Log file open, 07/18/14 23:00:56 LogInit:Display: Running engine for game: Spellbraid LogInit: Version: 4.3.0-2215663+++depot+UE4-Releases+4.3 LogInit: API Version: 2215663 LogInit: Compiled (64-bit): Jul 14 2014 22:23:33 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.3 LogInit: Command line: /Temp/Autosaves/Game/Maps/UEDPCDev -game -PIEVIACONSOLE -ResX=1280 -ResY=720 -Multiprocess LogInit: Base directory: C:/Program Files/Unreal Engine/4.3/Engine/Binaries/Win64/ LogInit: Rocket: 1 [2014.07.18-13.00.56:836][ 0]LogTaskGraph: Started task graph with 3 named threads and 4 total threads. [2014.07.18-13.00.58:318][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 [2014.07.18-13.00.58:609][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. [2014.07.18-13.00.58:639][ 0]LogInit: Object subsystem initialized [2014.07.18-13.00.58:647][ 0]LogInit: Selected Device Profile: [Windows] [2014.07.18-13.00.58:647][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows] [2014.07.18-13.00.58:670][ 0]LogInit: Computer: SAM-PC [2014.07.18-13.00.58:671][ 0]LogInit: User: Sam [2014.07.18-13.00.58:674][ 0]LogInit: CPU Page size=4096, Cores=4 [2014.07.18-13.00.58:675][ 0]LogInit: High frequency timer resolution =2.143583 MHz [2014.07.18-13.00.58:675][ 0]LogMemory: Memory total: Physical=8.0GB (8GB approx) Virtual=8192.0GB [2014.07.18-13.00.58:676][ 0]LogMemory: Platform Memory Stats for Windows [2014.07.18-13.00.58:676][ 0]LogMemory: Process Physical Memory: 97.72 MB used, 97.72 MB peak [2014.07.18-13.00.58:676][ 0]LogMemory: Process Virtual Memory: 55.57 MB used, 56.54 MB peak [2014.07.18-13.00.58:676][ 0]LogMemory: Physical Memory: 7060.46 MB used, 8169.64 MB total [2014.07.18-13.00.58:676][ 0]LogMemory: Virtual Memory: 349.21 MB used, 8388608.00 MB total [2014.07.18-13.00.58:958][ 0]LogD3D11RHI: Found D3D11 adapter 0: AMD Radeon HD 7970M (Feature Level 11_0) [2014.07.18-13.00.58:958][ 0]LogD3D11RHI: Adapter has 2030MB of dedicated video memory, 0MB of dedicated system memory, and 3828MB of shared system memory, 2 output[s] [2014.07.18-13.00.58:958][ 0]LogD3D11RHI: Chosen D3D11 Adapter Id = 0 [2014.07.18-13.00.59:012][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB) [2014.07.18-13.00.59:039][ 0]LogD3D11RHI: Async texture creation disabled: no driver support [2014.07.18-13.00.59:777][ 0]LogContentStreaming: Texture pool size is 1000.000000MB [2014.07.18-13.01.04:929][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2014.07.18-13.01.06:701][ 0]LogTargetPlatformManager:Display: Building Assets For Windows [2014.07.18-13.01.07:104][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB [2014.07.18-13.01.07:226][ 0]LogDerivedDataCache: Loaded boot cache 0.12s 39MB C:/Users/Sam/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc. [2014.07.18-13.01.07:226][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Sam/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc [2014.07.18-13.01.07:227][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Sam/Documents/Unreal Projects/Spellbraid/DerivedDataCache/DDC.ddp not found, will not use a pak cache. [2014.07.18-13.01.07:227][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy. [2014.07.18-13.01.07:298][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp. [2014.07.18-13.01.07:314][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Sam/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable [2014.07.18-13.01.08:255][ 0]LogMeshUtilities: No automatic mesh reduction module available [2014.07.18-13.01.08:255][ 0]LogMeshUtilities: No automatic mesh merging module available [2014.07.18-13.01.14:926][ 0]LogWindowsMoviePlayer: Unable to load movie: ../../../../../../Users/Sam/Documents/Unreal Projects/Spellbraid/Content/Movies/Default_Startup.mp4 [2014.07.18-13.01.15:049][ 0]LogLinker:Warning: Asset '../../../Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2014.07.18-13.01.15:052][ 0]LogLinker:Warning: Asset '../../../Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2014.07.18-13.01.15:801][ 0]SourceControl: Info Source control is disabled [2014.07.18-13.01.15:801][ 0]SourceControl: Info Source control is disabled [2014.07.18-13.01.16:234][ 0]LogObj: 20181 objects as part of root set at end of initial load. [2014.07.18-13.01.16:234][ 0]LogUObjectAllocator: 4095432 out of 0 bytes used by permanent object pool. [2014.07.18-13.01.17:139][ 0]LogAutomationTest:Warning: ERR: Transient text cannot be serialized "Testing Transient serialization detection". [2014.07.18-13.01.17:140][ 0]LogEngine: Initializing