtime\GearVR\Source\GearVR\GearVR_APL.xml LogPlayLevel: AndroidPluginLanguage..ctor: LogPlayLevel: APL: Engine\Plugins/Runtime/GearVR/Source/GearVR/GearVR_APL.xml LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====30-11-2016 1.55.30 AM====PREPARING TO MAKE APK================================================================= LogPlayLevel: UEDeployAndroid.WriteJavaOBBDataFile: LogPlayLevel: ==== Writing to OBB data file C:\Users\(new)\Documents\Unreal Projects\MyProject5\Build\Android\src\com\hussain\blu\OBBData.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to shim file C:\Users\(new)\Documents\Unreal Projects\MyProject5\Build\Android\src\com\epicgames\ue4\DownloadShim.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\(new)\Documents\Unreal Projects\MyProject5\Build\Android\src\com\hussain\blu\AlarmReceiver.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\(new)\Documents\Unreal Projects\MyProject5\Build\Android\src\com\hussain\blu\DownloaderActivity.java ==== LogPlayLevel: UEDeployAndroid.WriteJavaDownloadSupportFiles: LogPlayLevel: ==== Writing to template target file C:\Users\(new)\Documents\Unreal Projects\MyProject5\Build\Android\src\com\hussain\blu\OBBDownloaderService.java ==== LogPlayLevel: UEDeployAndroid.MakeApk: Cleaning up files based on template dir C:\Users\(new)\Documents\Unreal Projects\MyProject5\Build\Android\src\com\hussain\blu LogPlayLevel: Building Java with SDK API level 'android-19' LogPlayLevel: UEDeployAndroid.MakeApk: Application display name is different than last build, forcing repackage. LogPlayLevel: AndroidPluginLanguage.Init: APL Init: armeabi-v7a LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: GearVR init LogPlayLevel: AndroidPluginLanguage.ProcessPluginNode: Oculus Signature Files (osig) will be removed from APK LogPlayLevel: UEDeployAndroid.MakeApk: Performing complete package - wiping C:\Users\(new)\Documents\Unreal Projects\MyProject5\Intermediate/Android/APK, except for predexedLibs LogPlayLevel: UEDeployAndroid.MakeApk: bPackageDataInsideApk = False LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: ====30-11-2016 1.55.34 AM====PREPARING NATIVE CODE================================================================= LogPlayLevel: UEDeployAndroid.UpdateProjectProperties: LogPlayLevel: ====30-11-2016 1.55.34 AM====UPDATING BUILD CONFIGURATION FILES==================================================== LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Updating project.properties, local.properties, and build.xml... LogPlayLevel: UEDeployAndroid.UpdateGameActivity: LogPlayLevel: ==== Writing new GameActivity.java file to C:\Users\(new)\Documents\Unreal Projects\MyProject5\Intermediate/Android/APK\src\com\epicgames\ue4\GameActivity.java ==== LogPlayLevel: UEDeployAndroid.MakeApk: LogPlayLevel: Copying new .so C:\Program Files (x86)\Epic Games\4.12\Engine\Binaries\Android\UE4Game-armv7-es2.so file to jni folder... LogPlayLevel: UEDeployAndroid.RunCommandLineProgramAndThrowOnError: Preparing native code for debugging... LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: ERROR: C:/NVPACK/android-ndk-r11c/ndk-build.cmd failed with args APP_ABI="armeabi-v7a " NDK_DEBUG=1 LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown) LogPlayLevel: Domain_ProcessExit LogPlayLevel: copying UAT log files... LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 16.261881 LogPlayLevel: BUILD FAILED PackagingResults:Error: Error Launch failed! Unknown Error