Engine... [2014.07.18-13.01.17:266][ 0]LogHMD:Warning: No Oculus HMD detected! [2014.07.18-13.01.17:271][ 0]OCULUS: OVR::DeviceManager - shutting down. [2014.07.18-13.01.17:271][ 0]OCULUS: OVR::DeviceManagerThread - exiting (ThreadId=0x222C). [2014.07.18-13.01.17:271][ 0]LogHMD: Oculus shutdown. [2014.07.18-13.01.17:659][ 0]LogInit: XAudio2 using 'SPDIF Interface (NuForce µDAC 2)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3) [2014.07.18-13.01.17:674][ 0]LogInit: FAudioDevice initialized. [2014.07.18-13.01.17:686][ 0]LogInit: Texture streaming: Enabled [2014.07.18-13.01.18:268][ 0]LogConsoleResponse:Display: [2014.07.18-13.01.18:269][ 0]LogNet: Browse: /Temp/Autosaves/Game/Maps/UEDPCDev?Name=Player [2014.07.18-13.01.18:269][ 0]LogLoad: LoadMap: /Temp/Autosaves/Game/Maps/UEDPCDev?Name=Player [2014.07.18-13.01.18:322][ 0]LogMemory: Platform Memory Stats for Windows [2014.07.18-13.01.18:322][ 0]LogMemory: Process Physical Memory: 323.57 MB used, 324.19 MB peak [2014.07.18-13.01.18:322][ 0]LogMemory: Process Virtual Memory: 267.82 MB used, 271.68 MB peak [2014.07.18-13.01.18:322][ 0]LogMemory: Physical Memory: 7266.44 MB used, 8169.64 MB total [2014.07.18-13.01.18:322][ 0]LogMemory: Virtual Memory: 727.71 MB used, 8388608.00 MB total [2014.07.18-13.01.18:322][ 0]LogMemory: [2014.07.18-13.01.18:322][ 0]Allocator Stats for TBB: (not implemented) [2014.07.18-13.01.23:387][ 0]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2014.07.18-13.01.23:647][ 0]LogWorld: Game class is 'SB_BPGameMode_C' [2014.07.18-13.01.23:832][ 0]LogAIModule: Creating AISystem for world Dev [2014.07.18-13.01.23:871][ 0]LogWorld: Bringing World /Temp/Autosaves/Game/Maps/UEDPCDev.Dev up for play (max tick rate 0) at 2014.07.18-23.01.23 [2014.07.18-13.01.23:873][ 0]LogWorld: Bringing up level for play took: 0.041111 [2014.07.18-13.01.23:875][ 0]LogPlayerController: Spawned spectator SpectatorPawn_0 [server:1] [2014.07.18-13.01.23:876][ 0]LogGameMode: RestartPlayer Acren [2014.07.18-13.01.23:877][ 0]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.23:877][ 0]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.23:880][ 0]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.23:880][ 0]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.23:881][ 0]LogPlayerController: ClientRestart_Implementation SB_Character_C_0 [2014.07.18-13.01.23:882][ 0]LogPlayerController: ServerAcknowledgePossession_Implementation SB_Character_C_0 [2014.07.18-13.01.23:911][ 0]LogInit:Display: Game Engine Initialized. [2014.07.18-13.01.24:243][ 0]LogLoad: Full Startup: 35.30 seconds (BP compile: 3.11 seconds) [2014.07.18-13.01.24:523][ 1]LogRenderer:Warning: Reallocating scene render targets to support 1280x720. [2014.07.18-13.01.24:527][ 1]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.24:527][ 1]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.24:539][ 1]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00) [2014.07.18-13.01.25:816][ 2]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00) [2014.07.18-13.01.25:849][ 3]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00) [2014.07.18-13.01.25:869][ 4]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00) [2014.07.18-13.01.25:894][ 5]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00) [2014.07.18-13.01.26:197][ 6]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00) [2014.07.18-13.01.26:215][ 7]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00) [2014.07.18-13.01.32:839][340]LogPackageName: SearchForPackageOnDisk took 0.389s to resolve Dev.umap [2014.07.18-13.01.33:179][340]LogPackageName: SearchForPackageOnDisk took 0.338s to resolve Dev.umap [2014.07.18-13.01.33:179][340]LogNet: Browse: /Game/Maps/Dev?listen [2014.07.18-13.01.33:180][340]LogLoad: LoadMap: /Game/Maps/Dev?listen [2014.07.18-13.01.33:352][340]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000113E7380 [2014.07.18-13.01.33:495][340]LogMemory: Platform Memory Stats for Windows [2014.07.18-13.01.33:495][340]LogMemory: Process Physical Memory: 406.09 MB used, 499.71 MB peak [2014.07.18-13.01.33:496][340]LogMemory: Process Virtual Memory: 341.22 MB used, 433.47 MB peak [2014.07.18-13.01.33:496][340]LogMemory: Physical Memory: 7332.16 MB used, 8169.64 MB total [2014.07.18-13.01.33:496][340]LogMemory: Virtual Memory: 814.54 MB used, 8388608.00 MB total [2014.07.18-13.01.33:496][340]LogMemory: [2014.07.18-13.01.33:496][340]Allocator Stats for TBB: (not implemented) [2014.07.18-13.01.38:273][340]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2014.07.18-13.01.38:485][340]LogWorld: Game class is 'SB_BPGameMode_C' [2014.07.18-13.01.38:486][340]LogInit: SteamSockets: Socket queue 131072 / 131072 [2014.07.18-13.01.38:487][340]LogNet:Warning: Network Failure: GameNetDriver[NetDriverListenFailure]: SteamSockets: binding to port 7777 failed (0) [2014.07.18-13.01.38:487][340]LogNet: NetworkFailure: NetDriverListenFailure, Error: 'SteamSockets: binding to port 7777 failed (0)' [2014.07.18-13.01.38:487][340]LogNet: DestroyNamedNetDriver IpNetDriver_0 [GameNetDriver] [2014.07.18-13.01.38:487][340]LogExit: GameNetDriver IpNetDriver_0 shut down [2014.07.18-13.01.38:487][340]LogWorld: Failed to listen: SteamSockets: binding to port 7777 failed (0) [2014.07.18-13.01.38:488][340]LogNet:Error: LoadMap: failed to Listen(/Game/Maps/Dev?listen) [2014.07.18-13.01.38:488][340]LogAIModule: Creating AISystem for world Dev [2014.07.18-13.01.38:510][340]LogWorld: Bringing World /Game/Maps/Dev.Dev up for play (max tick rate 0) at 2014.07.18-23.01.38 [2014.07.18-13.01.38:512][340]LogWorld: Bringing up level for play took: 0.023646 [2014.07.18-13.01.38:513][340]LogPlayerController: Spawned spectator SpectatorPawn_1 [server:1] [2014.07.18-13.01.38:514][340]LogGameMode: RestartPlayer Acren [2014.07.18-13.01.38:515][340]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.38:515][340]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.38:516][340]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.38:516][340]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.38:516][340]LogPlayerController: ClientRestart_Implementation SB_Character_C_0 [2014.07.18-13.01.38:517][340]LogPlayerController: ServerAcknowledgePossession_Implementation SB_Character_C_0 [2014.07.18-13.01.38:541][340]LogScript:Warning: Divide by zero: Divide_FloatFloat [2014.07.18-13.01.38:541][340]LogScript:Warning: Divide by zero: Divide_FloatFloat [2014.07.18-13.01.38:542][340]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.38:542][340]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.38:546][340]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00) [2014.07.18-13.01.38:552][341]LogNet: Browse: /Game/Maps/Dev?closed [2014.07.18-13.01.38:552][341]LogNet: Failed; returning to Entry [2014.07.18-13.01.40:639][341]LogLoad: LoadMap: /Game/Maps/Dev?closed [2014.07.18-13.01.41:047][341]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000011D68FE0 [2014.07.18-13.01.41:078][341]LogMemory: Platform Memory Stats for Windows [2014.07.18-13.01.41:078][341]LogMemory: Process Physical Memory: 411.91 MB used, 657.89 MB peak [2014.07.18-13.01.41:078][341]LogMemory: Process Virtual Memory: 341.49 MB used, 587.79 MB peak [2014.07.18-13.01.41:078][341]LogMemory: Physical Memory: 7312.11 MB used, 8169.64 MB total [2014.07.18-13.01.41:078][341]LogMemory: Virtual Memory: 814.54 MB used, 8388608.00 MB total [2014.07.18-13.01.41:078][341]LogMemory: [2014.07.18-13.01.41:078][341]Allocator Stats for TBB: (not implemented) [2014.07.18-13.01.45:784][341]LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/FlipBook.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. [2014.07.18-13.01.45:999][341]LogWorld: Game class is 'SB_BPGameMode_C' [2014.07.18-13.01.46:000][341]LogAIModule: Creating AISystem for world Dev [2014.07.18-13.01.46:026][341]LogWorld: Bringing World /Game/Maps/Dev.Dev up for play (max tick rate 0) at 2014.07.18-23.01.46 [2014.07.18-13.01.46:028][341]LogWorld: Bringing up level for play took: 0.027404 [2014.07.18-13.01.46:029][341]LogPlayerController: Spawned spectator SpectatorPawn_2 [server:1] [2014.07.18-13.01.46:030][341]LogGameMode: RestartPlayer Acren [2014.07.18-13.01.46:031][341]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.46:031][341]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.46:032][341]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.46:032][341]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.46:032][341]LogPlayerController: ClientRestart_Implementation SB_Character_C_0 [2014.07.18-13.01.46:032][341]LogPlayerController: ServerAcknowledgePossession_Implementation SB_Character_C_0 [2014.07.18-13.01.46:271][341]LogScript:Warning: Divide by zero: Divide_FloatFloat [2014.07.18-13.01.46:271][341]LogScript:Warning: Divide by zero: Divide_FloatFloat [2014.07.18-13.01.46:272][341]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.46:272][341]LogScript:Warning: Divide by zero: Divide_VectorFloat [2014.07.18-13.01.46:279][341]LogPhysics:Warning: ConvertOverlappedShapeToImpactHit, MTD returned NaN :( normal: (X:-1.#IND00, Y:-1.#IND00, Z:-1.#IND00)